Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 09:43:23 Player: monistgf Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (102) 510 Value Destroyed (3130) 3130 Prototype IDs (20) 400 Alien Tech Used (4) 800 Bonus (7143) 7143 TOTAL SCORE: 19483 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 776 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 274/280 System Corruption 0% Temperature Cool (12) Movement Flying (34) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Coolant Injector Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Cloaking Device Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved Corruption Screen > --- WEAPON (2) ------- Power Sword Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Impulse Thruster Array Terrabomb Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Cloaking Device Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved Corruption Screen > --- WEAPON ----------- Power Sword Force Lance > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Array Terrabomb Fusion Bomb Launcher [Rating: 169] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Field Propulsion Array Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 1 1 2 . . . . . . . . 1 . 1 Utility 11 | . . 1 1 . 2 2 1 . . . . 2 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 176 | . 16 10 24 19 12 16 15 1 1 1 4 20 18 8 11 Power 25 | . 2 . 5 3 2 1 2 . . . 1 4 2 2 1 Engine 4 | . . . 4 . . . . . . . . . . . . Core 10 | . 2 . 1 3 2 1 1 . . . . . . . . Reactor 11 | . . . . . . . 1 . . . 1 4 2 2 1 Propulsion 52 | . 7 4 5 11 2 8 5 . . . . 3 4 2 1 Treads 10 | . 2 2 3 3 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 11 | . 5 2 2 2 . . . . . . . . . . . Hover 3 | . . . . . . 2 1 . . . . . . . . Flight 28 | . . . . 6 2 6 4 . . . . 3 4 2 1 Utility 70 | . 4 3 5 2 6 7 6 . . 1 2 12 10 3 9 Device 33 | . . 2 1 . 5 3 4 . . . 1 7 2 1 7 Storage 2 | . 1 . . 1 . . . . . . . . . . . Processor 17 | . 1 1 2 1 . . 2 . . . 1 4 3 . 2 Hackware 12 | . . . . . 1 3 . . . 1 . 1 4 2 . Protection 6 | . 2 . 2 . . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | . 3 3 9 3 2 . 2 1 1 . 1 1 2 1 . Energy Gun 1 | . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 16 | . 2 2 8 1 1 . 1 . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . 1 . 1 . . . 1 . . Launcher 2 | . . 1 . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 2 . . . 1 . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . 1 . . . 1 . 3 1 3 . Parts Lost 42 | . 7 . 2 2 3 17 . . . . 1 8 2 . . Power 4 | . 1 . 1 . . 1 . . . . . 1 . . . Propulsion 17 | . 3 . . 1 3 10 . . . . . . . . . Utility 17 | . 2 . . 1 . 6 . . . . 1 5 2 . . Weapon 4 | . 1 . 1 . . . . . . . . 2 . . . Highest Loss Streak 6 | . 4 . 1 1 1 6 . . . . 1 4 2 . . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . Average Backups 7 | . 9 13 14 13 9 7 3 4 4 4 3 3 3 4 4 Power . | . . 1 . 1 1 . . 1 1 1 . . . 1 1 Propulsion 2 | . 6 7 7 5 1 . . 2 2 1 1 1 1 1 1 Utility 1 | . . . 2 2 2 1 . . . . . . . . . Weapon 2 | . . 4 4 4 4 4 2 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 35 | . 3 5 6 7 2 4 1 . . . . . 2 1 4 Power 6 | . 2 1 . 1 . 1 . . . . . . . . 1 Propulsion 11 | . . 4 2 3 . . . . . . . . . 1 1 Utility 7 | . 1 . 1 2 . 2 1 . . . . . . . . Weapon 10 | . . . 3 1 2 1 . . . . . . 2 . 1 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 94 99 99 99 98 75 74 84 84 78 83 77 84 85 84 Engine 1 | . 6 . 7 . . . . . . . . . . . . Core 3 | . 7 11 1 6 6 3 3 5 5 5 3 . . . . Reactor 3 | . . . . . . . 3 5 5 5 6 8 6 8 8 Treads 4 | . 2 11 18 18 . . . . . . . . . . . Wheel 6 | . 24 22 18 18 . . . . . . . . . . . Flight 14 | . . . . 9 39 25 16 15 15 15 15 14 17 16 17 Device 11 | . . 