Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 23:58:18 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (374) 1870 Value Destroyed (18489) 18489 Prototype IDs (229) 4580 Alien Tech Used (6) 1200 Bonus (17047) 17047 TOTAL SCORE: 52986 Bonus ------- High Alert Combat Kills 1151 Follower Combat Kills 1071 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 3000 Friendly Fire -1375 Cogmind --------- Core Integrity 1301/1450 Matter 706/800 Energy 347/430 System Corruption 13% Temperature Cool (0) Movement Treading (177) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (4) --- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Experimental Heat Sink 2N-1CE's Frost Array High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Medium Regenerative Plating Advanced Force Field > --- WEAPON (4) ------- Enhanced Coil Gun Railgun Railgun Helical Railgun > --- INVENTORY (28) --- Light Particle Reactor Improved Heavy Siege Treads Experimental Energy Well (1000) Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Shield Generator Advanced Hacking Suite Experimental System Shield System Backup Module Transdimensional Reconstructor Warp Cannon Improved Potential Cannon KE Penetrator Improved KE Penetrator Improved KE Penetrator Heavy Proton Missile Launcher Z-bomb Delivery System Guided Remote Datajack Plasma Sword Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Matter Compressor Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Precision Matter Filter Advanced Transmission Jammer Medium Regenerative Plating Advanced Force Field > --- WEAPON ----------- Improved Potential Cannon Improved KE Penetrator Z-bomb Delivery System > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Improved Heavy Siege Treads Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Targeting Computer Damper Plating Advanced Shield Generator Advanced Hacking Suite Experimental System Shield System Backup Module Transdimensional Reconstructor Warp Cannon KE Penetrator Enhanced Coil Gun Railgun Railgun Railgun Improved KE Penetrator Helical Railgun Heavy Proton Missile Launcher Guided Remote Datajack Plasma Sword [Rating: 201] Favorites ----------- Power Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Artifact Phase Redirector Weapon Railgun Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . 1 1 . . . . . . 2 . . . . 1 . . . . 2 . . 2 . 2 . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 610 | 9 21 3 50 7 27 61 12 . 2 4 10 21 28 6 12 8 24 36 10 14 4 9 44 8 13 48 44 31 44 Power 30 | 1 4 . 3 . 1 1 4 . . . . . . . 1 . . 5 . . . 1 1 1 1 2 1 1 2 Engine 12 | 1 4 . 3 . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Reactor 16 | . . . . . . . 3 . . . . . . . 1 . . 3 . . . 1 1 . 1 2 1 1 2 Propulsion 38 | 2 5 . 7 . 5 4 1 . . . . . 3 1 . . . 2 . . . . 1 1 . 1 3 2 . Treads 38 | 2 5 . 7 . 5 4 1 . . . . . 3 1 . . . 2 . . . . 1 1 . 1 3 2 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 266 | 2 4 . 9 4 7 30 3 . . 4 9 10 18 3 6 3 10 12 8 7 2 3 24 2 4 26 22 14 20 Device 157 | . 1 . . 1 1 19 1 . . 2 3 6 12 2 5 3 8 8 8 5 1 3 16 1 2 17 15 7 10 Storage 25 | 1 1 . 4 1 3 . 1 . . . 4 . . . . . . . . . . . . . . 3 1 1 5 Processor 10 | 1 . . 1 . . 2 1 . . . . . . . . . . . . . . . 1 1 . . 1 . 2 Hackware 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Protection 71 | . 2 . 4 2 2 9 . . . 2 2 4 5 1 1 . 2 4 . 2 1 . 7 . 2 6 5 6 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 276 | 4 8 3 31 3 14 26 4 . 2 . 1 11 7 2 5 5 14 17 2 7 2 5 18 4 8 19 18 14 22 Energy Gun 13 | 3 2 . 3 . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 4 1 2 Ballistic Gun 172 | 1 5 2 23 2 10 16 2 . . . . 5 4 . 3 2 8 16 1 4 . 3 14 3 4 12 8 10 14 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 36 | . 1 1 3 1 3 . 1 . . . 1 4 1 1 2 1 5 1 1 1 1 2 . . . . 1 1 3 Special Weapon 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 43 | . . . 2 . . 5 1 . 1 . . 2 2 1 . 1 1 . . 2 1 . 4 1 2 7 5 2 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 1 1 1 1 . . . . . . 1 . . 1 2 . . 1 . . 1 4 . 4 . 4 Parts Lost 31 | . 1 . 7 . 5 . . . . . . 1 1 . 1 . . . . . . . 7 4 . . . . 4 Power 5 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . 2 . . . . . Propulsion 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Utility 7 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 Weapon 17 | . 1 . 5 . 4 . . . . . . 1 . . . . . . . . . . 3 2 . . . . 1 Highest Loss Streak 4 | . 1 . 4 . 2 . . . . . . 1 1 . 1 . . . . . . . 3 2 . . . . 3 Average Slot Usage (%) 91 | . 99 100 99 99 99 99 93 92 91 92 85 92 92 90 86 87 87 87 88 88 88 87 84 82 80 84 83 83 83 Engine 3 | . 14 14 10 11 8 7 1 . . . . . . . . . . . 5 5 5 5 5 3 . . . . . Reactor 4 | . . . . . . . 5 7 7 7 7 7 6 6 5 6 6 10 . . . . 5 . 3 8 9 8 8 Treads 15 | . 28 28 22 22 26 22 16 15 15 15 15 15 12 12 12 12 12 11 11 11 11 11 10 9 10 8 8 8 8 Device 8 | . 2 . . . . 10 9 7 7 5 6 6 11 12 8 9 9 12 11 12 11 11 8 9 8 15 13 18 15 Storage 17 | . 14 14 22 21 18 15 21 23 23 23 12 23 20 19 18 18 18 16 16 16 16 16 15 15 15 14 13 13 14 Processor 6 | . 3 . . . . 7 5 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 10 14 15 13 13 12 12 Hackware 2 | . . . . . 8 2 . . . . . . 3 6 6 6 6 5 5 5 5 5 4 . . . . . . Protection 4 | . 7 14 10 10 9 1 . . . 1 5 . 3 . 3 2 2 3 5 3 5 5 6 5 3 3 5 5 6 Ballistic Gun 22 | . 23 15 30 31 23 27 29 23 23 23 17 26 25 19 19 18 22 21 21 21 20 18 17 19 17 15 15 14 14 Launcher 1 | . 1 12 . 1 . . . . . . 4 3 . 3 4 3 1 . . . . 3 1 . . . . . . Slashing Weapon 1 | . . . 1 . . 1 . 7 6 7 7 . . 2 . 1 . . . . 1 . 1 . 2 1 1 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 234 | 13 28 28 73 73 92 97 130 126 126 133 132 139 144 144 147 140 147 167 148 156 148 158 193 147 170 212 228 229 234 Greatest Support 155 | 40 40 40 40 40 60 60 90 90 90 90 90 90 100 140 140 140 140 140 140 140 140 140 145 145 145 145 150 155 155 Greatest Overweight (x) 2 | . . . 1 1 1 2 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 . 1 1 . . . . . 1 . 1 1 1 . . 