Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 16:02:22

Player: Alvin

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (82)      410
Value Destroyed (2832)     2832
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6742

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     290/290
System Corruption          12%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
           Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Neutrino Core
  Improved Heat Sink
  Improved Reclamation Unit

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Flexi-carbon Leg
                Gravmag System
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Advanced Visual Processing Unit
       Improved Core Shielding
>               --- WEAPON -----------
      Precision Shock Rifle
  Hypervelocity Gauss Rifle
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
                Target Analyzer
      Precision Shock Rifle
                Gatling Laser
                Flak Gun
           Mini Grenade Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Propulsion Shielding
Weapon                     Precision Shock Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   1   1   1   .   
  Utility                  2    | .   .   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             120  | 4   5   3   22  17  30  30  9   
  Power                    15   | 1   .   .   1   1   4   7   1   
    Engine                 3    | 1   .   .   .   .   .   1   1   
    Core                   12   | .   .   .   1   1   4   6   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   .   1   8   7   11  12  4   
    Treads                 7    | .   .   .   .   .   1   4   2   
    Leg                    29   | 2   .   1   8   7   8   2   1   
    Wheel                  7    | .   .   .   .   .   .   6   1   
    Hover                  2    | .   .   .   .   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  13   | 1   1   .   3   .   5   3   .   
    Device                 4    | .   .   .   1   .   2   1   .   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   47   | .   4   2   10  9   10  8   4   
    Energy Gun             20   | .   2   1   6   .   7   3   1   
    Energy Cannon          3    | .   .   .   1   .   1   1   .   
    Ballistic Gun          10   | .   1   .   3   3   .   3   .   
    Ballistic Cannon       5    | .   .   .   .   3   1   1   .   
    Launcher               9    | .   1   1   .   3   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   3   .   .   
Parts Lost                 62   | .   .   .   4   7   14  18  19  
  Power                    6    | .   .   .   1   .   1   2   2   
  Propulsion               28   | .   .   .   .   5   6   7   10  
  Utility                  7    | .   .   .   1   .   2   1   3   
  Weapon                   21   | .   .   .   2   2   5   8   4   
  Highest Loss Streak      18   | .   .   .   2   7   10  6   18  
Average Slot Usage (%)     81   | .   88  100 95  94  68  90  31  
  Engine                   2    | .   14  14  4   .   .   .   4   
  Core                     7    | .   .   .   5   9   6   11  .   
  Treads                   4    | .   .   .   .   .   .   11  .   
  Leg                      20   | .   28  28  33  32  17  13  .   
  Wheel                    1    | .   .   .   .   .   .   .   9   
  Hover                    2    | .   .   .   .   .   .   5   .   
  Device                   6    | .   .   .   8   9   10  5   1   
  Storage                  7    | .   14  14  11  9   7   6   1   
  Processor                6    | .   .   .   1   9   7   9   6   
  Protection               3    | .   6   14  9   .   .   2   1   
  Energy Gun               8    | .   12  12  10  5   7   10  .   
  Ballistic Gun            5    | .   9   14  10  14  .   3   2   
  Ballistic Cannon         2    | .   .   .   .   4   3   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             45   | 9   15  15  21  27  31  45  35  
  Greatest Support         66   | 20  20  20  33  43  62  66  66  
  Greatest Overweight (x)  9    | 2   .   .   .   2   1   9   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   8   8   8   4   
  Most Carried             8    | 6   6   6   8   8   8   8   6   
  Average Carried          6    | 3   5   5   6   7   6   6   3   
  Final Capacity           8    | 6   6   6   8   8   8   8   4   
  Final Carried            8    | 6   6   6   8   8   6   5   3   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 28% | Mutant
 21% | Scavenger-Skirmisher
 10% | Scavenger-Gunner
  7% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Matter Collected           2281 | 129  156  14   425  201  592  595  169  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3348 | .    156  41   665  345  773  1033 335  
  Parts                    176  | .    6    3    43   20   33   53   18   
Haulers Intercepted        2    | .    .    .    1    .    1    .    .    
Recyclers Shooed           8    | .    .    1    1    1    1    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    16   
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  67   | .   3   2   13  11  15  17  6   
  Guns                     46   | .   3   .   12  7   10  11  3   
  Cannons                  10   | .   .   .   .   1   3   6   .   
  AOE                      11   | .   .   2   1   3   2   .   3   
Classes Destroyed          13   | .   1   .   4   2   1   3   2   
  Worker                   4    | .   .   .   .   .   .   4   .   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   
  Recycler                 4    | .   .   .   1   1   .   2   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  18   | .   .   .   3   7   .   8   .   
  Grunt                    31   | .   3   2   7   3   12  .   4   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   3   1   .   4   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Programmer               6    | .   .   .   .   .   3   3   .   
