Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 17:38:55 Player: Ben Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2516) 2516 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 6714 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 177/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Advanced Heat Sink Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Weapon Cycler Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Gauss Cannon Gauss Cannon Chainsword > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Light Armor Plating Gatling Laser Chainsword [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Transmission Jammer Storage Compact Battery Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . . 1 1 . . Weapon 3 | . . . 1 . 1 1 . Parts Attached 99 | 5 12 5 14 28 17 2 16 Power 25 | 1 3 1 6 5 3 . 6 Engine 14 | 1 3 1 5 1 1 . 2 Core 11 | . . . 1 4 2 . 4 Reactor . | . . . . . . . . Propulsion 21 | 2 2 1 3 5 4 . 4 Treads . | . . . . . . . . Leg 18 | 2 2 1 3 5 4 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 18 | . 2 1 . 9 3 . 3 Device 10 | . . 1 . 5 3 . 1 Storage 1 | . . . . 1 . . . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 5 | . 1 . . 2 . . 2 Artifact . | . . . . . . . . Weapon 35 | 2 5 2 5 9 7 2 3 Energy Gun 13 | . 1 1 3 3 2 1 2 Energy Cannon 3 | . . 1 1 1 . . . Ballistic Gun 8 | 2 3 . . 1 2 . . Ballistic Cannon 5 | . . . 1 2 1 1 . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . 2 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . . Parts Lost 31 | . 4 1 . 3 . . 23 Power 8 | . 2 . . 1 . . 5 Propulsion 9 | . 1 . . 2 . . 6 Utility 5 | . . 1 . . . . 4 Weapon 9 | . 1 . . . . . 8 Highest Loss Streak 9 | . 1 1 . 1 . . 9 Average Slot Usage (%) 95 | . 88 97 99 97 98 93 81 Engine 9 | . 13 14 17 1 7 6 6 Core 7 | . . . 4 15 7 6 8 Leg 24 | . 27 28 22 26 23 20 14 Device 11 | . . 9 11 8 21 20 13 Processor 9 | . 10 14 11 9 7 6 5 Protection 2 | . 7 2 . 5 . . 3 Energy Gun 6 | . 3 9 11 5 7 6 4 Energy Cannon 3 | . . 9 10 3 . . . Ballistic Gun 6 | . 18 9 . 5 7 6 2 Ballistic Cannon 6 | . . . 10 8 7 13 7 Slashing Weapon 3 | . . . . 4 7 6 8 Naked Turns 2 | . . . . . . . 2 Heaviest Build 51 | 6 12 17 29 35 36 44 51 Greatest Support 56 | 20 20 20 26 39 56 56 56 Greatest Overweight (x) 11 | . 1 . 1 1 . . 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 Average Carried 3 | . 2 2 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 2 1 4 4 1 4 4 3 Class Distribution -------------------- 29% | Mutant 25% | Gunner 23% | Scavenger-Gunner 15% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Matter Collected 2255 | 216 319 82 210 927 252 . 249 Remotely . | . . . . . . . . Salvage Created 2742 | . 462 44 220 1046 470 . 500 Parts 176 | . 27 5 16 73 25 . 30 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 68 | . 12 3 5 28 8 . 12 Melee 19 | . . . . 7 6 . 6 Guns 32 | . 9 3 2 12 1 . 5 Cannons 14 | . . . 3 9 1 . 1 AOE 3 | . 3 . . . . . . Classes Destroyed 10 | . 4 . 1 3 2 . . Hauler 1 | . 1 . . . . . . Operator 1 | . . . . . 1 . . Watcher 6 | . 2 . . 3 1 . . Swarmer 24 | . 3 3 . 11 . . 7 Grunt 27 | . 9 . 3 8 5 . 2 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 12 | . . . 2 6 1 . 3 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 5 | . 3 3 2 5 3 . 4 Combat Bots Only 5 | . 3 3 2 5 2 . 4 Max Kills in Single Turn 2 | . 2 1 2 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Damage Taken 5422 | . 620 175 163 1285 447 . 2732 Core 1063 | . 102 31 28 160 69 . 673 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . 46 93 70 90 . . Volleys Fired 174 | . 60 9 14 69 9 . 13 Largest 4 | . 2 2 3 3 3 . 4 Hottest 184 | . 60 40 154 154 156 . 184 Shots Fired 353 | . 89 18 42 146 27 . 31 Gun 216 | . 83 18 14 67 18 . 16 Cannon 131 | . . . 28 79 9 . 15 Launcher 6 | . 6 . . . . . . Special . | . . . . . . . . Kinetic 240 | . 69 18 14 101 18 . 20 Thermal 64 | . . . 14 35 9 . 6 Explosive 6 | . 6 . . . . . . Electromagnetic 43 | . 14 . 14 10 . . 5 Robot Hit Streak 7 | . 5 3 4 7 3 . 7 Robot Miss Streak 6 | . 6 2 5 6 6 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 276 | . 50 10 22 110 38 . 46 Core Hits 141 | . 30 4 5 64 16 . 22 Critical Hits 4 | . 1 . . . 1 . 2 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Melee Attacks 111 | . . . . 25 36 . 50 Impact . | . . . . . . . . Slashing 111 | . . . . 25 36 . 50 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 6285 | . 893 130 479 2187 1208 . 1388 Guns 1988 | . 476 130 151 903 155 . 173 Cannons 1350 | . . . 328 789 100 . 133 Explosions 417 | . 417 . . . . . . Melee 2530 | . . . . 495 953 . 