Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 21:37:26 Player: Spitfire Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (3569) 3569 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 9582 Bonus ------- High Alert Combat Kills 61 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 298/300 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Compact Battery Graphene Brace Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Hacking Suite Relay Coupler [Sentry] (23) Improved Datajack Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit 0b10 Alert Chip Targeting Computer Graphene Brace Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Light Armor Plating Hardlight Generator Hacking Suite Relay Coupler [Sentry] Plasma Cannon Minigun Gauss Cannon Grenade Launcher Improved Datajack Great Axe [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility 0b10 Alert Chip Device Graphene Brace Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 4 | . . . . . 3 . . 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 82 | 6 5 . 1 1 31 4 16 2 1 7 1 7 Power 11 | 1 1 . . 1 4 . 1 1 . 1 . 1 Engine 6 | 1 1 . . 1 1 . 1 1 . . . . Core 5 | . . . . . 3 . . . . 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 . . . . 9 1 5 . . 2 . 3 Treads 18 | 2 . . . . 5 1 5 . . 2 . 3 Leg . | . . . . . . . . . . . . . Wheel 4 | . . . . . 4 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 2 . 1 . 9 2 6 1 . . 1 3 Device 8 | . . . . . 2 . 4 . . . . 2 Storage 5 | 1 . . 1 . 1 1 . . . . . 1 Processor 2 | . . . . . 1 . 1 . . . . . Hackware 3 | . . . . . 2 . . 1 . . . . Protection 8 | . 2 . . . 3 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 2 . . . 9 1 4 . 1 4 . . Energy Gun 2 | 1 . . . . . . . . . 1 . . Energy Cannon 4 | . . . . . 2 . 1 . . 1 . . Ballistic Gun 10 | 1 1 . . . 6 . . . 1 1 . . Ballistic Cannon 2 | . . . . . . . 2 . . . . . Launcher 2 | . 1 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . 2 . . . . . Parts Lost 32 | . . . . . 7 . 6 . 3 6 2 8 Power 4 | . . . . . . . 1 . 1 1 . 1 Propulsion 9 | . . . . . 3 . . . . 2 1 3 Utility 13 | . . . . . 3 . 4 . 1 1 1 3 Weapon 6 | . . . . . 1 . 1 . 1 2 . 1 Highest Loss Streak 6 | . . . . . 4 . 4 . 2 5 2 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 4 7 8 8 9 17 18 18 19 18 19 16 12 Power 1 | . . . . . 1 2 1 . . . . . Propulsion 5 | 2 4 4 3 3 3 3 5 9 9 8 6 3 Utility 3 | . . 2 2 3 4 5 4 4 3 4 5 4 Weapon 4 | . 1 2 2 2 7 6 5 5 4 5 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . 4 . 1 . 7 1 5 . . . . 7 Power 1 | . . . . . 1 . . . . . . . Propulsion 10 | . 3 . 1 . 1 . 2 . . . . 3 Utility 9 | . . . . . 3 . 3 . . . . 3 Weapon 5 | . 1 . . . 2 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 89 100 92 100 98 93 94 93 89 85 Engine 7 | . 14 14 14 14 1 9 8 15 12 5 . . Core 2 | . . . . . 7 . . . . 4 7 6 Treads 24 | . 28 28 28 28 22 27 27 23 23 22 23 20 Device 7 | . . . . . 5 9 11 15 9 7 7 14 Storage 9 | . 14 14 14 14 9 9 9 7 7 7 7 11 Processor 9 | . . . . . 8 9 11 15 15 15 15 8 Hackware 5 | . . . . . 7 9 4 1 7 7 7 7 Protection 7 | . 11 14 14 14 9 9 7 . 2 5 4 . Energy Gun 1 | . 11 . . . . . . . . 1 7 1 Energy Cannon 3 | . . . . . 5 4 9 7 1 . 7 6 Ballistic Gun 8 | . 16 28 17 14 11 5 5 . 4 10 . 5 Ballistic Cannon 1 | . . . . . . . 3 7 4 . . . Launcher 1 | . . . . 14 1 5 . . 2 2 . . Peak Build Rating 51 | 6 8 8 8 9 40 41 44 51 51 48 46 49 Average Rating 33 | 4 7 8 7 8 30 38 39 48 46 44 45 45 On Entrance 26 | . 6 8 8 8 9 40 38 44 51 43 43 43 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 13 15 13 18 20 66 67 70 76 76 65 65 64 Greatest Support 76 | 40 40 40 40 40 64 64 68 68 68 68 60 76 Greatest Overweight (x) 3 | 1 . . . . 