Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.14 @ 12:37:36 Player: PoorFredNoonan Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2677) 2677 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 7499 Bonus ------- Pacifist 200 Follower Combat Kills 120 Entered Garrisons 200 Friendly Fire -53 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 458/510 System Corruption 0% Temperature Cool (586) Movement Hovering (146) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION (6) --- Armored Treads Combat Airjet Gravmag Array VTOL Module Improved Cesium-ion Thruster > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON (4) ------- Beamcaster Beamcaster Slug Cannon Phasing Sabre > --- INVENTORY (12) --- Light Angular Momentum Engine Medium Treads Medium Treads Improved Medium Treads Advanced Heat Sink Improved Medium Armor Plating Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Force Rifle Beamcaster Slug Cannon Phasing Sabre > --- INVENTORY -------- Light Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Hardened Light Armor Plating Improved Medium Armor Plating Beamcaster Beamcaster Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle [Rating: 82] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Insulated Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Slots Evolved 9 | . 1 2 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 2 . . 1 1 . . . Utility 2 | . 1 . . . 1 . . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 143 | 7 2 7 32 12 21 3 37 16 6 Power 15 | 1 . . 5 2 1 1 4 1 . Engine 11 | 1 . . 4 2 1 1 1 1 . Core 2 | . . . 1 . . . 1 . . Reactor 2 | . . . . . . . 2 . . Propulsion 46 | 2 . 3 7 5 4 2 9 11 3 Treads 10 | . . . . . . . 1 9 . Leg 28 | 2 . 3 7 5 4 2 5 . . Wheel 2 | . . . . . . . 2 . . Hover 2 | . . . . . . . . 1 1 Flight 4 | . . . . . . . 1 1 2 Utility 30 | 2 2 1 6 2 5 . 10 1 1 Device 14 | 1 . . 3 1 4 . 4 . 1 Storage 4 | . 2 . . . 1 . 1 . . Processor 1 | 1 . . . . . . . . . Hackware . | . . . . . . . . . . Protection 11 | . . 1 3 1 . . 5 1 . Artifact . | . . . . . . . . . . Weapon 52 | 2 . 3 14 3 11 . 14 3 2 Energy Gun 22 | . . 1 9 2 3 . 4 1 2 Energy Cannon 5 | . . . . . 4 . 1 . . Ballistic Gun 4 | 2 . 1 . 1 . . . . . Ballistic Cannon 5 | . . . 1 . . . 4 . . Launcher 6 | . . 1 2 . . . 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 . Slashing Weapon 7 | . . . 1 . 4 . 1 1 . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 2 . Parts Lost 14 | . . . . . . . 12 . 2 Power . | . . . . . . . . . . Propulsion 7 | . . . . . . . 7 . . Utility 1 | . . . . . . . 1 . . Weapon 6 | . . . . . . . 4 . 2 Highest Loss Streak 7 | . . . . . . . 7 . 1 Average Slot Usage (%) 89 | . 100 95 99 99 99 100 49 89 86 Engine 7 | . 12 10 7 7 6 12 2 6 12 Core 1 | . . . . . . . 1 5 . Treads 7 | . . . . . . . 1 26 20 Leg 21 | . 25 35 32 32 35 37 10 1 . Device 9 | . 12 5 7 8 18 18 6 6 6 Storage 6 | . 12 10 8 8 7 6 2 6 6 Protection 5 | . . 4 7 8 2 . 3 8 6 Energy Gun 15 | . . 4 31 30 13 . 3 9 11 Energy Cannon 2 | . . . . . 7 18 1 . . Ballistic Gun 3 | . 25 15 1 1 7 6 . . . Ballistic Cannon 2 | . . . . . . . 3 8 6 Slashing Weapon 2 | . . . . . . . 1 6 6 Naked Turns 96 | . . . . . . . 96 . . Heaviest Build 97 | 10 42 45 63 59 89 78 97 97 93 Greatest Support 181 | 20 20 40 45 55 84 104 104 181 106 Greatest Overweight (x) 11 | 1 2 2 1 1 1 . 11 1 1 Average Overweight (x) . | . 1 1 1 . . . . . . Largest Inventory Capacity 20 | 4 12 12 12 12 20 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 12 6 12 12 Most Carried 12 | 3 10 12 12 12 12 12 12 12 12 Average Carried 10 | 1 5 11 11 11 11 10 5 11 11 Final Capacity 12 | 4 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 10 12 12 12 12 12 11 12 10 Class Distribution -------------------- 48% | Hacker-Tank 18% | Hacker-Mutant 16% | Scavenger-Tank 13% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Matter Collected 2237 | 212 68 206 417 106 205 130 521 252 120 Remotely . | . . . . . . . . . . Salvage Created 3499 | . . 142 912 766 206 248 532 310 383 Parts 154 | . . 17 50 46 7 9 . 12 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Combat Hostiles Destroyed 63 | . . 6 20 11 4 4 2 6 10 Guns 49 | . . 