Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 01:12:06 Player: Skythe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2248) 2248 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 6051 Bonus ------- Follower Combat Kills 278 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 309/310 System Corruption 9% Temperature Cool (11) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- Medium Treads > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Pulse Rifle Gauss Rifle Assault Cannon > --- INVENTORY (15) --- Light Deuterium Engine Carbon-fiber Leg Improved Heat Sink Weight Redist. System Targeting Computer Improved Targeting Computer ECM Suite Hardened Medium Armor Plating Hardened Heavy Armor Plating Layered Light Armor Plating Reactive Plating Rocket Launcher Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Compact Battery Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Particle Gun Pulse Rifle Plasma Cannon Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Weight Redist. System Improved Targeting Computer ECM Suite Hardened Medium Armor Plating Hardened Heavy Armor Plating Reactive Plating Improved Shield Generator Rocket Launcher Rocket Launcher Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 1 1 . . 1 Utility 2 | . . 1 . . 1 . Weapon 2 | . . . 1 . . 1 Parts Attached 58 | 6 4 9 12 3 14 10 Power 8 | 1 . 1 1 1 2 2 Engine 2 | 1 . . . . . 1 Core 6 | . . 1 1 1 2 1 Reactor . | . . . . . . . Propulsion 18 | 2 1 3 5 1 5 1 Treads 8 | 2 1 . . . 4 1 Leg 10 | . . 3 5 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 3 2 . 4 4 Device 8 | . 1 1 1 . 2 3 Storage 3 | 1 1 . . . . 1 Processor 3 | . . 1 1 . 1 . Hackware . | . . . . . . . Protection 2 | . . 1 . . 1 . Artifact . | . . . . . . . Weapon 16 | 2 1 2 4 1 3 3 Energy Gun 9 | . . 2 4 1 1 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 4 | 2 1 . . . . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 13 | . . . 1 1 1 10 Power 3 | . . . . . 1 2 Propulsion 3 | . . . . 1 . 2 Utility 6 | . . . 1 . . 5 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . 1 1 1 4 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 5 13 14 14 11 12 Power 2 | . 2 3 2 2 . . Propulsion . | . . 1 . . . . Utility 4 | . 1 3 5 5 4 8 Weapon 4 | . . 5 5 5 6 3 Tool/Special . | . . . . . . . Unused Backups 19 | . . 3 4 1 2 9 Power 4 | . . . 4 . . . Propulsion 1 | . . 1 . . . . Utility 9 | . . 1 . 1 1 6 Weapon 5 | . . 1 . . 1 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 97 99 98 98 97 82 Engine 3 | . 14 3 . . . . Core 7 | . . 7 9 9 14 9 Treads 14 | . 27 11 4 . 10 22 Leg 15 | . . 21 31 35 17 . Device 9 | . 12 11 9 9 6 10 Storage 10 | . 14 11 9 9 7 10 Processor 4 | . . 4 4 9 10 1 Protection 2 | . . 6 4 . 4 1 Energy Gun 16 | . . 20 27 27 21 10 Ballistic Gun 6 | . 27 1 . . . 1 Ballistic Cannon 1 | . . . . . . 6 Peak Build Rating 55 | 6 7 20 30 32 47 55 Average Rating 26 | 5 6 18 26 30 38 46 On Entrance 19 | . 6 7 20 30 29 46 Avg Prop Armor Cover (%) 8 | . . . 9 . . 7 Naked Turns . | . . . . . . . Heaviest Build 65 | 12 30 35 37 35 50 65 Greatest Support 140 | 40 40 60 47 52 112 140 Greatest Overweight (x) 14 | . 1 1 1 . 14 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 15 Average Carried 11 | 1 5 13 14 14 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 8 15 15 14 13 15 Class Distribution -------------------- 28% | Mutant 27% | Tank 16% | Scavenger-Skirmisher 12% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1022 | 178 150 141 222 30 90 211 Remotely . | . . . . . . . Salvage Created 2555 | . 93 671 819 387 329 256 Parts 122 | . 4 36 44 12 15 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 49 | . 2 13 17 6 5 6 Guns 42 | . 2 12 17 5 5 1 Cannons 5 | . . . . . . 5 Classes Destroyed 9 | . 2 1 3 2 1 . Worker 3 | . . . 2 1 . . Builder 1 | . . . . . 1 . Recycler 3 | . . . 1 1 1 . Watcher 4 | . 1 3 . . . . Swarmer 4 | . . . 4 . . . Grunt 29 | . 2 10 11 4 . 2 Brawler 3 | . . . . 1 . 2 Sentry 10 | . . 3 2 1 4 . Hunter 4 | . . . . 1 1 2 Best Kill Streak 8 | . 1 8 5 4 2 3 Combat Bots Only 7 | . 1 7 4 3 2 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 355 | . 14 30 76 19 120 96 Missed 108 | . 3 10 31 10 40 14 Hits 247 | . 11 20 45 9 80 82 Melee 9 | . . . . . . 9 Projectile 238 | . 11 20 45 9 80 73 Critical Strikes 8 | . . . 2 1 . 5 Damage Taken 4116 | . 118 276 763 176 763 2020 Core 1341 | . 30 65 125 . 256 865 Absorbed by Shields 283 | . . . . . . 283 Regen/Repaired (Parts) 68 | . . . . . . 68 Core Remaining (%) 82 | 100 88 83 . 77 63 . Volleys Fired 151 | . 12 22 45 15 17 40 Largest 4 | . 2 2 3 3 3 4 Hottest 252 | . 40 122 189 189 189 252 Shots Fired 330 | . 21 44 84 42 51 88 Gun 275 | . 21 44 84 42 51 33 Cannon 55 | . . . . . . 