Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 23:02:07 Player: opdo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (230) 1150 Value Destroyed (8822) 8822 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 19285 Bonus ------- High Alert Combat Kills 240 Follower Combat Kills 674 Entered DSFs 500 Met Data Miner 300 Friendly Fire -261 Cogmind --------- Core Integrity 0/1300 Matter 183/550 Energy 340/340 System Corruption 33% Temperature Cool (0) Movement Core (2000) Ox39 Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Huge Storage Unit Matter Compressor Improved Target Analyzer Centrium Light Armor Plating Improved Hacking Suite > --- WEAPON (4) ------- Heavy Tesla Rifle Heavy Tesla Rifle > --- INVENTORY (25) --- Particle Reactor Medium Treads Myomer Leg Biometal Leg Centrium Wheel High-capacity Storage Unit Heavy Tesla Rifle Hypervelocity Coil Gun Railgun Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Huge Storage Unit Matter Compressor Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Centrium Light Armor Plating Advanced Powered Armor Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Quantum Rifle Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Medium Treads Medium Treads Advanced Medium Treads Myomer Leg Compact Wheel Armored Huge Wheel High-capacity Storage Unit Advanced Sensor Array IFF Parser Advanced Powered Armor Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Nova Cannon Coil Gun Hypervelocity Coil Gun Railgun Heavy Gauss Cannon Heavy Gauss Cannon Heavy Mace Makeshift Axe DRS Beacon [Rating: 145] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device IFF Parser Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . Utility 8 | . . . 1 . 1 2 . . . . . . . . . 1 1 . 2 Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 . . Parts Attached 225 | 6 4 1 19 4 22 39 10 2 . . 12 6 5 2 1 31 1 14 46 Power 28 | 1 . 1 2 . 3 4 1 . . . 1 1 . 1 . 4 . 3 6 Engine 11 | 1 . 1 1 . 2 2 1 . . . . . . . . 3 . . . Core 8 | . . . 1 . 1 2 . . . . 1 1 . 1 . 1 . . . Reactor 9 | . . . . . . . . . . . . . . . . . . 3 6 Propulsion 75 | 2 . . 5 2 8 14 4 1 . . 7 1 1 . 1 12 . 5 12 Treads 46 | 2 . . 4 2 8 10 1 1 . . 2 1 1 . 1 2 . 3 8 Leg 21 | . . . 1 . . 4 1 . . . 5 . . . . 8 . 2 . Wheel 6 | . . . . . . . . . . . . . . . . 2 . . 4 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . . . . . . . Utility 63 | 1 1 . 5 1 5 12 5 1 . . 2 2 3 1 . 8 1 2 13 Device 20 | . . . . . 1 4 2 . . . 2 1 . 1 . 3 . . 6 Storage 8 | 1 . . 2 . . 1 1 . . . . . 1 . . 1 1 . . Processor 13 | . 1 . 1 . 2 3 . . . . . 1 . . . . . 2 3 Hackware 7 | . . . . . . 2 1 . . . . . 1 . . 2 . . 1 Protection 15 | . . . 2 1 2 2 1 1 . . . . 1 . . 2 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 3 . 7 1 6 9 . . . . 2 2 1 . . 7 . 4 15 Energy Gun 10 | . . . . . 2 . . . . . . . . . . . . . 8 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 22 | 2 1 . 1 1 3 5 . . . . 2 2 . . . 5 . . . Ballistic Cannon 12 | . 2 . 1 . . 1 . . . . . . . . . . . 4 4 Launcher 4 | . . . 2 . . 1 . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . 1 . . . . . . 1 . . 1 . . . Slashing Weapon 5 | . . . 2 . 1 1 . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 . 4 4 . . . . . . . 1 . 5 . . 2 Corrupted Parts 3 | . . . . . . . . . . . 2 . . . . 1 . . . System Corruption 18 | . . . . . . . . . . . 17 . . . . 1 . . . Parts Lost 130 | . 1 . 3 3 8 19 11 . . . 1 4 2 . . 21 . 16 41 Power 16 | . 1 . . . . 1 1 . . . . . . . . 6 . 1 6 Propulsion 46 | . . . 1 2 4 10 4 . . . . 1 1 . . 6 . 4 13 Utility 40 | . . . 1 1 3 6 4 . . . 1 2 1 . . 5 . 5 11 Weapon 28 | . . . 1 . 1 2 2 . . . . 1 . . . 4 . 6 11 Highest Loss Streak 23 | . 1 . 1 3 3 13 7 . . . 1 3 2 . . 6 . 9 23 To Critical Strikes 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Average Backups 17 | 2 7 7 16 19 19 19 12 14 15 14 16 19 19 18 19 17 17 18 21 Power 1 | . 1 . 1 1 2 1 . 1 1 1 1 1 2 2 2 1 . . 1 Propulsion 3 | 1 2 2 2 3 2 3 . . . . 3 5 5 5 5 3 7 8 6 Utility 5 | . 2 2 4 5 7 5 5 5 6 6 5 6 4 5 6 5 5 3 3 Weapon 7 | . 2 3 7 9 7 8 6 8 8 7 6 6 6 6 6 8 5 5 10 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 7 . 9 . 8 14 . . . . 6 1 1 1 1 4 . . 9 Power 3 | . . . . . . 2 . . . . . . . . . . . . 1 Propulsion 19 | . 3 . 2 . 1 3 . . . . . . . . 1 3 . . 6 Utility 12 | . 3 . 2 . 2 2 . . . . 1 . 1 . . 1 . . . Weapon 27 | . 1 . 5 . 5 7 . . . . 5 1 . 1 . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 93 100 97 98 99 96 83 78 84 90 93 97 99 99 100 95 83 81 95 Engine 5 | . 9 14 10 . 6 5 2 7 7 7 4 6 6 6 6 3 5 2 . Core 2 | . . . . 11 2 1 3 . . . 3 6 6 6 6 5 . . . Treads 21 | . 28 28 31 32 35 24 6 8 15 15 15 24 25 26 26 15 . 6 18 Leg 3 | . . . . . . 4 9 7 7 7 10 . . . . 8 26 17 . Device 7 | . . . . . 