3 1 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 8 10 18 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 8 10 20 20 20 20 20 20 17 15 Average Carried 16 | 4 7 8 7 9 17 19 19 19 18 19 16 12 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 8 10 20 20 20 19 20 16 16 5 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Matter Collected 2703 | 260 167 . . 30 887 317 449 67 216 175 15 120 Remotely . | . . . . . . . . . . . . . Salvage Created 3481 | 54 335 . . 32 1284 365 708 . 128 293 . 282 Parts 212 | 2 23 . . 5 75 34 42 . 5 14 . 12 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 4 17 . 10 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 92 | . 9 . . 3 27 22 13 . 4 8 . 6 Guns 37 | . 7 . . . 18 1 1 . 1 5 . 4 Cannons 23 | . . . . . 5 4 11 . 1 1 . 1 AOE 31 | . 2 . . 3 4 17 1 . 2 2 . . Classes Destroyed 18 | 1 5 . . 1 5 2 2 . . 1 . 1 Worker 4 | . 2 . . . 1 . 1 . . . . . Builder 4 | . . . . . 2 . 2 . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 2 | . 2 . . . . . . . . . . . Watcher 5 | . 1 . . . 2 . 2 . . . . . Swarmer 37 | . 3 . . 3 8 15 1 . . 3 . 4 Grunt 36 | . 6 . . . 14 4 6 . 3 3 . . Brawler 2 | . . . . . . 1 . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 6 | . . . . . 2 1 3 . . . . . Specialist 2 | . . . . . 2 . . . . . . . Hunter 6 | . . . . . 1 . 2 . 1 . . 2 Programmer 1 | . . . . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . . . . Zionite 2 | . . . . 1 . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . 2 Best Kill Streak 11 | 1 6 . . 3 10 11 9 . 3 4 1 5 Combat Bots Only 11 | . 5 . . 3 7 11 3 . 3 4 . 5 Max Kills in Single Turn 4 | 1 1 . . 4 3 4 2 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . . 3 2 4 1 . 1 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 699 | . 48 . . 3 132 59 89 . 69 121 67 111 Missed 208 | . 9 . . . 33 13 21 . 30 39 25 38 Hits 491 | . 39 . . 3 99 46 68 . 39 82 42 73 Melee 2 | . . . . . . . . . . . 2 . Projectile 489 | . 39 . . 3 99 46 68 . 39 82 40 73 Critical Strikes 19 | . 2 . . . 2 3 4 . . 2 5 1 Actively Blocked 9 | . 1 . . . . . . . . 2 5 1 Damage Taken 7291 | . 447 . . 30 1409 621 1299 . 414 1314 517 1240 Core 1131 | . 120 . . 8 132 60 101 . 18 241 86 365 Absorbed by Shields 88 | . . . . . . . 32 . . . . 56 Redirected to Shielding 63 | . 44 . . 2 17 . . . . . . . Regen/Repaired (Parts) 120 | . . . . . 65 . 55 . . . . . Core Remaining (%) 64 | 100 . . . 48 . . 46 . . . . . Volleys Fired 260 | 2 48 . . 1 79 26 47 . 13 16 2 26 Largest 2 | 2 2 . . 1 2 2 2 . 2 2 2 2 Hottest 160 | 70 70 . . 30 93 98 103 . 103 160 160 160 Shots Fired 481 | 4 85 . . 1 157 44 92 1 25 29 4 39 Gun 322 | 4 79 . . . 134 17 32 . 6 25 2 23 Cannon 128 | . . . . . 23 13 60 1 11 2 2 16 Launcher 31 | . 6 . . 1 . 14 . . 8 2 . . Special . | . . . . . . . . . . . . . Kinetic 283 | 2 45 . . . 134 17 47 . 12 16 . 10 Thermal 114 | 2 34 . . . 6 13 15 . . 11 4 29 Explosive 31 | . 6 . . 1 . 14 . . 8 2 . . Electromagnetic 53 | . . . . . 17 . 30 1 5 . . . Robot Hit Streak 17 | 3 7 . . 4 17 7 11 8 4 9 5 10 Robot Miss Streak 5 | . 4 . . . 3 2 5 . 2 2 3 3 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 4 | . 2 . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . . Shots Hit Robots 324 | 3 51 . . 1 110 27 62 1 12 22 2 33 Core Hits 195 | 2 24 . . 4 50 35 28 . 9 18 1 24 Critical Kills 2 | . . . . . 1 . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . 3 . . . 1 . 1 . . . . . Burn 3 | . 3 . . . . . . . . . . . Destroy 2 | . . . . . 1 . 1 . . . . . Melee Attacks 21 | . . . . . . 20 . . 