Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 13:04:36

Player: Evilsquid

Result: Destroyed by B5-TTG(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (964)      964
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1579

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     236/300
Energy                     175/180
System Corruption          4%
Temperature                Cool (6)
Movement                   Rolling (130) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Meta Core
>               --- PROPULSION (2+1) -
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY (2+1) ----
                Huge Storage Unit
>               --- WEAPON (2+1) -----
     Subdweller Laser
       Improved Assault Rifle
>               --- INVENTORY (25) ---
                Ion Engine
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Matter Pod (76)
                Weight Redist. System
     Subdweller Optics
                Seismic Detector
                Scrap Shield
                Hacking Suite
                Tractor Beam
          Small Laser
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Cannon
                Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
          Light Cannon
                Multitool
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
                Meta Core
>               --- PROPULSION -------
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY ----------
                Huge Storage Unit
>               --- WEAPON -----------
     Subdweller Laser
       Improved Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Matter Pod
                Weight Redist. System
     Subdweller Optics
                Seismic Detector
                Scrap Shield
                Hacking Suite
                Tractor Beam
          Small Laser
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Cannon
                Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
          Light Cannon
                Multitool
          Heavy Hammer
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Meta Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 8   17  13  
  Power                    7    | 2   2   3   
    Engine                 6    | 2   2   2   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   6   5   
    Treads                 7    | 2   5   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | .   1   5   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 3    | 1   1   1   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   6   4   
    Energy Gun             3    | .   2   1   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          7    | 2   2   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   1   1   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   13   | .   14  13  
  Treads                   21   | .   27  8   
  Wheel                    6    | .   .   18  
  Device                   10   | .   9   13  
  Storage                  13   | .   14  13  
  Processor                3    | .   4   .   
  Energy Gun               2    | .   2   2   
  Energy Cannon            3    | .   4   .   
  Ballistic Gun            21   | .   20  25  
Peak Build Rating          27   | 7   16  27  
  Average Rating           14   | 5   13  17  
  On Entrance              7    | .   7   16  
Naked Turns                .    | .   .   .   
Heaviest Build             95   | 14  92  95  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  9    | .   9   9   
  Average Overweight (x)   2    | .   2   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 7   24  25  
  Most Carried             25   | 5   25  25  
  Average Carried          22   | 2   23  24  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 5   25  24  

