Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 08:51:38 Player: Enathri Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (57) 285 Value Destroyed (2278) 2278 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1369) 1369 TOTAL SCORE: 9472 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 730 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 189/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Magnetic Acceleration Cannon Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Target Analyzer Advanced Reaction Control System Phase Shifter Phase Shifter > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Phase Gun Cooled Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Light Fission Core Armored Wheel Phasing AFG Magnetic Acceleration Cannon [Rating: 106] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Core Analyzer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 2 Power 2 | . . . . 1 . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . . . . 1 . . Utility 5 | . . . 1 . 1 . . . . 1 . 2 Weapon 2 | . . . . 1 . . . . . . 1 . Parts Attached 87 | 6 1 . 5 5 15 3 13 3 5 11 12 8 Power 8 | 1 . . . 1 1 . . . 1 1 1 2 Engine 3 | 1 . . . 1 . . . . . 1 . . Core 3 | . . . . . 1 . . . . . . 2 Reactor 2 | . . . . . . . . . 1 . 1 . Propulsion 25 | 2 . . 1 3 4 1 5 . 3 1 5 . Treads 3 | . . . . . . . 3 . . . . . Leg 5 | . . . . . . . . . . . 5 . Wheel 12 | 2 . . 1 1 3 1 . . 3 1 . . Hover 2 | . . . . 1 1 . . . . . . . Flight 3 | . . . . 1 . . 2 . . . . . Utility 25 | 1 1 . 2 . 5 . 4 3 . 4 . 5 Device 11 | . 1 . 2 . . . . 2 . 2 . 4 Storage 2 | 1 . . . . . . 1 . . . . . Processor 7 | . . . . . 3 . 1 . . 2 . 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . 2 . 2 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 29 | 2 . . 2 1 5 2 4 . 1 5 6 1 Energy Gun 11 | . . . 2 1 . . 2 . . . 5 1 Energy Cannon 6 | . . . . . 1 . . . 1 4 . . Ballistic Gun 4 | 2 . . . . . . . . . 1 1 . Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 3 | . . . . . 3 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 . . 2 . 1 2 . Parts Lost 52 | . . . . 11 3 1 15 . . 4 2 16 Power 7 | . . . . 2 . . . . . . . 5 Propulsion 19 | . . . . 4 1 1 7 . . 1 . 5 Utility 14 | . . . . 2 . . 4 . . 2 2 4 Weapon 12 | . . . . 3 2 . 4 . . 1 . 2 Highest Loss Streak 8 | . . . . 8 1 1 5 . . 4 1 8 To Critical Strikes 3 | . . . . . . . . . . . . 3 Average Backups 4 | 2 7 7 7 6 4 4 2 3 3 3 4 4 Power . | . 2 2 1 . . . . . . 1 2 1 Propulsion . | 1 5 5 3 2 . . . . . . . . Utility 1 | . . . . . . 3 1 1 2 1 1 . Weapon 1 | . . . 2 3 2 . 1 1 . . 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . . . 3 3 5 1 1 . . . . 4 Power 2 | . . . 1 . 1 . . . . . . . Propulsion 5 | . . . 2 3 . . . . . . . . Utility 2 | . . . . . . 1 1 . . . . . Weapon 8 | . . . . . 4 . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 97 100 90 62 24 79 51 37 41 76 92 76 Engine 2 | . 14 14 11 12 . . . . . . 5 2 Reactor 1 | . . . . . . . . . . 6 9 5 Treads 1 | . . . . . . . 5 . . . . . Leg 3 | . . . . . . . . . . . 22 21 Wheel 10 | . 28 28 33 17 7 27 5 . 8 20 3 . Flight 1 | . . . . . . . 1 7 . . . . Device 4 | . 11 14 13 11 . . . . . 7 11 17 Storage 1 | . 14 14 11 4 . . . . . . . . Processor 12 | . . . . . 1 23 18 15 15 13 10 8 Protection 2 | . . . . . 1 7 5 . . 6 4 . Energy Gun 5 | . . . 8 13 . . 1 7 7 1 9 12 Energy Cannon 3 | . . . . . 1 7 2 . . 14 6 4 Ballistic Gun 2 | . 28 28 13 . . . . . . 1 4 . Launcher 1 | . . . . . 4 7 1 . . . . . Impact Weapon 3 | . . . . . . 1 5 6 7 1 . . Peak Build Rating 106 | 6 7 7 16 20 26 32 31 32 48 46 82 106 Average Rating 31 | 5 6 7 11 11 8 30 23 20 20 42 74 81 On Entrance 22 | . 