Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 16:18:18 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (220) 1100 Value Destroyed (6584) 6584 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 12719 Bonus ------- High Alert Combat Kills 565 Friendly Fire -310 Cogmind --------- Core Integrity 528/1000 Matter 87/300 Energy 100/100 System Corruption 8% Temperature Danger (462) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (4) ------- Improved Spread Laser Plasma Rifle > --- INVENTORY (15) --- Heavy Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Advanced Transmission Jammer Hardened Heavy Armor Plating Improved Spread Laser Plasma Rifle Improved Heavy Laser Heavy Plasma Cannon Scatter Rocket Array Impact Mace Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Shield Generator > --- WEAPON ----------- Improved Spread Laser Heavy Plasma Cannon Heavy Plasma Cannon KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Treads Advanced Transmission Jammer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Spread Laser Plasma Rifle Plasma Rifle Improved Heavy Laser Coil Gun Scatter Rocket Array Impact Mace [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Scatter Rocket Array Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 6 | . . 1 1 1 . . . . 1 2 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 206 | 8 12 42 41 50 3 10 . 3 16 21 Power 23 | 1 1 5 4 5 2 . . . 1 4 Engine 18 | 1 . 5 2 4 2 . . . 1 3 Core 5 | . 1 . 2 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 47 | 4 3 14 12 7 . . . . 5 2 Treads 30 | 1 . 11 11 2 . . . . 3 2 Leg . | . . . . . . . . . . . Wheel 13 | 3 1 2 1 5 . . . . 1 . Hover 4 | . 2 1 . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 66 | 1 4 13 12 22 1 3 . 1 1 8 Device 34 | . 1 6 8 15 . 1 . 1 . 2 Storage 8 | 1 2 3 1 1 . . . . . . Processor 6 | . 1 1 2 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 18 | . . 3 1 5 . 2 . . 1 6 Artifact . | . . . . . . . . . . . Weapon 70 | 2 4 10 13 16 . 7 . 2 9 7 Energy Gun 34 | 1 1 5 9 9 . 3 . . 4 2 Energy Cannon 4 | . . . 1 . . . . . 1 2 Ballistic Gun 18 | 1 3 2 1 5 . 1 . 1 2 2 Ballistic Cannon 8 | . . 3 2 . . 2 . . 1 . Launcher 2 | . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . 1 . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 2 6 . . . . 3 1 Parts Lost 51 | . . 6 14 9 . 1 . 5 1 15 Power 8 | . . . 2 2 . . . 1 . 3 Propulsion 12 | . . 2 4 2 . . . 1 1 2 Utility 18 | . . 4 4 1 . . . 2 . 7 Weapon 13 | . . . 4 4 . 1 . 1 . 3 Highest Loss Streak 9 | . . 3 9 5 . 1 . 3 1 9 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 89 | . 89 96 93 87 84 91 92 90 85 85 Engine 11 | . 3 9 8 12 15 15 15 14 12 9 Treads 11 | . 9 25 22 7 7 7 7 5 9 10 Wheel 5 | . 9 3 3 6 7 7 7 7 2 . Device 14 | . 4 13 18 17 15 14 15 15 13 13 Storage 7 | . 9 10 9 7 7 7 7 7 6 5 Processor 4 | . 4 5 3 6 . 7 7 7 6 3 Protection 5 | . . 2 1 5 7 7 7 6 6 14 Energy Gun 12 | . 6 6 16 11 15 15 15 14 13 5 Energy Cannon 1 | . . . . . . . . . 5 9 Ballistic Gun 5 | . 20 6 . 7 7 2 . 5 4 4 Ballistic Cannon 3 | . . 9 8 2 . 4 7 1 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 115 | 13 28 42 46 77 77 75 67 67 85 115 Greatest Support 98 | 16 12 69 63 40 28 28 28 28 48 98 Greatest Overweight (x) 5 | 1 2 1 3 5 2 2 2 2 3 3 Average Overweight (x) 1 | . . . . 1 2 2 2 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 11 8 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 10 15 15 15 15 14 14 15 15 Average Carried 11 | 1 4 6 11 9 14 14 14 13 13 13 Final Capacity 15 | 8 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 5 10 4 14 15 14 14 13 15 12 Class Distribution -------------------- 60% | Tank 12% | Scavenger-Mutant 12% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 4917 | 242 259 1325 660 1113 143 196 . 171 478 330 Remotely . | . . . . . . . . . . . Salvage Created 8953 | 65 303 2076 1640 1957 87 295 . 