Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.26 @ 19:11:02 Player: Mr.Manatee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (340) 1700 Value Destroyed (13844) 13844 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6388) 6388 TOTAL SCORE: 27032 Bonus ------- High Alert Combat Kills 3670 Follower Combat Kills 48 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -130 Cogmind --------- Core Integrity 0/1000 Matter 149/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Optical Array Improved Armor Integrity Analyzer Relay Coupler [Sentry] (10) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Coolant Injector Hacking Suite Relay Coupler [Swarmer] (38) Relay Coupler [Grunt] (33) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Improved Armor Integrity Analyzer Weapon Cycler System Shield Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Wave Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Improved Coolant Injector Matter Compressor Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Grunt] Magnetic Acceleration Cannon Enhanced Gauss Cannon Shock Bomb Launcher Improved Remote Datajack Improved Plasma Cutter [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Powered Armor Weapon Heavy Machine Gun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . . . 4 . . . 2 . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . Utility 6 | . . 1 . . . 1 . . . 2 . 2 Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 317 | 7 25 37 27 4 1 42 7 5 35 86 11 30 Power 25 | 1 2 3 3 . . 3 . . 3 7 1 2 Engine 21 | 1 2 3 3 . . 3 . . 1 5 1 2 Core 3 | . . . . . . . . . 2 1 . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 92 | 2 8 8 9 2 . 11 1 1 17 26 6 1 Treads 57 | . 2 5 9 2 . 11 1 1 3 18 4 1 Leg 35 | 2 6 3 . . . . . . 14 8 2 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 56 | 2 5 6 1 . . 8 2 1 4 16 1 10 Device 20 | . . 4 . . . 3 . 1 1 7 1 3 Storage 12 | 2 5 1 . . . . . . 1 . . 3 Processor 6 | . . . . . . 1 1 . . 2 . 2 Hackware 13 | . . 1 1 . . 3 . . 1 5 . 2 Protection 5 | . . . . . . 1 1 . 1 2 . . Artifact . | . . . . . . . . . . . . . Weapon 144 | 2 10 20 14 2 1 20 4 3 11 37 3 17 Energy Gun 34 | 2 5 9 3 2 1 1 . . . 5 . 6 Energy Cannon 3 | . . . . . . 3 . . . . . . Ballistic Gun 76 | . 3 9 9 . . 12 2 3 7 25 2 4 Ballistic Cannon 14 | . . 2 . . . 3 1 . 1 4 . 3 Launcher 11 | . 2 . 2 . . 1 1 . 2 . . 3 Special Weapon 6 | . . . . . . . . . 1 3 1 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 4 . . 1 . 1 . 1 . 3 Parts Lost 95 | . 6 10 5 1 . 8 . . 15 25 4 21 Power 11 | . 1 . 1 . . 2 . . 1 3 . 3 Propulsion 27 | . 1 2 1 . . 1 . . 8 7 2 5 Utility 14 | . . . . . . 3 . . 1 4 1 5 Weapon 43 | . 4 8 3 1 . 2 . . 5 11 1 8 Highest Loss Streak 19 | . 3 5 3 1 . 2 . . 7 6 2 19 Average Slot Usage (%) 96 | . 97 95 99 98 100 98 99 100 91 93 98 91 Engine 7 | . 14 11 10 11 11 6 7 7 3 3 6 4 Treads 18 | . 11 9 21 22 22 29 30 30 9 16 17 10 Leg 6 | . 14 10 . . . . . . 17 8 7 8 Device 6 | . . 11 2 . . 2 7 7 5 8 12 11 Storage 10 | . 28 17 11 11 11 7 7 7 7 6 6 4 Processor 1 | . . . . . . . 1 . . . 6 6 Hackware 14 | . . 4 19 22 22 18 7 7 13 19 13 17 Energy Gun 5 | . 14 19 . 15 22 2 . . . 2 . 3 Ballistic Gun 19 | . 12 9 32 16 11 21 23 26 25 16 25 12 Ballistic Cannon 1 | . . 1 . . . 1 5 3 1 3 . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 15 57 63 49 49 49 64 72 69 67 72 65 71 Greatest Support 102 | 20 40 40 40 40 40 82 80 80 80 102 90 63 Greatest Overweight (x) 16 | 2 2 5 2 1 1 . . . 