Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 17:44:53 Player: puppuppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (297) 1485 Value Destroyed (8865) 8865 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (4908) 4908 TOTAL SCORE: 19598 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3385 Follower Combat Kills 782 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -259 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 147/150 System Corruption 0% Temperature Cool (9) Movement Hovering (111) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Airjet Cooled Airjet Improved Cesium-ion Thruster > --- UTILITY (5) ------ Coolant Injector Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Recalibrator > --- WEAPON (3) ------- Gauss Rifle Faulty Precision Assault Rifle > --- INVENTORY (10) --- Faulty Cooled Airjet Matter Filter Army-in-a-Box (30/30) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Coolant Injector Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Cooled Airjet Coolant Injector Army-in-a-Box Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Autogun Energy Gun Beamcaster Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 3 | . . . . . . . 2 . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 257 | 9 18 2 28 8 6 6 54 14 32 80 Power 25 | 2 2 1 2 1 . 3 5 2 2 5 Engine 16 | 2 1 1 2 1 . 2 2 . 2 3 Core 9 | . 1 . . . . 1 3 2 . 2 Reactor . | . . . . . . . . . . . Propulsion 61 | 3 7 1 7 5 . . 10 1 7 20 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 29 | 3 7 1 7 2 . . . . . 9 Hover 30 | . . . . 3 . . 9 1 7 10 Flight 2 | . . . . . . . 1 . . 1 Utility 53 | 2 3 . 2 . 4 1 12 2 8 19 Device 22 | 1 2 . . . 1 1 1 1 3 12 Storage 14 | 1 1 . 1 . 3 . 5 1 . 2 Processor 9 | . . . . . . . 5 . 1 3 Hackware 6 | . . . 1 . . . 1 . 2 2 Protection 2 | . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . Weapon 118 | 2 6 . 17 2 2 2 27 9 15 36 Energy Gun 10 | . 3 . . . . . . . 4 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 53 | 2 1 . 15 1 2 1 18 3 4 6 Ballistic Cannon 21 | . 1 . . . . . 3 3 3 11 Launcher 34 | . 1 . 2 1 . 1 6 3 4 16 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 . 1 2 Parts Lost 50 | . 5 . . . . 2 7 5 7 24 Power 8 | . . . . . . 1 1 1 2 3 Propulsion 22 | . 3 . . . . . 1 . 3 15 Utility 5 | . 1 . . . . 1 1 1 1 . Weapon 15 | . 1 . . . . . 4 3 1 6 Highest Loss Streak 8 | . 3 . . . . 2 4 2 2 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 97 96 100 91 95 92 93 79 Engine 5 | . 9 14 11 11 11 8 2 . 2 1 Core 3 | . 4 . . . . . 5 7 4 4 Wheel 8 | . 28 28 31 23 . . . . . 6 Hover 18 | . . . . 6 33 33 24 27 26 17 Device 6 | . 13 14 . . . 4 1 1 7 14 Storage 11 | . 14 14 11 11 11 11 14 16 11 6 Processor 6 | . . . . . . . 11 14 9 7 Hackware 4 | . . . 10 11 11 1 6 . 7 4 Energy Gun 1 | . 7 . . . . . . . 3 2 Ballistic Gun 17 | . 17 14 28 33 33 32 24 12 11 3 Ballistic Cannon 5 | . 2 14 3 . . . 1 12 7 5 Peak Build Rating 57 | 9 11 8 17 31 37 36 43 42 47 57 Average Rating 30 | 6 8 8 15 22 32 31 37 35 39 41 On Entrance 23 | . 9 8 8 17 31 36 34 40 41 37 Naked Turns 34 | . . . . . . . . . . 34 Heaviest Build 36 | 13 19 18 27 27 34 35 36 31 29 34 Greatest Support 42 | 26 32 20 30 38 36 36 36 32 32 42 Greatest Overweight (x) 3 | . 1 . . 2 . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 10 10 10 Average Capacity 10 | 7 9 10 10 10 11 15 11 10 10 9 Most Carried 15 | 2 10 10 10 10 15 15 15 10 10 10 Average Carried 9 | . 