Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 11:56:46 Player: Bbenedict8 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3440) 3440 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 8034 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 288 Aligned with FarCom 300 Friendly Fire -89 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 56/100 System Corruption 23% Temperature Hot (283) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (3) ------- Plasma Cannon Heavy Missile Launcher Powered Hammer > --- INVENTORY (5) ---- 0b10 Alert Chip Improved Trap Extractor (0/6) Improved Field Recycling Unit (26) Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Force Booster Improved Utility Shielding > --- WEAPON ----------- Enhanced Autogun Proton Missile Launcher Powered Hammer > --- INVENTORY -------- Titanium Leg 0b10 Alert Chip Advanced ECM Suite Heavy Armor Plating Improved Trap Extractor Improved EM Pulse Cannon Flak Cannon Flak Cannon Gauss Cannon [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Powered Hammer Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 1 . 2 Weapon 1 | . . . . . 1 . . Parts Attached 120 | 7 3 4 . 5 34 13 54 Power 16 | 1 . 2 . . 3 3 7 Engine 8 | 1 . 1 . . 1 1 4 Core 8 | . . 1 . . 2 2 3 Reactor . | . . . . . . . . Propulsion 22 | 2 . . . 3 7 2 8 Treads 2 | 2 . . . . . . . Leg 20 | . . . . 3 7 2 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 1 . 1 . . 9 3 19 Device 13 | . . . . . 2 1 10 Storage 4 | 1 . . . . 3 . . Processor 7 | . . 1 . . 1 . 5 Hackware 1 | . . . . . . . 1 Protection 8 | . . . . . 3 2 3 Artifact . | . . . . . . . . Weapon 49 | 3 3 1 . 2 15 5 20 Energy Gun 3 | 1 . . . . 1 . 1 Energy Cannon 11 | . . 1 . 1 4 2 3 Ballistic Gun 9 | 2 2 . . 1 3 1 . Ballistic Cannon 8 | . . . . . . 2 6 Launcher 10 | . . . . . 4 . 6 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . . 2 . 4 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . . Unidentified Prototypes 3 | . . . . . . 2 1 Parts Lost 49 | . . 3 . 1 6 4 35 Power 9 | . . 1 . . 1 2 5 Propulsion 13 | . . 1 . 1 . 1 10 Utility 16 | . . . . . 2 . 14 Weapon 11 | . . 1 . . 3 1 6 Highest Loss Streak 6 | . . 3 . 1 3 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 85 90 85 95 92 90 75 Engine 3 | . 14 8 . . . 1 3 Core 7 | . . 4 14 14 12 8 4 Treads 3 | . 28 20 14 . . . . Leg 15 | . . . . 23 26 25 15 Device 4 | . . . . . . . 10 Storage 8 | . 14 14 14 14 9 9 6 Processor 10 | . . 12 14 14 8 9 11 Protection 3 | . . . . . 8 8 1 Energy Cannon 6 | . . 7 14 14 8 2 4 Ballistic Gun 6 | . 27 20 14 13 6 11 . Ballistic Cannon 2 | . . . . . . 3 4 Launcher 1 | . . . . . 7 . 1 Impact Weapon 4 | . . . . . 3 9 6 Peak Build Rating 46 | 6 6 8 9 10 31 39 46 Average Rating 26 | 3 6 7 8 9 27 31 33 On Entrance 13 | . 6 6 8 9 10 29 37 Naked Turns . | . . . . . . . . Heaviest Build 51 | 12 13 14 14 14 44 42 51 Greatest Support 51 | 40 40 40 20 20 51 51 51 Greatest Overweight (x) 6 | . . . . 4 1 . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 9 Most Carried 10 | 2 6 6 6 8 10 10 10 Average Carried 8 | 1 4 5 5 6 8 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 1 6 5 6 8 10 9 4 Class Distribution -------------------- 86% | Mutant 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Matter Collected 2749 | 263 38 112 . 48 672 617 999 Remotely . | . . . . . . . . Salvage Created 3625 | 86 25 245 . 134 862 902 1371 Parts 186 | 2 3 11 . 8 50 33 79 Haulers Intercepted 2 | . . . . . 1 1 . Recyclers Shooed 7 | . 1 . . . 