Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.02 @ 14:49:31 Player: Ol Swarmie Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3222) 3222 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 7062 Bonus ------- High Alert Combat Kills 309 Follower Combat Kills 101 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Light Treads Advanced Treads Advanced Sensor Array Kinecellerator Improved Utility Shielding Hardened Heavy Armor Plating Long-range Tractor Beam Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Power Maul > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Sensor Array Kinecellerator Improved Utility Shielding Hardened Heavy Armor Plating Improved Light Armor Plating Long-range Tractor Beam Improved Spread Laser Flak Gun Remote Datajack [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Signal Interpreter Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 135 | 6 4 21 8 44 36 16 Power 12 | 1 . 3 2 4 1 1 Engine 5 | 1 . . 1 1 1 1 Core 7 | . . 3 1 3 . . Reactor . | . . . . . . . Propulsion 23 | 2 . 4 1 10 3 3 Treads 19 | 1 . 3 1 8 3 3 Leg . | . . . . . . . Wheel 2 | 1 . 1 . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 39 | 1 3 7 3 10 12 3 Device 14 | . . 3 1 3 6 1 Storage 5 | 1 2 . 1 1 . . Processor 8 | . . 2 . 3 3 . Hackware . | . . . . . . . Protection 12 | . 1 2 1 3 3 2 Artifact . | . . . . . . . Weapon 61 | 2 1 7 2 20 20 9 Energy Gun 11 | 1 . 3 1 2 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 32 | 1 1 4 . 12 10 4 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 3 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 13 | . . . . 3 8 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 44 | . . 10 . 18 1 15 Power 7 | . . 2 . 4 . 1 Propulsion 9 | . . 2 . 2 . 5 Utility 11 | . . 2 . 5 1 3 Weapon 17 | . . 4 . 7 . 6 Highest Loss Streak 10 | . . 7 . 7 1 10 Average Slot Usage (%) 96 | . 90 90 99 95 98 95 Engine 3 | . 14 3 . 1 4 6 Core 5 | . . 7 10 7 2 . Treads 19 | . 14 16 22 17 21 21 Device 6 | . . 4 11 8 5 4 Storage 8 | . 14 11 11 9 7 7 Processor 21 | . . 8 11 20 28 29 Protection 5 | . 5 13 11 5 2 1 Energy Gun 2 | . 14 4 11 1 . 1 Ballistic Gun 17 | . 14 15 11 21 18 12 Impact Weapon 1 | . . . . . 4 3 Naked Turns . | . . . . . . . Heaviest Build 62 | 12 20 25 34 57 62 57 Greatest Support 62 | 20 10 40 40 40 62 62 Greatest Overweight (x) 5 | 1 1 2 . 5 1 2 Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 12 | 6 10 8 10 12 12 12 Average Capacity 10 | 5 7 8 9 10 12 12 Most Carried 12 | 4 8 8 10 10 12 12 Average Carried 9 | 1 5 7 8 8 11 11 Final Capacity 12 | 6 8 8 10 12 12 12 Final Carried 12 | 4 8 8 10 10 12 10 Class Distribution -------------------- 27% | Mutant 21% | Gunner 17% | Assassin 13% | Scavenger-Mutant 11% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 3633 | 179 21 536 234 1188 1137 338 Remotely 103 | . . . . . 103 . Salvage Created 3732 | . 37 593 40 1105 1492 465 Parts 243 | . 2 44 2 85 85 25 Haulers Intercepted 5 | . . 1 . 2 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 72 | . 3 9 1 26 25 8 Guns 63 | . 3 9 1 17 25 8 AOE 7 | . . . . 7 . . Classes Destroyed 10 | . 1 6 . 1 2 . Worker 7 | . . . . 3 4 . Builder 7 | . . 1 . 5 1 . Hauler 5 | . . 1 . 2 2 . Recycler 1 | . . 1 . . . . Watcher 10 | . . 3 . 4 3 . Swarmer 17 | . 3 . . 11 3 . Grunt 32 | . . 4 1 9 15 3 Sentry 17 | . . 5 . 6 2 4 Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . 3 1 Best Kill Streak 11 | . 3 3 1 6 11 5 Combat Bots Only 9 | . 3 2 1 5 9 5 Max Kills in Single Turn 3 | . 2 1 1 3 2 2 Gunslinging 1 | . 1 . . . 1 1 Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 7113 | . 197 1128 138 2156 1277 2217 Core 1099 | . 36 210 . 151 111 591 Absorbed by Shields 120 | . . . . 120 . . Core Remaining (%) 76 | 100 85 . 