8 6 7 9 7 7 11 12 12 13 13 10 5 1 6 Storage 7 | . 14 14 11 11 9 7 4 7 7 7 6 6 6 6 6 5 5 10 9 Processor 9 | . 12 14 11 11 2 9 19 7 7 7 6 9 10 6 6 4 . 6 11 Hackware 5 | . . . . . . 7 6 7 7 7 6 3 2 6 6 10 10 10 12 Protection 6 | . . . 9 10 15 12 1 5 7 7 5 6 5 5 6 5 10 4 3 Ballistic Gun 6 | . 17 . 7 15 10 8 5 . . . 5 7 6 6 6 5 10 5 . Ballistic Cannon 4 | . 10 28 10 . . . . . . 5 6 6 6 6 6 5 5 10 7 Launcher 1 | . . . . . 2 . . . . 5 . . 2 6 6 . . . . Impact Weapon 2 | . . . 1 . . 1 6 7 7 1 6 3 3 . . 4 3 1 1 Slashing Weapon 1 | . . . 1 5 4 2 . . . . . 1 . . . . . . . Peak Build Rating 145 | 6 7 8 20 21 35 45 38 39 39 41 62 62 69 78 73 99 96 109 145 Average Rating 54 | 5 6 7 16 20 32 38 34 36 39 40 56 59 63 69 70 86 89 95 127 On Entrance 45 | . 6 6 8 20 21 27 36 37 39 39 41 60 62 69 70 73 87 96 109 Avg Prop Armor Cover (%) 7 | . . . 5 . . 8 10 5 4 4 6 . . . . 9 . 9 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 179 | 13 16 14 59 56 62 70 55 49 49 54 84 84 79 80 80 119 124 157 179 Greatest Support 148 | 40 40 40 60 60 80 97 20 48 48 48 98 100 108 108 115 135 132 132 148 Greatest Overweight (x) 52 | . . . . . 1 2 15 2 1 1 1 1 . . . 4 . 52 12 Average Overweight (x) . | . . . . . . . 1 1 1 1 . . . . . . . 1 2 Largest Inventory Capacity 35 | 8 8 8 20 20 20 25 20 15 15 15 20 20 35 20 20 25 25 25 25 Average Capacity 18 | 7 8 8 17 20 20 20 14 15 15 15 17 20 20 20 20 20 25 25 25 Most Carried 25 | 5 8 8 20 20 20 20 20 15 15 15 20 20 20 20 20 23 20 23 25 Average Carried 18 | 2 7 7 16 19 19 19 13 14 15 14 16 19 19 19 20 19 19 20 23 Final Capacity 25 | 8 8 8 20 20 20 20 15 15 15 15 20 20 20 20 20 25 25 25 25 Final Carried 22 | 5 8 8 20 19 20 20 15 15 15 14 20 20 20 20 20 20 17 22 13 Class Distribution -------------------- 34% | Mutant 20% | Scavenger-Mutant 15% | Skirmisher 9% | Hacker-Gunner 6% | Hacker-Mutant 4% | Assassin 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Assassin | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Tank | -4/Factory Hacker-Gunner | -4/DSF Hacker-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Matter Collected 7888 | 260 320 74 621 235 662 1011 463 61 . 43 119 432 452 121 126 975 103 560 1250 Remotely 151 | . . . . . . 151 . . . . . . . . . . . . . Salvage Created 8908 | . 396 35 997 287 1449 1692 153 7 . 92 119 220 236 . . 1455 . 304 1466 Parts 435 | . 24 1 63 20 68 88 3 . . 4 4 7 4 . . 60 . 5 84 Haulers Intercepted 16 | . 2 . 4 . 4 4 . . . . . . . . . 2 . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 5 . . 8 . 1 4 . 6 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Combat Hostiles Destroyed 182 | . 10 1 25 13 22 34 4 . . 4 2 2 3 . . 28 . 8 26 Melee 37 | . . . 9 . 7 12 . . . . . 1 . . . 5 . . 3 Guns 62 | . 6 . 4 10 10 11 3 . . . . . 1 . . 8 . 2 7 Cannons 36 | . 4 1 7 . . 1 . . . . . 1 1 . . 3 . 5 13 AOE 36 | . . . 5 3 5 7 . . . 4 . . 1 . . 8 . 1 2 Classes Destroyed 20 | . 5 . 2 . 4 3 . . . 2 . 1 . . . 2 . 1 . Worker 8 | . 1 . 1 . 2 2 . . . . . . . . . . . . 2 Builder 10 | . . . . . 1 3 . . . . 1 . . . . 2 . . 3 Tunneler 2 | . . . . . . 2 . . . . . . . . . . . . . Hauler 16 | . 2 . 4 . 4 4 . . . . . . . . . 2 . . . Recycler 2 | . . . . . 1 . . . . . . . . . . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . 1 . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . Watcher 6 | . 1 . 1 . 3 1 . . . . . . . . . . . . . Swarmer 44 | . 3 . 7 9 . 1 4 . . . . 1 . . . 10 . . 9 Grunt 74 | . 7 1 12 3 13 18 . . . 1 . . 3 . . 11 . 3 2 Brawler 4 | . . . 1 1 1 1 . . . . . . . . . . . . . Duelist 4 | . . . . . 1 3 . . . . . . . . . . . . . Sentry 24 | . . . 5 . 6 5 . . . . . 1 . . . 3 . . 4 Specialist 3 | . . . . . . . . . . . . . . . . 1 . 2 . Hunter 8 | . . . . . 1 1 . . . . 2 . . . . 1 . 2 1 Programmer 18 | . . . . . . 5 . . . . . . . . . 3 . . 10 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . Decomposer 5 | . . . . . . . 4 1 . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . 3 2 . . . . . . Best Kill Streak 10 | . 3 1 4 6 8 7 2 . . 2 2 1 3 . . 10 . 3 8 Combat Bots Only 10 | . 3 1 4 6 5 6 2 . . 2 2 1 3 . . 10 . 3 8 Max Kills in Single Turn 4 | . 1 1 4 2 3 4 1 1 . 1 1 1 2 . . 3 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 3 2 . . . 1 . . 1 . . 3 . 1 2 Melee 1 | . . . 1 . 1 1 . . . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Hostile Shots Fired 1990 | . 48 8 99 50 146 514 58 . . 12 24 82 6 . 2 255 . 214 472 Missed 589 | . 11 1 21 14 38 180 10 . . 2 2 23 2 . . 70 . 79 136 Hits 1401 | . 37 7 78 36 108 334 48 . . 10 22 59 4 . 2 185 . 135 336 Melee 19 | . . . 4 . 2 10 . . . . . . 3 . . . . . . Projectile 1382 | . 37 7 74 36 106 324 48 . . 10 22 59 1 . 2 185 . 135 336 Critical Strikes 60 | . . . 4 . 7 9 . . . . . 1 2 . . 10 . 8 19 Actively Blocked 2 | . . . . . . . . . . . . . . . . 