1 3 2 Parts Field Recycled 1 | . . . . . . . 1 Retrieved Matter 36 | . . . . . . . 36 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 67 | . 2 5 . 3 16 14 27 Melee 4 | . . . . . . . 4 Guns 13 | . 2 5 . 1 . 5 . Cannons 28 | . . . . 2 7 7 12 AOE 14 | . . . . . 9 . 5 Classes Destroyed 15 | 1 1 1 . . 7 2 3 Worker 14 | . . . . . 6 . 8 Builder 9 | . . . . . . 2 7 Tunneler 1 | . . . . . . . 1 Hauler 2 | . . . . . 1 1 . Recycler 8 | 1 . . . . 3 3 1 Mechanic 2 | . . . . . 1 . 1 Operator 1 | . . . . . . . 1 Watcher 2 | . . . . . 1 1 . Swarmer 7 | . 2 . . . 2 . 3 Grunt 30 | . . 5 . 3 8 6 8 Brawler 3 | . . . . . . 2 1 Duelist 4 | . . . . . 1 3 . Sentry 8 | . . . . . 3 2 3 Hunter 7 | . . . . . 2 1 4 Programmer 8 | . . . . . . . 8 Best Kill Streak 8 | 1 2 2 . 2 7 8 6 Combat Bots Only 4 | . 2 2 . 2 4 4 4 Max Kills in Single Turn 4 | 1 1 1 . 1 4 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 662 | . 27 55 . 38 58 91 393 Missed 195 | . 8 10 . 13 14 21 129 Damage Taken 7510 | . 148 627 . 332 1353 1134 3916 Core 1268 | . 9 128 . 82 214 133 702 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 109 | . . . . . 27 23 59 Ignored by Resistances 42 | . . . . . . . 42 Regen/Repaired (Parts) 195 | . . . . . . 122 73 Core Remaining (%) 49 | 100 . . . 12 . 36 . Volleys Fired 245 | 3 10 29 . 8 60 56 79 Largest 3 | 1 2 2 . 2 3 2 3 Hottest 197 | 20 40 80 . 120 122 93 197 Shots Fired 426 | 3 20 58 . 13 101 112 119 Gun 161 | 3 20 35 . 3 25 73 2 Cannon 227 | . . 23 . 10 52 39 103 Launcher 38 | . . . . . 24 . 14 Special . | . . . . . . . . Kinetic 245 | 3 20 35 . 3 25 105 54 Thermal 88 | . . 23 . 10 12 7 36 Explosive 31 | . . . . . 24 . 7 Electromagnetic 62 | . . . . . 40 . 22 Robot Hit Streak 14 | 3 2 14 . 5 6 7 7 Robot Miss Streak 11 | . 3 3 . 6 2 11 10 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 274 | 3 10 41 . 6 37 73 104 Core Hits 186 | 2 4 12 . 5 43 56 64 Critical Kills . | . . . . . . . . Critical Parts Destroyed 10 | . 1 . . . . 1 8 Critical Strikes 16 | . 1 . . . . 1 14 Destroy 1 | . 1 . . . . . . Blast 3 | . . . . . . . 3 Corrupt 2 | . . . . . . . 2 Smash 10 | . . . . . . 1 9 Melee Attacks 207 | . 1 . . . 30 36 140 Impact 206 | . . . . . 30 36 140 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . . 3 7 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 9733 | 27 116 506 . 114 2348 1774 4848 Guns 1043 | 27 116 206 . 27 25 642 . Cannons 3170 | . . 298 . 87 714 705 1366 Explosions 2653 | . . . . . 1609 . 1044 Melee 2865 | . . . . . . 427 2438 Ramming 2 | . . 2 . . . . . Kinetic 2474 | 27 116 206 . 27 25 1265 808 Thermal 1588 | . . 298 . 87 509 82 612 Explosive 1910 | . . . . . 1224 . 686 Electromagnetic 894 | . . . . . 590 . 304 Impact 2865 | . . . . . . 427 2438 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . 8 8 23 Average Corruption 16 | . . . . . 8 8 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 269 | . . . . . 34 45 190 Message Errors 63 | . . . . . 8 7 48 Matter Fused 77 | . . . . . 10 14 53 Heat Flow Errors 32 | . . . . . 6 8 18 Energy Discharges 30 | . . . . . 2 4 24 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 28 | . . . . . 4 6 18 Data Loss (major) 15 | . . . . . 1 3 11 Misfires 7 | . . . . . 2 1 4 Alerts 7 | . . . . . . 1 6 Misdirections 5 | . . . . . . . 5 Weapon Failures 3 | . . . . . 1 1 1 Overload Shots . | . . . . . . . . Overflow Damage 1628 | . . . . . 251 275 1102 Projectiles 7 | . . . . . . . 7 Explosions 508 | . . . . . 251 . 257 Melee 1113 | . . . . . . 