6 7 7 16 1 26 31 18 21 36 46 79 Avg Prop Armor Cover (%) 12 | . . . . 11 . . . . . . 8 17 Naked Turns 62 | . . . . 9 53 . . . . . . . Heaviest Build 64 | 13 14 14 19 27 25 24 25 33 29 43 61 64 Greatest Support 100 | 20 20 20 30 30 30 40 48 6 40 50 100 100 Greatest Overweight (x) 5 | . . . . 1 1 . 4 5 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 7 7 8 8 7 5 5 5 5 5 5 5 5 Average Carried 4 | 2 7 7 7 5 4 4 2 3 4 3 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 7 7 8 8 5 4 5 2 5 3 4 5 5 Class Distribution -------------------- 42% | Mutant 32% | Derelict-Mutant 10% | Scavenger-Gunner 7% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 1870 | 300 . . 60 130 21 217 567 30 90 152 180 123 Remotely . | . . . . . . . . . . . . . Salvage Created 1917 | 117 . . 46 178 145 51 426 . . 417 253 284 Parts 81 | 6 . . 3 10 7 5 22 . . 7 18 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . 5 17 . 18 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 45 | . . . 1 3 6 4 18 . . 5 3 5 Melee 1 | . . . . . . . 1 . . . . . Guns 13 | . . . 1 2 . . 5 . . . 2 3 Cannons 9 | . . . . . . . 5 . . 3 1 . AOE 16 | . . . . . 6 4 6 . . . . . Classes Destroyed 11 | 2 . . 1 2 1 . 1 . . 2 2 . Worker 3 | 2 . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . Recycler 2 | 1 . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . 1 . Watcher 5 | . . . . 1 1 . . . . . 3 . Swarmer 20 | . . . . . 4 3 13 . . . . . Grunt 9 | . . . . 2 1 . 2 . . 3 . 1 Brawler 2 | . . . . . . . 2 . . . . . Sentry 8 | . . . 1 1 1 1 1 . . 1 . 2 Hunter 4 | . . . . . . . . . . . 3 1 Programmer 2 | . . . . . . . . . . 1 . 1 Best Kill Streak 5 | 2 . . 1 5 5 3 5 . . 2 2 1 Combat Bots Only 5 | . . . 1 3 4 3 5 . . 2 2 1 Max Kills in Single Turn 5 | 1 . . 1 1 5 2 3 . . 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 4 2 3 . . . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 648 | . . . 4 47 73 40 153 . . 24 11 296 Missed 260 | . . . . 15 22 21 51 . . 3 4 144 Hits 388 | . . . 4 32 51 19 102 . . 21 7 152 Melee 2 | . . . . 2 . . . . . . . . Projectile 386 | . . . 4 30 51 19 102 . . 21 7 152 AOE 3 | . . . . 2 . . . . . 1 . . Critical Strikes 20 | . . . 1 2 1 . 3 . . 4 . 9 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 6807 | . . . 59 721 756 246 1454 . . 660 147 2764 Core 2133 | . . . 15 263 275 67 287 . . 67 . 1159 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 169 | . . . . . 8 . . 161 . . . . Core Remaining (%) 78 | 100 . 100 96 52 . . . . 10 92 100 . Volleys Fired 110 | 10 1 . 4 8 4 6 39 . . 13 9 16 Largest 4 | 2 2 . 2 3 3 2 2 . . 3 4 4 Hottest 323 | 40 40 . 126 189 158 125 120 . . 105 265 323 Shots Fired 251 | 20 2 . 8 24 6 12 47 . . 39 36 57 Gun 139 | 20 2 . 8 24 . . 15 . . 3 25 42 Cannon 98 | . . . . . 1 6 29 . . 36 11 15 Launcher 13 | . . . . . 4 6 3 . . . . . Special 1 | . . . . . 1 . . . . . . . Kinetic 63 | 20 2 . . . . . 29 . . 3 9 . Thermal 175 | . . . 8 24 2 6 15 . . 36 27 57 Explosive 13 | . . . . . 4 6 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 16 | 7 . . 6 10 5 13 9 . . 16 5 11 Robot Miss Streak 7 | 2 2 . 1 2 2 4 3 . . 1 5 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 Shots Hit Robots 168 | 13 . . 7 19 4 9 33 . . 30 15 38 Core Hits 107 | 4 . . 2 8 17 11 26 . . 10 12 17 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 10 | . . . . . . . 8 . . 1 . 1 Burn 3 | . . . . . . . 2 . . . . 1 Meltdown 1 | . . . . . . . . . . 1 . . Blast 6 | . . . . . . . 6 . . . . . Melee Attacks 3 | . . . . . . . 2 . . 1 . . Impact 3 | . . . . . . . 2 . . 1 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5408 | 133 . . 