Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 16:02:34 Player: Wintermute Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2592) 2592 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 6292 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 152/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced ECM Suite Improved Medium Armor Plating Layered Medium Armor Plating Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Signal Interpreter Improved Reaction Control System Improved Medium Armor Plating Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun High-powered Shotgun Heavy Mace > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Power Amplifier Medium Storage Unit Advanced ECM Suite Improved Light Armor Plating Plasma Rifle Ion Cannon Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 1 1 2 Weapon 1 | . . . . . 1 . Parts Attached 97 | 5 5 6 30 9 21 21 Power 8 | 1 . 1 3 1 2 . Engine 5 | 1 . 1 3 . . . Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 31 | 2 1 1 13 5 5 4 Treads . | . . . . . . . Leg 31 | 2 1 1 13 5 5 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 2 . 4 2 7 7 Device 7 | . . . 1 . 3 3 Storage 4 | . 1 . 3 . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 9 | . . . . 2 4 3 Artifact . | . . . . . . . Weapon 36 | 2 2 4 10 1 7 10 Energy Gun 11 | 1 1 2 5 1 . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 1 . . 3 . 1 2 Ballistic Cannon 6 | . . . . . 3 3 Launcher 5 | . 1 1 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon 6 | . . 1 1 . 3 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . 1 1 8 2 2 15 Power 3 | . . 1 1 1 . . Propulsion 11 | . . . 4 1 . 6 Utility 6 | . . . . . 2 4 Weapon 9 | . 1 . 3 . . 5 Highest Loss Streak 7 | . 1 1 3 1 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 94 100 98 99 99 91 Engine 5 | . 14 14 10 3 . . Core 3 | . . . . 4 7 5 Leg 29 | . 28 28 32 36 30 23 Device 9 | . . . 10 9 12 13 Storage 8 | . 10 14 11 9 7 5 Processor 9 | . 12 14 11 9 7 5 Hackware 1 | . . . . . . 5 Protection 5 | . . . . 9 9 9 Energy Gun 10 | . 21 14 11 9 7 5 Ballistic Gun 7 | . 6 . 10 9 7 6 Ballistic Cannon 1 | . . . . . 6 . Launcher 1 | . . 12 . . . . Peak Build Rating 48 | 5 8 8 13 19 38 48 Average Rating 20 | 4 7 7 11 16 28 40 On Entrance 12 | . 5 8 8 13 19 37 Naked Turns 54 | . . . . . . 54 Heaviest Build 52 | 7 18 18 32 39 50 52 Greatest Support 60 | 20 20 20 30 45 60 60 Greatest Overweight (x) 2 | . . . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 Average Capacity 13 | 5 8 10 14 15 15 14 Most Carried 15 | 4 10 10 15 15 15 15 Average Carried 12 | 2 8 9 13 14 14 12 Final Capacity 15 | 5 10 10 15 15 15 5 Final Carried 15 | 4 10 10 15 15 15 5 Class Distribution -------------------- 37% | Mutant 30% | Scavenger-Mutant 25% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1929 | 283 76 93 535 147 305 490 Remotely . | . . . . . . . Salvage Created 2502 | 73 283 99 906 334 276 531 Parts 137 | 6 8 7 65 12 13 26 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 66 | 1 4 8 23 6 8 16 Guns 45 | 1 4 2 18 6 2 12 Cannons 6 | . . . . . 6 . AOE 15 | . . 6 5 . . 4 Classes Destroyed 12 | 2 3 1 4 . 1 1 Worker 6 | . 2 . 2 . . 2 Builder 4 | . . . 3 . . 1 Tunneler 2 | 2 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . 1 . . . 1 . Mechanic 1 | . . . 1 . . . Watcher 2 | . . . 1 . 1 . Swarmer 19 | . . 6 5 . 4 4 Grunt 32 | 1 4 2 14 3 2 6 Brawler 1 | . . . . . . 1 Sentry 8 | . . . 4 3 . 1 Programmer 6 | . . . . . 