Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 22:27:17 Player: Johnny5001 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2428) 2428 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (986) 986 TOTAL SCORE: 6444 Bonus ------- High Alert Combat Kills 86 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 240/240 System Corruption 5% Temperature Cool (39) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Hardened Light Armor Plating Relay Coupler [NC] (24) Relay Coupler [Grunt] (24) > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- Improved Ion Engine Relay Coupler [Grunt] (21) Relay Coupler [Hunter] (17) Relay Coupler [Hunter] (17) Relay Coupler [Heavy] (13) Datajack Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Reflective Plating System Shield Relay Coupler [NC] Relay Coupler [Grunt] > --- WEAPON ----------- Field Laser Plasma Cutter > --- INVENTORY -------- Improved Ion Engine Hardened Light Armor Plating Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Heavy] Field Laser Heavy Particle Cannon Datajack Datajack Axe [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 98 | 6 4 7 3 24 10 17 18 9 Power 6 | 1 1 1 . 2 . . 1 . Engine 4 | 1 1 1 . 1 . . . . Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 1 2 2 6 . 3 5 . Treads 7 | 2 1 2 1 . . . 1 . Leg 10 | . . . 1 4 . 2 3 . Wheel 3 | . . . . 2 . 1 . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 30 | 1 1 4 . 9 3 5 5 2 Device 5 | . . . . 3 . 1 1 . Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . . . . 1 . Hackware 7 | . . 2 . . 1 2 1 1 Protection 15 | . . 2 . 6 2 2 2 1 Artifact . | . . . . . . . . . Weapon 41 | 2 1 . 1 7 7 9 7 7 Energy Gun 14 | 1 . . 1 3 2 6 . 1 Energy Cannon 4 | . . . . . . . 2 2 Ballistic Gun 6 | 1 1 . . 2 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . . . . 2 2 2 2 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . . . . . 1 1 2 1 Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 19 | . . . . 4 2 7 1 5 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . 1 . 2 . . Utility 11 | . . . . 1 2 5 . 3 Weapon 4 | . . . . 2 . . . 2 Highest Loss Streak 5 | . . . . 3 2 3 1 5 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 85 98 100 94 99 84 91 97 Engine 7 | . 14 11 11 4 9 9 3 . Core 1 | . . . . 4 . . 4 9 Treads 6 | . 28 22 21 6 . . . . Leg 6 | . . . . 5 . 10 16 18 Wheel 5 | . . . . 5 18 6 . . Device 6 | . . . . 6 9 8 9 8 Storage 9 | . 14 11 11 9 9 9 9 9 Processor 1 | . . . . . . . 6 4 Hackware 13 | . . 21 22 18 5 14 15 21 Protection 13 | . . 10 11 16 30 7 8 9 Energy Gun 11 | . 14 11 11 10 9 15 9 7 Ballistic Gun 4 | . 14 11 11 6 4 . . . Slashing Weapon 1 | . . . . 1 1 1 2 1 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 13 19 26 26 35 43 35 34 31 Greatest Support 40 | 40 40 40 40 40 24 24 30 30 Greatest Overweight (x) 8 | 1 . . . 2 1 8 3 1 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 10 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 8 Class Distribution -------------------- 52% | Scavenger-Mutant 34% | Bothacker-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Storage Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Matter Collected 1508 | 230 105 125 22 337 289 155 185 60 Remotely . | . . . . . . . . . Salvage Created 2228 | . 218 254 35 464 422 488 217 130 Parts 120 | . 24 19 3 21 20 22 6 5 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Combat Hostiles Destroyed 57 | . 3 8 3 13 9 13 4 4 Melee 4 | . . . . . . 2 1 1 Guns 48 | . 3 8 3 11 9 10 2 2 Cannons 2 | . . . . . . . 1 1 AOE 1 | . . . . 1 . . . . Classes Destroyed 7 | . 3 3 . 1 . . . . Hauler 1 | . 1 . . . . . . . Operator 4 | . 4 . . . . . . . Swarmer 17 | . . 3 3 4 . 5 . 2 Grunt 24 | . 3 2 . 6 6 5 . 2 Brawler 3 | . . 1 . . 1 1 . . Sentry 11 | . . 2 . 2 1 2 4 . Hunter 2 | . . . . 1 1 . . . Best Kill Streak 3 | . 2 3 3 3 3 3 1 2 Combat Bots Only 3 | . 