374 1023 1133 Parts 432 | 3 17 110 77 100 6 8 . 13 33 65 Haulers Intercepted 11 | . 2 2 4 1 . . . . 2 . Recyclers Shooed 10 | . . 5 1 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 9 1 . 9 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 130 | . 2 38 24 24 4 5 . 6 8 19 Guns 97 | . 2 26 18 22 4 4 . 6 5 10 Cannons 26 | . . 12 4 1 . . . . 3 6 AOE 6 | . . . 2 1 . . . . . 3 Classes Destroyed 18 | 1 4 5 3 3 . 1 . 1 . . Worker 20 | . 1 4 4 4 . . . . 3 4 Builder 12 | . . 3 1 4 . . . . 1 3 Tunneler 2 | . . . . 1 . . . . . 1 Hauler 11 | . 2 2 4 1 . . . . 2 . Recycler 23 | 1 1 9 2 7 . . . . 3 . Operator 5 | . . 4 . 1 . . . . . . Watcher 16 | . 2 2 4 2 . . . . 3 3 Swarmer 23 | . . 10 4 1 4 . . . . 4 Grunt 65 | . 2 21 12 9 . . . 5 4 12 Brawler 5 | . . . 1 3 . . . 1 . . Duelist 1 | . . . . 1 . . . . . . Protector 2 | . . 2 . . . . . . . . Sentry 14 | . . 5 4 3 . . . . 2 . Specialist 2 | . . . 2 . . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 12 | . . . . 7 . . . . 2 3 Behemoth 1 | . . . . . . 1 . . . . Decomposer 1 | . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . 2 . . Thug 1 | . . . . . . 1 . . . . Savage 4 | . . . . . . 4 . . . . Best Kill Streak 12 | 1 3 9 8 6 4 4 . 4 3 12 Combat Bots Only 9 | . 2 6 5 4 4 4 . 4 3 9 Max Kills in Single Turn 3 | 1 1 1 2 2 1 1 . 1 3 3 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . . 1 1 . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 12067 | . 171 2353 2239 1675 366 641 86 386 672 3478 Core 1596 | . 16 322 484 170 45 . 26 . 61 472 Absorbed by Shields 271 | . . 18 77 100 . . . . . 76 Reduced by Siege Mode 94 | . . . . . . . . . . 94 Core Remaining (%) 63 | 100 93 19 12 . . . . 65 92 . Volleys Fired 535 | 5 31 170 89 93 8 17 1 20 43 58 Largest 4 | 2 2 2 3 3 3 3 3 3 4 4 Hottest 315 | 60 60 121 165 183 183 235 204 188 315 288 Shots Fired 1341 | 10 60 336 236 251 25 49 4 63 171 136 Gun 1034 | 10 60 239 169 221 25 45 3 63 110 89 Cannon 306 | . . 97 67 30 . 4 1 . 61 46 Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 681 | 5 44 253 70 143 8 14 1 21 68 54 Thermal 592 | 5 16 83 124 83 17 35 3 42 103 81 Explosive 1 | . . . . . . . . . . 1 Electromagnetic 67 | . . . 42 25 . . . . . . Robot Hit Streak 24 | 3 6 14 10 12 6 12 8 16 19 24 Robot Miss Streak 9 | 2 3 6 8 6 5 3 4 3 8 9 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 13 | . 1 2 4 1 1 2 . . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . 1 Shots Hit Robots 870 | 6 38 209 132 163 19 44 4 56 108 91 Core Hits 511 | 2 16 91 62 110 7 35 2 37 65 84 Critical Kills 3 | . . . . . . . . . 1 2 Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 15 | . . 5 3 1 . 1 . . 3 2 Burn 7 | . . 3 2 . . . . . 2 . Destroy 4 | . . . . . . 1 . . 1 2 Blast 4 | . . 2 1 1 . . . . . . Melee Attacks 14 | . . . . 12 . . . 2 . . Impact 14 | . . . . 12 . . . 2 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19010 | 69 419 3504 2902 3592 243 1055 70 1142 2988 3026 Guns 13158 | 69 419 2188 1771 2979 243 992 63 1142 1500 1792 Cannons 4373 | . . 1316 742 313 . 63 7 . 1017 915 Explosions 1459 | . . . 389 300 . . . . 458 312 Melee . | . . . . . . . . . . . Ramming 20 | . . . . . . . . . 13 7 Kinetic 8267 | 23 290 2768 763 1762 97 231 7 318 1028 980 Thermal 9576 | 46 129 736 1745 1389 146 824 63 824 1947 1727 Explosive 192 | . . . . . . . . . . 192 Electromagnetic 955 | . . . 394 441 . . . . . 120 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 2 1 . 5 5 6 6 6 1 8 Average Corruption 4 | . 2 1 . 3 5 5 6 6 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 162 | . . 10 . 28 42 21 6 50 2 3 Message Errors 42 | . . 1 . 7 11 6 2 15 . . Matter Fused 38 | . . 4 . 6 10 5 1 12 . . Heat Flow Errors 17 | . . 1 . 4 4 3 . 4 . 1 Energy Discharges 23 | . . 2 . 3 6 3 1 6 2 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 23 | . . . . 3 9 2 1 7 . 1 Data Loss (major) 3 | . . 1 . 1 . 1 . . . . Misfires 10 | . . 