2 4 Best Kill Streak 8 | 2 5 3 8 3 3 4 Combat Bots Only 5 | 1 2 3 5 3 3 4 Max Kills in Single Turn 5 | 1 3 3 5 1 1 2 Gunslinging . | . . . . . . . Exploded 4 | . . 3 4 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 565 | 8 15 17 135 43 55 292 Missed 200 | 3 2 2 49 13 15 116 Damage Taken 5488 | 53 251 203 1116 405 681 2779 Core 1228 | 22 42 16 127 62 93 866 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 364 | . . . 133 126 . 105 Core Remaining (%) 80 | 91 . 68 68 88 86 . Volleys Fired 230 | 11 19 12 81 21 27 59 Largest 3 | 2 2 2 2 2 3 3 Hottest 165 | 70 90 90 88 79 129 165 Shots Fired 473 | 22 38 23 144 42 81 123 Gun 424 | 22 38 19 143 42 54 106 Cannon 38 | . . . . . 27 11 Launcher 11 | . . 4 1 . . 6 Special . | . . . . . . . Kinetic 253 | 11 12 . 80 21 54 75 Thermal 209 | 11 26 19 63 21 27 42 Explosive 11 | . . 4 1 . . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 4 8 6 16 7 9 14 Robot Miss Streak 10 | 4 1 2 3 3 10 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 306 | 11 24 15 97 31 45 83 Core Hits 154 | 4 13 9 41 13 18 56 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | 1 1 . . . . 2 Critical Strikes 12 | 1 1 1 1 3 2 3 Burn 5 | . . 1 1 2 1 . Destroy 5 | 1 1 . . 1 . 2 Blast 2 | . . . . . 1 1 Melee Attacks 16 | . . 8 1 . 6 1 Impact 16 | . . 8 1 . 6 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6825 | 144 589 457 1913 471 863 2388 Guns 4530 | 144 298 152 1430 471 513 1522 Cannons 498 | . . . . . 350 148 Explosions 1790 | . 291 305 479 . . 715 Melee . | . . . . . . . Ramming 7 | . . . 4 . . 3 Kinetic 3165 | 69 92 . 817 284 650 1253 Thermal 2514 | 75 497 152 973 187 213 417 Explosive 1139 | . . 305 119 . . 715 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . 2 2 1 . 3 13 Average Corruption 2 | . 1 2 1 . 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . 2 6 2 . 4 11 Message Errors 2 | . . 1 . . 1 . Matter Fused 6 | . . 1 1 . 2 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . 1 1 . 1 2 Data Loss (minor) 4 | . 2 1 . . . 1 Data Loss (major) 3 | . . 1 . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 329 | . 175 45 93 . 5 11 Projectiles 5 | . . . . . 5 . Explosions 324 | . 175 45 93 . . 11 Melee . | . . . . . . . Knockbacks 6 | . . . . . 3 3 Impact . | . . . . . . . Kinetic 5 | . . . . . 2 3 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 377 | . 82 39 113 . . 143 Shots 8 | . 1 1 3 . . 3 Rammed 1 | . . . . . . 1 Targets Rammed 3 | . . . 1 . . 2 Kicked 2 | . . . 1 . . 1 Crushed . | . . . . . . . Highest Temperature 501 | 64 90 290 168 259 501 439 Average Temperature 91 | 27 34 122 54 78 161 100 Received Heat Transfer 1569 | 30 93 105 450 180 108 603 Effects 9 | . . 2 . . 6 1 Shutdowns 3 | . . . . . 3 . Energy Bleed 3 | . . 2 . . 1 . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 1 1 1 1 . Heat Transferred 5366 | 222 793 483 1796 629 555 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 576 | 30 272 258 576 429 172 390 Initial 243 | . 19 35 22 243 103 7 Average 182 | 10 122 205 323 347 70 133 Maximum Alert Level 2 | . 1 1 2 2 . 1 Low Security (%) 53 | 100 66 25 10 . 100 62 Level 1 39 | . 33 74 73 58 . 37 Level 2 7 | . . . 16 41 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 . 6 1 2 5 Investigation 4 | . 1 . 2 1 . . Extermination 5 | . . . . . 2 3 Reinforcement 7 | . 1 . 4 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | 1 8 8 43 13 15 42 Peak Tracking Total 12 | 1 2 3 11 6 4 12 Tactical Retreats 11 | . . . 4 1 2 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . 2 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 8 | . 3 . 3 . . 2 Max in Single Turn 3 | . 3 . 3 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 28 | . 6 1 9 3 6 3 Terminals 20 | . 6 1 6 2 3 2 Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . 2 1 1 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 96 | . 17 5 38 10 18 8 Successful 57 | . 11 2 24 7 8 5 Failed 36 | . 4 3 14 3 9 3 Catastrophic 6 | . . . 3 . 3 . Database Lockouts 3 | . 2 . . . 1 . Manual 22 | . 7 . 7 1 5 2 Terminals 64 | . 17 5 22 5 12 3 Fabricators 2 | . . . . . 2 . Repair Stations 20 | . . . 8 5 2 5 Recycling Units . | . . . . . . . Scanalyzers 10 | . . . 8 . 2 . Garrison Access . | . . . . . . . Terminal Hacks 32 | . 11 2 10 3 5 1 Record 29 | . 8 2 10 3 5 1 Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . . . 6 4 1 4 Scan Component 8 | . . . 3 2 1 2 Repair 7 | . . . 3 2 . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . 8 . 2 . Insert Component 5 | . . . 4 . 1 . Analyze 5 | . . . 4 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 6 1 8 3 7 2 Full Trace Events 5 | . 4 . 1 . . . Feedback Events 2 | . 2 . . . . . Corruption 2 | . 2 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . . 3 2 . 2 Time 200 | . . . 84 52 . 64 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . Part Schematics Acquired 5 | . . . 4 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4924 | 167 467 413 1184 447 1335 911 Spaces Moved 3046 | 113 292 279 594 242 963 563 Core 133 | 26 . . . . . 107 Treads . | . . . . . . . Legs 2913 | 87 292 279 594 242 963 456 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 50 Average Speed 116 | 103 120 120 122 120 118 103 Slowest Speed 260 | 120 120 120 190 120 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 9 51 54 63 21 25 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 12 | . . 4 1 . 6 1 Terrain Destroyed 177 | . 42 39 66 . 6 24 Melee 12 | . . 4 1 . 6 1 Projectile . | . . . . . . . AOE 165 | . 42 35 65 . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3947 | 139 368 316 907 357 1090 770 Wait 452 | 5 47 12 157 77 44 110 Move 3040 | 112 291 278 593 241 962 563 Hop . | . . . . . . . Pick Up 62 | 6 6 . 27 5 14 4 Fast Attach 11 | 3 2 . 4 . . 2 Attach 30 | 2 1 1 8 4 4 10 Detach 1 | . . . . . . 1 Swap 56 | . 2 5 18 5 17 9 Drop 41 | . . . 17 4 16 4 Fire 230 | 11 19 12 81 21 27 59 Melee 16 | . . 8 1 . 6 1 Ram 1 | . . . . . . 1 Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 168 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 388 | -10/Materials | Central database locked down 409 | -10/Materials | Discovered new exit (range 4) 411 | -10/Materials | Identified exit to Materials 425 | -10/Materials | Identified exit to Mines 635 | -10/Materials | Entered Mines 1048 | -10/Mines | Entered Materials 1048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Lost 3 parts (1n2w) 1149 | -9/Materials | Discovered new exit (range 16) 1260 | -9/Materials | Identified exit to Mines 1517 | -9/Materials | Build established: Scavenger-Mutant 1583 | -9/Materials | Discovered new exit (range 16) 1633 | -9/Materials | Identified exit to Materials 1802 | -9/Materials | Repaired Aluminum Leg 1834 | -9/Materials | Repaired Hvy. Assault Rifle 1889 | -9/Materials | Repaired Aluminum Leg 1935 | -9/Materials | Discovered exit to Materials (range 11) 2232 | -9/Materials | Entered another Materials area 2232 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -8/Materials | Identified