117 324 591 344 1156 . . 1175 405 1163 Guns 2062 | 133 . . 117 324 . . 236 . . . 303 949 Cannons 1932 | . . . . . . 103 458 . . 1055 102 214 Explosions 1236 | . . . . . 591 241 404 . . . . . Melee 178 | . . . . . . . 58 . . 120 . . Ramming . | . . . . . . . . . . . . . Kinetic 654 | 133 . . . . . . 458 . . . 63 . Thermal 3340 | . . . 117 324 . 103 236 . . 1055 342 1163 Explosive 1236 | . . . . . 591 241 404 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 178 | . . . . . . . 58 . . 120 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . 2 . . . . . 3 . 3 Average Corruption 2 | . . . . 2 . . . . . 3 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . 2 . 2 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 190 | . . . . . 7 . 33 . . 98 17 35 Projectiles 17 | . . . . . . . . . . . 17 . Explosions 75 | . . . . . 7 . 33 . . . . 35 Melee 98 | . . . . . . . . . . 98 . . Knockbacks 2 | . . . . . . . 1 . . 1 . . Impact 1 | . . . . . . . . . . 1 . . Kinetic 1 | . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 394 | . . . . . 120 83 96 . . . . 95 Shots 14 | . . . . . 5 4 4 . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 921 | . . . 150 921 282 42 191 . . 426 640 657 Average Temperature 210 | . . . 54 479 139 23 102 . . 111 174 234 Received Heat Transfer 1171 | . . . 36 252 48 48 273 . . 402 . 112 Effects 85 | . . . . 35 1 . . . . 2 27 20 Shutdowns 26 | . . . . 8 . . . . . 1 7 10 Energy Bleed 12 | . . . . 6 1 . . . . . 3 2 Interference 6 | . . . . 3 . . . . . . 3 . Matter Decay 9 | . . . . 4 . . . . . 1 1 3 Short Circuit 3 | . . . . 2 . . . . . . 1 . Damage (minor) 7 | . . . . 3 . . . . . . 2 2 Damage (major) 21 | . . . . 8 . . . . . . 10 3 Damage (core) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . Impact Corruptions 3 | . . . . . . . . . . 3 . . Robots Melted 6 | . . . . 1 . . 1 . . 2 . 2 Combat Hostiles 6 | . . . . 1 . . 1 . . 2 . 2 Parts Melted 11 | . . . 1 1 . . 1 . . 2 . 6 Heat Transferred 5715 | . . . 259 703 . 200 669 . . 1500 550 1834 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 2 | . . . . . 2 . . . . 2 1 . Low Security (%) 65 | 100 100 100 100 100 54 . . . . 24 18 100 Level 1 26 | . . . . . 29 . . . . 43 81 . Level 2 7 | . . . . . 16 . . . . 32 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 528 | 10 . . 60 72 431 . . . . 528 328 130 Initial 242 | . . . . 4 . . . . . 190 242 130 Average 137 | . . . 25 12 158 . . . . 340 229 60 Influence Increases 2864 | 15 . . 107 82 526 90 480 . 359 596 371 238 Destroy 0b10 Robot/C 1300 | . . . 20 60 120 80 360 . 160 240 160 100 Destroy 0b10 Robot/NC 75 | 15 . . 5 10 5 . . . . 20 20 . Destroy Leader 242 | . . . 10 12 32 10 30 . 20 62 36 30 Allied During Kill 490 | . . . . . . . . . 119 242 129 . Successful Hack 16 | . . . 12 . . . . . . 4 . . Disable Machine 90 | . . . . . 45 . . . . . . 45 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . Destroy Structure 126 | . . . . . 39 . . . . 13 26 48 Partial Spotted 15 | . . . . . 15 . . . . . . . Lose Combat Pursuer 360 | . . . 60 . 120 . 90 . 60 15 . 15 Influence Decreases 2864 | 15 . . 95 94 120 407 509 60 56 403 600 505 Entered New Map 740 | . . . . 8 . 151 17 60 . 113 254 137 Time Decay 1643 | 15 . . 95 24 100 246 377 . 56 230 246 254 Lost Part 381 | . . . . 62 20 10 115 . . 40 20 114 Lost Ally 100 | . . . . . . . . . . 20 80 . Squads Dispatched 21 | . . . . 1 5 . 1 . . 6 5 3 Investigation 4 | . . . . . 1 . . . . 1 1 1 Extermination 5 | . . . . . 1 . . . . 1 2 1 Reinforcement 3 | . . . . 1 . . . . . 1 . 1 Assault 3 | . . . . . 2 . 1 . . . . . Garrison 6 | . . . . . 