3 20 11 1 2 1 4 7 Cannons 10 | . . . . . 2 2 1 2 3 AOE 3 | . . 3 . . . . . . . Classes Destroyed 11 | . . 3 4 2 1 . 1 . . Builder 1 | . . . . 1 . . . . . Recycler 2 | . . . . 2 . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 13 | . . 2 4 1 . . . . 6 Grunt 27 | . . 4 8 4 2 2 . 3 4 Brawler 4 | . . . 2 . 1 . . 1 . Duelist 1 | . . . 1 . . . . . . Sentry 13 | . . . 4 6 . 2 . 1 . Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . . 1 . . 1 . Compactor 2 | . . . . . . . 2 . . Best Kill Streak 6 | . . 5 3 5 3 3 1 2 6 Combat Bots Only 6 | . . 4 3 4 3 3 1 2 6 Max Kills in Single Turn 3 | . . 3 2 3 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 2 | . . 2 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Damage Taken 3138 | . . 126 336 182 18 187 992 361 936 Core 929 | . . 5 9 6 8 6 725 9 161 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 98 | 100 100 98 . 97 98 . . . . Volleys Fired 125 | . . 15 36 14 7 8 12 12 21 Largest 4 | . . 2 4 4 4 4 4 3 3 Hottest 272 | . . 95 272 228 247 243 207 203 203 Shots Fired 406 | . . 30 133 56 28 32 33 36 58 Gun 299 | . . 27 133 56 14 8 3 19 39 Cannon 88 | . . . . . 14 24 14 17 19 Launcher 19 | . . 3 . . . . 16 . . Special . | . . . . . . . . . . Kinetic 89 | . . 24 6 . 7 8 8 17 19 Thermal 254 | . . 3 111 28 21 24 9 19 39 Explosive 11 | . . 3 . . . . 8 . . Electromagnetic 52 | . . . 16 28 . . 8 . . Robot Hit Streak 61 | . . 11 61 52 17 31 23 38 39 Robot Miss Streak 2 | . . 1 1 1 1 1 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 305 | . . 24 95 41 21 28 31 31 34 Core Hits 142 | . . 11 43 28 7 10 15 14 14 Critical Hits 7 | . . . . . 1 1 . 4 1 Critical Kills 2 | . . . . . . . . 1 1 Critical Parts Destroyed 4 | . . . . . . 1 . 3 . Melee Attacks 18 | . . . 5 . 9 . 1 1 2 Impact 3 | . . . 3 . . . . . . Slashing 14 | . . . 2 . 9 . . 1 2 Piercing 1 | . . . . . . . 1 . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7907 | . . 540 1601 739 475 668 2197 874 813 Guns 3891 | . . 289 1601 673 193 92 56 453 534 Cannons 1810 | . . . . . 282 576 368 305 279 Explosions 2052 | . . 251 . 66 . . 1735 . . Melee 116 | . . . . . . . . 116 . Ramming 38 | . . . . . . . 38 . . Kinetic 1249 | . . 258 41 . 60 92 214 305 279 Thermal 3888 | . . 31 1317 352 415 576 210 453 534 Explosive 1937 | . . 251 . . . . 1686 . . Electromagnetic 679 | . . . 243 387 . . 49 . . Impact . | . . . . . . . . . . Slashing 116 | . . . . . . . . 116 . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 83 | . . 7 . . . . . 76 . Projectiles . | . . . . . . . . . . Explosions 7 | . . 7 . . . . . . . Melee 76 | . . . . . . . . 76 . Knockbacks 6 | . . . . . . . . 4 2 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . 4 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 216 | . . . . 33 . . 183 . . Shots 12 | . . . . 1 . . 11 . . Rammed 13 | . . . . . . . 13 . . Targets Rammed 14 | . . . . 1 . . 13 . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 586 | . . 99 514 391 198 189 155 243 586 Average Temperature 135 | . . 51 143 128 106 124 68 102 197 Received Heat Transfer 633 | . . 96 171 90 18 87 . 54 117 Effects 18 | . . . 3 1 . . . . 14 Shutdowns 6 | . . . 1 1 . . . . 4 Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . . . . . . . 2 Matter Decay 3 | . . . 1 . . . . . 2 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 12 | . . . 2 . 4 4 . 1 1 Heat Transferred 7005 | . . 74 2701 605 731 905 398 703 888 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Peak Influence 318 | . 53 242 241 274 160 152 53 97 318 Initial 73 | . . 15 73 15 51 12 36 . 13 Average 63 | . 43 126 99 120 36 44 7 25 149 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 Low Security (%) 93 | 100 100 74 90 90 100 100 100 100 69 Level 1 6 | . . 25 9 9 . . . . 30 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 2 3 . 1 1 . 3 . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 5 | . . 2 . . . 1 . 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Distress Signals 6 | . 1 1 2 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 1 13 25 16 7 5 12 14 10 Peak Tracking Total 6 | . 3 4 5 4 3 4 6 4 6 Tactical Retreats 12 | . 1 1 3 . 1 . 4 1 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Traps Triggered 9 | . . . 