Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.13 @ 16:22:06

Player: Sn@43

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (94)      470
Value Destroyed (1913)     1913
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (184)                184
              TOTAL SCORE: 4307

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      118

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     159/265
System Corruption          0%
Temperature                Cool (45)
Movement                   Core (1300) Ox25
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
          Light Armor Plating
>               --- WEAPON (2) -------
          Heavy EM Pulse Gun
>               --- INVENTORY (20) ---
                Nuclear Core
          Light Fission Core
          Light Fission Core
  High-capacity Storage Unit
       Improved Targeting Computer
                Hacking Suite
          Light EM Pulse Cannon
      Makeshift Shrapnel Gun
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Nuclear Core
          Light Fission Core
          Light Fission Core
  High-capacity Storage Unit
       Improved Targeting Computer
          Light Armor Plating
                Hacking Suite
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Light EM Pulse Cannon
          Light EM Pulse Cannon
      Makeshift Shrapnel Gun
                Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Compact Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             58   | 7   4   4   32  3   .   8   
  Power                    6    | 1   .   1   3   .   .   1   
    Engine                 6    | 1   .   1   3   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   1   8   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  12   | 2   1   1   8   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 2   2   .   10  1   .   3   
    Device                 2    | .   .   .   2   .   .   .   
    Storage                6    | 2   2   .   2   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             9    | .   .   .   5   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   2   11  2   .   3   
    Energy Gun             4    | .   1   1   .   .   .   2   
    Energy Cannon          2    | .   .   .   1   .   .   1   
    Ballistic Gun          14   | 2   .   1   9   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 18   | .   1   2   5   1   .   9   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   3   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   9    | .   1   2   2   1   .   3   
  Highest Loss Streak      6    | .   1   1   2   1   .   6   
Average Slot Usage (%)     98   | .   99  99  97  100 100 98  
  Engine                   11   | .   14  14  10  11  11  11  
  Leg                      1    | .   .   .   .   .   .   9   
  Wheel                    21   | .   28  28  21  22  22  11  
  Device                   1    | .   .   .   5   .   .   .   
  Storage                  23   | .   28  28  22  22  22  22  
  Processor                6    | .   .   .   7   11  11  11  
  Protection               6    | .   .   .   7   11  11  10  
  Energy Gun               3    | .   4   14  .   .   .   7   
  Energy Cannon            1    | .   .   .   .   .   .   6   
  Ballistic Gun            19   | .   23  13  21  22  22  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             82   | 15  71  71  82  81  81  82  
  Greatest Support         32   | 26  26  26  32  26  26  26  
  Greatest Overweight (x)  26   | 1   2   2   4   3   3   26  
  Average Overweight (x)   2    | .   1   2   2   3   3   4   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 6   17  20  20  20  20  20  
  Most Carried             14   | 8   7   5   13  11  14  14  
  Average Carried          8    | 3   4   3   9   10  13  12  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            14   | 8   5   4   11  11  14  9   