5 9 9 9 10 14 11 8 9 9 Final Capacity 15 | 8 10 10 10 10 15 15 10 10 10 10 Final Carried 15 | 2 9 10 10 10 15 15 10 10 9 8 Class Distribution -------------------- 21% | Skirmisher 17% | Scavenger-Gunner 14% | Scavenger-Skirmisher 13% | Mutant 12% | Scavenger-Scout 9% | Scavenger-Mutant 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Scout | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Matter Collected 8625 | 52 746 118 788 560 73 573 2269 849 789 1808 Remotely . | . . . . . . . . . . . Salvage Created 9512 | 81 691 77 1235 543 . 409 2604 760 845 2267 Parts 549 | 10 38 4 80 46 . 32 132 35 52 120 Haulers Intercepted 17 | . 2 . 5 . . . 6 . 2 2 Recyclers Shooed 18 | 1 3 . 3 . . . 5 . 2 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 166 | . 9 . 21 10 . 8 34 21 20 43 Guns 71 | . 6 . 13 8 . 7 21 5 4 7 Cannons 31 | . . . 1 . . . 4 7 10 9 AOE 63 | . 3 . 7 2 . 1 8 9 6 27 Classes Destroyed 20 | 2 6 . 2 3 . . 4 1 1 1 Worker 41 | . 3 1 5 4 . 4 8 . . 16 Builder 13 | . . . . 3 . 1 4 . . 5 Tunneler 13 | 2 1 . 1 1 . 4 3 . . 1 Hauler 17 | . 2 . 5 . . . 6 . 2 2 Recycler 25 | 1 3 1 5 3 . 1 6 . 1 4 Mechanic 6 | . . . 1 . . . 1 . 1 3 Operator 3 | . 1 . 1 . . . . . . 1 Watcher 15 | . 2 . 2 . . . 5 . 3 3 Swarmer 43 | . 3 . 12 8 . 5 4 3 2 6 Cutter 2 | . . . . . . . 2 . . . Grunt 77 | . 6 . 4 . . 3 15 13 10 26 Brawler 4 | . . . . . . . 2 . 1 1 Duelist 5 | . . . . . . . 1 2 1 1 Protector 2 | . . . . . . . . . 2 . Sentry 22 | . . . 5 . . . 8 2 4 3 Demolisher 1 | . . . . 1 . . . . . . Hunter 3 | . . . . . . . 2 . . 1 Programmer 5 | . . . . . . . . . . 5 Behemoth 1 | . . . . . . . . 1 . . Assembled 1 | . . . . 1 . . . . . . Thug 1 | . . . . . . . . . 1 . Best Kill Streak 11 | 2 5 1 8 8 . 7 11 7 11 9 Combat Bots Only 10 | . 3 . 5 3 . 5 7 7 10 5 Max Kills in Single Turn 9 | 1 2 1 3 2 . 2 4 3 2 9 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 . 3 2 . 1 2 3 2 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 799 | . 54 . 75 23 . 30 125 67 118 307 Missed 301 | . 12 . 26 10 . 3 46 33 55 116 Damage Taken 7885 | . 491 . 624 151 . 638 1301 764 1092 2824 Core 1578 | . 99 . 90 50 . 118 212 103 200 706 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 540 | . . . 172 . . . 220 . 126 22 Core Remaining (%) 50 | 100 . 60 . . . 35 . . 6 . Volleys Fired 703 | 9 77 5 73 25 . 33 144 80 70 187 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 Hottest 150 | 40 80 55 88 69 . 79 89 103 133 150 Shots Fired 1577 | 18 151 10 211 72 . 98 397 166 176 278 Gun 1176 | 18 139 5 184 71 . 94 349 55 107 154 Cannon 323 | . 10 5 22 . . . 33 101 58 94 Launcher 78 | . 2 . 5 1 . 4 15 10 11 30 Special . | . . . . . . . . . . . Kinetic 1395 | 18 132 10 206 71 . 94 382 156 153 173 Thermal 75 | . . . . . . . . . . 75 Explosive 68 | . 2 . 5 1 . 4 5 10 11 30 Electromagnetic 39 | . 17 . . . . . 10 . 12 . Robot Hit Streak 17 | 6 8 12 10 6 . 5 17 7 9 7 Robot Miss Streak 15 | 3 5 1 3 6 . 15 6 4 7 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . . . 1 . 2 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . Shots Hit Robots 797 | 11 85 9 110 31 . 38 221 60 92 140 Core Hits 501 | 5 35 2 62 22 . 25 115 43 68 124 Critical Kills 3 | . . . . 1 . . . . . 2 Critical Parts Destroyed 7 | . 2 . 1 . . . 3 . . 1 Critical Strikes 20 | . 3 . 2 1 . . 3 . 2 9 Burn 3 | . . . . . . . . . . 3 Destroy 10 | . 2 . 1 1 . . 3 . . 3 Blast 6 | . . . 1 . . . . . 2 3 Corrupt 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21695 | 117 1123 114 2107 642 . 776 4977 1969 2753 7117 Guns 9795 | 117 909 43 1230 524 . 528 3302 519 703 1920 Cannons 3745 | . 103 71 236 . . . 