16 16 4 3 Average Overweight (x) . | . . 2 1 1 1 . . . . . 1 . Largest Inventory Capacity 18 | 8 18 18 12 12 12 12 12 12 12 12 12 12 Average Capacity 12 | 6 14 15 12 12 12 12 12 12 12 12 12 11 Most Carried 18 | 4 13 18 12 12 11 12 12 12 12 12 12 12 Average Carried 11 | 2 9 11 11 11 11 11 11 11 11 11 11 11 Final Capacity 18 | 8 18 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 12 12 12 11 11 12 12 12 11 12 11 4 Class Distribution -------------------- 36% | Scavenger-Gunner 15% | Bothacker-Gunner 12% | Hacker-Gunner 9% | Mutant 7% | Scavenger-Mutant 5% | Bothacker-Mutant 4% | Scavenger-Tank 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Hacker-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/Garrison Bothacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Matter Collected 9305 | 226 337 674 902 170 52 1683 389 . 969 2646 724 533 Remotely . | . . . . . . . . . . . . . Salvage Created 13533 | 66 949 1241 1586 504 64 3153 255 . 1111 2622 790 1192 Parts 725 | 4 54 79 98 32 14 154 14 . 51 132 43 50 Haulers Intercepted 9 | . . 1 4 . . 1 . . . 1 . 2 Recyclers Shooed 17 | . 8 1 1 . . 3 . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 266 | . 17 27 25 17 4 49 6 . 29 51 22 19 Melee 2 | . . . . . . . . . . 2 . . Guns 230 | . 17 26 24 17 3 38 4 . 24 42 22 13 Cannons 17 | . . 1 . . . 5 2 . 2 6 . 1 AOE 17 | . . . 1 . 1 6 . . 3 1 . 5 Classes Destroyed 20 | 1 5 4 2 . 1 4 1 . 1 1 . . Worker 23 | . 1 3 4 . . 7 . . . 5 . 3 Builder 11 | . 1 2 . . 1 4 . . . 2 . 1 Tunneler 2 | . . . . . . 1 . . . . . 1 Hauler 9 | . . 1 4 . . 1 . . . 1 . 2 Recycler 13 | 1 4 2 2 . . 4 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 8 | . 1 3 2 . . 1 . . . . . 1 Drone 4 | . . . . . 4 . . . . . . . Watcher 7 | . . 1 1 . . 4 . . . . . 1 Swarmer 60 | . 3 7 . 9 . 4 . . 7 11 14 5 Saboteur 2 | . . . . . . . . . . 2 . . Grunt 118 | . 14 14 11 6 . 25 5 . 14 20 3 6 Brawler 9 | . . 1 2 . . 2 . . 1 3 . . Duelist 12 | . . . 1 2 . 2 . . 2 4 . 1 Protector 3 | . . . . . . 1 . . 1 1 . . Sentry 37 | . . 5 11 . . 8 . . 3 4 4 2 Demolisher 1 | . . . . . . . . . 1 . . . Specialist 1 | . . . . . . . 1 . . . . . Hunter 7 | . . . . . . 2 . . . 3 . 2 Programmer 12 | . . . . . . 5 . . . 3 1 3 Best Kill Streak 14 | 1 3 5 10 9 5 6 3 . 8 9 14 8 Combat Bots Only 14 | . 3 5 9 9 4 4 3 . 8 9 14 5 Max Kills in Single Turn 4 | 1 2 2 3 2 1 3 1 . 2 4 2 4 Gunslinging 2 | . . 1 2 1 . 1 . . 1 1 1 . Exploded 3 | . . . 1 . 1 2 . . 1 1 . 3 Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Damage Taken 18138 | . 1019 1286 1318 483 35 2254 214 . 2730 4664 868 3267 Core 2661 | . 143 174 95 96 . 189 17 . 391 457 86 1013 Absorbed by Shields 48 | . . . . . . . . . . . . 48 Core Remaining (%) 40 | 100 42 . . . 8 . . . 14 . 36 . Volleys Fired 759 | 2 111 87 74 28 14 124 14 . 66 137 42 60 Largest 4 | 2 2 3 3 3 3 4 4 . 4 4 4 4 Hottest 195 | 80 85 195 76 108 113 193 132 . 117 191 123 171 Shots Fired 2168 | 4 212 226 212 67 36 415 43 . 224 429 127 173 Gun 1912 | 4 211 220 209 67 36 317 33 . 205 353 127 130 Cannon 220 | . . 6 . . . 96 9 . 12 69 . 28 Launcher 21 | . 1 . 3 . . 2 1 . 5 . . 9 Special 15 | . . . . . . . . . 2 7 . 6 Kinetic 1713 | . 133 102 209 45 14 314 42 . 217 364 127 146 Thermal 350 | 4 78 119 . 15 . 71 . . . 50 . 13 Explosive 12 | . 1 . 3 . . 2 1 . 5 . . . Electromagnetic 79 | . . 5 . 7 22 28 . . . 8 . 9 Robot Hit Streak 51 | 2 19 13 51 13 6 20 8 . 