1 . . . . 3 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 3 | . . . 2 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 114 | . 1 . 8 12 19 4 25 . 6 10 9 20 Peak Tracking Total 10 | . 1 . 7 4 7 3 7 . 6 4 2 10 Tactical Retreats 13 | . . . 1 1 5 . 3 . 1 1 . 1 ECM-based Alert Blocks 3 | . . . . 3 . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 8 | . . . . . 2 . . . . 3 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 7 | . . . . . 4 . . . . . . 3 Max in Single Turn 3 | . . . . . 3 . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 15 | . 1 . 4 . 2 1 . . 1 3 . 3 Terminals 8 | . . . 4 . 1 . . . 1 1 . 1 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 30 | . 2 . 9 . 6 1 . . 1 5 . 6 Successful 18 | . 1 . 6 . 3 1 . . 1 4 . 2 Failed 12 | . 1 . 3 . 3 . . . . 1 . 4 Catastrophic 2 | . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . . . . . 1 2 1 2 Terminals 15 | . . . 9 . 2 . . . 1 1 . 2 Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations 5 | . . . . . 4 . . . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 11 | . . . 6 . 1 1 . . 1 1 . 1 Record 3 | . . . . . 1 1 . . 1 . . . Open DSF 2 | . . . . . . . . . . 1 . 1 Locate Traps 1 | . . . 1 . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 14 | . 1 . 4 . 2 . . . . 3 1 3 Full Trace Events 2 | . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . . Parts Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . Part Studies Acquired 1 | . . . . . . . . . . . . 1 Parts Repaired 1 | . . . . . 1 . . . . . . . Time 38 | . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 12 | . . 1 . . . . . 7 2 2 . . Largest Group 7 | . . 1 1 . . . . 7 7 6 5 . Highest-Rated Group 434 | . . 31 31 . . . . 252 338 434 349 . Highest-Rated Ally 96 | . . 31 31 . . . . 40 96 96 96 . Zionite Dispatches 1 | . . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 135 | . . . 3 . . . . . 53 56 23 . Total Damage 3986 | . . . 64 . . . . . 1118 2052 752 . Kills 23 | . . . 1 . . . . . 8 9 5 . Allies Corrupted 3 | . . . . . . . . . . 1 2 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) 4419 | . 91 185 248 155 . . 87 627 1470 482 460 614 Optics 3740 | . . . . . . . 87 627 1470 482 460 614 Sensors 578 | . 91 185 248 54 . . . . . . . . ECM 216 | . . . 61 155 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 6585 | 123 100 185 248 185 387 536 1096 627 1470 482 532 614 Spaces Moved 6156 | 101 111 182 278 189 499 608 1146 899 938 393 376 436 Core 190 | 5 . . . 18 114 . 32 . . . . 21 Treads 299 | . . . . . . . 299 . . . . . Legs 713 | . . . . . . . . . . . 298 415 Wheels 3207 | 96 111 182 278 115 140 608 322 . 884 393 78 . Hover 301 | . . . . 56 245 . . . . . . . Flight 1446 | . . . . . . . 493 899 54 . . . Fastest Speed 34 | 50 80 80 80 50 50 80 34 40 40 86 86 50 Average Speed 80 | 78 80 80 80 74 64 80 84 42 87 88 116 116 Slowest Speed 440 | 80 80 80 80 95 100 80 250 440 105 101 190 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 22 30 31 25 22 85 87 87 93 14 12 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 8 | . . . . . . 3 2 1 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 320 | . . . . . 49 132 106 . . 5 3 25 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . . . 9 . . 5 3 6 AOE 297 | . . . . . 49 132 97 . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 7541 | 123 119 221 295 215 553 639 1212 1146 1587 491 443 497 Wait 1091 | . 7 39 . 8 16 17 5 240 638 60 39 22 Move 6144 | 100 110 181 277 188 498 607 1145 898 937 392 375 436 Hop . | . . . . . . . . . . . . . Pick Up 34 | 7 . 1 4 2 10 3 . . . 4 . 3 Fast Attach 61 | 6 1 . 