Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.26 @ 01:02:50
Player: PerrySimm
Result: Destroyed by H-88 Terminator with KE Penetrator
Performance
-------------
Evolutions (9) 4500
Regions Visited (12) 2400
Robots Destroyed (155) 775
Value Destroyed (7581) 7581
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (473) 473
TOTAL SCORE: 15789
Bonus
-------
High Alert Combat Kills 473
Cogmind
---------
Core Integrity 0/1600
Matter 162/300
Energy 16/100
System Corruption 10%
Temperature Cool (0)
Movement Core (50)
Location -1/Access
Parts
-------
> --- POWER (3) --------
(None)
> --- PROPULSION (6) ---
(None)
> --- UTILITY (10) -----
(None)
> --- WEAPON (6) -------
(None)
> --- INVENTORY (4) ----
(None)
Peak State
------------
> --- POWER ------------
Light Antimatter Reactor
Particle Reactor
> --- PROPULSION -------
Medium Treads
Medium Treads
Medium Treads
Flexi-carbon Leg
Myomer Leg
Biometal Leg
> --- UTILITY ----------
Advanced Heat Sink
Advanced Heat Sink
Enhanced Optical Array
Advanced Signal Interpreter
Improved Targeting Computer
Advanced Targeting Computer
Layered Medium Armor Plating
Advanced Force Field
System Backup Module
> --- WEAPON -----------
Electrolaser
Quantum Rifle
Railgun
Linear Accelerator
> --- INVENTORY --------
Light Nuclear Core
Angular Momentum Engine
Railgun
Hardcell Cannon
[Rating: 114]
Favorites
-----------
Power Light Antimatter Reactor
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Light Antimatter Reactor
Propulsion Armored Treads
Treads Armored Treads
Leg Flexi-carbon Leg
Wheel Compact Wheel
Hover Unit Antigrav System
Flight Unit Impulse Thruster Array
Utility Advanced Targeting Computer
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Layered Medium Armor Plating
Weapon Flak Gun
Energy Gun Beam Rifle
Energy Cannon Proton Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Linear Accelerator
Launcher Advanced EMP Blaster
Special Weapon Improved Remote Datajack
Impact Weapon Flail
Slashing Weapon Chainsword
Special Melee Weapon Advanced Datajack
Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2
Power 2 | . . . . . . . 1 . . . . 1
Propulsion 4 | . . 1 . 1 . 1 . . . 1 . .
Utility 8 | . . 1 1 1 1 1 1 . . 1 1 .
Weapon 4 | . . . 1 . 1 . . . . . 1 1
Parts Attached 214 | 4 3 14 9 24 9 10 55 2 26 35 16 7
Power 34 | 1 . 1 . 2 1 1 13 . 4 10 . 1
Engine 9 | 1 . 1 . 2 1 . 2 . 1 . . 1
Core 7 | . . . . . . . 4 . 1 2 . .
Reactor 18 | . . . . . . 1 7 . 2 8 . .
Propulsion 57 | 2 . 6 . 10 . 1 10 1 6 13 5 3
Treads 31 | . . 4 . 10 . 1 5 1 2 5 2 1
Leg 17 | 2 . 2 . . . . 3 . 3 6 1 .
Wheel 2 | . . . . . . . . . . 2 . .
Hover 4 | . . . . . . . 2 . 1 . 1 .
Flight 3 | . . . . . . . . . . . 1 2
Utility 51 | 1 1 2 2 6 3 4 14 1 5 4 6 2
Device 24 | . 1 . 2 3 2 2 8 . 2 3 . 1
Storage 3 | 1 . . . 1 . . . . . 1 . .
Processor 6 | . . 1 . 1 1 . 2 . 1 . . .
Hackware 1 | . . . . . . . . . . . 1 .
Protection 17 | . . 1 . 1 . 2 4 1 2 . 5 1
Artifact . | . . . . . . . . . . . . .
Weapon 72 | . 2 5 7 6 5 4 18 . 11 8 5 1
Energy Gun 19 | . 1 2 . 2 . . 4 . 7 3 . .
Energy Cannon 7 | . . . . . 3 1 2 . . 1 . .
Ballistic Gun 13 | . 1 1 3 2 . . 3 . 1 2 . .
Ballistic Cannon 12 | . . . . 1 1 . 1 . 3 2 4 .
Launcher 9 | . . . 3 1 . 2 3 . . . . .
Special Weapon 2 | . . . . . . . 1 . . . . 1
Impact Weapon 3 | . . 2 1 . . . . . . . . .
Slashing Weapon 6 | . . . . . 1 1 4 . . . . .
Piercing Weapon . | . . . . . . . . . . . . .
