Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 08:47:50 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (4207) 4207 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8197 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 23/150 System Corruption 9% Temperature Cool (9) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Melee Analysis Suite > --- WEAPON (3) ------- High-powered Shock Rifle Assault Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink EM Shield > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine High-powered Shock Rifle Assault Cannon Spear [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Slots Evolved 8 | . . . 4 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 2 1 . Weapon 1 | . . . 1 . . . Parts Attached 118 | 6 . . 40 14 57 1 Power 20 | 1 . . 10 1 8 . Engine 12 | 1 . . 6 . 5 . Core 8 | . . . 4 1 3 . Reactor . | . . . . . . . Propulsion 37 | 2 . . 11 4 20 . Treads 19 | 2 . . 10 4 3 . Leg 8 | . . . . . 8 . Wheel 2 | . . . . . 2 . Hover 7 | . . . . . 7 . Flight 1 | . . . 1 . . . Utility 31 | 1 . . 8 7 15 . Device 19 | . . . 3 3 13 . Storage 4 | 1 . . 2 1 . . Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection 5 | . . . 1 3 1 . Artifact . | . . . . . . . Weapon 30 | 2 . . 11 2 14 1 Energy Gun 6 | 1 . . . . 4 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 12 | 1 . . 8 1 2 . Ballistic Cannon 8 | . . . 2 1 5 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Parts Lost 54 | . . . 6 1 46 1 Power 10 | . . . 1 1 8 . Propulsion 16 | . . . 1 . 15 . Utility 16 | . . . 1 . 14 1 Weapon 12 | . . . 3 . 9 . Highest Loss Streak 8 | . . . 2 1 8 1 To Critical Strikes 1 | . . . . . 1 . Average Backups 7 | 2 2 2 8 9 6 3 Power 1 | . 1 1 2 1 2 2 Propulsion . | . . . . 2 . . Utility 1 | . . . 3 2 . . Weapon 3 | 1 1 1 2 3 3 1 Tool/Special . | . . . . . . . Unused Backups 20 | . . . 8 4 7 1 Power 4 | . . . 1 . 2 1 Propulsion 5 | . . . 3 1 1 . Utility 4 | . . . 2 2 . . Weapon 7 | . . . 2 1 4 . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 85 85 97 99 82 33 Engine 10 | . 14 14 13 11 4 . Core 4 | . . . 3 2 6 . Treads 20 | . 28 28 26 23 9 6 Leg 1 | . . . . . 5 6 Hover 1 | . . . . . 4 . Device 10 | . . . 8 5 19 5 Storage 8 | . 14 14 9 14 4 . Processor 6 | . . . 8 7 5 6 Protection 2 | . . . . 8 3 . Energy Gun 1 | . 14 14 . . 4 . Ballistic Gun 12 | . 14 14 23 2 1 . Ballistic Cannon 7 | . . . 1 20 8 6 Peak Build Rating 65 | 6 6 6 30 43 65 24 Average Rating 33 | 4 6 6 26 40 44 18 On Entrance 15 | . 6 6 6 30 41 18 Naked Turns . | . . . . . . . Heaviest Build 63 | 13 13 13 49 61 63 11 Greatest Support 88 | 40 40 40 60 66 88 20 Greatest Overweight (x) 4 | 3 . . . . 4 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 5 Average Capacity 8 | 7 8 8 9 10 7 5 Most Carried 10 | 3 2 2 10 10 10 4 Average Carried 7 | 2 2 2 8 9 6 3 Final Capacity 10 | 8 8 8 10 10 5 5 Final Carried 10 | 2 2 2 10 9 4 2 Class Distribution -------------------- 46% | Scavenger-Gunner 14% | Tank 11% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Matter Collected 3775 | 231 . . 1707 652 1185 . Remotely 378 | . . . . . 378 . Salvage Created 4154 | . . . 2024 591 1539 . Parts 220 | . . . 128 29 63 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . . . 2 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Combat Hostiles Destroyed 91 | . . . 40 19 32 . Melee 1 | . . . . . 1 . Guns 53 | . . . 35 1 17 . Cannons 31 | . . . 5 15 11 . AOE 3 | . . . . 3 . . Classes Destroyed 12 | . . . 9 2 1 . Worker 4 | . . . . 1 3 . Builder 2 | . . . 1 1 . . Hauler 1 | . . . . . 1 . Recycler 5 | . . . 