Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 23:53:50 Player: opdo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1406) 1406 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-121) -121 TOTAL SCORE: 5415 Bonus ------- Friendly Fire -121 Cogmind --------- Core Integrity 0/850 Matter 1/300 Energy 32/100 System Corruption 20% Temperature Warm (173) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Experimental Terrain Scan Processor Launcher Guidance Computer Improved Reaction Control System > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Signal Interpreter Experimental Terrain Scan Processor Launcher Guidance Computer Advanced ECM Suite > --- WEAPON ----------- Flak Gun Heavy Missile Launcher Spear > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink System Restoration Module Heavy Missile Launcher Remote Datajack [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 . 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 4 | . . 1 . 1 . 1 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 99 | 6 8 5 8 1 25 27 1 9 9 Power 16 | 1 1 . 1 . 6 5 . 1 1 Engine 9 | 1 1 . 1 . 4 2 . . . Core 7 | . . . . . 2 3 . 1 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 5 . 2 . 6 9 1 4 3 Treads 4 | . . . . . 2 1 . . 1 Leg 25 | 2 3 . 2 . 4 8 1 4 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . 2 . . . . . . . 1 Utility 24 | 1 2 2 3 1 6 6 . 2 1 Device 12 | . . . 1 1 4 4 . 1 1 Storage 3 | 1 . 1 1 . . . . . . Processor 9 | . 2 1 1 . 2 2 . 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 3 2 . 7 7 . 2 4 Energy Gun 3 | . . . . . 1 1 . . 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 12 | 2 . 3 2 . 3 2 . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . . . . . 1 . 1 2 Special Weapon 2 | . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 1 . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 4 . . 1 . Parts Lost 33 | . 1 . 2 . 5 7 . 6 12 Power 4 | . . . 1 . 1 . . 1 1 Propulsion 14 | . . . . . 3 2 . 3 6 Utility 7 | . 1 . . . 1 3 . . 2 Weapon 8 | . . . 1 . . 2 . 2 3 Highest Loss Streak 12 | . 1 . 2 . 4 3 . 5 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 87 83 88 89 95 95 93 69 50 Engine 9 | . 13 11 2 9 14 9 6 2 . Core 2 | . . . . . 2 5 6 3 . Treads 2 | . . . . . 7 . . . . Leg 21 | . 27 22 30 27 17 22 26 16 12 Device 7 | . . . . 8 7 12 6 6 11 Storage 8 | . 14 11 7 9 9 7 6 5 . Processor 17 | . 3 19 25 18 18 16 20 22 20 Energy Gun 1 | . . . . . 1 3 . . . Ballistic Gun 13 | . 27 20 22 18 12 8 6 3 . Slashing Weapon 2 | . . . . . 4 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 14 14 21 21 22 32 39 36 36 22 Greatest Support 66 | 20 20 20 30 30 40 56 66 66 54 Greatest Overweight (x) 3 | 3 1 1 1 . 2 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 8 10 10 10 10 9 5 Most Carried 10 | 5 8 8 8 8 10 10 8 9 3 Average Carried 7 | 2 5 7 5 6 9 8 8 6 1 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 9 | 2 8 8 5 8 9 9 8 . . Class Distribution -------------------- 51% | Scavenger-Mutant 36% | Mutant 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Matter Collected 1575 | 152 91 . 251 141 546 392 . . 2 Remotely . | . . . . . . . . . . Salvage Created 1752 | . 189 42 180 . 838 503 . . . Parts 90 | . 9 5 10 . 44 22 . . . Haulers Intercepted 3 | . . 1 . . 1 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 33 | . 4 . 6 . 15 8 . . . Melee 8 | . . . . . 3 5 . . . Guns 25 | . 4 . 6 . 12 3 . . . Classes Destroyed 9 | . 2 1 1 . 4 1 . . . Worker 4 | . 1 . . . 3 . . . . Hauler 3 | . . 1 . . 1 1 . . . Drone 1 | . . . . . 1 . . . . Watcher 2 | . . . . . 1 1 . . . Swarmer 6 | . . . 3 . 3 . . . . Grunt 20 | . 4 . 3 . 8 5 . . . Sentry 5 | . . . . . 3 2 . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 4 | . 2 1 3 . 4 2 . . . Combat Bots Only 4 | . 2 . 3 . 4 2 . . . Max Kills in Single Turn 2 | . 