Special Melee Weapon 1 | . . . . . . . . . . . 1 .
Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 .
Parts Lost 115 | . . 3 . 2 1 . 40 6 5 33 20 5
Power 20 | . . 1 . . . . 11 . 1 5 2 .
Propulsion 32 | . . 1 . . . . 10 1 1 12 5 2
Utility 32 | . . 1 . 1 1 . 8 2 1 7 9 2
Weapon 31 | . . . . 1 . . 11 3 2 9 4 1
Highest Loss Streak 19 | . . 3 . 1 1 . 8 6 3 19 14 4
Average Slot Usage (%) 84 | . 99 96 100 97 93 93 81 62 68 88 47 3
Engine 3 | . 14 10 9 7 6 2 . . 1 . . .
Reactor 3 | . . . . . . 2 6 . 4 7 5 .
Treads 17 | . . 9 27 29 26 28 15 3 6 11 . .
Leg 5 | . 28 21 . . . . 2 3 9 12 2 .
Device 12 | . 13 6 9 16 19 10 15 12 6 14 2 2
Storage 4 | . 14 11 9 7 6 5 5 3 . 1 2 .
Processor 10 | . . 11 9 7 6 7 8 15 20 18 7 .
Protection 4 | . . 3 9 4 . 9 5 3 4 2 5 .
Energy Gun 4 | . 14 6 4 6 2 . 2 4 7 4 . .
Energy Cannon 2 | . . . . . 9 11 2 . . 2 . .
Ballistic Gun 4 | . 14 11 16 7 5 . 2 . . 4 . .
Ballistic Cannon 2 | . . . . . 6 5 2 . 2 3 7 .
Launcher 1 | . . . 6 5 . 1 1 . . . . .
Slashing Weapon 1 | . . . . . . 3 4 4 . . . .
Naked Turns 72 | . . . . . . . . . . . 14 58
Heaviest Build 114 | 9 14 20 31 46 59 86 114 53 57 90 101 10
Greatest Support 170 | 20 20 66 66 89 88 108 170 33 145 84 120 10
Greatest Overweight (x) 14 | 1 . . . 1 . . 3 3 3 14 6 .
Average Overweight (x) . | . . . . . . . . . . . 2 .
Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 10 10 4 8 8 4
Average Capacity 7 | 5 6 6 6 8 10 10 10 7 4 5 6 4
Most Carried 10 | 5 6 6 6 10 10 10 10 8 4 8 4 4
Average Carried 6 | 4 3 5 5 8 9 9 7 6 3 4 2 3
Final Capacity 10 | 6 6 6 6 10 10 10 10 4 4 8 4 4
Final Carried 10 | 5 6 6 6 10 10 10 7 4 4 . 1 .
Class Distribution
--------------------
40% | Mutant
21% | Scavenger-Mutant
17% | Scavenger-Gunner
10% | Gunner
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -8/Materials
Scavenger-Mutant | -7/Factory
Gunner | -6/Factory
Mutant | -5/Factory
Scavenger-Mutant | -4/Factory
Scavenger-Mutant | -4/Waste
Scavenger-Gunner | -4/Factory
Scavenger-Gunner | -3/Research
Scavenger-Mutant | -2/Research
Mutant | -1/Access
Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Matter Collected 4722 | 227 58 159 212 464 197 374 985 . 556 1244 94 152
Remotely . | . . . . . . . . . . . . .
Salvage Created 7021 | . 51 375 293 885 197 627 1639 . 809 2098 47 .
Parts 317 | . 4 17 20 32 7 25 69 . 41 95 7 .
Haulers Intercepted . | . . . . . . . . . . . . .
Recyclers Shooed 8 | . . . 1 2 . 1 3 . . 1 . .
Parts Field Recycled . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . . . . .
Prevented . | . . . . . . . . . . . . .
Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Combat Hostiles Destroyed 123 | . 3 7 7 16 3 10 31 . 14 31 1 .
Melee 16 | . . 3 . . 2 1 10 . . . . .
Guns 45 | . 3 2 3 13 1 . 3 . 8 12 . .
Cannons 38 | . . . . . . 6 10 . 4 17 1 .
AOE 20 | . . . 4 3 . 3 8 . 1 1 . .
Classes Destroyed 13 | . 1 3 4 2 1 1 1 . . . . .
Worker 9 | . . . 1 1 1 . 4 . 2 . . .
Builder 6 | . . . 2 2 . 1 . . 1 . . .
Tunneler 3 | . . . . . . . 3 . . . . .
Recycler 4 | . . . . . . 1 1 . . 2 . .
Operator 2 | . . . 1 . . . . . . 1 . .