55 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 74 | . 21 . . . . 53 Thermal 256 | . . 44 84 42 51 35 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 4 15 9 14 22 9 Robot Miss Streak 13 | . 3 2 3 1 5 13 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . . 4 5 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 230 | . 12 36 60 35 33 54 Core Hits 116 | . 7 20 35 12 16 26 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 22 | . . 9 8 3 . 2 Burn 21 | . . 9 8 3 . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4090 | . 106 615 1084 698 612 975 Guns 3425 | . 102 615 1084 638 581 405 Cannons 568 | . . . . . . 568 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 97 | . 4 . . 60 31 2 Kinetic 734 | . 102 . . . . 632 Thermal 3259 | . . 615 1084 638 581 341 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 3 . 9 Average Corruption 8 | . . . . 2 . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . . . 20 Message Errors 6 | . . . . . . 6 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . . . 8 Impact . | . . . . . . . Kinetic 8 | . . . . . . 8 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . 2 . . . . 1 Targets Rammed 12 | . 2 . . 5 4 1 Kicked 9 | . . . . 5 4 . Crushed . | . . . . . . . Highest Temperature 748 | . 12 524 547 327 607 748 Average Temperature 217 | . 7 179 188 125 186 340 Received Heat Transfer 1007 | . 66 138 351 90 156 206 Effects 81 | . . 6 19 . 3 53 Shutdowns 16 | . . 2 4 . 1 9 Energy Bleed 11 | . . 1 2 . . 8 Interference 13 | . . . 6 . . 7 Matter Decay 5 | . . 1 2 . . 2 Short Circuit 8 | . . 1 2 . . 5 Damage (minor) 4 | . . 1 . . 1 2 Damage (major) 16 | . . . 2 . . 14 Damage (core) 8 | . . . 1 . 1 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 . 1 . . Combat Hostiles 2 | . . 1 . 1 . . Parts Melted 25 | . . 10 3 5 7 . Heat Transferred 8625 | . . 1998 2923 1628 1258 818 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 93 | 100 100 100 91 55 100 100 Level 1 6 | . . . 8 44 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 344 | . 30 191 237 344 127 116 Initial 127 | . . . 68 100 127 27 Average 80 | . 4 118 137 193 74 31 Influence Increases 1789 | . 67 358 425 531 161 247 Destroy 0b10 Robot/C 1140 | . 40 260 340 280 100 120 Destroy 0b10 Robot/NC 55 | . 5 15 15 10 10 . Destroy Leader 298 | . 22 66 70 70 50 20 Allied During Kill 142 | . . . . 142 . . Successful Hack 22 | . . 2 . 14 . 6 Disable Machine 90 | . . . . . . 90 Destroy Structure 12 | . . . . . 1 11 Lose Combat Pursuer 30 | . . 15 . 15 . . Influence Decreases 1789 | . 67 194 352 487 386 303 Entered New Map 416 | . . . 96 137 154 29 Time Decay 1122 | . 67 194 246 180 222 213 Lost Part 91 | . . . 10 10 10 61 Lost Ally 160 | . . . . 160 . . Squads Dispatched 20 | . 4 1 3 3 6 3 Investigation 4 | . 1 1 . 1 . 1 Extermination 2 | . . . . . 1 1 Reinforcement 8 | . 3 . . 2 2 1 Assault . | . . . . . . . Garrison 6 | . . . 3 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 4 | . . 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 6 19 17 21 9 10 Peak Tracking Total 8 | . 1 7 3 8 3 3 Tactical Retreats 4 | . 1 2 . 1 . . ECM-based Alert Blocks 4 | . 1 3 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . 2 1 . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 6 | . . . . . . 6 Max in Single Turn 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 8 | . 1 2 1 2 1 1 Terminals 5 | . 1 1 1 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 2 4 1 3 1 5 Successful 8 | . . 4 . 1 . 3 Failed 8 | . 2 . 1 2 1 2 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 2 2 1 3 . . Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 2 . 1 . . Record 1 | . . 1 . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 . 1 1 1 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 61 | . . . . . . 61 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 173 | . . . . 173 . . Highest-Rated Ally 29 | . . . . 29 . . Total Orders . | . . . . . . . Ally Attacks 86 | . . . . 86 . . Total Damage 1095 | . . . . 1095 . . Kills 8 | . . . . 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Active Infowar (turns) 1980 | . 573 176 246 378 465 142 Optics 1231 | . . . 246 378 465 142 ECM 749 | . 573 176 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 3339 | 120 661 543 534 378 465 638 Spaces Moved 1712 | 75 383 260 265 217 286 226 Core 13 | 11 . . . . 1 1 Treads 832 | 64 383 83 . . 77 225 Legs 867 | . . 177 265 217 208 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 112 110 112 160 Average Speed 149 | 143 160 170 139 111 127 182 Slowest Speed 750 | 160 240 190 190 112 750 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 56 23 14 34 8 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . . . . 11 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 10 | . . . . . . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 2225 | 87 412 317 357 320 349 383 Wait 156 | . . 2 . 72 . 82 Move 1706 | 74 382 259 264 216 285 226 Hop . | . . . . . . . Pick Up 86 | 7 11 17 19 4 14 14 Fast Attach . | . . . . . . . Attach 38 | 6 4 3 5 1 10 9 Detach 1 | . . . . . 1 . Swap 29 | . 1 7 8 2 7 4 Drop 46 | . . 7 16 5 11 7 Fire 151 | . 12 22 45 15 17 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . . . 5 4 . Crush 3 | . 2 . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 15) 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 951 | -9/Materials | Destroyed 7 combat bots 1237 | -9/Materials | Build established: Scavenger-Mutant 1254 | -9/Materials | Discovered new exit (range 12) 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1523 | -8/Materials | Garrison activated, responded to threat 1823 | -8/Materials | Discovered new exit (range 15) 1859 | -8/Materials | Entered Storage 1892 | -8/Storage | Build established: Scavenger-Skirmisher 1913 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2088 | -8/Storage | Lost 4 allies 2216 | -8/Storage | Lost 4 allies 2219 | -8/Storage | Discovered new exit (range 10) 2237 | -8/Storage | Entered Factory 2237 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2513 | -7/Factory | Discovered new exit (range 19) 2693 | -7/Factory | Build established: Tank 2702 | -7/Factory | Entered another Factory area 2702 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2875 | -6/Factory | Lost 3 parts (1p2u) 2992 | -6/Factory | Repaired Broken Med. Treads 3125 | -6/Factory | Core integrity fell below 50% 3149 | -6/Factory | Core integrity fell below 20% 3161 | -6/Factory | Lost 3 parts (1p1n1w) 3340 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Com. Battery destroyed. Acquired 48 matter. Slug penetrates G-50 Soldier. MN/CHQRQP%3FA|EEQEJLUDKRNXTY69KQMX BG Slug penetrates Wall. Slug penetrates G-50 Soldier. G-50 Soldier knocked back. Phase Shifter destroyed. Slug penetrates Wall. G-50 Soldier knocked back. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7B. Critical hit (Burn: +27). Slammed into M-13 Machinist. Imp. Shield Generator destroyed. Med. Treads destroyed. Slug penetrates Wall. RM Q3RAMR%C11OL0=LZ2 EH5RRM&UKO:> Acquired 3 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ??? ??????????? ? ??????????????????????????? | | ??" ????"?????? ??????????????????????????? | | ? " ????""????? ??????????????????????????? | | ? " ??? ???? ???????????????????????????? | | " " ##?* ????? #???????????????????????????? | | " " #"# ????? #???????????????????????????? | | " " # ????# #???????????????????????????? | | " " # ?????# #???????????????????????????? | | " " # ?????# #???????????????????????????? | | # ?????+ +???????????????????????????? | | # ??????# #???????????????????????????? | | #!??????# #???????????????????????????? | | "######## ####+###????????????????????? | | ! #????????????????????? | | ! ! #????????????????????? | | #????????????????????? | | #????????????????????? | | % %"" #????????????????????? | | """ ###+###########????????????????????? | | """ # %[g =@g#?????????????????????? | | %""" # """"%" " #?????????????????????? | | # """"%"""" #?????????????????????? | | + """" """" #?????????????????????? | | T" # """" """" #?????????????????????? | | """ # """"m"""" #?????????????????????? | | ###### #" "## # """" """" #?????????????????????? | | #????# #"R"##]# """" """" #?????????????????????? | | #????# #"""## # #?????????????????????? | | #????# ######=# #?????????????????????? | | #????# #????#]# ! #?????????????????????? | | #????# #????#!# #?????????????????????? | | #????# #????#=##############?????????????????????? | | ######+###??# #??????????????????????????????????? | | # #??# #??????????????????????????????????? | | # "" ####+#####??????????????????????????????? | | # " ! # #??????????????????????????????? | | # "F = # " "" #??????????????????????????????? | | + "" # """" #??????????????????????????????? | | # # """" #??????????????????????????????? | | # #! """" #??????????????????????????????? | | # # """" #??????????????????????????????? | | # # """" #??????????????????????????????? | | ########## """" #??????????????????????????????? | | #????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Prc. Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Treads | 63% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Serviceable Loadout Challenges ------------ None Game ------ Seed ChromionDamperDetonator Manual? 0 Play Time 00:41:50 Cumulative 4.3 hours Start 2026.03.21 @ 00:33:59 End 2026.03.21 @ 01:12:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d817aa93-bf79-468b-a358-3474a3fbd669