Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 12:41:22

Player: Nueadkie

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (122)     610
Value Destroyed (3503)     3503
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (374)                374
              TOTAL SCORE: 7607

 Bonus
-------
High Alert Combat Kills    303
Follower Combat Kills      54
Entered Garrisons          200
Friendly Fire              -183

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     94/100
System Corruption          16%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Signal Interpreter
           Beamcaster
  Advanced Plasma Cannon
           EMP Blaster

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Visual Processing Unit
                Terrain Scan Processor
       Improved Melee Analysis Suite
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Autogun
          Heavy Mace
>               --- INVENTORY --------
       Improved Deuterium Engine
          Micro Nuclear Core
                Gravmag System
  High-capacity Matter Pod
                Signal Interpreter
       Improved Terrain Scanner
       Advanced ECM Suite
                Recalibrator
                Splice Drone Bay
                Beamcaster
       Advanced Plasma Cannon
       Advanced Plasma Cannon
                Gauss Cannon
                EMP Blaster
                Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             101  | 7   20  .   27  8   18  13  8   
  Power                    12   | 1   4   .   2   .   4   1   .   
    Engine                 11   | 1   4   .   1   .   4   1   .   
    Core                   1    | .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   7   .   10  2   8   6   3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    34   | 2   6   .   10  2   8   5   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   1   2   
    Flight                 1    | .   1   .   .   .   .   .   .   
  Utility                  19   | 2   3   .   1   2   4   5   2   
    Device                 8    | 1   1   .   .   2   2   1   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   1   3   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   6   .   14  4   2   1   3   
    Energy Gun             9    | 2   5   .   2   .   .   .   .   
    Energy Cannon          5    | .   .   .   5   .   .   .   .   
    Ballistic Gun          11   | .   1   .   4   3   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   1   
    Slashing Weapon        2    | .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   1   .   5   1   2   1   .   
Parts Lost                 23   | .   4   .   3   .   2   .   14  
  Power                    3    | .   2   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   1   .   1   .   7   
  Utility                  4    | .   .   .   .   .   1   .   3   
  Weapon                   7    | .   2   .   2   .   .   .   3   
  Highest Loss Streak      9    | .   2   .   1   .   1   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   97  100 98  100 95  99  75  
  Engine                   8    | .   12  14  5   11  9   7   4   
  Core                     1    | .   .   .   5   .   .   .   .   
  Leg                      33   | .   28  28  42  44  34  29  17  
  Device                   10   | .   14  14  5   10  15  6   .   
  Storage                  11   | .   13  14  11  11  9   7   7   
  Processor                5    | .   .   .   5   .   8   19  16  
  Hackware                 1    | .   .   .   .   .   .   7   7   
  Energy Gun               10   | .   26  28  4   .   .   .   .   
  Energy Cannon            1    | .   .   .   5   .   .   .   .   
  Ballistic Gun            8    | .   1   .   11  21  17  6   1   
  Impact Weapon            1    | .   .   .   .   .   .   7   7   
Peak Build Rating          45   | 9   13  12  18  27  39  45  45  
  Average Rating           21   | 6   10  12  17  23  34  43  33  
  On Entrance              19   | .   9   12  12  17  27  36  45  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             50   | 13  30  30  35  44  50  39  40  
  Greatest Support         63   | 20  20  20  43  40  60  63  63  
  Greatest Overweight (x)  7    | .   1   1   1   1   1   .   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  14  
  Most Carried             15   | 5   15  15  15  15  15  15  15  
  Average Carried          14   | 1   12  15  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 5   15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 52% | Mutant
 40% | Scavenger-Mutant
  6% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Assassin | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Matter Collected           2360 | 270  392  6    537  125  669  178  183  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4492 | 94   789  145  2118 53   672  228  393  
  Parts                    258  | 12   54   7    131  5    33   6    10   
Haulers Intercepted        9    | .    2    .    5    .    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  92   | .   19  2   40  4   12  5   10  
  Melee                    6    | .   .   .   3   .   .   .   3   
  Guns                     54   | .   18  .   20  2   12  2   .   
  Cannons                  15   | .   .   .   15  .   .   .   .   
  AOE                      11   | .   .   2   2   2   .   .   5   
Classes Destroyed          16   | 1   6   1   5   1   1   1   .   
  Worker                   6    | .   1   .   2   1   2   .   .   
  Builder                  3    | .   1   .   1   1   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   5   .   2   .   .   
  Recycler                 3    | .   .   1   1   .   1   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   
  Watcher                  6    | .   2   .   3   .   1   .   .   