Watcher 8 | . . 2 . 1 . . 5 . . . . .
Swarmer 23 | . 3 . . 3 . . 9 . 4 4 . .
Grunt 41 | . . 4 4 5 2 2 7 . 6 11 . .
Brawler 2 | . . . . 1 . . 1 . . . . .
Duelist 2 | . . . . . 1 . 1 . . . . .
Sentry 18 | . . 3 2 2 . 2 3 . 1 5 . .
Hunter 13 | . . . 1 3 . 2 5 . . 2 . .
Programmer 24 | . . . . 2 . 4 5 . 3 9 1 .
Best Kill Streak 7 | . 3 3 5 4 3 4 7 . 5 7 1 .
Combat Bots Only 6 | . 3 2 3 3 3 2 5 . 4 6 1 .
Max Kills in Single Turn 3 | . 1 1 3 3 1 2 2 . 1 2 1 .
Gunslinging . | . . . . . . . . . . . . .
Exploded 2 | . . . 1 2 . 2 1 . 1 1 . .
Melee 1 | . . 1 . . 1 1 1 . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
-------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Damage Taken 24571 | . 56 574 285 1005 206 562 7496 138 1621 4741 5077 2810
Core 4779 | . 15 135 . 115 . 30 692 30 170 720 1270 1602
Absorbed by Shields 942 | . . . . . . . 8 . . 934 . .
Reduced by Siege Mode 87 | . . . . . . . . . 87 . . .
Core Remaining (%) 71 | 100 94 66 100 83 100 97 . . 22 44 12 .
Volleys Fired 326 | . 5 20 19 52 4 23 72 . 44 78 8 1
Largest 4 | . 2 2 3 3 4 4 4 . 4 4 3 1
Hottest 270 | . 70 73 92 120 237 220 220 . 270 270 193 20
Shots Fired 764 | . 10 28 32 97 14 56 154 . 87 266 19 1
Gun 418 | . 10 28 18 81 3 . 62 . 68 148 . .
Cannon 273 | . . . . . 11 43 63 . 19 118 19 .
Launcher 68 | . . . 14 16 . 13 25 . . . . .
Special 5 | . . . . . . . 4 . . . . 1
Kinetic 370 | . 5 20 18 40 6 10 68 . 28 156 19 .
Thermal 203 | . 5 8 . 41 4 17 29 . 34 64 . 1
Explosive 56 | . . . 14 4 . 13 25 . . . . .
Electromagnetic 131 | . . . . 12 4 16 28 . 25 46 . .
Robot Hit Streak 62 | . 2 14 28 27 23 44 29 . 44 62 11 6
Robot Miss Streak 5 | . 1 1 3 5 1 1 1 . 1 2 1 .
Penetration Max 1 | . . . . . . . . . . 1 . .
Secondary Targets 2 | . . . . . . . 2 . . . . .
Max Gunslinging Chain 1 | . . . . . . . 1 . . . . .
Shots Hit Robots 713 | . 5 62 20 82 17 49 173 . 78 210 16 1
Core Hits 380 | . 3 12 31 65 11 31 104 . 39 81 3 .
Critical Hits 13 | . . . . . 1 1 2 . 3 3 3 .
Critical Kills 6 | . . . . . 1 . . . 2 3 . .
Critical Parts Destroyed 7 | . . . . . . 1 2 . 1 . 3 .
Melee Attacks 136 | . . 39 3 . 5 3 85 . . . 1 .
Thermal 44 | . . . . . . . 44 . . . . .
Impact 42 | . . 39 3 . . . . . . . . .
Slashing 49 | . . . . . 5 3 41 . . . . .
Piercing . | . . . . . . . . . . . . .
Sneak Attacks 9 | . . . . . . 3 6 . . . . .
Combat Hostiles 4 | . . . . . . 3 1 . . . . .
Follow-up Attacks . | . . . . . . . . . . . . .
Damage Inflicted 22848 | . 62 1224 1062 2020 533 1952 7217 . 2013 6081 659 25
Guns 7548 | . 62 295 328 1390 91 . 1393 . 1240 2749 . .
Cannons 6814 | . . . . . 296 1064 1384 . 538 2889 643 .
Explosions 5413 | . . . 723 630 . 585 2840 . 235 400 . .
Melee 2978 | . . 929 . . 146 303 1600 . . . . .
Ramming 83 | . . . 11 . . . . . . 43 16 13
Kinetic 8121 | . 25 233 328 843 135 211 1331 . 661 3711 643 .
Thermal 4599 | . 37 62 . 547 132 514 1021 . 840 1434 . 12
Explosive 3993 | . . . 723 209 . 585 2476 . . . . .
