Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 21:13:53 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1141) 1141 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4076 Bonus ------- None Cogmind --------- Core Integrity 350/700 Matter 139/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink Advanced Beam Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Structural Scanner Targeting Computer Targeting Computer Weapon Cycler > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Improved Spread Laser > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced ECM Suite Advanced Beam Rifle Gauss Rifle [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 64 | 8 5 15 5 31 . Power 9 | 1 1 1 1 5 . Engine 3 | 1 1 1 . . . Core 6 | . . . 1 5 . Reactor . | . . . . . . Propulsion 13 | 2 2 4 2 3 . Treads . | . . . . . . Leg 6 | 2 2 2 . . . Wheel . | . . . . . . Hover 3 | . . . . 3 . Flight 4 | . . 2 2 . . Utility 16 | 2 2 4 . 8 . Device 9 | 1 . 3 . 5 . Storage 2 | 1 . . . 1 . Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 26 | 3 . 6 2 15 . Energy Gun 11 | 2 . . 1 8 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 10 | 1 . 4 1 4 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 2 1 6 . Parts Lost 5 | . . . . 5 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Highest Loss Streak 4 | . . . . 4 . To Critical Strikes . | . . . . . . Average Backups 5 | 1 6 7 4 5 4 Power 1 | . 1 . . 1 1 Propulsion . | . 1 1 . . . Utility 1 | . 3 1 . 1 1 Weapon 2 | . 1 2 3 2 2 Tool/Special . | . . . . . . Unused Backups 8 | . 1 3 . 3 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon 6 | . . 2 . 3 1 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 99 92 99 80 7 Engine 6 | . 14 11 1 . . Core 2 | . . . 7 6 . Leg 12 | . 28 21 . . . Hover 5 | . . . . 16 . Flight 5 | . . . 35 4 . Device 9 | . . 5 18 18 . Storage 7 | . 14 10 . 2 . Processor 7 | . 1 11 9 8 . Protection 7 | . 11 11 9 2 . Energy Gun 7 | . 14 3 1 10 . Ballistic Gun 13 | . 14 17 16 8 . Peak Build Rating 44 | 9 9 17 19 44 4 Average Rating 17 | 5 7 12 18 33 4 On Entrance 9 | . 9 8 15 19 4 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 36 | . . . . 36 . Heaviest Build 24 | 13 14 19 13 24 2 Greatest Support 26 | 20 20 26 16 24 3 Greatest Overweight (x) 2 | 2 . 1 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 5 Average Capacity 7 | 7 8 7 5 6 5 Most Carried 8 | 3 8 8 5 8 4 Average Carried 5 | 1 7 7 4 5 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 3 8 5 5 4 4 Class Distribution -------------------- 62% | Mutant 19% | Gunner 12% | Scavenger-Sprinter 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1415 | 291 67 309 157 591 . Remotely . | . . . . . . Salvage Created 1884 | 36 251 481 208 908 . Parts 113 | 4 19 39 12 39 . Haulers Intercepted 7 | . 1 3 1 2 . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 28 | . 2 11 3 12 . Guns 24 | . 2 8 3 11 . AOE 3 | . . 3 . . . Classes Destroyed 10 | 1 6 3 . . . Builder 8 | . 1 3 . 4 . Tunneler 2 | 2 . . . . . Hauler 7 | . 1 3 1 2 . Recycler 2 | . . 1 . 1 . Mechanic 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 8 | . . 8 . . . Grunt 14 | . 2 2 . 10 . Sentry 6 | . . 1 3 2 . Best Kill Streak 9 | 2 4 9 3 7 . Combat Bots Only 4 | . 2 4 3 4 . Max Kills in Single Turn 3 | 1 1 3 1 1 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 232 | . 13 63 25 131 . Missed 82 | . 3 21 11 47 . Hits 150 | . 10 42 14 84 . Melee 1 | . . . . 1 . Projectile 149 | . 10 42 14 83 . Critical Strikes 5 | . . 2 1 2 . Actively Blocked 1 | . . . 1 . . Damage Taken 1759 | . 124 415 155 1065 . Core 525 | . 34 111 30 350 . Absorbed by Shields . | . . . . . . Redirected to Shielding 61 | . 