1 1 1 1 Largest Inventory Capacity 28 | 6 10 10 18 18 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 5 9 10 17 17 19 20 26 28 28 28 15 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 1 10 10 18 18 20 20 28 28 28 28 28 28 28 28 26 28 28 28 28 28 28 28 28 27 28 28 28 28 28 Average Carried 23 | . 8 9 16 17 19 18 26 28 28 28 14 27 26 27 25 27 27 27 28 28 27 28 27 23 25 27 27 27 27 Final Capacity 28 | 6 10 10 18 18 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 1 10 10 18 18 20 20 28 28 28 28 28 27 28 26 25 27 28 28 28 28 28 28 27 21 28 28 28 28 23 Class Distribution -------------------- 31% | Hauler-Skirmisher 18% | Hauler-Mutant 10% | Hauler-Gunner 9% | Hauler-Tank 7% | Tank 7% | Mutant 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Hauler-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Hauler-Gunner | -2/Research Hauler-Gunner | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Matter Collected 19116 | 270 428 30 1145 273 887 1189 535 . 20 85 174 541 490 189 359 60 679 833 188 301 305 194 2183 441 415 1365 1865 1074 2598 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21352 | 96 565 . 1597 172 1745 1057 1224 . . 156 . 643 493 122 456 . 1165 779 150 90 105 238 1894 674 76 1637 1413 1765 3040 Parts 991 | 3 36 2 103 19 79 64 32 . . 7 . 16 34 . 23 . 41 36 9 3 1 7 92 29 7 61 83 83 121 Haulers Intercepted 14 | . 2 . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 21 | . 2 . 1 1 3 1 . . . . . . . . . . . 5 . . . . 4 . . 2 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . . 13 7 . 7 . . 19 1 15 . 13 . 1 2 . . . . . . . Prevented 57 | . . . . . . . . . . . . 10 . . 4 . 38 . . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Combat Hostiles Destroyed 283 | . 15 . 24 15 22 15 4 . . 2 . 10 8 . 9 . 14 10 2 1 . 7 19 9 1 13 19 21 43 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 235 | . 15 . 20 7 19 14 4 . . 2 . 2 8 . 4 . 6 10 2 1 . 1 19 9 1 13 18 21 39 Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . AOE 34 | . . . 4 8 2 . . . . . . 4 . . 4 . 4 . . . . 4 . . . . . . 4 Classes Destroyed 22 | 2 4 1 4 . 2 1 2 . . 2 . 1 . . . . 1 . . . . . . . . . 1 . 1 Worker 20 | . . 1 2 . 2 3 . . . . . . . . . . . 1 . . . . 1 . . 3 4 1 2 Builder 9 | . . . . . 2 . . . . . . . . . . . 1 1 . . . . . . . 1 1 . 3 Tunneler 4 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 19 | 1 . . 2 . 4 2 . . . . . . . . . . . . . . . . 3 . . 3 . 3 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . 1 . 5 . . 2 . . . . . . 1 . . . 2 1 . . . . 1 . . 1 1 1 1 Swarmer 46 | . 6 . 6 13 . . . . . . . 3 . . 4 . . . . . . 5 . . . . . 5 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 81 | . 9 . 8 2 12 5 . . . . . 6 2 . 4 . 7 3 . . . 2 2 6 . . 2 . 11 Brawler 7 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 Duelist 5 | . . . . . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 Sentry 38 | . . . 8 . 8 3 . . . . . . 2 . . . 3 2 1 . . . 4 . . 5 . . 2 Hunter 10 | . . . . . . . . . . . . . . . . . 2 . . . . . 2 2 . . . 4 . Programmer 63 | . . . . . . 7 . . . . . . 3 . . . . 3 1 . . . 10 1 . 6 11 8 13 Behemoth 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Compactor 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Tracker 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 2 4 Combat Programmer 11 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 2 4 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Surgeon 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 2 3 1 4 4 8 3 1 . . 1 . 4 3 . 4 . 4 4 1 1 . 5 7 3 1 4 4 5 8 Combat Bots Only 6 | . 3 . 4 4 4 3 1 . . 1 . 4 3 . 4 . 3 3 1 1 . 5 6 3 1 3 4 5 5 Max Kills in Single Turn 4 | 1 2 1 2 3 2 2 1 . . 1 . 1 1 . 3 . 2 2 1 1 . 4 2 1 1 2 2 2 2 Gunslinging 1 | . 1 . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . Exploded 4 | . . . 2 3 1 . . . . . . 1 . . 3 . 1 . . . . 4 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Damage Taken 16556 | . 483 367 1254 405 1676 807 22 . . 39 . 1134 389 . 605 . 531 884 64 75 . 62 2334 560 52 636 742 879 2556 Core 1261 | . 82 77 97 16 144 77 . . . 39 . 51 11 . 56 . 50 112 . 26 . . 97 47 . 54 76 75 74 Absorbed by Shields 4551 | . . . . . . . . . . . . . . . . . . 105 . . . . 281 . . 654 646 831 2034 Reduced by Siege Mode 746 | . . . . . . . . . . . . 38 8 . 8 . 5 41 . . . . 141 26 11 44 86 88 250 Core Remaining (%) 77 | 100 . 36 . 71 73 . . . . . . 76 . . . . 86 . . . . 86 . . 82 . 90 . . Volleys Fired 864 | 3 59 5 103 28 82 55 20 . . 4 . 31 20 . 15 . 32 29 4 5 . 4 50 22 14 46 67 51 115 Largest 4 | 1 2 2 3 3 3 4 4 . . 3 . 4 4 . 4 . 4 4 4 4 . 4 4 4 4 4 4 4 4 Hottest 200 | 40 70 40 99 69 125 125 109 . . 81 . 111 129 . 127 . 141 136 136 136 . 133 136 135 130 140 140 200 200 Shots Fired 2755 | 3 117 10 298 62 208 205 79 . . 12 . 70 79 . 43 . 88 97 16 10 . 9 199 86 56 179 223 191 415 Gun 2640 | 3 116 10 294 51 194 204 79 . . 12 . 52 79 . 36 . 69 97 16 7 . 4 199 86 56 179 208 187 402 Cannon 30 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 15 1 9 Launcher 84 | . 1 . 4 11 9 . . . . . . 18 . . 7 . 19 . . 3 . 5 . . . . . 3 4 Special 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2601 | . 94 10 291 51 194 193 79 . . 12 . 52 79 . 36 . 69 97 16 7 . 4 199 86 56 179 208 187 402 Thermal 55 | . 22 . 3 . 5 . . . . . . . . . . . . . . . . . . . . . 15 1 9 Explosive 34 | . 1 . 4 11 . . . . . . . 7 . . . . . . . 3 . 1 . . . . . 3 4 Electromagnetic 64 | 3 . . . . 9 11 . . . . . 11 . . 7 . 19 . . . . 4 . . . . . . . Robot Hit Streak 52 | 1 9 10 18 5 15 12 11 . . 28 . 35 37 . 13 . 17 25 5 7 . 4 28 36 23 41 43 40 52 Robot Miss Streak 5 | 2 3 1 3 2 3 3 4 . . 2 . 3 5 . 2 . 3 2 1 . . 1 4 2 1 2 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 1 1 1 Secondary Targets 41 | . 2 . 3 1 1 2 . . . . . . . . 2 . 1 . . . . . 2 . . 1 5 3 18 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . . . . 1 . 1 . . . . . 1 . . 1 1 1 1 Shots Hit Robots 2069 | 1 78 8 215 26 145 133 71 . . 10 1 53 62 3 41 . 66 70 9 5 2 4 155 48 51 158 169 153 332 Core Hits 879 | 2 33 2 77 20 68 43 56 . . 