Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.18 @ 10:36:36 Player: Peregrine Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (164) 820 Value Destroyed (5403) 5403 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1664) 1664 TOTAL SCORE: 12047 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 117 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 135/135 System Corruption 18% Temperature Cool (72) Movement Core (1250) Ox24 Location -6/Factory Parts ------- > --- POWER (2) -------- Compact Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Experimental Heat Sink Large Storage Unit Centrium Heavy Armor Plating > --- WEAPON (2) ------- Heavy Neutron Cannon Helical Railgun > --- INVENTORY (15) --- Advanced Heat Sink Experimental Heat Sink Improved Sensor Array Centrium Heavy Armor Plating Force Field Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Heavy] (14) Thermic Laser PD Laser Heavy Neutron Cannon Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Large Storage Unit Centrium Heavy Armor Plating Centrium Heavy Armor Plating > --- WEAPON ----------- Heavy Neutron Cannon Heavy Neutron Cannon > --- INVENTORY -------- Armored Huge Wheel Advanced Heat Sink Target Analyzer Centrium Heavy Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] PD Laser Heavy Proton Cannon Heavy Neutron Cannon [Rating: 116] Favorites ----------- Power Compact Particle Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Centrium Heavy Armor Plating Weapon Heavy Neutron Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 5 | . . . 1 2 . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 115 | . 1 2 32 12 5 5 42 4 12 Power 23 | . . . 8 4 . . 8 3 . Engine 12 | . . . 7 1 . . 2 2 . Core 7 | . . . 1 3 . . 3 . . Reactor 4 | . . . . . . . 3 1 . Propulsion 32 | . . . 9 4 1 2 14 . 2 Treads 6 | . . . . . . . 4 . 2 Leg 21 | . . . 9 4 1 . 7 . . Wheel 3 | . . . . . . 2 1 . . Hover 2 | . . . . . . . 2 . . Flight . | . . . . . . . . . . Utility 30 | . . 2 5 3 1 . 12 1 6 Device 16 | . . 1 1 1 1 . 7 . 5 Storage 2 | . . 1 1 . . . . . . Processor 6 | . . . 1 2 . . 2 1 . Hackware 1 | . . . 1 . . . . . . Protection 5 | . . . 1 . . . 3 . 1 Artifact . | . . . . . . . . . . Weapon 30 | . 1 . 10 1 3 3 8 . 4 Energy Gun 14 | . 1 . 7 1 2 1 2 . . Energy Cannon 9 | . . . 1 . 1 . 5 . 2 Ballistic Gun 4 | . . . 2 . . . 1 . 1 Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 18 | . 1 . 2 2 1 . 9 . 3 Corrupted Parts 2 | . . . 2 . . . . . . System Corruption 4 | . . . 4 . . . . . . Parts Lost 23 | . . . 4 1 . 1 11 . 6 Power 4 | . . . 1 . . . 2 . 1 Propulsion 11 | . . . 1 1 . 1 5 . 3 Utility 5 | . . . 1 . . . 2 . 2 Weapon 3 | . . . 1 . . . 2 . . Highest Loss Streak 10 | . . . 2 1 . 1 10 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 85 97 94 99 82 73 86 80 77 Engine 4 | . 14 14 10 2 . . 4 . . Core 2 | . . . . 6 7 7 2 . . Reactor 4 | . . . . . . . 4 12 11 Treads 6 | . . . . . . . 7 20 18 Leg 15 | . 28 28 30 26 21 5 10 . . Device 9 | . . 12 2 9 14 15 11 11 11 Storage 7 | . 14 14 11 9 7 7 6 6 6 Processor 9 | . . . 7 21 15 15 14 1 1 Hackware 1 | . . . 7 5 . . . . . Protection 5 | . . . 1 . . . 6 13 12 Energy Gun 7 | . 14 14 18 18 13 4 1 . . Energy Cannon 5 | . . . . . 1 . 6 13 12 Ballistic Gun 1 | . 14 14 3 . . . . . . Ballistic Cannon 1 | . . . . . . 5 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 13 14 20 34 34 39 42 114 114 121 Greatest Support 133 | 20 20 20 33 35 32 56 133 133 133 Greatest Overweight (x) 34 | . . . 2 1 1 1 6 . 