275 838 Knockbacks 47 | . . . . . . 17 30 Impact 12 | . . . . . . . 12 Kinetic 30 | . . . . . . 14 16 Secondary 5 | . . . . . . 3 2 Self-Inflicted Damage 668 | . . . . . 293 . 375 Shots 12 | . . . . . 8 . 4 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 418 | . . 289 . 418 410 355 360 Average Temperature 124 | . . 104 . 209 129 123 112 Received Heat Transfer 2058 | . . 351 . 213 252 405 837 Effects 10 | . . . . 3 5 . 2 Shutdowns 3 | . . . . 1 1 . 1 Energy Bleed 3 | . . . . . 2 . 1 Interference 3 | . . . . 2 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 17 | . . . . . . 6 11 Combat Hostiles 8 | . . . . . . 2 6 Parts Fried 23 | . . . . . 5 8 10 Impact Corruptions 50 | . . . . . . 11 39 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 2 . . 1 . 2 Heat Transferred 2445 | . . 629 . 185 583 148 900 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Peak Influence 696 | 5 120 101 . 185 432 484 696 Initial 170 | . 3 46 . . 72 170 156 Average 192 | 2 60 55 . 118 251 366 152 Maximum Alert Level 2 | . . . . . 2 2 2 Low Security (%) 58 | 100 100 100 . 100 26 7 76 Level 1 32 | . . . . . 68 54 20 Level 2 8 | . . . . . 5 37 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . . . . 4 6 16 Investigation 6 | . . . . . 3 1 2 Extermination 7 | . . . . . . . 7 Reinforcement 8 | . . . . . 1 . 7 Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 7 9 . 5 23 39 55 Peak Tracking Total 11 | . 5 11 . 3 5 6 6 Tactical Retreats 14 | . . 2 . . 1 4 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . 1 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Disabled 17 | . . . . . 8 3 6 Max in Single Turn 2 | . . . . . 2 1 2 Garrison Access 2 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Accessed 24 | . 1 . 3 . 6 8 6 Terminals 13 | . 1 . . . 5 5 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 2 1 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 Garrison Access 3 | . . . . . . 1 2 Total Hacks 68 | . 4 . 8 . 14 21 21 Successful 36 | . 2 . 8 . 6 11 9 Failed 32 | . 2 . . . 8 10 12 Catastrophic 5 | . 1 . . . 1 1 2 Database Lockouts . | . . . . . . . . Manual 12 | . 4 . 1 . 5 2 . Terminals 34 | . 4 . . . 12 13 5 Fabricators . | . . . . . . . . Repair Stations 14 | . . . . . . 7 7 Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 2 . 3 Garrison Access 7 | . . . . . . 1 6 Terminal Hacks 23 | . 2 . 8 . 5 6 2 Record 11 | . . . 7 . . 3 1 Part Schematic 1 | . 1 . . . . . . Robot Schematic 3 | . . . . . . 2 1 Robot Analysis 3 | . . . . . 3 . . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . . . 4 3 Scan Component 5 | . . . . . . 3 2 Repair 2 | . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 1 . 3 Insert Component 3 | . . . . . 1 . 2 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . . . 5 6 5 Full Trace Events 6 | . 1 . . . 3 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 2 1 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 Time 97 | . . . . . . 53 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat 1 | . 1 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total Allies 5 | . . . . 3 . 2 . Largest Group 3 | . . . . 3 2 2 . Highest-Rated Group 62 | . . . . 40 32 62 . Highest-Rated Ally 31 | . . . . 16 16 31 . Total Orders 2 | . . . . . . 2 . EXPLORE 2 | . . . . . . 2 . Ally Attacks 72 | . . . . 22 15 35 . Total Damage 814 | . . . . 239 176 399 . Kills 13 | . . . . 4 5 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Robot Analysis Total 3 | . . . . . 