1 1 2 . 2 1 . . . Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Hostile Shots Fired 590 | . 20 . 63 2 102 153 . 5 245 Missed 177 | . 5 . 18 1 20 42 . . 91 Damage Taken 5291 | . 181 24 533 10 1115 1139 . 333 1956 Core 1321 | . 48 . 49 10 199 165 . 98 752 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 77 | . . . . . 77 . . . . Core Remaining (%) 81 | 100 80 . 87 . 62 76 . . . Volleys Fired 144 | . 20 6 13 . 70 28 1 3 3 Largest 3 | . 2 2 2 . 2 3 2 2 1 Hottest 120 | . 40 43 46 . 89 120 67 67 69 Shots Fired 245 | . 40 12 21 . 111 49 2 7 3 Gun 237 | . 40 12 21 . 111 46 1 4 2 Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . . 1 3 1 Special 3 | . . . . . . 3 . . . Kinetic 194 | . 40 12 21 . 91 25 1 4 . Thermal 43 | . . . . . 20 21 . . 2 Explosive 5 | . . . . . . . 1 3 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 13 1 9 . 9 15 1 3 4 Robot Miss Streak 10 | . 3 9 2 . 4 7 10 4 1 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 4 | . 1 . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . Shots Hit Robots 194 | . 26 2 14 . 85 56 2 7 2 Core Hits 73 | . 9 1 7 . 33 17 . 3 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . Critical Strikes 11 | . . . 1 . 6 4 . . . Burn 2 | . . . . . 2 . . . . Destroy 2 | . . . 1 . 1 . . . . Sever 6 | . . . . . 3 3 . . . Impale 1 | . . . . . . 1 . . . Melee Attacks 37 | . . . . . 13 24 . . . Impact . | . . . . . . . . . . Slashing 22 | . . . . . 13 9 . . . Piercing 15 | . . . . . . 15 . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4728 | . 332 32 217 . 1918 1378 57 516 278 Guns 2942 | . 330 32 214 . 1524 737 5 80 20 Cannons . | . . . . . . . . . . Explosions 735 | . . . . . . . 52 436 247 Melee 1035 | . . . . . 394 641 . . . Ramming 16 | . 2 . 3 . . . . . 11 Kinetic 2305 | . 330 32 214 . 1244 400 5 80 . Thermal 637 | . . . . . 280 337 . . 20 Explosive 735 | . . . . . . . 52 436 247 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 682 | . . . . . 394 288 . . . Piercing 353 | . . . . . . 353 . . . Highest Corruption 20 | . 1 . . . . 1 . 16 20 Average Corruption 5 | . 1 . . . . 1 . 6 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . 1 . . . . 3 . 3 7 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . 1 . . 1 Heat Flow Errors 3 | . . . . . . 1 . . 2 Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . 1 . . . . 1 . 1 . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . . . . . 45 8 . 11 . Projectiles . | . . . . . . . . . . Explosions 11 | . . . . . . . . 11 . Melee 53 | . . . . . 45 8 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 110 | . . . . . . . . 110 . Shots 3 | . . . . . . . . 3 . Rammed . | . . . . . . . . . . Targets Rammed 8 | . 1 . 2 . . . . . 5 Kicked 8 | . 1 . 2 . . . . . 5 Crushed . | . . . . . . . . . . Highest Temperature 436 | . 8 . 25 . 413 436 . 6 219 Average Temperature 140 | . 2 . 11 . 128 173 . 6 109 Received Heat Transfer 1896 | . 105 . 276 . 522 483 . . 510 Effects 16 | . . . . . 6 10 . . . Shutdowns 5 | . . . . . 2 3 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 7 | . . . . . 2 5 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 2 2 . . . Heat Transferred 1295 | . . . . . 666 592 . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Peak Influence 342 | . 200 107 161 77 342 178 47 37 15 Initial 84 | . . 84 41 62 32 67 17 16 . Average 93 | . 104 96 81 63 182 51 43 6 3 Maximum Alert Level 1 | . 1 . . . 1 . . . . Low Security (%) 84 | 100 99 100 100 100 45 100 100 100 100 Level 1 15 | . . . . . 54 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 2 . 1 1 2 . . 1 Investigation 2 | . . . . . . 1 . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 7 | . 3 2 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Distress Signals 6 | . 1 . . . 