Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.04 @ 13:56:41 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3215) 3215 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-280) -280 TOTAL SCORE: 5690 Bonus ------- Follower Combat Kills 52 Friendly Fire -332 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 176/185 System Corruption 1% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Improved Power Shielding Improved Power Shielding Improved Power Shielding > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (4) ---- Terrain Scanner Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Electrolaser Mini Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Terrain Scanner Drone Bay [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 94 | 6 7 . 37 10 11 23 Power 16 | 1 . . 6 . 5 4 Engine 14 | 1 . . 6 . 5 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 33 | 2 1 . 18 4 4 4 Treads 3 | 2 1 . . . . . Leg 29 | . . . 17 4 4 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 22 | 1 3 . 3 3 1 11 Device 12 | . . . 1 2 1 8 Storage 3 | 1 1 . . 1 . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 5 | . 2 . . . . 3 Artifact . | . . . . . . . Weapon 23 | 2 3 . 10 3 1 4 Energy Gun 13 | . 2 . 7 2 . 2 Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 6 | 2 1 . 1 . . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 34 | . . . 18 1 3 12 Power 5 | . . . 1 . 1 3 Propulsion 13 | . . . 7 . . 6 Utility 3 | . . . 3 . . . Weapon 13 | . . . 7 1 2 3 Highest Loss Streak 5 | . . . 4 1 2 5 Average Slot Usage (%) 86 | . 97 100 75 96 97 76 Engine 11 | . 14 14 9 11 16 5 Core 1 | . . . . . . 9 Treads 8 | . 27 28 2 . . . Leg 20 | . . . 22 41 36 27 Device 8 | . . . 6 9 26 6 Storage 2 | . 20 . . 1 . . Processor 2 | . . . 6 9 . . Protection 9 | . 7 28 6 . . 14 Energy Gun 13 | . 7 28 16 6 7 5 Energy Cannon 2 | . . . . 14 8 . Ballistic Gun 4 | . 19 . 3 . . 4 Naked Turns . | . . . . . . . Heaviest Build 32 | 13 25 25 25 22 29 32 Greatest Support 80 | 40 40 40 45 40 80 80 Greatest Overweight (x) 4 | . 1 . 4 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 Most Carried 4 | 3 3 3 4 4 4 4 Average Carried 2 | 1 2 3 2 2 2 1 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 4 | 2 3 3 2 4 1 1 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 1559 | 227 257 . 471 72 150 382 Remotely . | . . . . . . . Salvage Created 3481 | . 294 77 1563 60 903 584 Parts 210 | . 11 4 101 2 51 41 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 76 | . 7 2 36 1 17 13 Melee 1 | . . . . . . 1 Guns 57 | . 7 2 34 . 4 10 Cannons 8 | . . . . 1 7 . AOE 10 | . . . 2 . 6 2 Classes Destroyed 12 | . 4 . 4 1 2 1 Worker 4 | . 1 . 1 . . 2 Builder 5 | . . . 1 . 4 . Tunneler 1 | . . . . . 1 . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Drone 2 | . . . . . . 2 Watcher 9 | . 2 . 4 . 2 1 Swarmer 9 | . 3 . 2 . 1 3 Grunt 48 | . 4 2 28 . 10 4 Duelist 1 | . . . . 1 . . Sentry 16 | . . . 6 . 5 5 Hunter 2 | . . . . . 1 1 Best Kill Streak 9 | . 6 2 5 1 9 5 Combat Bots Only 5 | . 4 2 5 1 5 3 Max Kills in Single Turn 4 | . 2 1 2 1 2 4 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 4650 | . 187 52 1902 237 674 1598 Core 879 | . 18 13 218 76 73 481 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . 87 . 26 . . Volleys Fired 301 | . 31 5 149 8 58 50 Largest 2 | . 2 2 2 2 2 2 Hottest 155 | . 112 112 124 148 155 93 Shots Fired 517 | . 62 10 255 14 107 69 Gun 436 | . 62 10 251 4 42 67 Cannon 66 | . . . 4 10 52 . Launcher 15 | . . . . . 13 2 Special . | . . . . . . . Kinetic 145 | . 54 . 52 . . 39 Thermal 354 | . 8 10 203 11 94 28 Explosive 15 | . . . . . 13 2 Electromagnetic 3 | . . . . 3 . . Robot Hit Streak 22 | . 9 10 17 9 22 14 Robot Miss Streak 3 | . 3 . 3 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 365 | . 38 9 184 12 72 50 Core Hits 181 | . 17 5 67 2 42 48 Critical Hits 2 | . . . . . 1 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7245 | 2 493 128 2951 251 2209 1211 Guns 4776 | . 486 128 2609 36 631 886 Cannons 1145 | . . . 21 198 926 . Explosions 1234 | . . . 319 . 649 266 Melee . | . . . . . . . Ramming 90 | 2 7 . 2 17 3 59 Kinetic 1294 | . 430 . 306 . . 558 Thermal 4910 | . 56 128 2643 198 1557 328 Explosive 915 | . . . . . 649 266 Electromagnetic 36 | . . . . 36 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 9 13 . 1 Average Corruption 9 | . . . 9 10 . 1 Corruption Purged . | . . . . . . . Effects 84 | . . . 72 12 . . Message Errors 12 | . . . 10 2 . . Matter Fused 14 | . . . 13 1 . . Heat Flow Errors 11 | . . . 10 1 . . Energy Discharges 8 | . . . 8 . . . Parts Rejected 2 | . . . 