Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 03:52:35

Player: Naiya55

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (75)      375
Value Destroyed (2009)     2009
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (447)                447
              TOTAL SCORE: 5471

 Bonus
-------
High Alert Combat Kills    43
Follower Combat Kills      144
Aligned with FarCom        300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/550
Matter                     160/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Fission Core
                Carbon-fiber Leg
         Medium Storage Unit
  High-capacity Storage Unit
                Reaction Control System
                Power Shielding
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
                Minigun
                Gauss Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Power Shielding
>               --- WEAPON -----------
                Minigun
                Minigun
                AWS/Gauss
>               --- INVENTORY --------
          Light Nuclear Core
          Light Fission Core
                Carbon-fiber Leg
         Medium Storage Unit
  High-capacity Storage Unit
                Reaction Control System
                Power Shielding
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Shock Rifle
                Minigun
                Minigun
                Grenade Launcher
                Rocket Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Power Shielding
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Power Shielding
Weapon                     Minigun
  Ballistic Gun            Minigun
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   
Parts Attached             45   | 6   1   5   17  .   1   .   3   12  
  Power                    2    | 1   .   .   1   .   .   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   6   .   .   .   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   .   4   .   .   .   2   1   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  7    | 1   1   4   .   .   .   .   1   .   
    Device                 1    | 1   .   .   .   .   .   .   .   .   
    Storage                4    | .   .   3   .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   1   10  .   1   .   .   11  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 2   .   1   10  .   1   .   .   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   
Parts Lost                 15   | .   .   2   2   .   .   .   .   11  
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   1   1   .   .   .   .   5   
  Utility                  2    | .   .   1   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   1   .   .   .   .   4   
  Highest Loss Streak      10   | .   .   2   2   .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  83  95  100 98  88  90  90  
  Engine                   10   | .   14  14  11  11  11  11  9   8   
  Leg                      23   | .   28  16  13  22  22  22  36  34  
  Storage                  9    | .   .   8   11  11  11  11  9   9   
  Protection               10   | .   10  14  11  11  11  11  9   8   
  Ballistic Gun            35   | .   28  28  43  44  42  33  27  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 7   10  17  31  31  35  35  65  65  
  Greatest Support         50   | 20  20  20  23  23  23  23  48  50  
  Greatest Overweight (x)  13   | .   .   1   3   1   1   1   1   13  
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 5   5   10  10  10  10  10  20  20  
  Average Capacity         12   | 5   5   7   10  10  10  10  19  20  
  Most Carried             16   | 2   5   6   10  10  10  10  14  16  
  Average Carried          9    | .   2   5   9   10  9   9   10  14  
  Final Capacity           20   | 5   5   10  10  10  10  10  20  20  
  Final Carried            15   | 1   5   6   10  10  10  10  14  15  

 Class Distribution 
--------------------
 45% | Tank
 32% | Skirmisher
 22% | Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
       Tank | -9/Materials
       Tank | -9/Mines
       Tank | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1618 | 235  21   166  475  26   4    74   49   568  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2362 | 30   .    112  648  .    .    476  67   1029 
  Parts                    149  | 1    .    10   52   .    .    16   5    65   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  57   | 1   .   6   12  .   .   9   4   25  
  Guns                     49   | 1   .   6   12  .   .   9   4   17  
  AOE                      8    | .   .   .   .   .   .   .   .   8   
Classes Destroyed          13   | 1   .   2   3   .   .   .   .   7   
  Worker                   10   | .   .   1   4   .   .   1   .   4   
  Builder                  3    | .   .   .   1   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   1   .   .   .   .   1   
  Swarmer                  17   | .   .   6   .   .   .   .   4   7   
  Grunt                    24   | 1   .   .   8   .   .   9   .   6   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   
  Protector                2    | .   .   .   .   .   .   .   .   2   
  Sentry                   9    | .   .   .   4   .   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 1   .   3   8   .   .   4   4   8   
  Combat Bots Only         6    | 1   .   3   5   .   .   3   4   6   
Max Kills in Single Turn   3    | 1   .   1   2   .   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        289  | 13   .    52   60   .    .    22   9    133  
  Missed                   79   | 4    .    12   19   .    .    7    4    33   
Damage Taken               3259 | 98   32   342  568  .    .    247  42   1930 
  Core                     733  | 12   .    69   65   .    .    35   .    552  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  63   | .    .    5    .    .    .    10   .    48   
Core Remaining (%)         79   | 95   .    67   .    .    .    75   .    .    
