Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 13:54:03 Player: Jammed Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (2720) 2720 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4765 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 127 Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (66) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (10) --- Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Seismic Detector Hardened Light Armor Plating Improved Medium Laser Improved Medium Laser Improved Medium Laser Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Large Storage Unit Seismic Detector Hardened Light Armor Plating Improved Medium Laser Improved Medium Laser Improved Medium Laser Mini Grenade Launcher Katana [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 64 | 2 4 6 29 23 Power 9 | . 1 2 3 3 Engine 7 | . 1 1 3 2 Core 1 | . . 1 . . Reactor 1 | . . . . 1 Propulsion 24 | . . 4 10 10 Treads . | . . . . . Leg 24 | . . 4 10 10 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 . 5 3 Device 3 | 1 . . 2 . Storage 2 | . 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 21 | 1 2 . 11 7 Energy Gun 10 | 1 . . 4 5 Energy Cannon 7 | . 2 . 5 . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 4 2 Parts Lost 5 | . . . 4 1 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Backups 9 | 6 8 9 9 10 Power . | 1 1 1 . . Propulsion 2 | 4 4 3 1 2 Utility 2 | . 1 2 2 3 Weapon 4 | 1 2 3 4 5 Tool/Special . | . . . . . Unused Backups 22 | . 3 5 9 5 Power 2 | . . . 2 . Propulsion 5 | . . 4 . 1 Utility 5 | . 2 . 1 2 Weapon 10 | . 1 1 6 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 Engine 11 | . 13 14 11 11 Leg 31 | . 28 28 32 32 Device 12 | . 14 14 11 11 Storage 11 | . 14 14 11 11 Protection 7 | . . . 10 11 Energy Gun 10 | . 5 . 7 21 Energy Cannon 12 | . 22 28 14 . Peak Build Rating 25 | 7 8 10 20 25 Average Rating 15 | 6 7 8 17 19 On Entrance 9 | 6 7 8 8 20 Naked Turns . | . . . . . Heaviest Build 32 | 12 20 22 32 30 Greatest Support 35 | 20 20 20 30 35 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 9 | 6 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 8 10 10 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1230 | 219 41 60 426 484 Remotely . | . . . . . Salvage Created 3485 | 19 231 190 1370 1675 Parts 190 | 2 13 4 74 97 Haulers Intercepted 9 | . . . 3 6 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 77 | . 8 4 31 34 Guns 40 | . 6 . 4 30 Cannons 24 | . 2 4 18 . AOE 11 | . . . 7 4 Classes Destroyed 11 | 1 3 1 4 2 Worker 3 | . . 1 2 . Tunneler 1 | 1 . . . . Hauler 9 | . . . 3 6 Mechanic 2 | . . . 1 1 Watcher 9 | . 3 . 4 2 Swarmer 20 | . 6 . 7 7 Grunt 32 | . 2 4 13 13 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 21 | . . . 10 11 Best Kill Streak 7 | 1 3 2 6 7 Combat Bots Only 5 | . 3 2 4 5 Max Kills in Single Turn 4 | 1 1 1 4 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 321 | . 32 24 131 134 Missed 93 | . 9 10 34 40 Hits 228 | . 23 14 97 94 Melee 3 | . . . . 3 Projectile 225 | . 23 14 97 91 Critical Strikes 5 | . . 1 1 3 Damage Taken 2828 | . 227 142 1241 1218 Core 442 | . 33 . 189 220 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 283 | . 30 . 191 62 Core Remaining (%) 93 | 100 . 86 . . Volleys Fired 224 | 4 20 10 91 99 Largest 2 | 2 2 2 2 2 Hottest 136 | 90 120 120 136 112 Shots Fired 437 | 8 40 20 176 193 Gun 269 | 8 18 . 55 188 Cannon 158 | . 22 20 116 . Launcher 10 | . . . 5 5 Special . | . . . . . Kinetic . | . . . . . Thermal 427 | 8 40 20 171 188 Explosive 10 | . . . 5 5 Electromagnetic . | . . . . . Robot Hit Streak 22 | 2 7 11 22 22 Robot Miss Streak 4 | 1 3 2 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 285 | 4 23 10 120 128 Core Hits 142 | 1 12 6 52 71 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . . . 4 9 Burn 11 | . . . 2 9 Meltdown 2 | . . . 2 . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6307 | 46 368 227 2824 2842 Guns 2992 | 46 143 . 629 2174 Cannons 1987 | . 225 227 1535 . Explosions 1314 | . . . 657 657 Melee . | . . . . . Ramming 14 | . . . 3 11 Kinetic . | . . . . . Thermal 4979 | 46 368 227 2164 2174 Explosive 1314 | . . . 657 657 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 57 | . . . 36 21 Projectiles 1 | . . . 1 . Explosions 56 | . . . 