Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 02:45:07 Player: Red Box Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (940) 940 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2040 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Rolling (210) Ox10 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads (fused) Subdweller Monowheel > --- UTILITY (2) ------ Humpback > --- WEAPON (2) ------- Subdweller Laser (fused) Subdweller Beam Cannon > --- INVENTORY (35) --- Nuclear Core Subdweller Monowheel Subdweller Monowheel Medium Storage Unit Makeshift Light Armor Plating Scrap Shield Rainbow Chip Subdweller Laser EM Pulse Cannon Battle Rifle Subdweller Machine Gun Barrage Gun Heavy Battle Rifle Assault Cannon Subdweller Shrapnel Launcher Great Maul SUBCON Basin (Full) Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Subdweller Monowheel > --- UTILITY ---------- Humpback > --- WEAPON ----------- Subdweller Laser Subdweller Beam Cannon > --- INVENTORY -------- Nuclear Core Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Medium Storage Unit Makeshift Light Armor Plating Scrap Shield Rainbow Chip Subdweller Laser EM Pulse Cannon Subdweller Machine Gun Barrage Gun Heavy Battle Rifle Assault Cannon Subdweller Shrapnel Launcher Great Maul SUBCON Basin [Rating: 34] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 45 | 8 7 8 22 Power 5 | 1 1 1 2 Engine 4 | 1 1 . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 10 | 2 . 3 5 Treads 2 | . . . 2 Leg 5 | 2 . 3 . Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 9 | 3 1 . 5 Device 3 | 2 . . 1 Storage 4 | 1 1 . 2 Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 21 | 2 5 4 10 Energy Gun 5 | . 2 . 3 Energy Cannon 3 | . . . 3 Ballistic Gun 7 | 2 1 1 3 Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 10 | . . 1 9 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 3 | . . 1 2 Highest Loss Streak 2 | . . 1 2 To Critical Strikes 1 | . . . 1 Average Backups 11 | 4 9 9 12 Power . | . . . . Propulsion 2 | 3 4 3 1 Utility 3 | . 1 3 3 Weapon 5 | . 3 3 6 Tool/Special . | . . . . Unused Backups 15 | . 1 1 13 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 5 | . . . 5 Weapon 5 | . 1 . 4 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 99 100 91 Engine 11 | . 14 2 12 Core 2 | . . 11 . Treads 13 | . . . 19 Leg 12 | . 27 28 6 Wheel 1 | . . . 2 Device 6 | . 14 14 3 Storage 13 | . 14 14 13 Protection 2 | . . . 2 Energy Gun 11 | . 16 9 11 Energy Cannon 6 | . . . 9 Ballistic Gun 3 | . 10 4 1 Ballistic Cannon 4 | . . 13 4 Impact Weapon 1 | . 1 . 1 Peak Build Rating 34 | 10 10 16 34 Average Rating 16 | 6 9 13 18 On Entrance 8 | . 10 9 15 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 217 | 14 20 27 217 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 10 | 1 . 1 10 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 35 | 8 10 10 35 Average Capacity 17 | 7 9 10 21 Most Carried 33 | 8 10 10 33 Average Carried 14 | 4 9 9 16 Final Capacity 35 | 8 10 10 35 Final Carried 32 | 8 9 10 32 Class Distribution -------------------- 62% | Mutant 22% | Hauler-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1778 | 325 552 221 680 Remotely . | . . . . Salvage Created 1271 | 115 445 22 689 Parts 114 | 6 40 6 62 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 15 | . . . 15 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 34 | . 13 2 19 Guns 20 | . 13 . 7 Cannons 14 | . . 2 12 Classes Destroyed 8 | 2 5 . 1 Builder 2 | . 2 . . Tunneler 2 | 2 . . . Hauler 2 | . 2 . . Recycler 1 | 1 . . . Watcher 3 | . 3 . . Swarmer 17 | . 11 2 4 Grunt 2 | . 2 . . Subdweller 15 | . . . 15 Best Kill Streak 4 | 1 4 2 4 Combat Bots Only 4 | . 4 2 4 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 202 | . 65 19 118 Missed 65 | . 21 3 41 Hits 137 | . 44 16 77 Projectile 137 | . 44 16 77 Critical Strikes 3 | . 1 . 2 Damage Taken 2444 | . 398 159 1887 Core 294 | . 63 26 205 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 64 | . 64 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 169 | 21 54 7 87 Largest 2 | 2 2 2 2 Hottest 140 | 40 100 77 140 Shots Fired 307 | 42 105 14 146 Gun 211 | 42 102 2 65 Cannon 93 | . . 12 81 Launcher . | . . . . Special 3 | . 3 . . Kinetic 159 | 42 47 12 58 Thermal 75 | . 3 . 72 Explosive . | . . . . Electromagnetic 73 | . 55 2 16 Robot Hit Streak 13 | 6 6 4 13 Robot Miss Streak 8 | 6 8 3 2 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 161 | 19 42 6 94 Core Hits 59 | 5 22 1 31 Critical Kills . | . . . . Critical Parts Destroyed 2 | 1 1 . . Critical Strikes 5 | 1 1 1 2 Destroy 1 | 1 . . . Blast 3 | . . 1 2 Smash 1 | . 