10 7 . 11 7 15 21 21 21 20 19 18 14 15 Storage 3 | . 14 11 9 7 6 3 . . . . . . . . . Processor 16 | . 1 11 11 22 20 15 18 21 21 19 15 17 18 11 11 Hackware 5 | . . . . . 1 11 5 5 5 6 10 7 13 20 20 Protection 1 | . 7 . 7 . . . . . . . . . . 4 4 Ballistic Gun 5 | . 23 21 14 11 5 . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . 5 5 . 5 2 4 2 . Slashing Weapon 3 | . . . 3 3 5 2 4 4 5 5 5 3 3 4 4 Peak Build Rating 169 | . 10 20 35 45 54 56 114 114 115 118 122 129 159 160 169 Average Rating 76 | . 8 16 26 41 52 45 82 113 114 109 117 121 145 156 162 On Entrance 74 | 6 6 10 20 35 45 44 24 113 114 115 118 115 117 159 156 Avg Prop Armor Cover (%) 11 | . 14 12 16 22 . 5 1 . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 54 | 13 31 32 35 34 27 26 38 38 39 39 47 45 54 53 53 Greatest Support 62 | 20 26 24 24 36 29 27 45 45 45 45 45 46 55 55 62 Greatest Overweight (x) 3 | . 3 1 1 . 1 1 . . . . 1 . . 1 . Average Overweight (x) . | . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 14 15 15 14 10 8 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 12 15 15 15 10 10 5 5 5 5 5 5 5 5 5 Average Carried 8 | . 9 13 14 13 9 7 4 5 5 4 4 4 4 4 5 Final Capacity 15 | 8 15 15 15 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 11 15 15 10 10 5 5 5 5 5 5 4 5 5 5 Class Distribution -------------------- 30% | Mutant 19% | Scout 12% | Sprinter 9% | Hacker-Sprinter 9% | Hacker-Scout 7% | Wizard-Ninja 5% | Hacker-Ninja 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 4199 | 200 277 223 490 561 236 488 70 278 58 . 305 392 131 131 359 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3849 | . 424 254 758 691 248 309 70 185 . . . 368 131 127 284 Parts 200 | . 22 26 34 29 19 18 6 3 . . . 22 5 8 8 Haulers Intercepted 7 | . . . 1 1 . . . . . . . 2 1 . 2 Recyclers Shooed 4 | . 1 . . 2 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 8 . . 51 . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 65 | . 9 9 17 7 3 10 . 4 . . . 5 . 1 . Melee 3 | . . . . . 1 1 . . . . . . . 1 . Guns 30 | . 9 3 11 7 . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . 1 . . . AOE 31 | . . 6 6 . 2 9 . 4 . . . 4 . . . Classes Destroyed 13 | . 3 3 3 4 . . . . . . . . . . . Worker 4 | . . . 1 1 . . . . . . . . 1 . 1 Builder 1 | . . 1 . . . . . . . . . . . . . Tunneler 11 | . . . . 3 3 . 3 . . . . 1 . . 1 Hauler 7 | . . . 1 1 . . . . . . . 2 1 . 2 Recycler 5 | . 1 . . 2 1 1 . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . . . 1 . Watcher 7 | . . . 2 . . 2 . . . . . 2 . . 1 Swarmer 25 | . 2 4 3 . 2 9 . . . . . 5 . . . Grunt 28 | . 7 3 9 3 . 1 . 4 . . . . . 1 . Brawler 1 | . . 1 . . . . . . . . . . . . . Sentry 7 | . . 1 5 1 . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . Programmer 3 | . . . . 2 1 . . . . . . . . . . Best Kill Streak 9 | . 3 6 9 2 2 7 1 4 . . . 3 1 1 2 Combat Bots Only 6 | . 3 6 6 2 2 5 . 4 . . . 3 . 1 . Max Kills in Single Turn 5 | . 1 3 3 1 1 5 1 2 . . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . 3 3 . 1 5 . 2 . . . 2 . . . Melee 1 | . . . . . 1 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Hostile Shots Fired 625 | . 89 15 90 80 40 139 5 13 . . 14 110 4 20 6 Missed 247 | . 26 . 25 23 15 63 4 6 . . 7 65 1 10 2 Hits 378 | . 63 15 65 57 25 76 1 7 . . 7 45 3 10 4 Projectile 378 | . 63 15 65 57 25 76 1 7 . . 7 45 3 10 4 Critical Strikes 15 | . 1 . 3 4 . 2 . . . . . 2 . 2 1 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . Damage Taken 6656 | . 784 164 1037 733 490 1608 109 140 . . 197 986 77 238 93 Core 1490 | . 111 32 47 83 90 801 87 . . . 56 183 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 306 | . . . . 185 . . 100 . . . . 