1 . . . Impact . | . . . . . . . . . . . . . Slashing 21 | . . . . . . 20 . . 1 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8527 | 32 787 . . 125 2391 1564 1657 26 501 716 33 695 Guns 3466 | 32 492 . . . 1529 167 334 . 16 466 33 397 Cannons 2504 | . . . . . 553 211 1219 26 165 32 . 298 Explosions 2523 | . 294 . . 125 295 1186 85 . 320 218 . . Melee . | . . . . . . . . . . . . . Ramming 34 | . 1 . . . 14 . 19 . . . . . Kinetic 3169 | 19 255 . . . 1529 167 763 . 74 223 . 139 Thermal 2049 | 13 237 . . . 398 211 290 . 36 275 33 556 Explosive 2107 | . 294 . . 125 . 1186 . . 284 218 . . Electromagnetic 1168 | . . . . . 450 . 585 26 107 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 3 3 5 3 3 3 3 . Average Corruption 2 | . 2 2 2 2 3 3 3 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 87 | . . 1 8 1 2 21 19 2 22 8 3 . Message Errors 20 | . . . 1 . . 4 2 . 9 4 . . Matter Fused 22 | . . 1 1 . 2 3 7 . 5 3 . . Heat Flow Errors 12 | . . . . . . 4 4 . 3 . 1 . Energy Discharges 10 | . . . 1 . . 3 2 1 1 1 1 . Data Loss (minor) 8 | . . . 2 . . 5 . . 1 . . . Data Loss (major) 9 | . . . 3 1 . 1 2 . 1 . 1 . Misfires 4 | . . . . . . . 1 1 2 . . . Alerts 2 | . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 76 | . 11 . . . 22 34 7 . . . . 2 Projectiles 31 | . . . . . 22 . 7 . . . . 2 Explosions 45 | . 11 . . . . 34 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 192 | . 2 . . 8 38 74 50 . 20 . . . Shots 11 | . 1 . . 1 1 6 1 . 1 . . . Rammed 4 | . . . . . 2 . 2 . . . . . Targets Rammed 7 | . 1 . . . 3 . 3 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . 1 . . . 1 . 1 . . . . . Highest Temperature 363 | 40 262 . . . 311 256 342 . 260 156 129 363 Average Temperature 69 | 20 86 . . . 48 59 61 . 95 50 67 116 Received Heat Transfer 1737 | . 228 . . . 621 225 273 . 129 237 . 24 Effects 4 | . 1 . . . 2 . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 3 | . 1 . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . 2 . 3 . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 7 | . 1 . . . 1 . . . . 1 . 4 Heat Transferred 3963 | 37 925 . . . 385 370 470 . 50 550 75 1101 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . 2 . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . . 2 1 . . . . . Low Security (%) 66 | 100 100 100 . 100 100 13 . 100 . . . . Level 1 14 | . . . . . . 1 100 . . . . . Level 2 19 | . . . . . . 85 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 623 | 5 189 53 . 78 187 623 353 133 . . . . Initial 303 | . . 53 . . 14 105 303 133 . . . . Average 192 | . 61 24 . 57 83 465 301 59 . . . . Influence Increases 2354 | 5 324 . . 78 688 518 377 . 92 152 . 120 Destroy 0b10 Robot/C 1520 | . 180 . . 60 432 352 208 . 64 128 . 96 Destroy 0b10 Robot/NC 78 | 5 25 . . . 24 . 24 . . . . . Destroy Leader 302 | . 42 . . 10 94 24 68 . 16 24 . 24 Trap Triggered on 0b10 8 | . . . . . 8 . . . . . . . Successful Hack 50 | . 23 . . . 25 . 2 . . . . . Disable Machine 54 | . 30 . . . 12 . 12 . . . . . Anti-Garrison Action 40 | . . . . . . 40 . . . . . . Destroy Structure 122 | . 24 . . 8 9 66 15 . . . . . Partial Spotted 12 | . . . . . . . 12 . . . . . Lose Combat Pursuer 168 | . . . . . 84 36 36 . 12 . . . Influence Decreases 2354 | 5 186 138 . 40 563 58 706 294 92 112 40 120 Entered New Map 688 | . . 85 . . 24 58 320 161 . . 40 . Time Decay 1426 | 5 186 53 . 40 469 . 326 133 82 72 . 60 Lost Part 240 | . . . . . 70 . 60 . 10 40 . 60 Squads Dispatched 17 | . 2 . . . 8 . 5 2 . . . . Investigation 3 | . . . . . 2 . 1 . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 7 | . 2 . . . 3 . 