Electromagnetic 3074 | . . . . 421 120 339 789 . 512 893 . .
Impact 929 | . . 929 . . . . . . . . . .
Slashing 2049 | . . . . . 146 303 1600 . . . . .
Piercing . | . . . . . . . . . . . . .
Highest Corruption 26 | . . . . 6 . 3 25 25 26 8 13 10
Average Corruption 9 | . . . . 3 . 2 13 25 25 3 5 5
Corruption Purged 3 | . . . . . . . . . . 3 . .
Effects 229 | . . . . 20 . 8 69 10 93 15 12 2
Message Errors 37 | . . . . 6 . . 11 1 11 4 3 1
Matter Fused 32 | . . . . . . 1 11 2 13 . 5 .
Heat Flow Errors 16 | . . . . 3 . 3 4 1 3 2 . .
Energy Discharges 23 | . . . . 5 . 2 6 . 8 1 1 .
Parts Rejected 9 | . . . . . . . 3 1 2 1 1 1
Data Loss (minor) 15 | . . . . 2 . . 8 1 2 2 . .
Data Loss (major) 6 | . . . . 1 . . 3 1 1 . . .
Misfires 5 | . . . . 1 . . 1 . 3 . . .
Alerts 1 | . . . . . . . . . 1 . . .
Misdirections 27 | . . . . . . . 3 3 19 . 2 .
Targeting Errors 50 | . . . . 2 . 2 18 . 23 5 . .
Weapon Failures 8 | . . . . . . . 1 . 7 . . .
Overload Shots . | . . . . . . . . . . . . .
Overflow Damage 790 | . . 41 31 25 12 138 236 . 57 181 69 .
Projectiles 241 | . . . . . 12 8 7 . . 145 69 .
Explosions 209 | . . . 31 25 . 12 48 . 57 36 . .
Melee 340 | . . 41 . . . 118 181 . . . . .
Knockbacks 43 | . . 1 1 . 2 1 3 . 4 26 5 .
Impact 2 | . . 1 1 . . . . . . . . .
Kinetic 35 | . . . . . 1 1 3 . 4 21 5 .
Secondary 6 | . . . . . 1 . . . . 5 . .
Self-Inflicted Damage 297 | . . . 52 28 . . 9 . 27 169 6 6
Shots 7 | . . . 1 1 . . 1 . 1 3 . .
Rammed 14 | . . . 2 . . . . . . 7 4 1
Targets Rammed 15 | . . . 2 . . . . . . 8 4 1
Kicked 1 | . . . . . . . . . . 1 . .
Crushed . | . . . . . . . . . . . . .
Highest Temperature 541 | . 27 101 122 336 429 456 513 191 541 406 174 .
Average Temperature 121 | . 12 44 29 38 195 147 163 95 137 103 61 .
Received Heat Transfer 3031 | . . 303 108 186 108 72 567 . 348 538 693 108
Effects 37 | . . . . . 1 7 13 . 10 6 . .
Shutdowns 10 | . . . . . . 1 5 . 3 1 . .
Energy Bleed 7 | . . . . . . 3 1 . 3 . . .
Interference 14 | . . . . . . 3 5 . 4 2 . .
Matter Decay 1 | . . . . . . . . . . 1 . .
Short Circuit 1 | . . . . . 1 . . . . . . .
Damage (minor) 4 | . . . . . . . 2 . . 2 . .
Siege Activations 2 | . . . . . . . . . 2 . . .
Total Turns 49 | . . . . . . . . . 49 . . .
Longest Duration 28 | . . . . . . . . . 28 . . .
Robots Corrupted 2 | . . . . . . . 1 . 1 . . .
Combat Hostiles 1 | . . . . . . . . . 1 . . .
Parts Fried 10 | . . 1 . . . 2 4 . 2 1 . .
Impact Corruptions 4 | . . 4 . . . . . . . . . .
Robots Melted . | . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . .
Parts Melted 14 | . . . . 4 . 1 2 . 4 3 . .
Heat Transferred 7321 | . 111 185 . 1332 200 696 1053 . 1412 2295 . 37
Parts Sabotaged . | . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . .
Power Chain Reactions 6 | . . . . 1 . . 1 . 1 3 . .
Missiles Intercepted . | . . . . . . . . . . . . .
Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Peak Influence 658 | . 137 293 291 565 222 354 658 86 291 482 215 206
Initial 208 | . . 49 38 65 208 42 34 86 3 47 116 91
Average 184 | . 20 165 122 177 159 141 420 54 73 183 109 130
Maximum Alert Level 2 | . . 1 1 2 1 1 2 . 1 2 1 1
Low Security (%) 62 | 100 100 59 84 74 30 63 10 100 92 61 93 95
Level 1 20 | . . 40 15 8 69 36 22 . 7 24 6 4
Level 2 16 | . . . . 17 . . 67 . . 14 . .