1 . 1 . Part Disruptions 10 | . . . . . . 3 . . . . . . . . . 1 . 3 3 Damage Taken 24854 | . 408 80 1160 434 1704 3326 940 . . 255 365 775 147 . 68 4160 . 3170 7862 Core 3739 | . 30 25 197 62 206 480 160 . . 33 52 57 18 . 23 409 . 668 1319 Absorbed by Shields 951 | . . . . . . 576 . . . . . 270 . . . 105 . . . Redirected to Shielding 280 | . . . . . . . . . . . . . . . 8 228 . 44 . Ignored by Resistances 199 | . . . . . . . . . . . . . . . . 199 . . . Regen/Repaired (Parts) 367 | . . . . . . . . . . . 65 . . . . 302 . . . Core Remaining (%) 57 | 100 . 78 . 35 62 . . . . 3 . . . . 82 59 . 41 . Volleys Fired 439 | . 45 4 45 24 64 69 17 . . 6 . 3 10 . 3 56 . 27 66 Largest 4 | . 2 2 2 2 2 2 1 . . 2 . 3 3 . 3 3 . 4 4 Hottest 309 | . 60 60 60 53 86 73 28 . . 73 . 96 101 . 101 114 . 158 309 Shots Fired 929 | . 90 7 80 48 118 127 17 . . 11 1 8 25 . 8 123 . 89 177 Gun 560 | . 61 . 34 43 115 107 17 . . . . 5 10 . 3 56 . 38 71 Cannon 323 | . 29 7 43 . . 8 . . . 5 1 3 10 . 3 58 . 50 106 Launcher 46 | . . . 3 5 3 12 . . . 6 . . 5 . 2 9 . 1 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 773 | . 90 7 77 43 113 115 17 . . 5 1 8 20 . 6 114 . 88 69 Thermal 90 | . . . . . 2 . . . . . . . . . . . . . 88 Explosive 39 | . . . 3 5 3 12 . . . 6 . . 5 . 2 2 . 1 . Electromagnetic 27 | . . . . . . . . . . . . . . . . 7 . . 20 Robot Hit Streak 32 | . 9 2 25 10 15 15 6 . . 12 . 3 4 . 3 8 . 12 32 Robot Miss Streak 6 | . 3 2 3 3 2 3 3 . . 2 . 1 1 . 4 6 . 5 6 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . 1 Secondary Targets 3 | . . . . 1 1 . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . 1 Shots Hit Robots 810 | . 63 4 90 30 113 152 17 1 . 7 4 11 16 . 4 104 . 65 129 Core Hits 439 | . 23 3 37 18 56 99 4 . . 8 . 5 10 . 3 69 . 54 50 Critical Kills 7 | . . . 1 . . 2 . . . . . . . . . 3 . . 1 Critical Parts Destroyed 27 | . . . 2 . 1 3 4 . . . 2 . 1 . . 12 . . 2 Critical Strikes 64 | . 1 . 5 . 2 8 4 . . . 2 . 1 . . 18 . 6 17 Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 Destroy 7 | . . . 1 . 1 1 . . . . . . . . . 4 . . . Blast 22 | . 1 . . . . . . . . . . . . . . 2 . 6 13 Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 Smash 27 | . . . 2 . . 4 4 . . . 2 . 1 . . 12 . . 2 Sever 6 | . . . 2 . 1 3 . . . . . . . . . . . . . Melee Attacks 298 | . . . 47 . 29 59 15 1 . . 14 18 8 . . 62 . . 45 Impact 176 | . . . 13 . . 19 15 1 . . 14 11 8 . . 62 . . 33 Slashing 122 | . . . 34 . 29 40 . . . . . 7 . . . . . . 12 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . 4 . 1 4 4 1 . . 2 4 2 . . 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26765 | . 773 93 2290 695 2494 5801 678 134 . 390 313 498 750 . 122 4522 . 1892 5320 Guns 7876 | . 477 . 511 493 1384 1692 236 . . . . 40 115 . 23 811 . 731 1363 Cannons 6127 | . 276 87 531 . . 133 . . . 48 . 82 109 . 57 929 . 1022 2853 Explosions 5249 | . . . 284 202 451 1905 . . . 342 . . 255 . 42 1347 . 118 303 Melee 7334 | . . . 942 . 651 2039 442 134 . . 313 376 271 . . 1425 . . 741 Ramming 179 | . 20 6 22 . 8 32 . . . . . . . . . 10 . 21 60 Kinetic 11471 | . 753 87 1042 493 1366 1825 236 . . 48 . 122 224 . 80 1740 . 1753 1702 Thermal 3501 | . . . . . 18 . . . . . . . . . . 903 . . 2580 Explosive 3682 | . . . 284 202 451 1905 . . . 342 . . 255 . 42 83 . 118 . Electromagnetic 598 | . . . . . . . . . . . . . . . . 361 . . 237 Impact 4299 | . . . 236 . . 855 442 134 . . 313 106 271 . . 1425 . . 517 Slashing 3035 | . . . 706 . 651 1184 . . . . . 270 . . . . . . 224 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . 4 4 . . . 4 15 15 15 15 18 29 35 35 . 10 . 2 32 Average Corruption 11 | . 3 4 . . . 3 6 15 15 15 16 23 31 35 . 5 . 1 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 379 | . 20 4 . . . 38 50 25 5 30 26 47 44 5 . 31 . 1 53 Message Errors 81 | . 5 1 . . . 11 8 8 3 2 6 12 7 . . 8 . 1 9 Matter Fused 103 | . 7 . . . . 15 14 6 1 8 6 12 10 1 . 10 . . 13 Heat Flow Errors 41 | . 2 1 . . . . 7 2 . 6 5 3 10 . . 1 . . 4 Energy Discharges 38 | . 1 . . . . 5 5 6 . 5 2 6 6 1 . . . . 1 Parts Rejected 7 | . . . . . . . 1 . . . . 1 1 . . . . . 4 Parts Fused 6 | . . . . . . 1 2 . . . . 2 . . . . . . 1 Data Loss (minor) 48 | . 3 1 . . . 3 8 1 1 2 4 3 4 1 . 7 . . 10 Data Loss (major) 17 | . . . . . . . 2 . . 3 1 6 2 1 . . . . 2 Misfires 12 | . 1 . . . . 2 . . . 2 1 . 1 . . 3 . . 2 Alerts 14 | . . . . . . . 3 2 . 2 1 1 2 1 . 1 . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 10 | . 1 1 . . . 1 . . . . . 1 1 . . 1 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2627 | . . . 168 20 12 359 398 116 . 31 155 71 254 . . 724 . 9 310 Projectiles 171 | . . . . . . . . . . . . . 5 . . 42 . 9 115 Explosions 263 | . . . . 20 12 23 . . . 31 . . . . . 108 . . 