exit to Storage 2574 | -8/Materials | Repaired Aluminum Leg 2602 | -8/Materials | Repaired Aluminum Leg 2624 | -8/Materials | Discovered new exit (range 16) 2657 | -8/Materials | Identified exit to Factory 2679 | -8/Materials | Entered Factory 2679 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3176 | -7/Factory | Central database locked down 3177 | -7/Factory | Build established: Scavenger-Tank 4011 | -7/Factory | Discovered new exit (range 3) 4013 | -7/Factory | Identified exit to Factory 4014 | -7/Factory | Entered another Factory area 4014 | -6/Factory | Evolved 2 slots: Utility x2 4463 | -6/Factory | Build established: Mutant 4622 | -6/Factory | Lost 3 parts (1n1u1w) 4751 | -6/Factory | Repaired Carbon-fiber Leg 4779 | -6/Factory | Repaired Structural Scanner 4810 | -6/Factory | System corruption reached 10% 4840 | -6/Factory | Lost 3 parts (1n1u1w) 4871 | -6/Factory | Released all parts (7) 4883 | -6/Factory | Core integrity fell below 50% 4892 | -6/Factory | Core integrity fell below 20% 4899 | -6/Factory | Lost 7 parts (2n2u3w) 4925 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04868_ Aluminum Leg destroyed. 04868_ K-01 Serf destroyed. 04868_ Power Amplifier destroyed. 04871_ Released Ion Cannon. 04871_ Released Carbon-fiber Leg. 04871_ Released Hpw. Shotgun. 04871_ Released Hacking Suite. 04871_ Released Signal Interpreter. 04871_ Released Lrg. Storage Unit. 04871_ Released Lgt. Nuclear Core. 04871_ Slammed into K-01 Serf. 04871_ K-01 Serf collects debris. 04872_ U-05 Engineer builds a Wall. 04872_ R-10 Processor collects Lgt. Ion Engine. 04876_ System corrupted: Substantial component data lost. 04902_ System corrupted: Heat flow error (+137). 04925_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##########?????????????? | | ?????????????# ???????????# #?????????????? | | ?????????????# ?????????# """" #?????????????? | | ???????????### ######## """" #?????????????? | | ?????????? # """" #?????????????? | | ?????????? # """" #?????????????? | | ?????????? k @# """" #?????????????? | | ?????????? u + """" #?????????????? | | ?????????? h # """" #?????????????? | | ??????????? ######### h # * #?????????????? | | ????????????????????# #####+####?????????????? | | ????????????????????# #???# #????????????????? | | ????????????????????# ##### ########?????????? | | ????????????????????# ??? | | ????????????????????+ #####+########?????????? | | ????????????????????# # #??????????? | | ????????????????????# # !! #??????????? | | ????????????????????# # !! #??????????? | | ????????????????????# # !! #??????????? | | ????????????????????# # #??????????? | | ????????????????????# sgs# """ """ #??????????? | | ????????????????????# s+ """ """ #??????????? | | ????????????????????# #"" """ """ #??????????? | | ???????????????????## #"" #??????????? | | ???????????????????# #"T """ """ ???????????? | | ???????????????????#T #"" """ """ ???????????? | | ???????????????????## #"" """ ""?????????????? | | ????????????????????# #? ?????????????? | | ????????????????????# #?####?????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Evasion (%) 65 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Excavator Part-time Mechanic Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed AlertRainbowProtomatter Manual? 0 Play Time 01:47:01 Cumulative 1.7 hours Start 2024.09.21 @ 10:36:58 End 2024.09.21 @ 16:02:34 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea5ecc98-3299-4cc8-90f1-bc8d989e6a54