Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.04 @ 13:56:41

Player: lcbb_tuk

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (99)      495
Value Destroyed (3215)     3215
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-280)               -280
              TOTAL SCORE: 5690

 Bonus
-------
Follower Combat Kills      52
Friendly Fire              -332

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     176/185
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (3) ------
  Improved Power Shielding
  Improved Power Shielding
  Improved Power Shielding
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (4) ----
           Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Drone Bay
           Drone Bay
           Drone Bay
>          --- WEAPON -----------
           Electrolaser
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Cooling System
           Terrain Scanner
           Drone Bay
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Armor Plating
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             94   | 6   7   .   37  10  11  23  
  Power                    16   | 1   .   .   6   .   5   4   
    Engine                 14   | 1   .   .   6   .   5   2   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 2   1   .   18  4   4   4   
    Treads                 3    | 2   1   .   .   .   .   .   
    Leg                    29   | .   .   .   17  4   4   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  22   | 1   3   .   3   3   1   11  
    Device                 12   | .   .   .   1   2   1   8   
    Storage                3    | 1   1   .   .   1   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   2   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   3   .   10  3   1   4   
    Energy Gun             13   | .   2   .   7   2   .   2   
    Energy Cannon          2    | .   .   .   1   1   .   .   
    Ballistic Gun          6    | 2   1   .   1   .   .   2   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 34   | .   .   .   18  1   3   12  
  Power                    5    | .   .   .   1   .   1   3   
  Propulsion               13   | .   .   .   7   .   .   6   
  Utility                  3    | .   .   .   3   .   .   .   
  Weapon                   13   | .   .   .   7   1   2   3   
  Highest Loss Streak      5    | .   .   .   4   1   2   5   
Average Slot Usage (%)     86   | .   97  100 75  96  97  76  
  Engine                   11   | .   14  14  9   11  16  5   
  Core                     1    | .   .   .   .   .   .   9   
  Treads                   8    | .   27  28  2   .   .   .   
  Leg                      20   | .   .   .   22  41  36  27  
  Device                   8    | .   .   .   6   9   26  6   
  Storage                  2    | .   20  .   .   1   .   .   
  Processor                2    | .   .   .   6   9   .   .   
  Protection               9    | .   7   28  6   .   .   14  
  Energy Gun               13   | .   7   28  16  6   7   5   
  Energy Cannon            2    | .   .   .   .   14  8   .   
  Ballistic Gun            4    | .   19  .   3   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 13  25  25  25  22  29  32  
  Greatest Support         80   | 40  40  40  45  40  80  80  
  Greatest Overweight (x)  4    | .   1   .   4   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   4   4   
  Average Capacity         4    | 5   5   4   4   4   4   4   
  Most Carried             4    | 3   3   3   4   4   4   4   
  Average Carried          2    | 1   2   3   2   2   2   1   
  Final Capacity           6    | 6   4   4   4   4   4   4   
  Final Carried            4    | 2   3   3   2   4   1   1   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Matter Collected           1559 | 227  257  .    471  72   150  382  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3481 | .    294  77   1563 60   903  584  
  Parts                    210  | .    11   4    101  2    51   41   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  76   | .   7   2   36  1   17  13  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     57   | .   7   2   34  .   4   10  
  Cannons                  8    | .   .   .   .   1   7   .   
  AOE                      10   | .   .   .   2   .   6   2   
Classes Destroyed          12   | .   4   .   4   1   2   1   
  Worker                   4    | .   1   .   1   .   .   2   
  Builder                  5    | .   .   .   1   .   4   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   
  Watcher                  9    | .   2   .   4   .   2   1   
  Swarmer                  9    | .   3   .   2   .   1   3   
  Grunt                    48   | .   4   2   28  .   10  4   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   16   | .   .   .   6   .   5   5   
  Hunter                   2    | .   .   .   .   .   1   1   
Best Kill Streak           9    | .   6   2   5   1   9   5   
  Combat Bots Only         5    | .   4   2   5   1   5   3   
Max Kills in Single Turn   4    | .   2   1   2   1   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  
Damage Taken               4650  | .    187  52   1902 237  674  1598 
  Core                     879   | .    18   13   218  76   73   481  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    87   .    26   .    .    