12 31 12 16 Robot Miss Streak 10 | 1 5 4 3 3 5 10 3 . 4 8 2 2 Penetration Max 2 | . . . . . . 1 1 . 1 2 . 1 Secondary Targets 52 | . 2 9 3 7 . 4 . . 5 11 8 3 Max Gunslinging Chain 2 | . 1 1 2 1 . 1 . . 1 1 1 1 Shots Hit Robots 1443 | 2 143 160 148 44 14 280 28 . 139 290 69 126 Core Hits 706 | 2 56 62 64 24 5 184 16 . 70 132 36 55 Critical Hits 30 | . . 2 . 1 . 7 . . 1 7 5 7 Critical Kills 8 | . . 1 . . . 2 . . 1 1 2 1 Critical Parts Destroyed 21 | . . 1 . 1 . 5 . . . 6 2 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 29868 | 30 1474 2225 2563 643 149 7193 543 . 2853 6415 1557 4223 Guns 22965 | 30 1412 2141 2354 643 105 4947 434 . 1930 4821 1557 2591 Cannons 3800 | . . 84 . . . 1368 109 . 246 1185 . 808 Explosions 3063 | . 59 . 209 . 44 874 . . 677 401 . 799 Melee . | . . . . . . . . . . . . . Ramming 20 | . 3 . . . . 4 . . . 8 . 5 Kinetic 22030 | . 720 1008 2354 440 . 4774 543 . 2176 5351 1557 3107 Thermal 4662 | 30 692 1152 . 112 44 1327 . . . 621 . 684 Explosive 1595 | . 59 . 209 . . 650 . . 677 . . . Electromagnetic 1561 | . . 65 . 91 105 438 . . . 435 . 427 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 8 8 8 9 2 2 29 Average Corruption 3 | . . . . . . 2 8 8 8 1 2 7 Corruption Purged . | . . . . . . . . . . . . . Effects 164 | . . . . . . 36 32 13 50 7 12 14 Message Errors 35 | . . . . . . 10 6 3 7 5 3 1 Matter Fused 25 | . . . . . . 7 6 2 9 . . 1 Heat Flow Errors 17 | . . . . . . 1 3 3 6 1 1 2 Energy Discharges 16 | . . . . . . 5 3 3 2 . 3 . Data Loss (minor) 15 | . . . . . . 1 6 2 4 1 1 . Data Loss (major) 3 | . . . . . . 1 2 . . . . . Misfires 7 | . . . . . . 2 2 . 2 . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . 3 Targeting Errors 38 | . . . . . . 8 4 . 18 . 3 5 Weapon Failures 4 | . . . . . . 1 . . 2 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 308 | . . . . . . 145 . . 25 35 . 103 Projectiles 128 | . . . . . . 54 . . 17 33 . 24 Explosions 180 | . . . . . . 91 . . 8 2 . 79 Melee . | . . . . . . . . . . . . . Knockbacks 22 | . . . . . . 3 1 . 1 12 . 5 Impact . | . . . . . . . . . . . . . Kinetic 22 | . . . . . . 3 1 . 1 12 . 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 255 | . . . . . 35 81 . . 50 65 . 24 Shots 9 | . . . . . 1 2 . . 1 3 . 2 Rammed 4 | . 1 . . . . . . . . 2 . 1 Targets Rammed 6 | . 1 . . . . 2 . . . 2 . 1 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . . . Highest Temperature 484 | 36 360 413 62 168 260 484 252 96 314 415 189 307 Average Temperature 86 | 20 109 92 18 64 89 109 75 54 90 103 34 62 Received Heat Transfer 4536 | . 510 471 492 90 . 588 99 . 789 1050 132 315 Effects 15 | . 5 1 . . . 5 . . . 4 . . Shutdowns 3 | . 1 . . . . 1 . . . 1 . . Energy Bleed 5 | . 1 . . . . 1 . . . 3 . . Interference 4 | . 2 . . . . 2 . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . Short Circuit 2 | . . 1 . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 2 . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 12 | . 3 1 . . . 1 . . . 4 . 3 Heat Transferred 8474 | 75 1620 2719 . 260 50 1705 . . . 1201 . 844 Parts Sabotaged 6 | . . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 2 . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Peak Influence 1615 | 5 178 433 297 602 315 1615 1475 774 1203 1049 1173 799 Average Influence 603 | 1 82 154 69 324 203 919 1297 774 956 783 921 473 Maximum Alert Level 5 | . . 2 1 2 1 5 4 3 4 3 4 3 Low Security (%) 26 | 100 100 65 91 33 32 . . . . . . 