Volleys Fired              128  | 10   .    23   29   .    .    8    4    54   
  Largest                  4    | 2    .    2    4    .    .    2    2    4    
  Hottest                  100  | 40   .    40   94   .    .    50   50   100  
Shots Fired                427  | 20   .    46   113  .    .    50   18   180  
  Gun                      413  | 20   .    46   113  .    .    50   18   166  
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 14   | .    .    .    .    .    .    .    .    14   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  413  | 20   .    46   113  .    .    50   18   166  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                14   | .    .    .    .    .    .    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 5    .    3    14   .    .    11   7    10   
  Robot Miss Streak        7    | 2    .    4    7    .    .    2    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    3    3    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    1    .    
  Autonomous               96   | .    .    .    .    .    .    34   10   52   
Shots Hit Robots           235  | 12   .    20   59   .    .    35   10   99   
  Core Hits                124  | 2    .    9    24   .    .    18   4    67   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5978 | 127  .    253  1006 .    .    938  243  3411 
  Guns                     4561 | 127  .    253  1006 .    .    938  243  1994 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1417 | .    .    .    .    .    .    .    .    1417 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4561 | 127  .    253  1006 .    .    938  243  1994 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                1417 | .    .    .    .    .    .    .    .    1417 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    .    .    16   
  Average Corruption       16   | .    .    .    .    .    .    .    .    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    .    .    .    2    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    .    .    .    .    39   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        244  | 12   .    12   244  .    .    48   .    200  
  Average Temperature      65   | 7    .    6    85   .    .    20   .    59   
  Received Heat Transfer   951  | 54   .    .    249  .    .    153  .    495  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             541  | 20  15  175 225 85  .   147 127 541 
  Initial                  85   | .   13  5   .   85  .   .   29  53  
  Average                  147  | 3   14  55  88  85  .   74  87  311 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   2   
  Low Security (%)         67   | 100 100 100 87  100 .   100 100 7   
  Level 1                  29   | .   .   .   12  .   .   .   .   83  
  Level 2                  2    | .   .   .   .   .   .   .   .   9   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   .   .   .   .   6   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   .   3   
  Assault                  2    | .   .   .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           5    | .   .   .   4   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              85   | 1   .   9   22  .   .   9   4   40  
  Peak Tracking Total      10   | 1   .   3   7   .   .   3   3   10  
  Tactical Retreats        5    | .   .   2   2   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            6    | .   1   .   1   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          4    | .   .   .   .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          12   | .   1   .   .   .   4   .   .   7   
  Terminals                8    | .   1   .   .   .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   7   .   .   .   49  .   .   10  
  Successful               56   | .   3   .   .   .   49  .   .   4   
  Failed                   10   | .   4   .   .   .   .   .   .   6   
    Catastrophic           4    | .   2   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   3   .   .   .   
  Terminals                17   | .   7   .   .   .   .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   3   .   .   .   49  .   .   4   
  Record                   53   | .   3   .   .   .   49  .   .   1   
  Open Door                2    | .   .   .   .   .   .   .   .   2   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   .   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               5    | .   .   .   .   3   .   .   .   2   
  Largest Group            3    | .   .   .   .   3   3   3   .   2   
  Highest-Rated Group      62   | .   .   .   .   40  40  40  .   62  
  Highest-Rated Ally       31   | .   .   .   .   16  16  16  .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   .   9   .   25  
  Total Damage             389  | .   .   .   .   .   .   74  .   315 
  Kills                    4    | .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               6050 | 115  131  958  727  259  1728 552  159  1421 
Spaces Moved               3053 | 73   105  556  324  137  905  270  73   610  
  Core                     20   | 16   .    .    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2934 | 57   105  556  225  137  905  270  73   606  
  Wheels                   99   | .    .    .    99   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  95   190  190  190  190  190  
  Average Speed            178  | 104  120  157  173  190  190  190  190  193  
  Slowest Speed            700  | 120  120  190  330  190  190  190  190  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46   | 6    20   96   25   25   94   59   11   79   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    1    .    .    1    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    .    9    
Terrain Destroyed          141  | .    .    .    .    .    .    27   11   103  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               67   | .    .    .    .    .    .    27   11   29   
  AOE                      74   | .    .    .    .    .    .    .    .    74   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total                      3430 | 91  109 599 426 136 915 299 87  768 
  Wait                     109  | .   .   4   22  .   .   18  .   65  
  Move                     3044 | 72  104 555 323 136 904 269 72  609 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | 3   4   5   17  .   2   2   7   5   
  Fast Attach              12   | 4   1   3   3   .   1   .   .   .   
