Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 17:44:53

Player: puppuppit

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (297)     1485
Value Destroyed (8865)     8865
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (4908)               4908
              TOTAL SCORE: 19598

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3385
Follower Combat Kills      782
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             0/700
Matter                     252/300
Energy                     147/150
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (111) Ox1
Location                   -7/Factory

 Parts 
-------
>                  --- POWER (1) --------
             Micro Nuclear Core
>                  --- PROPULSION (4) ---
                   Airjet
            Cooled Airjet
          Improved Cesium-ion Thruster
>                  --- UTILITY (5) ------
                   Coolant Injector
            Medium Storage Unit
      Experimental Sensor Array
          Improved Signal Interpreter
                   Recalibrator
>                  --- WEAPON (3) -------
                   Gauss Rifle
  Faulty Precision Assault Rifle
>                  --- INVENTORY (10) ---
     Faulty Cooled Airjet
                   Matter Filter
                   Army-in-a-Box (30/30)

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Airjet
               Airjet
               Airjet
        Cooled Airjet
>              --- UTILITY ----------
      Improved Heat Sink
               Coolant Injector
        Medium Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
>              --- WEAPON -----------
               Gauss Rifle
     Precision Assault Rifle
         Heavy Missile Launcher
>              --- INVENTORY --------
        Cooled Airjet
               Coolant Injector
               Army-in-a-Box
         Heavy Missile Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Combat Airjet
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Autogun
  Energy Gun               Beamcaster
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             257  | 9   18  2   28  8   6   6   54  14  32  80  
  Power                    25   | 2   2   1   2   1   .   3   5   2   2   5   
    Engine                 16   | 2   1   1   2   1   .   2   2   .   2   3   
    Core                   9    | .   1   .   .   .   .   1   3   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               61   | 3   7   1   7   5   .   .   10  1   7   20  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  29   | 3   7   1   7   2   .   .   .   .   .   9   
    Hover                  30   | .   .   .   .   3   .   .   9   1   7   10  
    Flight                 2    | .   .   .   .   .   .   .   1   .   .   1   
  Utility                  53   | 2   3   .   2   .   4   1   12  2   8   19  
    Device                 22   | 1   2   .   .   .   1   1   1   1   3   12  
    Storage                14   | 1   1   .   1   .   3   .   5   1   .   2   
    Processor              9    | .   .   .   .   .   .   .   5   .   1   3   
    Hackware               6    | .   .   .   1   .   .   .   1   .   2   2   
    Protection             2    | .   .   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   118  | 2   6   .   17  2   2   2   27  9   15  36  
    Energy Gun             10   | .   3   .   .   .   .   .   .   .   4   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          53   | 2   1   .   15  1   2   1   18  3   4   6   
    Ballistic Cannon       21   | .   1   .   .   .   .   .   3   3   3   11  
    Launcher               34   | .   1   .   2   1   .   1   6   3   4   16  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   1   .   1   2   
Parts Lost                 50   | .   5   .   .   .   .   2   7   5   7   24  
  Power                    8    | .   .   .   .   .   .   1   1   1   2   3   
  Propulsion               22   | .   3   .   .   .   .   .   1   .   3   15  
  Utility                  5    | .   1   .   .   .   .   1   1   1   1   .   