21 . . . Core Remaining (%) 81 | 100 55 92 91 88 89 19 . . . . 87 80 . 100 100 Volleys Fired 200 | . 45 11 36 33 9 6 5 4 4 . 25 21 . 1 . Largest 2 | . 2 2 2 2 2 1 1 1 1 . 1 2 . 1 . Hottest 95 | . 60 46 46 50 58 36 47 36 47 . 55 95 . 58 . Shots Fired 327 | . 90 19 66 66 17 6 5 4 4 . 25 24 . 1 . Gun 250 | . 90 16 60 66 16 . . . . . . 2 . . . Cannon 48 | . . . . . . . 5 . 4 . 25 13 . 1 . Launcher 29 | . . 3 6 . 1 6 . 4 . . . 9 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 288 | . 80 16 60 66 16 . 5 . 4 . 25 15 . 1 . Thermal 10 | . 10 . . . . . . . . . . . . . . Explosive 29 | . . 3 6 . 1 6 . 4 . . . 9 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 8 9 23 23 6 1 . 5 . . 1 11 . 2 . Robot Miss Streak 5 | . 2 3 1 3 2 3 . . . . 5 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 1 2 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . Shots Hit Robots 271 | . 60 14 55 62 17 8 9 4 . . 2 19 4 5 12 Core Hits 164 | . 23 12 45 19 9 17 3 11 . . . 16 1 4 4 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . 1 1 . . . . . . . 3 Sever 2 | . . . . . . 1 1 . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 267 | . . . 9 35 33 34 26 . 12 . 8 37 23 27 23 Impact . | . . . . . . . . . . . . . . . . Slashing 244 | . . . 9 35 33 34 26 . 12 . 8 37 23 17 10 Piercing 23 | . . . . . . . . . . . . . . 10 13 Sneak Attacks 31 | . . . . 9 4 2 5 . . . . 3 2 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 10067 | . 614 559 1571 1709 815 1063 574 503 . . 89 1214 291 282 783 Guns 2725 | . 614 192 750 871 290 . . . . . . 8 . . . Cannons 326 | . . . . . . . . . . . 89 198 . 39 . Explosions 3020 | . . 367 780 . 138 760 . 503 . . . 472 . . . Melee 3996 | . . . 41 838 387 303 574 . . . . 536 291 243 783 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2997 | . 560 192 750 871 290 . . . . . 89 206 . 39 . Thermal 123 | . 54 . . . 69 . . . . . . . . . . Explosive 2951 | . . 367 780 . 69 760 . 503 . . . 472 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 3371 | . . . 41 838 387 303 574 . . . . 536 291 243 158 Piercing 625 | . . . . . . . . . . . . . . . 625 Highest Corruption 4 | . 2 . . 2 3 3 2 2 2 2 2 2 . 4 . Average Corruption 1 | . 2 . . 1 2 2 2 2 2 2 2 1 . 3 . Corruption Purged 7 | . . . . . 5 2 . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . 1 Effects 48 | . 2 . . 4 3 1 7 . 11 . 12 6 . 2 . Message Errors 10 | . . . . 1 . 1 3 . 2 . 1 2 . . . Matter Fused 10 | . . . . . . . 2 . 1 . 4 2 . 1 . Heat Flow Errors 10 | . 1 . . 2 1 . 2 . 3 . 1 . . . . Energy Discharges 4 | . . . . . . . . . 3 . 1 . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 9 | . 1 . . . . . . . 1 . 5 1 . 1 . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . Alerts 2 | . . . . 1 . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1120 | . . 32 . 352 52 111 142 . . . 5 72 50 . 304 Projectiles 10 | . . . . . . . . . . . 5 5 . . . Explosions 76 | . . 32 . . 3 41 . . . . . . . . . Melee 1034 | . . . . 352 49 70 142 . . . . 67 50 . 304 Knockbacks 6 | . . . . . . . . . . . 2 3 . 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 2 3 . 1 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . 31 . 119 . . . . . . 13 . . . Shots 5 | . . . 1 . 3 . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 342 | . 189 12 37 342 141 69 223 27 182 . 152 . . . . Average Temperature 37 | . 28 7 13 59 23 17 87 17 59 . 100 . . . . Received Heat Transfer 1587 | . 339 48 486 132 39 435 . 21 . . 12 57 9 9 . Effects 1 | . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 175 | . 125 . . . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Maximum Alert Level 3 | . . . 1 . . 2 1 . . . . 3 1 1 . Low Security (%) 71 | . 