Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 03:25:41 Player: Lolterzard Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (150) 750 Value Destroyed (4714) 4714 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (589) 589 TOTAL SCORE: 11593 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 601 Friendly Fire -24 Cogmind --------- Core Integrity 0/1150 Matter 79/300 Energy 61/300 System Corruption 25% Temperature Hot (285) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Improved Arc Projector > --- INVENTORY (5) ---- Mini Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Matter Compressor Visual Processing Unit Advanced Targeting Computer Improved Weapon Shielding Reactive Plating Improved Focal Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Improved Cooling System Advanced Targeting Computer Improved Phase Shifter Improved Medium Armor Plating Reactive Plating Quantum Rifle Quantum Rifle Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Battle Rifle Mini Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Improved Grenade Launcher [Rating: 96] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 . . 4 . . 2 2 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . . . 2 . . . . Utility 6 | . . . 2 . 2 . . . . . 1 1 Weapon 2 | . . . . . . . . 1 . . 1 . Parts Attached 128 | 7 12 3 12 3 26 8 . 3 4 8 18 24 Power 17 | 1 2 . 1 1 4 . . . . 2 2 4 Engine 12 | 1 2 . 1 1 4 . . . . . . 3 Core 4 | . . . . . . . . . . 2 2 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 31 | 2 4 1 2 1 7 . . 2 . 1 7 4 Treads 13 | 2 2 . . . . . . . . . 5 4 Leg . | . . . . . . . . . . . . . Wheel 18 | . 2 1 2 1 7 . . 2 . 1 2 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 2 3 1 4 1 10 1 . . 1 1 4 7 Device 11 | 1 1 . . . 3 . . . . 1 3 2 Storage 5 | 1 2 . . . . 1 . . . . 1 . Processor 4 | . . . 1 . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . Protection 15 | . . 1 3 1 6 . . . . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 3 1 5 . 5 7 . 1 3 4 5 9 Energy Gun 8 | 1 1 . 1 . . 1 . . . . . 4 Energy Cannon 5 | . . . . . . . . . . . 3 2 Ballistic Gun 14 | 1 2 1 3 . 5 2 . . . . . . Ballistic Cannon 11 | . . . . . . 2 . 1 . 4 1 3 Launcher 6 | . . . . . . 2 . . 3 . 1 . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 4 . . . 3 . . Parts Lost 61 | . 5 1 3 . 18 . . . . 1 4 29 Power 11 | . 1 . 1 . 3 . . . . . 1 5 Propulsion 13 | . 2 1 1 . 3 . . . . 1 2 3 Utility 24 | . 1 . 1 . 9 . . . . . 1 12 Weapon 13 | . 1 . . . 3 . . . . . . 9 Highest Loss Streak 7 | . 2 1 1 . 5 . . . . 1 1 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 21 | 4 10 20 20 25 18 24 25 23 24 24 24 21 Power . | . 1 1 . . 1 . . . . 1 1 . Propulsion 1 | 1 2 . . 3 1 2 2 1 2 . . 2 Utility 4 | . 3 9 7 7 2 4 6 6 6 5 5 2 Weapon 13 | . 2 10 11 14 13 17 17 16 16 17 17 16 Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . 1 . 1 . 4 6 . . . 2 2 5 Power 4 | . 1 . . . 2 . . . . 1 . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 17 | . . . 1 . 2 6 . . . 1 2 5 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 99 96 100 95 99 100 87 93 99 97 74 Engine 8 | . 13 14 11 11 8 8 9 6 6 6 2 1 Core 1 | . . . . . . . . . . 5 7 3 Treads 5 | . 20 . . . . . . . . . 9 18 Wheel 15 | . 5 27 20 22 17 18 18 20 26 25 12 . Device 13 | . 13 6 . . 20 26 27 20 13 13 14 8 Storage 10 | . 14 14 11 11 9 9 9 6 6 6 10 9 Processor 8 | . . . 10 11 6 9 9 6 12 13 11 6 Protection 9 | . . 7 21 22 15 9 9 6 6 5 . 5 Energy Gun 1 | . 9 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 5 5 Ballistic Gun 10 | . 18 28 21 22 17 9 . . . . . . Ballistic Cannon 6 | . . . . . . 7 18 20 . 