Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.16 @ 03:09:14

Player: Ms. V3-11A

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (589)      589
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1429

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     277/280
System Corruption          0%
Temperature                Cool (83)
Movement                   Treading (160)
Location                   -8/Recycling

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Spread Laser
                Barrage Gun
>               --- INVENTORY (15) ---
          Heavy Ion Engine
        Armored Treads
  High-capacity Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod (200)
     Subdweller Optics
          Heavy Armor Plating
       Hardened Medium Armor Plating
                Spread Laser
                Field Laser
          Light Assault Rifle
     Subdweller Machine Gun
                Grenade Launcher
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Spread Laser
                Barrage Gun
>               --- INVENTORY --------
          Heavy Ion Engine
        Armored Treads
  High-capacity Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
     Subdweller Optics
          Heavy Armor Plating
       Hardened Medium Armor Plating
                Spread Laser
                Field Laser
          Light Assault Rifle
     Subdweller Machine Gun
                Grenade Launcher
                Mining Claw
[Rating: 15]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 2   4   7   3   
  Power                    2    | .   1   1   .   
    Engine                 2    | .   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 6    | 2   .   2   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   .   1   
    Device                 1    | .   1   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | .   1   4   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 4    | .   .   4   .   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 
  Engine                   14   | .   14  14  14  
  Treads                   27   | .   28  27  28  
  Device                   13   | .   13  14  11  
  Storage                  14   | .   14  14  14  
  Energy Gun               11   | .   8   14  14  
  Ballistic Gun            16   | .   19  14  14  
Peak Build Rating          15   | 6   12  14  15  
  Average Rating           11   | 5   10  13  14  
  On Entrance              9    | 6   6   12  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 12  33  36  37  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   13  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          13   | 4   11  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   15  14  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           734  | 200 111 371 52  
  Remotely                 .    | .   .   .   .   
Salvage Created            604  | .   245 268 91  
  Parts                    47   | .   25  14  8   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  24   | .   10  12  2   
  Guns                     24   | .   10  12  2   
Classes Destroyed          5    | .   2   3   .   
  Hauler                   2    | .   2   .   .   
  Turret                   2    | .   .   2   .   
  Swarmer                  15   | .   10  5   .   
  Sentry                   3    | .   .   1   2   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           4    | .   4   4   1   
  Combat Bots Only         4    | .   3   4   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        202  | .    64   121  17   
  Missed                   73   | .    20   47   6    
Damage Taken               1134 | .    270  741  123  
  Core                     257  | .    47   168  42   
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   332  | .    88   208  36   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              102  | .    38   58   6    
  Largest                  2    | .    2    2    2    
  Hottest                  95   | .    85   95   93   
Shots Fired                191  | .    68   111  12   
  Gun                      191  | .    68   111  12   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  129  | .    66   57   6    
  Thermal                  62   | .    2    54   6    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         32   | .    9    32   21   
  Robot Miss Streak        4    | .    4    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           133  | .    46   77   10   
  Core Hits                95   | .    22   66   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1759 | .    397  1227 135  
  Guns                     1756 | .    394  1227 135  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  927  | .    372  498  57   
  Thermal                  829  | .    22   729  78   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        98   | .    73   69   98   
  Average Temperature      21   | .    19   13   49   
  Received Heat Transfer   399  | .    .    345  54   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1030 | .    25   905  100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             204  | .   204 .   40  
  Initial                  .    | .   .   .   .   
  Average                  39   | .   46  .   17  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         97   | 100 96  .   100 
  Level 1                  2    | .   3   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           4    | .   4   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   23  18  4   
  Peak Tracking Total      5    | .   5   4   2   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          14   | .   7   .   7   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   .   .   6   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   23  .   17  
  Successful               19   | .   13  .   6   
  Failed                   21   | .   10  .   11  
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   17  .   .   
  Terminals                26   | .   23  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          14   | .   .   .   14  
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   .   1   
  Part Schematic           3    | .   2   .   1   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   5   
  Retrieve Components      5    | .   .   .   5   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
    Botnet                 1    | .   1   .   .   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   7   .   5   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3167 | 5    1538 1154 470  
Spaces Moved               1751 | 1    867  607  276  
  Core                     .    | .    .    .    .    
  Treads                   1751 | 1    867  607  276  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            160  | 160  160  160  160  
  Average Speed            160  | 160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       44   | 2    99   38   40   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             9    | .    .    9    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1954 | 6   965 683 300 
  Wait                     37   | .   29  8   .   
  Move                     1748 | .   866 606 276 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | .   19  2   6   
  Fast Attach              5    | .   3   1   1   
  Attach                   6    | 2   .   4   .   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   1   2   2   
  Drop                     23   | 4   8   2   9   
  Fire                     102  | .   38  58  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves
-8/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 12)
  305 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 11)
  534 | -10/Materials | Discovered new exit (range 15)
  885 | -10/Materials | Discovered new exit (range 16)
 1154 | -10/Materials | Identified exit to Subcaves
 1341 | -10/Materials | Loaded intel: 12 trap records
 1415 | -10/Materials | Learned location of 2 exits from Mines
 1544 | -10/Materials | Entered Subcaves
 1611 | -10/Subcaves  | Discovered new exit (range 14)
 1664 | -10/Subcaves  | Core integrity fell below 50%
 1779 | -10/Subcaves  | Disturbed a concealed Subdweller
 2065 | -10/Subcaves  | Disturbed a concealed Subdweller
 2557 | -10/Subcaves  | Core integrity fell below 20%
 2698 | -10/Subcaves  | Entered Recycling
 3149 | -8/Recycling  | Discovered new exit (range 11)
 3168 | -8/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
03064_ R-06 Scavenger collects Heat Sink.
03064_ Dropped Seismic Detector.
03065_ Acquired Lgt. Armor Plating.
03065_ R-06 Scavenger collects Imp. Ion Engine.
03067_ R-06 Scavenger collects Lgt. Treads.
03069_ R-06 Scavenger collects Seismic Detector.
03070_ R-06 Scavenger collects Heat Sink.
03074_ Connecting with Terminal...
>>Schematic(Hvy. Machine Gun)
Downloading schematic...
    Hvy. Machine Gun
    Rating: 5
  Schematic downloaded.
03132_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 1 components...
    Kinecellerator
03149_ EXIT=FOUND
03161_ Y-45 Defender springs to life. <x2>
03162_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???#            #?    #??????????????????????????? |
| ???#            ###Y  #??????????????????????????? |
| ???#            #?    #??????????????????????????? |
| ???#  """ """   #?#Y  #??????????????????????????? |
| ???#  """ """   #?#   ########???????????????????? |
| ???#  """ """   ###          #???????????????????? |
| ???#  !         +          < #???????????????????? |
| ???# " "  """   #?#          #???????????????????? |
| ???# "Y"  """   #?#          #???????????????????? |
| #### """  """   ###          #####???????????????? |
|    +            +        @           #???????????? |
| ##################################???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
   Seismic Detector | -10/Materials | Hacked
 Structural Scanner | -10/Materials | Hacked
   Hvy. Machine Gun | -8/Recycling  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldGravitonCompactor
  Manual?         0
Play Time         00:18:45
  Cumulative      389.3 hours
  Start           2024.09.16 @ 02:47:12
  End             2024.09.16 @ 03:09:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          290
  Rogue           63
  Adventurer      201
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             81
Gallery%          78
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: d7d5c390-8bd4-4c33-956b-baedecacdc26