380 686 788 1481 Explosions 8131 | . 111 . 641 118 . 248 1295 764 1238 3716 Melee . | . . . . . . . . . . . Ramming 24 | . . . . . . . . . 24 . Kinetic 12317 | 117 848 114 1466 524 . 528 3682 1205 1311 2522 Thermal 1505 | . . . . . . . 92 . 24 1389 Explosive 6740 | . 111 . 641 118 . 248 585 764 1214 3059 Electromagnetic 1109 | . 164 . . . . . 618 . 180 147 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 . . 1 5 Average Corruption 2 | . . . . . . 7 . . 1 2 Corruption Purged 7 | . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . . . . 19 . . 9 22 Message Errors 13 | . . . . . . 4 . . 3 6 Matter Fused 5 | . . . . . . 1 . . 1 3 Heat Flow Errors 7 | . . . . . . 5 . . . 2 Energy Discharges 7 | . . . . . . 2 . . 1 4 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 3 . . 1 2 Data Loss (major) 3 | . . . . . . 1 . . . 2 Misfires 3 | . . . . . . 1 . . 1 1 Alerts 3 | . . . . . . 1 . . 1 1 Weapon Failures 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 242 | . . . 40 . . . 61 32 . 109 Projectiles 52 | . . . . . . . 14 32 . 6 Explosions 190 | . . . 40 . . . 47 . . 103 Melee . | . . . . . . . . . . . Knockbacks 32 | . 1 1 2 . . . 2 7 6 13 Impact . | . . . . . . . . . . . Kinetic 31 | . 1 1 2 . . . 1 7 6 13 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 206 | . . . 41 . . . 49 23 12 81 Shots 6 | . . . 1 . . . 1 1 . 3 Rammed 3 | . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 420 | . 36 14 103 34 . 271 233 198 121 420 Average Temperature 45 | . 9 10 25 14 . 84 43 48 26 71 Received Heat Transfer 2937 | . 261 . 201 9 . 153 549 204 504 1056 Effects 2 | . . . . . . 2 . . . . Interference 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 8 | . . . . . . . 4 . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 1 3 Heat Transferred 2204 | . . . . . . . 200 . 50 1954 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Peak Influence 2526 | 15 200 31 547 340 . 258 734 2207 2490 2526 Initial 1132 | . 9 21 . 88 . . 26 477 1075 1132 Average 887 | 5 106 24 231 199 . 155 429 1446 1735 1703 Maximum Alert Level 5 | . 1 . 2 1 . 1 3 5 5 5 Low Security (%) 27 | 100 92 100 45 70 . 58 12 . . . Level 1 11 | . 7 . 44 29 . 41 12 . . . Level 2 14 | . . . 9 . . . 67 7 . . Level 3 4 | . . . . . . . 7 17 . . Level 4 20 | . . . . . . . . 38 32 53 Level 5 19 | . . . . . . . . 36 38 46 High Security 2 | . . . . . . . . . 29 . Max Security . | . . . . . . . . . . . Squads Dispatched 44 | . 2 . 1 . . . 5 . 13 23 Investigation 11 | . 1 . . . . . 1 . 2 7 Extermination 4 | . . . . . . . . . . 4 Reinforcement 14 | . 1 . 1 . . . 3 . . 9 Assault 15 | . . . . . . . 1 . 11 3 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 2 . . 6 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Distress Signals 13 | . 1 . 2 . . . 6 . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 323 | . 18 . 31 14 . 10 45 38 102 65 Peak Tracking Total 32 | . 5 . 9 12 . 4 6 6 32 6 Tactical Retreats 20 | . . . 2 2 . . 1 6 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 10 | . 1 . . 1 . . 1 3 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 15 | . 1 . 8 . . . 6 . . . Reprogrammed . | . . . . . . . . . . . Reused 15 | . . . 3 . . . . 11 1 . Traps Extracted . | . . . . . . . . . . . Installed 19 | . . . 3 . . . . 15 1 . Triggered 18 | . . . 3 . . . . 11 1 3 Most Traps Carried 7 | . . 3 3 . . . . 7 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 54 | . . . 2 . . 2 1 14 8 27 Max in Single Turn 19 | . . . 1 . . 1 1 2 1 19 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 5 | . . . . . . . . 