Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 01:43:50 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (931) 931 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 3400 Bonus ------- Follower Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 100/100 System Corruption 43% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Wheel Compact Wheel Seismic Detector Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Shield Generator > --- WEAPON ----------- Heavy EM Pulse Gun Autogun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Wheel Compact Wheel Seismic Detector Medium Armor Plating [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 43 | 7 . 8 13 9 6 Power 7 | 1 . 2 1 1 2 Engine 7 | 1 . 2 1 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 2 6 3 1 Treads 1 | . . . . . 1 Leg 13 | 2 . 2 6 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . 1 2 1 2 Device 5 | 1 . 1 2 1 . Storage 2 | 1 . . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | 2 . 3 4 4 1 Energy Gun 7 | 1 . . 3 2 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . 1 1 System Corruption 4 | . . . . 3 1 Parts Lost 21 | . . . 4 4 13 Power 3 | . . . . 1 2 Propulsion 5 | . . . . 1 4 Utility 5 | . . . 1 . 4 Weapon 8 | . . . 3 2 3 Highest Loss Streak 13 | . . . 2 2 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 92 | . 100 100 96 84 42 Engine 11 | . 14 14 11 9 4 Leg 33 | . 28 28 42 35 16 Device 12 | . 14 14 10 14 7 Storage 11 | . 14 14 11 9 5 Energy Gun 12 | . 14 14 14 7 5 Ballistic Gun 6 | . 14 7 4 9 2 Launcher 3 | . . 6 1 . . Peak Build Rating 22 | 7 7 12 17 21 22 Average Rating 11 | 5 7 9 14 18 10 On Entrance 10 | . 7 7 12 17 21 Naked Turns 75 | . . . . . 75 Heaviest Build 24 | 13 13 15 22 24 21 Greatest Support 60 | 20 20 30 50 60 60 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 4 4 7 8 8 7 Average Carried 5 | 2 4 4 6 7 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 4 6 8 6 4 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 828 | 309 . 131 229 99 60 Remotely . | . . . . . . Salvage Created 1337 | 121 . 98 737 263 118 Parts 91 | 12 . 16 45 12 6 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 33 | . . 10 16 5 2 Guns 24 | . . 7 12 3 2 AOE 8 | . . 3 3 2 . Classes Destroyed 10 | 2 . 1 4 2 1 Builder 1 | . . . 1 . . Tunneler 5 | 3 . 1 1 . . Hauler 1 | . . . . 1 . Recycler 2 | 1 . . 1 . . Watcher 1 | . . . 1 . . Swarmer 17 | . . 10 7 . . Grunt 9 | . . . 6 3 . Brawler 1 | . . . . . 1 Sentry 5 | . . . 3 1 1 Hunter 1 | . . . . 1 . Best Kill Streak 4 | 2 . 3 4 2 1 Combat Bots Only 4 | . . 3 4 2 1 Max Kills in Single Turn 2 | 1 . 2 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 279 | . 6 46 88 68 71 Missed 75 | . 2 13 26 16 18 Damage Taken 2881 | . 44 267 829 737 1004 Core 794 | . 10 56 168 85 475 Absorbed by Shields 226 | . . . . 141 85 Regen/Repaired (Parts) 195 | . . . 195 . . Core Remaining (%) 77 | 100 . 73 58 . . Volleys Fired 147 | 13 1 32 60 28 13 Largest 2 | 2 2 2 2 2 2 Hottest 90 | 70 70 83 90 68 68 Shots Fired 247 | 26 2 38 115 46 20 Gun 240 | 26 2 35 115 42 20 Cannon . | . . . . . . Launcher 7 | . . 3 . 4 . Special . | . . . . . . Kinetic 94 | 13 1 5 40 28 7 Thermal 82 | 13 1 30 38 . . Explosive 7 | . . 3 . 4 . Electromagnetic 64 | . . . 37 14 13 Robot Hit Streak 12 | 3 4 7 12 6 12 Robot Miss Streak 6 | 3 . 3 6 2 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 162 | 14 2 21 78 32 15 Core Hits 77 | 5 . 14 32 21 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 1 . . Burn 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2914 | 169 23 390 1185 898 249 Guns 2126 | 169 23 255 1038 416 225 Cannons . | . . . . . . Explosions 762 | . . 135 145 482 . Melee . | . . . . . . Ramming 26 | . . . 2 . 24 Kinetic 870 | 119 10 34 335 262 110 Thermal 688 | 50 13 221 404 . . Explosive 617 | . . 135 . 482 . Electromagnetic 713 | . . . 444 154 115 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 43 | . . . . 3 43 Average Corruption 14 | . . . . 3 24 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 1 12 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misdirections 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles . | . . . . . . Explosions 2 | . . . . 2 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 147 | . . . 84 59 4 Shots 6 | . . . 3 3 . Rammed 2 | . . . . . 2 Targets Rammed 10 | . . . 1 . 9 Kicked 8 | . . . 1 . 7 Crushed . | . . . . . . Highest Temperature 326 | 36 9 120 326 269 272 Average Temperature 61 | 12 6 37 78 78 73 Received Heat Transfer 837 | . 24 . 234 354 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 2 1 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . . 4 . . Heat Transferred 2050 | 148 37 814 1051 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 380 | 20 28 174 380 378 315 Initial 245 | . 13 10 16 148 245 Average 130 | 9 27 82 151 221 270 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 69 | 100 100 100 61 27 . Level 1 30 | . . . 38 72 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 4 . Investigation 4 | . . . 1 3 . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 4 13 27 16 16 Peak Tracking Total 12 | . 2 3 6 8 12 Tactical Retreats 9 | . . 1 2 3 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 7 | . . . 3 4 . Terminals 5 | . . . 2 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . . . 9 8 . Successful 9 | . . . 6 3 . Failed 8 | . . . 3 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 1 1 . Terminals 7 | . . . 2 5 . Fabricators . | . . . . . . Repair Stations 7 | . . . 7 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 3 | . . . 1 2 . Prototype ID Bank 1 | . . . . 1 . Disarm Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 1 3 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 91 | . . . 91 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 7 | . . 7 . . . Total Damage 63 | . . 63 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 2801 | 198 107 928 1016 373 179 Spaces Moved 1783 | 124 65 684 557 207 146 Core 117 | 5 . . . . 112 Treads 1 | . . . . . 1 Legs 1665 | 119 65 684 557 207 33 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 115 | 117 120 120 120 120 66 Slowest Speed 160 | 120 120 120 120 120 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 6 14 96 46 17 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . 29 3 27 . Melee . | . . . . . . Projectile . | . . . . . . AOE 59 | . . 29 3 27 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2268 | 147 92 750 785 288 206 Wait 274 | . 27 23 152 45 27 Move 1778 | 123 64 683 556 206 146 Hop . | . . . . . . Pick Up 7 | 4 . 1 2 . . Fast Attach 19 | 7 . . 5 4 3 Attach 8 | . . . 3 3 2 Detach . | . . . . . . Swap 16 | . . 8 5 2 1 Drop 7 | . . 3 1 . 3 Fire 147 | 13 1 32 60 28 13 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 8 | . . . 1 . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Entered Mines 313 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 314 | -10/Mines | Build established: Mutant 325 | -10/Mines | Learned location of 1 exit from Materials 364 | -10/Mines | Met a Derelict bent on vengeance 413 | -10/Mines | Discovered new exit (range 13) 618 | -10/Mines | Discovered new exit (range 7) 622 | -10/Mines | Received a Mining Laser from a helpful Derelict 706 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1170 | -10/Mines | Build established: Scavenger-Mutant 1234 | -10/Mines | Entered Materials 1234 | -9/Materials | Evolved 2 slots: Propulsion x2 1235 | -9/Materials | Identified exit to Storage 1236 | -9/Materials | Identified exit to Materials 1306 | -9/Materials | Discovered exit to Storage (range 4) 1982 | -9/Materials | Repaired Broken Carbon-fiber Leg 2022 | -9/Materials | Repaired Carbon-fiber Leg? 2137 | -9/Materials | Discovered exit to Materials (range 13) 2250 | -9/Materials | Entered another Materials area 2250 | -8/Materials | Evolved 2 slots: Utility x2 2553 | -8/Materials | Garrison activated, responded to threat 2615 | -8/Materials | Identified exit to Garrison 2623 | -8/Materials | Entered Garrison 2675 | -8/Garrison | System corruption reached 10% 2718 | -8/Garrison | System corruption reached 30% 2753 | -8/Garrison | Lost 13 parts (2p4n4u3w) 2771 | -8/Garrison | Triggered checkpoint 2777 | -8/Garrison | Triggered checkpoint 2783 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Core integrity fell below 50% 2795 | -8/Garrison | Core integrity fell below 20% 2802 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02720_ System corrupted by crushing effect (+3). 02721_ Kicked B-36 Bruiser. 02722_ Beam Rifle destroyed. 02722_ System corrupted by crushing effect (+3). 02722_ Carbon-fiber Leg destroyed. 02722_ System corrupted by crushing effect (+2). 02723_ Slammed into B-36 Bruiser. 02724_ System corrupted: Matter fused (-7). 02724_ Slammed into B-36 Bruiser. 02729_ Acquired Lgt. Treads. 02732_ Dropped Lgt. Treads. 02742_ System corrupted: Energy discharge (-29). 02764_ System corrupted: Component data lost. 02771_ Beams of light sweep through the air. An alarm sounds. 02780_ Extracted 2 energy. 02781_ Acquired Hcp. Battery. 02783_ Beams of light sweep through the air. An alarm sounds. 02783_ Dropped Hcp. Battery. 02788_ Critical hit (Burn: +37). 02794_ System corrupted: Heat flow error (+115). 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