3 1 1 . Watcher 3 | . . . 3 . . . Swarmer 21 | . . . 11 . 10 . Grunt 44 | . . . 13 16 15 . Sentry 11 | . . . 9 1 1 . Specialist 4 | . . . 4 . . . Hunter 5 | . . . 2 . 3 . Programmer 5 | . . . . 2 3 . Heavy 1 | . . . 1 . . . Best Kill Streak 10 | . . . 5 5 10 . Combat Bots Only 10 | . . . 4 4 10 . Max Kills in Single Turn 5 | . . . 2 5 2 . Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . 3 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Hostile Shots Fired 782 | . . . 198 121 452 11 Missed 259 | . . . 58 47 152 2 Hits 523 | . . . 140 74 300 9 Melee 1 | . . . . . . 1 Projectile 522 | . . . 140 74 300 8 AOE 4 | . . . . . 4 . Critical Strikes 21 | . . . 7 3 11 . Part Disruptions 3 | . . . . . 3 . Damage Taken 8685 | . . . 2058 1080 5360 187 Core 1270 | . . . 364 46 804 56 Absorbed by Shields . | . . . . . . . Redirected to Shielding 150 | . . . 50 . 100 . Ignored by Resistances 19 | . . . . . 19 . Core Remaining (%) 81 | 100 . 100 33 93 . . Volleys Fired 275 | . . . 102 53 116 4 Largest 3 | . . . 3 3 3 2 Hottest 207 | . . . 85 114 207 97 Shots Fired 706 | . . . 291 142 266 7 Gun 460 | . . . 283 6 168 3 Cannon 246 | . . . 8 136 98 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 548 | . . . 279 142 123 4 Thermal 141 | . . . 12 . 129 . Explosive . | . . . . . . . Electromagnetic 17 | . . . . . 14 3 Robot Hit Streak 17 | . . . 17 10 16 5 Robot Miss Streak 7 | . . . 5 3 7 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 5 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 459 | . . . 185 84 186 4 Core Hits 223 | . . . 85 39 99 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 23 | . . . 1 6 16 . Burn 8 | . . . . . 8 . Destroy 1 | . . . 1 . . . Blast 11 | . . . . 6 5 . Corrupt 1 | . . . . . 1 . Smash 2 | . . . . . 2 . Melee Attacks 20 | . . . 10 . 10 . Impact 10 | . . . . . 10 . Slashing 10 | . . . 10 . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 2 . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10636 | . . . 3181 2569 4805 81 Guns 5440 | . . . 2870 75 2477 18 Cannons 3955 | . . . 152 2089 1651 63 Explosions 517 | . . . . 405 112 . Melee 717 | . . . 159 . 558 . Ramming 7 | . . . . . 7 . Kinetic 7098 | . . . 2910 2164 1961 63 Thermal 2142 | . . . 112 . 2030 . Explosive 405 | . . . . 405 . . Electromagnetic 267 | . . . . . 249 18 Impact 558 | . . . . . 558 . Slashing 159 | . . . 159 . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 2 4 9 Average Corruption 1 | . . . . 1 1 4 Corruption Purged 1 | . . . . 1 . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 4 4 7 Message Errors 3 | . . . . 1 . 2 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . 2 . 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 209 | . . . 14 66 129 . Projectiles 76 | . . . . 26 50 . Explosions 40 | . . . . 40 . . Melee 93 | . . . 14 . 79 . Knockbacks 46 | . . . 1 24 21 . Impact 4 | . . . . . 4 . Kinetic 35 | . . . 1 18 16 . Secondary 7 | . . . . 6 1 . Self-Inflicted Damage 134 | . . . . 99 35 . Shots 4 | . . . . 2 2 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 314 | . . . 283 314 241 13 Average Temperature 96 | . . . 73 114 86 13 Received Heat Transfer 2381 | . . . 603 522 1184 72 Effects 3 | . . . 1 2 . . Interference 3 | . . . 1 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 5 | . . . . . 5 . Impact Corruptions 2 | . . . . . 2 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 9 | . . . . . 9 . Heat Transferred 4629 | . . . 250 . 4379 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 79 | 100 100 . 74 60 95 . Level 1 20 | . . . 