2 3 3 3 3 3 1 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Hostile Shots Fired 462 | . 18 41 11 112 51 102 28 99 Missed 122 | . 5 15 5 33 10 25 5 24 Damage Taken 4346 | . 144 337 49 1201 559 1040 318 698 Core 639 | . . 74 9 156 75 168 49 108 Absorbed by Shields 45 | . . . . . 45 . . . Redirected to Shielding 33 | . . . . 21 8 4 . . Ignored by Resistances 80 | . . . . . . 34 30 16 Regen/Repaired (Parts) 123 | . . . . . . 85 38 . Core Remaining (%) 93 | 100 100 . 79 . . . . . Volleys Fired 213 | . 26 20 6 55 41 46 10 9 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 138 | . 70 70 70 115 90 130 138 138 Shots Fired 417 | . 52 40 12 109 78 93 19 14 Gun 402 | . 52 40 12 109 78 93 9 9 Cannon 15 | . . . . . . . 10 5 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 136 | . 26 20 6 47 37 . . . Thermal 281 | . 26 20 6 62 41 93 19 14 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 11 9 10 13 15 19 8 16 Robot Miss Streak 4 | . 2 4 1 2 2 3 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 . 2 1 2 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . Shots Hit Robots 328 | . 38 29 8 83 60 80 19 11 Core Hits 119 | . 17 13 3 29 22 22 7 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 1 1 1 3 2 4 1 . Burn 13 | . 1 1 1 3 2 4 1 . Melee Attacks 36 | . . . . 8 5 17 5 1 Impact . | . . . . . . . . . Slashing 29 | . . . . 8 5 12 3 1 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . 5 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5204 | . 405 365 100 1369 948 1294 460 263 Guns 4182 | . 405 365 100 1105 948 1001 136 122 Cannons 275 | . . . . . . . 175 100 Explosions 264 | . . . . 264 . . . . Melee 478 | . . . . . . 293 149 36 Ramming 5 | . . . . . . . . 5 Kinetic 1258 | . 144 178 37 427 472 . . . Thermal 3463 | . 261 187 63 942 476 1001 311 222 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 478 | . . . . . . 293 149 36 Piercing . | . . . . . . . . . Highest Corruption 5 | . 2 . . . . 4 4 5 Average Corruption 3 | . 2 . . . . 4 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . 1 . . . . 2 11 3 Message Errors 5 | . 1 . . . . . 4 . Heat Flow Errors 4 | . . . . . . . 2 2 Energy Discharges 1 | . . . . . . 1 . . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . . 35 . 28 50 1 Projectiles 1 | . . . . . . . . 1 Explosions 35 | . . . . 35 . . . . Melee 78 | . . . . . . 28 50 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 94 | . . . . 94 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . . . . . 3 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 287 | . 230 216 108 243 149 287 207 270 Average Temperature 82 | . 67 77 55 89 35 103 92 101 Received Heat Transfer 1688 | . 78 108 . 459 314 468 171 90 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . Combat Hostiles 2 | . . . . 1 . 1 . . Parts Melted 21 | . 1 . 3 5 . 8 2 2 Heat Transferred 8877 | . 851 629 259 2222 1142 2738 629 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Peak Influence 608 | . 162 298 185 321 608 462 172 90 Initial 296 | . . 1 115 72 208 296 11 . Average 181 | . 95 123 123 143 439 183 53 54 Maximum Alert Level 2 | . . 1 . 1 2 2 . . Low Security (%) 68 | 100 100 71 100 79 . 69 100 100 Level 1 17 | . . 28 . 20 28 27 . . Level 2 13 | . . . . . 71 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 1 . 1 . 1 1 . Investigation 2 | . . 1 . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 3 . . 1 . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Distress Signals 4 | . . 2 . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 8 15 3 22 10 20 9 16 Peak Tracking Total 17 | . 2 6 3 6 7 3 5 17 Tactical Retreats 13 | . . 1 . 4 2 4 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Traps Triggered 5 | . 1 . . . 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Machines Disabled 3 | . . . . 1 2 . . . Max in Single Turn 1 | . . . . 1 1 . . . Garrison Relay 3 | . . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 3 | . . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Machines Accessed 21 | . 1 2 . 5 1 7 5 . Terminals 14 | . 1 1 . 3 1 5 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 56 | . 6 5 . 16 3 15 11 . Successful 33 | . 2 4 . 12 1 7 7 . Failed 23 | . 4 1 . 4 2 8 4 . Catastrophic 3 | . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . Manual 29 | . 5 5 . 5 2 9 3 . Terminals 42 | . 6 4 . 11 3 10 8 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . 2 2 . Recycling Units 4 | . . 1 . . . 3 . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 13 | . 1 2 . 6 1 1 2 . Prototype ID Bank 2 | . . . . 2 . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 3 | . 1 . . 1 . 1 . . Zone Layout 4 | . . . . 2 . . 2 . Garrison Registry 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . Scan Component 2 | . . . . . . 1 1 . Repair 2 | . . . . . . 1 1 . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 9 | . 1 2 . 1 . 3 2 . Terminals 8 | . 1 1 . 1 . 3 2 . Assimilate 1 | . . . . . . 1 . . Botnet 6 | . 1 1 . 1 . 1 2 . Operators 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Tunnel 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 16 | . 1 1 . 4 1 5 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . Time 76 | . . . . . . 38 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 2 | . . . . . . 1 1 . Non-combat 2 | . . . . . . 1 1 . Combat . | . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 4 1 . ignore_repairs 1 | . . . . . . . 1 . check_alert 1 | . . . . . . 1 . . purge_threat 2 | . . . . . . 2 . . formatsys_low 1 | . . . . . . 1 . . Relay Couplers Released 10 | . . . . . 6 . . 4 Machine Destruction 10 | . . . . . 6 . . 4 Attached 3 | . . . . . . 1 1 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . 10 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Turns Passed 3941 | 82 422 286 145 778 724 855 451 198 Spaces Moved 1950 | 45 193 134 76 355 520 371 146 110 Core 5 | 4 . . . . . 1 . . Treads 578 | 41 193 134 76 121 . . 13 . Legs 556 | . . . . 101 . 213 132 110 Wheels 810 | . . . . 133 520 157 . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 105 105 105 120 120 Average Speed 140 | 152 160 160 160 141 105 154 184 128 Slowest Speed 450 | 160 160 160 160 190 105 450 330 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 28 18 23 37 44 26 26 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 5 | . . . . 5 . . . . Terrain Destroyed 33 | . . . . 32 . . 1 . Melee 5 | . . . . 5 . . . . Projectile 1 | . . . . . . . 1 . AOE 27 | . . . . 27 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Gar Total 2649 | 56 261 166 87 513 617 536 272 141 Wait 240 | . 27 2 1 43 18 74 72 3 Move 1944 | 44 192 133 75 355 519 370 146 110 Hop . | . . . . . . . . . Pick Up 36 | 6 6 1 1 8 6 5 2 1 Fast Attach 35 | 6 1 2 . 8 . 7 10 1 Attach 13 | . . 2 . 2 3 3 1 2 Detach . | . . . . . . . . . Swap 50 | . 3 3 3 14 7 7 7 6 Drop 52 | . 6 3 1 20 6 7 7 2 Fire 213 | . 26 20 6 55 41 46 10 9 Melee 36 | . . . . 8 5 17 5 1 Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . 12 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 15 | . . . . . . . 12 3 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 517 | -9/Materials | Identified exit to Mines 791 | -9/Materials | Entered Mines 792 | -9/Mines | Assembled infested the area 795 | -9/Mines | Learned 2 Materials zone layouts 797 | -9/Mines | Assisted by a Guerilla fighting off Assembled 822 | -9/Mines | Build established: Scavenger-Mutant 831 | -9/Mines | Discovered new exit (range 14) 871 | -9/Mines | Discovered new exit (range 13) 898 | -9/Mines | Learned Materials garrison access intel 936 | -9/Mines | Entered Materials 936 | -8/Materials | Evolved 2 slots: Utility x2 937 | -8/Materials | Identified exit to Storage 938 | -8/Materials | Loaded