3 4 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Machines Disabled 5 | . . . . . 4 . . 1 . Max in Single Turn 4 | . . . . . 4 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Machines Accessed 19 | . 3 . 6 4 3 . . 3 . Terminals 12 | . 3 . 4 2 2 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 2 1 . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 39 | . 8 . 15 6 4 . . 6 . Successful 31 | . 7 . 11 5 4 . . 4 . Failed 8 | . 1 . 4 1 . . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 26 | . 8 . 11 3 2 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 2 3 2 . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 18 | . 7 . 7 2 2 . . . . Record 6 | . 2 . 4 . . . . . . Prototype ID Bank 4 | . . . 1 1 2 . . . . Open Door 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Recall Assault 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 2 3 2 . . . . Scan Component 4 | . . . 1 2 1 . . . . Repair 3 | . . . 1 1 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . 5 1 2 . . 2 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 1 1 . . . . Time 113 | . . . 25 38 50 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Total Allies 20 | . . . . . . . 20 . . Largest Group 19 | . . . . . . . 19 . . Highest-Rated Group 714 | . . . . . . . 714 . . Highest-Rated Ally 50 | . . . . . . . 50 . . Total Orders . | . . . . . . . . . . Ally Attacks 76 | . . . . . . . 76 . . Total Damage 5024 | . . . . . . . 5024 . . Kills 9 | . . . . . . . 9 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Turns Passed 6328 | 76 235 308 1341 660 923 229 836 1337 383 Spaces Moved 3509 | 55 140 155 465 331 647 157 689 711 159 Core 150 | 8 . . . . . . 142 . . Treads 959 | . . . . . . . 122 711 126 Legs 2047 | 47 140 155 465 331 647 157 105 . . Wheels 102 | . . . . . . . 102 . . Hover 33 | . . . . . . . . . 33 Flight 218 | . . . . . . . 218 . . Fastest Speed 40 | 50 120 150 150 120 120 120 40 152 146 Average Speed 134 | 113 161 153 150 149 120 120 91 160 158 Slowest Speed 600 | 120 180 180 150 150 150 120 600 180 162 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 5 22 21 34 40 15 3 96 21 27 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 16 | . . . 5 . 8 . 1 . 2 Terrain Destroyed 125 | . . 12 5 4 45 . 49 5 5 Melee 16 | . . . 5 . 8 . 1 . 2 Projectile 8 | . . . . . . . . 5 3 AOE 101 | . . 12 . 4 37 . 48 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Total 4793 | 65 149 193 1017 459 758 178 852 879 243 Wait 856 | 1 . 11 427 94 61 7 90 115 50 Move 3501 | 54 139 154 464 330 646 157 688 710 159 Hop . | . . . . . . . . . . Pick Up 56 | 3 8 4 21 1 4 2 7 4 2 Fast Attach 76 | 7 . 2 14 9 4 . 26 14 . Attach 12 | . 1 . 2 . 2 2 3 . 2 Detach 2 | . . . . . . . . 2 . Swap 55 | . 1 5 16 3 15 1 8 2 4 Drop 78 | . . 2 32 7 10 1 4 19 3 Fire 125 | . . 15 36 14 7 8 12 12 21 Melee 18 | . . . 5 . 9 . 1 1 2 Ram 13 | . . . . . . . 13 . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 13) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 283 | -10/Materials | Identified exit to Materials 283 | -10/Materials | Discovered exit to Materials (range 16) 305 | -10/Materials | Build established: Hacker-Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x2 598 | -9/Materials | Identified exit to Materials 598 | -9/Materials | Discovered exit to Materials (range 16) 620 | -9/Materials | Entered another Materials area 620 | -8/Materials | Evolved 2 slots: Weapon x2 670 | -8/Materials | Garrison activated, responded to threat 935 | -8/Materials | Build established: Hacker-Tank 1716 | -8/Materials | Build established: Scavenger-Tank 1877 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1940 | -8/Materials | Identified exit to Storage 1940 | -8/Materials | Discovered exit to Storage (range 10) 1961 | -8/Materials | Entered Storage 2345 | -8/Storage | Build established: Hacker-Tank 2432 | -8/Storage | Repaired Carbon-fiber Leg 2579 | -8/Storage | Identified exit to Factory 2579 | -8/Storage | Discovered exit to Factory (range 16) 2621 | -8/Storage | Entered Factory 2621 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3255 