10 . 27 42 1 32 . 32 40 3 2 1 10 61 19 16 48 56 59 119 Critical Hits 176 | . . . 5 . . . . . . . . . 2 . 6 . 8 5 5 3 . 1 27 10 4 13 12 17 58 Critical Kills 55 | . . . 4 . . . . . . . . . . . 2 . 2 1 2 1 . 1 11 8 . 2 . 8 13 Critical Parts Destroyed 101 | . . . 1 . . . . . . . . . 2 . 4 . 6 1 3 2 . . 14 2 3 5 11 9 38 Melee Attacks 91 | . . . 3 . . 7 5 3 1 1 1 3 2 5 . . 9 . . 1 2 . 4 5 2 17 10 4 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 91 | . . . 3 . . 7 5 3 1 1 1 3 2 5 . . 9 . . 1 2 . 4 5 2 17 10 4 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . 1 . . 2 5 . . . 1 3 . . . . 2 . . . . . . . . 5 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53838 | 49 895 97 3016 1037 2668 2432 2220 . . 343 91 2142 1101 388 791 . 2188 1825 109 51 316 577 3595 1061 936 4995 5611 4311 10993 Guns 42791 | 28 864 76 2435 312 1974 2154 1761 . . 343 . 786 1059 . 344 . 730 1692 109 51 . 7 3513 1061 936 4123 5147 4118 9168 Cannons 130 | . . . . . 79 . . . . . . . . . . . . . . . . . . . . . 51 . . Explosions 6433 | 21 25 . 371 664 304 . . . . . . 1008 . . 447 . 1203 . . . . 570 10 . . . . . 1810 Melee 3455 | . . . 105 . . 165 459 . . . 91 333 . 388 . . 203 . . . 316 . . . . 872 405 118 . Ramming 1029 | . 6 21 105 61 311 113 . . . . . 15 42 . . . 52 133 . . . . 72 . . . 8 75 15 Kinetic 42400 | . 650 76 2405 312 1974 2035 1761 . . 343 . 786 1059 . 344 . 730 1692 109 51 . 7 3513 1061 936 4123 5147 4118 9168 Thermal 441 | 21 214 . 30 . 79 . . . . . . . . . . . 46 . . . . . . . . . 51 . . Explosive 3382 | . 25 . 371 664 . . . . . . . 173 . . . . . . . . . 329 10 . . . . . 1810 Electromagnetic 3131 | 28 . . . . 304 119 . . . . . 835 . . 447 . 1157 . . . . 241 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3455 | . . . 105 . . 165 459 . . . 91 333 . 388 . . 203 . . . 316 . . . . 872 405 118 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 2 3 3 . . . . . . . . . . 3 3 4 . . 6 9 9 1 6 3 13 Average Corruption 2 | . . . . . 1 1 2 . . . . . . . . . . 2 3 3 . . 3 8 6 1 1 2 2 Corruption Purged 12 | . . . . . . . 3 . . . . . . . . . . . . 4 . . . . 4 . . 1 . Effects 236 | . . . . . 20 19 25 . . . . . . . . . . 7 13 17 . . 12 32 17 3 19 22 30 Message Errors 52 | . . . . . 5 8 5 . . . . . . . . . . 2 6 4 . . . 4 6 1 1 3 7 Matter Fused 46 | . . . . . . 1 7 . . . . . . . . . . 3 2 4 . . 3 9 2 . 5 4 6 Heat Flow Errors 25 | . . . . . 4 1 2 . . . . . . . . . . . 1 4 . . . 4 1 . 3 2 3 Energy Discharges 31 | . . . . . 6 2 2 . . . . . . . . . . 2 2 2 . . 1 3 1 1 4 3 2 Data Loss (minor) 23 | . . . . . 3 7 4 . . . . . . . . . . . 2 2 . . . 2 . . . 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 48 | . . . . . 1 . 4 . . . . . . . . . . . . . . . 7 7 6 1 6 8 8 Weapon Failures 6 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . . 1 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1076 | . . . 85 34 31 46 109 . . . . 59 . 190 17 . 79 37 . . 118 . . . . 129 90 . 52 Projectiles 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 151 | . . . 20 31 25 . . . . . . . . . 17 . 6 . . . . . . . . . . . 52 Melee 921 | . . . 65 3 2 46 109 . . . . 59 . 190 . . 73 37 . . 118 . . . . 129 90 . . Knockbacks 6 | . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Impact 6 | . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 304 | . . . . 68 200 . . . . . . 20 . . . . 16 . . . . . . . . . . . . Shots 16 | . . . . 2 10 . . . . . . 1 . . . . 3 . . . . . . . . . . . . Rammed 80 | . 4 5 11 4 27 6 . . . . . . 3 . . . 4 6 . . . . 4 . . . 1 3 2 Targets Rammed 94 | . 4 6 14 4 32 7 . . . . . 1 3 . . . 4 7 . . . . 4 . . . 1 5 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 14 | . . 1 3 . 5 1 . . . . . 1 . . . . . 1 . . . . . . . . . 2 . Highest Temperature 410 | . 105 12 158 36 264 410 170 . . 80 . 334 254 . 236 . 126 147 213 246 . 75 397 229 53 104 115 189 148 Average Temperature 62 | . 39 6 27 15 54 109 57 . . 36 . 108 90 . 95 . 41 40 84 86 . 25 98 88 53 55 79 106 63 Received Heat Transfer 2883 | . 207 . 435 60 774 207 9 . . . . 210 72 . 216 . 108 119 9 18 . . 168 87 . 80 4 . 100 Effects 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations 62 | . . . . . . . . . . . . 2 4 . 1 . 1 6 . 1 . . 3 4 1 9 9 9 12 Total Turns 1164 | . . . . . . . . . . . . 37 47 . 17 . 10 91 . 4 . . 126 59 53 168 138 159 255 Longest Duration 80 | . . . . . . . . . . . . 31 20 . 17 . 10 21 . 4 . . 80 22 53 34 24 29 56 Robots Corrupted 13 | . . . . . . 1 . . . . . 4 . . 1 . 5 . . . . 2 . . . . . . . Combat Hostiles 11 | . . . . . . 1 . . . . . 4 . . 1 . 3 . . . . 2 . . . . . . . Parts Fried 24 | . . . . . . 2 . . . . . 5 . . 4 . 11 2 . . . . . . . . . . . Impact Corruptions 7 | . . . . 1 1 1 . . . . . . . . . . 1 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 904 | 50 582 . 74 . 111 . . . . . . . . . . . 50 . . . . . . . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Peak Influence 1208 | 10 192 5 251 208 268 600 204 17 . . . . 142 . . . . 364 . . . . 299 238 . 144 188 464 1208 Initial 261 | . 6 5 . 3 12 38 204 . . . . . 75 . . . . 123 . . . . 25 141 . . 71 60 261 Average 127 | 3 52 1 91 91 115 125 35 1 . . . . 51 . . . . 202 . . . . 101 188 . 60 73 190 592 Maximum Alert Level 4 | . . . 1 1 1 2 1 . . . . . . . . . . 1 . . . . 1 1 . . . 2 4 Low Security (%) 81 | 100 100 100 92 81 87 88 82 100 . . . . 100 . . . . 61 . . . . 82 50 . 100 100 52 . Level 1 13 | . . . 7 18 12 2 17 . . . . . . . . . . 38 . . . . 17 49 . . . 42 44 Level 2 2 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 4 21 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 2 . 3 1 1 6 . 1 . . . . 4 . . . . 6 . . . . 8 2 . 6 9 6 19 Investigation 8 | . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Extermination 34 | . . . . . . 6 . . . . . . 4 . . . . 3 . . . . 5 . . 2 5 3 6 Reinforcement 7 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . 1 . . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Intercept 18 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 2 3 3 6 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Distress Signals 20 | . 