1 . 2 1 . 1 5 . . Alerts 3 | . . . . 2 1 . . . . . Weapon Failures 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 239 | . . . 10 52 . . . . 135 42 Projectiles 149 | . . . . 37 . . . . 70 42 Explosions 90 | . . . 10 15 . . . . 65 . Melee . | . . . . . . . . . . . Knockbacks 38 | . . 17 3 7 . . 1 . 10 . Impact . | . . . . . . . . . . . Kinetic 36 | . . 16 3 7 . . 1 . 9 . Secondary 2 | . . 1 . . . . . . 1 . Self-Inflicted Damage 281 | . . . 42 239 . . . . . . Shots 7 | . . . 2 5 . . . . . . Rammed 2 | . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 719 | 15 93 213 704 241 198 274 . 242 337 719 Average Temperature 107 | 10 23 45 125 35 90 166 . 65 67 265 Received Heat Transfer 4033 | . 93 1056 815 425 . 33 . 202 150 1259 Effects 47 | . . . 7 1 . . . . . 39 Shutdowns 10 | . . . 1 . . . . . . 9 Energy Bleed 3 | . . . 1 1 . . . . . 1 Interference 4 | . . . . . . . . . . 4 Matter Decay 4 | . . . . . . . . . . 4 Short Circuit 5 | . . . 4 . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 15 | . . . . . . . . . . 15 Damage (core) 3 | . . . 1 . . . . . . 2 Siege Activations 3 | . . . . . . . . . . 3 Total Turns 56 | . . . . . . . . . . 56 Longest Duration 39 | . . . . . . . . . . 39 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 21 | . . 5 3 1 . 2 . . 6 4 Heat Transferred 16368 | 100 300 2072 3339 1667 260 1390 150 1850 2985 2255 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . 5 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 826 | 5 117 826 718 567 . . . . 223 568 Initial 348 | . 3 9 348 298 . . . . 6 23 Average 325 | 3 47 557 516 307 . . . . 114 82 Maximum Alert Level 3 | . . 3 3 2 . . . . 1 2 Low Security (%) 38 | 100 100 5 . 25 . . . . 83 91 Level 1 19 | . . 3 20 46 . . . . 16 1 Level 2 37 | . . 75 68 28 . . . . . 6 Level 3 5 | . . 14 10 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 1 6 5 12 . . . . 5 6 Investigation 2 | . . 1 . . . . . . . 1 Extermination 7 | . . . . 4 . . . . 2 1 Reinforcement 12 | . 1 3 1 3 . . . . 2 2 Assault 4 | . . 2 1 . . . . . 1 . Garrison 10 | . . . 3 5 . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . 1 . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 12 | . 1 2 4 1 . . . . 1 3 Communications Jammed 1 | . . . . 1 . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 7 66 36 30 4 5 3 8 12 27 Peak Tracking Total 10 | . 2 10 7 5 4 4 3 4 3 8 Tactical Retreats 9 | . 1 3 1 2 . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 8 | . 1 1 . 1 . . . . 1 4 Indirectly 4 | . . . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 34 | . . 5 3 6 . . . . 5 15 Max in Single Turn 10 | . . 1 1 2 . . . . 4 10 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 6 | . . . 1 2 1 1 . . 1 . Terminals 3 | . . . 1 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 9 | . . . 3 2 1 1 . . 2 . Successful 4 | . . . 1 1 1 1 . . . . Failed 5 | . . . 2 1 . . . . 2 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . Terminals 5 | . . . 3 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . 1 . 1 1 . . . . Record 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . 1 2 . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . Time 39 | . . . . 39 . . . . . . Total Part Build Rating 7 | . . . . 7 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 13621 | 87 522 1987 1458 2471 1881 720 260 1903 1337 995 Spaces Moved 7747 | 67 464 988 577 1289 1402 492 143 1402 612 311 Core 23 | 23 . . . . . . . . . . Treads 1878 | . . 700 429 147 . . . . 291 311 Legs . | . . . . . . . . . . . Wheels 5480 | 44 236 150 148 1142 1402 492 143 1402 321 . Hover 366 | . 228 138 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 56 52 135 95 130 130 130 115 130 160 Average Speed 139 | 78 83 134 160 138 130 130 130 129 186 227 Slowest Speed 400 | 100 120 240 240 320 130 130 130 130 400 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 53 58 35 31 97 52 11 88 19 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . Scrap Searched 5 | . . . . . 