intel: 1 garrison access location 1366 | -8/Materials | Lost 3 parts (1n1u1w) 1714 | -8/Materials | Identified exit to Garrison 1714 | -8/Materials | Entered Garrison 1780 | -8/Garrison | Triggered checkpoint 1850 | -8/Garrison | Discovered new exit (range 76) 1850 | -8/Garrison | Discovered new exit (range 25) 1850 | -8/Garrison | Discovered new exit (range 78) 2044 | -8/Garrison | Triggered checkpoint 2167 | -8/Garrison | Installed Relay Interface Framework 2275 | -8/Garrison | Garrison Relay disabled 2391 | -8/Garrison | Garrison Relay disabled 2438 | -8/Garrison | Entered Materials 2551 | -8/Materials | Core integrity fell below 50% 2679 | -8/Materials | Lost 3 parts (1n2u) 2736 | -8/Materials | Lost 3 parts (1n2u) 3225 | -8/Materials | Build established: Bothacker-Mutant 3227 | -8/Materials | Repaired Reflective Plating 3249 | -8/Materials | Discovered exit to Storage (range 15) 3293 | -8/Materials | Entered Storage 3589 | -8/Storage | Repaired Reflective Plating 3735 | -8/Storage | Core integrity fell below 20% 3744 | -8/Storage | Identified exit to Garrison 3744 | -8/Storage | Entered Garrison 3788 | -8/Garrison | Triggered checkpoint 3843 | -8/Garrison | Garrison Relay disabled 3926 | -8/Garrison | Triggered checkpoint 3927 | -8/Garrison | Triggered checkpoint 3942 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03926_ Beams of light sweep through the air. An alarm sounds. 03926_ System Shield destroyed. 03927_ Beams of light sweep through the air. An alarm sounds. 03928_ Imp. Sensor Array destroyed. 03928_ Kicked S-10 Pest. 03929_ C-30 ARC bursts open, deploying its payload. 03929_ S-10 Pest unfolds itself. 03930_ Kicked S-10 Pest. 03932_ Kicked S-10 Pest out of the way. 03932_ S-10 Pest destroyed. 03933_ Critical hit (Destroy). 03933_ Hvy. Particle Cannon destroyed. 03934_ S-10 Pest destroyed. 03935_ Reflective Plating destroyed. 03935_ S-10 Pest destroyed. 03939_ Field Laser destroyed. 03941_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #??#######????# | | ????????????????????????????????# #??#"" #????# | | ????????????????????????????????# #??##! [####### | | ????????????????????????????????# #??# !*%[ | | ????????????????????????????????# #??###### ##### | | ????????????????????????????????# #???????# #???# | | ?????????????????????############ #???????# #???? | | ?????????????????????# #???????# ###?? | | ?????????????????????# #???????# #?? | | ?????????????????????# ######### #???????# #?? | | ?????????????????????# #???????# #???????# #?? | | ?????????????????????# #???????# ######### ###?? | | ?????????????????????# #???????# % #???? | | ?????????????????????# #???????# ###########???? | | ?????????????????????# #???????# #?????????????? | | ??????????# ##""""## ##??????#^ #?????????????? | | ??????????# % ######## #?????????????? | | ??????????# #?????????????? | | ??????????# #?????????????? | | ??????????# ##ss ## ###########?????????????? | | ??????????# ## ## ###?????????????????????? | | ??????????" ss *[#?????????????????????? | | ??????????"p =%#?????????????????????? | | ??????????" *%%#?????????????????????? | | ??????????" =[@=#?????????????????????? | | ??????????# ## ## %###?????????????????????? | | ??????????? ??# ?# #???????????????????????? | | ?????????????? ? s ???????????????????????? | | ???????????? * ???????????????????????? | | ??????????? ss= ##??????????????????????? | | ???????????? ## ## ##???????????????????????? | | ???????????????# ?# ?????????????????????????? | | ???????????????####??# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 48 Authchip Count 1 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemCoilRail Manual? 0 Play Time 00:58:38 Cumulative 33.9 hours Start 2024.05.24 @ 21:27:14 End 2024.05.24 @ 22:27:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0876d76c-856f-45c8-b981-3f1e604f67a0