1 Level 1 8 | . . 29 8 13 67 . . . . . . 34 Level 2 24 | . . 5 . 53 . 42 . . 16 36 25 58 Level 3 28 | . . . . . . 26 . 100 64 63 59 5 Level 4 12 | . . . . . . 29 100 . 19 . 14 . Level 5 . | . . . . . . 1 . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 42 | . 2 3 5 . . 13 . . . 14 . 5 Investigation 8 | . 1 . 1 . . 3 . . . 3 . . Extermination 11 | . . . . . . 5 . . . 3 . 3 Reinforcement 10 | . 1 3 1 . . 2 . . . 1 . 2 Assault 8 | . . . . . . 2 . . . 6 . . Garrison 5 | . . . 3 . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Distress Signals 14 | . 2 5 1 . . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 402 | . 33 48 30 19 16 71 6 . 32 77 25 45 Peak Tracking Total 12 | . 7 7 7 6 4 5 3 . 9 7 8 12 Tactical Retreats 19 | . 3 . . 2 . 10 . . 2 1 1 . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Traps Triggered 21 | . . . 1 2 . . . 1 2 7 7 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Machines Disabled 51 | . 1 1 1 2 . 13 4 . 5 11 3 10 Max in Single Turn 6 | . 1 1 1 1 . 6 1 . 2 4 1 2 Garrison Access 3 | . . . . . . 1 . . . 2 . . Garrison Relay 9 | . . . . 2 . . 2 . 3 . 2 . Phase Generator 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Machines Accessed 60 | . 6 6 12 . 3 11 . 2 . 15 . 5 Terminals 38 | . 4 5 11 . 2 5 . 1 . 6 . 4 Fabricators 3 | . . . . . . 1 . . . 2 . . Repair Stations 5 | . . . . . . 3 . . . 2 . . Recycling Units 5 | . 2 1 . . 1 . . . . 1 . . Scanalyzers 3 | . . . . . . 1 . . . 1 . 1 Garrison Access 6 | . . . 1 . . 1 . 1 . 3 . . Total Hacks 205 | . 21 23 49 . 12 37 . 2 . 52 . 9 Successful 126 | . 11 12 39 . 7 25 . 1 . 30 . 1 Failed 78 | . 10 11 10 . 5 12 . 1 . 21 . 8 Catastrophic 7 | . . . . . . 2 . 1 . 2 . 2 Database Lockouts 2 | . . . . . . . . . . 2 . . Manual 121 | . 18 21 32 . 3 13 . . . 27 . 7 Terminals 153 | . 18 22 48 . 10 19 . 1 . 27 . 8 Fabricators 13 | . . . . . . 3 . . . 10 . . Repair Stations 11 | . . . . . . 6 . . . 5 . . Recycling Units 10 | . 3 1 . . 2 . . . . 4 . . Scanalyzers 11 | . . . . . . 8 . . . 2 . 1 Garrison Access 7 | . . . 1 . . 1 . 1 . 4 . . Terminal Hacks 53 | . 5 6 24 . 5 6 . . . 7 . . Part Schematic 4 | . . . 3 . . . . . . 1 . . Robot Schematic 1 | . . . 1 . . . . . . . . . Robot Analysis 9 | . 3 . 2 . 1 1 . . . 2 . . Open Door 4 | . . . 4 . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 4 | . . 1 1 . . 1 . . . 1 . . Garrison Index 3 | . . . 1 . 1 1 . . . . . . Unreport Threat 19 | . 1 3 6 . 3 3 . . . 3 . . Locate Traps 3 | . 1 2 . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 . . . 5 . . Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 3 | . . . . . . 1 . . . 2 . . Build 3 | . . . . . . 1 . . . 2 . . Repair Station Hacks 8 | . . . . . . 6 . . . 2 . . Scan Component 4 | . . . . . . 3 . . . 1 . . Repair 4 | . . . . . . 3 . . . 1 . . Recycling Unit Hacks 8 | . 2 1 . . 2 . . . . 3 . . Process 1 | . . . . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . . 2 . . Retrieve Components 5 | . 2 1 . . 2 . . . . . . . Scanalyzer 8 | . . . . . . 6 . . . 2 . . Insert Component 4 | . . . . . . 3 . . . 1 . . Analyze 4 | . . . . . . 3 . . . 1 . . Garrison Access Hacks 6 | . . . 1 . . 1 . 1 . 3 . . Unlock Access 4 | . . . 1 . . 1 . 1 . 1 . . Seal Access 2 | . . . . . . . . . . 2 . . Unauthorized Hacks 36 | . 4 5 14 . . 4 . . . 8 . 1 Terminals 33 | . 4 5 14 . . 3 . . . 6 . 1 Track 1 | . . . 1 . . . . . . . . . Assimilate 5 | . 1 1 2 . . 