  Weapon                   15   | .   1   .   .   .   .   .   4   3   1   6   
  Highest Loss Streak      8    | .   3   .   .   .   .   2   4   2   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 97  96  100 91  95  92  93  79  
  Engine                   5    | .   9   14  11  11  11  8   2   .   2   1   
  Core                     3    | .   4   .   .   .   .   .   5   7   4   4   
  Wheel                    8    | .   28  28  31  23  .   .   .   .   .   6   
  Hover                    18   | .   .   .   .   6   33  33  24  27  26  17  
  Device                   6    | .   13  14  .   .   .   4   1   1   7   14  
  Storage                  11   | .   14  14  11  11  11  11  14  16  11  6   
  Processor                6    | .   .   .   .   .   .   .   11  14  9   7   
  Hackware                 4    | .   .   .   10  11  11  1   6   .   7   4   
  Energy Gun               1    | .   7   .   .   .   .   .   .   .   3   2   
  Ballistic Gun            17   | .   17  14  28  33  33  32  24  12  11  3   
  Ballistic Cannon         5    | .   2   14  3   .   .   .   1   12  7   5   
Peak Build Rating          57   | 9   11  8   17  31  37  36  43  42  47  57  
  Average Rating           30   | 6   8   8   15  22  32  31  37  35  39  41  
  On Entrance              23   | .   9   8   8   17  31  36  34  40  41  37  
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   34  
Heaviest Build             36   | 13  19  18  27  27  34  35  36  31  29  34  
  Greatest Support         42   | 26  32  20  30  38  36  36  36  32  32  42  
  Greatest Overweight (x)  3    | .   1   .   .   2   .   .   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  10  10  10  
  Average Capacity         10   | 7   9   10  10  10  11  15  11  10  10  9   
  Most Carried             15   | 2   10  10  10  10  15  15  15  10  10  10  
  Average Carried          9    | .   5   9   9   9   10  14  11  8   9   9   
  Final Capacity           15   | 8   10  10  10  10  15  15  10  10  10  10  
  Final Carried            15   | 2   9   10  10  10  15  15  10  10  9   8   

 Class Distribution 
--------------------
 21% | Skirmisher
 17% | Scavenger-Gunner
 14% | Scavenger-Skirmisher
 13% | Mutant
 12% | Scavenger-Scout
  9% | Scavenger-Mutant
  7% | Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
      Scavenger-Scout | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Matter Collected           8625 | 52   746  118  788  560  73   573  2269 849  789  1808 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9512 | 81   691  77   1235 543  .    409  2604 760  845  2267 
  Parts                    549  | 10   38   4    80   46   .    32   132  35   52   120  
Haulers Intercepted        17   | .    2    .    5    .    .    .    6    .    2    2    
Recyclers Shooed           18   | 1    3    .    3    .    .    .    5    .    2    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  166  | .   9   .   21  10  .   8   34  21  20  43  
  Guns                     71   | .   6   .   13  8   .   7   21  5   4   7   
  Cannons                  31   | .   .   .   1   .   .   .   4   7   10  9   
  AOE                      63   | .   3   .   7   2   .   1   8   9   6   27  
Classes Destroyed          20   | 2   6   .   2   3   .   .   4   1   1   1   
  Worker                   41   | .   3   1   5   4   .   4   8   .   .   16  
  Builder                  13   | .   .   .   .   3   .   1   4   .   .   5   
  Tunneler                 13   | 2   1   .   1   1   .   4   3   .   .   1   
  Hauler                   17   | .   2   .   5   .   .   .   6   .   2   2   
  Recycler                 25   | 1   3   1   5   3   .   1   6   .   1   4   
  Mechanic                 6    | .   .   .   1   .   .   .   1   .   1   3   
  Operator                 3    | .   1   .   1   .   .   .   .   .   .   1   
  Watcher                  15   | .   2   .   2   .   .   .   5   .   3   3   
  Swarmer                  43   | .   3   .   12  8   .   5   4   3   2   6   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    77   | .   6   .   4   .   .   3   15  13  10  26  
  Brawler                  4    | .   .   .   .   .   .   .   2   .   1   1   
  Duelist                  5    | .   .   .   .   .   .   .   1   2   1   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   22   | .   .   .   5   .   .   .   8   2   4   3   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   2   .   .   1   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   5   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | 2   5   1   8   8   .   7   11  7   11  9   
  Combat Bots Only         10   | .   3   .   5   3   .   5   7   7   10  5   
Max Kills in Single Turn   9    | 1   2   1   3   2   .   2   4   3   2   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   3   2   .   1   2   3   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Hostile Shots Fired        799   | .    54   .    75   23   .    30   125  67   118  307  
  Missed                   301   | .    12   .    26   10   .    3    46   33   55   116  
Damage Taken               7885  | .    491  .    624  151  .    638  1301 764  1092 2824 
  Core                     1578  | .    99   .    90   50   .    118  212  103  200  706  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   540   | .    .    .    172  .    .    .    220  .    126  22   
Core Remaining (%)         50    | 100  .    60   .    .    .    35   .    .    6    .    