69 Melee 2193 | . . . 168 . . 336 398 116 . . 155 71 249 . . 574 . . 126 Knockbacks 76 | . 4 3 4 . . 5 . . . . 3 1 . . . 22 . 9 25 Impact 14 | . . . 1 . . 5 . . . . 3 1 . . . 3 . . 1 Kinetic 55 | . 4 2 3 . . . . . . . . . . . . 18 . 9 19 Secondary 7 | . . 1 . . . . . . . . . . . . . 1 . . 5 Self-Inflicted Damage 808 | . . . . 78 37 240 . . . 27 . . . . 19 320 . . 87 Shots 22 | . . . . 2 2 8 . . . 1 . . . . 1 7 . . 1 Rammed 25 | . 4 2 3 . . 3 . . . . . . . . . 1 . 2 10 Targets Rammed 31 | . 4 2 3 . 2 5 . . . . . . . . . 3 . 2 10 Kicked 4 | . . . . . . 2 . . . . . . . . . 2 . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . Highest Temperature 891 | . 263 239 54 27 51 39 286 107 . 255 266 266 257 . 33 455 . 891 826 Average Temperature 114 | . 49 70 17 9 15 9 115 54 . 112 106 91 98 . 22 118 . 307 187 Received Heat Transfer 3726 | . 168 42 372 96 855 781 . . . 12 . 36 9 . 9 808 . 280 258 Effects 63 | . . . . . . . . . . . 2 . 1 . . 2 . 23 35 Shutdowns 18 | . . . . . . . . . . . . . . . . . . 6 12 Energy Bleed 5 | . . . . . . . . . . . . . 1 . . . . 1 3 Interference 9 | . . . . . . . . . . . 2 . . . . . . 3 4 Matter Decay 8 | . . . . . . . . . . . . . . . . 1 . 3 4 Short Circuit 7 | . . . . . . . . . . . . . . . . 1 . 3 3 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 1 1 Damage (major) 10 | . . . . . . . . . . . . . . . . . . 4 6 Damage (core) 4 | . . . . . . . . . . . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . 4 1 . . . 3 . 2 . . 5 . . . Combat Hostiles 10 | . . . . . . 3 1 . . . 2 . . . . 4 . . . Parts Fried 17 | . . . 4 . . 4 1 . . . 3 . . . . 4 . . 1 Impact Corruptions 72 | . . . 5 . . 10 12 5 . . 7 . 17 . . 13 . . 3 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | . . . . . . . . . . . . . . . . 3 . . 7 Heat Transferred 3431 | . . . . . 37 . . . . . . . . . . 900 . . 2494 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . 2 . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Maximum Alert Level 3 | . . . 1 1 1 1 . . . . 1 . . . . 3 . . 1 Low Security (%) 76 | 100 100 100 64 93 97 81 . . . . 45 . . . . 30 100 100 99 Level 1 18 | . . . 35 6 2 18 . . . . 54 . . . . 37 . . . Level 2 4 | . . . . . . . . . . . . . . . . 29 . . . Level 3 . | . . . . . . . . . . . . . . . . 2 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . 1 . Peak Influence 754 | . 121 110 389 209 208 298 . . . . 310 . . . . 754 199 179 225 Initial 300 | . . 15 35 147 80 53 . . . . 300 . . . . . 199 104 100 Average 138 | . 45 43 171 106 119 93 . . . . 195 . . . . 310 177 145 37 Influence Increases 7416 | . 349 140 1022 364 788 1077 90 . . 161 445 40 105 . 44 1662 . 235 894 Destroy 0b10 Robot/C 4060 | . 200 100 600 260 440 680 80 . . 100 40 40 60 . 20 760 . 160 520 Destroy 0b10 Robot/NC 275 | . 20 . 45 . 55 65 . . . 10 5 . . . 10 30 . 5 30 Destroy Leader 940 | . 56 20 154 50 134 180 10 . . 20 10 . . . . 156 . 30 120 Allied During Kill 216 | . . 14 10 . . . . . . 31 . . . . 14 147 . . . Successful Hack 203 | . 26 6 31 . 5 36 . . . . 52 . . . . 47 . . . Disable Machine 300 | . . . 15 15 30 . . . . . 30 . . . . 195 . . 15 Destroy Structure 567 | . 2 . 32 24 34 71 . . . . 8 . . . . 252 . 40 104 Advance Influence 300 | . . . . . . . . . . . 300 . . . . . . . . Lose Combat Pursuer 555 | . 45 . 135 15 90 45 . . . . . . 45 . . 75 . . 105 Influence Decreases 7286 | . 309 90 735 533 877 900 386 . . 161 404 81 105 . 44 1254 259 205 943 Entered New Map 963 | . . 25 55 230 128 66 110 . . . . 16 . . . . 209 45 79 Time Decay 4378 | . 299 65 610 273 519 596 236 . . 141 294 65 85 . 44 624 50 . 477 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . Lost Part 1157 | . 10 . 30 30 80 180 40 . . . 10 . 20 . . 210 . 160 387 Lost Ally 180 | . . . 40 . . . . . . 20 . . . . . 120 . . . Purge Threat 508 | . . . . . 150 58 . . . . . . . . . 300 . . . Squads Dispatched 40 | . 2 . 3 . 3 13 . . . . 4 . . . . 8 . 2 5 Investigation 5 | . . . 1 . 2 1 . . . . 1 . . . . . . . . Extermination 12 | . . . . . . 4 . . . . 1 . . . . 3 . . 4 Reinforcement 18 | . 2 . 2 . 1 4 . . . . 2 . . . . 4 . 2 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison 4 | . . . . . . 4 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . 3 . . . Construction Impeded 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Distress Signals 17 | . 3 . 5 . 4 2 . . . . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 23 5 46 14 40 52 7 . . 5 4 4 7 . 2 54 . 9 44 Peak Tracking Total 10 | . 4 2 5 6 6 6 4 . . 3 2 3 4 . 1 10 . 4 8 Tactical Retreats 26 | . 2 . 6 1 6 2 . . . . . . 1 . . 4 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Traps Triggered 17 | . 2 . . . 5 . . . . . . . . . . 5 . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Machines Disabled 21 | . . . 