Best Kill Streak           11   | .   1   2   3   11  6   4   4   
  Combat Bots Only         8    | .   1   2   3   8   6   3   4   
Max Kills in Single Turn   3    | .   1   1   1   3   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Damage Taken               7590 | .    278  105  614  1496 1324 2284 1489 
  Core                     1439 | .    49   16   51   250  223  243  607  
  Absorbed by Shields      112  | .    .    .    .    .    112  .    .    
Core Remaining (%)         76   | 100  .    74   87   54   68   .    .    
Volleys Fired              213  | .    15   6    42   31   57   48   14   
  Largest                  3    | .    2    1    2    3    3    3    3    
  Hottest                  183  | .    65   45   76   113  156  183  86   
Shots Fired                443  | .    30   6    79   85   82   132  29   
  Gun                      351  | .    30   1    79   58   64   96   23   
  Cannon                   77   | .    .    .    .    24   17   36   .    
  Launcher                 15   | .    .    5    .    3    1    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  224  | .    15   .    42   71   6    70   20   
  Thermal                  104  | .    .    .    6    11   49   35   3    
  Explosive                15   | .    .    5    .    3    1    .    6    
  Electromagnetic          100  | .    15   1    31   .    26   27   .    
  Robot Hit Streak         16   | .    16   10   16   10   14   11   6    
  Robot Miss Streak        6    | .    2    .    2    4    2    5    6    
  Penetration Max          1    | .    .    .    .    .    .    1    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           303  | .    21   6    53   48   64   92   19   
  Core Hits                175  | .    6    5    22   23   34   57   28   
  Critical Hits            9    | .    .    .    .    .    .    9    .    
  Critical Kills           4    | .    .    .    .    .    .    4    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    5    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7194 | .    287  120  790  1124 1546 2542 785  
  Guns                     3988 | .    287  17   728  488  917  1180 371  
  Cannons                  1178 | .    .    .    .    221  315  642  .    
  Explosions               2017 | .    .    103  62   415  314  709  414  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    .    11   .    
  Kinetic                  2267 | .    117  .    308  608  109  811  314  
  Thermal                  2015 | .    .    .    143  101  1071 643  57   
  Explosive                1672 | .    .    103  .    415  31   709  414  
  Electromagnetic          1229 | .    170  17   339  .    335  368  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    5    2    12   
  Average Corruption       3    | .    .    .    .    .    1    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    7    3    11   
    Message Errors         5    | .    .    .    .    .    1    .    4    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    2    1    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    1    .    1    
    Weapon Failures        2    | .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            302  | .    .    .    .    20   53   229  .    
  Projectiles              52   | .    .    .    .    20   21   11   .    
  Explosions               250  | .    .    .    .    .    32   218  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    3    2    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    2    2    2    .    
  Secondary                1    | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      254  | .    .    31   .    37   33   135  18   
  Shots                    6    | .    .    1    .    1    1    2    1    
  Rammed                   2    | .    .    .    .    .    .    2    .    
Targets Rammed             3    | .    .    .    .    .    .    3    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    60   6    177  122  336  249  190  
  Average Temperature      72   | .    19   2    47   34   142  64   38   
  Received Heat Transfer   2121 | .    156  42   237  495  462  234  495  
  Effects                  1    | .    .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    1    1    1    .    
  Heat Transferred         3565 | .    .    .    260  222  1817 1155 111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Peak Influence             369  | .   110 92  222 369 167 301 .   
  Initial                  137  | .   .   42  35  36  137 61  .   
  Average                  94   | .   42  77  86  157 96  98  .   
Maximum Alert Level        1    | .   .   .   1   1   .   1   .   
  Low Security (%)         89   | 100 100 100 95  69  100 81  .   
  Level 1                  10   | .   .   .   4   30  .   18  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   .   1   6   6   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   2   2   .   
  Reinforcement            9    | .   3   .   .   1   4   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Distress Signals           4    | .   1   .   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              121  | .   17  2   20  16  21  32  13  
  Peak Tracking Total      10   | .   5   2   5   10  6   5   6   
  Tactical Retreats        10   | .   4   .   1   .   .   2   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Traps Triggered            4    | .   .   .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Disabled          7    | .   .   .   .   1   .   6   .   
  Max in Single Turn       4    | .   .   .   .   1   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Accessed          3    | .   .   .   3   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   6   .   .   .   .   
