Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 15:58:09 Player: Schrodingersyndrome Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1328) 1328 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 3007 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 265/265 System Corruption 0% Temperature Warm (123) Movement Rolling (115) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Heavy Ion Engine Improved Heat Sink Small Storage Unit Improved Terrain Scanner ECM Suite Hacking Suite Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Improved Medium Laser Beam Cannon Particle Cannon Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Seismic Detector Hacking Suite > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Wheel Wheel Armored Wheel Improved Heat Sink Structural Scanner Improved Terrain Scanner ECM Suite Beam Rifle Beam Cannon Particle Cannon Datajack Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 60 | 8 13 4 18 17 Power 9 | 1 2 2 3 1 Engine 9 | 1 2 2 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 3 2 4 5 Treads . | . . . . . Leg 1 | . . . . 1 Wheel 15 | 2 3 2 4 4 Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 3 . 4 5 Device 8 | 1 1 . 3 3 Storage 2 | 1 1 . . . Processor 3 | . . . 1 2 Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 3 5 . 7 6 Energy Gun 8 | 2 2 . 2 2 Energy Cannon 8 | . 1 . 4 3 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 3 | . 2 . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 18 | . 3 1 6 8 Power 5 | . 2 1 1 1 Propulsion 5 | . . . 2 3 Utility 4 | . . . 2 2 Weapon 4 | . 1 . 1 2 Highest Loss Streak 4 | . 2 1 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 99 97 90 Engine 12 | . 13 13 10 10 Wheel 24 | . 28 28 21 19 Device 6 | . 8 . 10 1 Storage 12 | . 14 14 11 11 Processor 5 | . . . 10 15 Hackware 9 | . 5 14 11 11 Energy Gun 8 | . 12 14 7 . Energy Cannon 5 | . . . 8 14 Ballistic Cannon 8 | . 13 14 6 . Launcher 1 | . . . . 7 Peak Build Rating 18 | 7 12 12 18 18 Average Rating 12 | 6 9 11 15 15 On Entrance 9 | . 7 12 12 16 Naked Turns . | . . . . . Heaviest Build 37 | 12 30 29 37 36 Greatest Support 32 | 32 32 20 28 32 Greatest Overweight (x) 3 | . 1 1 3 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 12 | 3 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 15 15 14 15 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1310 | 306 453 180 213 158 Remotely . | . . . . . Salvage Created 1876 | 148 521 38 518 651 Parts 128 | 13 41 3 39 32 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 34 | . 13 . 14 7 Guns 3 | . . . 3 . Cannons 31 | . 13 . 11 7 Classes Destroyed 11 | 3 6 . 1 1 Worker 5 | 1 2 2 . . Builder 2 | . 2 . . . Tunneler 4 | 3 1 . . . Hauler 2 | . 1 . 1 . Recycler 5 | 1 1 . . 3 Operator 4 | . 1 . 1 2 Watcher 7 | . 3 . 2 2 Swarmer 10 | . 3 . 7 . Grunt 16 | . 10 . 3 3 Duelist 1 | . . . . 1 Sentry 7 | . . . 4 3 Best Kill Streak 7 | 2 7 1 4 3 Combat Bots Only 5 | . 5 . 4 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 292 | . 62 6 168 56 Missed 83 | . 24 1 44 14 Damage Taken 2426 | 14 426 74 1195 717 Core 541 | . 121 18 314 88 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 44 . . Volleys Fired 281 | 32 106 15 82 46 Largest 2 | 2 2 1 2 2 Hottest 136 | 80 100 35 136 136 Shots Fired 307 | 34 108 15 91 59 Gun 60 | 34 3 . 21 2 Cannon 243 | . 105 15 70 53 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 165 | 30 106 15 14 . Thermal 134 | . 2 . 77 55 Explosive 4 | . . . . 4 Electromagnetic 4 | 4 . . . . Robot Hit Streak 12 | 4 7 3 12 6 Robot Miss Streak 7 | 3 4 2 6 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 178 | 22 69 9 48 30 Core Hits 74 | 8 26 3 21 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 13 | 1 7 2 2 1 Burn 3 | . . . 2 1 Destroy 1 | 1 . . . . Blast 9 | . 7 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3254 | 223 1230 179 878 744 Guns 540 | 196 31 . 284 29 Cannons 2543 | . 1199 179 594 571 Explosions 171 | 27 . . . 144 Melee . | . . . . . Ramming . | . . . . . Kinetic 1677 | 157 1199 179 142 . Thermal 1394 | 27 31 . 736 600 Explosive 144 | . . . . 144 Electromagnetic 39 | 39 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 35 | . 24 4 7 . Projectiles 35 | . 24 4 7 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 35 | . 28 4 3 . Impact . | . . . . . Kinetic 29 | . 23 3 3 . Secondary 6 | . 5 1 . . Self-Inflicted Damage 77 | 15 . . . 62 Shots 3 | 1 . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | 48 78 6 267 333 Average Temperature 82 | 24 12 3 76 113 Received Heat Transfer 651 | . 195 27 192 237 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 4 1 Heat Transferred 2973 | 50 74 . 