Volleys Fired              703   | 9    77   5    73   25   .    33   144  80   70   187  
  Largest                  3     | 2    2    2    3    3    .    3    3    3    3    3    
  Hottest                  150   | 40   80   55   88   69   .    79   89   103  133  150  
Shots Fired                1577  | 18   151  10   211  72   .    98   397  166  176  278  
  Gun                      1176  | 18   139  5    184  71   .    94   349  55   107  154  
  Cannon                   323   | .    10   5    22   .    .    .    33   101  58   94   
  Launcher                 78    | .    2    .    5    1    .    4    15   10   11   30   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1395  | 18   132  10   206  71   .    94   382  156  153  173  
  Thermal                  75    | .    .    .    .    .    .    .    .    .    .    75   
  Explosive                68    | .    2    .    5    1    .    4    5    10   11   30   
  Electromagnetic          39    | .    17   .    .    .    .    .    10   .    12   .    
  Robot Hit Streak         17    | 6    8    12   10   6    .    5    17   7    9    7    
  Robot Miss Streak        15    | 3    5    1    3    6    .    15   6    4    7    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    .    .    .    1    .    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    1    .    .    .    
Shots Hit Robots           797   | 11   85   9    110  31   .    38   221  60   92   140  
  Core Hits                501   | 5    35   2    62   22   .    25   115  43   68   124  
  Critical Kills           3     | .    .    .    .    1    .    .    .    .    .    2    
  Critical Parts Destroyed 7     | .    2    .    1    .    .    .    3    .    .    1    
  Critical Strikes         20    | .    3    .    2    1    .    .    3    .    2    9    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    3    
    Destroy                10    | .    2    .    1    1    .    .    3    .    .    3    
    Blast                  6     | .    .    .    1    .    .    .    .    .    2    3    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21695 | 117  1123 114  2107 642  .    776  4977 1969 2753 7117 
  Guns                     9795  | 117  909  43   1230 524  .    528  3302 519  703  1920 
  Cannons                  3745  | .    103  71   236  .    .    .    380  686  788  1481 
  Explosions               8131  | .    111  .    641  118  .    248  1295 764  1238 3716 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  24    | .    .    .    .    .    .    .    .    .    24   .    
  Kinetic                  12317 | 117  848  114  1466 524  .    528  3682 1205 1311 2522 
  Thermal                  1505  | .    .    .    .    .    .    .    92   .    24   1389 
  Explosive                6740  | .    111  .    641  118  .    248  585  764  1214 3059 
  Electromagnetic          1109  | .    164  .    .    .    .    .    618  .    180  147  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    7    .    .    1    5    
  Average Corruption       2     | .    .    .    .    .    .    7    .    .    1    2    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    7    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50    | .    .    .    .    .    .    19   .    .    9    22   
    Message Errors         13    | .    .    .    .    .    .    4    .    .    3    6    
    Matter Fused           5     | .    .    .    .    .    .    1    .    .    1    3    
    Heat Flow Errors       7     | .    .    .    .    .    .    5    .    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    2    .    .    1    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    3    .    .    1    2    
    Data Loss (major)      3     | .    .    .    .    .    .    1    .    .    .    2    
    Misfires               3     | .    .    .    .    .    .    1    .    .    1    1    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    1    1    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            242   | .    .    .    40   .    .    .    61   32   .    109  
  Projectiles              52    | .    .    .    .    .    .    .    14   32   .    6    
  Explosions               190   | .    .    .    40   .    .    .    47   .    .    103  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    1    1    2    .    .    .    2    7    6    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    1    1    2    .    .    .    1    7    6    13   
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      206   | .    .    .    41   .    .    .    49   23   12   81   
  Shots                    6     | .    .    .    1    .    .    .    1    1    .    3    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        420   | .    36   14   103  34   .    271  233  198  121  420  
  Average Temperature      45    | .    9    10   25   14   .    84   43   48   26   71   
  Received Heat Transfer   2937  | .    261  .    201  9    .    153  549  204  504  1056 
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    4    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    1    3    
  Heat Transferred         2204  | .    .    .    .    .    .    .    200  .    50   1954 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    2    .    1    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Peak Influence             2526 | 15   200  31   547  340  .    258  734  2207 2490 2526 
  Initial                  1132 | .    9    21   .    88   .    .    26   477  1075 1132 
  Average                  887  | 5    106  24   231  199  .    155  429  1446 1735 1703 
Maximum Alert Level        5    | .    1    .    2    1    .    1    3    5    5    5    
  Low Security (%)         27   | 100  92   100  45   70   .    58   12   .    .    .    