4 . . 1 . . Spaces Dug 29 | . . . . . . . . 1 2 26 Terrain Destroyed 163 | . . 4 48 46 . . . 1 22 42 Melee 1 | . . . . . . . . 1 . . Projectile 46 | . . 4 11 1 . . . . 12 18 AOE 116 | . . . 37 45 . . . . 10 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 9450 | 91 549 1333 922 1760 1440 530 214 1428 697 486 Wait 630 | . 13 56 157 231 23 4 71 2 9 64 Move 7737 | 66 463 987 576 1288 1401 491 142 1401 611 311 Hop . | . . . . . . . . . . . Pick Up 181 | 10 16 40 32 50 3 3 . . 11 16 Fast Attach 14 | . 2 7 . 1 . . . . 3 1 Attach 104 | 7 8 18 22 23 . 5 . 1 7 13 Detach 11 | . . 2 4 3 . 1 . . . 1 Swap 90 | 1 2 17 19 27 3 5 . 2 6 8 Drop 132 | 2 14 36 23 32 2 4 . . 6 13 Fire 535 | 5 31 170 89 93 8 17 1 20 43 58 Melee 14 | . . . . 12 . . . 2 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . . . 1 1 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 442 | -10/Materials | Identified exit to Mines 568 | -10/Materials | Discovered new exit (range 15) 606 | -10/Materials | Identified exit to Materials 610 | -10/Materials | Entered another Materials area 610 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 927 | -9/Materials | Discovered new exit (range 12) 1101 | -9/Materials | Build established: Scavenger-Mutant 1104 | -9/Materials | Discovered new exit (range 4) 1129 | -9/Materials | Identified exit to Materials 1410 | -9/Materials | First assault squad dispatched 1525 | -9/Materials | Core integrity fell below 50% 1575 | -9/Materials | Lost 3 parts (3u) 1751 | -9/Materials | Discovered exit to Materials (range 3) 2190 | -9/Materials | Build established: Mutant 2294 | -9/Materials | Core integrity fell below 20% 2597 | -9/Materials | Entered another Materials area 2597 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2938 | -8/Materials | Build established: Scavenger-Tank 3090 | -8/Materials | Garrison activated, responded to threat 3429 | -8/Materials | Discovered new exit (range 8) 3755 | -8/Materials | Build established: Scavenger-Gunner 3797 | -8/Materials | First assault squad dispatched 3908 | -8/Materials | Core integrity fell below 50% 3926 | -8/Materials | Core integrity fell below 20% 3964 | -8/Materials | Lost 9 parts (2p3n2u2w) 4052 | -8/Materials | Identified exit to Factory 4055 | -8/Materials | Entered Factory 4055 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4583 | -7/Factory | Build established: Scavenger-Skirmisher 4701 | -7/Factory | Lost 5 parts (2p1n2w) 5243 | -7/Factory | Garrison activated, responded to threat 5391 | -7/Factory | Garrison activated, responded to threat 5488 | -7/Factory | Build established: Tank 5517 | -7/Factory | Garrison activated, responded to threat 6137 | -7/Factory | Fabricated Adv. Transmission Jammer (x1) 6314 | -7/Factory | Discovered new exit (range 7) 6425 | -7/Factory | Discovered new exit (range 15) 6526 | -7/Factory | Entered Lower Caves 6615 | -7/Lower Caves | Learned Factory stockpile data 6673 | -7/Lower Caves | Spotted B-75 Beast 6976 | -7/Lower Caves | Discovered new exit (range 9) 7703 | -7/Lower Caves | Encountered a Warlord checkpoint 8269 | -7/Lower Caves | Learned Factory terminal intel 8406 | -7/Lower Caves | Identified exit to Lower Caves 8407 | -7/Lower Caves | Entered another Lower Caves area 8415 | -7/Lower Caves | Spotted B-75 Beast 8452 | -7/Lower Caves | Destroyed B-75 Beast 8532 | -7/Lower Caves | Ambushed by wild Derelicts 9062 | -7/Lower Caves | Discovered new exit (range 8) 9070 | -7/Lower Caves | Identified exit to Zion 9109 | -7/Lower Caves | Learned Factory stockpile data 9127 | -7/Lower Caves | Entered Zion 9179 | -7/Zion | Received a visual enhancement algorithm 9252 | -7/Zion | Attacked by Zionites 9314 | -7/Zion | Spotted I6-4ZM(B) 9314 | -7/Zion | Spotted SB-2BB(B) 9374 | -7/Zion | Discovered new exit (range 10) 9385 | -7/Zion | Identified exit to Proximity Caves 9387 | -7/Zion | Entered Proximity Caves 9567 | -6/Proximity Caves | Learned Factory emergency access door positions 11223 | -6/Proximity Caves | Discovered new exit (range 8) 11233 | -6/Proximity Caves | Identified exit to Factory 11290 | -6/Proximity Caves | Entered Factory 11290 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11293 | -6/Factory | Loaded intel: 28 terminal locations 11297 | -6/Factory | Lost 3 parts (1p1u1w) 12170 | -6/Factory | Found Prototype Launcher 12171 | -6/Factory | Identified Scatter Rocket Array 12579 | -6/Factory | Cargo convoy interrupted 12591 | -6/Factory | Discovered new exit (range 16) 12625 | -6/Factory | Identified exit to Factory 12627 | -6/Factory | Entered another Factory area 12627 | -5/Factory | Evolved 2 slots: Utility x2 13436 | -5/Factory | Garrison activated, responded to threat 13509 | -5/Factory | Destroyed 9 combat bots 13515 | -5/Factory | Lost 4 parts (3u1w) 13622 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Overheating: System interference. Plasma Rifle temporarily disabled. Overheating: Plasma Rifle damaged (-17). K-01 Serf collects debris. U-05 Engineer builds a Wall. Overheating: Core damaged (-100). Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-200). Overheating: Plasma Rifle damaged (-7). Overheating: Imp. Spread Laser damaged (-27). Overheating: Hvy. Plasma Cannon damaged (-4). Lgt. Angular Momentum Engine destroyed. K-01 Serf collects debris. Overheating: Imp. Spread Laser damaged (-5). The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Hvy. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"????????????????????????????????????????? | | ????????"????????????????????????????????????????? | | ??????? " "??????????????????????????????????????? | | ??????? " "??????????????????????????????????????? | | ??????? " ???????????????????????????????????????? | | ?????? "????????????????????????????????????????? | | ?!???? ????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ######+#################?????????????????????????? | | ?????????????????????????? | | #????????????????????????? | | #??????????# ???????????? | | ^ #???????## ???????????? | | #?????## ??????????? | | ###+##########?# #????# ??????????? | | # [ #?# ##### #### ##??????????? | | # [ #?# = k ?????????? | | # #?# %%! ?????????? | | # #?#!% =%*!! u% ????????? | | #! #?#=!k*g*[* ????????? | | # #?#**!k=%@[ ????????? | | # ! #?# ====##########???????????????? | | # #?# [##???????????????????????? | | # #?# *=*%#????????????????????????? | | # #?# *[#??#####?????????????????? | | # #?# # ?????????????????? | | # #?# !#"" " " ?????????????????? | | ################ *%=%#"" " " #????????????????? | | #????# # ! =#G " " #????????????????? | | #????# ! =! # #"" " " #????????????????? | | #????# !% # %#"" " " #????????????????? | | #????# !!* + [% + " " #????????????????? | | #????# # # " " #????????????????? | | #????# # # " " #????????????????? | | #????# |# # ! " " #????????????????? | | #????# # # #????????????????? | | #????########### ####+####????????????????? | | #????? ? ??# ^ ???????????????????????? | | #????? ? ??+ ??????????????????????? | | #????""""?" ??# """ """?????????????????????? | | #????""""?" ??# """ """ ????????????????????? | | #????""""?" ??# """ ""??????????????????????? | | ######???????? ??# ?? ??????????????????????? | | #???????? ??# "?? "???????????????????????? | | #???????? ??# "?? "???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 2400 Evasion (%) 54 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed BehemothSapperMachine Manual? 0 Play Time 01:46:57 Cumulative 37.8 hours Start 2022.03.28 @ 18:01:57 End 2022.03.29 @ 16:18:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58143da3-b4cd-493e-918e-80cc41f14f0a