1 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . 3 . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Distress Signals 3 | . . . . . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 18 . . 3 36 23 22 . 5 11 3 16 Peak Tracking Total 14 | . 5 . . 3 6 14 4 1 3 5 4 6 Tactical Retreats 9 | . . . . . 5 1 2 . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 8 | . 1 . . . . 4 1 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . 2 . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . Reprogrammed 10 | . . . . . 10 . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 5 | . 2 . . . 1 1 1 . . . . . Max in Single Turn 2 | . 2 . . . 1 1 1 . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 19 | . 5 . 1 . 8 1 2 1 . 1 . . Terminals 12 | . 3 . . . 6 1 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 54 | . 12 . 1 . 29 2 5 4 . 1 . . Successful 32 | . 7 . 1 . 18 . 3 2 . 1 . . Failed 21 | . 5 . . . 10 2 2 2 . . . . Catastrophic 3 | . 2 . . . 1 . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 41 | . 8 . 1 . 24 2 2 4 . . . . Terminals 35 | . 8 . . . 19 2 2 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . . 4 . 3 . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . 6 . . . . . . . Terminal Hacks 10 | . 1 . 1 . 6 . . 1 . 1 . . Robot Analysis 3 | . 1 . . . 1 . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . . . . Reprogram Traps 2 | . . . . . 2 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . 2 . . . . . Scan Component 2 | . . . . . 1 . 1 . . . . . Repair 2 | . . . . . 1 . 1 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 14 | . 3 . . . 9 . 1 1 . . . . Terminals 10 | . 3 . . . 5 . 1 1 . . . . Botnet 9 | . 2 . . . 5 . 1 1 . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . . . Broadcast 1 | . . . . . 1 . . . . . . . Redirect 1 | . . . . . 1 . . . . . . . Intercept 1 | . . . . . 1 . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 4 . . . 7 1 2 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . . Time 58 | . . . . . 32 . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Active Infowar (turns) 50 | . . . . . 3 . . . . . . 47 Terrain 47 | . . . . . . . . . . . . 47 Structural 3 | . . . . . 3 . . . . . . . Robot Analysis Total 3 | . 1 . . . 1 . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Turns Passed 7754 | 98 781 134 390 93 1822 1169 736 317 1020 538 246 410 Spaces Moved 3407 | 50 387 80 240 54 680 499 235 124 469 285 107 197 Core 14 | 3 . . . . . . . . . . . 11 Treads 3298 | 47 387 80 240 54 585 499 235 124 469 285 107 186 Legs . | . . . . . . . . . . . . . Wheels 95 | . . . . . 95 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 101 150 150 246 166 166 170 50 Average Speed 186 | 155 160 160 160 160 180 202 211 246 207 166 220 164 Slowest Speed 330 | 160 160 160 160 160 240 230 250 246 246 170 250 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 71 30 60 14 45 66 23 4 62 54 12 25 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . 1 . Scrap Searched 8 | . . . . . . . . . 6 1 1 . Spaces Dug 32 | . . . . . . 13 . . 19 . . . Terrain Destroyed 126 | . 25 . . 8 6 26 11 . 46 4 . . Melee 14 | . . . . . . 13 . . 1 . . . Projectile 5 | . . . . . . . 1 . 4 . . . AOE 107 | . 25 . . 8 6 13 10 . 41 4 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Total 4382 | 64 474 86 247 59 1165 581 399 137 492 320 113 245 Wait 423 | . 19 7 . . 307 8 66 11 . 3 2 . Move 3395 | 49 386 79 239 53 679 498 234 123 468 284 106 197 Hop . | . . . . . . . . . . . . . Pick Up 74 | 7 7 . 1 2 32 1 15 1 4 3 1 . Fast Attach 26 | 5 2 . 2 . 8 2 2 . . 2 1 2 Attach 34 | 1 . . . . 12 . 