Volleys Fired              301   | .    31   5    149  8    58   50   
  Largest                  2     | .    2    2    2    2    2    2    
  Hottest                  155   | .    112  112  124  148  155  93   
Shots Fired                517   | .    62   10   255  14   107  69   
  Gun                      436   | .    62   10   251  4    42   67   
  Cannon                   66    | .    .    .    4    10   52   .    
  Launcher                 15    | .    .    .    .    .    13   2    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  145   | .    54   .    52   .    .    39   
  Thermal                  354   | .    8    10   203  11   94   28   
  Explosive                15    | .    .    .    .    .    13   2    
  Electromagnetic          3     | .    .    .    .    3    .    .    
  Robot Hit Streak         22    | .    9    10   17   9    22   14   
  Robot Miss Streak        3     | .    3    .    3    1    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    
Shots Hit Robots           365   | .    38   9    184  12   72   50   
  Core Hits                181   | .    17   5    67   2    42   48   
  Critical Hits            2     | .    .    .    .    .    1    1    
  Critical Kills           1     | .    .    .    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           7245  | 2    493  128  2951 251  2209 1211 
  Guns                     4776  | .    486  128  2609 36   631  886  
  Cannons                  1145  | .    .    .    21   198  926  .    
  Explosions               1234  | .    .    .    319  .    649  266  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  90    | 2    7    .    2    17   3    59   
  Kinetic                  1294  | .    430  .    306  .    .    558  
  Thermal                  4910  | .    56   128  2643 198  1557 328  
  Explosive                915   | .    .    .    .    .    649  266  
  Electromagnetic          36    | .    .    .    .    36   .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    9    13   .    1    
  Average Corruption       9     | .    .    .    9    10   .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    72   12   .    .    
    Message Errors         12    | .    .    .    10   2    .    .    
    Matter Fused           14    | .    .    .    13   1    .    .    
    Heat Flow Errors       11    | .    .    .    10   1    .    .    
    Energy Discharges      8     | .    .    .    8    .    .    .    
    Parts Rejected         2     | .    .    .    1    1    .    .    
    Data Loss (minor)      5     | .    .    .    5    .    .    .    
    Data Loss (major)      2     | .    .    .    1    1    .    .    
    Misfires               5     | .    .    .    4    1    .    .    
    Misdirections          3     | .    .    .    .    3    .    .    
    Targeting Errors       20    | .    .    .    19   1    .    .    
    Weapon Failures        2     | .    .    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            190   | .    .    .    113  .    24   53   
  Projectiles              24    | .    .    .    .    .    24   .    
  Explosions               166   | .    .    .    113  .    .    53   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      287   | .    .    .    176  6    .    105  
  Shots                    4     | .    .    .    2    .    .    2    
  Rammed                   25    | 2    3    .    .    4    .    16   
Targets Rammed             48    | 2    3    .    1    5    1    36   
  Kicked                   23    | .    .    .    1    1    1    20   
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        466   | .    138  369  466  67   75   195  
  Average Temperature      122   | .    52   185  138  44   29   53   
  Received Heat Transfer   2049  | .    69   36   738  .    369  837  
  Effects                  19    | .    .    .    19   .    .    .    
    Shutdowns              3     | .    .    .    3    .    .    .    
    Energy Bleed           5     | .    .    .    5    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    
    Short Circuit          2     | .    .    .    2    .    .    .    
    Damage (minor)         3     | .    .    .    3    .    .    .    
    Damage (major)         4     | .    .    .    4    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             17    | .    1    1    9    .    5    1    
  Heat Transferred         10277 | .    148  333  5774 372  2910 740  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Peak Influence             378  | .   225 63  378 133 304 202 
  Average Influence        109  | .   55  36  135 117 148 115 
Maximum Alert Level        1    | .   1   .   1   .   1   1   
  Low Security (%)         84   | 100 93  100 73  100 75  99  
  Level 1                  15   | .   6   .   26  .   24  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   9   1   4   4   
  Investigation            13   | .   2   .   6   1   2   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Distress Signals           7    | .   .   .   3   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              132  | .   16  2   62  1   29  22  
  Peak Tracking Total      6    | .   6   2   5   1   5   6   
  Tactical Retreats        19   | .   3   .   11  .   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Traps Triggered            4    | .   1   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Sto 
Machines Disabled          14   | .   4   .   4   .   .   6   
  Max in Single Turn       2    | .   1   .   2   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Machines Accessed          22   | .   3   .   8   1   4   6   
  Terminals                13   | .   2   .   5   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   1   .   