1082 Ramming . | . . . . . . . . Kinetic 2051 | . 338 130 146 1115 189 . 133 Thermal 799 | . 28 . 182 411 66 . 112 Explosive 389 | . 389 . . . . . . Electromagnetic 516 | . 138 . 151 166 . . 61 Impact . | . . . . . . . . Slashing 2530 | . . . . 495 953 . 1082 Piercing . | . . . . . . . . Highest Corruption 4 | . . . 3 4 1 . . Average Corruption 2 | . . . 3 3 1 . . Corruption Purged . | . . . . . . . . Effects 42 | . . . 6 34 2 . . Message Errors 13 | . . . 1 11 1 . . Matter Fused 9 | . . . . 9 . . . Heat Flow Errors 4 | . . . 1 3 . . . Energy Discharges 6 | . . . 3 3 . . . Parts Rejected 2 | . . . . 2 . . . Data Loss (minor) 2 | . . . . 1 1 . . Targeting Errors 3 | . . . 1 2 . . . Weapon Failures 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 110 | . 9 . 19 2 53 . 27 Projectiles 39 | . . . 19 2 18 . . Explosions 9 | . 9 . . . . . . Melee 62 | . . . . . 35 . 27 Knockbacks 8 | . . . 1 6 . . 1 Impact . | . . . . . . . . Kinetic 7 | . . . 1 5 . . 1 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 523 | . 186 6 368 523 112 . 216 Average Temperature 134 | . 48 4 115 185 45 . 77 Received Heat Transfer 1572 | . 303 . 69 351 195 . 654 Effects 20 | . . . 4 16 . . . Shutdowns 10 | . . . 3 7 . . . Energy Bleed 5 | . . . 1 4 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1336 | . 50 . 259 666 111 . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Peak Influence 554 | . 279 72 134 554 423 107 339 Initial 252 | . . 12 . . 252 107 74 Average 165 | . 93 34 46 269 259 107 182 Maximum Alert Level 2 | . 1 . . 2 2 . 1 Low Security (%) 61 | 100 94 100 100 45 7 100 53 Level 1 30 | . 5 . . 26 90 . 46 Level 2 7 | . . . . 28 1 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 3 1 3 6 3 . . Investigation 3 | . . 1 2 . . . . Extermination 1 | . . . . . 1 . . Reinforcement 9 | . 3 . 1 3 2 . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Distress Signals 5 | . 1 . 2 2 . . . Communications Jammed 8 | . . . . 8 . . . Distress Signals 8 | . . . . 8 . . . Times Spotted 130 | . 26 3 15 46 21 . 19 Peak Tracking Total 6 | . 4 3 3 6 4 . 5 Tactical Retreats 17 | . 4 . 1 4 5 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Traps Triggered 6 | . 2 . 2 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Disabled 4 | . 2 . . 2 . . . Max in Single Turn 2 | . 2 . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Accessed 22 | . 4 1 5 5 6 1 . Terminals 10 | . 1 . 3 2 4 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . Recycling Units 5 | . 2 . . 2 1 . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 9 1 17 15 14 2 . Successful 44 | . 6 1 14 14 8 1 . Failed 14 | . 3 . 3 1 6 1 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 6 . 7 3 12 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . Recycling Units 6 | . 2 . . 3 1 . . Scanalyzers 19 | . . . 10 9 . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 18 | . 3 1 5 3 6 . . Record 8 | . . . 1 1 6 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 6 | . 2 . . 3 1 . . Report Inventory 6 | . 2 . . 3 1 . . Scanalyzer 17 | . . . 9 8 . . . Insert Component 9 | . . . 5 4 . . . Analyze 8 | . . . 4 4 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . 3 3 5 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 4 4 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 8 | . . . 4 4 . . . Part Schematics Acquired 8 | . . . 4 4 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 16 . . . . Total Damage 200 | . . . 200 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Turns Passed 6012 | 65 835 622 1084 1522 1288 122 474 Spaces Moved 3827 | 49 554 466 649 904 874 97 234 Core 6 | 3 . . . . . . 3 Treads . | . . . . . . . . Legs 3769 | 46 554 466 649 904 874 97 179 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 52 | . . . . . . . 52 Fastest Speed 34 | 50 120 120 120 120 120 123 34 Average Speed 125 | 115 120 120 149 120 122 123 115 Slowest Speed 600 | 120 150 120 150 150 123 123 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 83 90 53 58 24 3 46 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 102 | . 59 . 9 30 1 . 3 Melee . | . . . . . . . . Projectile 43 | . . . 9 30 1 . 3 AOE 59 | . 59 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total 4582 | 55 640 515 734 1177 1021 99 341 Wait 238 | . 5 24 31 107 50 . 21 Move 3820 | 48 553 465 648 903 873 96 234 Hop . | . . . . . . . . Pick Up 63 | 2 5 7 11 17 17 1 3 Fast Attach 42 | 5 6 . 6 12 4 . 9 Attach 24 | . 5 3 2 8 2 1 3 Detach 4 | . 1 . . 2 . . 1 Swap 33 | . 1 2 6 8 11 1 4 Drop 74 | . 4 5 16 26 19 . 4 Fire 174 | . 60 9 14 69 9 . 13 Melee 110 | . . . . 25 36 . 