Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 10:43:39

Player: Minty

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1137)     1137
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 4197

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     179/300
Energy                     82/100
System Corruption          2%
Temperature                Hot (293)
Movement                   Core (900) Ox17
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Targeting Computer
                Targeting Computer
                System Shield
>               --- WEAPON (2) -------
                Assault Cannon
          Heavy Missile Launcher
>               --- INVENTORY (20) ---
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery (250)
  High-capacity Battery (250)
                Superbattery (1500)
  High-capacity Matter Pod (200)
                Launcher Guidance Computer
         Medium Reflective Plating
         Medium Reflective Plating
                Supersonic Drone Bay (1/1)
                Arc Projector
                Beamcaster
         Guided Plasma Cannon
          Light Cannon
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Targeting Computer
                System Shield
>               --- WEAPON -----------
                Arc Projector
                Arc Projector
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery
  High-capacity Battery
                Superbattery
  High-capacity Matter Pod
                Launcher Guidance Computer
         Medium Reflective Plating
         Medium Reflective Plating
                Supersonic Drone Bay
                Arc Projector
                Arc Projector
                Beamcaster
         Guided Plasma Cannon
          Light Cannon
                Assault Cannon
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Targeting Computer
  Device                   Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Light Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             40   | .   14  1   .   1   24  
  Power                    4    | .   .   1   .   1   2   
    Engine                 3    | .   .   .   .   1   2   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   6   .   .   .   5   
    Treads                 9    | .   4   .   .   .   5   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   4   .   .   .   4   
    Device                 2    | .   2   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              4    | .   1   .   .   .   3   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   4   .   .   .   13  
    Energy Gun             6    | .   .   .   .   .   6   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          2    | .   2   .   .   .   .   
    Ballistic Cannon       5    | .   2   .   .   .   3   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   2   
Parts Lost                 11   | .   2   .   .   1   8   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               5    | .   1   .   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      8    | .   1   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   85  100 100 100 98  
  Engine                   6    | .   14  2   .   11  8   
  Core                     5    | .   .   11  14  2   .   
  Treads                   25   | .   6   28  28  28  34  
  Wheel                    3    | .   19  .   .   .   .   
  Storage                  12   | .   14  14  14  14  9   
  Processor                13   | .   1   14  14  14  21  
  Hackware                 1    | .   .   .   .   .   5   
  Energy Gun               2    | .   .   .   .   .   7   
  Ballistic Gun            3    | .   19  .   .   .   .   
  Ballistic Cannon         18   | .   6   28  28  28  9   
Peak Build Rating          29   | .   9   11  14  14  29  
  Average Rating           14   | .   6   10  12  11  25  
  On Entrance              9    | 6   6   9   11  14  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 11  49  51  51  51  55  
  Greatest Support         82   | 20  46  40  40  40  82  
  Greatest Overweight (x)  2    | .   2   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  
  Average Capacity         19   | .   19  20  20  20  20  
  Most Carried             20   | .   20  20  20  20  20  
  Average Carried          18   | .   12  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 6   20  20  20  19  17  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1210 | 174 330 126 61  86  433 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1522 | .   514 93  .   105 810 
  Parts                    104  | .   42  6   .   5   51  
Haulers Intercepted        5    | .   2   .   .   .   3   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   8   3   .   5   13  
  Guns                     7    | .   5   .   .   .   2   
  Cannons                  17   | .   3   3   .   5   6   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          10   | .   6   1   .   .   3   
  Builder                  6    | .   3   .   .   .   3   
  Hauler                   5    | .   2   .   .   .   3   
  Recycler                 4    | .   1   1   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  9    | .   .   3   .   2   4   
  Grunt                    17   | .   8   .   .   3   6   
  Sentry                   2    | .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   5   2   .   3   5   
  Combat Bots Only         3    | .   3   2   .   3   3   
Max Kills in Single Turn   3    | .   2   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        170  | .    33   14   .    27   96   
  Missed                   45   | .    5    4    .    10   26   
Damage Taken               2344 | .    430  78   .    183  1653 
  Core                     683  | .    109  .    .    22   552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    .    .    47   .    