100 100 72 100 100 24 97 . . . . . 23 94 100 Level 1 14 | . . . 27 . . 56 2 . . . . . 76 5 . Level 2 11 | . . . . . . 19 . . . . . 74 . . . Level 3 3 | . . . . . . . . . . . . 25 . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 846 | . 155 149 272 126 150 537 200 . . . . 846 374 208 20 Initial 846 | . . 29 50 103 35 65 200 . . . . 846 374 159 12 Average 168 | . 81 50 104 37 52 296 69 . . . . 618 276 116 3 Influence Increases 5866 | . 320 256 526 418 463 1022 204 90 . . 536 1460 261 234 76 Destroy 0b10 Robot/C 1660 | . 180 180 340 140 60 220 . 80 . . 300 140 . 20 . Destroy 0b10 Robot/NC 195 | . 5 5 20 40 20 20 15 . . . 5 25 10 5 25 Destroy Leader 308 | . 30 40 86 52 10 34 . 10 . . 10 28 2 . 6 Allied During Kill 171 | . . . . . . . . . . . 161 10 . . . Successful Hack 252 | . . . 22 43 32 . 20 . . . . 43 . 80 12 Disable Machine 180 | . . . 15 . 105 . 15 . . . . . . 45 . Destroy Structure 565 | . . 31 43 23 41 118 34 . . . . 164 54 39 18 Advance Influence 600 | . . . . . . . . . . . . 600 . . . Partial Spotted 315 | . . . . 60 15 120 60 . . . . . 15 30 15 Lose Combat Pursuer 1620 | . 105 . . 60 180 510 60 . . . 60 450 180 15 . Influence Decreases 5854 | . 250 207 416 574 401 746 557 122 26 . 170 1160 642 498 85 Entered New Map 1130 | . . 41 69 126 38 70 211 22 6 . . 120 292 126 9 Time Decay 3166 | . 180 166 327 428 195 386 346 100 20 . 80 410 230 222 76 Search Patrol Dispatched 500 | . . . . . . 100 . . . . . 300 100 . . Lost Part 411 | . 70 . 20 20 21 170 . . . . 10 80 20 . . Lost Ally 200 | . . . . . . 20 . . . . 80 100 . . . Purge Threat 447 | . . . . . 147 . . . . . . 150 . 150 . Squads Dispatched 47 | . 2 1 1 10 4 7 4 . . . . 10 3 3 2 Investigation 13 | . 1 . . 2 1 5 1 . . . . 3 . . . Extermination 22 | . . . . 3 3 2 3 . . . . 5 2 2 2 Reinforcement 9 | . 1 1 1 2 . . . . . . . 2 1 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . 1 . . . . . 3 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 14 | . . . . 1 2 1 2 . . . 1 4 1 1 1 Communications Jammed 2 | . . . . . . 2 . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 306 | . 24 10 21 21 18 57 12 6 . . 25 61 23 14 14 Peak Tracking Total 13 | . 8 5 7 4 10 13 6 4 . . 13 9 9 5 8 Tactical Retreats 49 | . 3 . . 4 3 10 4 . . . 1 14 4 4 2 ECM-based Alert Blocks 21 | . . . . . . . . . . . . 2 4 7 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 12 | . 2 . . 1 2 4 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 13 | . . . 1 . 7 . 1 . . . 1 . . 3 . Max in Single Turn 6 | . . . 1 . 6 . 1 . . . . . . 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 77 | . 1 1 2 13 10 14 6 1 . 5 1 9 3 8 3 Terminals 54 | . 1 1 2 11 8 8 4 . . . 1 6 2 7 3 Fabricators 7 | . . . . . 1 4 . . . . . 2 . . . Repair Stations 4 | . . . . 1 . . 1 . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 5 | . . . . 1 1 1 1 . . . . . . 1 . Total Hacks 235 | . 3 2 8 32 17 54 17 2 . 18 1 26 9 39 7 Successful 101 | . . 1 2 8 4 23 7 2 . 18 1 9 4 19 3 Failed 133 | . 3 1 6 24 13 30 10 . . . . 17 5 20 4 Catastrophic 29 | . . . . 6 6 7 . . . . . 4 2 4 . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 72 | . . . 6 8 7 14 6 . . . . 2 5 20 4 Terminals 157 | . 3 2 8 25 15 26 11 . . . 1 16 7 36 7 Fabricators 24 | . . . . . 1 21 . . . . . 2 . . . Repair Stations 18 | . . . . 4 . . 4 . . . . 8 2 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 6 . . . . . . . . . Garrison Access 10 | . . . . 3 1 1 2 . . . . . . 3 . Terminal Hacks 63 | . . 1 2 4 3 6 1 2 . 18 1 5 3 15 2 Record 8 | . . . . . . . . 2 . 6 . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . . . . . 4 . . . 1 . Prototype ID Bank 5 | . . . . 1 . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . 2 . Branch Access Points 6 | . . . 1 1 1 1 . . . . . 1 1 . . Machine Index 1 | . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Alert Level 7 | . . 1 . . 1 2 . . . . . 1 1 1 . Unreport Threat 3 | . . . . . 1 . . . . . . 1 . 1 . Locate Traps 5 | . . . . 1 . . 1 . . . . . . 2 1 Recall Investigation 2 | . . . . 1 . . . . . . . 1 . . . Recall Extermination 2 | . . . . . . 1 . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . . . . . . . . 2 . Registered Components 2 | . . . . . . 1 . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . 1 . . 1 . . . . . 1 . 1 . Fabricator Hacks 6 | . . . . . . 5 . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . . . 2 . . . . . 1 . . . Build 2 | . . . . . . 2 . . . . . . . . . Repair Station Hacks 9 | . . . . 2 . . 4 . . . . 3 . . . Scan Component 5 | . . . . 1 . . 2 . . . . 2 . . . Repair 4 | . . . . 1 . . 2 . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 16 | . . . . 2 1 6 2 . . . . . 1 3 1 Terminals 11 | . . . . 2 1 1 2 . . . . . 1 3 1 Track 1 | . . . . . . . 1 . . . . . . . . Assimilate 2 | . . . . 1 . . . . . . . . 1 . . Botnet 6 | . . . . 1 1 1 1 . . . . . . 1 1 Operators 2 | . . . . . . . . . . . . . . 2 . Fabricators 5 | . . . . . . 5 . . . . . . . . . Report 2 | . . . . . . 2 . . . . . . . . . Prioritize 2 | . . . . . . 2 . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 66 | . 1 1 2 13 10 12 5 . . . . 9 3 7 3 Full Trace Events 11 | . . . . 2 1 5 . . . . . 3 . . . Feedback Events 2 | . . . . . . . . . . . . 2 . . . Corruption 1 | . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 169 | . . . . . . 169 . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 2 . . . 4 . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Repaired 4 | . . . . 1 . . 2 . . . . 1 . . . Time 205 | . . . . 38 . . 132 . . . . 35 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . Parts Damaged 2 | . . . . . . 2 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 . . . Robots Rewired 11 | . . . . . . . . . . . 11 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 15 | . . . . 1 . 2 . . . . 11 . 1 . . Largest Group 7 | . . . . 1 . 2 . . . . 7 5 1 . . Highest-Rated Group 304 | . . . . 26 . 108 . . . . 304 150 45 . . Highest-Rated Ally 56 | . . . . 26 . 54 . . . . 56 30 45 . . Total Orders 5 | . . . . 4 . . . . . . . . 1 . . STAY 2 | . . . . 1 . . . . . . . . 1 . . ROAM 1 | . . . . 1 . . . . . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . . . . . Ally Attacks 121 | . . . . . . 9 . . . . 80 32 . . . Total Damage 4062 | . . . . . . 414 . . . . 3168 480 . . . Kills 21 | . . . . . . 3 . . . . 16 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Active Infowar (turns) 9111 | . . 303 889 1436 859 916 949 206 562 55 622 997 484 460 373 Optics 7807 | . . . . 1324 859 916 949 206 562 55 622 997 484 460 373 Sensors 5592 | . . . . . 444 534 892 206 562 53 622 962 484 460 373 Terrain 2156 | . . . . . . . 855 206 562 55 478 . . . . Structural 974 | . . 303 671 . . . . . . . . . . . . Seismic 2090 | . . . . . 859 353 . . . . . 421 457 . . Machine Analysis 3242 | . . . 218 1436 859 729 . . . . . . . . . Cloaking 919 | . . . . . . . . . . . . . 153 393 373 Jamming 27 | . . . . . 15 12 . . . . . . . . . ECM 903 | . . . . . . . . . . . . 216 109 205 373 Robot Analysis Total 5 | . . . . . . . . . . 4 . . . 1 . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 9738 | . 580 349 890 1436 859 916 949 206 562 55 622 997 484 460 373 Spaces Moved 12343 | 1 355 280 413 1452 1255 1608 1491 563 531 135 509 1543 732 788 687 Core 266 | . . . . . . 266 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 12 | 1 11 . . . . . . . . . . . . . . Wheels 1844 | . 