17 16 12 Peak Build Rating 96 | 7 10 11 16 17 27 30 25 28 35 49 89 96 Average Rating 32 | 5 7 10 14 16 20 25 25 27 32 39 72 73 On Entrance 26 | . 7 10 11 16 17 27 25 25 28 35 49 89 Avg Prop Armor Cover (%) 13 | 32 . . . . . . . . . . 6 6 Naked Turns 42 | . . . . . . . . . . . . 42 Heaviest Build 154 | 11 91 97 99 101 105 100 100 103 107 113 137 154 Greatest Support 114 | 40 40 20 32 32 32 20 20 40 40 40 108 114 Greatest Overweight (x) 36 | 3 4 9 6 3 9 4 4 5 2 3 6 36 Average Overweight (x) 2 | . 1 4 3 3 4 4 4 2 2 2 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 5 21 21 25 25 25 25 25 24 24 25 25 25 Average Carried 21 | 4 10 20 20 24 18 24 25 23 24 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 21 20 25 25 25 25 25 24 24 25 25 1 Class Distribution -------------------- 39% | Scavenger-Mutant 28% | Mutant 13% | Tank 11% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Matter Collected 5464 | 280 179 183 715 114 755 349 48 . 616 311 1014 900 Remotely 744 | . 94 183 . . 467 . . . . . . . Salvage Created 6314 | 88 457 183 992 188 1109 206 63 13 1260 163 774 818 Parts 275 | 8 40 13 70 20 46 11 2 3 2 2 34 24 Haulers Intercepted 11 | . 2 . 1 . . 5 . . . 1 2 . Recyclers Shooed 13 | . 4 . 4 . 1 . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Combat Hostiles Destroyed 99 | . 11 7 18 9 14 . . . 6 3 9 22 Guns 58 | . 10 7 18 9 14 . . . . . . . Cannons 33 | . . . . . . . . . . 3 9 21 AOE 7 | . 1 . . . . . . . 6 . . . Classes Destroyed 14 | 2 5 . 1 . . . . . 1 . 4 1 Worker 12 | . 1 . 2 1 4 2 . . . . 2 . Builder 4 | . . . . . . . . . . . 2 2 Tunneler 4 | 2 . . . 1 . . . 1 . . . . Hauler 11 | . 2 . 1 . . 5 . . . 1 2 . Recycler 11 | 1 . . 4 . 3 . 1 . . . 2 . Watcher 9 | . 2 . 2 . 2 . . . . . 2 1 Swarmer 27 | . 5 3 7 9 . . . . . . 1 2 Grunt 40 | . 6 4 5 . 12 . . . . 3 . 10 Sentry 9 | . . . 6 . 2 . . . . . . 1 Specialist 3 | . . . . . . . . . . . . 3 Hunter 6 | . . . . . . . . . . . 2 4 Programmer 7 | . . . . . . . . . . . 5 2 Behemoth 1 | . . . . . . . . . . . 1 . Compactor 6 | . . . . . . . . . 6 . . . Best Kill Streak 5 | 2 4 3 5 4 5 2 1 1 4 3 4 5 Combat Bots Only 5 | . 3 3 5 4 4 . . . 4 3 3 5 Max Kills in Single Turn 2 | 1 2 1 2 2 1 1 1 1 1 1 2 1 Gunslinging 1 | . 1 . 1 1 . . . . . . . . Exploded 1 | . 1 . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Hostile Shots Fired 1072 | . 99 39 105 24 136 11 4 . . 4 74 576 Missed 306 | . 26 8 28 4 31 6 3 . . 1 25 174 Hits 766 | . 73 31 77 20 105 5 1 . . 3 49 402 Melee 8 | . . . . . . . . . . . . 8 Projectile 758 | . 73 31 77 20 105 5 1 . . 3 49 394 AOE 6 | . . . . . . . . . . . 5 1 Critical Strikes 39 | . 1 1 3 2 2 . . . . . . 30 Actively Blocked 2 | . . . . . . . . . . . . 2 Part Disruptions 6 | . . . . . . 1 . . . . 2 3 Damage Taken 12201 | . 773 368 961 166 1661 166 16 . 31 169 739 7151 Core 1988 | . 105 124 188 36 264 28 . . 7 . 77 1159 Absorbed by Shields 577 | . . . . . . . . . . . 482 95 Redirected to Shielding 249 | . . . 25 3 82 . 5 . . 27 6 101 Ignored by Resistances 454 | . . . . . . . . . . . 73 381 Regen/Repaired (Parts) 244 | . . . 95 . . 149 . . . . . . Core Remaining (%) 64 | 100 . 8 . 44 . . 46 . . 99 92 . Volleys Fired 482 | 10 71 24 90 14 93 32 6 1 17 11 43 70 Largest 4 | 2 2 2 2 2 2 2 2 3 3 3 4 4 Hottest 210 | 60 60 43 46 46 46 60 60 90 96 120 210 210 Shots Fired 1158 | 20 122 49 175 28 183 54 12 3 51 32 170 259 Gun 614 | 20 122 49 175 28 183 33 . . . . . 4 Cannon 488 | . . . . . . 16 12 3 . 32 170 255 Launcher 56 | . . . . . . 5 . . 51 . . . Special . | . . . . . . . . . . . . . Kinetic 897 | 10 73 49 175 28 183 49 12 3 . 32 109 174 Thermal 182 | 10 27 . . . . . . . . . 61 84 Explosive 56 | . . . . . . 5 . . 51 . . . Electromagnetic 23 | . 22 . . . . . . . . . . 