Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 12:18:51 Player: Starwell Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (950) 950 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 5375 Bonus ------- Follower Combat Kills 20 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor Improved Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (3) ------- Backup Laser I Power Sword > --- INVENTORY (4) ---- Micro Nuclear Core Cooled Airjet Fusion Compressor Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Backup Propulsion III Gravmag Array > --- UTILITY ---------- Energy Well Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Advanced Melee Analysis Suite Layered Medium Armor Plating > --- WEAPON ----------- Remote Datajack Power Sword > --- INVENTORY -------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster [Rating: 52] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . . 1 2 . . 1 Weapon 1 | . . . . . 1 . . Parts Attached 128 | 11 10 8 31 21 20 2 25 Power 12 | 1 1 1 4 1 2 . 2 Engine 11 | 1 1 1 4 1 2 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 39 | 4 2 1 7 6 8 1 10 Treads 5 | . . . 2 3 . . . Leg 3 | . . . . 3 . . . Wheel 12 | 4 2 1 5 . . . . Hover 13 | . . . . . 8 1 4 Flight 6 | . . . . . . . 6 Utility 35 | 2 2 3 12 7 1 1 7 Device 12 | . . 2 4 4 . . 2 Storage 6 | 2 1 . . 1 1 . 1 Processor 7 | . . 1 2 2 . . 2 Hackware . | . . . . . . . . Protection 10 | . 1 . 6 . . 1 2 Artifact . | . . . . . . . . Weapon 42 | 4 5 3 8 7 9 . 6 Energy Gun 17 | 1 1 1 4 4 6 . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 2 1 2 . 1 . 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . 2 . . 2 . . . Special Weapon 9 | 1 . 1 2 1 1 . 3 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 Parts Lost 44 | . 1 6 7 7 . 4 19 Power 9 | . . 2 1 1 . 1 4 Propulsion 17 | . . 1 3 3 . 1 9 Utility 7 | . . 2 . 1 . 1 3 Weapon 11 | . 1 1 3 2 . 1 3 Highest Loss Streak 8 | . 1 5 5 5 . 2 8 Average Slot Usage (%) 76 | . 99 53 83 92 85 63 55 Engine 6 | . 14 3 9 8 6 3 2 Treads 1 | . . . 2 3 . . . Leg 3 | . . . . 20 . . . Wheel 6 | . 28 17 16 . . . . Hover 7 | . . . 7 1 19 12 9 Device 5 | . . 8 4 7 7 2 3 Storage 3 | . 18 . . 6 4 1 1 Processor 17 | . . 4 12 24 23 23 21 Protection 4 | . 9 . 11 2 . 4 2 Energy Gun 6 | . 6 7 6 9 10 3 1 Ballistic Gun 4 | . 12 8 5 . 6 5 . Launcher 1 | . 7 . . 5 . . . Special Weapon 2 | . 1 3 6 1 . . 1 Naked Turns . | . . . . . . . . Heaviest Build 39 | 17 29 24 17 39 19 20 25 Greatest Support 60 | 32 32 32 42 60 38 20 28 Greatest Overweight (x) 6 | . . 1 1 1 1 6 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 8 12 10 4 10 4 4 4 Average Capacity 5 | 6 9 4 4 8 4 4 4 Most Carried 10 | 8 10 10 4 10 4 4 4 Average Carried 4 | 5 8 3 3 6 3 3 3 Final Capacity 10 | 8 10 4 4 4 4 4 4 Final Carried 10 | 8 10 4 4 4 4 4 3 Class Distribution -------------------- 70% | Mutant 21% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 1476 | 310 20 320 307 135 190 . 194 Remotely 15 | . . . . 15 . . . Salvage Created 1552 | 198 122 31 599 188 190 . 224 Parts 105 | 13 10 4 35 17 10 . 16 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 20 | . 6 1 10 2 . . 1 Melee 1 | . . . . . . . 1 Guns 13 | . 2 1 10 . . . . AOE 6 | . 4 . . 2 . . . Classes Destroyed 14 | 2 6 1 2 1 1 . 1 Worker 9 | . 1 . . 2 3 . 3 Builder 2 | . 1 1 . . . . . Tunneler 6 | 4 . . 1 . . . 1 Hauler 2 | . 1 . 