Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 20:31:01 Player: Noggity Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (421) 421 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3059 Bonus ------- Follower Combat Kills 35 Friendly Fire -27 Cogmind --------- Core Integrity 694/700 Matter 291/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (93) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Core Analyzer Improved Power Shielding Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Flak Gun Great Maul > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Medium Storage Unit Improved Targeting Computer Field Recycling Unit (0) Particle Gun Missile Launcher Great Maul Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Core Analyzer Improved Power Shielding Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun Great Maul > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Medium Storage Unit Improved Targeting Computer Particle Gun Missile Launcher Great Maul Great Maul [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Great Maul Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . . 2 Weapon 1 | . . . . 1 . Parts Attached 52 | 6 9 8 3 21 5 Power 4 | 1 1 . 1 1 . Engine 4 | 1 1 . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 4 3 . 6 . Treads . | . . . . . . Leg 5 | . 4 1 . . . Wheel 7 | 2 . 2 . 3 . Hover 2 | . . . . 2 . Flight 1 | . . . . 1 . Utility 15 | 1 1 2 1 7 3 Device 2 | . . . . . 2 Storage 8 | 1 . 2 1 4 . Processor 3 | . 1 . . 1 1 Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 18 | 2 3 3 1 7 2 Energy Gun 4 | 2 1 . . 1 . Energy Cannon 4 | . . 1 1 2 . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon 3 | . 2 1 . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 . 2 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 4 | . . 1 . 2 1 Utility 3 | . . 1 1 . 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . 2 2 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 95 95 76 75 88 Engine 9 | . 14 11 9 8 7 Leg 10 | . 22 29 11 1 . Wheel 15 | . 5 1 22 14 28 Hover 1 | . . . . 5 . Storage 11 | . 14 19 11 9 7 Processor 4 | . 11 11 . 1 3 Hackware 3 | . . . . 4 7 Protection 2 | . . . . 3 7 Energy Gun 5 | . 16 2 . 6 3 Energy Cannon 5 | . . 7 11 8 . Ballistic Gun 1 | . . . . . 7 Ballistic Cannon 3 | . 10 10 . . . Impact Weapon 6 | . . 1 11 7 11 Naked Turns . | . . . . . . Heaviest Build 42 | 10 12 22 33 40 42 Greatest Support 58 | 20 20 30 20 58 58 Greatest Overweight (x) 4 | 1 3 . 1 4 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 11 | 7 8 9 13 11 15 Most Carried 13 | 6 8 10 10 11 13 Average Carried 8 | 2 6 8 8 9 11 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 13 | 6 7 7 10 11 13 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 857 | 228 . 189 82 258 100 Remotely . | . . . . . . Salvage Created 526 | . 34 169 65 177 81 Parts 26 | . 3 7 3 13 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 11 | . 2 3 3 3 . Melee 2 | . . . 2 . . Cannons 6 | . 2 3 . 1 . AOE 2 | . . . . 2 . Classes Destroyed 9 | . 2 4 1 2 . Worker 1 | . . . . 1 . Tunneler 2 | . . . 1 . 1 Recycler 2 | . . 1 . . 1 Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 4 | . 1 . 3 . . Grunt 4 | . 1 1 . 2 . Duelist 1 | . . 1 . . . Sentry 2 | . . 1 . 1 . Best Kill Streak 3 | . 1 3 3 2 1 Combat Bots Only 3 | . 1 2 3 2 . Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 119 | . 30 18 39 10 22 Missed 41 | . 11 7 11 4 8 Damage Taken 940 | . 168 206 227 201 138 Core 157 | . 33 . 68 50 6 Absorbed by Shields . | . . . . . . Redirected to Shielding 11 | . . . . . 11 Core Remaining (%) 89 | 100 86 . 83 90 . Volleys Fired 35 | . 7 15 2 4 7 Largest 2 | . 2 2 1 2 2 Hottest 136 | . 75 103 68 136 65 Shots Fired 66 | . 14 29 2 8 13 Gun 20 | . 7 . . . 13 Cannon 43 | . 7 29 2 5 . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 34 | . 7 15 . . 12 Thermal 29 | . 7 14 2 5 1 Explosive 3 | . . . . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 5 7 2 6 4 Robot Miss Streak 18 | . 2 2 1 2 18 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 51 | . 10 20 6 8 7 Core Hits 22 | . 3 7 1 7 4 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 3 | . . . 2 . 1 Smash 3 | . . . 2 . 1 Melee Attacks 20 | . . 1 15 2 2 Impact 18 | . . 1 15 . 2 Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks 6 | . . 1 1 2 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1438 | . 143 452 226 323 294 Guns 137 | . 43 . . . 94 Cannons 571 | . 100 389 21 61 . Explosions 116 | . . . . 116 . Melee 614 | . . 