Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 18:17:29

Player: Changeling

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (73)      365
Value Destroyed (2436)     2436
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4501

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (18)
Movement                   Core (1400) Ox27
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
       Advanced Beam Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Particle Charger
                ECM Suite
                Hacking Suite
     Long-range Tractor Beam

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
                Particle Charger
                Insulated Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
       Advanced Beam Rifle
>               --- INVENTORY --------
                Deuterium Engine
          Light Nuclear Core
        Compact Wheel
  High-capacity Storage Unit
                Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                ECM Suite
                Insulated Plating
                Shield Generator
                Hacking Suite
     Long-range Tractor Beam
                Ion Cannon
       Enhanced Autogun
[Rating: 27]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
Utility                    High-capacity Storage Unit
  Device                   Long-range Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             97   | 6   3   48  40  
  Power                    8    | 1   .   3   4   
    Engine                 6    | 1   .   3   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               37   | 2   .   21  14  
    Treads                 11   | 2   .   9   .   
    Leg                    13   | .   .   7   6   
    Wheel                  10   | .   .   5   5   
    Hover                  3    | .   .   .   3   
    Flight                 .    | .   .   .   .   
  Utility                  23   | 1   1   9   12  
    Device                 8    | .   .   3   5   
    Storage                5    | 1   .   2   2   
    Processor              3    | .   .   2   1   
    Hackware               .    | .   .   .   .   
    Protection             7    | .   1   2   4   
    Artifact               .    | .   .   .   .   
  Weapon                   29   | 2   2   15  10  
    Energy Gun             10   | 1   2   1   6   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          14   | 1   .   12  1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   
Parts Lost                 26   | .   .   4   22  
  Power                    3    | .   .   .   3   
  Propulsion               10   | .   .   1   9   
  Utility                  9    | .   .   2   7   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      5    | .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  98  87  
  Engine                   10   | .   14  11  8   
  Treads                   15   | .   28  24  .   
  Leg                      2    | .   .   2   3   
  Wheel                    6    | .   .   5   9   
  Hover                    1    | .   .   .   4   
  Device                   3    | .   .   4   3   
  Storage                  19   | .   14  17  22  
  Processor                7    | .   .   4   13  
  Protection               5    | .   13  6   3   
  Energy Gun               4    | .   21  .   8   
  Ballistic Gun            15   | .   6   20  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             102  | 14  19  64  102 
  Greatest Support         60   | 40  40  60  48  
  Greatest Overweight (x)  32   | .   .   2   32  
  Average Overweight (x)   1    | .   .   .   4   
Largest Inventory Capacity 20   | 8   8   20  20  
  Average Capacity         18   | 7   8   18  20  
  Most Carried             20   | 6   8   20  20  
  Average Carried          15   | 4   7   16  14  
  Final Capacity           20   | 8   8   20  20  
  Final Carried            20   | 6   8   20  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2324 | 175  63   1408 678  
  Remotely                 510  | .    .    510  .    
Salvage Created            3149 | .    110  1822 1217 
  Parts                    148  | .    10   91   47   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  59   | .   2   33  24  
  Guns                     53   | .   1   33  19  
  Cannons                  3    | .   .   .   3   
  AOE                      1    | .   1   .   .   
Classes Destroyed          10   | .   2   6   2   
  Worker                   4    | .   .   3   1   
  Tunneler                 1    | .   1   .   .   
  Recycler                 5    | .   .   4   1   
  Watcher                  4    | .   .   4   .   
  Swarmer                  7    | .   .   4   3   
  Grunt                    35   | .   2   20  13  
  Brawler                  1    | .   .   1   .   
  Sentry                   11   | .   .   8   3   
  Specialist               4    | .   .   .   4   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           6    | .   2   6   4   
  Combat Bots Only         6    | .   2   6   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        406  | .    3    172  231  
  Missed                   120  | .    .    46   74   
Damage Taken               3934 | .    43   1450 2441 
  Core                     751  | .    .    191  560  
  Absorbed by Shields      41   | .    .    .    41   
  Regen/Repaired (Parts)   325  | .    .    247  78   
Core Remaining (%)         84   | 100  100  52   .    
Volleys Fired              249  | .    5    140  104  
  Largest                  2    | .    2    2    2    
  Hottest                  122  | .    112  100  122  
Shots Fired                442  | .    10   236  196  
  Gun                      381  | .    10   200  171  
  Cannon                   26   | .    .    1    25   
  Launcher                 .    | .    .    .    .    
  Special                  35   | .    .    35   .    
  Kinetic                  277  | .    4    201  72   
  Thermal                  161  | .    2    35   124  
  Explosive                .    | .    .    .    .    
  Electromagnetic          4    | .    4    .    .    
  Robot Hit Streak         14   | .    2    13   14   
  Robot Miss Streak        5    | .    2    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    .    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           270  | .    4    134  132  
  Core Hits                106  | .    4    58   44   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    .    1    5    
    Burn                   5    | .    .    .    5    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5219 | .    124  2426 2669 
  Guns                     4702 | .    72   2375 2255 
  Cannons                  431  | .    .    17   414  
  Explosions               52   | .    52   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  34   | .    .    34   .    
  Kinetic                  3228 | .    .    2392 836  
  Thermal                  1900 | .    67   .    1833 
  Explosive                .    | .    .    .    .    
  Electromagnetic          57   | .    57   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    1    .    10   
  Average Corruption       1    | .    1    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    1    .    1    
    Message Errors         1    | .    1    .    .    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      9    | .    .    9    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    4    .    