2 . 2 . 4 2 . . . . . . . . . . 2 1 . . . . 5 . . . 1 1 . Communications Jammed 46 | . . . . . . 9 . . . . . . . . . . 5 . . . . . 5 . . . . 6 21 Distress Signals 44 | . . . . . . 9 . . . . . . . . . . 5 . . . . . 5 . . . . 5 20 Times Spotted 472 | . 33 8 42 13 56 24 6 3 2 2 1 15 11 . 11 . 25 27 2 1 . 3 34 23 1 19 32 26 52 Peak Tracking Total 10 | . 3 10 6 4 7 7 2 1 3 1 . 4 3 . 5 . 4 4 1 1 . 2 9 10 1 3 5 6 5 Tactical Retreats 30 | . . . 2 1 3 3 . . . . . 2 . . 3 . 7 2 . . . . . 3 . 2 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Traps Triggered 16 | . . . 1 . . 1 . . . . . . . . . . . 4 . . . . 5 2 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Machines Disabled 31 | . . . 1 . 1 . . . . 1 . . . . . . 2 4 . 1 . . 4 1 2 . 6 2 6 Max in Single Turn 2 | . . . 1 . 1 . . . . 1 . . . . . . 1 1 . 1 . . 1 1 1 . 1 2 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Machines Accessed 70 | . 8 . 16 2 15 8 . . . . 4 . 7 . . . 1 2 . . 4 . . . 2 . . 1 . Terminals 37 | . 6 . 11 . 10 6 . . . . . . 3 . . . 1 . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . Repair Stations 7 | . 1 . 2 . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 236 | . 35 . 44 2 57 14 . . . . 23 . 20 . . . 2 5 . . 13 . . . 20 . . 1 . Successful 168 | . 24 . 30 2 40 5 . . . . 23 . 9 . . . 1 1 . . 13 . . . 20 . . . . Failed 67 | . 10 . 14 . 17 9 . . . . . . 11 . . . 1 4 . . . . . . . . . 1 . Catastrophic 13 | . . . . . 2 4 . . . . . . 6 . . . . 1 . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . 17 . 21 . 28 9 . . . . . . 9 . . . . 21 . . . . 7 2 . 8 12 2 . Terminals 108 | . 23 . 31 . 32 11 . . . . . . 9 . . . 2 . . . . . . . . . . . . Fabricators 12 | . . . . . . 2 . . . . . . 5 . . . . 5 . . . . . . . . . . . Repair Stations 33 | . 8 . 6 . 13 . . . . . . . 6 . . . . . . . . . . . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 5 . 9 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 98 | . 8 . 15 2 14 1 . . . . 23 . 1 . . . 1 . . . 13 . . . 20 . . . . Record 36 | . . . . . . . . . . . 11 . . . . . . . . . 5 . . . 20 . . . . Part Schematic 11 | . . . 2 . 1 . . . . . 4 . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . 2 . 1 . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 2 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Build 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Station Hacks 28 | . 8 . 6 . 11 . . . . . . . 3 . . . . . . . . . . . . . . . . Scan Component 15 | . 4 . 3 . 6 . . . . . . . 2 . . . . . . . . . . . . . . . . Repair 13 | . 4 . 3 . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 5 . 9 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 7 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 7 | . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 7 . 3 . 6 2 . . . . . . 2 . . . . . . . . . . . . . . . . Terminals 18 | . 6 . 3 . 5 2 . . . . . . 2 . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 4 . 3 . 5 2 . . . . . . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 7 . 16 . 13 8 . . . . . . 5 . . . 1 2 . . . . . . . . . 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 . 4 . . . . . 4 . . . . . . . . . 4 . . . . . . . . Parts Built 4 | . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . Matter 621 | . . . . . . 124 . . . . . . 285 . . . . 212 . . . . . . . . . . . Time 320 | . . . . . . 62 . . . . . . 152 . . . . 106 . . . . . . . . . . . Total Part Build Rating 19 | . . . . . . 2 . . . . . . 5 . . . . 12 . . . . . . . . . . . Parts Repaired 13 | . 4 . 3 . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . Time 535 | . 104 . 163 . 212 . . . . . . . 56 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 14 | . . . . . . . . . . 4 . . . . . . 10 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Total Allies 47 | . 1 . . 1 . . 20 . . 4 . . . . . 4 10 3 . . . . 2 . . 1 . 1 . Largest Group 20 | . 1 1 . 1 . . 20 18 17 13 13 7 . . . 4 5 8 . . . . 2 . . 1 . 1 . Highest-Rated Group 518 | . 10 10 . 31 . . 518 448 423 375 375 196 . . . 151 182 380 . . . . 206 . . 27 . 32 . Highest-Rated Ally 103 | . 10 10 . 31 . . 35 33 33 33 33 33 . . . 40 46 85 . . . . 103 . . 27 . 32 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 13 | . 2 . . . . . . . . . 1 . . . . . . 5 . . . . 1 . . 1 . 3 . STAY 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . EXPLORE 5 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 265 | . . . . . . . 33 4 37 23 29 14 . . . . 54 63 . . . . 8 . . . . . . Total Damage 6816 | . . . . . . . 488 37 581 412 197 300 . . . . 1099 3049 . . . . 653 . . . . . . Kills 33 | . . . . . . . 2 . 6 . 1 4 . . . . 3 16 . . . . 1 . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Robot Analysis Total 121 | . 2 . 3 . 1 . . . . . 115 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . . 1 3 . 1 . 1 1 1 3 . 1 1 . . . . . . . . . Drone Launches 20 | . . . . . . . . . . . 14 . . . . . . 4 . . . . 2 . . . . . . Drone Recoveries 10 | . . . . . . . . . . . 8 . . . . . . 2 . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 3 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Turns Passed 45287 | 150 2056 857 3411 1335 3439 3305 2327 564 833 993 800 2232 1789 667 1183 2233 1554 2234 1097 1289 378 500 1810 620 410 1818 2290 1105 2008 Spaces Moved 20976 | 85 1064 512 1491 638 1509 1485 805 292 433 509 422 1130 799 376 663 1387 766 1055 544 692 199 264 773 251 182 688 879 394 689 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 20971 | 80 1064 512 1491 638 1509 1485 805 292 433 509 422 1130 799 376 663 1387 766 1055 544 692 199 264 773 251 182 688 879 394 689 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 190 190 185 185 185 185 165 185 180 160 160 160 160 160 180 160 180 180 180 160 160 180 180 177 177 Average Speed 179 | 153 160 160 186 190 190 190 185 185 185 185 174 185 182 171 162 160 163 179 180 179 180 180 180 163 170 180 203 194 177 Slowest Speed 210 | 160 160 160 190 190 190 210 190 185 185 185 185 185 185 180 180 160 180 180 180 180 180 180 180 180 180 180 210 210 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 55 | 5 97 99 91 82 94 29 95 6 57 63 79 77 17 52 58 89 62 37 62 65 60 48 19 7 97 15 70 9 31 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 38 | . 