  Recycling Units          2    | .   .   .   1   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                75   | .   13  .   33  1   14  14  
  Successful               49   | .   5   .   23  1   11  9   
  Failed                   26   | .   8   .   10  .   3   5   
    Catastrophic           5    | .   .   .   2   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   2   
  Terminals                39   | .   7   .   19  .   2   11  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          13   | .   6   .   3   .   4   .   
  Recycling Units          10   | .   .   .   7   .   .   3   
  Scanalyzers              10   | .   .   .   4   .   6   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             22   | .   3   .   10  1   2   6   
  Record                   5    | .   .   .   3   .   .   2   
  Robot Analysis           2    | .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Open Door                3    | .   .   .   .   1   .   2   
  Branch Access Points     2    | .   1   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   2   .   4   .   
  Scan Component           4    | .   1   .   1   .   2   .   
  Repair                   4    | .   1   .   1   .   2   .   
Recycling Unit Hacks       10   | .   .   .   7   .   .   3   
  Process                  5    | .   .   .   2   .   .   3   
  Report Inventory         5    | .   .   .   5   .   .   .   
Scanalyzer                 7    | .   .   .   4   .   3   .   
  Insert Component         4    | .   .   .   2   .   2   .   
  Analyze                  3    | .   .   .   2   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   7   .   2   5   
  Full Trace Events        16   | .   3   .   7   .   2   4   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   .   2   .   
  Time                     128  | .   26  .   32  .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          218  | .   .   .   13  .   .   205 
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Sto 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   14  .   .   .   
  Total Damage             208  | .   .   .   208 .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Robot Analysis Total       2    | .   .   .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             12   | .   .   .   .   .   .   12  
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Turns Passed               5161 | 117  613  668  1942 189  926  706  
Spaces Moved               2633 | 68   283  398  937  113  484  350  
  Core                     70   | 5    .    .    53   .    .    12   
  Treads                   856  | 63   283  398  112  .    .    .    
  Legs                     1603 | .    .    .    668  113  484  338  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   104  | .    .    .    104  .    .    .    
  Fastest Speed            50   | 50   160  160  50   120  120  120  
  Average Speed            140  | 151  160  160  136  120  128  134  
  Slowest Speed            250  | 160  180  160  250  120  130  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    
Exploration Rate (%)       40   | 5    55   83   62   18   30   33   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    1    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          167  | .    .    .    34   .    96   37   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    8    .    
  AOE                      159  | .    .    .    34   .    88   37   

 Actions                        | -11  -10  -10  -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  
Total                      3563 | 78   378  419  1349 150  684  505  
  Wait                     419  | .    45   11   204  8    123  28   
  Move                     2626 | 67   282  397  935  112  483  350  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  21   | 3    3    .    8    2    1    4    
  Fast Attach              54   | 5    6    .    18   4    3    18   
  Attach                   18   | 1    .    .    8    2    2    5    
  Detach                   3    | .    .    .    .    .    .    3    
  Swap                     22   | .    1    .    11   4    6    .    
  Drop                     44   | .    7    .    14   5    7    11   
  Fire                     301  | .    31   5    149  8    58   50   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     43   | .    .    .    1    5    1    36   
  Crush                    5    | 2    3    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    1    .    .    .    