  Swarmer                  20   | .   6   2   9   .   .   .   3   
  Grunt                    46   | .   13  .   21  .   7   2   3   
  Brawler                  3    | .   .   .   2   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   1   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   6   .   3   1   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   2   1   
  Assembled                4    | .   .   .   .   4   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   
Best Kill Streak           6    | 4   3   3   6   3   4   2   5   
  Combat Bots Only         6    | .   3   2   6   3   3   2   5   
Max Kills in Single Turn   4    | 1   2   4   3   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   2   .   .   2   
  Melee                    1    | .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Hostile Shots Fired        583  | .    93   2    123  9    61   87   208  
  Missed                   186  | .    31   1    34   .    20   32   68   
Damage Taken               4848 | .    744  24   1102 249  468  590  1671 
  Core                     1056 | .    88   .    240  .    22   92   614  
  Absorbed by Shields      183  | .    .    .    .    .    183  .    .    
  Regen/Repaired (Parts)   93   | .    88   .    5    .    .    .    .    
Core Remaining (%)         75   | 100  .    64   .    40   96   .    .    
Volleys Fired              271  | 7    67   1    108  6    51   25   6    
  Largest                  2    | 2    2    2    2    2    2    1    1    
  Hottest                  136  | 100  100  90   136  61   56   25   33   
Shots Fired                507  | 14   134  2    212  12   102  25   6    
  Gun                      422  | 14   134  2    134  11   102  25   .    
  Cannon                   78   | .    .    .    78   .    .    .    .    
  Launcher                 7    | .    .    .    .    1    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  240  | .    8    .    94   11   102  25   .    
  Thermal                  184  | 14   92   .    78   .    .    .    .    
  Explosive                7    | .    .    .    .    1    .    .    6    
  Electromagnetic          76   | .    34   2    40   .    .    .    .    
  Robot Hit Streak         20   | 4    9    3    20   3    10   10   2    
  Robot Miss Streak        10   | 1    7    1    5    9    10   2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    3    .    7    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    .    .    
Shots Hit Robots           371  | 7    76   2    136  8    82   32   28   
  Core Hits                240  | 4    39   6    74   14   77   6    20   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    1    
  Critical Strikes         11   | .    7    .    1    .    .    1    2    
    Burn                   7    | .    7    .    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    1    2    
    Sever                  1    | .    .    .    1    .    .    .    .    
Melee Attacks              70   | .    .    .    10   .    3    22   35   
  Impact                   60   | .    .    .    .    .    3    22   35   
  Slashing                 10   | .    .    .    10   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    1    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8383 | 86   919  175  2510 233  1377 980  2103 
  Guns                     4192 | 86   919  31   1347 105  1374 330  .    
  Cannons                  819  | .    .    .    819  .    .    .    .    
  Explosions               1338 | .    .    144  132  128  .    .    934  
  Melee                    2025 | .    .    .    206  .    .    650  1169 
  Ramming                  9    | .    .    .    6    .    3    .    .    
  Kinetic                  2763 | .    39   .    915  105  1374 330  .    
  Thermal                  1763 | 86   582  144  951  .    .    .    .    
  Explosive                1062 | .    .    .    .    128  .    .    934  
  Electromagnetic          761  | .    298  31   432  .    .    .    .    
  Impact                   1819 | .    .    .    .    .    .    650  1169 
  Slashing                 206  | .    .    .    206  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    1    1    5    5    .    2    16   
  Average Corruption       3    | .    1    1    5    5    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  26   | .    3    2    3    11   .    1    6    
    Message Errors         8    | .    1    1    .    5    .    .    1    
    Matter Fused           5    | .    1    .    .    2    .    1    1    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    .    1    .    .    .    1    
    Parts Rejected         2    | .    .    .    1    .    .    .    1    
    Parts Fused            1    | .    1    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    1    .    1    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            251  | .    .    3    2    12   .    104  130  
  Projectiles              2    | .    .    .    2    .    .    .    .    
  Explosions               42   | .    .    3    .    12   .    .    27   
  Melee                    207  | .    .    .    .    .    .    104  103  
Knockbacks                 3    | .    .    .    .    .    .    2    1    
  Impact                   3    | .    .    .    .    .    .    2    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      297  | .    40   14   16   42   .    .    185  
  Shots                    9    | .    1    1    1    1    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    1    .    1    .    .    
  Kicked                   2    | .    .    .    1    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        348  | 156  348  42   261  15   8    .    16   
  Average Temperature      75   | 59   74   24   80   9    8    .    8    
  Received Heat Transfer   1441 | .    240  .    321  80   194  126  480  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    .    3    4    
  Combat Hostiles          5    | .    .    .    .    .    .    3    2    
  Parts Fried              7    | .    .    .    1    .    .    1    5    
  Impact Corruptions       15   | .    .    .    .    .    .    10   5    
Robots Melted              1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    
  Parts Melted             6    | .    4    .    2    .    .    .    .    
