Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:53:45

Player: Cherman0

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (3164)     3164
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (743)                743
              TOTAL SCORE: 6672

 Bonus
-------
High Alert Combat Kills    517
Follower Combat Kills      360
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             205/550
Matter                     234/300
Energy                     100/100
System Corruption          0%
Temperature                Danger (474)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (4) ------
          Large Storage Unit
                Sensor Array
                Targeting Computer
        Layered Light Armor Plating
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (15) ---
       Improved Deuterium Engine
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Heat Sink
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
                Core Analyzer
                Armor Integrity Analyzer
        Layered Light Armor Plating
                Hacking Suite
                Hacking Suite
                Gauss Rifle
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
                Sensor Array
        Layered Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Aluminum Leg
       Improved Aluminum Leg
  High-capacity Battery
  High-capacity Matter Pod
                Targeting Computer
        Layered Light Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
                Hacking Suite
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Rocket Launcher
                Katana
[Rating: 39]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             86   | 6   9   .   26  18  27  
  Power                    11   | 1   2   .   3   3   2   
    Engine                 6    | 1   1   .   1   1   2   
    Core                   5    | .   1   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   10  7   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    27   | 2   .   .   10  7   8   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   4   .   2   3   9   
    Device                 8    | .   1   .   1   3   3   
    Storage                4    | 1   1   .   .   .   2   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   2   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 2   3   .   11  5   8   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   7   2   1   
    Ballistic Gun          11   | 2   3   .   2   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   2   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   1   .   .   .   9   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      5    | .   1   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 96  99  98  
  Engine                   6    | .   6   14  5   .   6   
  Core                     5    | .   7   .   5   10  2   
  Leg                      36   | .   28  28  40  44  35  
  Device                   4    | .   .   .   .   10  15  
  Storage                  11   | .   14  14  11  11  9   
  Protection               9    | .   12  14  10  .   9   
  Energy Cannon            9    | .   .   .   15  20  7   
  Ballistic Gun            12   | .   27  28  6   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 14  38  38  38  37  47  
  Greatest Support         67   | 20  20  20  49  52  67  
  Greatest Overweight (x)  1    | 1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 5   10  11  15  15  15  
  Average Carried          12   | 2   7   10  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 2   10  11  14  15  13  