  Level 1                  11   | .    7    .    44   29   .    41   12   .    .    .    
  Level 2                  14   | .    .    .    9    .    .    .    67   7    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    7    17   .    .    
  Level 4                  20   | .    .    .    .    .    .    .    .    38   32   53   
  Level 5                  19   | .    .    .    .    .    .    .    .    36   38   46   
  High Security            2    | .    .    .    .    .    .    .    .    .    29   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    2    .    1    .    .    .    5    .    13   23   
  Investigation            11   | .    1    .    .    .    .    .    1    .    2    7    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    4    
  Reinforcement            14   | .    1    .    1    .    .    .    3    .    .    9    
  Assault                  15   | .    .    .    .    .    .    .    1    .    11   3    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    2    .    .    6    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           13   | .   1   .   2   .   .   .   6   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              323  | .   18  .   31  14  .   10  45  38  102 65  
  Peak Tracking Total      32   | .   5   .   9   12  .   4   6   6   32  6   
  Tactical Retreats        20   | .   .   .   2   2   .   .   1   6   6   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            10   | .   1   .   .   1   .   .   1   3   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 15   | .   1   .   8   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   15   | .   .   .   3   .   .   .   .   11  1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                19   | .   .   .   3   .   .   .   .   15  1   .   
  Triggered                18   | .   .   .   3   .   .   .   .   11  1   3   
Most Traps Carried         7    | .   .   3   3   .   .   .   .   7   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          54   | .   .   .   2   .   .   2   1   14  8   27  
  Max in Single Turn       19   | .   .   .   1   .   .   1   1   2   1   19  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   5   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          74   | .   6   1   13  1   5   .   17  5   6   20  
  Terminals                48   | .   6   1   11  .   .   .   11  5   4   10  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          6    | .   .   .   1   .   .   .   2   .   1   2   
  Recycling Units          4    | .   .   .   .   .   .   .   1   .   .   3   
  Scanalyzers              4    | .   .   .   1   .   .   .   2   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                267  | .   20  2   41  1   50  .   62  7   23  61  
  Successful               158  | .   12  .   23  1   50  .   33  4   12  23  
  Failed                   105  | .   7   2   17  .   .   .   28  3   11  37  
    Catastrophic           22   | .   1   1   1   .   .   .   7   .   4   8   
  Database Lockouts        4    | .   1   .   1   .   .   .   1   .   .   1   
  Manual                   68   | .   10  2   17  .   1   .   17  1   7   13  
  Terminals                150  | .   20  2   35  .   .   .   39  7   13  34  
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   14  
  Repair Stations          25   | .   .   .   4   .   .   .   12  .   4   5   
  Recycling Units          6    | .   .   .   .   .   .   .   1   .   .   5   
  Scanalyzers              17   | .   .   .   2   .   .   .   9   .   6   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   3   
Terminal Hacks             116  | .   12  .   17  1   50  .   15  4   4   13  
  Record                   54   | .   .   .   .   .   49  .   .   .   .   5   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   .   .   .   .   2   .   2   2   
  Prototype ID Bank        13   | .   3   .   2   .   .   .   5   .   2   1   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   .   1   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   1   .   1   .   .   .   .   .   .   1   
  Alert Level              4    | .   1   .   1   .   .   .   2   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   .   .   .   1   
  Locate Traps             5    | .   1   .   2   .   .   .   2   .   .   .   