344 280 413 807 . . . . . . . . . . . Hover 62 | . . . . . . 62 . . . . . . . . . Flight 10159 | . . . . 645 1255 1280 1491 563 531 135 509 1543 732 788 687 Fastest Speed 20 | 120 95 95 105 21 21 20 28 34 34 34 34 34 32 34 31 Average Speed 40 | 120 103 96 105 59 21 29 30 34 34 34 34 34 33 34 33 Slowest Speed 190 | 120 190 105 105 90 86 93 35 34 34 34 114 35 34 119 34 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . 5 4 10 8 . . . . 25 1 10 4 Potential Cave-ins 12 | . . . . . . . 3 . . . 7 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 2 64 27 45 46 40 45 25 83 70 60 60 43 26 80 24 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . . . 1 2 3 . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . 1 . . . Scrap Searched 9 | . . . . . . . . 5 2 . 2 . . . . Spaces Dug 210 | . . . 8 21 26 24 18 . 18 . 21 37 18 13 6 Terrain Destroyed 428 | . . 32 55 21 40 49 21 15 18 . 27 113 18 13 6 Melee 171 | . . . 8 21 26 24 14 . 12 . 6 23 18 13 6 Projectile 42 | . . . . . . . 7 . 6 . 21 8 . . . AOE 215 | . . 32 47 . 14 25 . 15 . . . 82 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Qua Acc Total 16319 | . 481 346 797 1932 1774 1996 1927 571 890 143 919 1897 940 925 781 Wait 2987 | . 48 14 264 351 444 261 372 1 342 . 330 275 140 96 49 Move 12198 | . 354 279 412 1441 1246 1587 1475 562 530 134 508 1496 729 767 678 Hop 62 | . . . . 5 4 10 7 . . . . 21 1 10 4 Pick Up 86 | . 9 13 15 14 8 8 7 . . 1 1 1 8 1 . Fast Attach 102 | . 4 1 5 4 3 9 12 1 . 4 . 18 14 12 15 Attach 70 | . 6 2 8 7 5 27 8 . . . 2 2 3 . . Detach 58 | . 2 1 2 1 4 25 7 . . 1 1 3 5 4 2 Swap 96 | . 10 11 19 19 10 2 1 2 1 . 4 12 3 1 1 Drop 146 | . 3 14 27 22 8 12 7 1 1 3 2 11 14 9 12 Fire 200 | . 45 11 36 33 9 6 5 4 4 . 25 21 . 1 . Melee 261 | . . . 9 35 33 34 26 . 12 . 8 37 23 24 20 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . . . . Rewire 38 | . . . . . . . . . . . 38 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 399 | -10/Materials | Lost 4 parts (1p1n1u1w) 460 | -10/Materials | Discovered new exit (range 14) 492 | -10/Materials | Discovered new exit (range 9) 501 | -10/Materials | Derelicts attacked the area 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 901 | -9/Materials | Discovered new exit (range 16) 930 | -9/Materials | Entered another Materials area 930 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1155 | -8/Materials | Discovered new exit (range 8) 1667 | -8/Materials | Discovered new exit (range 16) 1788 | -8/Materials | Identified exit to Storage 1820 | -8/Materials | Entered Factory 1820 | -7/Factory | Evolved 2 slots: Propulsion x2 1925 | -7/Factory | Garrison activated, responded to threat 2048 | -7/Factory | Repaired Arm. Treads 2053 | -7/Factory | Discovered new exit (range 15) 2734 | -7/Factory | Discovered new exit (range 14) 2806 | -7/Factory | Discovered new exit (range 16) 2920 | -7/Factory | Discovered new exit (range 4) 3191 | -7/Factory | Identified exit to Lower Caves 3239 | -7/Factory | Build established: Sprinter 3256 | -7/Factory | Entered another Factory area 3256 | -6/Factory | Evolved 2 slots: Utility x2 3359 | -6/Factory | Discovered new exit (range 10) 3463 | -6/Factory | Discovered new exit (range 7) 3807 | -6/Factory | Discovered new exit (range 20) 4007 | -6/Factory | Spotted B-75 Beast 4062 | -6/Factory | Identified exit to Lower Caves 4115 | -6/Factory | Entered another Factory area 4115 | -5/Factory | Evolved 2 slots: Utility x2 4226 | -5/Factory | Discovered new exit (range 19) 4328 | -5/Factory | Fabricated P-70 Sage (x2) 4348 | -5/Factory | Lost 4 parts (3n1u) 4349 | -5/Factory | Discovered new exit (range 10) 4369 | -5/Factory | Identified