1 . . Melee Attacks 49 | . 14 6 29 Impact 48 | . 14 6 28 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 1 . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3299 | 199 755 179 2166 Guns 1749 | 199 635 12 903 Cannons 1202 | . . 167 1035 Explosions 72 | . 72 . . Melee 276 | . 48 . 228 Ramming . | . . . . Kinetic 1517 | 199 208 167 943 Thermal 846 | . 72 . 774 Explosive . | . . . . Electromagnetic 660 | . 427 12 221 Impact 276 | . 48 . 228 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 1 1 4 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 68 | . 1 10 57 Message Errors 16 | . . 3 13 Matter Fused 17 | . . 3 14 Heat Flow Errors 6 | . . . 6 Energy Discharges 5 | . . 2 3 Parts Rejected 1 | . . . 1 Parts Fused 2 | . . . 2 Data Loss (minor) 7 | . 1 1 5 Data Loss (major) 2 | . . . 2 Misfires 6 | . . 1 5 Alerts 4 | . . . 4 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 143 | . 48 13 82 Projectiles 13 | . . 13 . Explosions . | . . . . Melee 130 | . 48 . 82 Knockbacks 5 | . 1 3 1 Impact 1 | . 1 . . Kinetic 4 | . . 3 1 Secondary . | . . . . Self-Inflicted Damage 29 | . 29 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 175 | . 156 60 175 Average Temperature 35 | . 39 27 30 Received Heat Transfer 351 | . 18 . 333 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . 2 . 1 Combat Hostiles 1 | . . . 1 Parts Fried 8 | . 7 . 1 Impact Corruptions 5 | . 2 . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1205 | . 200 . 1005 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 121 | 5 121 45 . Initial 45 | . . 45 . Average 19 | . 31 4 . Influence Increases 890 | 15 543 87 245 Destroy 0b10 Robot/C 380 | . 260 40 80 Destroy 0b10 Robot/NC 50 | 15 35 . . Destroy Leader 50 | . 50 . . Successful Hack 36 | . 36 . . Select Force Hacks 60 | . 60 . . Disable Machine 30 | . 30 . . Destroy Structure 14 | . 12 2 . Lose Combat Pursuer 270 | . 60 45 165 Influence Decreases 799 | 15 425 205 154 Entered New Map 73 | . . 73 . Time Decay 666 | 15 425 122 104 Lost Part 60 | . . 10 50 Squads Dispatched 4 | . 4 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 25 5 21 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 10 | . 3 3 4 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts 51 | . . . 51 Triggered . | . . . . Disarmed 2 | . . . 2 Reprogrammed 3 | . . . 3 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 16 | . 11 1 4 Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 54 | . 46 1 7 Successful 35 | . 27 1 7 Failed 19 | . 19 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 36 | . 36 . . Terminals 33 | . 33 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 9 | . 9 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 5 1 7 Record 4 | . . . 4 Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Open Door 2 | . . 1 1 Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Proto ID Catalog 1 | . . . 1 Release Object 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 18 | . 18 . . Terminals 11 | . 11 . . Track 1 | . 1 . . Assimilate 2 | . 2 . . Botnet 2 | . 2 . . Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 7 . . Reject 2 | . 2 . . Recyclers 1 | . 1 . . Mask 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 10 . . Full Trace Events 2 | . 2 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . 5 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 2 | . 1 1 . Largest Group 2 | . 1 2 2 Highest-Rated Group 41 | . 10 41 41 Highest-Rated Ally 31 | . 10 31 31 Total Orders 7 | . 5 . 2 STAY 4 | . 3 . 1 FOLLOW 3 | . 2 . 1 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 3256 | 93 1905 1191 67 Terrain 3256 | 93 1905 1191 67 Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 4 | . . 2 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 10598 | 197 1905 1191 7305 Spaces Moved 4733 | 93 1281 578 2781 Core 3 | 3 . . . Treads 2071 | . . . 2071 Legs 2530 | 90 1281 578 581 Wheels 129 | . . . 129 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 200 | 129 120 175 244 Slowest Speed 960 | 190 120 190 960 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 20 | . 3 . 17 Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 75 | 8 99 99 97 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 4 | . 2 . 2 Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 6 | . . 2 4 Spaces Dug 33 | . 11 . 22 Terrain Destroyed 45 | . 14 2 29 Melee 12 | . 8 . 4 Projectile 30 | . 3 2 25 AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 5444 | 128 1509 731 3076 Wait 264 | . 129 109 26 Move 4728 | 92 1280 577 2779 Hop . | . . . . Pick Up 69 | 7 6 8 48 Fast Attach 16 | 7 1 1 7 Attach 16 | . 2 3 11 Detach 1 | . . . 