  Attach                   11   | 2   .   .   4   .   .   .   2   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     22   | .   .   2   10  .   .   .   1   9   
  Drop                     34   | .   .   7   18  .   4   2   1   2   
  Fire                     128  | 10  .   23  29  .   .   8   4   54  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            21   | .   .   .   .   .   .   .   .   21  
  Rewire                   4    | .   .   .   .   .   4   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   67 | -11/Scrapyard | Discovered new exit (range 8)
  116 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Discovered new exit (range 11)
  247 | -10/Materials | Entered Mines
  264 | -10/Mines     | Met a Derelict bent on vengeance
  290 | -10/Mines     | Discovered new exit (range 8)
  314 | -10/Mines     | Build established: Mutant
  348 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  352 | -10/Mines     | Found Prototype Device
 1073 | -10/Mines     | Learned location of Zion (-7)
 1191 | -10/Mines     | Discovered new exit (range 7)
 1205 | -10/Mines     | Entered Materials
 1205 | -9/Materials  | Evolved 2 slots: Weapon x2
 1533 | -9/Materials  | Build established: Tank
 1913 | -9/Materials  | Discovered new exit (range 8)
 1932 | -9/Materials  | Entered Mines
 1936 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2181 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2181 | -9/Mines      | Discovered new exit (range 5)
 2191 | -9/Mines      | Entered Exiles
 2191 | -9/Exiles     | Accompanied by 3 allies
 2239 | -9/Exiles     | Met 8R-AWN
 2250 | -9/Exiles     | Discovered new exit (range 14)
 2330 | -9/Exiles     | Met EX-HEX
 2490 | -9/Exiles     | Met EX-DEC
 2530 | -9/Exiles     | Visited The Gauntlet
 2852 | -9/Exiles     | Discovered new exit (range 11)
 3084 | -9/Exiles     | Met EX-BIN
 3225 | -9/Exiles     | Aligned with FarCom system
 3227 | -9/Exiles     | Given EX-Vault access code
 3696 | -9/Exiles     | Opened EX-Vault
 3724 | -9/Exiles     | Found Prototype Ballistic Gun
 3724 | -9/Exiles     | Identified AWS/Gauss
 3767 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3919 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 3919 | -9/Exiles     | Entered Mines
 3919 | -8/Mines      | Accompanied by 3 allies
 4016 | -8/Mines      | Lost 3 allies
 4226 | -8/Mines      | Build established: Skirmisher
 4443 | -8/Mines      | Discovered new exit (range 15)
 4471 | -8/Mines      | Entered Materials
 4471 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4611 | -8/Materials  | Discovered new exit (range 7)
 4630 | -8/Materials  | Entered Storage
 5655 | -8/Storage    | Learned location of Armory (-4)
 5952 | -8/Storage    | Met a pair of Derelict thieves
 5991 | -8/Storage    | Garrison activated, responded to threat
 6021 | -8/Storage    | Crushed by falling debris
 6022 | -8/Storage    | System corruption reached 10%
 6032 | -8/Storage    | Core integrity fell below 50%
 6046 | -8/Storage    | Core integrity fell below 20%
 6051 | -8/Storage    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
06021_ System corrupted by crushing effect (+1).
06022_ Slug penetrates Earth.
06022_ Aluminum Leg destroyed.
06023_ R-06 Scavenger collects Beamcaster.
06025_ System corrupted: Matter fused (-6).
06025_ Carbon-fiber Leg destroyed.
06025_ Slug penetrates Earth.
06027_ R-06 Scavenger collects Carbon-fiber Leg.
06028_ U-05 Engineer builds a Wall.
06030_ R-06 Scavenger collects Rnf. Ion Engine.
06032_ U-05 Engineer builds a Door.
06034_ Penetrated by Slug.
06036_ U-05 Engineer builds a Wall.
06040_ Penetrated by Slug.
06043_ U-05 Engineer builds a Wall.
06043_ Penetrated by Slug.
06047_ System corrupted: Matter fused (-6).
06047_ U-05 Engineer lays Concrete. <x2>
06050_ U-05 Engineer builds a Wall.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
GoHome()
Risk Taker
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ElectronAuthchipLink
  Manual?         0
Play Time         00:56:58
  Cumulative      2.7 hours
  Start           2024.04.11 @ 01:00:29
  End             2024.04.11 @ 03:52:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11543839-d837-4326-bed3-d5e96195d239