  Rewire                   6    | .    .    6    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  541 | -10/Materials | Discovered new exit (range 7)
  625 | -10/Materials | Repaired Lgt. Treads
  668 | -10/Materials | Identified exit to Mines
  731 | -10/Materials | Entered Mines
  863 | -10/Mines     | Met a Derelict bent on vengeance
  890 | -10/Mines     | Discovered new exit (range 15)
 1195 | -10/Mines     | Learned Materials terminal intel
 1235 | -10/Mines     | Discovered new exit (range 14)
 1399 | -10/Mines     | Entered Materials
 1399 | -9/Materials  | Accompanied by 2 allies
 1399 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1400 | -9/Materials  | Loaded intel: 12 terminal locations
 1404 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1822 | -9/Materials  | Crushed by falling debris
 1853 | -9/Materials  | Lost 4 parts (3n1w)
 2589 | -9/Materials  | Discovered new exit (range 7)
 2596 | -9/Materials  | Identified exit to Materials
 2745 | -9/Materials  | Lost 3 parts (2n1w)
 2834 | -9/Materials  | Lost 3 parts (2n1w)
 2846 | -9/Materials  | Build established: Scavenger-Mutant
 3011 | -9/Materials  | Discovered exit to Materials (range 4)
 3124 | -9/Materials  | Repaired Beam Rifle
 3265 | -9/Materials  | Core integrity fell below 50%
 3317 | -9/Materials  | Discovered new exit (range 12)
 3340 | -9/Materials  | Identified exit to Mines
 3341 | -9/Materials  | Entered Mines
 3369 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3452 | -9/Mines      | System corruption reached 10%
 3496 | -9/Mines      | Discovered exit to Materials (range 10)
 3530 | -9/Mines      | Entered Materials
 3530 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3531 | -8/Materials  | Identified exit to Storage
 3881 | -8/Materials  | Discovered new exit (range 15)
 4038 | -8/Materials  | Repaired Imp. Ion Engine
 4076 | -8/Materials  | Repaired Lgt. Deuterium Engine
 4448 | -8/Materials  | Identified exit to Garrison
 4456 | -8/Materials  | Entered Storage
 4643 | -8/Storage    | Build established: Mutant
 4823 | -8/Storage    | Core integrity fell below 50%
 4845 | -8/Storage    | Lost 4 parts (1p2n1w)
 4871 | -8/Storage    | Core integrity fell below 20%
 5137 | -8/Storage    | Identified exit to Recycling
 5148 | -8/Storage    | Garrison activated, responded to threat
 5162 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
ALERT: Suspicious activity at Terminal S014. Dispatching Investigation squad.
R-06 Scavenger inserts Lgt. Treads into recycling unit.
R-06 Scavenger inserts Lgt. Armor Plating into recycling unit.
Connecting with Terminal...
Feedback: System corruption (+1%).
Y-45 Defender calls for garrison reinforcements.
ALERT: Activating Garrison Access S001.
R-06 Scavenger inserts Lgt. Treads into recycling unit.
R-06 Scavenger inserts Wheel into recycling unit.
Compression Vault explodes.
Shotgun destroyed.
Destroyed Shotgun.
Broken Lgt. Nuclear Core destroyed.
Destroyed Broken Lgt. Nuclear Core.
Terminal disabled.
Aluminum Leg destroyed.
Compression Vault explodes.
Terminal disabled.
Y-45 Defender destroyed.
Aluminum Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ??????????????#############?????????               |
| ??????????????#           #?????????               |
| ??????????????#   !       #?????????               |
| ??????????????#           #?????????               |
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| ##?????????####           #?????????               |
|  ###########  / !         #?????????               |
|  #         #  #           ###???????               |
|  #         #% ####+#####+##T#"??????               |
|  #        !+%           %    "?>????               |
|  /        %#%                "??????               |
|  #         # %#######+#######"??????               |
| ##         #  #???#%%%##????????????               |
| ?#   %     #  #???#%  T#????????????               |
| ?#         #  #???# % ##????????????               |
| ############  ##??#!%%#?????????????               |
| #         #    #??#!%%#?????????????               |
| # """ """ +    #??#!!%#?????????????               |
| # """ """ #    #??#!%!#####?????????               |
| # """  ""=#    #?######   ####??????               |
| #     ! %%## %####   """""   ##?????               |
| #     %  !## %##"T       "[   #?????               |
| # =   =   ## kr !!       @%!  #?????               |
| #[    %   ##  # !         *  ##?????               |
| # ##########  #       r       #?????               |
| ###????????#  # "Y"          ##?????               |
| ???????????#  # """          #??????               |
| ???????????#  #     g       ##??????               |
| ???????????#  #####+###/#####???????               |
| ???????????#  #???# ??#g????????????               |
| ???????????    ???#???# ????????????               |
| ???????????    ??????? g????????????               |
| ???????????    ???????  ????????????               |
| ???????????    ???????# ????????????               |
| ???????????#+##???????# ????????????               |
| ????????????????????????????????????               |
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| ????????????????????????????????????               |
| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          23
Energy Capacity            415
Matter Stores              390
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                60
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
     Imp. Medium Laser | -9/Materials | Scanalyzed
            Beam Rifle | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              EtherialChainBeamcaster
  Manual?         0
Play Time         00:57:33
  Cumulative      12.5 hours
  Start           2020.02.04 @ 12:38:02
  End             2020.02.04 @ 13:56:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           0
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf5b2e9c-5ee2-496a-8fcf-7c57813a69bd