11 26 4 20 . Core Remaining (%) 88 | 100 86 72 94 . . Volleys Fired 161 | 11 27 58 17 48 . Largest 3 | 2 2 2 2 3 . Hottest 215 | 60 70 91 46 215 . Shots Fired 357 | 22 53 112 34 136 . Gun 346 | 22 53 104 34 133 . Cannon 10 | . . 7 . 3 . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 211 | 11 27 88 34 51 . Thermal 145 | 11 26 23 . 85 . Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | 5 6 9 11 26 . Robot Miss Streak 6 | 2 2 3 1 6 . Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 232 | 13 33 71 25 90 . Core Hits 88 | 2 15 24 8 39 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 9 | . . 1 . 8 . Burn 8 | . . . . 8 . Destroy 1 | . . 1 . . . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing 2 | . . . . 2 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3893 | 120 379 1134 380 1880 . Guns 3600 | 120 379 920 380 1801 . Cannons 81 | . . 81 . . . Explosions 133 | . . 133 . . . Melee 73 | . . . . 73 . Ramming 6 | . . . . 6 . Kinetic 1899 | 55 103 788 380 573 . Thermal 1782 | 65 276 213 . 1228 . Explosive 133 | . . 133 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 73 | . . . . 73 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . 3 . Shots . | . . . . . . Rammed 2 | . . . . 2 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 639 | 40 186 51 4 639 . Average Temperature 84 | 20 57 19 3 144 . Received Heat Transfer 762 | . 72 78 45 567 . Effects 14 | . . . . 14 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Matter Decay 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 9 | . . . . 9 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 9 | . 1 2 . 6 . Heat Transferred 4145 | 150 814 471 . 2710 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . . 1 . Low Security (%) 95 | 100 100 100 100 84 . Level 1 4 | . . . . 15 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 285 | 5 50 147 110 285 . Initial 58 | . . 2 58 45 . Average 68 | . 11 64 64 129 . Influence Increases 1047 | 10 86 315 112 524 . Destroy 0b10 Robot/C 560 | . 40 220 60 240 . Destroy 0b10 Robot/NC 115 | 10 30 35 5 35 . Destroy Leader 148 | . 16 46 32 54 . Successful Hack 26 | . . . 14 12 . Disable Machine 15 | . . . . 15 . Destroy Structure 18 | . . 14 1 3 . Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 135 | . . . . 135 . Influence Decreases 886 | 10 79 183 151 351 112 Entered New Map 243 | . . 5 81 55 102 Time Decay 593 | 10 79 178 70 246 10 Lost Part 50 | . . . . 50 . Squads Dispatched 7 | . . 2 . 5 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . . 2 . 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 8 15 11 31 . Peak Tracking Total 11 | . 2 4 11 6 . Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 7 | . 2 2 1 2 . Terminals 7 | . 2 2 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 5 2 1 4 . Successful 5 | . 1 2 1 1 . Failed 7 | . 4 . . 3 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 4 | . 1 . . 3 . Terminals 12 | . 5 2 1 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 2 1 1 . Record 1 | . . . . 1 . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 776 | 21 8 127 149 471 . Terrain 29 | 21 8 . . . . Structural 747 | . . 127 149 471 . ECM 1 | . . . . 1 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 1725 | 162 326 536 149 526 26 Spaces Moved 1559 | 98 193 273 274 671 50 Core 156 | 7 . 2 . 97 50 Treads . | . . . . . . Legs 521 | 91 193 237 . . . Wheels . | . . . . . . Hover 428 | . . . . 428 . Flight 454 | . . 34 274 146 . Fastest Speed 31 | 50 120 37 31 31 50 Average Speed 66 | 119 120 109 31 41 50 Slowest Speed 170 | 150 120 120 31 170 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 46 25 34 25 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . 14 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 14 | . . 14 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1947 | 119 238 404 302 834 50 Wait 49 | . 