1 . . . . . . Botnet 20 | . 1 3 8 . . 2 . . . 5 . 1 Disrupt 1 | . . . 1 . . . . . . . . . Operators 6 | . 2 1 2 . . . . . . 1 . . Fabricators 3 | . . . . . . 1 . . . 2 . . Report 2 | . . . . . . 1 . . . 1 . . Siphon 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 54 | . 5 5 11 . 3 10 . 2 . 13 . 5 Full Trace Events 10 | . 3 2 . . 1 3 . . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . . 2 . . . 2 . . Parts Built 6 | . . . . . . 2 . . . 4 . . Matter 452 | . . . . . . 168 . . . 284 . . Time 232 | . . . . . . 42 . . . 190 . . Total Part Build Rating 28 | . . . . . . 8 . . . 20 . . Parts Repaired 4 | . . . . . . 3 . . . 1 . . Time 94 | . . . . . . 69 . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 204 | . . . . . . . . . . 204 . . Retrieved Matter 204 | . . . . . . . . . . 204 . . Retrieved Components 20 | . 10 10 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 2 . . . 1 . . Part Schematics Acquired 3 | . . . . . . 2 . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . 1 . . 1 . 1 . 1 . Hotswap 1 | . . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . Program Shield 1 | . . . . . . . . . . . 1 . Robots Hacked 8 | . . . . . . . . . 1 5 . 2 Non-combat 1 | . . . . . . . . . . . . 1 Combat 7 | . . . . . . . . . 1 5 . 1 Robot Hacks Applied 10 | . . . . . . . . . 1 5 . 4 parse_system 1 | . . . . . . . . . . 1 . . purge_threat 2 | . . . . . . . . . . . . 2 block_reporting 1 | . . . . . . . . . . . . 1 amplify_resonance 2 | . . . . . . . . . 1 1 . . overwrite_iff 3 | . . . . . . . . . . 3 . . formatsys_high 1 | . . . . . . . . . . . . 1 Relay Couplers Released 37 | . . . . 7 . 1 9 . 10 . 10 . Machine Destruction 37 | . . . . 7 . 1 9 . 10 . 10 . Attached 5 | . . . . . . . . . 1 2 . 2 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Total Allies 12 | . . 1 2 . . 1 . . . 3 . 5 Largest Group 3 | . . 1 1 . . 1 . . . 2 . 3 Highest-Rated Group 76 | . . 10 10 . . 26 . . . 76 . 49 Highest-Rated Ally 49 | . . 10 10 . . 26 . . . 47 . 49 Total Orders . | . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . 15 . 9 Total Damage 885 | . . . . . . . . . . 324 . 561 Kills 5 | . . . . . . . . . . 2 . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 9 | . 3 . 2 . 1 1 . . . 2 . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Turns Passed 16512 | 89 1371 1841 1497 608 320 3020 760 353 1175 3230 990 1258 Spaces Moved 7469 | 60 512 656 501 282 152 1515 438 201 559 1573 478 542 Core 84 | 11 . . . . . . . . 3 2 . 68 Treads 5578 | . 231 365 501 282 152 1515 438 201 124 1051 245 473 Legs 1807 | 49 281 291 . . . . . . 432 520 233 1 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 156 160 160 150 120 150 50 Average Speed 165 | 115 157 196 180 180 180 156 160 160 158 159 173 163 Slowest Speed 850 | 150 200 270 200 180 180 160 160 160 850 850 240 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 55 48 64 39 49 33 60 5 62 36 64 21 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 13 | . . . . . . 13 . . . . . . Terrain Destroyed 424 | . 8 . 31 . 2 167 77 . 39 8 . 92 Melee . | . . . . . . . . . . . . . Projectile 75 | . . . . . . 20 . . 2 8 . 45 AOE 349 | . 8 . 31 . 2 147 77 . 37 . . 47 Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Total 10208 | 72 885 1033 944 325 170 1880 472 231 744 2047 585 820 Wait 1317 | . 224 206 295 3 3 151 4 19 55 185 17 155 Move 7459 | 59 511 655 501 281 151 1515 436 201 558 1572 477 542 Hop . | . . . . . . . . . . . . . Pick Up 105 | 4 8 13 16 2 . 