6 2 2 5 1 5 Detach 2 | . . . . . 1 . . . . 1 . . Swap 52 | . 4 . 1 2 15 13 10 . 3 2 . 2 Drop 78 | . 7 . 4 1 29 5 14 . 1 4 . 13 Fire 260 | 2 48 . . 1 79 26 47 . 13 16 2 26 Melee 21 | . . . . . . 20 . . 1 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . 1 . . . 3 . 3 . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . Trap 2 | . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 7) 859 | -10/Materials | Discovered new exit (range 14) 880 | -10/Materials | Entered Mines 880 | -10/Mines | Discovered new exit (range 13) 935 | -10/Mines | Learned Materials trap positions 999 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 999 | -10/Mines | Discovered new exit (range 5) 1014 | -10/Mines | Entered Exiles 1014 | -10/Exiles | Accompanied by 2 allies 1044 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1058 | -10/Exiles | Met 8R-AWN 1083 | -10/Exiles | Met EX-HEX 1137 | -10/Exiles | Met EX-BIN 1156 | -10/Exiles | Aligned with FarCom system 1158 | -10/Exiles | Given EX-Vault access code 1195 | -10/Exiles | Opened EX-Vault 1208 | -10/Exiles | Found 0b10 Alert Chip 1243 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1261 | -10/Exiles | Exiles lab attacked by MAIN.C 1383 | -10/Exiles | Discovered new exit (range 14) 1404 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1404 | -10/Exiles | Entered Mines 1406 | -9/Mines | Core integrity fell below 50% 1463 | -9/Mines | Met a Derelict bent on vengeance 1490 | -9/Mines | Discovered new exit (range 4) 1497 | -9/Mines | Entered Materials 1497 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1498 | -8/Materials | Loaded intel: 25 trap records 1565 | -8/Materials | Central database locked down 1620 | -8/Materials | Repaired Med. Armor Plating 2215 | -8/Materials | Lost 4 parts (2n2u) 2676 | -8/Materials | Destroyed 7 combat bots 2691 | -8/Materials | Identified exit to Garrison 2696 | -8/Materials | Build established: Scavenger-Mutant 2706 | -8/Materials | Garrison activated, responded to threat 3059 | -8/Materials | Discovered new exit (range 16) 3319 | -8/Materials | Entered Garrison 3405 | -8/Garrison | Build established: Mutant 3467 | -8/Garrison | Triggered checkpoint 3527 | -8/Garrison | Destroyed 11 combat bots 3613 | -8/Garrison | Discovered new exit (range 10) 3680 | -8/Garrison | Installed Relay Interface Framework 3835 | -8/Garrison | Triggered checkpoint 3953 | -8/Garrison | Triggered checkpoint 3967 | -8/Garrison | Discovered new exit (range 15) 4217 | -8/Garrison | Triggered checkpoint 4219 | -8/Garrison | Garrison Relay disabled 4425 | -8/Garrison | Discovered new exit (range 10) 4488 | -8/Garrison | Entered Materials 4529 | -8/Materials | Repaired Grenade Launcher 4529 | -8/Materials | Build established: Scavenger-Mutant 4613 | -8/Materials | Garrison activated, responded to threat 5007 | -8/Materials | Core integrity fell below 50% 5010 | -8/Materials | Build established: Mutant 5056 | -8/Materials | Lost 4 parts (1p3u) 5126 | -8/Materials | Discovered new exit (range 5) 5224 | -8/Materials | Entered Factory 5224 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5373 | -7/Factory | Discovered new exit (range 7) 5525 | -7/Factory | Build established: Scavenger-Mutant 5541 | -7/Factory | Entered Lower Caves 5559 | -7/Lower Caves | Learned 4 Factory zone layouts 5751 | -7/Lower Caves | Spotted B-75 Beast 6111 | -7/Lower Caves | Build established: Mutant 6488 | -7/Lower Caves | Discovered new exit (range 14) 6561 | -7/Lower Caves | Entered another Lower Caves area 6568 | -7/Lower Caves | Identified exit to Zion 6591 | -7/Lower Caves | Encountered a Warlord checkpoint 6959 | -7/Lower Caves | Spotted B-75 Beast 6976 | -7/Lower Caves | Learned location of 1 exit from Factory 7036 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 7067 | -7/Lower Caves | Build established: Scavenger-Mutant 7099 | -7/Lower Caves | Entered Zion 7186 | -7/Zion | Discovered new exit (range 15) 7253 | -7/Zion | System corruption cleaned by Quarantine Array 7264 | -7/Zion | RIF detected upon attempting to enter Zion 7264 | -7/Zion | Attacked by Zionites 7264 | -7/Zion | Spotted 23-GN8(B) 7264 | -7/Zion | Spotted 1H-67C(B) 7345 | -7/Zion | Entered Proximity Caves 7389 | -6/Proximity Caves | Core integrity fell below 50% 7482 | -6/Proximity Caves | Lost 6 parts (1p3n2u) 7568 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 7575 | -6/Proximity Caves | Build established: Mutant 7625 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter 7753 | -6/Proximity Caves | Core integrity fell below 20% 7755 | -6/Proximity Caves | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 07716_ Slug penetrates Wall. 07716_ Penetrated by Slug. 07744_ Dropped Arm. Treads. 07745_ Dropped Med. Treads. 07745_ Dropped Kinecellerator. 07745_ Slug penetrates Wall. 07746_ Dropped Gauss Cannon. 07746_ Dropped Gatling Laser. 07747_ Dropped Hcp. Storage Unit. 07747_ Dropped Med. Treads. 07748_ Dropped Plasma Cannon. 07748_ Slug penetrates Wall. 07749_ Dropped Hardlight Generator. 07749_ Dropped Lgt. Fission Core. 07749_ Penetrated by Slug. 07749_ Hpw. Shotgun destroyed. 07749_ Penetrated by Slug. 07750_ Dropped Arm. Treads. 07752_ 0b10 Alert Chip destroyed. 07752_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###????####???????? | | ###?#######?????########???????# ##?## ##??????? | | ### ##???## ##??????# ### #??????? | | ##??# ##??????# ## #??????? | | ##??# #???????# #?####?? | | ### ## #??# #??###??# ### ## #?? | | ### ### ##???# #### #?## ##?## #?? | | ### #?# ##?## ## ### ##### ##?? | | ### ### ### ## ## ##?? | | ##?# ## ## #??? | | #??## == ##### ##?? | | #???# ##### =]!!#???# ##??? | | #???# ### ]===##???# #??? | | ##### ###![#????# #### | | # A ###?##*#????# | | ########## ##????###????# | | ###### #????????## i###????????????##### | | ##????# ##????????# #######???????????? | | ??##### #????????# @ ## ##??? #????? | | ?## ## #????????# % ## #?????# | | ## #????????# ####??## | | # #????????## ; ???? | | ## #?????????## ## ## ?? | | ?## #??????????# ####%%#? ?? | | ??# #??????????# #??# %## #????? | | ??# ##??????????# #??# #?????? | | ### #???????????# #??# ### #??????? | | ###???????????# ##?# #???? #???????? | | #?????????????# ##?# ##??????#???????? | | ### ##????????????# ### ##?????????????? ? | | ### #???????#????# % #???????????????? | | #????????????## %% #???? ??????????? | | ## #????????????## ### ##???????????#???? | | ### #???????#????##??## #??#?????????#???? | | #??### ?#?????????????# ##???????????????? | | ##?????# ##?????????????## ##????? ???#????? | | ????????# #??????????????# #?#????????????? | | #?????????###??????????????## ##?#?????#??????? | | #???????????????????????????######???????????????? | | ??????????????????????#???????#??????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#????#????????#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 45% | -8/Materials Grenade Launcher | 8% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterRapidClaw Manual? 0 Play Time 01:26:06 Cumulative 33.3 hours Start 2025.05.19 @ 19:41:08 End 2025.05.19 @ 21:37:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10fda327-b6fe-4e6d-9e08-bd9e8eeb473a