exit to Upper Caves 4427 | -5/Factory | Discovered new exit (range 19) 4453 | -5/Factory | Build established: Hacker-Sprinter 4666 | -5/Factory | Central database locked down 4875 | -5/Factory | Lost 6 parts (5n1u) 4923 | -5/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 4957 | -5/Factory | Core integrity fell below 50% 5014 | -5/Factory | Core integrity fell below 20% 5015 | -5/Factory | Search patrols dispatched 5031 | -5/Factory | Entered another Factory area 5031 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5044 | -4/Factory | Lost 4 parts (1n3u) 5143 | -4/Factory | Repaired Broken Imp. Cesium-ion Thruster? 5196 | -4/Factory | Repaired Chainsword 5233 | -4/Factory | Discovered new exit (range 20) 5387 | -4/Factory | Build established: Scout 5912 | -4/Factory | Discovered new exit (range 20) 5980 | -4/Factory | Identified exit to Upper Caves 5980 | -4/Factory | Entered Upper Caves 6050 | -4/Upper Caves | Learned Research security intel 6076 | -4/Upper Caves | Entered a destroyed Warlord outpost 6142 | -4/Upper Caves | Learned location of Armory (-3) 6185 | -4/Upper Caves | Discovered new exit (range 5) 6186 | -4/Upper Caves | Identified exit to Upper Caves 6186 | -4/Upper Caves | Entered another Upper Caves area 6359 | -4/Upper Caves | Discovered new exit (range 5) 6685 | -4/Upper Caves | Learned location of Quarantine (-2) 6742 | -4/Upper Caves | Discovered new exit (range 4) 6748 | -4/Upper Caves | Identified exit to Zhirov 6748 | -4/Upper Caves | Entered Zhirov 6749 | -4/Zhirov | Discovered new exit (range 3) 6755 | -4/Zhirov | Met Zhirov 6762 | -4/Zhirov | Learned location of Testing (-3) 6762 | -4/Zhirov | Learned location of Command (-1) 6765 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6771 | -4/Zhirov | Found Alien Artifact 6777 | -4/Zhirov | Found Alien Artifact 6777 | -4/Zhirov | Identified Integrated Dissipator 6777 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6803 | -4/Zhirov | Identified exit to Proximity Caves 6803 | -4/Zhirov | Entered Proximity Caves 6805 | -3/Proximity Caves | Spotter reported a threat 6807 | -3/Proximity Caves | Spotter reported a threat 6861 | -3/Proximity Caves | Spotter reported a threat 6870 | -3/Proximity Caves | Spotter reported a threat 7069 | -3/Proximity Caves | Build established: Hacker-Scout 7216 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7219 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 7229 | -3/Proximity Caves | Discovered new exit (range 8) 7295 | -3/Proximity Caves | Identified exit to Research 7368 | -3/Proximity Caves | Lost 16 allies 7425 | -3/Proximity Caves | Entered Research 7425 | -3/Research | Accompanied by 5 allies 7425 | -3/Research | Evolved 2 slots: Utility x2 7442 | -3/Research | Found Prototype Processor 7442 | -3/Research | Identified Spectral Analyzer 7446 | -3/Research | Discovered new exit (range 24) 7554 | -3/Research | Lost 5 allies 7675 | -3/Research | Search patrols dispatched 7784 | -3/Research | Identified exit to Armory 7784 | -3/Research | Identified exit to Testing 7792 | -3/Research | Adv. System Shield fried by hacking feedback 7859 | -3/Research | Found Prototype Device 7859 | -3/Research | Identified Adv. Kinecellerator 7925 | -3/Research | Search patrols dispatched 7979 | -3/Research | Spotted B-86 Titan 8059 | -3/Research | Repaired Broken Adv. Sensor Array 8175 | -3/Research | Search patrols dispatched 8212 | -3/Research | Identified Transdimensional Reconstructor 8212 | -3/Research | Warped through subspace 8254 | -3/Research | Lost 4 parts (1p3u) 8422 | -3/Research | Entered another Research area 8422 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8435 | -2/Research | Identified exit to Quarantine 8646 | -2/Research | Found Gamma Bomb Array 8672 | -2/Research | Search patrols dispatched 8704 | -2/Research | Found Fusion Bomb Launcher 8906 | -2/Research | Entered Quarantine 8928 | -2/Quarantine | Build established: Hacker-Ninja 9126 | -2/Quarantine | Identified exit to Access 9201 | -2/Quarantine | Found Alien Reactor 9201 | -2/Quarantine | Identified Matter Drive 9256 | -2/Quarantine | Found Alien Artifact 9256 | -2/Quarantine | Identified Core Reset Matrix 9256 | -2/Quarantine | Used Core Reset Matrix 9260 | -2/Quarantine | Detected hypermatrix surge 9260 | -2/Quarantine | Sensed 6 artifacts in vicinity 9324 | -2/Quarantine | Found Terrabomb 9344 | -2/Quarantine | Build established: Wizard-Ninja 9366 | -2/Quarantine | Entered Access 9366 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9738 | -1/Access | Discovered new exit (range 6) 9739 | -1/Access | Identified exit to Surface 9739 | *** | Heading to fleet! Last Messages --------------- 09629_ A-15 Conveyor destroyed. 09633_ Acquired Impulse Thruster. 09634_ Acquired 60 matter. 09672_ U-05 Engineer builds a Wall. 09690_ Imp. Corruption Screen intercepted 1% system corruption. 09720_ U-05 Engineer builds a Wall. 09730_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5B. 09731_ W-44 Eye sends out distress signal. 09733_ K-01 Serf cleans the Terminal. 09737_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09738_ The Access Shell folds into the floor. 09738_ EXIT=FOUND 09738_ K-01 Serf cleans the Terminal. 09739_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????? ??????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????# ??????????? | | ???????????????????#""""""""""#?????# #?????????? | | ???????????????????# #?????# #?????????? | | ???????????????????# #?????# #?????????? | | ???????????????????# #?????# #?????????? | | ???????????????????# "" #?????# #?????????? | | ???????????????????# "@ #?????# /?????????? | | ???????????????????# #?????# #?????????? | | ???????????????????# #?????#w /?????????? | | ???????????????????# #?????# #?????????? | | ??????????????????## ##????# ########### | | ??????????????????# #????# | | ??????????????????##"" ##????# | | ???????????????????#"" #?????# | | ???????????????????#"" #?????# | | ???????????????????#T #?????# | | ???????????????????#"" #?????# | | ???????????????????#"" #?????# | | ??????????????????##"" ####### ########### | | ??????? w k #?????????? | | ??????? #?????????? | | ?????????###############################?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Corruption Block 20 Armor Coverage 150 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 16 Melee Accuracy 12 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 50 Offensive Hacking 38 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ P-70 Sage | x2 | -5/Factory | Preloaded Imp. Cesium-ion Thruster | x1 | -5/Factory Repaired ---------- Arm. Treads | 38% | -7/Factory Imp. Cesium-ion Thruster | 3% | -4/Factory | Broken Chainsword | 23% | -4/Factory Adv. Sensor Array | 12% | -3/Research | Broken Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Matter Drive Core Reset Matrix Achievements -------------- Home At Last? Suspicious By Nature Challenges ------------ None Game ------ Seed ScatterOmegaCompactor Manual? 0 Play Time 03:16:07 Cumulative 298.7 hours Start 2026.01.13 @ 17:38:49 End 2026.01.14 @ 09:43:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type 2 Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 41 Gallery% 61 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d968d04a-1529-4ea5-b635-d681a839e602