 Class Distribution 
--------------------
 81% | Mutant
 14% | Scavenger-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Matter Collected           2386 | 216  470  116  775  193  616  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4352 | .    515  89   1204 1203 1341 
  Parts                    272  | .    35   11   71   76   79   
Haulers Intercepted        11   | .    1    .    4    6    .    
Recyclers Shooed           2    | .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  82   | .   13  6   22  16  25  
  Melee                    4    | .   .   .   3   .   1   
  Guns                     36   | .   13  6   5   .   12  
  Cannons                  38   | .   .   .   13  16  9   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          11   | .   6   .   2   .   3   
  Worker                   2    | .   1   .   .   .   1   
  Hauler                   11   | .   1   .   4   6   .   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 5    | .   2   .   .   2   1   
  Watcher                  6    | .   2   .   4   .   .   
  Swarmer                  21   | .   6   6   6   .   3   
  Grunt                    37   | .   7   .   11  8   11  
  Duelist                  2    | .   .   .   1   .   1   
  Sentry                   16   | .   .   .   5   8   3   
  Specialist               6    | .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   5   3   3   4   8   
  Combat Bots Only         8    | .   5   3   3   3   8   
Max Kills in Single Turn   2    | .   2   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        374  | .    46   27   83   48   170  
  Missed                   90   | .    15   7    18   17   33   
Damage Taken               4162 | .    280  156  783  650  2293 
  Core                     750  | .    11   12   143  239  345  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   274  | .    .    .    120  154  .    
Core Remaining (%)         64   | 100  .    90   .    4    .    
Volleys Fired              253  | .    41   11   71   49   81   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  136  | .    46   46   136  136  136  
Shots Fired                476  | .    82   22   130  98   144  
  Gun                      246  | .    82   22   56   .    86   
  Cannon                   228  | .    .    .    74   98   56   
  Launcher                 2    | .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  258  | .    82   22   56   .    98   
  Thermal                  216  | .    .    .    74   98   44   
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    7    5    13   8    10   
  Robot Miss Streak        5    | .    3    3    3    5    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        4    | .    1    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           308  | .    48   12   90   57   101  
  Core Hits                135  | .    21   7    35   26   46   
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         7    | .    1    .    4    .    2    
    Meltdown               2    | .    .    .    2    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    2    
    Sever                  2    | .    .    .    2    .    .    
Melee Attacks              18   | .    .    .    8    9    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 18   | .    .    .    8    9    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6791 | .    739  184  1809 1296 2763 
  Guns                     2659 | .    739  177  537  .    1206 
  Cannons                  3491 | .    .    .    1054 1210 1227 
  Explosions               293  | .    .    .    .    .    293  
  Melee                    290  | .    .    .    193  67   30   
  Ramming                  58   | .    .    7    25   19   7    
  Kinetic                  3276 | .    739  177  537  .    1823 
  Thermal                  2874 | .    .    .    1054 1210 610  
  Explosive                293  | .    .    .    .    .    293  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 290  | .    .    .    193  67   30   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    .    
  Average Corruption       2    | .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    17   .    
    Message Errors         8    | .    .    .    .    8    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Heat Flow Errors       3    | .    .    .    .    3    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            70   | .    .    .    2    .    68   
  Projectiles              34   | .    .    .    2    .    32   
  Explosions               36   | .    .    .    .    .    36   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    .    .    56   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             11   | .    .    3    5    1    2    
  Kicked                   11   | .    .    3    5    1    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        512  | .    70   31   435  242  512  
  Average Temperature      89   | .    18   13   122  62   114  
  Received Heat Transfer   1461 | .    66   .    297  180  918  
  Effects                  7    | .    .    .    4    .    3    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    1    .    .    
    Damage (major)         3    | .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             11   | .    .    .    6    1    4    
  Heat Transferred         5180 | .    .    .    1887 2183 1110 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             977  | .   207 219 330 977 806 
  Initial                  367  | .   .   64  .   126 367 
  Average                  264  | .   72  58  106 628 528 
Maximum Alert Level        3    | .   1   1   1   3   3   
  Low Security (%)         60   | 100 97  99  82  8   .   
  Level 1                  11   | .   2   .   17  19  13  
  Level 2                  15   | .   .   .   .   19  82  
  Level 3                  12   | .   .   .   .   53  3   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   3   8   7   
  Investigation            5    | .   .   .   3   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            10   | .   3   .   .   2   5   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 4    | .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           15   | .   1   .   3   3   8   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              140  | .   25  6   34  31  44  
  Peak Tracking Total      10   | .   7   3   4   4   10  
  Tactical Retreats        8    | .   1   .   1   2   4   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            4    | .   1   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          8    | .   .   .   .   7   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          36   | .   6   .   10  11  9   
  Terminals                28   | .   6   .   7   9   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   1   1   
  Recycling Units          2    | .   .   .   .   1   1   
  Scanalyzers              3    | .   .   .   2   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                99   | .   9   .   36  35  19  
  Successful               56   | .   7   .   18  23  8   
  Failed                   43   | .   2   .   18  12  11  
    Catastrophic           6    | .   .   .   3   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   67   | .   7   .   24  24  12  