17 4 2 5 23 5 6 Fast Attach 127 | 7 . 14 6 1 . 17 2 4 11 50 3 12 Attach 69 | . 6 10 5 . . 10 1 . 9 18 1 9 Detach 23 | . . 8 . . . 3 1 . 2 7 . 2 Swap 121 | . 19 13 16 3 1 15 4 1 15 18 7 9 Drop 171 | . 5 27 29 3 . 26 6 4 13 35 8 15 Fire 759 | 2 111 87 74 28 14 124 14 . 66 137 42 60 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . 1 . . Crush 4 | . 1 . . . . 2 . . . 1 . . Escape Stasis 49 | . . . 2 4 . . . . 10 . 25 8 Rewire 2 | . . . . . 1 . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison -9/Recycling -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 1047 | -10/Materials | Core integrity fell below 50% 1158 | -10/Materials | Lost 3 parts (1n2w) 1326 | -10/Materials | Discovered new exit (range 3) 1461 | -10/Materials | Entered another Materials area 1461 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1769 | -9/Materials | Build established: Scavenger-Gunner 1875 | -9/Materials | Lost 5 parts (1n4w) 2230 | -9/Materials | Build established: Gunner 2379 | -9/Materials | Discovered new exit (range 10) 2444 | -9/Materials | Discovered new exit (range 13) 2714 | -9/Materials | Discovered new exit (range 9) 2825 | -9/Materials | Discovered new exit (range 16) 3072 | -9/Materials | Build established: Scavenger-Gunner 3302 | -9/Materials | Entered Storage 4326 | -9/Storage | Identified exit to Recycling 4326 | -9/Storage | Identified exit to Materials 4550 | -9/Storage | Garrison activated, responded to threat 4557 | -9/Storage | Core integrity fell below 50% 4641 | -9/Storage | Destroyed 9 combat bots 4650 | -9/Storage | Lost 3 parts (1p1n1w) 4799 | -9/Storage | Identified exit to Garrison 4799 | -9/Storage | Entered Garrison 4850 | -9/Garrison | Triggered checkpoint 4930 | -9/Garrison | Garrison Relay disabled 5032 | -9/Garrison | Triggered checkpoint 5070 | -9/Garrison | Core integrity fell below 20% 5108 | -9/Garrison | Destroyed 9 combat bots 5176 | -9/Garrison | Discovered exit to Recycling (range 15) 5213 | -9/Garrison | Installed Relay Interface Framework 5254 | -9/Garrison | Triggered checkpoint 5346 | -9/Garrison | Garrison Relay disabled 5407 | -9/Garrison | Entered Recycling 5443 | -9/Recycling | Spotter reported a threat 5445 | -9/Recycling | Spotter reported a threat 5453 | -9/Recycling | Spotter reported a threat 5466 | -9/Recycling | Spotter reported a threat 5496 | -9/Recycling | Spotter reported a threat 5529 | -9/Recycling | Spotter reported a threat 5586 | -9/Recycling | Build established: Hacker-Gunner 5589 | -9/Recycling | Spotter reported a threat 5598 | -9/Recycling | Spotter reported a threat 5605 | -9/Recycling | Spotter reported a threat 5636 | -9/Recycling | Spotter reported a threat 5644 | -9/Recycling | Spotter reported a threat 5647 | -9/Recycling | Spotter reported a threat 5647 | -9/Recycling | Spotter reported a threat 5648 | -9/Recycling | Spotter reported a threat 5672 | -9/Recycling | Discovered new exit (range 16) 5680 | -9/Recycling | Spotter reported a threat 5700 | -9/Recycling | Spotter reported a threat 5701 | -9/Recycling | Spotter reported a threat 5727 | -9/Recycling | Entered Factory 5727 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5856 | -7/Factory | Discovered new exit (range 6) 5973 | -7/Factory | Repaired Imp. Assault Rifle 6241 | -7/Factory | Discovered new exit (range 6) 6494 | -7/Factory | Fabricated Powered Armor (x2) 