Level 3 . | . . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . .
Squads Dispatched 37 | . . . 2 6 . 3 10 . 3 9 4 .
Investigation 6 | . . . . 1 . . 1 . 1 1 2 .
Extermination 13 | . . . . 2 . 1 4 . 2 3 1 .
Reinforcement 9 | . . . 2 3 . 1 . . . 2 1 .
Assault 1 | . . . . . . . 1 . . . . .
Garrison 8 | . . . . . . 1 4 . . 3 . .
Intercept . | . . . . . . . . . . . . .
Construction Impeded 3 | . . . . 1 . 1 . . . 1 . .
Haulers Reinforced . | . . . . . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Distress Signals 9 | . . 1 . . . 1 1 . 2 2 1 1
Communications Jammed . | . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . .
Times Spotted 286 | . 5 9 15 24 4 14 68 4 22 48 33 40
Peak Tracking Total 28 | . 3 4 3 3 3 4 8 4 5 9 19 28
Tactical Retreats 22 | . 1 . . 3 . . 7 . 1 4 3 3
Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Traps Triggered 14 | . . . . 3 . . 3 . 1 2 5 .
Indirectly . | . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . .
Triggered 1 | . . . . . . . 1 . . . . .
Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Machines Disabled 16 | . . . 1 2 . 1 10 . . 2 . .
Max in Single Turn 3 | . . . 1 1 . 1 3 . . 1 . .
Garrison Access 1 | . . . . . . . . . . . 1 .
Machines Sabotaged . | . . . . . . . . . . . . .
Garrisons Compromised . | . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . .
Fab Network Shutdowns 1 | . . . . 1 . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Machines Accessed 28 | . 2 4 . 6 3 5 2 . 1 2 2 1
Terminals 16 | . 2 2 . 2 3 3 2 . . 1 . 1
Fabricators 2 | . . . . 1 . 1 . . . . . .
Repair Stations 3 | . . 1 . 1 . . . . . . 1 .
Recycling Units 4 | . . 1 . 2 . . . . 1 . . .
Scanalyzers 2 | . . . . . . 1 . . . 1 . .
Garrison Access 1 | . . . . . . . . . . . 1 .
Total Hacks 73 | . 11 9 . 9 8 11 12 . 1 7 3 2
Successful 40 | . 6 7 . 4 2 7 4 . 1 6 3 .
Failed 33 | . 5 2 . 5 6 4 8 . . 1 . 2
Catastrophic 7 | . 2 . . 2 . 2 1 . . . . .
Database Lockouts . | . . . . . . . . . . . . .
Manual 41 | . 9 6 . 3 4 5 9 . 1 2 . 2
Terminals 55 | . 11 6 . 5 8 8 12 . . 3 . 2
Fabricators 2 | . . . . 1 . 1 . . . . . .
Repair Stations 5 | . . 2 . 1 . . . . . . 2 .
Recycling Units 4 | . . 1 . 2 . . . . 1 . . .
Scanalyzers 6 | . . . . . . 2 . . . 4 . .
Garrison Access 1 | . . . . . . . . . . . 1 .
Terminal Hacks 13 | . 4 2 . 1 1 2 2 . . 1 . .
Record 1 | . . . . . . . 1 . . . . .
Level Access Points 2 | . 1 1 . . . . . . . . . .
Branch Access Points 1 | . . . . . 1 . . . . . . .
Emergency Access Points 2 | . . . . . . . 1 . . 1 . .
Terminal Index 3 | . 1 1 . . . 1 . . . . . .
Zone Layout 4 | . 2 . . 1 . 1 . . . . . .
Fabricator Hacks 2 | . . . . 1 . 1 . . . . . .
Build 2 | . . . . 1 . 1 . . . . . .
Repair Station Hacks 4 | . . 2 . . . . . . . . 2 .
Scan Component 2 | . . 1 . . . . . . . . 1 .
Repair 2 | . . 1 . . . . . . . . 1 .
Recycling Unit Hacks 2 | . . 1 . 1 . . . . . . . .
Retrieve Components 2 | . . 1 . 1 . . . . . . . .
Scanalyzer 6 | . . . . . . 2 . . . 4 . .
Insert Component 3 | . . . . . . 1 . . . 2 . .
Analyze 3 | . . . . . . 1 . . . 2 . .
Garrison Access Hacks 1 | . . . . . . . . . . . 1 .
Seal Access 1 | . . . . . . . . . . . 1 .