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3475 | -7/Factory | Build established: Hacker-Skirmisher 3505 | -7/Factory | Identified exit to Factory 3505 | -7/Factory | Discovered exit to Factory (range 5) 3544 | -7/Factory | Entered another Factory area 3544 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3773 | -6/Factory | Sucked down chute 3773 | -6/Factory | Entered Waste 3774 | -6/Waste | Met a frightened Derelict 3826 | -6/Waste | Spotted C-40 Crusher 3851 | -6/Waste | Spotted C-40 Crusher 3856 | -6/Waste | Spotted C-40 Crusher 3887 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3899 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3907 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3910 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3913 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3916 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3932 | -6/Waste | Spotted C-40 Crusher 3934 | -6/Waste | Spotted C-40 Crusher 3946 | -6/Waste | Spotted C-40 Crusher 3947 | -6/Waste | Lost 7 parts (4n1u2w) 3984 | -6/Waste | Identified exit to Factory 3984 | -6/Waste | Discovered exit to Factory (range 15) 4003 | -6/Waste | Warlord forces began an assault 4042 | -6/Waste | Allies destroyed C-40 Crusher 4050 | -6/Waste | Allies destroyed C-40 Crusher 4050 | -6/Waste | Allies destroyed C-40 Crusher 4062 | -6/Waste | Allies destroyed C-40 Crusher 4227 | -6/Waste | Build established: Hacker-Mutant 4229 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4232 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4235 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4237 | -6/Waste | Crushed by Compactor (1 part destroyed) 4248 | -6/Waste | Core integrity fell below 50% 4260 | -6/Waste | Core integrity fell below 20% 4260 | -6/Waste | Destroyed C-40 Crusher 4262 | -6/Waste | Crushed by Compactor (1 part destroyed) 4293 | -6/Waste | Lost 5 parts (3n2w) 4394 | -6/Waste | Destroyed C-40 Crusher 4609 | -6/Waste | Entered Factory 4773 | -6/Factory | Build established: Hacker-Tank 5043 | -6/Factory | Spotted B-75 Beast 5938 | -6/Factory | Identified exit to Garrison 5946 | -6/Factory | Entered Garrison 6020 | -6/Garrison | Triggered checkpoint 6266 | -6/Garrison | Triggered checkpoint 6266 | -6/Garrison | Triggered checkpoint 6330 | -6/Garrison | Core destroyed Last Messages --------------- 06313_ Acquired 23 matter. 06315_ G-50 Soldier destroyed. 06319_ Power failure, Hvy. Deuterium Engine shutdown. 06320_ Overheating: Imp. Heavy Armor Plating damaged (-87). 06320_ Overheating: Beamcaster damaged (-35). 06320_ Overheating: Beamcaster damaged (-32). 06323_ Power failure, Angular Momentum Engine shutdown. 06323_ G-50 Soldier knocked back. 06324_ Overheating: System interference. 06324_ Slug Cannon temporarily disabled. 06325_ Overheating: Beamcaster damaged (-5). 06325_ Overheating: Hvy. Deuterium Engine damaged (-47). 06326_ Overheating: Matter decay (-51). 06327_ Power failure, Hvy. Deuterium Engine shutdown. 06328_ Overheating: System interference. 06328_ Phasing Sabre temporarily disabled. 06329_ Overheating: Matter decay (-40). 06329_ G-50 Soldier destroyed. 06330_ Power failure, Angular Momentum Engine shutdown. 06330_ Overheating: Core damaged (-127). 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"???????????? | | ????????????????# #????????????????" "#??????????? | | ????????????????# #????????????????" "#??????????? | | ????????????????# #????????????????"""#??????????? | | ??????????????### #???????????????#####??????????? | | ??????????????#"# #??????????????????????????????? | | ??????????????#" #??????????????????????????????? | | ??????????????#" #??????????????????????????????? | | ??????????????#" #??????????????????????????????? | | ??????????????#"###??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator The More The Merrier Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed MeleePointAmplifier Manual? 0 Play Time 01:56:54 Cumulative 8.0 hours Start 2021.02.12 @ 19:52:12 End 2021.02.14 @ 12:37:36 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 7 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5f41fe4-45e2-4fd1-8773-4cb21967c445