6550 | -7/Factory | Build established: Scavenger-Gunner 6858 | -7/Factory | Repaired Gauss Rifle 7224 | -7/Factory | Repaired Gauss Rifle 7540 | -7/Factory | Garrison activated, responded to threat 8127 | -7/Factory | First assault squad dispatched 8747 | -7/Factory | Identified exit to Garrison 8747 | -7/Factory | Entered Garrison 8755 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 8780 | -7/Garrison | Triggered checkpoint 8976 | -7/Garrison | Triggered checkpoint 9002 | -7/Garrison | Garrison Relay disabled 9138 | -7/Garrison | Triggered checkpoint 9176 | -7/Garrison | Garrison Relay disabled 9218 | -7/Garrison | Discovered new exit (range 12) 9353 | -7/Garrison | Phase Generator disabled 9481 | -7/Garrison | Build established: Scavenger-Mutant 9507 | -7/Garrison | Entered Factory 9805 | -7/Factory | Build established: Scavenger-Tank 9860 | -7/Factory | Identified exit to Garrison 9860 | -7/Factory | Entered Garrison 9868 | -7/Garrison | Expanded RIF knowledge: Hotswap 9946 | -7/Garrison | Triggered checkpoint 9997 | -7/Garrison | Garrison Relay disabled 10054 | -7/Garrison | Triggered checkpoint 10081 | -7/Garrison | Core integrity fell below 50% 10108 | -7/Garrison | Destroyed 8 combat bots 10111 | -7/Garrison | Lost 7 parts (1p4n1u1w) 10171 | -7/Garrison | Triggered checkpoint 10474 | -7/Garrison | Triggered checkpoint 10532 | -7/Garrison | Triggered checkpoint 10568 | -7/Garrison | Build established: Scavenger-Gunner 10605 | -7/Garrison | Garrison Relay disabled 10676 | -7/Garrison | Discovered new exit (range 8) 10812 | -7/Garrison | Triggered checkpoint 10825 | -7/Garrison | Core integrity fell below 20% 10881 | -7/Garrison | Lost 3 parts (1n2w) 10950 | -7/Garrison | Triggered checkpoint 11014 | -7/Garrison | Discovered new exit (range 14) 11035 | -7/Garrison | Entered Factory 11035 | -6/Factory | Evolved 2 slots: Utility x2 11227 | -6/Factory | Lost 4 parts (1n1u2w) 11440 | -6/Factory | Central database locked down 11565 | -6/Factory | Destroyed 7 combat bots 11676 | -6/Factory | Garrison activated, responded to threat 11744 | -6/Factory | Lost 6 parts (1p2n3w) 12085 | -6/Factory | First assault squad dispatched 12242 | -6/Factory | Lost 4 parts (2n1u1w) 12277 | -6/Factory | Build established: Bothacker-Gunner 12778 | -6/Factory | Spotted B-75 Beast 13127 | -6/Factory | Build established: Hacker-Tank 13229 | -6/Factory | Fabricated Hvy. Machine Gun? 13421 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 13566 | -6/Factory | Core integrity fell below 50% 13596 | -6/Factory | Build established: Hacker-Gunner 13613 | -6/Factory | Destroyed 9 combat bots 13730 | -6/Factory | Repaired Imp. Medium Treads 13896 | -6/Factory | Found Prototype Processor 13896 | -6/Factory | Identified Exp. Terrain Scan Processor 13978 | -6/Factory | Discovered new exit (range 7) 14259 | -6/Factory | Identified exit to Garrison 14265 | -6/Factory | Entered Garrison 14331 | -6/Garrison | Build established: Scavenger-Gunner 14494 | -6/Garrison | Triggered checkpoint 14519 | -6/Garrison | Garrison Relay disabled 14602 | -6/Garrison | Triggered checkpoint 14602 | -6/Garrison | Triggered checkpoint 14672 | -6/Garrison | Destroyed 14 combat bots 14688 | -6/Garrison | Triggered checkpoint 14766 | -6/Garrison | Discovered new exit (range 10) 15005 | -6/Garrison | Discovered new exit (range 10) 15035 | -6/Garrison | Expanded RIF knowledge: Program Shield 