  Disarm Traps             4    | .   1   .   2   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   4   .   .   .   2   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       19   | .   .   .   4   .   .   .   9   .   3   3   
  Scan Component           10   | .   .   .   2   .   .   .   5   .   2   1   
  Repair                   8    | .   .   .   2   .   .   .   4   .   1   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   1   .   .   5   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   .   .   2   
Scanalyzer                 14   | .   .   .   2   .   .   .   7   .   5   .   
  Insert Component         7    | .   .   .   1   .   .   .   4   .   2   .   
  Analyze                  7    | .   .   .   1   .   .   .   3   .   3   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   6   1   12  .   .   .   13  3   6   17  
  Full Trace Events        14   | .   .   1   .   .   .   .   3   1   3   6   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   3   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   2   .   .   .   4   .   1   1   
  Time                     355  | .   .   .   58  .   .   .   164 .   25  108 
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycled Matter          87   | .   .   .   .   .   .   .   .   .   .   87  
  Retrieved Matter         87   | .   .   .   .   .   .   .   .   .   .   87  
  Retrieved Components     14   | .   .   .   .   .   .   .   9   .   .   5   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   4   .   1   .   
  Part Schematics Acquired 5    | .   .   .   1   .   .   .   3   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   .   .   20  .   .   
  Machine Destruction      20   | .   .   .   .   .   .   .   .   20  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total Allies               6    | .    .    .    .    1    .    .    .    2    .    3    
  Largest Group            3    | .    .    .    .    1    1    .    .    2    2    3    
  Highest-Rated Group      180  | .    .    .    .    31   31   .    .    180  180  93   
  Highest-Rated Ally       149  | .    .    .    .    31   31   .    .    149  149  31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               89   | .    .    .    .    .    .    .    .    17   38   34   
  Total Damage             2628 | .    .    .    .    .    .    .    .    626  1437 565  
  Kills                    29   | .    .    .    .    .    .    .    .    9    15   5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       8    | .   2   .   .   .   .   .   2   .   2   2   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               10549 | 78   864  454  921  599  506  586  1871 1549 786  2335 
Spaces Moved               10554 | 44   691  535  780  617  642  643  1752 1807 791  2252 
  Core                     61    | 2    .    .    .    .    .    .    .    .    .    59   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3010  | 42   691  535  780  480  .    .    .    .    .    482  
  Hover                    7483  | .    .    .    .    137  642  643  1752 1807 791  1711 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 50   80   80   80   74   74   74   63   52   52   45   
  Average Speed            68    | 87   85   80   80   81   74   74   68   58   55   63   
  Slowest Speed            245   | 100  115  80   80   230  74   74   147  115  77   245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       73    | 3    82   95   66   98   90   98   87   91   48   52   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    1    .    1    1    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    1    1    .    .    .    .    