63 205 146 200 Ramming . | . . . . . . Kinetic 351 | . 100 166 . . 85 Thermal 357 | . 43 223 21 61 9 Explosive 116 | . . . . 116 . Electromagnetic . | . . . . . . Impact 468 | . . 63 205 . 200 Slashing 146 | . . . . 146 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 279 | . . . 93 26 160 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 279 | . . . 93 26 160 Knockbacks 4 | . 1 3 . . . Impact . | . . . . . . Kinetic 4 | . 1 3 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . 120 216 22 60 8 Average Temperature 77 | . 58 106 10 26 6 Received Heat Transfer 120 | . 36 30 . 18 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 2 . 3 Impact Corruptions 9 | . . . 5 . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 664 | . 100 407 37 111 9 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 229 | . 74 143 110 229 37 Initial 55 | . . 31 55 42 3 Average 76 | . 9 90 99 154 20 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 82 | 100 100 100 100 35 100 Level 1 17 | . . . . 64 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . 3 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 3 4 3 6 13 Peak Tracking Total 5 | . 3 2 3 5 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 4 | . 1 2 . . 1 Terminals 4 | . 1 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 7 . . 1 Successful 6 | . 2 3 . . 1 Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 3 6 . . 1 Terminals 10 | . 2 7 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 . . 1 Open DSF 1 | . . . . . 1 Level Access Points 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Botnet 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 45 | . . . 45 45 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 104 | . . . . 104 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1618 | 72 222 265 237 428 394 Spaces Moved 1225 | 73 165 168 195 281 343 Core 5 | 4 1 . . . . Treads . | . . . . . . Legs 271 | . 121 150 . . . Wheels 893 | 69 43 18 195 225 343 Hover 56 | . . . . 56 . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 95 93 Average Speed 104 | 79 110 115 94 118 94 Slowest Speed 305 | 100 200 120 95 305 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 27 14 42 30 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . 27 . Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . . . 27 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1464 | 84 188 207 220 369 396 Wait 52 | . . 3 . 17 32 Move 1220 | 72 164 167 194 280 343 Hop . | . . . . . . Pick Up 46 | 6 5 8 4 19 4 Fast Attach 22 | 6 5 . . 10 1 Attach 14 | . 1 3 3 4 3 Detach 8 | . . . 2 4 2 Swap 16 | . 3 5 . 7 1 Drop 31 | . 3 5 . 22 1 Fire 35 | . 7 15 2 4 7 Melee 20 | . . 1 15 2 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Identified exit to Materials 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 357 | -9/Materials | Identified exit to Materials 417 | -9/Materials | Discovered new exit (range 13) 560 | -9/Materials | Entered Mines 775 | -9/Mines | Discovered exit to Materials (range 14) 797 | -9/Mines | Entered Materials 797 | -8/Materials | Accompanied by 2 allies 797 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 802 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 880 | -8/Materials | Garrison activated, responded to threat 1014 | -8/Materials | Met 7R-MNS 1181 | -8/Materials | Discovered new exit (range 16) 1210 | -8/Materials | Discovered new exit (range 15) 1225 | -8/Materials | Entered Factory 1225 | -7/Factory | Evolved 2 slots: Utility x2 1226 | -7/Factory | Caught up to 7R-MNS 1251 | -7/Factory | Discovered new exit (range 10) 1375 | -7/Factory | Identified exit to DSF 1401 | -7/Factory | Garrison activated, responded to threat 1619 | -7/Factory | Self-destructed Last Messages --------------- 01584_ R-06 Scavenger collects Imp. Light Armor Plating. 01586_ K-01 Serf collects debris. 01587_ R-06 Scavenger collects Particle Gun. 01590_ K-01 Serf collects debris. 01595_ Acquired 41 matter. 01596_ K-01 Serf collects debris. 01598_ R-06 Scavenger collects Imp. Hover Unit. 01598_ R-06 Scavenger collects Lgt. Nuclear Core. 01599_ W-25 Informer destroyed. 01599_ K-01 Serf collects debris. 01601_ R-06 Scavenger collects Lgt. Deuterium Engine. 01603_ K-01 Serf collects debris. 01613_ 7R-MNS triggered Shock Trap. 01613_ The floor emits a surge of raw power. 01614_ U-05 Engineer lays Concrete. 01615_ R-06 Scavenger collects Imp. Hover Unit. 01616_ Slug penetrates R-06 Scavenger. 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