47 72 . . Volleys Fired 223 | . 3 55 9 76 59 21 Largest 3 | . 2 2 2 3 3 3 Hottest 131 | . 70 70 63 96 131 131 Shots Fired 501 | . 6 92 18 167 170 48 Gun 484 | . 6 92 18 152 170 46 Cannon . | . . . . . . . Launcher 15 | . . . . 15 . . Special 2 | . . . . . . 2 Kinetic 401 | . 3 63 9 121 168 37 Thermal 28 | . 3 14 . . 2 9 Explosive 15 | . . . . 15 . . Electromagnetic 55 | . . 15 9 31 . . Robot Hit Streak 23 | . 3 14 7 13 15 23 Robot Miss Streak 14 | . 1 2 3 14 8 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 13 | . 2 1 1 2 3 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 393 | . 5 68 13 119 140 48 Core Hits 320 | . 3 25 3 88 146 55 Critical Hits 2 | . . 1 . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks 77 | . . . . 18 44 15 Impact 77 | . . . . 18 44 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7634 | . 77 948 255 2512 2802 1040 Guns 6196 | . 77 937 221 1397 2604 960 Cannons . | . . . . . . . Explosions 1332 | . . . 34 1100 198 . Melee 80 | . . . . . . 80 Ramming 26 | . . 11 . 15 . . Kinetic 5225 | . 40 647 127 1090 2549 772 Thermal 574 | . 37 138 34 . 177 188 Explosive 1176 | . . . . 1100 76 . Electromagnetic 553 | . . 152 94 307 . . Impact 80 | . . . . . . 80 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 1 7 Average Corruption 4 | . . . . 8 1 1 Corruption Purged . | . . . . . . . Effects 70 | . . . . 55 9 6 Message Errors 18 | . . . . 13 3 2 Matter Fused 11 | . . . . 11 . . Heat Flow Errors 6 | . . . . 6 . . Energy Discharges 3 | . . . . 2 1 . Data Loss (minor) 6 | . . . . 4 . 2 Data Loss (major) 4 | . . . . 4 . . Misfires 6 | . . . . 6 . . Targeting Errors 13 | . . . . 6 5 2 Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 186 | . . . . 121 65 . Projectiles . | . . . . . . . Explosions 186 | . . . . 121 65 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 419 | . . . . 337 82 . Shots 8 | . . . . 7 1 . Rammed 7 | . . . . 6 . 1 Targets Rammed 8 | . . 1 . 6 . 1 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 341 | . 54 99 52 341 271 283 Average Temperature 60 | . 27 33 20 73 55 93 Received Heat Transfer 2289 | . 12 363 81 699 366 768 Effects 4 | . . . . 1 2 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . 1 2 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 929 | . 111 407 50 . 140 221 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 730 | . 100 322 201 540 662 730 Initial 463 | . . 42 103 26 35 463 Average 245 | . 16 198 103 158 313 622 Maximum Alert Level 3 | . . 1 1 2 2 3 Low Security (%) 45 | 100 100 42 64 69 26 . Level 1 33 | . . 57 35 23 43 . Level 2 19 | . . . . 7 29 82 Level 3 1 | . . . . . . 17 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 2 . 2 9 . Investigation 7 | . 1 1 . 2 3 . Extermination 3 | . . . . . 3 . Reinforcement 6 | . 2 1 . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 7 | . 1 3 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 9 23 6 48 36 16 Peak Tracking Total 9 | . 4 5 3 8 9 7 Tactical Retreats 14 | . . 3 1 6 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 2 | . . 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 10 | . . 2 . 4 4 . Max in Single Turn 4 | . . 1 . 2 4 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 21 | . 2 1 . 8 10 . Terminals 13 | . 1 . . 6 6 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 2 1 . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 66 | . 3 1 . 31 31 . Successful 41 | . 1 1 . 21 18 . Failed 25 | . 2 . . 10 13 . Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 25 | . 1 1 . 11 12 . Terminals 54 | . 2 . . 27 25 . Fabricators 2 | . . . . . 2 . Repair Stations 6 | . . . . 4 2 . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 20 | . . . . 10 10 . Record 8 | . . . . 1 7 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 4 | . . . . 