1 . . . . Recycler 4 | 1 . . 1 . 1 . 1 Mechanic 2 | . . . . . 2 . . Operator 1 | . . . . 1 . . . Watcher 3 | . 1 . . 2 . . . Swarmer 4 | . 4 . . . . . . Grunt 9 | . 2 . 6 1 . . . Duelist 1 | . . . 1 . . . . Sentry 4 | . . . 3 1 . . . Programmer 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 6 | 2 6 1 4 3 3 . 3 Combat Bots Only 4 | . 3 1 4 2 . . 1 Max Kills in Single Turn 2 | 1 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 5533 | . 419 263 735 1003 . 1002 2111 Core 1878 | . 48 119 197 152 . 512 850 Absorbed by Shields 50 | . . . . . . 50 . Core Remaining (%) 56 | 100 . 33 50 72 . 26 . Volleys Fired 194 | 20 22 14 74 13 32 5 14 Largest 3 | 1 2 2 2 2 3 3 2 Hottest 175 | 100 60 100 175 78 113 142 60 Shots Fired 253 | 20 41 20 79 15 53 8 17 Gun 193 | 17 30 19 58 6 44 7 12 Cannon 5 | . . . . . 4 1 . Launcher 20 | . 11 . . 9 . . . Special 35 | 3 . 1 21 . 5 . 5 Kinetic 79 | . 20 10 31 . 9 3 6 Thermal 91 | 3 . 1 48 . 28 5 6 Explosive 20 | . 11 . . 9 . . . Electromagnetic 58 | 17 10 9 . 6 16 . . Robot Hit Streak 13 | 6 11 3 9 2 9 9 13 Robot Miss Streak 6 | 1 5 6 3 2 4 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 137 | 11 20 8 40 3 28 5 22 Core Hits 81 | 6 15 7 15 15 12 2 9 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3841 | 163 835 106 779 573 520 104 761 Guns 1857 | 163 210 82 755 72 362 72 141 Cannons 123 | . . . . . 100 23 . Explosions 1184 | . 625 . . 501 58 . . Melee 606 | . . . . . . . 606 Ramming 23 | . . . . . . 9 14 Kinetic 822 | . 139 31 350 . 172 23 107 Thermal 881 | . 64 24 429 . 258 72 34 Explosive 1062 | . 561 . . 501 . . . Electromagnetic 447 | 163 71 51 . 72 90 . . Impact . | . . . . . . . . Slashing 606 | . . . . . . . 606 Piercing . | . . . . . . . . Highest Corruption 12 | . . 12 . . . . 5 Average Corruption 4 | . . 6 . . . . 3 Corruption Purged . | . . . . . . . . Effects 14 | . . 10 . . . . 4 Message Errors 4 | . . 2 . . . . 2 Matter Fused 2 | . . 1 . . . . 1 Heat Flow Errors 2 | . . 2 . . . . . Energy Discharges 3 | . . 2 . . . . 1 Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 138 | . 7 . . . . . 131 Projectiles . | . . . . . . . . Explosions 7 | . 7 . . . . . . Melee 131 | . . . . . . . 131 Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 128 | . 50 . . 67 . 4 7 Shots 5 | . 2 . . 3 . . . Rammed 3 | . . . . . . 2 1 Targets Rammed 3 | . . . . . . 2 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | 40 63 234 278 7 140 258 8 Average Temperature 52 | 19 21 68 63 6 21 143 4 Received Heat Transfer 1282 | . 45 58 327 288 . 279 285 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | 1 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1767 | . 100 50 753 . 568 148 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 306 | 25 225 83 306 233 130 25 58 Average Influence 79 | 11 107 58 157 115 74 14 21 Maximum Alert Level 1 | . 1 . 1 1 . . . Low Security (%) 89 | 100 88 100 62 81 100 100 100 Level 1 10 | . 11 . 37 18 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 2 1 2 . 5 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 1 . 2 1 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 3 | . . . 1 1 . . 1 Communications Jammed 20 | . . . . 19 1 . . Distress Signals 19 | . . . . 19 . . . Times Spotted 145 | . 13 26 23 17 6 19 41 Peak Tracking Total 22 | . 4 22 8 7 2 16 15 Tactical Retreats 19 | . 1 3 1 2 . . 