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 12 1 6 1 20 11 2 6 7 Peak Tracking Total 7 | . 4 3 3 1 5 3 1 6 7 Tactical Retreats 1 | . . . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Traps Triggered 6 | . 2 1 . . 1 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Machines Disabled 6 | . 1 1 . . 3 . 1 . . Max in Single Turn 1 | . 1 1 . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Machines Accessed 12 | . 1 1 . . 5 4 . . 1 Terminals 8 | . 1 1 . . 4 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 20 | . 1 1 . . 8 6 . . 4 Successful 6 | . . . . . 4 2 . . . Failed 14 | . 1 1 . . 4 4 . . 4 Catastrophic 4 | . . . . . 1 . . . 3 Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 1 . . 1 2 . . 4 Terminals 10 | . 1 1 . . 6 2 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 Terminal Hacks 3 | . . . . . 2 1 . . . Open Door 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . . . 4 2 . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 . Total Damage 172 | . . . . . . . . 172 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . Drone Launches 4 | . . . . . 4 . . . . Drone Recoveries 3 | . . . . . 3 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Turns Passed 3047 | 53 363 124 311 94 837 962 38 119 146 Spaces Moved 1744 | 31 186 74 195 75 357 596 31 94 105 Core 60 | 18 . . . . . . . 19 23 Treads 185 | . . . . . 174 . . . 11 Legs 1497 | 13 184 74 195 75 183 596 31 75 71 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . 2 . . . . . . . . Fastest Speed 50 | 50 112 120 120 120 120 120 112 50 50 Average Speed 128 | 127 119 124 127 120 149 127 112 103 110 Slowest Speed 260 | 200 120 190 190 120 260 200 112 120 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 43 16 39 9 56 18 3 80 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . . . . . 1 . . 36 10 Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 46 | . . . . . . . . 36 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Total 2265 | 44 283 98 240 79 533 714 33 109 132 Wait 103 | . 59 . 10 . 32 1 . . 1 Move 1736 | 30 185 73 194 74 356 595 31 93 105 Hop . | . . . . . . . . . . Pick Up 95 | 8 10 8 6 4 23 24 . 3 9 Fast Attach . | . . . . . . . . . . Attach 60 | 6 4 4 5 1 11 11 1 8 9 Detach 1 | . . . 1 . . . . . . Swap 39 | . 4 1 3 . 14 16 . 1 . Drop 42 | . . 6 6 . 14 15 . 1 . Fire 144 | . 20 6 13 . 70 28 1 3 3 Melee 37 | . . . . . 13 24 . . . Ram . | . . . . . . . . . . Kick 8 | . 1 . 2 . . . . . 5 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 13) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 505 | -9/Materials | Discovered new exit (range 6) 536 | -9/Materials | Identified exit to Mines 541 | -9/Materials | Entered Mines 695 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 697 | -9/Mines | Found Prototype Device 698 | -9/Mines | Identified Exp. Sensor Array 721 | -9/Mines | Learned location of Zion (-6) 787 | -9/Mines | Learned Materials terminal intel 824 | -9/Mines | Discovered new exit (range 12) 848 | -9/Mines | Identified exit to Materials 852 | -9/Mines | Entered Materials 852 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 853 | -8/Materials | Loaded intel: 12 terminal locations 937 | -8/Materials | Discovered new exit (range 7) 945 | -8/Materials | Identified exit to Storage 946 | -8/Materials | Entered Storage 947 | -8/Storage | Identified exit to Recycling 1081 | -8/Storage | Repaired Aluminum Leg 1387 | -8/Storage | Lost 4 parts (1p2n1u) 1682 | -8/Storage | Build established: Scavenger-Mutant 1750 | -8/Storage | Discovered new exit (range 15) 1779 | -8/Storage | Identified exit to Factory 1783 | -8/Storage | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2604 | -7/Factory | Lost 3 parts (2u1w) 2737 | -7/Factory | Discovered new exit (range 7) 2743 | -7/Factory | Identified exit to Factory 2745 | -7/Factory | Entered another