2 2 8 2 10 3 5 7 10 5 Attach 25 | . . . 1 2 8 1 5 1 3 1 . 3 Detach 18 | . . . 1 . 3 . 5 4 2 . 1 2 Swap 14 | . . . 2 1 . . . . . 3 5 3 Drop 33 | . . . 4 4 6 3 1 . 2 2 4 7 Fire 110 | 10 1 . 4 8 4 6 39 . . 13 9 16 Melee 3 | . . . . . . . 2 . . 1 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 14) 224 | -10/Materials | Entered Mines 239 | -10/Mines | Discovered new exit (range 12) 248 | -10/Mines | Received a Mining Laser from a helpful Derelict 249 | -10/Mines | Met a Derelict bent on vengeance 306 | -10/Mines | Build established: Mutant 409 | -10/Mines | Entered Materials 409 | -9/Materials | Accompanied by 1 ally 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Discovered new exit (range 5) 657 | -9/Materials | Entered another Materials area 657 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 788 | -8/Materials | Lost 8 parts (1p2n2u3w) 830 | -8/Materials | Discovered new exit (range 14) 842 | -8/Materials | Entered Factory 842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 864 | -7/Factory | Lost 3 parts (1p2n) 930 | -7/Factory | Repaired Lgt. Nuclear Core? 995 | -7/Factory | Found Prototype Launcher 998 | -7/Factory | Found Prototype Launcher 1047 | -7/Factory | Identified Rocket Array (x2) 1049 | -7/Factory | Garrison activated, responded to threat 1221 | -7/Factory | Discovered new exit (range 8) 1229 | -7/Factory | Entered Lower Caves 1319 | -7/Lower Caves | Encountered a Warlord checkpoint 1452 | -7/Lower Caves | Entered a destroyed Warlord outpost 1489 | -7/Lower Caves | Learned location of 1 exit from Factory 1709 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1757 | -7/Lower Caves | Discovered new exit (range 11) 1765 | -7/Lower Caves | Entered another Lower Caves area 1898 | -7/Lower Caves | Spotted B-75 Beast 1996 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2014 | -7/Lower Caves | Core integrity fell below 50% 2048 | -7/Lower Caves | Lost 5 parts (2n1u2w) 2649 | -7/Lower Caves | Core integrity fell below 20% 2693 | -7/Lower Caves | Lost 4 parts (2n2u) 2859 | -7/Lower Caves | Discovered new exit (range 5) 2861 | -7/Lower Caves | Entered Zion 2874 | -7/Zion | Found Prototype Device 2874 | -7/Zion | Identified Bomb Factory No. 2 3005 | -7/Zion | Met Imprinter 3022 | -7/Zion | Imprinted 3024 | -7/Zion | Declared Zion's savior 3121 | -7/Zion | Given A8's code to call for help 3171 | -7/Zion | Found Prototype Device 3171 | -7/Zion | Identified Phasing AFG 3212 | -7/Zion | Build established: Derelict-Mutant 3226 | -7/Zion | Visited the Megawrench Repair Shop 3226 | -7/Zion | Megawrench repaired 4 parts 3287 | -7/Zion | Gained Derelict followers 3460 | -7/Zion | Discovered new exit (range 14) 3488 | -7/Zion | Entered Proximity Caves 3488 | -6/Proximity Caves | Accompanied by 7 allies 3833 | -6/Proximity Caves | Spotted B-75 Beast 3898 | -6/Proximity Caves | Lost 3 allies 4088 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4124 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4126 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4854 | -6/Proximity Caves | Discovered new exit (range 7) 4958 | -6/Proximity Caves | Entered Factory 4958 | -6/Factory | Accompanied by 5 allies 4958 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4959 | -6/Factory | Identified exit to Lower Caves 4960 | -6/Factory | Identified exit to Factory 5070 | -6/Factory | Garrison activated, responded to threat 5107 | -6/Factory | Spotted B-75 Beast 5129 | -6/Factory | Allies destroyed B-75 Beast 5158 | -6/Factory | Lost 4 parts (1n2u1w) 5261 | -6/Factory | Zion Heavy squad teleported in 5332 | -6/Factory | Fabricated Hvy. Plasma Cannon? 