Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 10:51:29

Player: acra

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (37)      185
Value Destroyed (1387)     1387
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (479)                479
              TOTAL SCORE: 6211

 Bonus
-------
Follower Combat Kills      35
Entered DSFs               500
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             774/1000
Matter                     170/300
Energy                     41/450
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (500) Ox9
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (10) -----
  Advanced Cooling System
  Advanced Cooling System
    Medium Storage Unit
           Energy Well
  Advanced Visual Processing Unit
           Signal Interpreter
  Improved Terrain Scan Processor
           Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON (3) -------
           Tesla Rifle
     Heavy Laser
>          --- INVENTORY (10) ---
           Aluminum Leg
           Aluminum Leg
           Wheel
   Layered Heavy Armor Plating
           Remote Datajack
           Lance

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           VSS Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Cooling System
  Advanced Cooling System
    Medium Storage Unit
           Energy Well
  Advanced Visual Processing Unit
           Signal Interpreter
  Improved Terrain Scan Processor
           Armor Integrity Analyzer
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
           Force Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Wheel
   Layered Heavy Armor Plating
           Tesla Rifle
     Heavy Laser
           Remote Datajack
           Lance
[Rating: 70]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   2   .   2   1   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             80   | 6   11  2   .   6   33  5   4   13  
  Power                    8    | 1   1   .   .   1   3   .   .   2   
    Engine                 4    | 1   1   .   .   1   1   .   .   .   
    Core                   4    | .   .   .   .   .   2   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   4   .   .   1   11  .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   4   .   .   1   10  .   1   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   2   .   2   10  1   3   5   
    Device                 8    | .   .   .   .   1   4   .   .   3   
    Storage                4    | 1   .   .   .   .   1   .   2   .   
    Processor              8    | .   2   2   .   1   2   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             5    | .   .   .   .   .   3   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   .   .   2   9   4   .   6   
    Energy Gun             23   | 1   4   .   .   2   8   4   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 18   | .   1   .   .   .   3   .   6   8   
  Power                    4    | .   1   .   .   .   .   .   1   2   
  Propulsion               3    | .   .   .   .   .   .   .   1   2   
  Utility                  5    | .   .   .   .   .   1   .   3   1   
  Weapon                   6    | .   .   .   .   .   2   .   1   3   
  Highest Loss Streak      8    | .   1   .   .   .   1   .   6   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  100 100 99  99  100 98  85  
  Engine                   6    | .   14  11  11  9   6   6   5   .   
  Leg                      21   | .   27  22  22  18  22  20  20  16  
  Device                   9    | .   .   .   .   9   14  13  11  4   
  Storage                  8    | .   14  11  11  9   7   6   11  11  
  Processor                23   | .   9   33  33  35  25  20  20  23  
  Protection               3    | .   .   .   .   .   3   13  7   .   
  Energy Gun               17   | .   23  22  22  18  14  20  20  14  
Peak Build Rating          70   | 6   10  13  13  25  41  53  58  70  
  Average Rating           33   | 4   8   12  13  19  36  50  54  55  
  On Entrance              22   | .   6   10  13  13  25  41  53  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 12  15  15  15  24  33  42  46  40  
  Greatest Support         52   | 20  20  20  20  20  52  52  52  50  
  Greatest Overweight (x)  2    | 1   1   .   .   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   10  10  10  
  Most Carried             10   | 3   8   7   7   8   10  10  10  10  
  Average Carried          8    | 1   6   6   7   7   8   9   10  9   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  
  Final Carried            10   | 3   8   7   7   8   9   10  10  7   