Factory area 2745 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -6/Factory | Sucked down chute 2783 | -6/Factory | Entered Waste 2784 | -6/Waste | Met a frightened Derelict 2788 | -6/Waste | Found Prototype Processor 2789 | -6/Waste | Identified Exp. Terrain Scan Processor 2796 | -6/Waste | Spotted C-40 Crusher 2798 | -6/Waste | EMP discharged 2802 | -6/Waste | Spotted C-40 Crusher 2822 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2833 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2847 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2849 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2867 | -6/Waste | Spotted C-40 Crusher 2868 | -6/Waste | Spotted C-40 Crusher 2870 | -6/Waste | Spotted C-40 Crusher 2879 | -6/Waste | Spotted C-40 Crusher 2880 | -6/Waste | Lost 5 parts (1p2n2w) 2886 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2892 | -6/Waste | Discovered new exit (range 10) 2898 | -6/Waste | EMP discharged 2898 | -6/Waste | System corruption reached 10% 2901 | -6/Waste | Identified exit to Factory 2902 | -6/Waste | Entered Factory 3026 | -6/Factory | Core integrity fell below 50% 3034 | -6/Factory | Core integrity fell below 20% 3048 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03025_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 03026_ Acquired Shock Bomb Launcher. 03026_ Assault Cannon destroyed. 03027_ System corrupted: IFF burst signal emitted. 03028_ ALERT: Security rotation in progress. 03028_ Critical hit (Burn: +37). 03030_ Shock Bomb Launcher destroyed. 03031_ Critical hit (Burn: +37). 03032_ Adv. ECM Suite destroyed. 03034_ Acquired 2 matter. 03035_ Acquired VTOL Module. 03036_ U-05 Engineer builds a Wall. 03037_ VTOL Module destroyed. 03039_ Critical hit (Burn: +37). 03040_ U-05 Engineer lays Concrete. 03041_ The unstable cave ceiling collapses. 03043_ System corrupted: Heat flow error (+256). 03043_ Acquired Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????? ?????????????? | | ????????????????????# ?????????????? | | ????????????????????# ?????????????? | | ????????????????????# #????????????? | | ???????????########## #????????????? | | ???????????# # #????????????? | | ???????????# ! # #????????????? | | ???????????# ! # #????????????? | | ???????????# # #????????????? | | ???????????# + +????????????? | | ???????????# # #????????????? | | ???????????# # #?? !????????? | | ???????????# # #?? ????????? | | ?????????### # ###/#########? | | ?????????# """ # ; p # | | ???????###"""" #s""" # | | ???????# !! # """ ? | | ???????# !!! # """^ ""T"??? | | ???????# !!! # """"??? | | ???????# #@ # | | ???????# # #####+##+###?? | | ???????###"""" # ## ##???????????? | | ?????????# # # ! #???????????? | | ?????????##### # #! #???????????? | | ?????????????##### # T #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# ### ###????? #????? | | ??????????######## #?? ###### #????? | | ??????????# # ### #????? | | ??????????# # #????? | | ??????????# """ + #????? | | ?????????## "G #"" """""" #????? | | ?????????# """| #" """""" ?????????? | | ?????????## #"F """""" #?????? | | ??????????########"" """""" #?????? | | ?????????????????# +?????? | | ?????????????????# #?????? | | ?????????????????# #?????? | | ??????????????####+########## ##?????? | | ??????????????# """"" #?????????? | | ??????????????# ""Y"" #?????????? | | ????????####### #?????????? | | ????????# # """ #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Evasion (%) 59 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed WeldingChipBarrier Manual? 0 Play Time 00:31:18 Cumulative 13.8 hours Start 2024.03.18 @ 23:24:13 End 2024.03.18 @ 23:53:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 33 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e688cc7-8e21-4e87-917e-1c0c2a3fb46b