5 . . Phase Generator 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 74 | . 6 1 13 1 5 . 17 5 6 20 Terminals 48 | . 6 1 11 . . . 11 5 4 10 Fabricators 4 | . . . . . . . . . . 4 Repair Stations 6 | . . . 1 . . . 2 . 1 2 Recycling Units 4 | . . . . . . . 1 . . 3 Scanalyzers 4 | . . . 1 . . . 2 . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 267 | . 20 2 41 1 50 . 62 7 23 61 Successful 158 | . 12 . 23 1 50 . 33 4 12 23 Failed 105 | . 7 2 17 . . . 28 3 11 37 Catastrophic 22 | . 1 1 1 . . . 7 . 4 8 Database Lockouts 4 | . 1 . 1 . . . 1 . . 1 Manual 68 | . 10 2 17 . 1 . 17 1 7 13 Terminals 150 | . 20 2 35 . . . 39 7 13 34 Fabricators 14 | . . . . . . . . . . 14 Repair Stations 25 | . . . 4 . . . 12 . 4 5 Recycling Units 6 | . . . . . . . 1 . . 5 Scanalyzers 17 | . . . 2 . . . 9 . 6 . Garrison Access 4 | . . . . . . . 1 . . 3 Terminal Hacks 116 | . 12 . 17 1 50 . 15 4 4 13 Record 54 | . . . . . 49 . . . . 5 Robot Schematic 1 | . . . 1 . . . . . . . Robot Analysis 8 | . 2 . . . . . 2 . 2 2 Prototype ID Bank 13 | . 3 . 2 . . . 5 . 2 1 Open Door 2 | . . . . 1 . . . 1 . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 3 | . 1 . . . . . 1 . . 1 Emergency Access Points 2 | . 1 . . . . . . 1 . . Terminal Index 3 | . 1 . 1 . . . . . . 1 Alert Level 4 | . 1 . 1 . . . 2 . . . Unreport Threat 3 | . . . 2 . . . . . . 1 Locate Traps 5 | . 1 . 2 . . . 2 . . . Disarm Traps 4 | . 1 . 2 . . . 1 . . . Transport Status 1 | . . . . . . . . . . 1 Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 7 | . 1 . 4 . . . 2 . . . Garrison Registry 1 | . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 19 | . . . 4 . . . 9 . 3 3 Scan Component 10 | . . . 2 . . . 5 . 2 1 Repair 8 | . . . 2 . . . 4 . 1 1 Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks 6 | . . . . . . . 1 . . 5 Recycle Component 1 | . . . . . . . . . . 1 Process 1 | . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . 1 Retrieve Components 3 | . . . . . . . 1 . . 2 Scanalyzer 14 | . . . 2 . . . 7 . 5 . Insert Component 7 | . . . 1 . . . 4 . 2 . Analyze 7 | . . . 1 . . . 3 . 3 . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 Unlock Access 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 58 | . 6 1 12 . . . 13 3 6 17 Full Trace Events 14 | . . 1 . . . . 3 1 3 6 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 3 . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . . . 2 . . . 4 . 1 1 Time 355 | . . . 58 . . . 164 . 25 108 Parts Recycled 1 | . . . . . . . . . . 1 Recycled Matter 87 | . . . . . . . . . . 87 Retrieved Matter 87 | . . . . . . . . . . 87 Retrieved Components 14 | . . . . . . . 9 . . 5 Parts Scanalyzed 6 | . . . 1 . . . 4 . 1 . Part Schematics Acquired 5 | . . . 1 . . . 3 . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . 20 . . Machine Destruction 20 | . . . . . . . . 20 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Total Allies 6 | . . . . 1 . . . 2 . 3 Largest Group 3 | . . . . 1 1 . . 2 2 3 Highest-Rated Group 180 | . . . . 31 31 . . 180 180 93 Highest-Rated Ally 149 | . . . . 31 31 . . 149 149 31 Total Orders . | . . . . . . . . . . . Ally Attacks 89 | . . . . . . . . 17 38 34 Total Damage 2628 | . . . . . . . . 626 1437 565 Kills 29 | . . . . . . . . 9 15 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 8 | . 2 . . . . . 2 . 2 2 Derelict Logs Recovered 4 | . . 3 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Turns Passed 10549 | 78 864 454 921 599 506 586 1871 1549 786 2335 Spaces Moved 10554 | 44 691 535 780 617 642 643 1752 1807 791 2252 Core 61 | 2 . . . . . . . . . 