34 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 12 15 15 15 15 15 15 Most Carried 15 | 6 8 8 10 13 12 13 15 15 15 Average Carried 11 | 6 6 8 8 10 9 11 14 14 14 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 9 11 11 13 15 15 15 Class Distribution -------------------- 64% | Mutant 29% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Matter Collected 1852 | 202 21 31 427 120 50 . 720 93 188 Remotely . | . . . . . . . . . . Salvage Created 5836 | 17 200 272 2093 994 72 . 1022 703 463 Parts 345 | 3 9 15 132 72 2 . 51 37 24 Haulers Intercepted 10 | . 1 . 5 2 . . 1 . 1 Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 105 | . 3 4 30 16 . . 19 22 11 Melee 1 | . . . . . . . 1 . . Guns 54 | . 3 4 26 16 . . 4 . 1 Cannons 43 | . . . . . . . 11 22 10 AOE 4 | . . . 3 . . . 1 . . Classes Destroyed 15 | 1 4 1 4 1 . . 3 1 . Worker 15 | . 1 2 7 3 . . 2 . . Builder 16 | . . 1 6 6 . . 2 . 1 Tunneler 5 | 1 . . 2 . . . 1 . 1 Hauler 10 | . 1 . 5 2 . . 1 . 1 Recycler 5 | . . . 3 . 1 . 1 . . Operator 2 | . . . 1 . . . . . 1 Watcher 6 | . . . 3 1 . . 1 . 1 Swarmer 25 | . 1 . 8 3 . . 3 7 3 Grunt 45 | . 2 4 15 12 . . 6 5 1 Brawler 2 | . . . . 1 . . 1 . . Duelist 1 | . . . . . . . . 1 . Sentry 14 | . . . 7 . . . 1 4 2 Specialist 3 | . . . . . . . 1 . 2 Hunter 7 | . . . . . . . 2 4 1 Programmer 8 | . . . . . . . 5 1 2 Best Kill Streak 10 | 1 3 5 10 6 1 . 5 6 4 Combat Bots Only 7 | . 2 2 7 3 . . 5 6 3 Max Kills in Single Turn 3 | 1 1 2 2 2 1 . 3 2 1 Gunslinging 1 | . . 1 1 . . . . . . Exploded 1 | . . . 1 . . . 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Damage Taken 9857 | . 34 121 923 442 . 237 3207 1560 3333 Core 1144 | . 17 8 126 84 . 45 468 131 265 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 245 | . . . 117 . 128 . . . . Core Remaining (%) 87 | 100 . 90 68 84 . 93 . . . Volleys Fired 357 | 2 11 11 99 47 1 . 74 64 48 Largest 2 | 2 2 2 2 2 2 . 2 2 2 Hottest 220 | 70 70 65 113 115 80 . 220 220 220 Shots Fired 672 | 4 22 22 180 94 2 . 136 127 85 Gun 356 | 4 22 22 175 94 1 . 35 . 3 Cannon 316 | . . . 5 . 1 . 101 127 82 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 111 | 2 11 11 44 . . . 40 . 3 Thermal 352 | 2 4 . 14 47 1 . 76 127 81 Explosive . | . . . . . . . . . . Electromagnetic 209 | . 7 11 122 47 1 . 20 . 1 Robot Hit Streak 35 | 3 13 8 33 35 2 . 29 29 21 Robot Miss Streak 3 | . 2 1 2 3 . . 3 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . 2 5 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 499 | 3 13 16 150 77 1 . 114 69 56 Core Hits 316 | 2 8 13 93 85 2 . 46 34 33 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 1 . . . . . 3 . . Burn 1 | . . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . . Blast 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15073 | 33 182 280 3132 1888 24 . 3803 2921 2810 Guns 5020 | 33 182 195 2339 1548 24 . 675 . 24 Cannons 8029 | . . . 88 . . . 2705 2921 2315 Explosions 1994 | . . 85 705 340 . . 393 . 471 Melee . | . . . . . . . . . . Ramming 30 | . . . . . . . 30 . . Kinetic 1360 | 8 39 44 355 . . . 890 . 24 Thermal 9862 | 25 13 85 869 896 . . 2304 2921 2749 Explosive 93 | . . . . . . . 93 . . Electromagnetic 3728 | . 130 151 1908 992 24 . 486 . 37 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 4 1 . . 12 13 14 Average Corruption 8 | . . . 2 1 . . 10 12 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 123 | . . . 21 1 . . 41 32 28 Message Errors 33 | . . . 7 . . . 10 7 9 Matter Fused 27 | . . . 2 . . . 11 9 5 Heat Flow Errors 10 | . . . 1 1 . . 7 1 . Energy Discharges 22 | . . . 4 . . . 