Volleys Fired              136  | .    43   13   .    12   68   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  120  | .    70   70   .    70   120  
Shots Fired                251  | .    80   26   .    24   121  
  Gun                      129  | .    62   .    .    .    67   
  Cannon                   117  | .    18   26   .    24   49   
  Launcher                 5    | .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  175  | .    80   26   .    24   45   
  Thermal                  4    | .    .    .    .    .    4    
  Explosive                5    | .    .    .    .    .    5    
  Electromagnetic          67   | .    .    .    .    .    67   
  Robot Hit Streak         13   | .    7    3    .    4    13   
  Robot Miss Streak        7    | .    5    7    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           157  | .    44   8    .    16   89   
  Core Hits                72   | .    20   4    .    6    42   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    3    
    Blast                  4    | .    1    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3342 | .    1024 176  .    275  1867 
  Guns                     973  | .    401  .    .    .    572  
  Cannons                  1522 | .    234  164  .    275  849  
  Explosions               806  | .    370  .    .    .    436  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  41   | .    19   12   .    .    10   
  Kinetic                  1784 | .    635  164  .    275  710  
  Thermal                  169  | .    .    .    .    .    169  
  Explosive                776  | .    370  .    .    .    406  
  Electromagnetic          572  | .    .    .    .    .    572  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            238  | .    218  .    .    .    20   
  Projectiles              16   | .    16   .    .    .    .    
  Explosions               222  | .    202  .    .    .    20   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    3    3    .    1    1    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  7    | .    2    3    .    1    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      274  | .    89   .    .    .    185  
  Shots                    4    | .    1    .    .    .    3    
  Rammed                   5    | .    2    2    .    .    1    
Targets Rammed             5    | .    2    2    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        403  | .    90   120  .    166  403  
  Average Temperature      76   | .    26   46   .    83   90   
  Received Heat Transfer   678  | .    192  9    .    90   387  
  Effects                  1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    9    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         370  | .    .    .    .    .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             365  | .   327 179 .   140 365 
  Initial                  77   | .   .   77  .   .   54  
  Average                  155  | .   171 82  .   86  213 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         65   | .   60  100 .   100 35  
  Level 1                  34   | .   39  .   .   .   64  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   3   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   15  5   .   6   24  
  Peak Tracking Total      5    | .   3   3   .   3   5   
  Tactical Retreats        6    | .   1   1   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             12   | .   6   .   .   .   6   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Objects Rigged             4    | .   4   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          7    | .   6   .   .   1   .   
  Max in Single Turn       3    | .   3   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   4   .   2   .   4   
  Terminals                6    | .   4   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                29   | .   15  .   2   .   12  
  Successful               16   | .   8   .   2   .   6   
  Failed                   13   | .   7   .   .   .   6   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   23   | .   13  .   1   .   9   
  Terminals                23   | .   15  .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   3   .   2   .   3   
  Record                   1    | .   .   .   1   .   .   
  Alert Level              2    | .   1   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   5   .   .   .   2   
  Terminals                6    | .   5   .   .   .   1   
    Botnet                 3    | .   2   .   .   .   1   
    Detonate               1    | .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
    Extract                1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   .   
  Total Damage             145  | .   .   145 .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2663 | .   502 630 597 136 798 
Spaces Moved               1145 | 1   270 238 247 42  347 
  Core                     .    | .   .   .   .   .   .   
  Treads                   907  | .   33  238 247 42  347 
  Legs                     29   | 1   28  .   .   .   .   