Unauthorized Hacks 12 | . 2 2 . 1 1 2 2 . 1 1 . .
Terminals 11 | . 2 2 . 1 1 2 2 . . 1 . .
Track 11 | . 2 2 . 1 1 2 2 . . 1 . .
Fabricators . | . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . .
Recycling Units 1 | . . . . . . . . . 1 . . .
Monitor 1 | . . . . . . . . . 1 . . .
Scanalyzers . | . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . .
Data Cores Recovered 2 | . . . 1 . . . . . . 1 . .
Used . | . . . . . . . . . . . . .
Hacking Detections 23 | . 1 4 . 5 3 4 2 . 1 1 1 1
Full Trace Events 1 | . . . . . . . 1 . . . . .
Feedback Events . | . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . .
Matter . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . .
Part Schematics Acquired 2 | . . . . . . . . . . 2 . .
Parts Built 3 | . . . . 1 . 2 . . . . . .
Matter 490 | . . . . 212 . 278 . . . . . .
Time 192 | . . . . 53 . 139 . . . . . .
Total Part Build Rating 24 | . . . . 6 . 18 . . . . . .
Parts Repaired 2 | . . 1 . . . . . . . . 1 .
Time 38 | . . 13 . . . . . . . . 25 .
Parts Recycled . | . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Retrieved Components 11 | . . 9 . 2 . . . . . . . .
Parts Scanalyzed 3 | . . . . . . 1 . . . 2 . .
Part Schematics Acquired 2 | . . . . . . . . . . 2 . .
Parts Damaged 1 | . . . . . . . . . . 1 . .
Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Used RIF Installer . | . . . . . . . . . . . . .
Robots Hacked 3 | . . . . . . . 2 . . . 1 .
Non-combat 2 | . . . . . . . 2 . . . . .
Combat 1 | . . . . . . . . . . . 1 .
Robot Hacks Applied 3 | . . . . . . . 2 . . . 1 .
parse_system 2 | . . . . . . . 1 . . . 1 .
no_distress 1 | . . . . . . . 1 . . . . .
Relay Couplers Released 6 | . . . . . . . 6 . . . . .
Programmers 6 | . . . . . . . 6 . . . . .
Robots Rewired . | . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
-------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Total Allies 1 | . . . . . . . . 1 . . . .
Largest Group 1 | . . . . . . . . 1 . . . .
Highest-Rated Group 46 | . . . . . . . . 46 . . . .
Highest-Rated Ally 46 | . . . . . . . . 46 . . . .
Total Orders . | . . . . . . . . . . . . .
Ally Attacks 7 | . . . . . . . . 7 . . . .
Total Damage 252 | . . . . . . . . 252 . . . .
Kills . | . . . . . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Robot Analysis Total . | . . . . . . . . . . . . .
Derelict Logs Recovered . | . . . . . . . . . . . . .
Drone Launches . | . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Turns Passed 10607 | 312 327 493 519 1900 578 1248 1742 103 860 1641 687 197
Spaces Moved 5572 | 144 135 226 264 968 306 568 656 88 536 795 532 354
Core 743 | 8 . . . . . . . 36 229 4 120 346
Treads 2950 | . . 29 264 968 306 568 587 28 171 10 19 .
Legs 1347 | 136 135 197 . . . . . . 136 732 11 .
Wheels 313 | . . . . . . . . . . 49 264 .
Hover 107 | . . . . . . . 69 24 . . 14 .
Flight 112 | . . . . . . . . . . . 104 8
Fastest Speed 40 | 50 120 120 160 160 167 167 146 50 50 100 40 50
Average Speed 136 | 117 120 125 160 162 167 167 164 110 102 140 100 50
Slowest Speed 750 | 120 120 160 160 180 167 168 270 200 200 750 180 80
Overloaded Moves . | . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . .
Robots Hopped 1 | . . . . . . . . . . . 1 .
Cave-ins Triggered . | . . . . . . . . . . . . .
Exploration Rate (%) 23 | 13 26 28 25 27 7 15 21 75 16 19 21 14
Regions Visited 12
Branch Regions .
Pre-discovered Areas . | . . . . . . . . . . . . .
Known Exits Taken 4 | . 1 1 . . . . . . 1 1 . .
Unknown Exits Taken 6 | 1 . . 1 1 1 1 . . . . 1 .
Scrap Searched . | . . . . . . . . . . . . .
Spaces Dug 3 | . . . 3 . . . . . . . . .
Terrain Destroyed 390 | . . . 99 32 . 87 109 . 10 50 3 .
Melee 3 | . . . 3 . . . . . . . . .
Projectile 41 | . . . . . . 1 9 . 5 23 3 .