1 Swap 49 | 1 17 9 22 Drop 31 | . 6 11 14 Fire 169 | 21 54 7 87 Melee 49 | . 14 6 29 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap 51 | . . . 51 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Scr]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 7) 458 | -10/Materials | Discovered new exit (range 12) 556 | -10/Materials | Discovered new exit (range 7) 728 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Discovered new exit (range 10) 1611 | -10/Materials | Discovered new exit (range 6) 1671 | -10/Materials | Repaired Aluminum Leg 2103 | -10/Materials | Entered Mines 2103 | -10/Mines | Accompanied by 1 ally 2108 | -10/Mines | Discovered new exit (range 7) 2137 | -10/Mines | Met a Derelict bent on vengeance 2244 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2409 | -10/Mines | Excavation squad dispatched 2409 | -10/Mines | A large section of the Mines collapsed 2578 | -10/Mines | Discovered new exit (range 16) 2666 | -10/Mines | Identified exit to Subcaves 3151 | -10/Mines | Received a Mining Laser from a helpful Derelict 3294 | -10/Mines | Entered Subcaves 3294 | -10/Subcaves | Accompanied by 2 allies 3295 | -10/Subcaves | Approached by a straggling Scientist 3345 | -10/Subcaves | Shifting Twisted Machinery released Lgt. Humpback 3345 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3766 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 4076 | -10/Subcaves | Core integrity fell below 50% 5510 | -10/Subcaves | Visited 4L-MR0's lab 5532 | -10/Subcaves | Found Rainbow Chip 5688 | -10/Subcaves | Visited Clippyterm 5695 | -10/Subcaves | Learned location of Deep Caves (-6) 5900 | -10/Subcaves | Learned location of Storage (-9) 5976 | -10/Subcaves | Disturbed a concealed Subdweller 6278 | -10/Subcaves | Ambushed by Subdweller buried in earth 6631 | -10/Subcaves | Discovered new exit (range 7) 6660 | -10/Subcaves | Discovered new exit (range 12) 6749 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 6757 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 6837 | -10/Subcaves | Build established: Scavenger-Mutant 7762 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 8518 | -10/Subcaves | Build established: Hauler-Mutant 8791 | -10/Subcaves | Found SUBCON Basin 10343 | -10/Subcaves | Ambushed by Subdweller buried in earth 10347 | -10/Subcaves | Core integrity fell below 20% 10594 | -10/Subcaves | Crushed by falling debris 10599 | -10/Subcaves | Crushed by falling debris 10599 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 10399_ Subatomizers dissect the Broken Sub. Beam Cannon. 10404_ Acquired 10 matter. 10414_ Subatomizers dissect the Broken Sub. Beam Cannon. 10422_ System corrupted: Matter fused (-5). 10427_ Subatomizers dissect the Broken Sub. Beam Cannon. 10441_ System corrupted: IFF burst signal emitted. 10494_ Acquired Battle Rifle. 10497_ Acquired 5 matter. 10505_ System corrupted: Component data lost. 10594_ The unstable cave ceiling collapses. 10594_ Crushed by falling debris. 10594_ Sub. Monowheel destroyed. 10594_ System corrupted by crushing effect (+3). 10599_ The unstable cave ceiling collapses. 10599_ Crushed by falling debris. 10599_ Sub. Power Source destroyed. 10599_ System corrupted by crushing effect (+3). 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"??## ##?????????????????????? | | # # % ## # ??# @#??????????????????????? | | ##### "" ### # ??##%##?????????????????????? | | #### "" ####" ""??##&&####??????????????????? | | # """" #???####### % #?????????????###### | | """" ##??## #?????????????# # | | ""###???# #?????????????# | | # # ## "" ##???# #?????????###### # | | # ##### "" ##??##### ###?###????# #?## # | | ###????## # ### ###### #??# | | # # "" "#?????### ## #??# | | #### "" "" #?????## ##?# | | ##?# ##########????## # # ### ### | | ### #?????????????# ######?## | | ## ## ##?????????????# #####???##### | | ?## ###????????????#### ######### | | ?# # #?????????????# ## ## | | ?### #?????????????# ## | | ??# ##?????????????# %# | | ?## #??????????????# ## | | ## ##??????????????# ### ## | | # #???????????????### % #?# ## ## | | # #?????????????????# #?## #### #### | | # ##????????????????# #??# ##?# ## ##? | | #????????????????# % ##?###??## ## ## | | # #????????????????# #???????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityArchitectAxe Manual? 0 Play Time 00:39:59 Cumulative 773.5 hours Start 2025.12.05 @ 02:06:02 End 2025.12.05 @ 02:45:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 533 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 70 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a033610e-67ea-40bc-b6a8-d944df48adc4