Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.03 @ 21:35:05 Player: 1ManHivemind Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (489) 489 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1469 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 218/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- Assault Rifle Grenade Launcher > --- INVENTORY (8) ---- Light Nuclear Core Wheel Wheel Flight Unit Small Laser Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Wheel Wheel Flight Unit Small Laser Light Assault Rifle Mining Claw [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | 7 3 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 4 . . Treads . | . . . Leg 2 | 2 . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 5 | 1 6 7 Power . | . . 1 Propulsion 2 | 1 3 3 Utility . | . . . Weapon 1 | . 2 3 Tool/Special . | . . . Unused Backups 6 | . 1 5 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 93 | . 97 77 Engine 13 | . 14 11 Leg 26 | . 28 22 Device 12 | . 12 11 Storage 12 | . 12 11 Ballistic Gun 15 | . 17 11 Launcher 11 | . 11 11 Peak Build Rating 8 | 5 8 8 Average Rating 6 | 3 7 7 On Entrance 4 | . 5 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 14 | 6 14 14 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 5 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 4 8 8 Average Carried 5 | 1 6 7 Final Capacity 8 | 5 8 8 Final Carried 8 | 4 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 479 | 298 181 . Remotely . | . . . Salvage Created 400 | 37 363 . Parts 24 | 3 21 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | 1 10 . Guns 2 | 1 1 . AOE 9 | . 9 . Classes Destroyed 5 | 1 4 . Builder 1 | . 1 . Tunneler 1 | . 1 . Hauler 1 | . 1 . Watcher 2 | . 2 . Grunt 11 | 1 10 . Best Kill Streak 7 | 1 7 . Combat Bots Only 6 | 1 6 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 32 | 3 27 2 Missed 8 | . 8 . Hits 24 | 3 19 2 Projectile 24 | 3 19 2 Damage Taken 267 | 24 221 22 Core 54 | . 54 . Absorbed by Shields . | . . . Ignored by Resistances 77 | 8 63 6 Core Remaining (%) 89 | 100 78 . Volleys Fired 22 | 2 20 . Largest 2 | 2 2 . Hottest 50 | 40 50 . Shots Fired 42 | 4 38 . Gun 24 | 4 20 . Cannon . | . . . Launcher 18 | . 18 . Special . | . . . Kinetic 24 | 4 20 . Thermal . | . . . Explosive 18 | . 18 . Electromagnetic . | . . . Robot Hit Streak 6 | 4 6 . Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 30 | 4 26 . Core Hits 26 | 2 24 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1073 | 46 1015 12 Guns 182 | 46 136 . Cannons . | . . . Explosions 879 | . 879 . Melee . | . . . Ramming 12 | . . 12 Kinetic 182 | 46 136 . Thermal . | . . . Explosive 879 | . 879 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 34 | . 34 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed 2 | . . 2 Kicked 2 | . . 2 Crushed . | . . . Highest Temperature 12 | 12 1 . Average Temperature 3 | 9 1 . Received Heat Transfer 165 | 18 138 9 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 72 | 100 54 100 Level 1 27 | . 45 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 316 | 20 316 84 Initial 84 | . 5 84 Average 104 | 1 156 64 Influence Increases 409 | 20 386 3 Destroy 0b10 Robot/C 220 | 20 200 . Destroy 0b10 Robot/NC 25 | . 25 . Destroy Leader 46 | . 46 . Successful Hack 3 | . . 3 Disable Machine 27 | . 27 . Destroy Structure 88 | . 88 . Influence Decreases 362 | 10 160 192 Entered New Map 157 | . 5 152 Time Decay 205 | 10 155 40 Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | 1 14 3 Peak Tracking Total 5 | 1 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . . 3 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . . 7 Successful 6 | . . 6 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . . 1 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . . 4 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Robot Analysis 1 | . . 1 Alert Level 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . . 4 Recycle Component 1 | . . 1 Process 1 | . . 1 Report Inventory 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . . 1 Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . . 2 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 675 | 170 409 96 Spaces Moved 460 | 97 285 78 Core 20 | 20 . . Treads . | . . . Legs 440 | 77 285 78 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 116 | 105 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 6 59 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 88 | . 88 . Melee . | . . . Projectile . | . . . AOE 88 | . 88 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 555 | 160 315 80 Wait 43 | 43 . . Move 458 | 96 284 78 Hop . | . . . Pick Up 16 | 9 7 . Fast Attach . | . . . Attach 8 | 6 2 . Detach 1 | 1 . . Swap 4 | 3 1 . Drop 1 | . 1 . Fire 22 | 2 20 . Melee . | . . . Ram . | . . . Kick 2 | . . 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 143 | -11/Scrapyard | Discovered new exit (range 8) 171 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Power x2 676 | -9/Materials | Self-destructed Last Messages --------------- Matter reserves: 0 Inventory: Imp. Treads (54%) Aluminum Leg (42%) >>Retrieve(Components) Retrieving 2 components... Aluminum Leg Imp. Treads >>Recycling(Process) Analyzing inventory... Connecting with Terminal... >>Analysis(U-05 Engineer) Downloading analysis... U-05 Engineer Tier: 1 U-class builders lay floors, assemble new machines, and reinforce and analyze the structural integrity of walls. They travel alone, but all those within a certain vicinity will work together to complete a task. 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Loot Pinata Organ Harvest Uninvited Guest Challenges ------------ None Game ------ Seed ForcePlexusAutobeam Manual? 0 Play Time 00:16:37 Cumulative 0.2 hours Start 2025.12.03 @ 21:13:49 End 2025.12.03 @ 21:35:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 0 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b6f97cc-8b31-4762-8a42-47375af99cf4