AOE 346 | . . . 96 32 . 86 100 . 5 27 . .
Terrain Rammed . | . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1
--------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc
Total 7686 | 284 289 355 326 1209 354 811 1030 92 770 1136 660 370
Wait 1234 | 132 144 36 19 133 25 194 117 2 150 190 92 .
Move 5559 | 143 134 225 263 967 305 567 656 87 535 794 529 354
Hop 1 | . . . . . . . . . . . 1 .
Pick Up 99 | 5 3 10 5 12 2 8 21 1 5 14 8 5
Fast Attach 119 | 4 1 6 3 13 6 . 30 2 22 21 9 2
Attach 63 | . 2 5 2 3 1 3 19 . 4 12 7 5
Detach 2 | . . . . . . . . . 2 . . .
Swap 32 | . . 3 4 8 2 7 6 . . 2 . .
Drop 87 | . . 11 6 21 4 6 11 . 8 17 1 2
Fire 326 | . 5 20 19 52 4 23 72 . 44 78 8 1
Melee 136 | . . 39 3 . 5 3 85 . . . 1 .
Ram 6 | . . . . . . . . . . 3 2 1
Kick 5 | . . . . . . . . . . 5 . .
Crush 4 | . . . 2 . . . . . . . 2 .
Escape Stasis 13 | . . . . . . . 13 . . . . .
Rewire . | . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research
-1/Access
History
---------
Turn | Location | Event
8 | -11/Scrapyard | Discovered new exit (range 15)
313 | -11/Scrapyard | Entered Materials
350 | -10/Materials | Build established: Mutant
357 | -10/Materials | Identified exit to Materials
640 | -10/Materials | Entered another Materials area
640 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
875 | -9/Materials | Discovered new exit (range 16)
984 | -9/Materials | Lost 3 parts (1p1n1u)
1029 | -9/Materials | Repaired Aluminum Leg
1078 | -9/Materials | Identified exit to Materials
1133 | -9/Materials | Entered another Materials area
1133 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1
1636 | -8/Materials | Discovered new exit (range 5)
1652 | -8/Materials | Entered Factory
1652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
2392 | -7/Factory | Build established: Scavenger-Mutant
2855 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1)
3065 | -7/Factory | Local fabrication network quarantined
3442 | -7/Factory | Discovered new exit (range 14)
3552 | -7/Factory | Entered another Factory area
3552 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1
3841 | -6/Factory | Build established: Gunner
3878 | -6/Factory | Identified exit to Lower Caves
4117 | -6/Factory | Discovered new exit (range 7)
4130 | -6/Factory | Entered another Factory area
4130 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1
4266 | -5/Factory | Build established: Mutant
4372 | -5/Factory | Fabricated Quantum Reactor?
4820 | -5/Factory | Found Launcher Loader
5191 | -5/Factory | Discovered new exit (range 10)
5359 | -5/Factory | Garrison activated, responded to threat
5378 | -5/Factory | Entered another Factory area
5378 | -4/Factory | Evolved 2 slots: Power x1, Utility x1
5561 | -4/Factory | Garrison activated, responded to threat
6025 | -4/Factory | Lost 8 parts (3n2u3w)
6043 | -4/Factory | Garrison activated, responded to threat
6119 | -4/Factory | Lost 7 parts (1p2n1u3w)
6183 | -4/Factory | Lost 3 parts (1p1u1w)
6414 | -4/Factory | First assault squad dispatched
6465 | -4/Factory | System corruption reached 10%
6542 | -4/Factory | Lost 6 parts (1p1n2u2w)
6714 | -4/Factory | Core integrity fell below 50%
6757 | -4/Factory | Lost 8 parts (4p2n2w)
6831 | -4/Factory | Lost 3 parts (1p2n)
7007 | -4/Factory | Lost 3 parts (2p1u)
7120 | -4/Factory | Sucked down chute
7120 | -4/Factory | Entered Waste
7121 | -4/Waste | Met a frightened Derelict
7145 | -4/Waste | Spotted C-40 Crusher
7173 | -4/Waste | Spotted C-40 Crusher
7180 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
7183 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
7186 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
7191 | -4/Waste | Spotted C-40 Crusher
7192 | -4/Waste | Spotted C-40 Crusher
7205 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
7209 | -4/Waste | Discovered new exit (range 22)
7214 | -4/Waste | Spotted C-40 Crusher
7223 | -4/Waste | Identified exit to Factory
7223 | -4/Waste | Entered Factory
7236 | -4/Factory | Lost 6 parts (1n2u3w)
7274 | -4/Factory | Spotted B-86 Titan