12 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . . 6 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 6 | . 2 . 1 3 . . . Max in Single Turn 1 | . 1 . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 22 | . 2 . 5 3 4 . 8 Terminals 10 | . 1 . 1 3 1 . 4 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . 1 . 2 . 1 Recycling Units 4 | . 1 . 2 . . . 1 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 48 | . 4 . 9 5 7 . 23 Successful 29 | . 1 . 7 2 5 . 14 Failed 19 | . 3 . 2 3 2 . 9 Catastrophic 3 | . . . . . . . 3 Database Lockouts . | . . . . . . . . Manual 23 | . 1 . 1 3 4 . 14 Terminals 26 | . 2 . 1 5 3 . 15 Fabricators 2 | . . . . . . . 2 Repair Stations 5 | . . . 1 . 3 . 1 Recycling Units 7 | . 2 . 3 . . . 2 Scanalyzers 7 | . . . 4 . . . 3 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . . . . 2 1 . 2 Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 Reprogram Traps 1 | . . . . . . . 1 Recall Investigation 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . 1 . 2 . 1 Refit 4 | . . . 1 . 2 . 1 Recycling Unit Hacks 4 | . . . 2 . . . 2 Process 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 2 | . . . 2 . . . . Scanalyzer 6 | . . . 4 . . . 2 Insert Component 3 | . . . 2 . . . 1 Analyze 3 | . . . 2 . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 22 | . 2 . 1 1 3 . 15 Terminals 7 | . 1 . . . 1 . 5 Track 2 | . . . . . . . 2 Assimilate 1 | . . . . . . . 1 Botnet 4 | . 1 . . . 1 . 2 Fabricators 1 | . . . . . . . 1 Download 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 . 3 3 3 . 6 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Built . | . . . . . . . . Matter 212 | . . . . . . . 212 Time 106 | . . . . . . . 106 Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 11 | . . . . . . . 11 Retrieved Matter 11 | . . . . . . . 11 Retrieved Components 4 | . . . 4 . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies 4 | . . . . . . . 4 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders 1 | . . . . . . . 1 GOTO 1 | . . . . . . . 1 Ally Attacks 10 | . . . . . . . 10 Total Damage 61 | . . . . . . . 61 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 2894 | 163 176 266 558 487 459 130 655 Spaces Moved 2785 | 89 100 342 351 334 439 144 986 Core 534 | 3 . 248 16 2 18 28 219 Treads 30 | . . . . 30 . . . Legs 277 | . . . . 277 . . . Wheels 448 | 86 100 94 168 . . . . Hover 1162 | . . . 167 25 421 116 433 Flight 334 | . . . . . . . 334 Fastest Speed 37 | 50 80 50 50 50 48 50 37 Average Speed 72 | 97 91 62 82 120 69 58 55 Slowest Speed 350 | 100 100 110 110 170 120 350 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 6 28 62 34 40 12 37 32 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 51 | . . . 19 32 . . . Terrain Destroyed 172 | . 51 . 20 96 5 . . Melee . | . . . . . . . . Projectile 20 | . . . 20 . . . . AOE 152 | . 51 . . 96 5 . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 3334 | 135 142 375 497 399 533 186 1067 Wait 57 | . . . 9 3 18 19 8 Move 2777 | 88 99 341 350 333 439 143 984 Hop 1 | . . . . . . . 1 Pick Up 62 | 12 5 6 11 12 6 . 10 Fast Attach 60 | 7 1 4 14 10 14 . 10 Attach 36 | . 1 4 8 4 2 2 15 Detach 19 | . 1 . 3 2 2 2 9 Swap 32 | 4 8 . 9 7 4 . . Drop 75 | 4 5 6 19 15 16 6 4 Fire 194 | 20 22 14 74 13 32 5 14 Melee 11 | . . . . . . . 11 Ram 3 | . . . . . . 2 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . 7 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Garrison -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 12) 328 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 341 | -10/Mines | Assembled infested the area 345 | -10/Mines | Met a Derelict bent on vengeance 348 | -10/Mines | Core integrity fell below 50% 351 | -10/Mines | Learned location of Storage (-9) 378 | -10/Mines | Lost 5 parts (1p1n1u2w) 588 | -10/Mines | System corruption reached 10% 604 | -10/Mines | Discovered new exit (range 5) 606 | -10/Mines | Entered Materials 606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Discovered new exit (range 9) 823 | -9/Materials | Build established: Scavenger-Mutant 852 | -9/Materials | Lost 5 parts (1p2n2w) 996 | -9/Materials | Discovered new exit (range 14) 1157 | -9/Materials | Discovered new exit (range 10) 1164 | -9/Materials | Entered another Materials area 1164 | -8/Materials | Evolved 2 slots: Utility x2 1217 | -8/Materials | Build established: Mutant 1628 | -8/Materials | Discovered new exit (range 16) 1650 | -8/Materials | Identified exit to Factory 1651 | -8/Materials | Entered Factory 1651 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1676 | -7/Factory | Lost 5 parts (1p3n1w) 1914 | -7/Factory | Garrison activated, responded to threat 2110 | -7/Factory | Identified exit to Garrison 2110 | -7/Factory | Entered Garrison 2113 | -7/Garrison | Installed Relay Interface Framework 2216 | -7/Garrison | Triggered checkpoint 2216 | -7/Garrison | Triggered checkpoint 2235 | -7/Garrison | Core integrity fell below 50% 2236 | -7/Garrison | Discovered new exit (range 8) 2239 | -7/Garrison | Identified exit to Factory 2240 | -7/Garrison | Entered Factory 2240 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2285 | -6/Factory | Discovered new exit (range 5) 2287 | -6/Factory | Identified exit to Lower Caves 2701 | -6/Factory | Lost 8 parts (1p5n1u1w) 2711 | -6/Factory | Core integrity fell below 50% 2752 | -6/Factory | Core integrity fell below 20% 2895 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02845_ Neutrino Reactor explodes. 02845_ S-27 Virus destroyed. 02846_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. >>Traps(Locate) Found 12 traps in 2 arrays: 6x Ambush Trap 6x Ambush Trap Map updated. 02846_ Connecting with Terminal... >>Traps(Reprogram) Reprogrammed 6 Ambush Traps. 02849_ Backup Propulsion I destroyed. 02872_ P-60 Hacker destroyed. 02879_ Backup Power I destroyed. 02888_ Lyr. Medium Armor Plating destroyed. 02889_ Backup Propulsion I destroyed. 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"""????##### #???? | | ??"??????????# #???? | | ?????????????# #???? | | ?????????????####### #???? | | ???????????????????# #???? | | ???????????????????# ##### | | ???????????????????# | | ???################# | | ???# ^ """ | | ???# """ | | ???# """"" """ | | ???# """"" ### | | ???# """ #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 235 Jamming Range 8 Armor Coverage 300 Core Shielding 20 Evasion (%) 62 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Mni. Drone Bay | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicGaussPerforator Manual? 0 Play Time 01:51:14 Cumulative 46.7 hours Start 2020.03.08 @ 23:54:56 End 2020.03.10 @ 12:18:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6678d66c-2986-422c-9a02-62ccc78ee7f7