4 . . Locate Traps 2 | . . . . 1 1 . Hauler Manifests 2 | . . . . 1 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 5 | . . . . 4 1 . Scan Component 3 | . . . . 2 1 . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 12 | . 1 1 . 7 3 . Terminals 10 | . . . . 7 3 . Track 4 | . . . . 3 1 . Botnet 4 | . . . . 3 1 . Operators 2 | . . . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Tunnel 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 . . 5 8 . Full Trace Events 5 | . . . . 2 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 64 | . . . . 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 1 . . Highest-Rated Group 40 | . . . 40 16 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 45 | . . . 38 7 . . Total Damage 578 | . . . 488 90 . . Kills 9 | . . . 7 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 6468 | 47 173 765 734 1909 2308 532 Spaces Moved 3421 | 39 150 448 426 909 1199 250 Core 3 | 2 . . . 1 . . Treads 3018 | 2 . 233 426 908 1199 250 Legs . | . . . . . . . Wheels 400 | 35 150 215 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 160 160 155 155 Average Speed 153 | 88 90 126 160 166 159 160 Slowest Speed 300 | 160 90 160 160 300 180 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 42 | 3 33 32 91 59 43 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug 70 | . . . . 23 40 7 Terrain Destroyed 248 | . . . 6 143 92 7 Melee 63 | . . . . 16 40 7 Projectile . | . . . . . . . AOE 185 | . . . 6 127 52 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 4095 | 48 180 558 465 1131 1402 311 Wait 91 | . 18 2 3 31 32 5 Move 3415 | 38 149 447 425 908 1198 250 Hop . | . . . . . . . Pick Up 80 | 4 4 18 10 30 14 . Fast Attach 42 | 6 2 10 2 9 8 5 Attach 38 | . . 9 2 18 6 3 Detach 9 | . 1 1 . 2 4 1 Swap 55 | . 2 2 4 17 22 8 Drop 57 | . 1 13 10 16 15 2 Fire 223 | . 3 55 9 76 59 21 Melee 77 | . . . . 18 44 15 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 7 | . . 1 . 6 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low / Gar) -7/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 8) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 502 | -9/Materials | Lost 3 parts (1p1u1w) 575 | -9/Materials | Lost 7 parts (1p2n1u3w) 854 | -9/Materials | Build established: Scavenger-Mutant 964 | -9/Materials | Discovered new exit (range 9) 972 | -9/Materials | Core integrity fell below 50% 985 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Entered Mines 990 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1133 | -9/Mines | Learned Materials terminal intel 1272 | -9/Mines | Build established: Mutant 1379 | -9/Mines | Found a hidden stash of uninstalled traps 1412 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1565 | -9/Mines | Learned Materials emergency access door positions 1646 | -9/Mines | Discovered new exit (range 14) 1718 | -9/Mines | Identified exit to Materials 1720 | -9/Mines | Entered Materials 1720 | -8/Materials | Accompanied by 1 ally 1720 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1722 | -8/Materials | Loaded intel: 12 terminal locations 2045 | -8/Materials | Crushed by falling debris 2076 | -8/Materials | Lost 4 parts (1p2u1w) 2283 | -8/Materials | Repaired EM Pulse Gun 2341 | -8/Materials | Build established: Scavenger-Skirmisher 2435 | -8/Materials | Discovered new exit (range 15) 2478 | -8/Materials | Identified exit to Factory 2650 | -8/Materials | Lost 7 parts (1p2n2u2w) 2782 | -8/Materials | Lost 3 parts (3w) 3252 | -8/Materials | Build established: Gunner 3284 | -8/Materials | Repaired Hrd. Medium Armor Plating 3629 | -8/Materials | Entered Factory 3629 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3973 | -7/Factory | Discovered new exit (range 