  Wheels                   209  | .   209 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            105  | 120 105 240 240 240 156 
  Average Speed            187  | 120 123 240 240 240 157 
  Slowest Speed            260  | 120 260 240 240 240 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 2   43  43  61  10  31  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          85   | .   21  .   .   .   64  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   5   
  AOE                      80   | .   21  .   .   .   59  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1412 | .   355 270 254 54  479 
  Wait                     20   | .   6   12  .   .   2   
  Move                     1140 | .   269 237 246 41  347 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  33   | .   15  2   4   .   12  
  Fast Attach              9    | .   4   .   .   .   5   
  Attach                   11   | .   3   .   .   1   7   
  Detach                   6    | .   4   .   .   .   2   
  Swap                     20   | .   7   1   .   .   12  
  Drop                     21   | .   2   3   4   .   12  
  Fire                     136  | .   43  13  .   12  68  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   1   2   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   11   | .   .   .   .   .   11  
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 9)
  503 | -10/Materials | Entered Mines
  523 | -10/Mines     | Met a Derelict bent on vengeance
  554 | -10/Mines     | Learned location of Zion (-7)
  564 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  874 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  874 | -10/Mines     | Discovered new exit (range 5)
 1133 | -10/Mines     | Entered Exiles
 1191 | -10/Exiles    | Met 8R-AWN
 1234 | -10/Exiles    | Met EX-HEX
 1309 | -10/Exiles    | Met EX-BIN
 1352 | -10/Exiles    | Aligned with FarCom system
 1354 | -10/Exiles    | Given EX-Vault access code
 1409 | -10/Exiles    | Opened EX-Vault
 1423 | -10/Exiles    | Found Gui. Plasma Cannon
 1428 | -10/Exiles    | Found Superbattery
 1442 | -10/Exiles    | Found Supersonic Drone Bay
 1496 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1568 | -10/Exiles    | Met EX-DEC
 1699 | -10/Exiles    | Discovered new exit (range 12)
 1730 | -10/Exiles    | Stole three prototypes: Superbattery, Supersonic Drone Bay, Gui. Plasma Cannon
 1730 | -10/Exiles    | Entered Mines
 1821 | -9/Mines      | Discovered new exit (range 15)
 1828 | -9/Mines      | Core integrity fell below 50%
 1866 | -9/Mines      | Entered Materials
 1866 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2632 | -8/Materials  | Core integrity fell below 50%
 2640 | -8/Materials  | Core integrity fell below 20%
 2640 | -8/Materials  | Discovered new exit (range 10)
 2664 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02637_ Y-45 Defender destroyed.
02637_ U-05 Engineer destroyed.
02640_ EXIT=FOUND
02640_ G-47 Trooper destroyed.
02642_ Lgt. Treads destroyed.
02643_ H-61 Shepherd IFF system glitched.
02643_ G-47 Trooper destroyed.
02648_ H-61 Shepherd misfires.
02652_ Targeting Computer broken.
02652_ Overheating: Short circuit.
02652_ Penetrated by Slug.
02653_ Slug penetrates Wall.
02655_ Slug penetrates H-61 Shepherd.
02658_ The unstable cave ceiling collapses.
02658_ Imp. Ion Engine destroyed.
02658_ Critical hit (Blast).
02658_ Knocked back.
02661_ H-61 Shepherd destroyed.
02664_ H-55 Commando knocked back.
02664_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| """  #????????????????????????????????????????     |
|      #????????????????????????????????????????     |
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| !    !#     #?????????#            #??????????     |
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| ######???????????##?##    [       ????????????     |
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| #####""##########       !!%!    #?????????????     |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Targeting Accuracy         15
Target Analysis            5
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
 Particle Charger | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorArmageddonMeganuke
  Manual?         0
Play Time         00:15:57
  Cumulative      855.3 hours
  Start           2024.08.12 @ 10:32:24
  End             2024.08.12 @ 10:43:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1023
  Rogue           744
  Adventurer      124
  Explorer        155
Win Type          -
  Total           35
  Types           27/0/6/1/0/0/0/1/0
Lore%             74
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e5054f1-98a4-4938-bb33-76727dfc705c