5390 | -6/Factory | Build established: Scavenger-Gunner 5440 | -6/Factory | Entered another Factory area 5440 | -5/Factory | Accompanied by 5 allies 5440 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5441 | -5/Factory | Identified exit to Upper Caves 5872 | -5/Factory | Garrison activated, responded to threat 5955 | -5/Factory | Lost 4 allies 5967 | -5/Factory | Discovered new exit (range 5) 5972 | -5/Factory | Entered another Factory area 5972 | -4/Factory | Evolved 2 slots: Utility x2 6519 | -4/Factory | Lost 8 parts (4p2u2w) 6547 | -4/Factory | Core integrity fell below 50% 6577 | -4/Factory | Core integrity fell below 20% 6586 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06556_ Detecting system override signal. 06560_ Assembly Bed disabled. 06560_ Arm. Leg destroyed. 06564_ U-05 Engineer lays Concrete. 06565_ K-01 Serf cleans the Assembly Bed. 06566_ S-27 Virus destroyed. 06568_ U-05 Engineer lays Concrete. 06570_ Critical hit (Burn: +50). 06571_ K-01 Serf cleans the Assembly Bed. 06571_ M-28 Smith repairs S-27 Virus. 06574_ Arm. Leg destroyed. 06576_ Penetrated by Slug. 06580_ Slug penetrates A-15 Conveyor. 06580_ Penetrated by Slug. 06580_ K-01 Serf destroyed. 06581_ Slug penetrates Wall. 06581_ Penetrated by Slug. 06582_ Detecting system override signal. 06585_ Penetrated by Slug. 06585_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???#+??????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | #### ??????????????????????????????????????????? | | + ??????????????????????????????????????????? | | # ??????????????????????????????????????????? | | # ######################????????????????????? | | #????????????????????? | | #????????????????????? | | "" ############?????????? | | "" = ???? | | "" s % @ ######????????????? | | "" s = "" #?????????????????? | | s h """ #?????????????????? | | "" ########### T" #?????????????????? | | "" #?????????# h """ #?????????????????? | | "" #?????????# "" ????????????????? | | "" #?????????# ???????????????? | | #?????????# """ ???????????????? | | "" #?????????# """ ????????H?????? | | "" #?????????# """ ?????????????? | | "" #?????????# ????????????? | | "" #?????????# ? ? #???????????? | | #?????????######??### ? ##???????????? | | "" #??????????????????????? #????????????? | | "" ! #??????????????????????? ?????????????? | | "" #??????????????????????????????????????? | | " " "???????????????????????????????????? | | # " " ????????????????????????????????? | | "" #= " " "???????????????????????????????? | | ""% #? " " "???????????????????????????????? | | ""= !!#? " " "???????????????????????????????? | | "" ! #??" " "???????????????????????????????? | | #??" " "???????????????????????????????? | | "" "" #??? ????????????????????????????????? | | "" "" #???? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 47 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 10 Target Analysis 8 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Lance | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Hvy. Plasma Cannon | x2 | -6/Factory Repaired ---------- Lgt. Nuclear Core | 84% | -7/Factory Studied --------- Wave Gun | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places Item+ Resistances Are Futile Respectable Loadout Spot Them First Well Done Challenges ------------ None Game ------ Seed TimingRagnarokShockpuncher Manual? 0 Play Time 01:59:32 Cumulative 18.6 hours Start 2026.10.01 @ 13:01:15 End 2026.10.02 @ 08:51:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 952ca6c0-2381-4dbd-9b0f-64db94787284