25 39 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 309 | . . . 295 309 234 . Initial 142 | . . . . 123 142 . Average 117 | . . . 129 134 97 . Influence Increases 2761 | . . . 1247 607 907 . Destroy 0b10 Robot/C 1820 | . . . 800 380 640 . Destroy 0b10 Robot/NC 75 | . . . 35 15 25 . Destroy Leader 418 | . . . 216 80 122 . Successful Hack 22 | . . . 22 . . . Disable Machine 195 | . . . 75 45 75 . Destroy Structure 96 | . . . 9 72 15 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 120 | . . . 75 15 30 . Influence Decreases 2761 | . . . 975 588 1175 23 Entered New Map 307 | . . . . 149 149 9 Time Decay 1629 | . . . 630 429 556 14 Lost Part 530 | . . . 60 10 460 . Lost Ally 10 | . . . . . 10 . Purge Threat 285 | . . . 285 . . . Squads Dispatched 25 | . . . 8 5 12 . Investigation 5 | . . . 2 1 2 . Extermination 4 | . . . . 1 3 . Reinforcement 13 | . . . 6 3 4 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Distress Signals 5 | . . . 2 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 133 | . . . 61 24 45 3 Peak Tracking Total 7 | . . . 5 4 7 3 Tactical Retreats 7 | . . . 4 1 2 . Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Traps Triggered 8 | . . . 2 1 5 . Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed 6 | . . . . . 6 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Disabled 13 | . . . 5 3 5 . Max in Single Turn 5 | . . . 3 1 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Accessed 18 | . . . 14 1 3 . Terminals 14 | . . . 12 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . 2 . Total Hacks 38 | . . . 27 2 9 . Successful 17 | . . . 15 . 2 . Failed 21 | . . . 12 2 7 . Catastrophic 4 | . . . 3 . 1 . Database Lockouts . | . . . . . . . Manual 11 | . . . 9 2 . . Terminals 30 | . . . 24 2 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 5 | . . . . . 5 . Terminal Hacks 12 | . . . 10 . 2 . Record 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 2 | . . . 2 . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . . . 10 1 3 . Full Trace Events 3 | . . . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Active Infowar (turns) 383 | . . . 383 . . . Optics 102 | . . . 102 . . . Sensors 281 | . . . 281 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Turns Passed 6299 | 60 125 28 3053 1100 1718 215 Spaces Moved 3047 | 35 15 18 1494 474 884 127 Core 35 | 12 . . . . 23 . Treads 2441 | 23 15 18 1494 474 290 127 Legs 357 | . . . . . 357 . Wheels 8 | . . . . . 8 . Hover 206 | . . . . . 206 . Flight . | . . . . . . . Fastest Speed 45 | 50 160 160 160 158 45 160 Average Speed 152 | 140 160 160 160 159 134 160 Slowest Speed 260 | 200 160 160 163 163 260 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 3 2 96 13 31 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 91 | . . . 4 76 11 . Melee 3 | . . . 3 . . . Projectile 20 | . . . 1 14 5 . AOE 68 | . . . . 62 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Total 4154 | 43 116 17 1953 715 1177 133 Wait 540 | . 102 . 234 151 53 . Move 3041 | 34 14 17 1493 473 883 127 Hop . | . . . . . . . Pick Up 49 | 3 . . 23 8 15 . Fast Attach 76 | 5 . . 15 5 51 . Attach 25 | 1 . . 6 3 13 2 Detach 10 | . . . 5 2 3 . Swap 41 | . . . 29 7 5 . Drop 76 | . . . 36 13 27 . Fire 275 | . . . 102 53 116 4 Melee 20 | . . . 10 . 10 . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 61 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 7) 186 | -10/Materials | Entered Subcaves 196 | -10/Subcaves | Discovered new exit (range 12) 214 | -10/Subcaves | Entered Materials 214 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 638 | -8/Materials | Discovered new exit (range 13) 658 | -8/Materials | Identified exit to Factory 913 | -8/Materials | Discovered exit to Factory (range 3) 1246 | -8/Materials | Build established: Scavenger-Gunner 1793 | -8/Materials | Discovered exit to Factory (range 13) 2829 | -8/Materials | Core integrity fell below 50% 3267 | -8/Materials | Entered Factory 3267 | -7/Factory | Evolved 2 slots: Utility x2 3728 | -7/Factory | Build established: Tank 3848 | -7/Factory | Discovered new exit (range 9) 3861 | -7/Factory | Identified exit to Factory 4367 | -7/Factory | Entered another Factory area 4367 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4522 | -6/Factory | Build established: Scavenger-Tank 4594 | -6/Factory | Garrison activated, responded to threat 4623 | -6/Factory | Lost 6 parts (1p2n1u2w) 4626 | -6/Factory | Destroyed 10 combat bots 4959 | -6/Factory | Build established: Scavenger-Gunner 5225 | -6/Factory | Lost 8 parts (2p2n2u2w) 5502 | -6/Factory | Lost 6 parts (2p2n2u) 5620 | -6/Factory | Core integrity fell below 50% 5656 | -6/Factory | Lost 6 parts (2n2u2w) 5792 | -6/Factory | Spotted B-75 Beast 5879 | -6/Factory | Lost 6 parts (1p2n3u) 5914 | -6/Factory | Core integrity fell below 20% 5955 | -6/Factory | Lost 8 parts (1p2n3u2w) 6047 | -6/Factory | Discovered new exit (range 14) 6085 | -6/Factory | Entered Lower Caves 6211 | -6/Lower Caves | Build established: Mutant 6300 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06024_ Acquired 5 matter. 06047_ EXIT=FOUND 06058_ P-60 Hacker knocked back. 06068_ Destroyed Shock Rifle. 06068_ P-60 Hacker knocked back. 06072_ Destroyed Shock Rifle. 06072_ P-60 Hacker knocked back. 06080_ Acquired 4 matter. 06082_ Acquired 1 matter. LOCATION=UNKNOWN GOAL=ESCAPE 06097_ System corrupted: Matter fused (-10). 06141_ System corrupted: Component data lost. 06174_ JQLSKKLMPELXLHFT7NZG/HUC 06213_ System corrupted: Substantial component data lost. 06233_ #=QFR3ZI=CNYG%K:K&X8YKIFN 06266_ System corrupted: Energy discharge (-39). 06298_ Imp. Heat Sink destroyed. 06298_ System corrupted by crushing effect (+5). 06300_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? #???? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ?????????????????????????????????????????## #???? | | ??????????????????????????????????????#### #???? | | ??????????????????????????????????????# ##### | | ?????????????????##??????????????????## ## | | ?????????????????? ???????????????### | | ??????????????????? ##????????????## | | ?????????????#????? ???????????## ### | | ????????????? ???? ?????????## ##?# | | ????????????? ??## ????????## #??# | | ??????????????# ## #???????# ##??### | | ??????????????# #??????### ####??#### | | ??????????????# g ????????## ##???### | | ???????????????# % g?????##### #???## | | ???????????????# ###### ##???# | | ???????????????# b ##????# | | ?????????? @ #####?????## ## | | ??????????# % ##### #??????????#####? | | ???????????# #####???## #???????????????? | | ???????????##########??????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 28 Energy Capacity 560 Matter Stores 420 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 25 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 56 Melee Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingMolecularPropulsion Manual? 0 Play Time 01:07:29 Cumulative 116.3 hours Start 2025.07.26 @ 20:06:45 End 2025.07.27 @ 08:47:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 108 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc8873cd-77a7-423a-a001-39791310ab30