 Class Distribution 
--------------------
 47% | Skirmisher
 31% | Mutant
 10% | Gunner
  5% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory
 Skirmisher | -6/DSF
     Gunner | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Matter Collected           904  | 211  160  54   .    71   378  .    .    30   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            1781 | .    298  53   .    133  1057 .    154  86   
  Parts                    74   | .    9    .    .    3    47   .    13   2    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  26   | .   4   1   .   2   15  .   3   1   
  Guns                     25   | .   4   1   .   2   14  .   3   1   
Classes Destroyed          12   | .   3   1   .   1   5   .   2   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   3   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   1   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   .   2   .   
  Grunt                    15   | .   4   .   .   2   8   .   .   1   
  Sentry                   4    | .   .   1   .   .   3   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   
Best Kill Streak           7    | .   3   1   .   2   7   .   3   4   
  Combat Bots Only         5    | .   2   1   .   2   5   .   3   1   
Max Kills in Single Turn   2    | .   1   1   .   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Hostile Shots Fired        300  | .    39   12   .    2    125  .    45   77   
  Missed                   70   | .    4    4    .    .    30   .    9    23   
Damage Taken               3543 | .    448  104  .    43   1155 16   719  1058 
  Core                     506  | .    70   30   .    .    180  .    .    226  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   48   | .    .    .    .    .    44   .    4    .    
Core Remaining (%)         89   | 100  72   .    92   100  74   .    100  .    
Volleys Fired              105  | .    23   5    .    6    48   1    4    18   
  Largest                  3    | .    2    2    .    2    2    3    3    3    
  Hottest                  240  | .    105  115  .    160  160  240  240  229  
Shots Fired                226  | .    46   10   .    11   95   3    12   49   
  Gun                      224  | .    46   10   .    11   95   3    12   47   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  30   | .    22   .    .    .    8    .    .    .    
  Thermal                  176  | .    24   10   .    11   69   3    12   47   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    18   .    .    .    
  Robot Hit Streak         21   | .    8    13   .    17   21   .    4    17   
  Robot Miss Streak        4    | .    2    .    .    2    4    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    
Shots Hit Robots           172  | .    33   10   .    9    73   .    8    39   
  Core Hits                91   | .    13   3    .    9    54   .    4    8    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    1    
  Critical Strikes         12   | .    3    1    .    .    4    .    2    2    
    Burn                   8    | .    3    1    .    .    3    .    .    1    
    Destroy                3    | .    .    .    .    .    .    .    2    1    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              11   | .    .    .    .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3591 | .    436  137  .    198  1741 .    243  836  
  Guns                     3574 | .    429  137  .    192  1737 .    243  836  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  17   | .    7    .    .    6    4    .    .    .    
  Kinetic                  321  | .    190  .    .    .    131  .    .    .    
  Thermal                  2989 | .    239  137  .    192  1342 .    243  836  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          264  | .    .    .    .    .    264  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    .    .    .    
    Matter Fused           4    | .    .    .    .    .    4    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      213  | .    .    .    .    .    213  .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             5    | .    1    .    .    3    1    .    .    .    
  Kicked                   5    | .    1    .    .    3    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        405  | .    306  189  .    287  405  117  123  176  
  Average Temperature      96   | .    137  85   .    127  80   59   51   75   
  Received Heat Transfer   993  | .    255  42   .    27   336  .    18   315  
  Effects                  5    | .    .    .    .    3    2    .    .    .    
    Interference           5    | .    .    .    .    3    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Melted             15   | .    2    3    .    1    8    .    .    1    
  Heat Transferred         6763 | .    913  444  .    461  2984 .    370  1591 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Peak Influence             379  | .   116 60  23  124 379 190 223 169 
  Initial                  185  | .   .   .   23  8   56  185 133 106 
  Average                  104  | .   80  20  23  41  105 186 152 142 
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   .   
  Low Security (%)         91   | 100 100 100 100 100 83  100 87  100 
  Level 1                  8    | .   .   .   .   .   16  .   12  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   .   2   7   .   2   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   
  Reinforcement            9    | .   .   1   .   2   4   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              51   | .   7   5   .   5   22  .   8   4   
  Peak Tracking Total      6    | .   3   3   .   4   6   .   6   3   
  Tactical Retreats        2    | .   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Traps Triggered            3    | .   1   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Machines Disabled          5    | .   .   .   .   .   3   .   1   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Machines Accessed          14   | .   2   .   .   1   6   2   .   3   
  Terminals                10   | .   1   .   .   1   5   2   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   6   .   .   5   16  3   .   5   
  Successful               17   | .   4   .   .   1   6   2   .   4   
  Failed                   18   | .   2   .   .   4   10  1   .   1   
    Catastrophic           3    | .   .   .   .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   2   .   .   .   9   1   .   1   
  Terminals                26   | .   2   .   .   5   14  3   .   2   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   .   1   4   2   .   2   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   1   .   1   .   1   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   1   
Hacking Detections         10   | .   .   .   .   1   6   1   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   25  .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   1   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   2   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  32  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   13  2   .   .   .   
  Total Damage             176  | .   .   .   .   145 31  .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Turns Passed               3353 | 47   422  153  116  235  1493 348  136  403  
Spaces Moved               1946 | 30   258  109  97   137  803  219  80   213  
  Core                     3    | 3    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1818 | 27   258  109  97   137  678  219  80   213  
  Wheels                   125  | .    .    .    .    .    125  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  103  116  110  113  
  Average Speed            115  | 120  120  120  120  145  108  116  115  113  
  Slowest Speed            190  | 190  190  120  120  190  123  116  116  113  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    33   17   28   18   23   4    69   6    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          52   | .    .    .    .    .    52   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      52   | .    .    .    .    .    52   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Total                      2815 | 38   325  121  96   167  1326 312  113  317  
  Wait                     580  | .    13   5    .    1    403  83   24   51   
  Move                     1938 | 29   257  108  96   136  802  218  79   213  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 3    10   1    .    7    15   1    .    5    
  Fast Attach              33   | 6    6    .    .    .    11   3    3    4    
  Attach                   21   | .    1    2    .    2    7    2    .    7    
  Detach                   7    | .    1    .    .    .    1    3    .    2    
  Swap                     26   | .    4    .    .    4    15   .    1    2    
  Drop                     47   | .    9    .    .    8    23   1    2    4    
  Fire                     105  | .    23   5    .    6    48   1    4    18   
  Melee                    11   | .    .    .    .    .    .    .    .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    1    .    .    3    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 8)
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Evolved 2 slots: Utility x2
  596 | -9/Materials  | Discovered new exit (range 7)
  623 | -9/Materials  | Entered Mines
  625 | -9/Mines      | Build established: Mutant
  659 | -9/Mines      | Assembled infested the area
  664 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  694 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  725 | -9/Mines      | Discovered new exit (range 10)
  739 | -9/Mines      | Entered Materials
  739 | -8/Materials  | Accompanied by 3 allies
  739 | -8/Materials  | Evolved 2 slots: Utility x2
  935 | -8/Materials  | Discovered new exit (range 11)
  959 | -8/Materials  | Identified exit to Factory
  974 | -8/Materials  | Entered Factory
  974 | -7/Factory    | Accompanied by 2 allies
  974 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1509 | -7/Factory    | Build established: Skirmisher
 1980 | -7/Factory    | Fabricated Med. Storage Unit (x1)
 2417 | -7/Factory    | Discovered new exit (range 12)
 2466 | -7/Factory    | Identified exit to Factory
 2467 | -7/Factory    | Entered another Factory area
 2467 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2793 | -6/Factory    | Identified exit to DSF
 2815 | -6/Factory    | Entered DSF
 2825 | -6/DSF        | Assembled infested the area
 2855 | -6/DSF        | Additional patrols routed to DSF
 2911 | -6/DSF        | Discovered new exit (range 19)
 2948 | -6/DSF        | Identified exit to Factory
 2951 | -6/DSF        | Entered Factory
 2951 | -5/Factory    | Evolved 2 slots: Utility x2
 2981 | -5/Factory    | Lost 6 parts (1p1n3u1w)
 3279 | -5/Factory    | Spotted B-75 Beast
 3354 | -5/Factory    | Self-destructed