  Terminals                76   | .   9   .   26  27  14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          14   | .   .   .   6   6   2   
  Recycling Units          4    | .   .   .   .   2   2   
  Scanalyzers              5    | .   .   .   4   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   2   .   5   9   2   
  Record                   2    | .   .   .   .   1   1   
  Prototype ID Bank        6    | .   1   .   1   4   .   
  Open Door                2    | .   .   .   .   2   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Terminal Index           2    | .   .   .   1   .   1   
  Scanalyzer Index         2    | .   .   .   1   1   .   
  Locate Traps             2    | .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   4   6   .   
  Scan Component           5    | .   .   .   2   3   .   
  Repair                   5    | .   .   .   2   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   2   .   1   
  Insert Component         3    | .   .   .   2   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         25   | .   5   .   7   8   5   
  Terminals                23   | .   5   .   7   6   5   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 22   | .   5   .   6   6   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   
    Reject                 1    | .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         32   | .   5   .   10  9   8   
  Full Trace Events        8    | .   .   .   4   3   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   3   .   
  Time                     190  | .   .   .   76  114 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               13   | .   .   3   .   10  .   
  Largest Group            10   | .   .   3   3   10  .   
  Highest-Rated Group      88   | .   .   40  40  88  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               108  | .   .   .   7   101 .   
  Total Damage             996  | .   .   .   67  929 .   
  Kills                    18   | .   .   .   1   17  .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               6376 | 67   1161 1054 1810 1378 906  
Spaces Moved               3433 | 48   576  533  999  845  432  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3423 | 38   576  533  999  845  432  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  90   90   120  
  Average Speed            140  | 114  165  190  134  110  120  
  Slowest Speed            190  | 120  190  190  190  190  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       64   | 3    90   98   68   96   31   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 3    | .    .    .    .    3    .    
Terrain Destroyed          24   | .    .    .    .    3    21   
  Melee                    3    | .    .    .    .    3    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      17   | .    .    .    .    .    17   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Total                      4521 | 58   718  554  1342 1181 668  
  Wait                     581  | .    71   7    183  226  94   
  Move                     3428 | 47   575  532  998  844  432  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  66   | 5    13   1    22   14   11   
  Fast Attach              21   | 3    6    .    4    5    3    
  Attach                   12   | 3    1    .    1    2    5    
  Detach                   3    | .    .    .    1    1    1    
  Swap                     53   | .    2    .    21   11   19   
  Drop                     74   | .    9    .    28   18   19   
  Fire                     253  | .    41   11   71   49   81   
  Melee                    18   | .    .    .    8    9    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     11   | .    .    3    5    1    2    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 16)
  347 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 16)
  774 | -10/Materials | Identified exit to Mines
  951 | -10/Materials | Discovered new exit (range 13)
 1229 | -10/Materials | Entered Mines
 1235 | -10/Mines     | Met a Derelict bent on vengeance
 1425 | -10/Mines     | Learned location of Storage (-9)
 1500 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1778 | -10/Mines     | Discovered new exit (range 9)
 1801 | -10/Mines     | Discovered new exit (range 13)
 2058 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2060 | -10/Mines     | Learned location of 1 exit from Materials
 2283 | -10/Mines     | Entered Materials
 2283 | -9/Materials  | Accompanied by 3 allies
 2283 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2284 | -9/Materials  | Identified exit to Storage
 2385 | -9/Materials  | Lost 3 allies
 2797 | -9/Materials  | Discovered new exit (range 8)
 3033 | -9/Materials  | Discovered new exit (range 12)
 3491 | -9/Materials  | Repaired Nuclear Core
 3530 | -9/Materials  | Repaired VSS Leg
 3678 | -9/Materials  | Identified exit to Mines
 4067 | -9/Materials  | Discovered new exit (range 6)
 4093 | -9/Materials  | Entered Storage
 4512 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4661 | -9/Storage    | Garrison activated, responded to threat
 4729 | -9/Storage    | Discovered new exit (range 12)
 4779 | -9/Storage    | Repaired Nuclear Core
 4818 | -9/Storage    | Repaired Imp. Heat Sink
 4857 | -9/Storage    | Repaired VSS Leg
 4998 | -9/Storage    | Garrison activated, responded to threat
 5371 | -9/Storage    | Used back door to open Recycling access
 5371 | -9/Storage    | Discovered new exit (range 5)
 5422 | -9/Storage    | Crushed by falling debris
 5422 | -9/Storage    | Core integrity fell below 50%
 5422 | -9/Storage    | Core integrity fell below 20%
 5471 | -9/Storage    | Entered Materials
 5471 | -8/Materials  | Evolved 2 slots: Utility x2
 6030 | -8/Materials  | Build established: Scavenger-Mutant
 6263 | -8/Materials  | Core integrity fell below 50%
 6271 | -8/Materials  | First assault squad dispatched
 6305 | -8/Materials  | Lost 3 parts (1n2w)
 6377 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06364_ G-47 Trooper destroyed.
06366_ Imp. Aluminum Leg destroyed.
06367_ L-31 Rogue destroyed.
06369_ Destroyed Lgt. Nuclear Core.
06369_ G-47 Trooper knocked back.
06371_ Overheating: Energy bleed (-34).
06371_ G-47 Trooper heat spikes uncontrollably.
06371_ G-47 Trooper overheating.
06372_ Hvy. Assault Cannon destroyed.
06372_ G-47 Trooper overheating.
06372_ Imp. Deuterium Engine destroyed.
06373_ G-47 Trooper heat damages Particle Gun, Aluminum Leg, Lgt. Nuclear
  Core, Aluminum Leg.
06373_ Destroyed Aluminum Leg.
06373_ G-47 Trooper destroyed. <x2>
06373_ Material Processor disabled.
06373_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
06374_ Imp. Carbon-fiber Leg destroyed.
06375_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                57
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
The More The Merrier
Unlikely Earthworm
root@

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveDeuteriumSpoofer
  Manual?         0
Play Time         01:34:03
  Cumulative      16.7 hours
  Start           2024.04.08 @ 17:01:41
  End             2024.04.08 @ 18:53:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb4959e1-3e05-41e7-8cd3-bac55244b550