Scrap Searched             5     | .    .    2    .    2    .    1    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    2    15   
Terrain Destroyed          683   | .    14   .    48   12   .    32   31   189  74   283  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29    | .    .    .    .    .    .    .    2    2    14   11   
  AOE                      654   | .    14   .    48   12   .    32   29   187  60   272  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total                      12684 | 62   825  556  958  670  676  691  2177 2165 1005 2899 
  Wait                     813   | .    22   .    41   6    10   4    173  186  81   290  
  Move                     10541 | 43   690  534  779  616  641  642  1751 1804 789  2252 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110   | 1    11   7    10   5    9    2    17   20   7    21   
  Fast Attach              101   | 7    2    .    2    4    2    3    19   3    17   42   
  Attach                   51    | .    4    .    1    .    .    .    8    4    4    30   
  Detach                   41    | .    1    .    .    .    .    1    7    1    3    28   
  Swap                     105   | 2    12   2    25   4    4    3    27   7    11   8    
  Drop                     158   | .    6    8    24   10   10   3    31   19   19   28   
  Fire                     703   | 9    77   5    73   25   .    33   144  80   70   187  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    3    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39    | .    .    .    .    .    .    .    .    26   .    13   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     19    | .    .    .    3    .    .    .    .    15   1    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / [Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [Sub])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Discovered new exit (range 16)
    79 | -11/Scrapyard | Entered Materials
   338 | -10/Materials | Central database locked down
   353 | -10/Materials | Discovered new exit (range 12)
   554 | -10/Materials | Lost 3 parts (2n1w)
   557 | -10/Materials | Discovered new exit (range 15)
   570 | -10/Materials | Discovered new exit (range 10)
   576 | -10/Materials | Identified exit to Mines
   704 | -10/Materials | Build established: Mutant
   775 | -10/Materials | Discovered new exit (range 8)
   943 | -10/Materials | Entered Mines
   950 | -10/Mines     | Met a Derelict bent on vengeance
  1035 | -10/Mines     | Discovered new exit (range 15)
  1142 | -10/Mines     | Learned Materials stockpile data
  1154 | -10/Mines     | Learned 2 Materials zone layouts
  1190 | -10/Mines     | Learned location of Zion (-6)
  1190 | -10/Mines     | Discovered new exit (range 8)
  1230 | -10/Mines     | Discovered new exit (range 12)
  1279 | -10/Mines     | Found a hidden stash of uninstalled traps
  1329 | -10/Mines     | Build established: Scavenger-Mutant
  1397 | -10/Mines     | Entered Materials
  1397 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1403 | -9/Materials  | Central database locked down
  1716 | -9/Materials  | Discovered new exit (range 15)
  1747 | -9/Materials  | Build established: Scavenger-Gunner
  1822 | -9/Materials  | Repaired Lgt. Cannon
  1893 | -9/Materials  | Repaired Hvy. Assault Rifle
  2193 | -9/Materials  | Discovered new exit (range 15)
  2318 | -9/Materials  | Entered Mines
  2367 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2369 | -9/Mines      | Found Prototype Device
  2398 | -9/Mines      | Learned Materials garrison access intel
  2546 | -9/Mines      | Assembled infested the area
  2618 | -9/Mines      | Discovered new exit (range 7)
  2624 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2862 | -9/Mines      | Discovered new exit (range 10)
  2876 | -9/Mines      | Escorted by a lone wolf Derelict
  2888 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2888 | -9/Mines      | Discovered new exit (range 5)
  2896 | -9/Mines      | Learned location of Storage (-8)
  2917 | -9/Mines      | Entered Exiles
  2917 | -9/Exiles     | Accompanied by 1 ally
  2958 | -9/Exiles     | Met 8R-AWN
  2970 | -9/Exiles     | Met EX-HEX
  3005 | -9/Exiles     | Met EX-DEC
  3031 | -9/Exiles     | Visited The Gauntlet
  3127 | -9/Exiles     | Met EX-BIN
  3139 | -9/Exiles     | Aligned with FarCom system
  3140 | -9/Exiles     | Given EX-Vault access code
  3169 | -9/Exiles     | Opened EX-Vault
  3174 | -9/Exiles     | Found Chronowheel
  3174 | -9/Exiles     | Activated Chronowheel
  3174 | -9/Exiles     | Spacetime reconverged on an earlier point