1 1 . . Data Loss (minor) 5 | . . . 5 . . . Data Loss (major) 2 | . . . 1 1 . . Misfires 5 | . . . 4 1 . . Misdirections 3 | . . . . 3 . . Targeting Errors 20 | . . . 19 1 . . Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 190 | . . . 113 . 24 53 Projectiles 24 | . . . . . 24 . Explosions 166 | . . . 113 . . 53 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 287 | . . . 176 6 . 105 Shots 4 | . . . 2 . . 2 Rammed 25 | 2 3 . . 4 . 16 Targets Rammed 48 | 2 3 . 1 5 1 36 Kicked 23 | . . . 1 1 1 20 Crushed . | . . . . . . . Highest Temperature 466 | . 138 369 466 67 75 195 Average Temperature 122 | . 52 185 138 44 29 53 Received Heat Transfer 2049 | . 69 36 738 . 369 837 Effects 19 | . . . 19 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 5 | . . . 5 . . . Interference 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . 1 1 9 . 5 1 Heat Transferred 10277 | . 148 333 5774 372 2910 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 378 | . 225 63 378 133 304 202 Average Influence 109 | . 55 36 135 117 148 115 Maximum Alert Level 1 | . 1 . 1 . 1 1 Low Security (%) 84 | 100 93 100 73 100 75 99 Level 1 15 | . 6 . 26 . 24 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 . 9 1 4 4 Investigation 13 | . 2 . 6 1 2 2 Extermination . | . . . . . . . Reinforcement 5 | . . . 3 . 1 1 Assault . | . . . . . . . Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 7 | . . . 3 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 16 2 62 1 29 22 Peak Tracking Total 6 | . 6 2 5 1 5 6 Tactical Retreats 19 | . 3 . 11 . 3 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 4 | . 1 . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled 14 | . 4 . 4 . . 6 Max in Single Turn 2 | . 1 . 2 . . 2 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 22 | . 3 . 8 1 4 6 Terminals 13 | . 2 . 5 . 1 5 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . Recycling Units 2 | . . . 1 . . 1 Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 75 | . 13 . 33 1 14 14 Successful 49 | . 5 . 23 1 11 9 Failed 26 | . 8 . 10 . 3 5 Catastrophic 5 | . . . 2 . . 3 Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 39 | . 7 . 19 . 2 11 Fabricators . | . . . . . . . Repair Stations 13 | . 6 . 3 . 4 . Recycling Units 10 | . . . 7 . . 3 Scanalyzers 10 | . . . 4 . 6 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 22 | . 3 . 10 1 2 6 Record 5 | . . . 3 . . 2 Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 3 | . . . . 1 . 2 Branch Access Points 2 | . 1 . . . . 1 Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . . . . 1 Dispatch Records 1 | . . . . . 1 . Assault Status 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 2 . 4 . Scan Component 4 | . 1 . 1 . 2 . Repair 4 | . 1 . 1 . 2 . Recycling Unit Hacks 10 | . . . 7 . . 3 Process 5 | . . . 2 . . 3 Report Inventory 5 | . . . 5 . . . Scanalyzer 7 | . . . 4 . 3 . Insert Component 4 | . . . 2 . 2 . Analyze 3 | . . . 2 . 1 . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 . 7 . 2 5 Full Trace Events 16 | . 3 . 7 . 2 4 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 1 . 2 . Time 128 | . 26 . 32 . 70 . Parts Recycled . | . . . . . . . Recycled Matter 218 | . . . 13 . . 205 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . Part Schematics Acquired 3 | . . . 2 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 45 | . . 45 45 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . 14 . . . Total Damage 208 | . . . 208 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches 12 | . . . . . . 12 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 5161 | 117 613 668 1942 189 926 706 Spaces Moved 2633 | 68 283 398 937 113 484 350 Core 70 | 5 . . 53 . . 12 Treads 856 | 63 283 398 112 . . . Legs 1603 | . . . 668 113 484 338 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 104 | . . . 104 . . . Fastest Speed 50 | 50 160 160 50 120 120 120 Average Speed 140 | 151 160 160 136 120 128 134 Slowest Speed 250 | 160 180 160 250 120 130 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 40 | 5 55 83 62 18 30 33 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 167 | . . . 34 . 96 37 Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 159 | . . . 34 . 88 37 Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 3563 | 78 378 419 1349 150 684 505 Wait 419 | . 45 11 204 8 123 28 Move 2626 | 67 282 397 935 112 483 350 Hop . | . . . . . . . Pick Up 21 | 3 3 . 8 2 1 4 Fast Attach 54 | 5 6 . 18 4 3 18 Attach 18 | 1 . . 8 2 2 5 Detach 3 | . . . . . . 3 Swap 22 | . 1 . 11 4 6 . Drop 44 | . 7 . 14 5 7 11 Fire 301 | . 