1 Robot Hit Streak 39 | 6 9 7 11 6 24 9 10 1 39 11 19 18 Robot Miss Streak 5 | 2 4 4 5 5 4 3 3 2 . 1 4 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 1 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . Shots Hit Robots 744 | 15 70 36 113 12 130 35 6 1 38 23 94 171 Core Hits 293 | 5 28 13 45 11 56 14 1 1 17 7 34 61 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . . Critical Strikes 17 | . . . 1 . 1 . . . . 1 7 7 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 2 | . . . 1 . 1 . . . . . . . Blast 14 | . . . . . . . . . . 1 7 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18034 | 145 823 495 1706 180 2065 686 103 16 3464 493 3045 4813 Guns 5760 | 145 784 495 1688 175 2056 314 . . . . . 103 Cannons 8533 | . . . . . . 244 103 16 . 493 3007 4670 Explosions 3631 | . 39 . . . . 128 . . 3464 . . . Melee . | . . . . . . . . . . . . . Ramming 110 | . . . 18 5 9 . . . . . 38 40 Kinetic 10967 | 67 413 495 1688 175 2056 558 103 16 . 493 1806 3097 Thermal 3199 | 78 257 . . . . . . . . . 1201 1663 Explosive 3592 | . . . . . . 128 . . 3464 . . . Electromagnetic 166 | . 153 . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . 1 1 . . . . . . . . 6 25 Average Corruption 3 | . 1 1 . . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 46 | . 1 4 . . . . . . . . 13 28 Message Errors 13 | . . 1 . . . . . . . . 4 8 Matter Fused 10 | . 1 . . . . . . . . . 2 7 Heat Flow Errors 3 | . . . . . . . . . . . 1 2 Energy Discharges 6 | . . 1 . . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . 1 . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 3 | . . 1 . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 189 | . 6 . . . . 2 . . . . 85 96 Projectiles 183 | . . . . . . 2 . . . . 85 96 Explosions 6 | . 6 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 38 | . . . . . . . 2 . . 2 9 25 Impact 1 | . . . . . . . . . . . . 1 Kinetic 36 | . . . . . . . 2 . . 2 9 23 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 85 | . 12 . 8 2 4 7 . . 34 . 18 . Shots 5 | . 1 . . . . 1 . . 3 . . . Rammed 12 | . . . 2 1 1 . . . . . 3 5 Targets Rammed 14 | . . . 2 1 1 . . . . . 3 7 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . 2 Highest Temperature 536 | 20 103 21 21 . 26 . . . . . 321 536 Average Temperature 68 | 13 36 8 3 . 8 . . . . . 55 108 Received Heat Transfer 3049 | . 294 177 393 . 873 39 . . . 39 29 1205 Effects 4 | . . . . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 4 | . 1 . . . . . . . . . 2 1 Heat Transferred 4440 | 175 500 . . . . . . . . . 1517 2248 Parts Sabotaged 7 | . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Maximum Alert Level 2 | . . . 1 . . . . . . 2 2 1 Low Security (%) 85 | 100 100 100 86 100 100 100 100 100 100 71 . 96 Level 1 12 | . . . 13 . . . . . . 2 93 3 Level 2 1 | . . . . . . . . . . 26 6 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 639 | 5 91 145 234 96 85 73 5 50 16 639 435 208 Initial 291 | . . . 29 81 16 . . 50 5 . 291 148 Average 92 | 1 19 90 124 28 23 11 . 34 3 198 351 145 Influence Increases 4406 | 15 340 215 603 272 465 185 5 55 77 852 646 676 Destroy 0b10 Robot/C 2180 | . 220 140 360 200 280 . . . . 280 260 440 Destroy 0b10 Robot/NC 265 | 15 25 . 45 10 45 35 5 5 . 10 55 15 Destroy Leader 520 | . 48 30 106 30 64 10 . . . 62 78 92 Allied During Kill 475 | . . . . 2 . . . . . 352 121 . Successful Hack 58 | . 14 . . . . 30 . . . . 14 . Disable Machine 210 | . 30 15 . . 15 45 . . . 60 15 30 Destroy Structure 348 | . 3 . 2 . 1 35 . . 77 88 88 54 Advance Influence 50 | . . . . . . . . 50 . . . . Lose Combat Pursuer 300 | . . 30 90 30 60 30 . . . . 15 45 Influence Decreases 4342 | 15 340 140 468 439 508 182 8 40 92 257 938 915 Entered New Map 674 | . . . 