7645 | -4/Factory | Lost 3 parts (1p1n1w)
8030 | -4/Factory | Discovered new exit (range 17)
8072 | -4/Factory | Build established: Scavenger-Gunner
8082 | -4/Factory | Identified exit to Research
8083 | -4/Factory | Entered Research
8083 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1
8212 | -3/Research | Lost 3 parts (1n1u1w)
8929 | -3/Research | Garrison activated, responded to threat
9090 | -3/Research | Lost 4 parts (1p1n1u1w)
9677 | -3/Research | Core integrity fell below 50%
9683 | -3/Research | Lost 19 parts (3p7n3u6w)
9703 | -3/Research | Discovered new exit (range 17)
9723 | -3/Research | Identified exit to Research
9724 | -3/Research | Entered another Research area
9724 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1
9754 | -2/Research | Lost 3 parts (1p1n1u)
9793 | -2/Research | Found Powered Armor
9796 | -2/Research | Found Powered Armor
9801 | -2/Research | Found Powered Armor
9803 | -2/Research | Found Powered Armor
9807 | -2/Research | Found Powered Armor
9861 | -2/Research | Repaired Flexi-carbon Leg
9918 | -2/Research | Build established: Scavenger-Mutant
10190 | -2/Research | System corruption reached 10%
10202 | -2/Research | Spotted B-90 Cyclops
10269 | -2/Research | Lost 14 parts (1p3n6u4w)
10363 | -2/Research | Core integrity fell below 50%
10402 | -2/Research | Core integrity fell below 20%
10404 | -2/Research | Discovered new exit (range 15)
10411 | -2/Research | Entered Access
10411 | -1/Access | Evolved 2 slots: Power x1, Weapon x1
10413 | -1/Access | Lost 5 parts (2n3u)
10428 | -1/Access | Spotted B-99 Colossus
10482 | -1/Access | Spotted B-99 Colossus
10532 | -1/Access | Build established: Mutant
10563 | -1/Access | Core integrity fell below 50%
10592 | -1/Access | Core integrity fell below 20%
10603 | -1/Access | System corruption reached 10%
10608 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator
Last Messages
---------------
10571_ K-01 Serf suffers critical hit.
10573_ Penetrated by Slug.
10573_ Slug penetrates Wall.
10576_ Penetrated by Slug.
10587_ HUOK|3TBCYM8RV::NKPE
10591_ Spectral Interrupter explodes.
10591_ Door malfunctions.
10592_ Acquired Impulse Thruster.
10593_ Q-thruster destroyed.
10600_ C-30 ARC bursts open, deploying its payload.
10600_ S-43 Plague unfolds itself.
10602_ Powered Armor destroyed.
10604_ Impulse Thruster destroyed.
10605_ Penetrated by Slug.
10605_ Slug penetrates Wall.
10607_ System corrupted: Arm. Heavy Treads rejected.
10607_ U-05 Engineer destroyed.
10607_ P-80 Master resets Y-72 Warden, system corruption cleaned.
10608_ K-01 Serf collects debris.
10608_ Penetrated by Slug.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 84
Coolant Potential 100
Energy Generation 41
Energy Capacity 575
Matter Stores 300
Matter Capacity 300
Sight Range 22
Robot Scan Range 16
Terrain Scan Range 16
Terrain Scan Density 60
ECM Strength 3
Jamming Range 16
Armor Coverage 1200
Resistance: KI 20
Resistance: TH 20
Resistance: EX 20
Resistance: EM 20
Resistance: I 20
Resistance: S 20
Resistance: P 20
Propulsion Shielding 66
Weapon Shielding 66
Evasion (%) 62
Targeting Accuracy 14
Recoil Reduction 7
Matter Filtering 30
Offensive Hacking 24
Item Schematics
-----------------
Lgt. Particle Reactor | -3/Research | Scanalyzed
Hardcell Cannon | -3/Research | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded
Quantum Reactor | x2 | -5/Factory | Preloaded
Alien Tech Used
-----------------
None
Achievements
--------------
Hey, That's Mine!
Challenges
------------
None
Game
------
Seed HellfireBombardmentRifle
Manual? 0
Play Time 03:58:14
Cumulative 75.8 hours
Start 2021.05.25 @ 01:56:30
End 2021.05.26 @ 01:02:50
Sessions 5
Manual Loads 0
Difficulty Adventurer
Special Mode None
Game No. 57
Rogue 3
Adventurer 52
Explorer 2
Win Type -
Total 1
Types 1/0/0/0/0/0/0/0/0
Lore% 35
Gallery% 45
Achievement% 33
Wizard Run 0
Options
---------
ASCII 1
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 18/X11Bold
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: dee913b3-44a6-4ccb-9d99-659cb7bb1364