  3175 | -9/Exiles     | Identified Exp. Sensor Array
  3181 | -9/Exiles     | Found Army-in-a-Box
  3204 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3417 | -9/Exiles     | Discovered new exit (range 10)
  3423 | -9/Exiles     | Left Exiles lab with Army-in-a-Box
  3423 | -9/Exiles     | Entered Mines
  3463 | -8/Mines      | Core integrity fell below 50%
  3489 | -8/Mines      | Crushed by falling debris
  3608 | -8/Mines      | Discovered new exit (range 7)
  3735 | -8/Mines      | Discovered new exit (range 9)
  4009 | -8/Mines      | Entered Materials
  4009 | -8/Materials  | Evolved 2 slots: Utility x2
  4010 | -8/Materials  | Loaded intel: 1 garrison access location
  4071 | -8/Materials  | Build established: Scavenger-Scout
  4135 | -8/Materials  | Repaired Cmb. Airjet
  4171 | -8/Materials  | Repaired Autogun
  4306 | -8/Materials  | Discovered new exit (range 15)
  4426 | -8/Materials  | Destroyed 7 combat bots
  4430 | -8/Materials  | Lost 4 parts (1n1u2w)
  4561 | -8/Materials  | Discovered new exit (range 4)
  4736 | -8/Materials  | Identified exit to Garrison
  4776 | -8/Materials  | Lost 3 parts (1p2w)
  4816 | -8/Materials  | Discovered new exit (range 6)
  4863 | -8/Materials  | Build established: Scavenger-Skirmisher
  4870 | -8/Materials  | Repaired Imp. Hover Unit
  4923 | -8/Materials  | Repaired Cmb. Airjet
  5132 | -8/Materials  | Discovered new exit (range 15)
  5265 | -8/Materials  | Central database locked down
  5265 | -8/Materials  | Identified exit to Storage
  5337 | -8/Materials  | Discovered new exit (range 15)
  5609 | -8/Materials  | First assault squad dispatched
  5689 | -8/Materials  | Build established: Skirmisher
  5880 | -8/Materials  | Entered Garrison
  5912 | -8/Garrison   | Garrison Relay disabled
  5946 | -8/Garrison   | Triggered checkpoint
  5994 | -8/Garrison   | Triggered checkpoint
  6029 | -8/Garrison   | Destroyed 7 combat bots
  6072 | -8/Garrison   | Garrison Relay disabled
  6089 | -8/Garrison   | Discovered new exit (range 11)
  6269 | -8/Garrison   | Phase Generator disabled
  6347 | -8/Garrison   | Discovered new exit (range 14)
  6418 | -8/Garrison   | Core integrity fell below 50%
  6424 | -8/Garrison   | Triggered checkpoint
  6436 | -8/Garrison   | Garrison Relay disabled
  6444 | -8/Garrison   | Discovered new exit (range 18)
  6444 | -8/Garrison   | Discovered new exit (range 91)
  6444 | -8/Garrison   | Discovered new exit (range 31)
  6471 | -8/Garrison   | Identified exit to Materials
  6586 | -8/Garrison   | Triggered checkpoint
  6593 | -8/Garrison   | Spotted B-75 Beast
  6596 | -8/Garrison   | Spotted B-75 Beast
  6686 | -8/Garrison   | Destroyed B-75 Beast
  6906 | -8/Garrison   | Triggered checkpoint
  6941 | -8/Garrison   | Rescued HV-R5K
  6964 | -8/Garrison   | Garrison Relay disabled
  7000 | -8/Garrison   | Triggered checkpoint
  7031 | -8/Garrison   | Garrison Relay disabled
  7153 | -8/Garrison   | Triggered checkpoint
  7179 | -8/Garrison   | Rescued a captive Derelict
  7331 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  7429 | -8/Garrison   | Entered Materials
  7429 | -8/Materials  | Accompanied by 2 allies (HV-R5K)
  7458 | -8/Materials  | Repaired Cmb. Airjet
  7523 | -8/Materials  | Build established: Scavenger-Scout
  7653 | -8/Materials  | Discovered new exit (range 14)
  7829 | -8/Materials  | First assault squad dispatched
  7987 | -8/Materials  | High security lockdown imminent
  8033 | -8/Materials  | Destroyed 10 combat bots
  8067 | -8/Materials  | High security lockdown engaged
  8110 | -8/Materials  | Core integrity fell below 20%
  8214 | -8/Materials  | Identified exit to Factory
  8215 | -8/Materials  | Entered Factory
  8215 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8294 | -7/Factory    | Build established: Scout
  8381 | -7/Factory    | Identified exit to Lower Caves
  8381 | -7/Factory    | Central database locked down
  8725 | -7/Factory    | Discovered new exit (range 16)
  9081 | -7/Factory    | Core integrity fell below 50%
  9109 | -7/Factory    | Lost 8 parts (1p4n3w)
  9325 | -7/Factory    | Build established: Scavenger-Skirmisher
  9364 | -7/Factory    | Repaired Exp. Sensor Array
  9415 | -7/Factory    | First assault squad dispatched
  9573 | -7/Factory    | Identified exit to Factory
  9626 | -7/Factory    | Lost 4 parts (1p2n1w)
  9658 | -7/Factory    | Cargo convoy interrupted
  9691 | -7/Factory    | Core integrity fell below 20%
 10550 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10478_ K-01 Serf collects debris.