Targets Rammed             4    | .    .    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        582  | .    60   337  582  
  Average Temperature      119  | .    25   102  143  
  Received Heat Transfer   1350 | .    24   684  642  
  Effects                  17   | .    .    4    13   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           4    | .    .    3    1    
    Interference           1    | .    .    1    .    
    Matter Decay           1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         6    | .    .    .    6    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Melted             8    | .    .    .    8    
  Heat Transferred         3676 | .    87   .    3589 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             332  | .   74  332 257 
  Initial                  91   | .   .   .   91  
  Average                  98   | .   33  96  113 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         85   | 100 100 77  95  
  Level 1                  14   | .   .   22  4   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   1   5   5   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   1   3   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              91   | .   4   42  45  
  Peak Tracking Total      5    | .   2   5   4   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   2   2   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          19   | .   1   14  4   
  Terminals                10   | .   1   8   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          3    | .   .   2   1   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                45   | .   1   36  8   
  Successful               31   | .   .   25  6   
  Failed                   14   | .   1   11  2   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                21   | .   1   18  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          13   | .   .   9   4   
  Recycling Units          5    | .   .   4   1   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             11   | .   .   11  .   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  2    | .   .   2   .   
  Alert Level              2    | .   .   2   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Patrol Status            1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       11   | .   .   7   4   
  Scan Component           6    | .   .   4   2   
  Repair                   5    | .   .   3   2   
Recycling Unit Hacks       5    | .   .   4   1   
  Process                  1    | .   .   1   .   
  Report Inventory         3    | .   .   2   1   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   1   9   2   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             5    | .   .   3   2   
  Time                     234  | .   .   136 98  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          154  | .   .   154 .   
  Retrieved Matter         135  | .   .   135 .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               8836 | 121  456  5039 3220 
Spaces Moved               3273 | 77   234  2339 623  
  Core                     23   | 17   .    .    6    
  Treads                   1867 | 60   234  1573 .    
  Legs                     238  | .    .    167  71   
  Wheels                   1033 | .    .    599  434  
  Hover                    112  | .    .    .    112  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  115  115  
  Average Speed            207  | 135  160  171  367  
  Slowest Speed            1650 | 160  160  260  1650 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 4    34   99   31   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          16   | .    6    7    3    
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    .    7    3    
  AOE                      6    | .    6    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      4927 | 94   308  3143 1382 
  Wait                     1168 | .    52   525  591  
  Move                     3270 | 76   233  2338 623  
  Hop                      .    | .    .    .    .    
  Pick Up                  91   | 12   9    54   16   
  Fast Attach              .    | .    .    .    .    
  Attach                   43   | 6    2    12   23   
  Detach                   2    | .    .    1    1    
  Swap                     54   | .    1    36   17   
  Drop                     46   | .    6    33   7    
  Fire                     249  | .    5    140  104  
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    1    .    
  Kick                     .    | .    .    .    .    
  Crush                    3    | .    .    3    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
  122 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 5)
  578 | -10/Materials | Entered another Materials area
  578 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1761 | -9/Materials  | Repaired Deuterium Engine
 2098 | -9/Materials  | Discovered new exit (range 16)
 2501 | -9/Materials  | Discovered new exit (range 16)
 3229 | -9/Materials  | Discovered new exit (range 13)
 3231 | -9/Materials  | Discovered new exit (range 16)
 3544 | -9/Materials  | Identified exit to Mines
 3588 | -9/Materials  | Identified exit to Materials
 5031 | -9/Materials  | Discovered exit to Materials (range 3)
 5194 | -9/Materials  | Repaired Enh. Autogun
 5232 | -9/Materials  | Repaired Deuterium Engine
 5617 | -9/Materials  | Entered another Materials area
 5617 | -8/Materials  | Evolved 2 slots: Utility x2
 6168 | -8/Materials  | Discovered new exit (range 15)
 6215 | -8/Materials  | Identified exit to Storage
 6671 | -8/Materials  | Lost 3 parts (2n1u)
 6895 | -8/Materials  | Repaired Insulated Plating
 6955 | -8/Materials  | Repaired Adv. Beam Rifle
 7012 | -8/Materials  | Lost 3 parts (1p2n)
 7085 | -8/Materials  | Core integrity fell below 50%
 7119 | -8/Materials  | Lost 5 parts (1p1n3u)
 7237 | -8/Materials  | Lost 4 parts (3n1w)
 8722 | -8/Materials  | Core integrity fell below 20%
 8833 | -8/Materials  | System corruption reached 10%
 8837 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08592_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M007.
08715_ Deuterium Engine destroyed.
08719_ Enh. Autogun destroyed.
08724_ G-47 Trooper destroyed. <x2>
08747_ R-06 Scavenger collects Imp. Heat Sink.
08750_ R-06 Scavenger collects Lgt. Nuclear
  Core.
08759_ K-01 Serf collects debris.
08760_ R-06 Scavenger collects Particle Gun.
08763_ K-01 Serf collects debris.
08783_ Acquired 18 matter.
08818_ Backup Propulsion I destroyed.
08827_ Signal Interpreter destroyed.
08827_ System corrupted by crushing effect (+2).
08829_ Adv. Beam Rifle destroyed.
08829_ System corrupted by crushing effect (+4).
08832_ Hcp. Matter Pod destroyed.
08832_ System corrupted by crushing effect (+4).
08835_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#        #     +    """ #  |
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| ????????????????????????#gb            #    """ ## |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            275
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
 Enh. Autogun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresNuclearBlade
  Manual?         0
Play Time         00:56:52
  Cumulative      11.6 hours
  Start           2024.08.01 @ 17:23:17
  End             2024.08.01 @ 18:17:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64c43e9f-fa20-4389-ac3f-88b25b64ce57