1 1 2 . 1 . . . 2 . . . . 13 . . 1 Max in Single Turn 4 | . . . 1 1 1 . 1 . . . 1 . . . . 4 . . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Machines Accessed 56 | . 5 1 7 . 6 8 . 1 2 . 7 . 2 . . 11 2 . 4 Terminals 33 | . 5 1 6 . 4 7 . . . . 4 . . . . 3 1 . 2 Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 . . Repair Stations 5 | . . . . . . . . . . . 1 . . . . 4 . . . Recycling Units 3 | . . . . . . . . . . . 1 . . . . . . . 2 Scanalyzers 5 | . . . 1 . 2 . . . . . 1 . . . . 1 . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . 2 . . . Total Hacks 158 | . 17 2 26 . 18 15 . 1 19 . 19 . 2 . . 30 2 . 7 Successful 99 | . 9 1 14 . 10 6 . 1 19 . 10 . 2 . . 23 1 . 3 Failed 58 | . 8 1 11 . 8 9 . . . . 9 . . . . 7 1 . 4 Catastrophic 11 | . . . 1 . 3 2 . . . . 2 . . . . . 1 . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 89 | . 17 2 20 . 12 13 . . . . 11 . . . . 9 . . 5 Terminals 93 | . 17 2 22 . 10 14 . . . . 11 . . . . 11 1 . 5 Fabricators 3 | . . . . . . . . . . . . . . . . 2 1 . . Repair Stations 14 | . . . . . . . . . . . 3 . . . . 11 . . . Recycling Units 5 | . . . . . . . . . . . 3 . . . . . . . 2 Scanalyzers 17 | . . . 4 . 8 . . . . . 2 . . . . 3 . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 3 . . . Terminal Hacks 40 | . 2 1 5 . 2 1 . 1 19 . 1 . 2 . . 5 1 . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . Alert Level 3 | . . . . . 1 . . . . . . . . . . 2 . . . Unreport Threat 4 | . . . . . 1 1 . . . . . . . . . 2 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 1 . . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 10 | . . . . . . . . . . . 2 . . . . 8 . . . Scan Component 6 | . . . . . . . . . . . 1 . . . . 5 . . . Repair 4 | . . . . . . . . . . . 1 . . . . 3 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 13 | . . . 3 . 5 . . . . . 2 . . . . 3 . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 11 | . . . 1 . 5 . . . . . 2 . . . . 3 . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . 2 . . . Seal Access 3 | . . . . . . 1 . . . . . . . . . 2 . . . Unauthorized Hacks 30 | . 7 . 6 . 3 4 . . . . 4 . . . . 3 . . 3 Terminals 29 | . 7 . 6 . 2 4 . . . . 4 . . . . 3 . . 3 Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . . . Botnet 10 | . 3 . 2 . 1 1 . . . . 1 . . . . 1 . . 1 Operators 1 | . . . 1 . . . . . . . . . . . . . . . . Skim 14 | . 2 . 1 . 1 3 . . . . 3 . . . . 2 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Researchers 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . 1 . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 44 | . 5 1 7 . 5 7 . . . . 7 . . . . 6 2 . 4 Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . . . . . Feedback Events 2 | . . . . . . 1 . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . Time 76 | . . . . . . . . . . . . . . . . 76 . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . 10 . . . Part Schematics Acquired 12 | . . . 1 . . . . . 11 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . 1 . 5 . . . . . 2 . . . . 3 . . . Parts Repaired 4 | . . . . . . . . . . . 1 . . . . 3 . . . Time 119 | . . . . . . . . . . . 22 . . . . 97 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Total Allies 11 | . . 2 . . . . . . . 1 . . . 6 . 2 . . . Largest Group 6 | . . 2 2 . . . . . . 1 . . . 6 6 6 . . . Highest-Rated Group 207 | . . 48 48 . . . . . . 96 . . . 183 183 207 . . . Highest-Rated Ally 96 | . . 31 31 . . . . . . 96 . . . 31 31 43 . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 177 | . . 8 26 . . . . . . 19 . . . . 13 111 . . . Total Damage 2947 | . . 124 421 . . . . . . 593 . . . . 167 1642 . . . Kills 28 | . . 4 8 . . . . . . 3 . . . . 3 10 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Active Infowar (turns) 9251 | . . . . . 1331 40 . . . . 475 1108 836 1685 808 1813 . . 1155 Sensors 8182 | . . . . . 1331 . . . . . 475 1108 830 1685 808 1045 . . 900 IFF 6604 | . . . . . . . . . . . . 492 836 1685 808 1787 . . 996 Structural 40 | . . . . . . 40 . . . . . . . . . . . . . Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . 2 1 . 1 . 2 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Turns Passed 20678 | 94 1089 167 1992 626 1490 2319 1705 707 161 653 640 1108 836 1685 808 2155 105 334 2004 Spaces Moved 10185 | 52 565 81 996 332 717 1058 783 305 74 288 372 586 466 1033 485 1127 86 105 674 Core 104 | 2 . . . . . . 101 . . . . . . . . . . 1 . Treads 8519 | 50 565 81 996 332 717 902 378 305 74 288 211 586 466 1033 485 498 . 45 507 Legs 1161 | . . . . . . 156 295 . . . 161 . . . . 404 86 59 . Wheels 392 | . . . . . . . . . . . . . . . . 225 . . 167 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . 9 . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 112 200 220 220 108 162 162 162 162 116 120 120 125 Average Speed 171 | 155 160 160 160 160 160 166 204 229 220 220 147 174 162 162 162 145 120 210 212 Slowest Speed 2650 | 160 160 160 160 160 200 260 800 240 220 220 220 229 163 162 162 410 120 2650 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . 2 . . . 2 . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . . 1 . . . . . . . Exploration Rate (%) 51 | 4 77 22 75 76 60 30 80 47 68 62 11 69 63 83 64 33 3 90 21 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . 1 1 . . . . 1 2 . . . . . Known Exits Taken 8 | . . . . . . 1 . . . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . . . . . . 1 . . . Scrap Searched 10 | . . . . 1 . . 2 1 . . . 1 2 2 1 . . . . Spaces Dug 78 | . . . 12 . 8 1 7 . . . 8 10 4 . . 24 . . 4 Terrain Destroyed 475 | . . . 32 25 32 72 7 . . 22 8 10 44 . 16 136 . 26 45 Melee 78 | . . . 12 . 8 1 7 . . . 8 10 4 . . 24 . . 4 Projectile 72 | . . . . . . 2 . . . 1 . . 3 . . 14 . 20 32 AOE 325 | . . . 20 25 24 69 . . . 21 . . 37 . 16 98 . 6 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac DSF Res Total 12135 | 62 667 109 1249 379 920 1414 847 311 73 299 444 634 513 1045 502 1392 88 174 1013 Wait 505 | . 32 21 87 15 41 109 4 . . 4 2 13 8 6 11 53 . 8 91 Move 10166 | 51 564 80 995 331 716 1057 782 304 73 287 371 585 465 1032 484 1126 85 104 674 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 209 | 5 10 1 29 3 21 29 12 2 . . 18 4 5 1 1 23 . 16 29 Fast Attach 88 | 6 1 . 1 . 7 9 7 1 . . 1 2 6 2 . 19 . 3 23 Attach 99 | . . 1 4 3 7 14 5 1 . 1 4 3 1 . . 17 3 12 23 Detach 1 | . . . . . . 1 . . . . . . . . . . . . . Swap 147 | . 3 . 19 2 15 29 2 . . 1 18 3 3 1 1 20 . 2 28 Drop 151 | . 8 . 19 1 18 33 3 2 . . 16 3 7 3 2 13 . . 23 Fire 439 | . 45 4 45 24 64 69 17 . . 6 . 3 10 . 3 56 . 27 66 Melee 298 | . . . 47 . 29 59 15 1 . . 14 18 8 . . 62 . . 45 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick 4 | . . . . . . 2 . . . . . . . . . 2 . . . Crush 27 | . 4 2 3 . 2 3 . . . . . . . . . 1 . 2 10 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 14) 702 | -10/Materials | Discovered new exit (range 8) 931 | -10/Materials | Discovered new exit (range 16) 1184 | -10/Materials | Entered Mines 1323 | -10/Mines | Discovered new exit (range 6) 1325 | -10/Mines | Assembled infested the area 1351 | -10/Mines | Entered Materials 1351 | -9/Materials | Accompanied by 2 allies 1351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1358 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1652 | -9/Materials | Discovered new exit (range 16) 2139 | -9/Materials | Discovered new exit (range 12) 2203 | -9/Materials | Central database locked down 2711 | -9/Materials | Discovered new exit (range 14) 3343 | -9/Materials | Entered Mines 3670 | -9/Mines | Core integrity fell below 50% 3712 | -9/Mines | Lost 3 parts (2n1u) 3754 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3757 | -9/Mines | Found Prototype Device 3837 | -9/Mines | Learned Materials emergency access door positions 3922 | -9/Mines | Discovered new exit (range 7) 3969 | -9/Mines | Entered Materials 3969 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3970 | -8/Materials | Identified Exp. Sensor Array 4135 | -8/Materials | Lost 3 parts (1n1u1w) 4372 | -8/Materials | Discovered new exit (range 16) 4436 | -8/Materials | Build established: Scavenger-Mutant 5426 | -8/Materials | Build established: Scientist-Mutant 5459 | -8/Materials | Entered Factory 5459 | -7/Factory | Evolved 2 slots: Utility x2 5527 | -7/Factory | Garrison activated, responded to threat 5961 | -7/Factory | Build established: Mutant 6340 | -7/Factory | System Shield fried by hacking feedback 6659 | -7/Factory | Discovered new exit (range 13) 6746 | -7/Factory | Found Prototype Launcher 6746 | -7/Factory | Identified Rocket Array 6787 | -7/Factory | Identified exit to Factory 7239 | -7/Factory | Garrison activated, responded to threat 7314 | -7/Factory | Core integrity fell below 50% 7395 | -7/Factory | Lost 13 parts (1p8n2u2w) 7650 | -7/Factory | Discovered new exit (range 16) 7751 | -7/Factory | Identified exit to Lower Caves 7778 | -7/Factory | Entered Lower Caves 7953 | -7/Lower Caves | Build established: Scavenger-Mutant 8572 | -7/Lower Caves | Core integrity fell below 20% 8604 | -7/Lower Caves | Lost 7 parts (1p3n2u1w) 8704 | -7/Lower Caves | Encountered a Warlord checkpoint 8744 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9047 | -7/Lower Caves | Entered a destroyed Warlord outpost 9069 | -7/Lower Caves | Discovered new exit (range 5) 9085 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9104 | -7/Lower Caves | Crushed by falling debris 9104 | -7/Lower Caves | System corruption reached 10% 9135 | -7/Lower