31 5 149 8 58 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick 43 | . . . 1 5 1 36 Crush 5 | 2 3 . . . . . Escape Stasis 1 | . . . 1 . . . Rewire 6 | . . 6 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 7) 625 | -10/Materials | Repaired Lgt. Treads 668 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Entered Mines 863 | -10/Mines | Met a Derelict bent on vengeance 890 | -10/Mines | Discovered new exit (range 15) 1195 | -10/Mines | Learned Materials terminal intel 1235 | -10/Mines | Discovered new exit (range 14) 1399 | -10/Mines | Entered Materials 1399 | -9/Materials | Accompanied by 2 allies 1399 | -9/Materials | Evolved 2 slots: Propulsion x2 1400 | -9/Materials | Loaded intel: 12 terminal locations 1404 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1822 | -9/Materials | Crushed by falling debris 1853 | -9/Materials | Lost 4 parts (3n1w) 2589 | -9/Materials | Discovered new exit (range 7) 2596 | -9/Materials | Identified exit to Materials 2745 | -9/Materials | Lost 3 parts (2n1w) 2834 | -9/Materials | Lost 3 parts (2n1w) 2846 | -9/Materials | Build established: Scavenger-Mutant 3011 | -9/Materials | Discovered exit to Materials (range 4) 3124 | -9/Materials | Repaired Beam Rifle 3265 | -9/Materials | Core integrity fell below 50% 3317 | -9/Materials | Discovered new exit (range 12) 3340 | -9/Materials | Identified exit to Mines 3341 | -9/Materials | Entered Mines 3369 | -9/Mines | Met a Derelict shopkeep closing up shop 3452 | -9/Mines | System corruption reached 10% 3496 | -9/Mines | Discovered exit to Materials (range 10) 3530 | -9/Mines | Entered Materials 3530 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3531 | -8/Materials | Identified exit to Storage 3881 | -8/Materials | Discovered new exit (range 15) 4038 | -8/Materials | Repaired Imp. Ion Engine 4076 | -8/Materials | Repaired Lgt. Deuterium Engine 4448 | -8/Materials | Identified exit to Garrison 4456 | -8/Materials | Entered Storage 4643 | -8/Storage | Build established: Mutant 4823 | -8/Storage | Core integrity fell below 50% 4845 | -8/Storage | Lost 4 parts (1p2n1w) 4871 | -8/Storage | Core integrity fell below 20% 5137 | -8/Storage | Identified exit to Recycling 5148 | -8/Storage | Garrison activated, responded to threat 5162 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- ALERT: Suspicious activity at Terminal S014. Dispatching Investigation squad. R-06 Scavenger inserts Lgt. Treads into recycling unit. R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. Connecting with Terminal... Feedback: System corruption (+1%). Y-45 Defender calls for garrison reinforcements. ALERT: Activating Garrison Access S001. R-06 Scavenger inserts Lgt. Treads into recycling unit. R-06 Scavenger inserts Wheel into recycling unit. Compression Vault explodes. Shotgun destroyed. Destroyed Shotgun. Broken Lgt. Nuclear Core destroyed. Destroyed Broken Lgt. Nuclear Core. Terminal disabled. Aluminum Leg destroyed. Compression Vault explodes. Terminal disabled. Y-45 Defender destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ??????????????#############????????? | | ??????????????# #????????? | | ??????????????# ! #????????? | | ??????????????# #????????? | | ??????????????# #????????? | | ##?????????#### #????????? | | ########### / ! #????????? | | # # # ###??????? | | # #% ####+#####+##T#"?????? | | # !+% % "?>???? | | / %#% "?????? | | # # %#######+#######"?????? | | ## # #???#%%%##???????????? | | ?# % # #???#% T#???????????? | | ?# # #???# % ##???????????? | | ############ ##??#!%%#????????????? | | # # #??#!%%#????????????? | | # """ """ + #??#!!%#????????????? | | # """ """ # #??#!%!#####????????? | | # """ ""=# #?###### ####?????? | | # ! %%## %#### """"" ##????? | | # % !## %##"T "[ #????? | | # = = ## kr !! @%! #????? | | #[ % ## # ! * ##????? | | # ########## # r #????? | | ###????????# # "Y" ##????? | | ???????????# # """ #?????? | | ???????????# # g ##?????? | | ???????????# #####+###/#####??????? | | ???????????# #???# ??#g???????????? | | ??????????? ???#???# ???????????? | | ??????????? ??????? g???????????? | | ??????????? ??????? ???????????? | | ??????????? ???????# ???????????? | | ???????????#+##???????# ???????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 23 Energy Capacity 415 Matter Stores 390 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 60 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed EtherialChainBeamcaster Manual? 0 Play Time 00:57:33 Cumulative 12.5 hours Start 2020.02.04 @ 12:38:02 End 2020.02.04 @ 13:56:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf5b2e9c-5ee2-496a-8fcf-7c57813a69bd