6 17 4 22 . Move 1555 | 97 192 272 273 671 50 Hop . | . . . . . . Pick Up 28 | 3 4 9 1 11 . Fast Attach 41 | 7 1 8 2 23 . Attach 12 | . . 5 2 5 . Detach 14 | . . 5 1 8 . Swap 24 | 1 5 10 1 7 . Drop 60 | . 3 20 1 36 . Fire 161 | 11 27 58 17 48 . Melee 2 | . . . . 2 . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 8) 471 | -10/Materials | Discovered new exit (range 3) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x2 927 | -9/Materials | Discovered new exit (range 19) 1022 | -9/Materials | Discovered new exit (range 7) 1025 | -9/Materials | Entered another Materials area 1025 | -8/Materials | Evolved 2 slots: Propulsion x2 1166 | -8/Materials | Discovered new exit (range 16) 1174 | -8/Materials | Entered Factory 1174 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1584 | -7/Factory | Garrison activated, responded to threat 1645 | -7/Factory | Released all parts (8) 1675 | -7/Factory | Lost 4 parts (1p2n1u) 1688 | -7/Factory | Discovered new exit (range 15) 1700 | -7/Factory | Entered Lower Caves 1726 | -7/Lower Caves | Self-destructed Last Messages --------------- 01646_ Slammed into G-47 Trooper. 01646_ R-06 Scavenger collects Hpw. Field Laser. 01647_ Knocked back. 01648_ K-01 Serf cleans the Power Conduit. 01663_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01670_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 01677_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6W. 01681_ Acquired Katana. 01688_ W-25 Informer sends out distress signal. 01688_ EXIT=FOUND 01689_ W-25 Informer sends out distress signal. 01695_ T-07 Excavator destroyed. 01699_ R-06 Scavenger collects Lgt. Ion Engine. 01700_ Slammed into Y-54 Guardian. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????# """ #????????????????? | | ??????????????????# ???# """ #????????????????? | | ?????????????????## ### #????????????????? | | ?????????????????# #?????????????????? | | ?????????????# ##????????????????? | | ?????????????# ### #????????????????? | | ?????????????? ??????# #????????????????? | | ????????????? ???????# ##???????????????? | | ????????????? ??????## ##??????????????? | | ?????????????? #??????# #??????????????? | | ??????????????? ??????# ## ##??????????????? | | ??????????????? ?????# #?# #???????????????? | | ???????????????? ########??# #???????????????? | | ????????????????? #?????# ##???????????????? | | ?????????????????? #?????## ##???????????????? | | ??????????????????? #?????## ##??????????????? | | ???????????????????# #?????# #??????????????? | | ???????????????????# #?????# #??????????????? | | ???????????????????# ####### ##??????????????? | | ???????????????????# ##??????????????? | | ???????????????????# ######### #??????????????? | | ??????###?#????????# #???????#####??????????????? | | ?????## # ???????# #?????####?????????????????? | | ????## ######## #??### ##????????????????? | | ? #?## ?????????????????? | | ? ####?# @ #????????????????????? | | ??????### ## ##### #????????????????????? | | ?????????????## ## #????????????????????? | | ??????????????# #????????????????????? | | ????????????# #???????????????????? | | ????????????## #??????????????????? | | ?????????????# ### #?????????????????? | | ?????????????#### ##?## #?????????????????? | | ????????????????# #????# #?????????????????? | | ??????????????? ##?????# #?????????????????? | | ??????????????# ##???????###?????????????????? | | ??????????????## ##????????????????????????????? | | ???????????????####?????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild That Tickles Well Done Challenges ------------ None Game ------ Seed AuthchipFocalAutobeam Manual? 0 Play Time 00:50:38 Cumulative 50.0 hours Start 2026.02.10 @ 16:56:45 End 2026.02.10 @ 21:13:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d8c9d2b-dba3-42b0-bf1a-850625988e95