Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.18 @ 21:54:06 Player: Duck Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (729) 729 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3419 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Cooled Particle Cannon Cooled Particle Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Compact Battery High-capacity Matter Pod Improved Targeting Computer Phase Shifter Hardlight Generator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Huge Storage Unit Advanced Assault Cannon Advanced Assault Cannon [Rating: 34] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 56 | 6 6 5 12 9 18 Power 10 | 1 2 . 3 . 4 Engine 7 | 1 2 . 2 . 2 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 9 | 2 4 . 1 1 1 Treads 4 | 2 2 . . . . Leg 5 | . 2 . 1 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 . 2 1 6 4 Device 4 | . . 1 . 2 1 Storage 8 | 1 . 1 1 4 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 23 | 2 . 3 7 2 9 Energy Gun 5 | . . . 2 1 2 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 6 | 2 . 2 2 . . Ballistic Cannon 3 | . . . . . 3 Launcher 4 | . . . . . 4 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 2 . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 19 | . . . 7 . 12 Power 3 | . . . . . 3 Propulsion 4 | . . . 2 . 2 Utility 3 | . . . 1 . 2 Weapon 9 | . . . 4 . 5 Highest Loss Streak 6 | . . . 4 . 6 Average Slot Usage (%) 64 | . 83 98 73 73 45 Engine 7 | . 13 14 8 9 4 Treads 2 | . 21 . . . . Leg 11 | . 5 28 13 17 7 Device 6 | . . 13 9 6 3 Storage 15 | . 14 14 22 22 12 Processor 1 | . . . . . 3 Energy Gun 2 | . . . 4 8 2 Energy Cannon 1 | . . . 5 5 . Ballistic Gun 6 | . 28 22 4 3 . Ballistic Cannon 3 | . . . . . 6 Naked Turns 220 | . . . . . 220 Heaviest Build 113 | 14 14 90 103 98 113 Greatest Support 40 | 40 40 20 20 36 30 Greatest Overweight (x) 37 | 1 2 4 32 3 37 Average Overweight (x) 1 | . . 1 7 . 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 13 | 6 8 18 24 7 9 Most Carried 8 | 2 7 8 5 5 5 Average Carried 4 | 1 4 5 4 4 4 Final Capacity 25 | 8 8 25 5 5 5 Final Carried 6 | 2 5 6 4 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1040 | 76 50 51 212 59 592 Remotely . | . . . . . . Salvage Created 627 | . 50 29 181 59 308 Parts 48 | . 7 7 6 4 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 21 | . 3 3 4 1 10 Guns 7 | . 3 1 3 . . Cannons 9 | . . 2 . 1 6 AOE 5 | . . . 1 . 4 Classes Destroyed 6 | . 1 . 2 . 3 Worker 2 | . . . . . 2 Builder 3 | . . . . . 3 Swarmer 10 | . 3 3 . . 4 Grunt 4 | . . . 3 . 1 Sentry 5 | . . . 1 1 3 Programmer 2 | . . . . . 2 Best Kill Streak 3 | . 3 3 3 1 3 Combat Bots Only 3 | . 3 3 3 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2914 | . 53 115 647 . 2099 Core 905 | . 22 36 145 . 702 Absorbed by Shields 177 | . . . . . 177 Core Remaining (%) 84 | 100 . 76 63 100 . Volleys Fired 81 | . 5 7 14 1 54 Largest 2 | . 2 2 2 2 2 Hottest 138 | . 40 100 113 121 138 Shots Fired 102 | . 10 10 21 2 59 Gun 41 | . 10 3 17 1 10 Cannon 44 | . . . 4 1 39 Launcher 10 | . . . . . 10 Special 7 | . . 7 . . . Kinetic 65 | . 10 3 13 . 39 Thermal 19 | . . 7 . 2 10 Explosive 10 | . . . . . 10 Electromagnetic 8 | . . . 8 . . Robot Hit Streak 6 | . 2 3 4 3 6 Robot Miss Streak 3 | . 3 3 2 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 65 | . 3 5 17 2 38 Core Hits 40 | . 3 3 6 1 27 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2179 | . 80 57 261 42 1739 Guns 424 | . 80 14 147 20 163 Cannons 894 | . . . 69 22 803 Explosions 818 | . . . 45 . 773 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 986 | . 80 14 89 . 803 Thermal 293 | . . 43 45 42 163 Explosive 761 | . . . . . 761 Electromagnetic 139 | . . . 127 . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 14 | . . . . . 14 Message Errors 2 | . . . . . 2 Matter Fused 5 | . . . . . 5 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 80 | . . . 4 . 76 Projectiles 25 | . . . . . 25 Explosions 55 | . . . 4 . 51 Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 111 | . . . 21 . 90 Shots 4 | . . . 