49 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 6) 410 | -10/Materials | Identified exit to Mines 634 | -10/Materials | Discovered exit to Mines (range 7) 652 | -10/Materials | Discovered exit to Materials (range 4) 836 | -10/Materials | Discovered exit to Materials (range 15) 901 | -10/Materials | Entered Mines 913 | -10/Mines | Learned Materials emergency access door positions 925 | -10/Mines | Learned 2 Materials zone layouts 936 | -10/Mines | Discovered exit to Materials (range 5) 1008 | -10/Mines | Core integrity fell below 50% 1030 | -10/Mines | Build established: Scavenger-Mutant 1099 | -10/Mines | Met a Derelict shopkeep closing up shop 1180 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1230 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1266 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1408 | -10/Mines | Build established: Mutant 1523 | -10/Mines | Entered Materials 1523 | -9/Materials | Accompanied by 3 allies 1523 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1865 | -9/Materials | Discovered new exit (range 9) 2009 | -9/Materials | Build established: Gunner 2109 | -9/Materials | Discovered new exit (range 15) 2130 | -9/Materials | Identified exit to Materials 2607 | -9/Materials | Entered another Materials area 2607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2827 | -8/Materials | Discovered new exit (range 16) 2849 | -8/Materials | Identified exit to Factory 3218 | -8/Materials | Discovered new exit (range 12) 3234 | -8/Materials | Garrison activated, responded to threat 3812 | -8/Materials | Discovered exit to Factory (range 9) 4026 | -8/Materials | Build established: Scavenger-Mutant 4129 | -8/Materials | Entered Factory 4129 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4424 | -7/Factory | Build established: Scavenger-Gunner 5233 | -7/Factory | Discovered new exit (range 15) 5249 | -7/Factory | Identified exit to Factory 5417 | -7/Factory | Entered another Factory area 5417 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5446 | -6/Factory | Discovered new exit (range 15) 5463 | -6/Factory | Identified exit to Factory 5487 | -6/Factory | Spotted B-75 Beast 5538 | -6/Factory | Identified exit to Garrison 5539 | -6/Factory | Entered Garrison 5567 | -6/Garrison | Build established: Gunner 5632 | -6/Garrison | Triggered checkpoint 5736 | -6/Garrison | Triggered checkpoint 5827 | -6/Garrison | Lost 4 parts (1n3w) 5974 | -6/Garrison | Lost 9 parts (3p2n2u2w) 5986 | -6/Garrison | Triggered checkpoint 5995 | -6/Garrison | Core integrity fell below 50% 6013 | -6/Garrison | Self-destructed Last Messages --------------- Dropped Lgt. Nuclear Core. Dropped Weapon Cycler. Dropped Imp. Carbon-fiber Leg. Acquired 29 matter. Acquired 25 matter. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. VTOL Module destroyed. Chainsword destroyed. ALERT: Garrison interior compromised. VTOL Module destroyed. G-67 Veteran Electrolaser severed. Imp. Light Armor Plating destroyed. Lgt. Nuclear Core destroyed. VTOL Module destroyed. Adv. Signal Interpreter destroyed. Destroyed Hvy. Laser. Chainsword destroyed. Map ----- +----------------------------------------------------+ | ## ## ###??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ## ## ###??????????????????????????????????? | | ## ## #????????????????????????????????????? | | #????????????????????????????????????? | | +????????????????????????????????????? | | #????????????????????????????????????? | | ##""""## #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# = #????????????????????????????????????? | | ????????#%!%################################?????? | | ????????#[*= ^ ?????? | | ????????# [ ?????? | | ????????#= = ?????? | | ????????#######++############ ######????????????? | | ???????????????? #??????????# #?????????????????? | | ?????????????????#??????????# #?????????????????? | | ??????????????############### #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# g @ g #?????????????????? | | ??????????????## ##### [g#####?????????????????? | | ??????????????#"""""???#CgC#?????????????????????? | | ??????????????######???#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 39 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 63 Particle Charging 15 Item Schematics ----------------- Ripper | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed DefenseLaserCanceller Manual? 0 Play Time 01:27:41 Cumulative 7.8 hours Start 2021.05.10 @ 12:33:06 End 2021.05.10 @ 17:38:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a0ff805-6b6c-480d-ae0b-db653acd83ca