6 7 5 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 14 | . . . 4 . . . 3 4 3 Data Loss (major) 5 | . . . . . . . 1 1 3 Misfires 7 | . . . . . . . 2 3 2 Alerts 3 | . . . 3 . . . . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 364 | . . . 20 . . . 107 107 130 Projectiles 288 | . . . . . . . 70 107 111 Explosions 76 | . . . 20 . . . 37 . 19 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 491 | . . 40 181 101 . . 53 . 116 Shots 14 | . . 1 7 3 . . 1 . 2 Rammed 2 | . . . . . . . 2 . . Targets Rammed 3 | . . . . . . . 3 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 501 | 30 70 54 192 357 . . 262 366 501 Average Temperature 91 | 18 28 22 32 98 . . 90 111 141 Received Heat Transfer 2082 | . 24 81 387 261 . . 489 306 534 Effects 8 | . . . . . . . 1 2 5 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . 1 2 . Matter Decay 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 . . Combat Hostiles 2 | . . . 1 . . . 1 . . Parts Fried 11 | . . . 8 1 . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . . . . 3 . 2 Heat Transferred 4702 | 74 37 100 1193 1105 . . 1717 . 476 Parts Sabotaged 3 | . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 24 | . . 1 14 4 . . 1 . 4 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Peak Influence 847 | 5 109 121 616 318 153 60 257 847 663 Initial 384 | . 2 . 39 43 123 2 27 70 384 Average 239 | 2 50 70 393 167 105 22 79 479 470 Maximum Alert Level 3 | . . . 2 1 . . 1 3 2 Low Security (%) 56 | 100 100 100 10 72 100 100 92 18 . Level 1 17 | . . . 27 27 . . 7 19 36 Level 2 23 | . . . 61 . . . . 35 63 Level 3 3 | . . . . . . . . 27 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . 4 3 . 1 5 . 2 Investigation 4 | . . . 3 . . . 1 . . Extermination 3 | . . . . . . . 2 . 1 Reinforcement 6 | . . . 1 3 . 1 . . 1 Assault 1 | . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 5 4 44 19 . 3 30 28 22 Peak Tracking Total 9 | . 3 2 6 4 . 3 8 7 9 Tactical Retreats 9 | . . . 2 . . 2 2 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Traps Triggered 6 | . . . 1 2 . 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Disabled 18 | . . . 3 1 . . 6 4 4 Max in Single Turn 4 | . . . 1 1 . . 4 1 3 Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Accessed 27 | . 4 . 7 . 5 . 9 . 2 Terminals 16 | . 4 . 4 . 3 . 4 . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . 2 . . Recycling Units 2 | . . . 1 . . . 1 . . Scanalyzers 3 | . . . 1 . 1 . . . 1 Garrison Access 2 | . . . . . . . 2 . . Total Hacks 69 | . 12 . 22 . 13 . 18 . 4 Successful 44 | . 10 . 16 . 8 . 9 . 1 Failed 25 | . 2 . 6 . 5 . 9 . 3 Catastrophic 4 | . . . . . 1 . 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 32 | . 11 . 13 . 4 . 4 . . Terminals 40 | . 12 . 11 . 5 . 11 . 1 Fabricators . | . . . . . . . . . . Repair Stations 13 | . . . 4 . 5 . 4 . . Recycling Units 2 | . . . 1 . . . 1 . . Scanalyzers 12 | . . . 6 . 3 . . . 3 Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 16 | . 8 . 3 . 1 . 3 . 1 Record 1 | . . . . . . . 1 . . Robot Analysis 6 | . 6 . . . . . . . . Open DSF 3 | . . . . . 1 . 1 . 1 Alert Level 1 | . . . . . . . 1 . . Unreport Threat 5 | . 2 . 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . 4 . 4 . 1 . . Scan Component 5 | . . . 2 . 2 . 1 . . Repair 4 | . . . 2 . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer 7 | . . . 5 . 2 . . . . Insert Component 4 | . . . 3 . 1 . . . . Analyze 3 | . . . 2 . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Unlock Access 2 | . . . . . . . 2 . . Unauthorized Hacks 9 | . 2 . 4 . 