59 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 3010 | 42 691 535 780 480 . . . . . 482 Hover 7483 | . . . . 137 642 643 1752 1807 791 1711 Flight . | . . . . . . . . . . . Fastest Speed 45 | 50 80 80 80 74 74 74 63 52 52 45 Average Speed 68 | 87 85 80 80 81 74 74 68 58 55 63 Slowest Speed 245 | 100 115 80 80 230 74 74 147 115 77 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Time Travels 1 | . . . . . 1 . . . . . Exploration Rate (%) 73 | 3 82 95 66 98 90 98 87 91 48 52 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . Known Exits Taken 3 | . 1 . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . Scrap Searched 5 | . . 2 . 2 . 1 . . . . Spaces Dug 17 | . . . . . . . . . 2 15 Terrain Destroyed 683 | . 14 . 48 12 . 32 31 189 74 283 Melee . | . . . . . . . . . . . Projectile 29 | . . . . . . . 2 2 14 11 AOE 654 | . 14 . 48 12 . 32 29 187 60 272 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Total 12684 | 62 825 556 958 670 676 691 2177 2165 1005 2899 Wait 813 | . 22 . 41 6 10 4 173 186 81 290 Move 10541 | 43 690 534 779 616 641 642 1751 1804 789 2252 Hop . | . . . . . . . . . . . Pick Up 110 | 1 11 7 10 5 9 2 17 20 7 21 Fast Attach 101 | 7 2 . 2 4 2 3 19 3 17 42 Attach 51 | . 4 . 1 . . . 8 4 4 30 Detach 41 | . 1 . . . . 1 7 1 3 28 Swap 105 | 2 12 2 25 4 4 3 27 7 11 8 Drop 158 | . 6 8 24 10 10 3 31 19 19 28 Fire 703 | 9 77 5 73 25 . 33 144 80 70 187 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . 3 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . 26 . 13 Rewire . | . . . . . . . . . . . Trap 19 | . . . 3 . . . . 15 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Central database locked down 353 | -10/Materials | Discovered new exit (range 12) 554 | -10/Materials | Lost 3 parts (2n1w) 557 | -10/Materials | Discovered new exit (range 15) 570 | -10/Materials | Discovered new exit (range 10) 576 | -10/Materials | Identified exit to Mines 704 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 8) 943 | -10/Materials | Entered Mines 950 | -10/Mines | Met a Derelict bent on vengeance 1035 | -10/Mines | Discovered new exit (range 15) 1142 | -10/Mines | Learned Materials stockpile data 1154 | -10/Mines | Learned 2 Materials zone layouts 1190 | -10/Mines | Learned location of Zion (-6) 1190 | -10/Mines | Discovered new exit (range 8) 1230 | -10/Mines | Discovered new exit (range 12) 1279 | -10/Mines | Found a hidden stash of uninstalled traps 1329 | -10/Mines | Build established: Scavenger-Mutant 1397 | -10/Mines | Entered Materials 1397 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1403 | -9/Materials | Central database locked down 1716 | -9/Materials | Discovered new exit (range 15) 1747 | -9/Materials | Build established: Scavenger-Gunner 1822 | -9/Materials | Repaired Lgt. Cannon 1893 | -9/Materials | Repaired Hvy. Assault Rifle 2193 | -9/Materials | Discovered new exit (range 15) 2318 | -9/Materials | Entered Mines 2367 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2369 | -9/Mines | Found Prototype Device 2398 | -9/Mines | Learned Materials garrison access intel 2546 | -9/Mines | Assembled infested the area 2618 | -9/Mines | Discovered new exit (range 7) 2624 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2862 | -9/Mines | Discovered new exit (range 10) 2876 | -9/Mines | Escorted by a lone wolf Derelict 2888 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2888 | -9/Mines | Discovered new exit (range 5) 2896 | -9/Mines | Learned location of Storage (-8) 2917 | -9/Mines | Entered Exiles 2917 | -9/Exiles | Accompanied by 1 ally 2958 | -9/Exiles | Met 8R-AWN 2970 | -9/Exiles | Met EX-HEX 3005 | -9/Exiles | Met EX-DEC 3031 | -9/Exiles | Visited The Gauntlet 3127 | -9/Exiles | Met EX-BIN 3139 | -9/Exiles | Aligned with FarCom system 3140 | -9/Exiles | Given EX-Vault access code 3169 | -9/Exiles | Opened EX-Vault 3174 | -9/Exiles | Found Chronowheel 3174 | -9/Exiles | Activated Chronowheel 3174 | -9/Exiles | Spacetime reconverged on an earlier point 3175 | -9/Exiles | Identified Exp. Sensor Array 3181 | -9/Exiles | Found Army-in-a-Box 3204 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3417 | -9/Exiles | Discovered new exit (range 10) 3423 | -9/Exiles | Left Exiles lab with Army-in-a-Box 3423 | -9/Exiles | Entered Mines 3463 | -8/Mines | Core integrity fell below 50% 3489 | -8/Mines | Crushed by falling debris 3608 | -8/Mines | Discovered new exit (range 7) 3735 | -8/Mines | Discovered new exit (range 9) 4009 | -8/Mines | Entered Materials 4009 | -8/Materials | Evolved 2 slots: Utility x2 4010 | -8/Materials | Loaded intel: 1 garrison access location 4071 | -8/Materials | Build established: Scavenger-Scout 4135 | -8/Materials | Repaired Cmb. Airjet 4171 | -8/Materials | Repaired Autogun 4306 | -8/Materials | Discovered new exit (range 15) 4426 | -8/Materials | Destroyed 7 combat bots 4430 | -8/Materials | Lost 4 parts (1n1u2w) 4561 | -8/Materials | Discovered new exit (range 4) 4736 | -8/Materials | Identified exit to Garrison 4776 | -8/Materials | Lost 3 parts (1p2w) 4816 | -8/Materials | Discovered new exit (range 6) 4863 | -8/Materials | Build established: Scavenger-Skirmisher 4870 | -8/Materials | Repaired Imp. Hover Unit 4923 | -8/Materials | Repaired Cmb. Airjet 5132 | -8/Materials | Discovered new exit (range 15) 5265 | -8/Materials | Central database locked down 5265 | -8/Materials | Identified exit to Storage 5337 | -8/Materials | Discovered new exit (range 15) 5609 | -8/Materials | First assault squad dispatched 5689 | -8/Materials | Build established: Skirmisher 5880 | -8/Materials | Entered Garrison 5912 | -8/Garrison | Garrison Relay disabled 5946 | -8/Garrison | Triggered checkpoint 5994 | -8/Garrison | Triggered checkpoint 6029 | -8/Garrison | Destroyed 7 combat bots 6072 | -8/Garrison | Garrison Relay disabled 6089 | -8/Garrison | Discovered new exit (range 11) 6269 | -8/Garrison | Phase Generator disabled 6347 | -8/Garrison | Discovered new exit (range 14) 6418 | -8/Garrison | Core integrity fell below 50% 6424 | -8/Garrison | Triggered checkpoint 6436 | -8/Garrison | Garrison Relay disabled 6444 | -8/Garrison | Discovered new exit (range 18) 6444 | -8/Garrison | Discovered new exit (range 91) 6444 | -8/Garrison | Discovered new exit (range 31) 6471 | -8/Garrison | Identified exit to Materials 6586 | -8/Garrison | Triggered checkpoint 6593 | -8/Garrison | Spotted B-75 Beast 6596 | -8/Garrison | Spotted B-75 Beast 6686 | -8/Garrison | Destroyed B-75 Beast 6906 | -8/Garrison | Triggered checkpoint 6941 | -8/Garrison | Rescued HV-R5K 6964 | -8/Garrison | Garrison Relay disabled 7000 | -8/Garrison | Triggered checkpoint 7031 | -8/Garrison | Garrison Relay disabled 7153 | -8/Garrison | Triggered checkpoint 7179 | -8/Garrison | Rescued a captive Derelict 7331 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7429 | -8/Garrison | Entered Materials 7429 | -8/Materials | Accompanied by 2 allies (HV-R5K) 7458 | -8/Materials | Repaired Cmb. Airjet 7523 | -8/Materials | Build established: Scavenger-Scout 7653 | -8/Materials | Discovered new exit (range 14) 7829 | -8/Materials | First assault squad dispatched 7987 | -8/Materials | High security lockdown imminent 8033 | -8/Materials | Destroyed 10 combat bots 8067 | -8/Materials | High security lockdown engaged 8110 | -8/Materials | Core integrity fell below 20% 8214 | -8/Materials | Identified exit to Factory 8215 | -8/Materials | Entered Factory 8215 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8294 | -7/Factory | Build established: Scout 8381 | -7/Factory | Identified exit to Lower Caves 8381 | -7/Factory | Central database locked down 8725 | -7/Factory | Discovered new exit (range 16) 9081 | -7/Factory | Core integrity fell below 50% 9109 | -7/Factory | Lost 8 parts (1p4n3w) 9325 | -7/Factory | Build established: Scavenger-Skirmisher 9364 | -7/Factory | Repaired Exp. Sensor Array 9415 | -7/Factory | First assault squad dispatched 9573 | -7/Factory | Identified exit to Factory 9626 | -7/Factory | Lost 4 parts (1p2n1w) 9658 | -7/Factory | Cargo convoy interrupted 9691 | -7/Factory | Core integrity fell below 20% 10550 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10478_ K-01 Serf collects debris. 10479_ Airjet destroyed. 10481_ Faulty integration triggers heat surge (+342). 10482_ K-01 Serf collects debris. 10492_ Hvy. Missile Launcher destroyed. 10493_ K-01 Serf collects debris. 10509_ Slug penetrates G-47 Trooper. 10513_ G-47 Trooper destroyed. 10524_ K-01 Serf collects debris. 10531_ Slug penetrates G-47 Trooper. 10533_ Slug penetrates Wall. 10534_ Critical hit (Burn: +37). 10534_ K-01 Serf collects debris. 10537_ Slug penetrates G-47 Trooper. 10537_ K-01 Serf collects debris. 10539_ G-47 Trooper suffers critical hit (Destroy). 10539_ G-47 Trooper destroyed. 10541_ K-01 Serf collects debris. 10542_ Acquired 50 matter. 10544_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | #########?????# ?????????#?????????????????????? | | ] #?????# "??"????? #?????????????????????? | | * #?????# """" """" ##################+#### | | #?????# """" """" # | | #?????# """" """" # | | !!! #?????# """" """" # | | !! #?##### """" """" # | | !! ??? # # | | ? ??##### # ??? # #####+########### | | ###+##### * #######+### # #?????? | | =%= k # #?????? | | =%%[ # #?????? | | ^ %/ + #?????? | | ^ * = = # #?????? | | g [=@ # "" "" #?????? | | +######## ## ######+######### "F "" #?????? | | [???= # #*%= ## """"" #?????? | | # """" # # [ ############?????? | | """ # """" # # #????????????????? | | """ # [ """" # "" # """ """ #????????????????? | | """ # """" # """ # """ """ #????????????????? | | # """" # T" + """ """ #????????????????? | | """ # !????" # """ # ?????????????????? | | ""??# ?????" # "" # """ """??????????????????? | | ??????????? # !# "???"""??????????????????? | | ????????????########### "????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 130 Energy Generation 17 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Evasion (%) 58 Targeting Accuracy 6 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Magnetic Acceleration Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted It Was An Accident, I Swear Let's See Who's Tougher Challenges ------------ None Game ------ Seed BattleMolecularPrototype Manual? 0 Play Time 02:30:31 Cumulative 24.4 hours Start 2025.01.12 @ 15:11:15 End 2025.01.12 @ 17:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bf29dec7-2c27-425c-ad60-42adb03821ae