  Heat Transferred         4296 | 259  2257 150  1630 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    1    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Peak Influence             897  | 20  232 153 897 379 324 176 331 
  Initial                  349  | .   13  68  59  349 147 102 123 
  Average                  251  | 7   113 113 507 369 213 81  251 
Maximum Alert Level        3    | .   1   .   3   1   1   .   1   
  Low Security (%)         57   | 100 97  100 10  .   50  100 17  
  Level 1                  25   | .   2   .   29  100 49  .   82  
  Level 2                  10   | .   .   .   37  .   .   .   .   
  Level 3                  6    | .   .   .   23  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   .   4   1   3   2   .   
  Investigation            9    | .   5   .   2   1   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   
  Assault                  2    | .   .   .   2   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Distress Signals           7    | .   3   .   2   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              143  | .   31  3   61  7   20  10  11  
  Peak Tracking Total      6    | .   5   3   6   3   4   5   4   
  Tactical Retreats        17   | .   3   .   9   2   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Traps Triggered            5    | .   4   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Disabled          2    | .   1   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Accessed          29   | .   8   .   10  2   7   2   .   
  Terminals                18   | .   7   .   6   .   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                87   | .   33  .   27  2   21  4   .   
  Successful               38   | .   10  .   14  2   9   3   .   
  Failed                   49   | .   23  .   13  .   12  1   .   
    Catastrophic           13   | .   5   .   4   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   51   | .   24  .   14  .   13  .   .   
  Terminals                54   | .   27  .   14  .   13  .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          8    | .   6   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              18   | .   .   .   10  .   8   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             12   | .   5   .   3   2   2   .   .   
  Part Schematic           5    | .   4   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   5   .   2   .   .   .   .   
  Scan Component           3    | .   2   .   1   .   .   .   .   
  Repair                   3    | .   2   .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
Scanalyzer                 15   | .   .   .   8   .   7   .   .   
  Insert Component         8    | .   .   .   4   .   4   .   .   
  Analyze                  7    | .   .   .   4   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   8   .   7   .   6   2   .   
  Full Trace Events        10   | .   5   .   3   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   4   .   5   .   3   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   
Parts Repaired             3    | .   2   .   1   .   .   .   .   
  Time                     119  | .   58  .   61  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   4   .   3   .   .   
  Part Schematics Acquired 7    | .   .   .   4   .   3   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Total Allies               4    | .   .   4   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   3   19  .   9   .   .   
  Total Damage             238  | .   .   21  190 .   27  .   .   
  Kills                    4    | .   .   1   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   9   .   .   
  Drone Recoveries         9    | .   .   .   .   .   9   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Turns Passed               6795 | 97   1997 352  1858 384  1007 793  307  
Spaces Moved               3453 | 53   894  175  985  243  549  428  126  
  Core                     6    | 3    .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3411 | 50   894  175  985  243  549  428  87   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    36   | .    .    .    .    .    .    .    36   
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  120  120  50   
  Average Speed            144  | 116  183  190  124  133  133  120  124  
  Slowest Speed            400  | 120  190  190  190  190  190  120  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    92   39   67   29   46   10   20   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    1    5    1    
Terrain Destroyed          71   | .    5    6    7    5    1    5    42   
  Melee                    7    | .    .    .    .    .    1    5    1    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      64   | .    5    6    7    5    .    .    41   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Total                      4654 | 71   1121 193  1386 292  730  654  207  
  Wait                     648  | .    108  18   225  23   96   151  27   
  Move                     3446 | 52   893  174  984  242  548  427  126  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | 5    24   .    12   4    3    7    3    
  Fast Attach              26   | 7    2    .    6    2    3    3    3    
  Attach                   16   | .    4    .    5    .    2    3    2    
  Detach                   2    | .    .    .    1    1    .    .    .    