1 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 492 | . . 177 76 48 492 Average Temperature 113 | . . 79 33 25 157 Received Heat Transfer 819 | . . . 312 . 507 Effects 3 | . . . . . 3 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 703 | . . 320 50 74 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 189 | . 90 104 95 53 189 Initial 40 | . . 34 40 8 23 Average 52 | . 51 51 33 31 68 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . . . 11 Investigation 1 | . . . . . 1 Extermination 3 | . . . . . 3 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison 6 | . . . . . 6 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 5 3 8 1 25 Peak Tracking Total 5 | . 4 3 3 1 5 Tactical Retreats 8 | . . . 1 . 7 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 8 | . 2 1 . 1 4 Terminals 4 | . 2 . . . 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . 5 1 . 1 13 Successful 13 | . 3 1 . 1 8 Failed 7 | . 2 . . . 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 5 . . . 9 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 3 1 . . 6 Record 3 | . . . . . 3 Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . . 1 Matter 190 | . . . . . 190 Time 95 | . . . . . 95 Total Part Build Rating 5 | . . . . . 5 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3190 | 64 313 378 772 230 1433 Spaces Moved 1450 | 39 181 159 110 155 806 Core 488 | 9 3 . 8 . 468 Treads 156 | 30 126 . . . . Legs 806 | . 52 159 102 155 338 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 189 | 139 148 214 644 129 146 Slowest Speed 1900 | 160 160 440 1650 360 1900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 28 46 16 14 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . 5 . 46 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 48 | . . . 5 . 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1769 | 46 215 184 149 181 994 Wait 135 | . 18 3 3 10 101 Move 1445 | 38 180 158 109 154 806 Hop . | . . . . . . Pick Up 27 | 2 5 6 3 2 9 Fast Attach 24 | 6 . 1 . 6 11 Attach 19 | . 4 2 6 2 5 Detach 4 | . 1 . 1 2 . Swap 13 | . 2 2 6 1 2 Drop 15 | . . 5 1 3 6 Fire 81 | . 5 7 14 1 54 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 14) 350 | -10/Materials | Discovered new exit (range 16) 378 | -10/Materials | Entered Mines 383 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 554 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 738 | -10/Mines | Discovered new exit (range 5) 756 | -10/Mines | Entered Materials 756 | -9/Materials | Evolved 2 slots: Utility x2 1080 | -9/Materials | Lost 3 parts (1n2w) 1440 | -9/Materials | Lost 4 parts (1n1u2w) 1523 | -9/Materials | Discovered new exit (range 3) 1528 | -9/Materials | Entered another Materials area 1528 | -8/Materials | Evolved 2 slots: Utility x2 1754 | -8/Materials | Discovered new exit (range 3) 1758 | -8/Materials | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2165 | -7/Factory | Fabricated Phase Shifter (x1) 2413 | -7/Factory | Lost 6 parts (1p2n2u1w) 2495 | -7/Factory | Lost 4 parts (2p2w) 2604 | -7/Factory | Core integrity fell below 50% 2615 | -7/Factory | Garrison activated, responded to threat 2744 | -7/Factory | Released all parts (5) 2786 | -7/Factory | Core integrity fell below 20% 3114 | -7/Factory | Released all parts (6) 3191 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- ALERT: Rogue bot located, Programmers report to Factory Zone 4I. System corrupted: Energy discharge (-81). K-01 Serf cleans the Fusion Modulator. System corrupted: Heat flow error (+269). Power failure, Mic. Nuclear Core shutdown. Destroyed Gravmag System. Power failure, Deuterium Engine shutdown. Overheating: Energy bleed (-32). Released Mic. Nuclear Core. Released Hrd. Medium Armor Plating. Released Imp. Titanium Leg. Released Deuterium Engine. Released Hvy. Laser. System corrupted: Matter fused (-9). Acquired 201 matter. K-01 Serf cleans the Power Conduit. System corrupted: Component data lost. System corrupted: Energy discharge (-35). O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 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