Caves | Lost 4 parts (1n2u1w) 9483 | -7/Lower Caves | Entered another Lower Caves area 9655 | -7/Lower Caves | Learned location of Zion (-6) 10168 | -7/Lower Caves | Discovered new exit (range 10) 10190 | -7/Lower Caves | Entered Data Miner 10190 | -7/Data Miner | Discovered new exit (range 6) 10232 | -7/Data Miner | Met Data Miner 10300 | -7/Data Miner | Received God Mode back door access code from Data Miner 10351 | -7/Data Miner | Entered Proximity Caves 10441 | -6/Proximity Caves | Escorted by Enhanced Grunt 10459 | -6/Proximity Caves | Spotter reported a threat 10499 | -6/Proximity Caves | Spotted B-75 Beast 10510 | -6/Proximity Caves | Destroyed B-75 Beast 10549 | -6/Proximity Caves | Spotter reported a threat 11004 | -6/Proximity Caves | Entered Factory 11004 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 11005 | -6/Factory | Identified exit to Lower Caves 11115 | -6/Factory | System corruption reached 10% 11353 | -6/Factory | Repaired Imp. Deuterium Engine 11354 | -6/Factory | Search patrols dispatched 11398 | -6/Factory | Build established: Mutant 11545 | -6/Factory | Discovered exit to Lower Caves (range 8) 11644 | -6/Factory | Entered Lower Caves 11647 | -6/Lower Caves | Encountered a Warlord checkpoint 11666 | -6/Lower Caves | Learned Factory emergency access door positions 12218 | -6/Lower Caves | Crushed by falling debris 12249 | -6/Lower Caves | Lost 3 parts (2u1w) 12293 | -6/Lower Caves | Found DCF Scrap (13 items) 12487 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12640 | -6/Lower Caves | Learned 8 Factory zone layouts 12722 | -6/Lower Caves | Discovered new exit (range 11) 12737 | -6/Lower Caves | Identified exit to Lower Caves 12752 | -6/Lower Caves | Entered another Lower Caves area 12785 | -6/Lower Caves | Discovered new exit (range 5) 12828 | -6/Lower Caves | Identified exit to Factory 13007 | -6/Lower Caves | Learned location of Extension (-6) 13026 | -6/Lower Caves | Found DRS Beacon 13065 | -6/Lower Caves | Build established: Assassin 13104 | -6/Lower Caves | Encountered a Warlord checkpoint 13273 | -6/Lower Caves | System corruption reached 30% 13525 | -6/Lower Caves | Build established: Skirmisher 13562 | -6/Lower Caves | Discovered new exit (range 12) 13586 | -6/Lower Caves | Identified exit to Zion 13588 | -6/Lower Caves | Entered Zion 13684 | -6/Zion | Discovered new exit (range 15) 13725 | -6/Zion | System corruption cleaned by Quarantine Array 14065 | -6/Zion | Learned Factory interactive machine intel 14116 | -6/Zion | Gained Derelict followers 14240 | -6/Zion | Learned location of Armory (-3) 14498 | -6/Zion | Found Prototype Device 14498 | -6/Zion | Identified Phasing AFG 15148 | -6/Zion | Found Prototype Device 15262 | -6/Zion | Identified exit to Proximity Caves 15273 | -6/Zion | Entered Proximity Caves 15273 | -5/Proximity Caves | Accompanied by 6 allies 15721 | -5/Proximity Caves | Learned Factory security intel 15857 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15950 | -5/Proximity Caves | Discovered exit to Factory (range 5) 16081 | -5/Proximity Caves | Entered Factory 16081 | -5/Factory | Accompanied by 6 allies 16081 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16082 | -5/Factory | Identified exit to Upper Caves 16082 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 16085 | -5/Factory | Loaded intel: 54 interactive machine locations 16433 | -5/Factory | Fabricated X-67 Chaingunner (x2) 16656 | -5/Factory | Build established: Hacker-Assassin 16934 | -5/Factory | Repaired IFF Parser 17069 | -5/Factory | Cargo convoy interrupted 17086 | -5/Factory | Incoming assault squad redirected 17089 | -5/Factory | Incoming assault squad redirected 17102 | -5/Factory | Lost 3 allies 17168 | -5/Factory | Lost 4 parts (1p2n1u) 17263 | -5/Factory | Repaired Imp. Core Shielding 17419 | -5/Factory | Build established: Hacker-Mutant 17581 | -5/Factory | First assault squad dispatched 17599 | -5/Factory | Incoming assault squad redirected 17626 | -5/Factory | Lost 6 parts (1p3n1u1w) 17628 | -5/Factory | Destroyed 7 combat bots 17779 | -5/Factory | Repaired Arm. Huge Wheel? 