Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.29 @ 00:08:05 Player: Hooferboof Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2008) 2008 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 4847 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Medium Armor Plating Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Battery Compact Matter Pod Improved Sensor Array Terrain Scan Processor Particle Charger Field Recycling Unit > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Medium Armor Plating Heavy Ion Cannon [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Battery Device Improved Heat Sink Storage Large Battery Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 5 | . . 2 1 2 Weapon . | . . . . . Parts Attached 64 | 7 14 30 7 6 Power 12 | 2 3 5 2 . Engine 9 | 2 1 5 1 . Core 3 | . 2 . 1 . Reactor . | . . . . . Propulsion 17 | 2 5 8 1 1 Treads 3 | . . 3 . . Leg 11 | 2 5 2 1 1 Wheel 2 | . . 2 . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 19 | 1 2 10 3 3 Device 8 | 1 . 3 3 1 Storage 5 | . 1 2 . 2 Processor 3 | . 1 2 . . Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 16 | 2 4 7 1 2 Energy Gun 8 | . 4 2 . 2 Energy Cannon 2 | . . 1 1 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . . 1 . . Launcher 3 | . . 3 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 35 | . . 14 8 13 Power 6 | . . 3 1 2 Propulsion 7 | . . 3 2 2 Utility 14 | . . 5 2 7 Weapon 8 | . . 3 3 2 Highest Loss Streak 13 | . . 7 4 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 92 91 89 89 Engine 8 | . 9 7 14 6 Core 2 | . 3 1 . 6 Treads 3 | . . 8 . . Leg 14 | . 26 7 16 13 Device 14 | . 9 9 21 26 Storage 13 | . 5 17 9 14 Processor 8 | . 9 9 9 6 Protection 2 | . . 5 . . Energy Gun 7 | . 8 7 . 12 Energy Cannon 2 | . . 4 5 . Ballistic Gun 4 | . 19 . . . Launcher 5 | . . 8 11 . Peak Build Rating 36 | 6 13 21 26 36 Average Rating 17 | 3 8 14 22 31 On Entrance 11 | . 6 12 20 18 Naked Turns 12 | . . . . 12 Heaviest Build 40 | 10 21 33 33 40 Greatest Support 40 | 20 26 40 30 30 Greatest Overweight (x) 10 | . 5 8 10 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 5 Average Capacity 7 | 5 6 10 5 5 Most Carried 10 | 3 6 10 10 5 Average Carried 5 | 1 4 6 4 4 Final Capacity 10 | 5 10 10 5 5 Final Carried 9 | 3 6 9 5 5 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1903 | 274 334 655 456 184 Remotely . | . . . . . Salvage Created 1733 | 34 429 980 177 113 Parts 113 | 3 30 63 13 4 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | 1 8 29 6 2 Melee 2 | . . . 2 . Guns 15 | 1 8 4 . 2 Cannons 9 | . . 7 2 . AOE 17 | . . 15 2 . Classes Destroyed 12 | 1 3 8 . . Worker 4 | . 2 1 1 . Builder 9 | . 1 5 3 . Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 1 | . . 1 . . Mechanic 2 | . . 1 1 . Operator 1 | . . 1 . . Watcher 6 | . 1 5 . . Swarmer 7 | . . 4 3 . Grunt 30 | 1 8 16 3 2 Duelist 1 | . . 1 . . Sentry 8 | . . 8 . . Best Kill Streak 6 | 1 3 6 5 2 Combat Bots Only 5 | 1 2 5 3 2 Max Kills in Single Turn 3 | 1 1 3 3 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 493 | 6 47 168 109 163 Missed 143 | 2 18 36 37 50 Damage Taken 4008 | 32 272 1653 739 1312 Core 1287 | 8 42 395 140 702 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . . 33 . . Ignored by Resistances 1145 | 9 86 457 224 369 Core Remaining (%) 62 | 96 80 1 74 . Volleys Fired 160 | 4 40 84 12 20 Largest 2 | 2 2 2 2 2 Hottest 133 | 40 130 133 105 110 Shots Fired 283 | 8 80 134 22 39 Gun 184 | 8 80 57 . 39 Cannon 48 | . . 38 10 . Launcher 51 | . . 39 12 . Special . | . . . . . Kinetic 93 | 8 78 7 . . Thermal 100 | . 2 88 10 . Explosive 51 | . . 39 12 . Electromagnetic 39 | . . . . 39 Robot Hit Streak 16 | 4 10 12 5 16 Robot Miss Streak 3 | 1 3 3 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 191 | 5 46 99 10 31 Core Hits 128 | 2 24 73 19 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 2 . 1 Burn 1 | . . 1 . . Blast 1 | . . 1 . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5636 | 63 581 3690 945 357 Guns 1685 | 63 567 742 . 313 Cannons 743 | . . 593 150 . Explosions 3135 | . . 2347 744 44 Melee . | . . . . . Ramming 73 | . 14 8 51 . Kinetic 717 | 63 535 119 . . Thermal 1442 | . 32 1216 150 44 Explosive 3091 | . . 2347 744 . Electromagnetic 313 | . . . . 313 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 1 . 8 Average Corruption 1 | . . 1 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 7 . 3 Message Errors 4 | . . 1 . 3 Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 177 | . . 98 79 . Projectiles 20 | . . . 20 . Explosions 157 | . . 