  Swap                     59   | .    14   .    16   6    13   7    3    
  Drop                     56   | .    9    .    18   8    10   9    2    
  Fire                     271  | 7    67   1    108  6    51   25   6    
  Melee                    70   | .    .    .    10   .    3    22   35   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    1    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  127 | -10/Materials | Identified exit to Mines
  157 | -10/Materials | Discovered new exit (range 9)
  317 | -10/Materials | Build established: Mutant
  757 | -10/Materials | Discovered new exit (range 10)
 1038 | -10/Materials | Discovered new exit (range 16)
 1677 | -10/Materials | Discovered new exit (range 5)
 1902 | -10/Materials | Repaired Lrg. Storage Unit
 1995 | -10/Materials | Repaired EM Shotgun
 2095 | -10/Materials | Entered Mines
 2131 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2325 | -10/Mines     | Discovered new exit (range 7)
 2343 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2447 | -10/Mines     | Entered Materials
 2447 | -9/Materials  | Accompanied by 3 allies
 2447 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2749 | -9/Materials  | Build established: Scavenger-Mutant
 2825 | -9/Materials  | Discovered new exit (range 16)
 2856 | -9/Materials  | Identified exit to Mines
 3647 | -9/Materials  | First assault squad dispatched
 4036 | -9/Materials  | Discovered new exit (range 15)
 4165 | -9/Materials  | Core integrity fell below 50%
 4183 | -9/Materials  | Repaired Broken Recalibrator
 4305 | -9/Materials  | Entered Mines
 4309 | -9/Mines      | Met a Derelict shopkeep closing up shop
 4341 | -9/Mines      | Discovered new exit (range 8)
 4432 | -9/Mines      | Assembled infested the area
 4553 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4565 | -9/Mines      | Found the Drone Emporium
 4576 | -9/Mines      | Found Prototype Device
 4576 | -9/Mines      | Identified Splice Drone Bay
 4689 | -9/Mines      | Entered Materials
 4689 | -8/Materials  | Evolved 2 slots: Utility x2
 5506 | -8/Materials  | Build established: Mutant
 5688 | -8/Materials  | Discovered new exit (range 5)
 5696 | -8/Materials  | Entered Factory
 5696 | -7/Factory    | Evolved 2 slots: Utility x2
 5993 | -7/Factory    | Fabricated Adv. Plasma Cannon (x2)
 6021 | -7/Factory    | Build established: Assassin
 6077 | -7/Factory    | Discovered new exit (range 4)
 6225 | -7/Factory    | Identified exit to Garrison
 6410 | -7/Factory    | Build established: Mutant
 6460 | -7/Factory    | Garrison activated, responded to threat
 6489 | -7/Factory    | Entered Garrison
 6515 | -7/Garrison   | Triggered checkpoint
 6559 | -7/Garrison   | Garrison Relay disabled
 6675 | -7/Garrison   | System corruption reached 10%
 6722 | -7/Garrison   | Lost 9 parts (1p4n3u1w)
 6779 | -7/Garrison   | Core integrity fell below 50%
 6792 | -7/Garrison   | Core integrity fell below 20%
 6796 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
06726_ Acquired 7 matter.
06728_ Acquired 17 matter.
06733_ The unstable cave ceiling collapses.
06734_ Acquired Remote Datajack.
06735_ Acquired 7 matter.
06738_ System corrupted: Component data lost. <x2>
06769_ Sneak attack on Y-54 Guardian.
06769_ Destroyed Imp. Heat Sink.
06769_ Y-54 Guardian system corrupted by crushing effect.
06770_ Y-54 Guardian system terminally corrupted.
06770_ Gatling Laser fried.
06771_ Y-54 Guardian springs to life. <x3>
06772_ Enh. Autogun destroyed.
06783_ RG>U DVTHMUKGKBCHNX%P>:TE5VLR IRGL5,
06783_ Gravmag System destroyed. <x2>
06792_ Destroyed Imp. Heat Sink.
06792_ Y-54 Guardian system corrupted by crushing effect.
06793_ Y-54 Guardian system terminally corrupted.
06793_ Hvy. Mace destroyed.
06795_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             6
Offensive Hacking          10

 Item Schematics 
-----------------
                   ECM Suite | -10/Materials | Hacked
          Signal Interpreter | -10/Materials | Hacked
                Sensor Array | -10/Materials | Hacked
          Targeting Computer | -10/Materials | Hacked
             Rocket Launcher | -9/Materials  | Hacked
 Adv. Visual Processing Unit | -9/Materials  | Scanalyzed
                 EMP Blaster | -9/Materials  | Scanalyzed
                Recalibrator | -9/Materials  | Scanalyzed
                      Katana | -9/Materials  | Scanalyzed
                  Beamcaster | -8/Materials  | Scanalyzed
        Melee Analysis Suite | -8/Materials  | Scanalyzed
       Imp. Deuterium Engine | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Plasma Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Release The Drones!
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              AntimissileHoverCompressor
  Manual?         0
Play Time         01:14:31
  Cumulative      17.4 hours
  Start           2025.01.04 @ 11:16:04
  End             2025.01.04 @ 12:41:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          112x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c614f82-79c1-4f6d-965b-0fc24de37e53