Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 07:32:00 // Winter2019/RPGLIKE Player: 3.2.1.HEAT DEATH Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (699) 699 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2019 Bonus ------- None Cogmind --------- Core Integrity 0/600 Matter 230/300 Energy 83/560 System Corruption 0% Temperature Critical (827) Movement Core (600) Ox11 Location -9/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads Wheel > --- UTILITY (2) ------ Small Battery Hardened Light Armor Plating > --- WEAPON (5) ------- EM Shotgun EM Shotgun Beam Rifle Particle Gun > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Treads Wheel > --- UTILITY ---------- Small Battery Hardened Light Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun Beam Rifle Particle Gun > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Small Battery Storage Small Battery Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 7 | 4 . . 3 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | 1 . . . Weapon 4 | 3 . . 1 Parts Attached 40 | 6 11 . 23 Power 8 | 1 . . 7 Engine 8 | 1 . . 7 Core . | . . . . Reactor . | . . . . Propulsion 9 | 1 . . 8 Treads 2 | . . . 2 Leg . | . . . . Wheel 5 | 1 . . 4 Hover . | . . . . Flight 2 | . . . 2 Utility 7 | . 6 . 1 Device . | . . . . Storage 2 | . 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . 3 . 1 Artifact . | . . . . Weapon 16 | 4 5 . 7 Energy Gun 12 | 1 4 . 7 Energy Cannon 1 | . 1 . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 3 | 3 . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 95 100 90 Engine 15 | . 12 12 17 Treads 5 | . . . 8 Wheel 10 | . 12 12 9 Storage 10 | . 10 12 9 Protection 9 | . 7 12 8 Energy Gun 36 | . 17 50 36 Energy Cannon 1 | . 10 . . Special Weapon 2 | . 21 . . Naked Turns . | . . . . Heaviest Build 29 | 8 19 19 29 Greatest Support 20 | 10 10 10 20 Greatest Overweight (x) 9 | . 1 6 9 Average Overweight (x) 1 | . . 4 1 Largest Inventory Capacity . | . . . . Average Capacity . | . . . . Most Carried . | . . . . Average Carried . | . . . . Final Capacity . | . . . . Final Carried . | . . . . Class Distribution -------------------- 38% | Mutant 29% | Gunner 25% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Gunner | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 920 | 242 . 36 642 Remotely . | . . . . Salvage Created 1046 | 66 . 18 962 Parts 74 | 9 . 1 64 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 15 | . . 1 14 Guns 13 | . . 1 12 AOE 2 | . . . 2 Classes Destroyed 9 | 2 1 1 5 Worker 7 | . . . 7 Builder 1 | . . . 1 Tunneler 3 | 3 . . . Hauler 2 | . . . 2 Recycler 5 | 1 . . 4 Watcher 3 | . 1 . 2 Swarmer 1 | . . 1 . Grunt 9 | . . . 9 Sentry 5 | . . . 5 Best Kill Streak 8 | 3 1 1 8 Combat Bots Only 4 | . . 1 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 65 | . . 11 54 Missed 20 | . . 3 17 Damage Taken 1307 | 26 . 411 870 Core 1077 | 20 . 384 673 Absorbed by Shields . | . . . . Redirected to Core 487 | 20 . 31 436 Regen/Repaired (Parts) 64 | . . . 64 Core Remaining (%) 64 | 96 . 32 . Volleys Fired 86 | 12 2 9 63 Largest 4 | 2 4 4 4 Hottest 300 | 140 300 224 211 Shots Fired 179 | 18 8 24 129 Gun 167 | 12 2 24 129 Cannon 2 | . 2 . . Launcher . | . . . . Special 10 | 6 4 . . Kinetic . | . . . . Thermal 116 | 6 6 24 80 Explosive . | . . . . Electromagnetic 63 | 12 2 . 49 Robot Hit Streak 11 | 2 3 2 11 Robot Miss Streak 7 | 2 4 6 7 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 97 | 9 3 6 79 Core Hits 58 | 5 1 1 51 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 1 4 Burn 5 | . . 1 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1827 | 189 65 94 1479 Guns 1358 | 82 . 87 1189 Cannons 17 | . 17 . . Explosions 325 | 35 . . 290 Melee . | . . . . Ramming 7 | . . 7 . Kinetic . | . . . . Thermal 1154 | 107 65 87 895 Explosive . | . . . . Electromagnetic 666 | 82 . . 584 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 12 | . 1 . 11 Projectiles 1 | . 1 . . Explosions 11 | . . . 11 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 217 | 26 . 2 189 Shots 5 | 1 . . 4 Rammed 3 | . . 3 . Targets Rammed 3 | . . 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 977 | 120 175 830 977 Average Temperature 252 | 58 89 451 254 Received Heat Transfer 228 | . . . 228 Effects 98 | . . 24 74 Shutdowns 20 | . . 4 16 Energy Bleed 10 | . . 2 8 Interference 14 | . . 3 11 Matter Decay 12 | . . 3 9 Short Circuit 11 | . . 3 8 Damage (minor) 6 | . . 2 4 Damage (major) 19 | . . 3 16 Damage (core) 6 | . . 4 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 1 . 5 Heat Transferred 2833 | 150 137 296 2250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | 1 . . 5 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 320 | 20 36 103 320 Initial 39 | . 13 13 39 Average 120 | 8 28 92 158 Maximum Alert Level 1 | . . . 1 Low Security (%) 82 | 100 100 100 71 Level 1 17 | . . . 28 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 3 5 21 Peak Tracking Total 4 | . 