10479_ Airjet destroyed.
10481_ Faulty integration triggers heat surge (+342).
10482_ K-01 Serf collects debris. <x2>
10492_ Hvy. Missile Launcher destroyed.
10493_ K-01 Serf collects debris.
10509_ Slug penetrates G-47 Trooper. <x3>
10513_ G-47 Trooper destroyed.
10524_ K-01 Serf collects debris. <x3>
10531_ Slug penetrates G-47 Trooper.
10533_ Slug penetrates Wall.
10534_ Critical hit (Burn: +37).
10534_ K-01 Serf collects debris.
10537_ Slug penetrates G-47 Trooper.
10537_ K-01 Serf collects debris.
10539_ G-47 Trooper suffers critical hit (Destroy).
10539_ G-47 Trooper destroyed.
10541_ K-01 Serf collects debris.
10542_ Acquired 50 matter.
10544_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????###???????????????????????????????? |
| ???????????????   ???????????????????????????????? |
| ??????????????#   ???????????????????????????????? |
| ??????????????#   ???????????????????????????????? |
| #########?????#   ?????????#?????????????????????? |
|       ] #?????#  "??"????? #?????????????????????? |
| *       #?????#  """" """" ##################+#### |
|         #?????#  """" """" #                       |
|         #?????#  """" """" #                       |
|     !!! #?????#  """" """" #                       |
|     !!  #?#####  """" """" #                       |
|     !!  ???   #            #                       |
| ?     ??##### #    ???     #     #####+########### |
| ###+#####     *  #######+###     #         #?????? |
|             =%= k                #         #?????? |
|            =%%[                  #         #?????? |
|        ^     %/                  +         #?????? |
|         ^   * =         =        #         #?????? |
|                   g    [=@       # "" ""   #?????? |
| +########    ##   ######+######### "F ""   #?????? |
|   [???=      #        #*%=      ## """""   #?????? |
|     #   """" #        # [       ############?????? |
| """ #   """" #        #         #????????????????? |
| """ # [ """" #    ""  # """ """ #????????????????? |
| """ #   """" #    """ # """ """ #????????????????? |
|     #   """" #     T" + """ """ #????????????????? |
| """ # !????" #    """ #         ?????????????????? |
| ""??# ?????" #    ""  # """ """??????????????????? |
| ???????????  #       !# "???"""??????????????????? |
| ????????????########### "????????????????????????? |
| ??????????????????????#  ????????????????????????? |
| ??????????????????????#  ????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          130
Energy Generation          17
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             150
Resistance: KI             20
Evasion (%)                58
Targeting Accuracy         6
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                      Autogun | -9/Materials | Scanalyzed
                  Cmb. Airjet | -8/Materials | Scanalyzed
            Imp. Light Cannon | -8/Materials | Scanalyzed
                 Aerolev Unit | -8/Materials | Scanalyzed
 Magnetic Acceleration Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
It Was An Accident, I Swear
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              BattleMolecularPrototype
  Manual?         0
Play Time         02:30:31
  Cumulative      24.4 hours
  Start           2025.01.12 @ 15:11:15
  End             2025.01.12 @ 17:44:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bf29dec7-2c27-425c-ad60-42adb03821ae