1665 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 462 | 25 278 72 462 382 Initial 195 | . 16 27 27 195 Average 144 | 12 104 36 186 267 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 69 | 100 84 100 66 22 Level 1 27 | . 15 . 22 77 Level 2 2 | . . . 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 4 . 2 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 6 | . 2 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 24 3 34 13 Peak Tracking Total 7 | . 5 2 7 3 Tactical Retreats 7 | . 2 1 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 15 | . 5 . 7 3 Terminals 15 | . 5 . 7 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 51 | . 22 . 21 8 Successful 29 | . 13 . 12 4 Failed 22 | . 9 . 9 4 Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 47 | . 22 . 19 6 Terminals 51 | . 22 . 21 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 8 . 6 2 Record 1 | . . . . 1 Open Door 1 | . . . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 2 | . 1 . 1 . Terminal Index 2 | . 1 . 1 . Garrison Index 1 | . . . 1 . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . 1 . . . Garrison Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 5 . 6 2 Terminals 13 | . 5 . 6 2 Botnet 13 | . 5 . 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 1 2 Used 1 | . . . . 1 Hacking Detections 13 | . 4 . 7 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 3381 | 197 1337 384 744 719 Spaces Moved 2415 | 118 1023 350 432 492 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2413 | 116 1023 350 432 492 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 100 Average Speed 100 | 99 94 95 104 111 Slowest Speed 135 | 100 100 95 135 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 5 94 49 40 67 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 32 | 3 . . . 29 Melee . | . . . . . Projectile . | . . . . . AOE 32 | 3 . . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3070 | 165 1287 387 631 600 Wait 238 | . 113 15 84 26 Move 2411 | 117 1022 349 431 492 Hop . | . . . . . Pick Up 47 | 8 18 1 8 12 Fast Attach 15 | 7 2 . 2 4 Attach 19 | . 3 1 7 8 Detach 1 | . . . . 1 Swap 26 | 1 8 3 9 5 Drop 32 | . 15 3 8 6 Fire 281 | 32 106 15 82 46 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 198 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 10) 281 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Identified exit to Mines 846 | -10/Materials | Build established: Scavenger-Mutant 1076 | -10/Materials | Identified exit to Materials 1535 | -10/Materials | Entered Mines 1537 | -10/Mines | Met a Derelict bent on vengeance 1632 | -10/Mines | Discovered exit to Materials (range 9) 1697 | -10/Mines | Discovered exit to Materials (range 8) 1780 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1785 | -10/Mines | Core integrity fell below 50% 1919 | -10/Mines | Entered Materials 1919 | -9/Materials | Evolved 2 slots: Utility x2 1983 | -9/Materials | Identified exit to Mines 1983 | -9/Materials | Identified exit to Storage 2149 | -9/Materials | Discovered new exit (range 3) 2447 | -9/Materials | Core integrity fell below 50% 2562 | -9/Materials | Build established: Mutant 2663 | -9/Materials | Entered Storage 2743 | -9/Storage | Core integrity fell below 20% 2913 | -9/Storage | Build established: Scavenger-Mutant 2947 | -9/Storage | Lost 4 parts (1p1n2w) 3382 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Terminal linked with 1 system. Awaiting botnet instructions. [Achievement: Dynamic Key] >>Query(Infestation) The [Mines] and some outlying branches of [Complex 0b10] are seeing increasing numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. K-01 Serf collects debris. Dropped Structural Scanner. Acquired Hacking Suite. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. 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""" #? #?????? | | ! #!! // """ # """"#?????? | | # # """"#?????? | | ! # + """"#?????? | | ##+###### # """"#?????? | | #T ???##### #?????? | | ##" "#????????" "###?????? | | [ ###??**?????????"R"#???????? | | + ! #????**#?????????""#???????? | | ######### #####??###?????????###???????? | | ????# = =! #????????????????????????? | | ????# ]#????????????????????????? | | ????# #????????????????????????? | | ????# """"#????????????????????????? | | ????# """"#????????????????????????? | | ????# """"#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Novice Programmer Quantum Hacking root@ Challenges ------------ None Game ------ Seed StasisReinforcedSuite Manual? 0 Play Time 01:03:27 Cumulative 7.0 hours Start 2024.10.11 @ 09:49:28 End 2024.10.11 @ 15:58:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd250948-4a28-4386-8317-5af00b92ddc8