35 21 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . . 41 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 4 | . . . 1 3 Kicked 4 | . . . 1 3 Crushed . | . . . . . Highest Temperature 441 | 120 291 189 441 357 Average Temperature 97 | 61 90 82 113 87 Received Heat Transfer 843 | . 51 24 417 351 Effects 9 | . . . 4 5 Energy Bleed 3 | . . . 2 1 Interference 3 | . . . . 3 Short Circuit 2 | . . . 1 1 Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 33 | . 2 2 16 13 Heat Transferred 11446 | 112 877 481 4662 5314 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . . . 1 2 Low Security (%) 78 | 100 100 100 99 30 Level 1 16 | . . . . 53 Level 2 4 | . . . . 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 481 | 5 110 85 268 481 Initial 112 | . . . . 112 Average 116 | 2 24 29 79 244 Influence Increases 2636 | 5 233 290 933 1175 Destroy 0b10 Robot/C 1700 | . 160 200 620 720 Destroy 0b10 Robot/NC 125 | 5 15 5 50 50 Destroy Leader 466 | . 36 40 194 196 Allied During Kill 64 | . . 30 . 34 Successful Hack 86 | . 21 . 34 31 Disable Machine 45 | . . . . 45 Destroy Structure 75 | . 1 . 35 39 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 60 | . . 15 . 45 Influence Decreases 2311 | 5 233 290 666 1117 Entered New Map 155 | . . . . 155 Time Decay 1720 | 5 233 244 626 612 Lost Part 50 | . . . 40 10 Lost Ally 86 | . . 46 . 40 Purge Threat 300 | . . . . 300 Squads Dispatched 11 | . 1 . 5 5 Investigation 4 | . . . 3 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 5 | . . . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 13 10 45 46 Peak Tracking Total 8 | . 4 3 5 8 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 34 | . 7 . 13 14 Terminals 23 | . 4 . 9 10 Fabricators . | . . . . . Repair Stations 5 | . 1 . 2 2 Recycling Units 6 | . 2 . 2 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 93 | . 21 . 37 35 Successful 58 | . 14 . 21 23 Failed 35 | . 7 . 16 12 Catastrophic 4 | . 1 . 1 2 Database Lockouts . | . . . . . Manual 53 | . 13 . 19 21 Terminals 54 | . 10 . 24 20 Fabricators . | . . . . . Repair Stations 15 | . 2 . 8 5 Recycling Units 24 | . 9 . 5 10 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 1 . 5 7 Open Door 4 | . . . . 4 Branch Access Points 1 | . . . 1 . Alert Level 3 | . . . 2 1 Unreport Threat 2 | . . . . 2 Maintenance Status 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 2 . 6 3 Scan Component 6 | . 1 . 3 2 Repair 5 | . 1 . 3 1 Recycling Unit Hacks 7 | . 2 . 2 3 Report Inventory 5 | . 2 . 1 2 Retrieve Components 2 | . . . 1 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 27 | . 9 . 8 10 Terminals 17 | . 5 . 6 6 Botnet 3 | . 1 . 1 1 Skim 14 | . 4 . 5 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . 4 . 2 4 Monitor 1 | . 1 . . . Reject 4 | . 1 . 1 2 Recyclers 1 | . 1 . . . Mask 4 | . 1 . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 30 | . 7 . 12 11 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 . 3 1 Time 154 | . 26 . 96 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 1 9 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 7 | . . 5 . 2 Largest Group 5 | . . 5 . 2 Highest-Rated Group 78 | . . 78 . 62 Highest-Rated Ally 31 | . . 31 . 31 Total Orders . | . . . . . Ally Attacks 45 | . . 29 . 16 Total Damage 549 | . . 282 . 267 Kills 9 | . . 6 . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 3997 | 4 943 705 1351 994 Seismic 3997 | 4 943 705 1351 994 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 6633 | 20 943 705 2954 2011 Spaces Moved 3666 | 5 568 533 1540 1020 Core . | . . . . . Treads . | . . . . . Legs 3666 | 5 568 533 1540 1020 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 131 | 120 120 120 147 120 Slowest Speed 190 | 120 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 75 | 2 89 94 98 95 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . 1 2 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 20 | . . . 11 9 Terrain Destroyed 69 | . . . 37 32 Melee . | . . . . . Projectile . | . . . . . AOE 69 | . . . 37 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 5046 | 10 790 583 2053 1610 Wait 952 | . 192 20 322 418 Move 3662 | 4 567 532 1539 1020 Hop . | . . . . . Pick Up 31 | . 3 4 21 3 Fast Attach 19 | 1 3 . 9 6 Attach 7 | . . . 6 1 Detach 4 | . 2 . 