 Last Messages 
---------------
Force Rifle destroyed.
Critical hit (Burn: +37).
G-50 Soldier overheating.
G-50 Soldier heat damages Adv. Heat Sink,
  Carbon-fiber Leg, Lgt. Angular Momentum
  Engine.
G-50 Soldier overheating.
Lgt. Angular Momentum Engine melted.
G-50 Soldier destroyed.
G-50 Soldier heat damages Hvy. Laser.
B-75 Beast suffers critical hit (Burn).
Imp. Titanium Leg destroyed.
VSS Leg destroyed.
U-05 Engineer builds a Wall. <x2>
Hvy. Laser destroyed.
Mic. Nuclear Core destroyed.
Hvy. Laser destroyed.
Critical hit (Burn: +37).
Lgt. Nuclear Core destroyed.
Adv. Cooling System destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????#?????????????????????? |
| ??????????????????????????? ?????#########???????? |
| ??????????????????????????? ??????       #???????? |
| ??????????????????????    ? ???????#     #???????? |
| ?????????????????????       ???????#     #???????? |
| ????????############        ####???#     #???????? |
| ????????#                      #???#     #???????# |
| ????????#                      T#??#     ##+###### |
| ?????????  k    """""           ?###         !/    |
| ??????????      ""T""    """ !!#?#""         !/    |
| ??????????               """ ! ###""  =      !     |
| ??????????               """     #"Y  =       [    |
| ???????????                     ?#""               |
| ????????????                   ??#""               |
| ?????????????#                ???###  """ """ """  |
| ?????????????#                ?????#  """ """ """  |
| ?????????????#         #"#?# "?????#  """ """ """  |
| ?????????????#         "#??# "?????#               |
| ??????????????         #???# #######               |
| ????????????????       ;#??#                 ##### |
| ????????????######+###BB;###    #####        #???? |
| ????????????#        %BB%###    #???#######+##???? |
| ????????????#           /@g%    #????????????????? |
| ????????????#  """""    #;#######????????????????? |
| ????????????#  """"""   ## ??????????????????????? |
| ????????????#  """"""   #?#??????????????????????? |
| ????????????#  """"""   #????????????????????????? |
| ????????????#           #????????????????????????? |
| ????????????#############????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           133
Energy Generation          16
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             150
Resistance: TH             10
Resistance: EM             15
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         18
Armor Integrity Analysis   30
Offensive Hacking          10

 Item Schematics 
-----------------
 Med. Storage Unit | -7/Factory | Hacked
     Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteRecyclingNanosword
  Manual?         0
Play Time         00:39:47
  Cumulative      36.2 hours
  Start           2025.01.15 @ 10:12:32
  End             2025.01.15 @ 10:51:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           43
  Adventurer      17
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0883bd20-a2ce-49bd-8af9-f331f0243dcc