1 1 . . . . . . . . 27 . . 1 1 3 1 . . . 3 . . . . . . . . Known Exits Taken 23 | . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 2 . . . . 3 2 . 3 . 1 1 3 1 . 3 2 . 1 . . . . . . . Spaces Dug 100 | . 5 . 2 . . 5 . 2 1 . . . 2 2 . . . . . 37 . . 3 5 . 8 12 3 13 Terrain Destroyed 504 | 6 5 . 29 88 11 5 . 2 1 . . 78 2 2 . . 3 4 1 53 . 9 33 7 . 17 18 55 75 Melee 43 | . . . 2 . . 5 . 2 1 . . . 2 2 . . . . . . . . 3 5 . 8 4 3 6 Projectile 111 | . . . . . 2 . . . . . . 3 . . . . 3 4 1 . . 1 13 2 . 9 14 11 48 AOE 350 | 6 5 . 27 88 9 . . . . . . 75 . . . . . . . 53 . 8 17 . . . . 41 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Total 26603 | 97 1309 539 1921 711 1895 1882 1599 312 464 551 490 1215 1080 392 731 1398 972 1339 647 722 218 279 1054 397 244 1128 1223 602 1192 Wait 3285 | . 136 6 196 11 214 231 717 18 27 9 20 14 209 . 42 . 65 159 90 5 . . 135 110 13 286 173 87 312 Move 20948 | 84 1063 511 1490 637 1508 1485 804 291 432 508 421 1129 798 375 662 1386 765 1054 543 691 198 263 772 250 181 687 878 393 689 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 223 | 1 10 4 25 11 14 14 17 . . 1 20 6 8 1 . 3 1 21 . 2 6 . 13 . 9 14 12 7 3 Fast Attach 130 | 7 5 . 9 3 7 7 6 . 2 . 8 1 3 3 . . . 14 . 2 2 1 4 2 7 6 13 6 12 Attach 91 | . 1 . 8 1 7 5 2 . . . 1 1 2 . 1 1 . 5 . . . . 15 4 2 11 9 6 9 Detach 59 | . 2 . 2 . 1 2 2 . . . 4 . 2 . . . . 3 . . . . 5 . 4 9 10 7 6 Swap 395 | 2 15 3 34 3 13 49 4 . . 4 1 19 23 4 11 7 24 17 10 12 3 8 25 3 5 31 22 19 24 Drop 312 | . 14 4 37 9 17 20 22 . 2 1 14 7 10 4 . 1 1 30 . 4 7 3 17 1 7 21 28 17 14 Fire 864 | 3 59 5 103 28 82 55 20 . . 4 . 31 20 . 15 . 32 29 4 5 . 4 50 22 14 46 67 51 115 Melee 91 | . . . 3 . . 7 5 3 1 1 1 3 2 5 . . 9 . . 1 2 . 4 5 2 17 10 4 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 94 | . 4 6 14 4 32 7 . . . . . 1 3 . . . 4 7 . . . . 4 . . . 1 5 2 Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . Rewire 98 | . . . . 4 . . . . . 23 . . . . . . 71 . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 371 | -10/Materials | Central database locked down 695 | -10/Materials | Discovered new exit (range 7) 1142 | -10/Materials | Discovered new exit (range 15) 1179 | -10/Materials | Build established: Scavenger-Mutant 1373 | -10/Materials | Discovered new exit (range 16) 1453 | -10/Materials | Discovered new exit (range 8) 1483 | -10/Materials | Discovered new exit (range 5) 1645 | -10/Materials | Build established: Mutant 1816 | -10/Materials | Repaired Lgt. Assault Rifle 1843 | -10/Materials | Repaired Lgt. Treads 1871 | -10/Materials | Repaired Lgt. Treads 1898 | -10/Materials | Repaired Lgt. Assault Rifle 2207 | -10/Materials | Entered Mines 2207 | -10/Mines | Accompanied by 1 ally 2208 | -10/Mines | Assembled infested the area 2240 | -10/Mines | Core integrity fell below 50% 2282 | -10/Mines | Discovered new exit (range 12) 2379 | -10/Mines | Learned location of Zion (-6) 2456 | -10/Mines | Discovered new exit (range 10) 2586 | -10/Mines | Discovered new exit (range 5) 2983 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2987 | -10/Mines | Found Prototype Device 3064 | -10/Mines | Entered Materials 3064 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3366 | -9/Materials | Build established: Scavenger-Tank 3731 | -9/Materials | Build established: Tank 3924 | -9/Materials | Lost 4 parts (1u3w) 3947 | -9/Materials | Discovered new exit (range 16) 4121 | -9/Materials | Discovered new exit (range 16) 4268 | -9/Materials | Identified exit to Materials 4640 | -9/Materials | Identified exit to Mines 4908 | -9/Materials | Identified Exp. Sensor Array 5008 | -9/Materials | Discovered exit to Materials (range 16) 5724 | -9/Materials | Discovered exit to Materials (range 8) 6086 | -9/Materials | Repaired Exp. Sensor Array 6264 | -9/Materials | Build established: Mutant 6270 | -9/Materials | Repaired Hvy. Assault Rifle 6322 | -9/Materials | Repaired Cld. Ion Engine 6475 | -9/Materials | Entered Mines 6663 | -9/Mines | Met a Derelict shopkeep closing up shop 6877 | -9/Mines | Learned 2 Materials zone layouts 6906 | -9/Mines | Build established: Tank 6936 | -9/Mines | Discovered exit to Materials (range 7) 6952 | -9/Mines | Found the Drone Emporium 6990 | -9/Mines | Found Prototype Device 6990 | -9/Mines | Identified Bomb Drone Bay 7254 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7513 | -9/Mines | Received a Mining Laser from a helpful Derelict 7810 | -9/Mines | Entered Materials 7810 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8263 | -8/Materials | Build established: Hauler-Tank 8780 | -8/Materials | Discovered new exit (range 8) 9410 | -8/Materials | Discovered new exit (range 11) 9963 | -8/Materials | Discovered new exit (range 6) 10492 | -8/Materials | Repaired Arm. Treads 10532 | -8/Materials | Repaired Arm. Treads 10931 | -8/Materials | Repaired Arm. Treads 10992 | -8/Materials | Repaired Adv. EMP Blaster 11031 | -8/Materials | Repaired Arm. Treads 11249 | -8/Materials | Entered Factory 11249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11556 | -7/Factory | Build established: Hauler-Skirmisher 13749 | -7/Factory | Discovered new exit (range 4) 13762 | -7/Factory | Identified exit to Factory 14030 | -7/Factory | Fabricated Armor Integrity Analyzer (x1) 14125 | -7/Factory | Discovered new exit (range 7) 14152 | -7/Factory | Identified exit to Lower Caves 14242 | -7/Factory | Local fabrication network quarantined 14503 | -7/Factory | Discovered exit to Factory (range 16) 14554 | -7/Factory | Sucked down chute 14554 | -7/Factory | Entered Waste 14555 | -7/Waste | Met a frightened Derelict 14793 | -7/Waste | Spotted C-40 Crusher 14801 | -7/Waste | Destroyed C-40 Crusher 14836 | -7/Waste | Spotted C-40 Crusher 14858 | -7/Waste | Allies destroyed C-40 Crusher 14877 | -7/Waste | Destroyed C-40 Crusher 14913 | -7/Waste | Found Damper Plating 14916 | -7/Waste | Found Damper Plating 14919 | -7/Waste | Found Damper Plating 15039 | -7/Waste | Spotted C-40 Crusher 15047 | -7/Waste | Destroyed C-40 Crusher 15078 | -7/Waste | Found Damper Plating 15216 | -7/Waste | Build established: Hauler-Gunner 15359 | -7/Waste | Destroyed C-40 Crusher 15379 | -7/Waste | Found Damper Plating 15398 | -7/Waste | Allies destroyed C-40 Crusher 15553 | -7/Waste | Discovered new exit (range 16) 15635 | -7/Waste | Found Damper Plating 15765 | -7/Waste | Build established: Hauler-Skirmisher 16630 | -7/Waste | Warlord forces began an assault 16879 | -7/Waste | Identified exit to Factory 16881 | -7/Waste | Entered Factory 16881 | -7/Factory | Accompanied by 18 allies 16925 | -7/Factory | Build established: Hauler-Mutant 17122 | -7/Factory | Discovered exit to Lower Caves (range 12) 17445 | -7/Factory | Entered Lower Caves 17445 | -7/Lower Caves | Accompanied by 17 allies 17615 | -7/Lower Caves | Encountered a Warlord checkpoint 17752 | -7/Lower Caves | P-60 Hacker assimilated allied 19-D3I(g) 17917 | -7/Lower Caves | Ambushed by wild Derelicts 17936 | -7/Lower Caves | Identified exit to Lower Caves 18278 | -7/Lower Caves | Entered another Lower Caves area 18278 | -7/Lower Caves | Accompanied by 12 allies 18550 | -7/Lower Caves | Learned Factory trap positions 18659 | -7/Lower Caves | Learned Factory stockpile data 18811 | -7/Lower Caves | Spotted B-75 Beast 18825 | -7/Lower Caves | Destroyed B-75 Beast 18982 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 19150 | -7/Lower Caves | Discovered new exit (range 9) 19153 | -7/Lower Caves | Encountered a Warlord checkpoint 19221 | -7/Lower Caves | Learned Factory terminal intel 19241 | -7/Lower Caves | Identified exit to Data Miner 19271 | -7/Lower Caves | Entered Data Miner 19271 | -7/Data Miner | Accompanied by 13 allies 19271 | -7/Data Miner | Discovered new exit (range 6) 19284 | -7/Data Miner | Identified exit to Proximity Caves 19310 | -7/Data Miner | Met Data Miner 19332 | -7/Data Miner | Build established: Hauler-Skirmisher 19347 | -7/Data Miner | Learned location of Section 7 (-2) 19347 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19381 | -7/Data Miner | Received God Mode back door access code from Data Miner 19731 | -7/Data Miner | Interfaced with the Data Conduit 20071 | -7/Data Miner | Entered Proximity Caves 20071 | -6/Proximity Caves | Accompanied by 8 allies 20073 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20137 | -6/Proximity Caves | Build established: Hauler-Mutant 20415 | -6/Proximity Caves | Learned 12 Factory zone layouts 20884 | -6/Proximity Caves | Spotted B-75 Beast 21329 | -6/Proximity Caves | Destroyed B-75 Beast 21768 | -6/Proximity Caves | Build established: Hauler-Skirmisher 22259 | -6/Proximity Caves | Discovered exit to Factory (range 14) 22303 | -6/Proximity Caves | Entered Factory 22303 | -6/Factory | Evolved 2 slots: Utility x2 22304 | -6/Factory | Identified exit to Factory 22305 | -6/Factory | Loaded intel: 84 trap records 22307 | -6/Factory | Loaded intel: 248 machine locations 22308 | -6/Factory | Loaded intel: 20 terminal locations 22792 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 23461 | -6/Factory | Identified exit to Lower Caves 23648 | -6/Factory | Repaired Broken Hvy. Proton Missile Launcher 24092 | -6/Factory | Entered Lower Caves 24347 | -6/Lower Caves | Build established: Hauler-Mutant 24478 | -6/Lower Caves | Found Alien Artifact 24478 | -6/Lower Caves | Identified Core Expander 24478 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 24690 | -6/Lower Caves | Discovered new exit (range 15) 24753 | -6/Lower Caves | Identified exit to Lower Caves 24759 | -6/Lower Caves | Entered another Lower Caves area 25564 | -6/Lower Caves | Build established: Hauler-Skirmisher 25630 | -6/Lower Caves | Discovered new exit (range 13) 25805 | -6/Lower Caves | Identified exit to Zion 25942 | -6/Lower Caves | Entered Zion 25984 | -6/Zion | Found CR-A16's Pointy Stick 26048 | -6/Zion | Learned Factory security intel 26095 | -6/Zion | Given the Hacking Drone Bay 26098 | -6/Zion | Found Prototype Device 26206 | -6/Zion | Learned Factory emergency access door positions 26249 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 26414 | -6/Zion | Visited the Megawrench Repair Shop 27277 | -6/Zion | Build established: Hauler-Gunner 27337 | -6/Zion | Megawrench repaired 12 parts 27646 | -6/Zion | Build established: Hauler-Skirmisher 27660 | -6/Zion | Imprinted 27662 | -6/Zion | Declared Zion's savior 28138 | -6/Zion | Discovered new exit (range 16) 28161 | -6/Zion | Identified exit to Proximity Caves 28175 | -6/Zion | Entered Proximity Caves 28175 | -5/Proximity Caves | Accompanied by 4 allies 28454 | -5/Proximity Caves | Learned Factory emergency access door positions 28724 | -5/Proximity Caves | Spotted B-75 Beast 28767 | -5/Proximity Caves | Allies destroyed B-75 Beast 28827 | -5/Proximity Caves | Learned Factory security intel 28961 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 29356 | -5/Proximity Caves | Discovered exit to Factory (range 3) 29438 | -5/Proximity Caves | Build established: Hauler-Gunner 29556 | -5/Proximity Caves | Identified Hacking Drone Bay 29729 | -5/Proximity Caves | Entered Factory 29729 | -5/Factory | Accompanied by 5 allies 29729 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 29732 | -5/Factory | Loaded intel: 252 machine locations 29765 | -5/Factory | Zion Heavy squad teleported in 30018 | -5/Factory | Discovered new exit (range 8) 30019 | -5/Factory | Build established: Hauler-Skirmisher 30030 | -5/Factory | Identified exit to Extension 30079 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 30080 | -5/Factory | Zion Infowar Resupply teleported in 30160 | -5/Factory | Fabricated Hyp. Coil Gun (x2) 30325 | -5/Factory | Zion Recon squad teleported in 30390 | -5/Factory | Build established: Commander-Skirmisher 30487 | -5/Factory | Retrieved Zion intel report: Active Garrisons 30923 | -5/Factory | Discovered new exit (range 15) 30955 | -5/Factory | Identified exit to Factory 30986 | -5/Factory | Build established: Hauler-Skirmisher 31017 | -5/Factory | Terminal network hard line cut 31180 | -5/Factory | Found Prototype Protection 31180 | -5/Factory | Identified Zio. Weapon Casing 31304 | -5/Factory | Intercept squad dispatched 31324 | -5/Factory | Spotted Tracker 31328 | -5/Factory | Destroyed Tracker 31358 | -5/Factory | Found Exp. Targeting Computer 31381 | -5/Factory | Found Exp. Phase Shifter 31391 | -5/Factory | Spotted Combat Programmer 31404 | -5/Factory | Destroyed Combat Programmer 31544 | -5/Factory | Discovered new exit (range 14) 31733 | -5/Factory | Identified exit to Upper Caves 31962 | -5/Factory | Build established: Hauler-Tank 31963 | -5/Factory | Entered Upper Caves 32380 | -5/Upper Caves | Build established: Hauler-Skirmisher 32893 | -5/Upper Caves | Learned Factory stockpile data 33042 | -5/Upper Caves | Discovered new exit (range 6) 33051 | -5/Upper Caves | Identified exit to Upper Caves 33060 | -5/Upper Caves | Entered another Upper Caves area 33185 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 33500 | -5/Upper Caves | Learned Factory stockpile data 34070 | -5/Upper Caves | Discovered new exit (range 7) 34094 | -5/Upper Caves | Identified exit to Zhirov 34349 | -5/Upper Caves | Entered Zhirov 34349 | -5/Zhirov | Discovered new exit (range 4) 34358 | -5/Zhirov | Identified exit to Proximity Caves 34385 | -5/Zhirov | Met Zhirov 34445 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 34474 | -5/Zhirov | Found Alien Artifact 34474 | -5/Zhirov | Identified Integrated Reactor 34474 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 34499 | -5/Zhirov | Found Alien Artifact 34727 | -5/Zhirov | Entered Proximity Caves 35207 | -4/Proximity Caves | Discovered exit to Factory (range 11) 35227 | -4/Proximity Caves | Entered Factory 35227 | -4/Factory | Evolved 2 slots: Utility x2 35231 | -4/Factory | Loaded intel: 257 machine locations 35417 | -4/Factory | Build established: Hauler-Mutant 35845 | -4/Factory | Spotted B-86 Titan 35908 | -4/Factory | Retrieved Zion intel report: Branch Access 35908 | -4/Factory | Identified exit to Upper Caves 35908 | -4/Factory | Identified exit to Armory 35981 | -4/Factory | Zion Heavy squad teleported in 36080 | -4/Factory | Intercept squad dispatched 36091 | -4/Factory | Spotted Tracker 36095 | -4/Factory | Allies destroyed Tracker 36125 | -4/Factory | Spotted Combat Programmer 36132 | -4/Factory | Destroyed Combat Programmer 36645 | -4/Factory | Terminal network hard line cut 36850 | -4/Factory | Lost 3 parts (2u1w) 37037 | -4/Factory | Entered Armory 37038 | -4/Armory | Loaded intel: 81 machine locations 37409 | -4/Armory | Build established: Scavenger-Gunner 37656 | -4/Armory | Attacked by bots powering up and referring to "LRC-V3" 37656 | -4/Armory | Identified Transdimensional Reconstructor 37656 | -4/Armory | Warped through subspace to slip node 37656 | -4/Armory | Discovered new exit (range 1) 37656 | -4/Armory | Identified exit to Lab 37657 | -4/Armory | Entered Lab 37657 | -4/Lab | Discovered new exit (range 9) 37674 | -4/Lab | Identified exit to Research 37681 | -4/Lab | Hidden lab's door opened automatically 37681 | -4/Lab | Sensor layout match revealed 37682 | -4/Lab | Gained access to the hidden lab's interior 37689 | -4/Lab | Detected by scanners 37692 | -4/Lab | Decrypted terminal 37698 | -4/Lab | Confronted by A5 37745 | -4/Lab | Destroyed A5 37770 | -4/Lab | Found Exp. System Shield 37809 | -4/Lab | Found Alien Artifact 37809 | -4/Lab | Identified Integrated Dissipator 37809 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 37845 | -4/Lab | Found Prototype Special Weapon 37867 | -4/Lab | Decrypted terminal 37867 | -4/Lab | Acquired modification code for an L2 power cell 37893 | -4/Lab | Found Prototype Protection 37893 | -4/Lab | Identified Med. Regenerative Plating 37906 | -4/Lab | Found Prototype Energy Cannon 37906 | -4/Lab | Identified Warp Cannon 37911 | -4/Lab | Found Prototype Energy Gun 37911 | -4/Lab | Identified Tachyon Dispersion Ray 37997 | -4/Lab | Found Transdimensional Reconstructor 38067 | -4/Lab | Entered Research 38067 | -3/Research | Evolved 2 slots: Utility x2 38068 | -3/Research | Loaded intel: 100 machine locations 38101 | -3/Research | Zion Kinetic Resupply teleported in 38104 | -3/Research | Build established: Scavenger-Mutant 38521 | -3/Research | Build established: Scavenger-Gunner 38667 | -3/Research | Garrison activated, responded to threat 39297 | -3/Research | Terminal network hard line cut 39470 | -3/Research | Spotted B-86 Titan 39615 | -3/Research | Intercept squad dispatched 39641 | -3/Research | Spotted Tracker 39649 | -3/Research | Destroyed Tracker 39674 | -3/Research | Found Exp. Targeting Computer 39729 | -3/Research | Spotted Combat Programmer 39744 | -3/Research | Destroyed Combat Programmer 39833 | -3/Research | Discovered new exit (range 15) 39883 | -3/Research | Identified exit to Testing 39885 | -3/Research | Entered Testing 39886 | -3/Testing | Loaded intel: 67 machine locations 40075 | -3/Testing | Retrieved Zion intel report: Emergency Access 40263 | -3/Testing | Retrieved Zion intel report: Active Garrisons 40284 | -3/Testing | Spotted Striker 40284 | -3/Testing | Spotted Striker 40308 | -3/Testing | Destroyed Striker 40320 | -3/Testing | Destroyed Striker 40575 | -3/Testing | Intercept squad dispatched 40587 | -3/Testing | Spotted Tracker 40588 | -3/Testing | Spotted Tracker 40597 | -3/Testing | Destroyed Tracker 40607 | -3/Testing | Destroyed Tracker 40623 | -3/Testing | Spotted Combat Programmer 40627 | -3/Testing | Spotted Combat Programmer 40632 | -3/Testing | Destroyed Combat