1 . 2 . . Terminals 7 | . 2 . 2 . 1 . 2 . . Botnet 7 | . 2 . 2 . 1 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Extract 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 2 . 6 . 3 . 6 . 2 Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 . 2 . . . . Time 156 | . . . 58 . 98 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 3 8 . Machine Destruction 11 | . . . . . . . 3 8 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 143 | . . . . . . . . 143 . Highest-Rated Ally 51 | . . . . . . . . 51 . Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . . . . 29 . Total Damage 555 | . . . . . . . . 555 . Kills 5 | . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Robot Analysis Total 6 | . 6 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Turns Passed 6931 | 40 335 134 1466 651 502 121 2164 771 747 Spaces Moved 3305 | 29 240 61 773 246 180 89 1045 330 312 Core 1 | . . . . . . . . . 1 Treads 1025 | . . . . . . . 384 330 311 Legs 1885 | 29 240 61 773 246 180 19 337 . . Wheels 392 | . . . . . . 70 322 . . Hover 2 | . . . . . . . 2 . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 110 186 100 100 160 155 Average Speed 140 | 120 120 120 128 150 186 104 136 160 166 Slowest Speed 1750 | 120 120 120 260 190 186 185 420 160 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 30 | 3 44 18 58 19 5 78 16 52 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 22 | . . . . . . . . 13 9 Terrain Destroyed 228 | . . 10 31 9 1 . 58 30 89 Melee . | . . . . . . . . . . Projectile 63 | . . . . . 1 . 9 30 23 AOE 165 | . . 10 31 9 . . 49 . 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Gar Fac Total 4938 | 30 269 102 1070 436 346 121 1659 450 455 Wait 936 | . 6 28 114 104 150 . 429 37 68 Move 3296 | 28 239 60 772 245 179 88 1044 329 312 Hop . | . . . . . . . . . . Pick Up 113 | . 7 . 29 17 7 11 35 1 6 Fast Attach 20 | . . 1 3 . . . 8 4 4 Attach 49 | . 1 . 9 6 2 4 25 . 2 Detach 5 | . . . . . . 2 1 1 1 Swap 46 | . . 1 20 6 3 1 9 . 6 Drop 98 | . 5 1 24 11 4 9 31 5 8 Fire 357 | 2 11 11 99 47 1 . 74 64 48 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . . 3 . . Escape Stasis 6 | . . . . . . 6 . . . Rewire 9 | . . . . . . . . 9 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 41 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 12) 376 | -10/Materials | Entered Mines 505 | -10/Mines | Discovered new exit (range 5) 510 | -10/Mines | Entered Materials 510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -9/Materials | Destroyed 7 combat bots 978 | -9/Materials | Discovered new exit (range 7) 981 | -9/Materials | Build established: Scavenger-Mutant 1382 | -9/Materials | Build established: Hacker-Mutant 1723 | -9/Materials | Repaired Aluminum Leg 1756 | -9/Materials | Repaired Imp. Ion Engine 1904 | -9/Materials | Discovered new exit (range 8) 1976 | -9/Materials | Entered another Materials area 1976 | -8/Materials | Evolved 2 slots: Utility x2 2055 | -8/Materials | Build established: Scavenger-Mutant 2590 | -8/Materials | Discovered new exit (range 16) 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2904 | -7/Factory | Repaired VSS Leg 2965 | -7/Factory | Repaired Hvy. EM Shotgun 3129 | -7/Factory | Identified exit to DSF 3129 | -7/Factory | Entered DSF 3171 | -7/DSF | Additional patrols routed to DSF 3238 | -7/DSF | Discovered new exit (range 12) 3250 | -7/DSF | Entered Factory 3250 | -6/Factory | Evolved 2 slots: Utility x2 3430 | -6/Factory | Build established: Mutant 3598 | -6/Factory | Identified exit to Garrison 3906 | -6/Factory | Identified exit to Garrison 4293 | -6/Factory | Cargo convoy interrupted 4344 | -6/Factory | System corruption reached 10% 4363 | -6/Factory | Garrison activated, responded to threat 4379 | -6/Factory | Core integrity fell below 50% 4396 | -6/Factory | Lost 10 parts (2p4n2u2w) 4462 | -6/Factory | Found Prototype Protection 4464 | -6/Factory | Identified Centrium Heavy Armor Plating 4467 | -6/Factory | Found Centrium Heavy Armor Plating 4478 | -6/Factory | Found Centrium Heavy Armor Plating 5414 | -6/Factory | Entered Garrison 5456 | -6/Garrison | Triggered checkpoint 5479 | -6/Garrison | Heavy support dispatched to Factory 5637 | -6/Garrison | Garrison Relay disabled 5678 | -6/Garrison | Heavy support dispatched to Factory 5858 | -6/Garrison | Triggered checkpoint 5878 | -6/Garrison | Triggered checkpoint 5880 | -6/Garrison | Triggered checkpoint 5946 | -6/Garrison | Triggered checkpoint 6031 | -6/Garrison | Garrison Relay disabled 6058 | -6/Garrison | Triggered checkpoint 6114 | -6/Garrison | Installed Relay Interface Framework 6135 | -6/Garrison | Discovered new exit (range 14) 6185 | -6/Garrison | Entered Factory 6532 | -6/Factory | Found Prototype Launcher 6533 | -6/Factory | Identified Rocket Array 6864 | -6/Factory | Cargo convoy interrupted 6873 | -6/Factory | Core integrity fell below 20% 6933 | -6/Factory | Crushed by falling debris 6933 | -6/Factory | Smashed by cave-in Last Messages --------------- 06913_ Penetrated by Slug. 06916_ Critical hit (Burn: +37). 06919_ Penetrated by Slug. 06922_ Dropped Hvy. Proton Cannon. 06922_ Acquired Prototype Ballistic Gun. 06922_ Identified Helical Railgun. 06924_ Slug penetrates Wall. 06924_ Slug penetrates Earth. 06926_ ZAQ| TVY CTZGN8A XZN|63FA8|NGJTQART, 06927_ Slug penetrates X-62 Marksman. 06927_ X-62 Marksman destroyed. 06927_ Centrium Heavy Armor Plating destroyed. 06930_ Slug penetrates Wall. 06930_ P-60 Hacker destroyed. 06930_ Slug penetrates Earth. 06930_ Penetrated by Slug. 06933_ The unstable cave ceiling collapses. 06933_ Crushed by falling debris. 06933_ Adv. Dynamic Insulation System destroyed. 06933_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? #????"???"???????????????????????? | | ?????????????? #????" ? "?"?????????????????????? | | ?????????????? #????" ? "?"?????????????????????? | | ?????????????" #????" ? " "?????????????????????? | | ?????????????" ???" " ? ? " #????""?????????????? | | ?????????????" ???? " " ? " #??? 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[!!=[[%=! ????????? | | # # "######+ @;%!!;;;;#??????????????? | | ########### ] |## #????????????? | | "#????????# #???????????????????? | | "#????????# #???????????????????? | | "#????????# #???????????????????? | | ##????????# #???????????????????? | | #/#"""#?????????# #???????????????????? | | # # ###?????????# #???????????????????? | | # ###???????????# #???????????????????? | | " #?????????????# #???????????????????? | | #?????????????# ] #???????????????????? | | ###?????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 260 EM Shielding 4 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 6 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Extracted Spread Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectExperimentalDriver Manual? 0 Play Time 01:13:24 Cumulative 59.8 hours Start 2023.03.18 @ 09:11:35 End 2023.03.18 @ 10:36:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 66 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cdb6c83-1374-4b5e-a61d-59c39874b23a