3 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Turns Passed 10707 | 87 215 638 1179 154 1969 1351 5114 Spaces Moved 5222 | 46 111 344 737 94 1026 518 2346 Core 124 | 3 . . . 2 . . 119 Treads 1235 | 43 111 344 737 . . . . Legs 3863 | . . . . 92 1026 518 2227 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 130 120 Average Speed 157 | 152 160 160 160 123 133 130 175 Slowest Speed 350 | 160 160 160 160 250 200 130 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . 1 Exploration Rate (%) 44 | 5 16 59 88 22 63 57 43 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 149 | . . . . . 52 20 77 Terrain Destroyed 452 | . . . . . 231 20 201 Melee 121 | . . . . . 26 20 75 Projectile 23 | . . . . . . . 23 AOE 308 | . . . . . 205 . 103 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total 6916 | 58 129 378 737 117 1489 1033 2975 Wait 1030 | . . . . 9 307 395 319 Move 5214 | 45 110 343 736 93 1024 517 2346 Hop . | . . . . . . . . Pick Up 50 | 2 5 1 1 2 14 8 17 Fast Attach 48 | 6 . 1 . 1 7 4 29 Attach 32 | 1 . 2 . 1 8 5 15 Detach 8 | . . . . . 1 1 6 Swap 40 | . 3 1 . 3 19 4 10 Drop 40 | 1 . . . . 18 7 14 Fire 245 | 3 10 29 . 8 60 56 79 Melee 207 | . 1 . . . 30 36 140 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 324 | -10/Mines | Learned Materials terminal intel 418 | -10/Mines | Assembled infested the area 423 | -10/Mines | Assisted by a Guerilla fighting off Assembled 637 | -10/Mines | Lost 3 parts (1p1n1w) 716 | -10/Mines | Core integrity fell below 50% 930 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 931 | -10/Mines | Discovered new exit (range 5) 938 | -10/Mines | Identified exit to Exiles 941 | -10/Mines | Entered Exiles 965 | -10/Exiles | Discovered new exit (range 15) 985 | -10/Exiles | Met 8R-AWN 1012 | -10/Exiles | Met EX-HEX 1114 | -10/Exiles | Met EX-DEC 1163 | -10/Exiles | Visited The Gauntlet 1402 | -10/Exiles | Discovered new exit (range 12) 1564 | -10/Exiles | Met EX-BIN 1596 | -10/Exiles | Aligned with FarCom system 1597 | -10/Exiles | Given EX-Vault access code 1641 | -10/Exiles | Opened EX-Vault 1689 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1756 | -10/Exiles | Found 0b10 Alert Chip 1914 | -10/Exiles | Identified exit to Mines 2120 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2120 | -10/Exiles | Entered Mines 2147 | -9/Mines | Core integrity fell below 20% 2189 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2228 | -9/Mines | Discovered new exit (range 14) 2244 | -9/Mines | Identified exit to Materials 2274 | -9/Mines | Entered Materials 2274 | -8/Materials | Accompanied by 2 allies 2274 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2275 | -8/Materials | Loaded intel: 12 terminal locations 2587 | -8/Materials | Build established: Scavenger-Skirmisher 2811 | -8/Materials | Discovered new exit (range 16) 2907 | -8/Materials | Build established: Skirmisher 2993 | -8/Materials | Identified exit to Factory 3268 | -8/Materials | Crushed by falling debris 3299 | -8/Materials | Lost 3 parts (1p1u1w) 3511 | -8/Materials | Identified exit to Storage 3717 | -8/Materials | Build established: Mutant 4243 | -8/Materials | Entered Storage 4298 | -8/Storage | Met a pair of Derelict thieves 4324 | -8/Storage | Garrison activated, responded to threat 5007 | -8/Storage | Core integrity fell below 50% 5249 | -8/Storage | Repaired Broken Titanium Leg 5503 | -8/Storage | Discovered exit to Factory (range 33) 5594 | -8/Storage | Entered Factory 5594 | -7/Factory | Evolved 2 slots: Utility x2 5975 | -7/Factory | Repaired Imp. EM Pulse Cannon 6469 | -7/Factory | Crushed by falling debris 6469 | -7/Factory | System corruption reached 10% 6500 | -7/Factory | Lost 4 parts (1p2u1w) 6826 | -7/Factory | Lost 5 parts (2n2u1w) 7219 | -7/Factory | Lost 4 parts (1n2u1w) 7513 | -7/Factory | Core integrity fell below 50% 7786 | -7/Factory | Lost 3 parts (1p1n1u) 9649 | -7/Factory | Core integrity fell below 20% 9672 | -7/Factory | Lost 6 parts (1p2n1u2w) 10655 | -7/Factory | Lost 3 parts (1n2u) 10708 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10681_ System corrupted: Energy discharge (-37). 10683_ S-27 Virus destroyed. 10688_ Carbon-fiber Leg destroyed. 10691_ G-47 Trooper destroyed. 10694_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10695_ U-05 Engineer lays Concrete. 10696_ Imp. Carbon-fiber Leg destroyed. 10697_ System corrupted: Hvy. Missile Launcher failed to launch. 10697_ Destroyed Terrain Scanner. 10697_ U-05 Engineer lays Concrete. 10698_ Kinecellerator destroyed. 10699_ Mic. Nuclear Core destroyed. 10703_ The unstable cave ceiling collapses. 10703_ U-05 Engineer destroyed. 10705_ U-05 Engineer lays Concrete. 10707_ FCYKMKM7EFI689J1VDZNXEN/OR0BYLK 10707_ U-05 Engineer lays Concrete. 10708_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#?#??????????????????????????????????? | | ???????????] !#??????????????????????????????????? | | ?????? ???? #??????????????????????????????????? | | ?????" ??? #??????????????????????????????????? | | ?????" ??? #??????????????????????????????????? | | ????? #??????????????????????????????????? | | ?#???" """ #??????????????????????????????????? | | ?# """ """ #??????????????????????????????????? | | ?# """ """ #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?? ! #??????????????????????????????????? | | ???""T"" ??????????????????????????????????? | | ?????""" ] ????????????????????????????????? | | ########+#### ###############????????????????? | | !% #??? ?????????? | | u !* # #??????????? | | [%* %[%= u|u= #?????????????? | | !!! % "" g !%* # #??????????????? | | =%=%! %% ] =%g @ #????????????????? | | # #### """ #####+############???????????????? | | # "#?# % #???# #???????????????? | | # ##?# #???#] #???????????????? | | # #??# ##### #??????????????? | | # #??# w% / # #??????????????? | | #+#### ##/#####"# #?????????????? | | # #!! # * % ?????????????? | | # # # %! ??????????????? | | # # #] * ??????????????? | | # # # # "??????????????? | | + + # #? ???????????????? | | # # # #?????????????????? | | = # # # #?????????????????? | | # # # #??????????????#### | | # # # ??????????? ^ | | ###### ########## ????????????? | | """" # #?????????#####??????? ?????? | | """" # #???????????????????? ??????? | | """" + #???????????????????? ??????? | | """" # #???????????????????? ????????###### | | # #???????????????????? ?????????????? | | # #????????????????????? ?????????????? | | ##/### #???????????????????#? ?????????????? | | #???????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Force Boost 20 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked W-25 Informer | -8/Storage | Hacked M-14 Sweeper | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst More Dakka Please Unlikely Earthworm Challenges ------------ None Game ------ Seed PiercingNetworkFlightbrick Manual? 0 Play Time 01:59:00 Cumulative 17.6 hours Start 2025.03.02 @ 23:40:36 End 2025.03.07 @ 11:56:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f5dc794-6d50-4713-a6d9-3b519b5eaf4f