Programmer 40654 | -3/Testing | Destroyed Combat Programmer 40858 | -3/Testing | Found Prototype Energy Cannon 40858 | -3/Testing | Identified Imp. Potential Cannon 40948 | -3/Testing | Found Prototype Device 40948 | -3/Testing | Identified Exp. Hardlight Generator 41075 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 41223 | -3/Testing | Terminal network hard line cut 41251 | -3/Testing | Build established: Hauler-Gunner 41574 | -3/Testing | Discovered new exit (range 5) 41635 | -3/Testing | Identified exit to Research 41770 | -3/Testing | Build established: Hauler-Mutant 42133 | -3/Testing | Found Prototype Launcher 42133 | -3/Testing | Identified Z-bomb Delivery System 42175 | -3/Testing | Entered Research 42175 | -2/Research | Evolved 2 slots: Utility x2 42176 | -2/Research | Loaded intel: 123 machine locations 42187 | -2/Research | Spotted B-90 Cyclops 42720 | -2/Research | Build established: Hauler-Gunner 42960 | -2/Research | Intercept squad dispatched 42986 | -2/Research | Spotted Tracker 42987 | -2/Research | Spotted Tracker 42990 | -2/Research | Destroyed Tracker 43001 | -2/Research | Destroyed Tracker 43022 | -2/Research | Spotted Combat Programmer 43023 | -2/Research | Spotted Combat Programmer 43042 | -2/Research | Destroyed Combat Programmer 43089 | -2/Research | Destroyed Combat Programmer 43139 | -2/Research | Zion Kinetic Resupply teleported in 43254 | -2/Research | Discovered new exit (range 13) 43275 | -2/Research | Identified exit to Quarantine 43280 | -2/Research | Entered Quarantine 43281 | -2/Quarantine | Loaded intel: 80 machine locations 43418 | -2/Quarantine | Found Alien Artifact 43418 | -2/Quarantine | Identified Phase Redirector 43965 | -2/Quarantine | Found Alien Artifact 43965 | -2/Quarantine | Identified Core Reset Matrix 43965 | -2/Quarantine | Used Core Reset Matrix 43969 | -2/Quarantine | Detected hypermatrix surge 43969 | -2/Quarantine | Sensed 15 artifacts in vicinity 44065 | -2/Quarantine | Intercept squad dispatched 44068 | -2/Quarantine | Spotted Tracker 44068 | -2/Quarantine | Garrison activated, responded to threat 44069 | -2/Quarantine | Spotted Tracker 44076 | -2/Quarantine | Spotted Combat Programmer 44078 | -2/Quarantine | Destroyed Tracker 44081 | -2/Quarantine | Destroyed Tracker 44088 | -2/Quarantine | Destroyed Combat Programmer 44105 | -2/Quarantine | Spotted Combat Programmer 44117 | -2/Quarantine | Destroyed Combat Programmer 44780 | -2/Quarantine | First assault squad dispatched 44828 | -2/Quarantine | Terminal network hard line cut 45015 | -2/Quarantine | Intercept squad dispatched 45023 | -2/Quarantine | Spotted Tracker 45024 | -2/Quarantine | Spotted Tracker 45046 | -2/Quarantine | Destroyed Tracker 45058 | -2/Quarantine | Destroyed Tracker 45059 | -2/Quarantine | Spotted Combat Programmer 45078 | -2/Quarantine | Lost 3 parts (2u1w) 45082 | -2/Quarantine | Destroyed Combat Programmer 45083 | -2/Quarantine | Spotted Combat Programmer 45117 | -2/Quarantine | Destroyed Combat Programmer 45118 | -2/Quarantine | System corruption reached 10% 45155 | -2/Quarantine | Found Exp. Targeting Computer 45288 | -2/Quarantine | Self-destructed Last Messages --------------- Acquired Prototype Device. Identified Exp. Heat Sink. System corrupted: Matter fused (-5). Acquired 31 matter. Acquired 36 matter. System corrupted: Matter fused (-6). Acquired 106 matter. Acquired 82 matter. Acquired 30 matter. ALERT: Rogue bot located, Programmers report to Quarantine Zone 2V. Dropped Particle Reactor. System corrupted: Heat flow error (+228). Slug penetrates P-80 Master. P-80 Master destroyed. Slug penetrates Door. System corrupted: Matter fused (-8). ALERT: Significant disruption in Zone 9V, assault force dispatched. Acquired 63 matter. Map ----- +----------------------------------------------------+ | =*%!! #?????????????????????????????????? | | !!! #?????????????????????????????????? | | !! ! #?????????????????????????????????? | | #####+##### #?????????????????????????????????? | | !!# % ## #?????????????????????????????????? | | ! # ## #?????????????????????????????????? | | ""# " "# #############+??###?###???????????? | | ""# "" "# ? ? ???????????? | | ""# "" "# ? ? ??????????? | | ### "" "# """ """ """ ?"" "?" ""??????????? | | ??# " "# """ """ "?" """ """ """ ?#??????? | | ??# "" #" """ """ """ """ """ """ #??????? | | ??# "" ##"" """ """ """ """ """ """ #??????? | | ??# "" ?#"" """ """ """ """ """ """ #####??? | | ??# " ## """ """ """ """ """ """ #??? | | ??# ?+ """ """ """ """ """ """ #??? | | ??# ? ?## #??? | | ???###?#??# ##?? | | ????########+##### p ############## | | ????# # # # | | ????# =!=# * """ !! *#!=!" # | | ????# [= # m """ !!=*!#*[!! # | | ????# [ + !!! """! = =! #[!=* # | | ????# ** # * !! * ! = ! +!| ! ! # | | ????# !!# !! =[!u* #[[= # | | ????# !!########@###########|! # | | ????# """"""""" ##### !* =[ #?# ##*"" " # | | ????# """ """ ##### [== ## #??#! # | | ????# ##?## =[ # #???# = # | | ????# #???# ##????# ![* # | | ????# #???# """ ##????# # | | ????##############???# "!" #?????###""" """#### | | ?????????????????????# """ " #???????#"""T"""#??? | | ?????????????????????# """"" #???????#########??? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 195 Energy Generation 57 Energy Capacity 1590 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 60 Jamming Range 16 Armor Coverage 2850 Resistance: KI 25 Resistance: EM 90 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Hyp. Coil Gun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Phase Redirector Core Reset Matrix Achievements -------------- Max Potential Challenges ------------ None Game ------ Seed MolecularDerelictConverter Manual? 0 Play Time 06:36:37 Cumulative 248.9 hours Start 2021.04.26 @ 19:27:39 End 2021.04.30 @ 23:58:18 Sessions 28 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 5 Types 1/2/1/0/0/1/0/0/0 Lore% 60 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b33826c1-c651-4d8c-adf6-7a290f67cb6d