2 3 4 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . . 2 Successful 2 | . . . 2 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1495 | 95 182 294 924 Spaces Moved 806 | 58 129 91 528 Core 98 | 8 . 67 23 Treads 18 | . . . 18 Legs . | . . . . Wheels 664 | 50 129 24 461 Hover . | . . . . Flight 26 | . . . 26 Fastest Speed 50 | 50 80 95 95 Average Speed 130 | 75 92 282 119 Slowest Speed 500 | 80 95 350 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 27 23 48 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 62 | 6 1 . 55 Melee . | . . . . Projectile 2 | 1 1 . . AOE 60 | 5 . . 55 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1058 | 75 176 104 703 Wait 79 | . 27 2 50 Move 803 | 57 128 90 528 Hop . | . . . . Pick Up . | . . . . Fast Attach 32 | 6 11 . 15 Attach . | . . . . Detach . | . . . . Swap 8 | . . . 8 Drop 27 | . 8 . 19 Fire 86 | 12 2 9 63 Melee . | . . . . Ram 3 | . . 3 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 20 | . . . 20 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Upgraded with Utility slot (x1) 14 | -11/Scrapyard | Upgraded with Weapon slot (x3) 96 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Gunner 325 | -10/Mines | Core integrity fell below 50% 456 | -10/Mines | Learned Materials trap positions 551 | -10/Mines | Discovered new exit (range 5) 555 | -10/Mines | Learned location of Storage (-8) 572 | -10/Mines | Entered Materials 573 | -9/Materials | Loaded intel: 21 trap records 573 | -9/Materials | Core integrity fell below 50% 574 | -9/Materials | Reached level 2 614 | -9/Materials | Build established: Mutant 641 | -9/Materials | Upgraded with Power slot (x1) 641 | -9/Materials | Upgraded with Propulsion slot (x1) 1034 | -9/Materials | Reached level 3 1149 | -9/Materials | Discovered new exit (range 16) 1300 | -9/Materials | Upgraded with Weapon slot (x1) 1374 | -9/Materials | Repaired Beam Rifle 1483 | -9/Materials | Core integrity fell below 20% 1497 | -9/Materials | Core destroyed Last Messages --------------- 01485_ Identified Cld. Ion Engine. 01485_ K-01 Serf collects debris. 01487_ Power failure, Cld. Ion Engine shutdown. 01487_ Acquired 135 matter. 01488_ Wheel broken. 01488_ Overheating: Short circuit. 01488_ K-01 Serf collects debris. 01489_ Power failure, Lgt. Ion Engine shutdown. 01492_ K-01 Serf collects debris. 01493_ U-05 Engineer lays Concrete. 01493_ Dropped Lgt. Ion Engine. 01493_ Acquired Cld. Ion Engine. 01494_ Power failure, Cld. Ion Engine shutdown. 01494_ U-05 Engineer lays Concrete. 01495_ Overheating: Energy bleed (-34). 01495_ U-05 Engineer lays Concrete. 01495_ K-01 Serf collects debris. 01496_ Power failure, Cld. Ion Engine shutdown. 01496_ Overheating: Energy bleed (-25). 01497_ Overheating: Core damaged (-96). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????##?????????? | | ???????????????????????? ?????????? | | ???????????????????????? ?????????? | | ???????????????????????+ ?????????? | | ???????????????????????# #????????? | | ???????????????????????# +????????? | | ?????????? ????????????# #????????? | | ?????????# ????????????# #????????? | | ?????????# ???????"???# #????????? | | ?????????# ???????" ??# #????????? | | ????????## #??????" ?## ##???????? | | ????????# #######+## #???????? | | ????????# T [[ #???????? | | ????????# "" =!%! #???????? | | ???? ???? ;;;; ; ##%*= #???????? | | ??# ???# ;;; ;!*=@#??###???? | | ??# ???# ; [**=#? ????? | | ??# ???# ; !*= # "?" ??? | | ??# #??# #u ;=!*# """ ?? | | ??# #??# + ;; *+ """ ?? | | ??# #??# # k ; # # | | ??# #??# # ; #????" # | | ??#^^^#??# # #????????? | | ??# #??# # #????????? | | ??# #### ########### #????????? | | ??# #????????? | | ??# ############ #????????? | | ??# !! #??????????? #????????? | | ??# !! #??????????? #????????? | | ### #??????????? #????????? | | # #??????????? #????????? | | # #??????????? #????????? | | # """ #??????????? #????????? | | " + """ #??????????? #????????? | | " # """ #?????????????????????? | | " # #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | ### #####?????????????????? | | !! ^^ ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 17 Energy Capacity 515 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Levels Raised 2 | . . . 2 XP Earned 7350 | 3000 35 650 3665 XP Spent 5300 | 2900 . . 2400 Upgrades 7 | 4 . . 3 Power Slot 1 | . . . 1 Propulsion Slot 1 | . . . 1 Utility Slot 1 | 1 . . . Weapon Slot 4 | 3 . . 1 Protomatter Created 373 | . . . 373 Integrity Restored 429 | . . . 429 Core 429 | . . . 429 Protomatter Decayed 40 | . . . 40 Game ------ Seed StormPlatingProjector Manual? 0 Play Time 00:09:36 Cumulative 654.9 hours Start 2024.03.26 @ 07:22:28 End 2024.03.26 @ 07:32:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 258 Rogue 234 Adventurer 3 Explorer 21 Win Type - Total 15 Types 10/2/1/1/0/1/0/0/0 Lore% 90 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c57848af-3965-4d93-97bf-60676459e0b4