6) 3982 | -7/Factory | Identified exit to Lower Caves 4700 | -7/Factory | Identified exit to Factory 5192 | -7/Factory | Build established: Assassin 5721 | -7/Factory | Destroyed 9 combat bots 5935 | -7/Factory | Identified exit to Garrison 5937 | -7/Factory | Entered Garrison 5996 | -7/Garrison | Triggered checkpoint 6302 | -7/Garrison | Triggered checkpoint 6316 | -7/Garrison | Triggered checkpoint 6419 | -7/Garrison | Lost 5 parts (2n1u2w) 6453 | -7/Garrison | Core integrity fell below 50% 6466 | -7/Garrison | Core integrity fell below 20% 6469 | -7/Garrison | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 06363_ Acquired 65 matter. 06375_ Imp. Spread Laser destroyed. 06378_ P-60 Hacker destroyed. 06378_ Switching to secondary target: Y-54 Guardian. 06388_ Imp. Light Armor Plating destroyed. 06390_ Acquired Particle Gun. 06392_ Acquired 20 matter. 06436_ Flak Gun destroyed. 06437_ System corrupted: Particle Gun targeting data glitched. 06438_ Flak Gun destroyed. 06440_ Lgt. Treads destroyed. 06448_ Particle Gun destroyed. 06452_ Imp. Deuterium Engine destroyed. 06458_ Core Analyzer destroyed. 06462_ Adv. Targeting Computer destroyed. 06462_ System corrupted by crushing effect (+4). 06462_ Knocked back. 06463_ Power Maul destroyed. 06463_ Slammed into G-47 Trooper. 06463_ Destabilizing: Core damaged (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????#^ #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #???????? #????? | | ???????????????????????????????# #???????? #????? | | ???????????????????????????????# #??????? #????? | | ??????????????????????????????## ##""""## ##???? | | ????????????????????????????### ###?? | | ????????????????????????????? ? + ??? | | ?????????????????????????????? ? ? #???? | | ??????????????????????????????# #? #? #???? | | ????????????????????????????### ## ## #???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# "???? | | ????????????????????????????# | "???? | | ????????????????????????????### ##%! ## #???? | | ????????????????????########### ##! ## ##### | | ????????????????????# g @g !%=! | | ????????????????????# b Y %%*=% | | ????????????????????# ###+####!!!=* ##### | | ????????????????????# ### #??##= ## ######???? | | ????????????????????# ##" #???# =#? #????????? | | ????????????????????# ### ###?# #??####????????? | | ????????????????????# ^### #"### ##?????????????? | | ????????????????????# ## " "#?????????????? | | ????????????????????# ## ###"## ##?????????????? | | ???????????########## #######"# "#?????????????? | | ???????????# ##?????????????? | | ???????????# #??????????????? | | ???????????# ####### ##########"#"#?????????????? | | ???????????# #?????# #????????# ###?????????????? | | ???????????# #?????# #????????# #???????????????? | | ???????????# #?????# #????????# #???????????????? | | ???????????# #?????# #####????# #???????????????? | | ???????????# #?????# #????# #???????????????? | | ???????????# #?????##### #????# #???????????????? | | ???????????# #?????????# #????# #???????????????? | | ???????????# #?????????# #????# #???????????????? | | ?????????### #?????????# ###??# #???????????????? | | ?????????# #?????????#[ !#### #???????????????? | | ?????????# #?????????#* !* #???????????????? | | ?????????# #?????????#! !######???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 300 Utility Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Loot Pinata Part-time Mechanic Party Time Power Corrupts Quantum Hacking Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed LightModifiedImmobilizer Manual? 0 Play Time 04:10:06 Cumulative 16.7 hours Start 2021.12.26 @ 12:36:34 End 2022.01.02 @ 14:49:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42591856-1ea3-406f-9057-51191e013174