46 129 27 . 3 . 10 . 304 155 Time Decay 2925 | 15 300 130 392 270 361 182 5 40 82 204 474 470 Lost Part 540 | . 40 10 30 . 120 . . . . 10 40 290 Lost Ally 203 | . . . . 40 . . . . . 43 120 . Squads Dispatched 25 | . 2 . 2 . 2 . . . . 4 3 12 Investigation 3 | . . . 1 . 1 . . . . . . 1 Extermination 3 | . . . . . . . . . . . 1 2 Reinforcement 13 | . 2 . 1 . 1 . . . . 4 2 3 Assault 2 | . . . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Distress Signals 14 | . 1 . 4 . 2 3 1 . . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 200 | . 18 9 32 12 29 19 3 . 6 10 21 41 Peak Tracking Total 8 | . 2 3 6 3 6 5 1 . 4 3 4 8 Tactical Retreats 15 | . . 1 6 1 2 2 . . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Traps Triggered 5 | . . . 1 . . 1 . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Machines Disabled 14 | . 2 1 . . 1 3 . . . 4 1 2 Max in Single Turn 3 | . 2 1 . . 1 3 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Machines Accessed 19 | . 3 . 3 1 2 4 3 . . 1 1 1 Terminals 13 | . 3 . 2 1 2 1 3 . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . . . 1 . . 2 . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 38 | . 5 . 6 1 4 12 6 . . 1 1 2 Successful 20 | . 3 . 3 1 1 8 3 . . . 1 . Failed 18 | . 2 . 3 . 3 4 3 . . 1 . 2 Catastrophic 3 | . 1 . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . . . 6 . . . . . Terminals 23 | . 5 . 4 1 4 2 6 . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 9 | . . . 2 . . 7 . . . . . . Recycling Units 5 | . . . . . . 3 . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 3 . 1 1 1 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Transport Status 2 | . 1 . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 8 | . . . 2 . . 6 . . . . . . Scan Component 4 | . . . 1 . . 3 . . . . . . Repair 4 | . . . 1 . . 3 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 3 . . . . . Terminals 3 | . . . . . . . 3 . . . . . Botnet 3 | . . . . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 2 . 1 4 2 . . 1 1 1 Full Trace Events 4 | . 1 . . . 1 . 1 . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . 64 . Total Part Build Rating 16 | . . . . . . . . . . . 16 . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . 3 . . . . . . Time 112 | . . . 32 . . 80 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Total Allies 20 | . . . . 2 . . . . 18 . . . Largest Group 18 | . . . . 2 . . . . 18 18 8 . Highest-Rated Group 638 | . . . . 44 . . . . 638 638 332 . Highest-Rated Ally 50 | . . . . 31 . . . . 50 50 46 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 105 | . . . . 8 . . . . . 53 44 . Total Damage 4008 | . . . . 106 . . . . . 2446 1456 . Kills 23 | . . . . 1 . . . . . 16 6 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Active Infowar (turns) 5528 | 35 576 . . . 275 1380 686 90 355 456 1205 470 Optics 4917 | . . . . . 275 1380 686 90 355 456 1205 470 Seismic 611 | 35 576 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Turns Passed 10078 | 124 1252 269 939 994 1142 1380 686 90 355 456 1205 1186 Spaces Moved 4844 | 63 632 132 374 617 482 684 347 67 217 268 574 387 Core 101 | 22 . . . . . . . . . . . 79 Treads 957 | 41 461 . . . . . . . . . 147 308 Legs . | . . . . . . . . . . . . . Wheels 3786 | . 171 132 374 617 482 684 347 67 217 268 427 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 140 140 130 145 140 140 140 110 110 110 115 50 Average Speed 150 | 129 163 140 146 145 148 140 140 121 110 110 159 218 Slowest Speed 1850 | 200 240 215 190 145 215 140 140 155 110 125 330 1850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 83 31 43 98 29 89 67 1 88 11 16 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 . 