2 . Swap 70 | 1 1 6 30 32 Drop 69 | . 2 11 32 24 Fire 224 | 4 20 10 91 99 Melee 4 | . . . . 4 Ram . | . . . . . Kick 4 | . . . 1 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 8) 675 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Repaired Lgt. Ion Engine 964 | -10/Materials | Entered Mines 995 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1104 | -10/Mines | Discovered new exit (range 8) 1222 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1259 | -10/Mines | Found a hidden stash of uninstalled traps 1289 | -10/Mines | Discovered new exit (range 15) 1300 | -10/Mines | Learned location of 1 exit from Materials 1669 | -10/Mines | Entered Materials 1669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1670 | -9/Materials | Identified exit to Mines 1922 | -9/Materials | Discovered new exit (range 16) 1999 | -9/Materials | Build established: Scavenger-Mutant 2519 | -9/Materials | Discovered new exit (range 16) 2915 | -9/Materials | Discovered exit to Mines (range 10) 3519 | -9/Materials | Discovered new exit (range 14) 3769 | -9/Materials | Build established: Mutant 3788 | -9/Materials | Identified exit to Materials 3900 | -9/Materials | Learned location of Zion (-7) 3971 | -9/Materials | Loaded intel: 5 trap records 4081 | -9/Materials | Identified exit to Storage 4398 | -9/Materials | Repaired Hrd. Light Armor Plating 4438 | -9/Materials | Repaired Imp. Heat Sink 4562 | -9/Materials | Repaired Aluminum Leg 4623 | -9/Materials | Entered Storage 5117 | -9/Storage | Core integrity fell below 50% 5145 | -9/Storage | Met a pair of Derelict thieves 5201 | -9/Storage | Build established: Scavenger-Mutant 5823 | -9/Storage | First assault squad dispatched 6089 | -9/Storage | Used back door to open Recycling access 6089 | -9/Storage | Discovered new exit (range 5) 6182 | -9/Storage | Core integrity fell below 20% 6563 | -9/Storage | Repaired Imp. Aluminum Leg 6634 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 06531_ Connecting with Repair Station... >>Scan(Imp. Aluminum Leg) Scanning Imp. Aluminum Leg... Ready to Repair: Imp. Aluminum Leg Rating: 2 Time: 32 >>Repair Repairing Imp. Aluminum Leg... ETC: 32 06563_ Repair station completes Imp. Aluminum Leg repairs. 06563_ Acquired Imp. Aluminum Leg. 06572_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Skimming routine engaged. Thanks from A0-MCA. 06602_ R-06 Scavenger collects Lgt. Armor Plating. 06632_ Y-45 Defender suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????##############?????????????? | | ######???????????????# T #?????????????? | | ] #???????????????# ]]/ #?????????????? | | #???????????????# ]]/ ##????????????? | | #???????????????# ]@ ^ Y #????????????? | | ] #???????????????# #?????????????? | | ###########??????????####+##+######?????????????? | | # #????????????# #?????????????? | | +! """ #????#####????# < #?????????????? | | # """ #????#] [#????# #?????????????? | | # """ #????#] [#????# ##########???????????? | | # #????#] [#????# # #???????????? | | # """ ##???#] [#????# # """" #???????????? | | # """ T#??## #????# # "%]" #???????????? | | # """ ##??#T #????# # "=!" #???????????? | | # #????# #????# + "|[" #???????????? | | #####+###########+###### # "*%" #???????????? | | ???# # """ #???????????? | | #### * # #???????????? | | % % # #???????????? | | ########/#########+####### ######+###???????????? | | ! # #?##%!! #???# #????# #?##??????????? | | % ! # """"" #?#T = #???# #????# # #??????????? | | #??=!!" #### ##??# ##### # #???????????? | | #???" " ## #??# ! + #???????????? | | #??"" "" ##!! ! #??#] ## ##+######????????? | | % #??"=!!" ##!! ! !#???##### ## #????????? | | *!! # "" "" ##!! !!!#??????## ## #????????? | | # #########??????# # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 25% | -10/Materials Hrd. Light Armor Plating | 21% | -9/Materials Imp. Heat Sink | 62% | -9/Materials Aluminum Leg | 62% | -9/Materials Imp. Aluminum Leg | 38% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcsightConceptSegregator Manual? 0 Play Time 00:44:19 Cumulative 245.4 hours Start 2025.05.10 @ 09:43:57 End 2025.05.10 @ 13:54:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 62 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa32ad8f-5a2b-45d7-aa03-66a2a39f2754