17895 | -5/Factory | System corruption reached 10% 17951 | -5/Factory | Lost 3 parts (1p1u1w) 17962 | -5/Factory | Destroyed 10 combat bots 18207 | -5/Factory | Discovered new exit (range 12) 18236 | -5/Factory | Entered another Factory area 18236 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 18267 | -4/Factory | Lost 5 parts (1p2u2w) 18337 | -4/Factory | Identified exit to DSF 18341 | -4/Factory | Entered DSF 18383 | -4/DSF | Additional patrols routed to DSF 18455 | -4/DSF | Lost 7 parts (1n3u3w) 18551 | -4/DSF | Sterilization system engaged 18559 | -4/DSF | Lost 9 parts (1p3n2u3w) 18571 | -4/DSF | Ambient heat levels rising (+10) 18586 | -4/DSF | Ambient heat levels rising (+10) 18601 | -4/DSF | Ambient heat levels rising (+10) 18616 | -4/DSF | Ambient heat levels rising (+10) 18629 | -4/DSF | Discovered new exit (range 14) 18631 | -4/DSF | Ambient heat levels rising (+10) 18646 | -4/DSF | Ambient heat levels rising (+10) 18661 | -4/DSF | Ambient heat levels rising (+10) 18669 | -4/DSF | Core integrity fell below 50% 18675 | -4/DSF | Entered Research 18675 | -3/Research | Evolved 2 slots: Utility x2 18987 | -3/Research | Found Adv. Powered Armor 18992 | -3/Research | Found Adv. Powered Armor 19006 | -3/Research | Discovered new exit (range 8) 19109 | -3/Research | Build established: Hacker-Gunner 19591 | -3/Research | Core integrity fell below 50% 19706 | -3/Research | System corruption reached 10% 19739 | -3/Research | Lost 3 parts (2p1u) 19833 | -3/Research | Lost 3 parts (2n1w) 20178 | -3/Research | Lost 6 parts (2n3u1w) 20519 | -3/Research | Lost 3 parts (2n1w) 20628 | -3/Research | Core integrity fell below 20% 20666 | -3/Research | System corruption reached 30% 20677 | -3/Research | Destroyed 8 combat bots 20679 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20670_ U-05 Engineer lays Concrete. 20671_ Mak. Axe destroyed. 20671_ K-01 Serf collects debris. 20671_ U-05 Engineer builds a Wall. 20672_ U-05 Engineer lays Concrete. 20673_ CA0RW6XDS 20674_ P-80 Master resets P-80 Master, system corruption cleaned. 20674_ Slug penetrates Wall. 20674_ U-05 Engineer lays Concrete. 20675_ K-01 Serf collects debris. 20675_ U-05 Engineer lays Concrete. 20676_ Arm. Huge Wheel destroyed. 20676_ System corrupted: Hvy. Tesla Rifle failed to cycle. 20676_ U-05 Engineer lays Concrete. 20677_ Lgt. Antimatter Reactor destroyed. 20677_ U-05 Engineer lays Concrete. 20678_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???? ?????????????? | | ??????????????????????????## ###? ??????????????? | | ?????????????????????????? # ???????????????? | | ?????????????????????????? "" # ????????????????? | | ?????????????????????????? " +?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????##### #?????????????????? | | ???????????????????###;#### #??????????????????? | | ???????????????????# #[* #??????????????????? | | ???????????????????# %[#k* #??????????????????? | | ???????????????????# u=p%*[#??????????????????? | | ???????????????????# uu@#%! #??????????????????? | | ???????????????????# uhk #= #??????????????????? | | ???????????????????# *p=# #??????????????????? | | ????????????????#######p### #??????????????????? | | ????????????????# = # #??????????????????? | | ????????????????# # #??????????????????? | | ????????????????# + #??????????????????? | | ????????????????#""" # #??????????????????? | | ?????????????????""" # #????#?????????????? | | ?????????????????""" ?# #################### | | ????????????????# = ?# | | ??????????????? / ??# | | ??????????????# ########??# | | ??????????????????????????# #######+##### ###### | | ??????????????????????????# #???? ###*##???? | | ??????????????????????????# #??# ### ##???? | | ??????????????????????????+ #??# ### ##???? | | ??????????????????????????# #??# #?#[#????? | | ??????????????????????????# #??# #?#=#????? | | ??????????????????????????# #??# #?#%#????? | | ??????????????????????????# #??########?#=#???## | | ??????????????????????????# #???????????#=#?? | | ??????????????????????????# ????????????# ### | | ??????????????????????????+ ????????????# + | | ??????????????????????????# ????????????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 41 Energy Capacity 580 Matter Stores 347 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Resistance: EM 15 Core Shielding 30 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 11 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ X-67 Chaingunner | x2 | -5/Factory | Authchip Repaired ---------- Imp. Deuterium Engine | 18% | -6/Factory IFF Parser | 17% | -5/Factory Imp. Core Shielding | 28% | -5/Factory Arm. Huge Wheel | 17% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Scythe | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Arm. Leg | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Flak Gun | -5/Factory | Hacked Hvy. Shock Bomb Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Official Business Challenges ------------ None Game ------ Seed EnhancedThiefSource Manual? 0 Play Time 01:51:08 Cumulative 133.6 hours Start 2025.11.29 @ 12:34:15 End 2025.11.30 @ 23:02:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 331 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 63 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8146f503-798a-480a-a470-115f8d556282