15106 | -6/Garrison | Triggered checkpoint 15173 | -6/Garrison | Garrison Relay disabled 15255 | -6/Garrison | Entered Factory 15255 | -5/Factory | Evolved 2 slots: Utility x2 15485 | -5/Factory | Build established: Bothacker-Mutant 15971 | -5/Factory | Build established: Bothacker-Gunner 16448 | -5/Factory | System corruption reached 10% 16481 | -5/Factory | Core integrity fell below 50% 16494 | -5/Factory | Spotted B-75 Beast 16498 | -5/Factory | Core integrity fell below 20% 16513 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16488_ 0S-S4O(s) destroyed. 16488_ 9M-SMZ(s) destroyed. 16490_ System Shield destroyed. 16492_ K-01 Serf collects debris. 16495_ K-01 Serf destroyed. 16498_ OK86TMXQ D18FUCWU0BZVBG9 16504_ Triggered Stasis Trap. 16504_ A bubble of rippling energy engulfs the area. 16504_ Field strength at 94. 16504_ Field strength at 83. 16505_ ALERT: Rogue bot located, Programmers report to Factory Zone 1C. 16505_ Field strength at 77. 16506_ Field strength at 67. 16507_ Field strength at 56. 16508_ K-01 Serf collects debris. 16508_ Field strength at 39. 16509_ Field strength at 27. 16510_ Field strength at 13. 16511_ Field strength at 7. 16511_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ??????????? ????????# +??????????????????? | | ??????????+ #???????# #??????????????????? | | ??????????# #???????# k#??????????????????? | | ??????????# #???????# #??????????????????? | | ??????????# #???????# #??????????????????? | | ??????????# #???????# #??????????????????? | | ??????????# #???????# #??????????????????? | | ??????????# #???????#@ #??????????????????? | | ??????##### #?????? # #??????????????????? | | ???? # ## ? # #??????????????????? | | ??? !!! # ## """" # #??????????????????? | | #?? !! # ## """" # #??????????????????? | | #??? !! *# ## """" # #??????????????????? | | #??? # ## """" # #??????????????????? | | #????""" # + """" # #??????????????????? | | #????""" # ## """" # #??????????????????? | | #?????"" # ## """" # s #??????????????????? | | #????? # #?? # #??????????????????? | | #######+### #####+###sps #??????????????????? | | !%= psp #??????????????????? | | *= k p #??????????????????? | | #??????????????????? | | +??????????????????? | | #??????????????????? | | #######/########## #??????????????????? | | ?????=%*% ???????# #??????????????????? | | ??? """%""" ?????# ??????????????? | | ??# """*""" #???? ??????????? | | ??# """ """ #??? """"""" ! ?????????? | | ??# %= #??### """"""" ?????????? | | ??# = #????# """"""" ! ??????????? | | ??# "" "" | #????# """"""" #######??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 23 Terrain Scan Density 1010 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 50 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Powered Armor | -9/Storage | Hacked Carbon-fiber Leg | -9/Storage | Hacked Airjet | -9/Storage | Hacked Remote Datajack | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Hvy. Machine Gun | -6/Factory | Scanalyzed KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -9/Storage | Hacked Fabricated ------------ Powered Armor | x2 | -7/Factory Hvy. Machine Gun | x2 | -6/Factory Hvy. Machine Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterMetafiberMantle Manual? 0 Play Time 02:09:42 Cumulative 79.8 hours Start 2020.07.26 @ 17:00:18 End 2020.07.26 @ 19:11:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb14ce87-2bca-432f-aeda-52787e17fe11