98 59 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 255 | . . 162 93 . Shots 10 | . . 6 4 . Rammed 2 | . . 2 . . Targets Rammed 16 | . 2 3 11 . Kicked 13 | . 2 . 11 . Crushed 1 | . . 1 . . Highest Temperature 641 | 6 75 641 472 366 Average Temperature 218 | 6 25 242 212 166 Received Heat Transfer 1302 | 24 222 750 297 9 Effects 44 | . . 37 5 2 Shutdowns 10 | . . 6 3 1 Energy Bleed 7 | . . 5 1 1 Interference 3 | . . 3 . . Matter Decay 6 | . . 5 1 . Short Circuit 3 | . . 3 . . Damage (minor) 3 | . . 3 . . Damage (major) 11 | . . 11 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 3 . . Combat Hostiles 3 | . . 3 . . Parts Melted 7 | . . 7 . . Heat Transferred 2930 | . 74 2584 222 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 611 | 20 210 611 417 83 Initial 192 | . 11 49 192 68 Average 164 | 3 108 227 296 46 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 71 | 100 96 59 14 100 Level 1 17 | . 3 18 77 . Level 2 10 | . . 22 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 2 2 Investigation 2 | . 1 . 1 . Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | 1 15 37 10 6 Peak Tracking Total 7 | 1 3 7 3 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 5 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . 10 2 3 Max in Single Turn 2 | . . 2 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 4 1 1 . Terminals 5 | . 3 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 17 4 4 . Successful 22 | . 16 4 2 . Failed 3 | . 1 . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 16 4 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 21 | . 15 4 2 . Record 10 | . 6 2 2 . Prototype ID Bank 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 1 1 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3398 | 132 698 1442 415 711 Spaces Moved 1748 | 112 447 695 217 277 Core 56 | 39 6 9 2 . Treads 281 | . . 281 . . Legs 1287 | 73 441 281 215 277 Wheels 124 | . . 124 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 95 120 125 Average Speed 146 | 95 122 145 163 196 Slowest Speed 550 | 120 300 450 550 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 8 68 65 19 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 287 | . . 210 77 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 284 | . . 210 74 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2281 | 126 515 986 250 404 Wait 237 | . . 140 . 97 Move 1744 | 111 446 694 216 277 Hop . | . . . . . Pick Up 41 | 4 6 24 4 3 Fast Attach 26 | 4 10 5 4 3 Attach 27 | 2 1 19 3 2 Detach 2 | . . 2 . . Swap 11 | 1 3 6 . 1 Drop 17 | . 7 9 . 1 Fire 160 | 4 40 84 12 20 Melee . | . . . . . Ram . | . . . . . Kick 13 | . 2 . 11 . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 96 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 11) 642 | -10/Materials | Discovered new exit (range 5) 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Utility x2 1362 | -9/Materials | Discovered new exit (range 14) 1479 | -9/Materials | Core integrity fell below 50% 1521 | -9/Materials | Core integrity fell below 20% 1544 | -9/Materials | Lost 7 parts (2p1n3u1w) 2000 | -9/Materials | Discovered new exit (range 14) 2273 | -9/Materials | Entered another Materials area 2273 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2465 | -8/Materials | Met 7R-MNS 2562 | -8/Materials | Discovered new exit (range 15) 2688 | -8/Materials | Entered Factory 2688 | -7/Factory | Evolved 2 slots: Utility x2 2689 | -7/Factory | Caught up to 7R-MNS 2718 | -7/Factory | Lost 4 parts (1p1n2w) 2971 | -7/Factory | Build established: Scavenger-Mutant 3361 | -7/Factory | Core integrity fell below 50% 3382 | -7/Factory | Core integrity fell below 20% 3399 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03294_ Overheating: Energy bleed (-4). 03294_ Construction Platform disabled. 03294_ Imp. Sensor Array destroyed. 03299_ P-60 Hacker reactivates. 03301_ TE#UN UBUJHBAD,S3NT>D 03302_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03308_ Aluminum Leg destroyed. 03311_ Lgt. Nuclear Core destroyed. 03326_ Lightning Gun destroyed. 03329_ Field Recycling Unit destroyed. 03329_ Particle Charger destroyed. 03332_ Lrg. Battery destroyed. 03336_ PILO|>&ZZBIR7=WP&OD0%US> 03338_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03342_ Imp. Heat Sink destroyed. 03351_ Imp. Titanium Leg destroyed. 03365_ OP61WL6LPOF94>X,/W &L 03365_ Com. Matter Pod destroyed. 03368_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03387_ Terrain Scan Processor destroyed. 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