1 . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 . 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 234 | . 3 . . . . 38 . . 152 2 12 27 Melee . | . . . . . . . . . . . . . Projectile 41 | . . . . . . . . . . 2 12 27 AOE 193 | . 3 . . . . 38 . . 152 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Was Fac Fac Fac Total 6658 | 84 745 166 590 689 721 1056 535 73 293 408 751 547 Wait 1000 | . . 8 90 49 93 299 183 . 56 93 95 34 Move 4833 | 62 631 131 373 616 481 683 346 67 216 267 573 387 Hop . | . . . . . . . . . . . . . Pick Up 94 | 5 24 . 11 2 17 11 . . . 10 7 7 Fast Attach 49 | 7 2 . 6 . 5 9 . . . 6 7 7 Attach 58 | . 8 1 5 . 15 1 . 3 . . 4 21 Detach 2 | . . . 1 . . . . . . . . 1 Swap 48 | . 2 2 4 3 8 2 . 2 4 5 10 6 Drop 78 | . 7 . 8 4 8 19 . . . 16 9 7 Fire 482 | 10 71 24 90 14 93 32 6 1 17 11 43 70 Melee . | . . . . . . . . . . . . . Ram 6 | . . . 2 1 1 . . . . . 2 . Kick . | . . . . . . . . . . . . . Crush 8 | . . . . . . . . . . . 1 7 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 13) 1101 | -10/Materials | Discovered new exit (range 4) 1377 | -10/Materials | Entered Mines 1380 | -10/Mines | Core integrity fell below 50% 1479 | -10/Mines | Core integrity fell below 20% 1640 | -10/Mines | Discovered new exit (range 5) 1646 | -10/Mines | Entered Materials 1646 | -9/Materials | Evolved 2 slots: Utility x2 1762 | -9/Materials | Repaired Shotgun 2191 | -9/Materials | Discovered new exit (range 5) 2423 | -9/Materials | Discovered new exit (range 14) 2585 | -9/Materials | Entered Mines 2668 | -9/Mines | Build established: Scavenger-Mutant 2785 | -9/Mines | Learned location of Storage (-8) 2870 | -9/Mines | Identified exit to Materials 2886 | -9/Mines | Found a hidden stash of uninstalled traps 3104 | -9/Mines | Found DCF Scrap (14 items) 3139 | -9/Mines | Core integrity fell below 50% 3421 | -9/Mines | Build established: Mutant 3476 | -9/Mines | Discovered exit to Materials (range 5) 3579 | -9/Mines | Entered Materials 3579 | -8/Materials | Evolved 2 slots: Utility x2 3712 | -8/Materials | Lost 5 parts (2n2u1w) 3859 | -8/Materials | Discovered new exit (range 4) 3875 | -8/Materials | Build established: Scavenger-Mutant 3992 | -8/Materials | Lost 3 parts (1p1u1w) 4282 | -8/Materials | Lost 4 parts (4u) 4721 | -8/Materials | Entered Storage 4730 | -8/Storage | Met 01-MTF 4898 | -8/Storage | Core integrity fell below 50% 4956 | -8/Storage | Discovered new exit (range 6) 5111 | -8/Storage | Repaired Hvy. Assault Rifle 5156 | -8/Storage | Repaired Deuterium Engine 5184 | -8/Storage | Repaired Heat Sink 5850 | -8/Storage | Discovered new exit (range 18) 5896 | -8/Storage | Learned location of Armory (-3) 6101 | -8/Storage | Entered Recycling 6101 | -8/Recycling | Accompanied by 1 ally (01-MTF) 6306 | -8/Recycling | Discovered new exit (range 18) 6787 | -8/Recycling | Entered Factory 6787 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 6877 | -6/Factory | Sucked down chute 6877 | -6/Factory | Entered Waste 6893 | -6/Waste | Spotted C-40 Crusher 6901 | -6/Waste | Destroyed C-40 Crusher 6932 | -6/Waste | Spotted C-40 Crusher 6940 | -6/Waste | Spotted C-40 Crusher 6944 | -6/Waste | Spotted C-40 Crusher 6944 | -6/Waste | Destroyed C-40 Crusher 6947 | -6/Waste | Spotted C-40 Crusher 6947 | -6/Waste | Destroyed C-40 Crusher 6950 | -6/Waste | Destroyed C-40 Crusher 6958 | -6/Waste | Destroyed C-40 Crusher 6993 | -6/Waste | Spotted C-40 Crusher 7064 | -6/Waste | Destroyed C-40 Crusher 7114 | -6/Waste | Discovered new exit (range 18) 7151 | -6/Waste | Warlord forces began an assault 7169 | -6/Waste | Build established: Scavenger-Gunner 7232 | -6/Waste | Entered Factory 7232 | -6/Factory | Accompanied by 18 allies 7300 | -6/Factory | Lost 4 allies 7600 | -6/Factory | Discovered new exit (range 16) 7617 | -6/Factory | Lost 4 allies 7688 | -6/Factory | Entered another Factory area 7688 | -5/Factory | Accompanied by 8 allies 7688 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8190 | -5/Factory | Spotted B-75 Beast 8228 | -5/Factory | Destroyed B-75 Beast 8272 | -5/Factory | Lost 6 allies 8681 | -5/Factory | Build established: Tank 8699 | -5/Factory | Fabricated Quantum Rifle (x2) 8752 | -5/Factory | Discovered new exit (range 8) 8893 | -5/Factory | Entered another Factory area 8893 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9000 | -4/Factory | Garrison activated, responded to threat 9407 | -4/Factory | Lost 7 parts (2p5u) 9591 | -4/Factory | Garrison activated, responded to threat 9917 | -4/Factory | Lost 7 parts (3n2u2w) 9992 | -4/Factory | System corruption reached 10% 10004 | -4/Factory | Core integrity fell below 50% 10034 | -4/Factory | Lost 6 parts (1p2u3w) 10073 | -4/Factory | Core integrity fell below 20% 10079 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10052_ 2QQ TLDLNUVID|VJTE O3LRV8R,XB 10053_ Fabricator disabled. 10058_ Acquired Imp. Arc Projector. 10059_ Penetrated by Slug. 10061_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 10062_ Penetrated by Slug. 10063_ Imp. Arc Projector destroyed. 10065_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 10066_ Hvy. Ion Cannon destroyed. 10067_ Penetrated by Slug. 10069_ Angular Momentum Engine destroyed. 10070_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 10072_ Penetrated by Slug. 10072_ Plasma Cannon destroyed. 10072_ Hvy. Ion Cannon destroyed. 10075_ Penetrated by Slug. 10075_ Acquired Angular Momentum Engine. 10077_ Penetrated by Slug. 10078_ System corrupted: Heat flow error (+297). 10079_ Acquired Imp. Arc Projector. Map ----- +----------------------------------------------------+ | # """ #???# ! """"" !!! #??? | | # #???# """"" !!! #??? | | ########???# ! """""" #??? | | ???????????#### """"""" "F"" #??? | | ??????????????# """" #??? | | ??????????????# """"""" #######+###??? | | ??????????????# """"""" #??# #??? | | ??????????????# """"""" #??# """" #??? | | ??????????????# """"""" #### ""R" #??? | | ??????????????# / "" " #??? | | ??????????????# """"""" #### #??? | | ??????????????# """"""" #??#= [ +??? | | ??????????????# """"""" #??##### ##??? | | ???????#+#+#### """""" #???????##???? | | ???????# #????????????? | | ???????+ #????????????? | | ???????# ######+#######?????????? | | ??????????# # = #?????????? | | ??????????# # #?????????? | | ??????????# # #?????????? | | ??????????# # #?????????? | | ??????????# ######### #?????????? | | ?????###### b# g !# #?????????? | | # + gb""p # #?????????? | | ? """ """ #### # " # #?????????? | | ????" ""?????# # " p**@# #?????????? | | ????" ???????# + " Y*[ # #?????????? | | ?????????????### # #?????????? | | ??????????????#; ! # #?????????? | | ??????????????### ###################?????????? | | ????????????????###???????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 42 Energy Capacity 700 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 25 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -5/Factory | Preloaded Repaired ---------- Shotgun | 17% | -9/Materials Hvy. Assault Rifle | 4% | -8/Storage Deuterium Engine | 74% | -8/Storage Heat Sink | 33% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionDisassembledMatrix Manual? 0 Play Time 01:13:44 Cumulative 57.5 hours Start 2026.06.24 @ 23:51:33 End 2026.06.25 @ 03:25:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 666e64d9-0d69-443c-a3d4-9877ce8e798f