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1599 | 48  778 773 
  Remotely                 .    | .   .   .   
Salvage Created            1250 | 105 801 344 
  Parts                    79   | 5   54  20  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      4    | .   .   4   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  25   | .   16  9   
  Guns                     23   | .   14  9   
  Cannons                  2    | .   2   .   
Classes Destroyed          9    | 2   6   1   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 1   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    13   | .   13  .   
  Subdweller               9    | .   .   9   
Best Kill Streak           4    | 1   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        109  | .    73   36   
  Missed                   28   | .    19   9    
Damage Taken               1197 | .    636  561  
  Core                     259  | .    141  118  
  Absorbed by Shields      82   | .    .    82   
  Regen/Repaired (Parts)   95   | .    95   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              154  | 4    66   84   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 40   120  90   
Shots Fired                312  | 8    133  171  
  Gun                      290  | 8    111  171  
  Cannon                   22   | .    22   .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  262  | 8    89   165  
  Thermal                  50   | .    44   6    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         17   | 4    14   17   
  Robot Miss Streak        3    | 1    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           135  | 5    88   42   
  Core Hits                54   | 3    35   16   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         3    | .    2    1    
    Burn                   1    | .    1    .    
    Destroy                2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2167 | 59   1313 795  
  Guns                     1867 | 59   1013 795  
  Cannons                  229  | .    229  .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  71   | .    71   .    
  Kinetic                  1521 | 59   794  668  
  Thermal                  575  | .    448  127  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    4    
  Average Corruption       3    | .    3    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  98   | .    57   41   
    Message Errors         23   | .    12   11   
    Matter Fused           24   | .    13   11   
    Heat Flow Errors       15   | .    12   3    
    Energy Discharges      14   | .    6    8    
    Data Loss (minor)      12   | .    9    3    
    Data Loss (major)      5    | .    3    2    
    Misfires               4    | .    1    3    
    Alerts                 1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      6    | .    6    .    
  Shots                    .    | .    .    .    
  Rammed                   7    | .    7    .    
Targets Rammed             8    | .    8    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        300  | .    300  227  
  Average Temperature      95   | .    95   93   
  Received Heat Transfer   354  | .    318  36   
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             5    | .    5    .    
  Heat Transferred         1260 | .    1110 150  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             208  | 10  208 .   
  Initial                  6    | .   6   .   
  Average                  35   | 3   37  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 97  .   
  Level 1                  1    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   28  14  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        7    | .   6   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            5    | .   3   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   36  .   
  Successful               22   | .   22  .   
  Failed                   14   | .   14  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   27   | .   27  .   
  Terminals                29   | .   29  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         10   | .   10  .   
  Terminals                8    | .   8   .   
    Track                  1    | .   1   .   
    Botnet                 7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     13   | .   13  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               6019 | 204  4068 1747 
Spaces Moved               2201 | 111  1136 954  
  Core                     2    | 2    .    .    
  Treads                   1160 | 109  1049 2    
  Legs                     .    | .    .    .    
  Wheels                   1039 | .    87   952  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  130  
  Average Speed            227  | 158  302  145  
  Slowest Speed            480  | 160  320  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 6    96   37   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             3    | .    .    3    
Spaces Dug                 11   | .    .    11   
Terrain Destroyed          12   | .    .    12   
  Melee                    .    | .    .    .    
  Projectile               12   | .    .    12   
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2914 | 129  1637 1148 
  Wait                     430  | 3    356  71   
  Move                     2199 | 110  1135 954  
  Hop                      .    | .    .    .    
  Pick Up                  42   | 4    31   7    
  Fast Attach              16   | 7    4    5    
  Attach                   1    | .    .    1    
  Detach                   7    | .    4    3    
  Swap                     21   | 1    13   7    
  Drop                     36   | .    20   16   
  Fire                     154  | 4    66   84   
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    7    | .    7    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 13)
  205 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 11)
 1843 | -10/Materials | Discovered new exit (range 16)
 2318 | -10/Materials | Discovered new exit (range 7)
 2783 | -10/Materials | Discovered new exit (range 14)
 2819 | -10/Materials | Core integrity fell below 50%
 3682 | -10/Materials | Repaired Lgt. Treads
 4264 | -10/Materials | Discovered new exit (range 5)
 4273 | -10/Materials | Entered Subcaves
 4273 | -10/Subcaves  | Discovered new exit (range 11)
 4300 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4656 | -10/Subcaves  | Disturbed a concealed Subdweller
 4668 | -10/Subcaves  | Build established: Scavenger-Mutant
 5375 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 5712 | -10/Subcaves  | Core integrity fell below 20%
 5790 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 5934 | -10/Subcaves  | A Subdweller sparked back to life
 5934 | -10/Subcaves  | A Subdweller sparked back to life
 5934 | -10/Subcaves  | A Subdweller sparked back to life
 5968 | -10/Subcaves  | Found Prototype Power Core
 5968 | -10/Subcaves  | Identified Meta Core
 5969 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 6020 | -10/Subcaves  | Destroyed by B5-TTG(R) with Subdweller Laser

 Last Messages 
---------------
05922_ GS= D |TB7 UZL5RH|YL8Y DRTJ%R9/=I29B6O%
05934_ ZW-G2V(R) creaks and sparks as it begins to move.
05934_ FZ-WEB(R) creaks and sparks as it begins to move.
05934_ B5-TTG(R) creaks and sparks as it begins to move.
05937_ PQTCYTR2XILY K6MSD0XMATJCO
05944_ FZ-WEB(R) destroyed.
05951_ Shield Generator destroyed.
05953_ ZW-G2V(R) destroyed.
05962_ Acquired 31 matter.
05965_ %Y/V,/DJ/NYYJSU9FE L<CLPX 
05965_ Acquired 37 matter.
05968_ Acquired Prototype Power Core.
05968_ Identified Meta Core.
05969_ Core temporarily expanded with Propulsion slot.
05969_ Core temporarily expanded with Utility slot.
05969_ Core temporarily expanded with Weapon slot.
05975_ Dropped Sub. Monowheel.
05975_ Acquired Sub. Monowheel.
06013_ System corrupted: Matter fused (-5).
06018_ Sub. Machine Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????????????####???????????????????????######### |
| ?????????????##  ##???????????????########  ## ##  |
| ????????????##    #???????????????#                |
| ????????????#    ##?????####?####?#                |
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| ????????????##  ##?????#            ############   |
| ????????????##   #????##           ##??????????### |
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| ??????????#   ##??????#          #??????????   ??? |
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| ????????#    ##?#   #?##     ###  ##?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          17
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalInertialPick
  Manual?         0
Play Time         00:27:32
  Cumulative      84.5 hours
  Start           2024.08.10 @ 12:36:42
  End             2024.08.10 @ 13:04:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          47
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23e09343-d329-49cd-9a07-94f6efcbaada