  Successful               6    | .   .   .   6   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Turns Passed               4588 | 82   300  68   829  386  1102 1466 355  
Spaces Moved               2653 | 57   184  33   426  215  561  824  353  
  Core                     178  | 14   .    .    .    .    .    4    160  
  Treads                   219  | .    .    .    .    .    .    211  8    
  Legs                     1992 | 43   184  33   426  215  545  545  1    
  Wheels                   226  | .    .    .    .    .    .    42   184  
  Hover                    38   | .    .    .    .    .    16   22   .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  80   50   
  Average Speed            126  | 120  120  120  120  122  136  143  84   
  Slowest Speed            500  | 150  120  120  120  180  160  500  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    28   6    44   21   14   25   50   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          229  | .    .    46   5    28   20   71   59   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    9    1    11   3    
  AOE                      205  | .    .    46   5    19   19   60   56   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Total                      3511 | 70  233 56  668 281 819 997 387 
  Wait                     401  | .   24  12  148 3   145 64  5   
  Move                     2646 | 56  183 32  425 214 560 823 353 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  88   | 10  3   1   15  9   24  22  4   
  Fast Attach              11   | .   2   .   3   1   .   2   3   
  Attach                   71   | 4   1   1   5   7   25  22  6   
  Detach                   4    | .   .   .   .   1   1   .   2   
  Swap                     38   | .   2   2   14  9   5   6   .   
  Drop                     36   | .   3   2   16  6   2   7   .   
  Fire                     213  | .   15  6   42  31  57  48  14  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   2   .   
  Crush                    1    | .   .   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   83 | -11/Scrapyard  | Entered Materials
  306 | -10/Materials  | Build established: Mutant
  364 | -10/Materials  | Discovered new exit (range 14)
  383 | -10/Materials  | Entered Mines
  439 | -10/Mines      | Discovered new exit (range 8)
  451 | -10/Mines      | Entered Materials
  451 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  466 | -9/Materials   | Discovered new exit (range 14)
  555 | -9/Materials   | Repaired Assault Rifle
 1110 | -9/Materials   | Build established: Scavenger-Mutant
 1257 | -9/Materials   | Discovered new exit (range 16)
 1280 | -9/Materials   | Entered another Materials area
 1280 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1601 | -8/Materials   | Destroyed 8 combat bots
 1641 | -8/Materials   | Discovered new exit (range 15)
 1656 | -8/Materials   | Lost 7 parts (5n2w)
 1666 | -8/Materials   | Entered Factory
 1666 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1857 | -7/Factory     | Discovered new exit (range 15)
 2702 | -7/Factory     | Lost 10 parts (1p5n2u2w)
 2717 | -7/Factory     | Discovered new exit (range 18)
 2768 | -7/Factory     | Entered another Factory area
 2768 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3119 | -6/Factory     | Build established: Scavenger-Skirmisher
 3517 | -6/Factory     | Garrison activated, responded to threat
 3913 | -6/Factory     | Spotted B-75 Beast
 3965 | -6/Factory     | Lost 5 parts (1p2n2w)
 4028 | -6/Factory     | Lost 6 parts (3n1u2w)
 4047 | -6/Factory     | Discovered new exit (range 9)
 4218 | -6/Factory     | Lost 4 parts (1p3w)
 4234 | -6/Factory     | Entered Lower Caves
 4324 | -6/Lower Caves | Core integrity fell below 50%
 4347 | -6/Lower Caves | System corruption reached 10%
 4394 | -6/Lower Caves | Lost 18 parts (2p9n3u4w)
 4461 | -6/Lower Caves | Learned 8 Factory zone layouts
 4574 | -6/Lower Caves | Core integrity fell below 20%
 4582 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4589 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04414_ Acquired 46 matter.
04415_ Acquired Neutrino Core.
04428_ 5Q5,58 <KV 8TNFX2C8TTO0 |J<A
04433_ JS-6Y8(g): "Have you seen a Researcher around here? I tracked it to these
  parts before it suddenly disappeared. I wonder what it's up to, and all by
  itself too..."
04433_ Searching scrap...
04433_ Found Arm. Wheel.
04433_ Found 13 Matter.
04434_ Acquired Arm. Wheel.
04439_ Acquired 13 matter.
04459_ A2H MBMXV1WO 4 ASZKX&XBCXRZI7Z2IX
04461_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x8).
04503_ System corrupted: Substantial component data lost.
04537_ Acquired 9 matter.
04542_ 78I#14N# YJVGV1V/WB|6/RH9N:ZMQ8FJ X 0EVM
04558_ Arm. Wheel destroyed.
04573_ P58 T>IB J93&4UUQWPIJSJRI
04582_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             30
Propulsion Shielding       33
Evasion (%)                50
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
 Beam Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombDefenseFacilitator
  Manual?         0
Play Time         01:07:42
  Cumulative      27.1 hours
  Start           2020.09.24 @ 13:26:47
  End             2020.09.26 @ 16:02:22
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          32
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a27f10ac-587f-4823-a6bd-2b254f016112