 Class Distribution 
--------------------
 94% | Hauler-Mutant
  5% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1723 | 276  78   46   977  108  .    238  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2634 | 68   273  143  1555 64   .    531  
  Parts                    193  | 3    20   12   127  5    .    26   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  79   | .   10  7   43  4   .   15  
  Guns                     71   | .   10  7   40  4   .   10  
  Cannons                  3    | .   .   .   .   .   .   3   
  AOE                      5    | .   .   .   3   .   .   2   
Classes Destroyed          12   | 1   2   2   5   .   .   2   
  Worker                   5    | .   .   1   3   .   .   1   
  Builder                  2    | .   .   .   2   .   .   .   
  Recycler                 3    | 1   .   .   2   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   
  Swarmer                  47   | .   6   6   24  4   .   7   
  Grunt                    18   | .   4   .   8   .   .   6   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   10  .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           9    | 1   3   4   9   4   .   5   
  Combat Bots Only         6    | .   3   3   6   4   .   4   
Max Kills in Single Turn   2    | 1   1   1   2   2   .   2   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 1    | .   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3100 | .    343  190  1412 147  .    1008 
  Core                     520  | .    66   43   239  13   .    159  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    .    .    .    
Volleys Fired              221  | 3    24   15   117  11   .    51   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  101  | 40   60   60   46   46   .    101  
Shots Fired                412  | 6    47   25   223  21   .    90   
  Gun                      392  | 6    47   25   219  21   .    74   
  Cannon                   16   | .    .    .    .    .    .    16   
  Launcher                 4    | .    .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  366  | 6    43   11   219  21   .    66   
  Thermal                  18   | .    4    14   .    .    .    .    
  Explosive                4    | .    .    .    4    .    .    .    
  Electromagnetic          24   | .    .    .    .    .    .    24   
  Robot Hit Streak         31   | 5    19   21   31   15   .    18   
  Robot Miss Streak        2    | 1    2    1    1    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        14   | .    2    1    9    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    
Shots Hit Robots           336  | 5    36   21   183  19   .    72   
  Core Hits                136  | 2    21   10   71   6    .    26   
  Critical Hits            5    | .    2    .    3    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5165 | 52   294  219  3011 282  .    1307 
  Guns                     4454 | 52   294  219  2811 282  .    796  
  Cannons                  322  | .    .    .    .    .    .    322  
  Explosions               389  | .    .    .    200  .    .    189  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4175 | 52   261  67   2811 282  .    702  
  Thermal                  374  | .    33   152  .    .    .    189  
  Explosive                200  | .    .    .    200  .    .    .    
  Electromagnetic          416  | .    .    .    .    .    .    416  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    .    .    .    24   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               24   | .    .    .    .    .    .    24   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    33   .    .    34   
  Shots                    3    | .    .    .    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        284  | .    52   40   45   5    .    284  
  Average Temperature      51   | .    17   21   10   3    .    95   
  Received Heat Transfer   1032 | .    144  .    465  36   .    387  
  Effects                  3    | .    .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         550  | .    75   325  .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             515  | 5   227 144 515 251 .   190 
  Average Influence        150  | 1   45  85  277 117 .   63  
Maximum Alert Level        2    | .   1   .   2   1   .   .   
  Low Security (%)         70   | 100 98  100 27  91  .   100 
  Level 1                  23   | .   1   .   56  8   .   .   
  Level 2                  6    | .   .   .   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   .   
  Investigation            3    | .   2   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              121  | .   23  8   63  9   .   18  
  Peak Tracking Total      7    | .   5   3   7   4   .   5   
  Tactical Retreats        2    | .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            4    | .   3   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          23   | .   10  1   12  .   .   .   
  Terminals                18   | .   8   1   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                54   | .   24  2   28  .   .   .   
  Successful               40   | .   15  2   23  .   .   .   
  Failed                   13   | .   8   .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   48   | .   24  2   22  .   .   .   
  Terminals                43   | .   21  2   20  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          7    | .   3   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   1   6   .   .   .   
  Robot Analysis           6    | .   2   1   3   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   12  1   11  .   .   .   
  Terminals                19   | .   9   1   9   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Botnet                 18   | .   8   1   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   3   .   2   .   .   .   
    Reject                 2    | .   1   .   1   .   .   .   
    Recyclers              2    | .   1   .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   1   8   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     77   | .   .   .   77  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         6    | .   .   .   6   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   
  Highest-Rated Group      47   | .   .   .   .   47  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   17  .   .   
  Total Damage             282  | .   .   .   .   282 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       6    | .   2   1   3   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5551 | 79   1104 446  2041 750  254  877  
Spaces Moved               3845 | 59   894  363  1280 585  210  454  
  Core                     4    | 3    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3841 | 56   894  363  1280 585  210  453  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  110  120  120  120  
  Average Speed            117  | 89   106  110  117  120  120  149  
  Slowest Speed            1350 | 100  110  110  140  120  120  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       70   | 4    96   67   95   98   59   74   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          53   | .    .    .    42   .    .    11   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      53   | .    .    .    42   .    .    11   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      4461 | 76   1014 387  1598 612  212  562  
  Wait                     280  | .    80   3    139  10   .    48   
  Move                     3839 | 58   893  362  1279 584  209  454  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  31   | 8    4    1    13   2    3    .    
  Fast Attach              21   | 7    .    2    11   .    .    1    
  Attach                   22   | .    1    2    11   2    .    6    
  Detach                   3    | .    .    .    3    .    .    .    
  Swap                     15   | .    3    .    10   1    .    1    
  Drop                     29   | .    9    2    15   2    .    1    
  Fire                     221  | 3    24   15   117  11   .    51   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: [*Mat x3] / *Min / [*Sto x2])
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  505 | -10/Materials | Discovered new exit (range 7)
  569 | -10/Materials | Discovered new exit (range 6)
  607 | -10/Materials | Build established: Hauler-Mutant
  702 | -10/Materials | Discovered new exit (range 16)
  927 | -10/Materials | Discovered new exit (range 11)
 1117 | -10/Materials | Central database locked down
 1184 | -10/Materials | Entered Mines
 1258 | -10/Mines     | Discovered new exit (range 8)
 1386 | -10/Mines     | Assembled infested the area
 1391 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1495 | -10/Mines     | Discovered new exit (range 6)
 1522 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1630 | -10/Mines     | Entered Materials
 1630 | -9/Materials  | Evolved 2 slots: Utility x2
 1631 | -9/Materials  | Identified exit to Mines
 1886 | -9/Materials  | Discovered new exit (range 15)
 1991 | -9/Materials  | Discovered new exit (range 10)
 2250 | -9/Materials  | Discovered new exit (range 16)
 3000 | -9/Materials  | Discovered new exit (range 20)
 3198 | -9/Materials  | Core integrity fell below 50%
 3314 | -9/Materials  | Discovered new exit (range 3)
 3529 | -9/Materials  | Repaired Hvy. Ion Engine
 3637 | -9/Materials  | Repaired Com. Wheel
 3671 | -9/Materials  | Entered Mines
 3757 | -9/Mines      | Learned location of Zion (-7)
 3761 | -9/Mines      | Discovered new exit (range 2)
 3799 | -9/Mines      | Learned Materials terminal intel
 3845 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3896 | -9/Mines      | Discovered new exit (range 8)
 4165 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4224 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4344 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4344 | -9/Mines      | Discovered new exit (range 5)
 4421 | -9/Mines      | Entered Exiles
 4422 | -9/Exiles     | Identified exit to Mines
 4438 | -9/Exiles     | Discovered exit to Mines (range 18)
 4456 | -9/Exiles     | Met 8R-AWN
 4543 | -9/Exiles     | Met EX-HEX
 4577 | -9/Exiles     | Met EX-BIN
 4616 | -9/Exiles     | Met EX-DEC
 4675 | -9/Exiles     | Entered Mines
 4974 | -8/Mines      | Core integrity fell below 20%
 5552 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05400_ K-01 Serf collects debris.
05400_ U-05 Engineer lays Concrete. <x2>
05406_ K-01 Serf collects debris.
05412_ U-05 Engineer lays Concrete. <x5>
05418_ U-05 Engineer builds a Wall.
05424_ U-05 Engineer lays Concrete.
05526_ C-30 ARC bursts open, deploying its payload.
05526_ G-50 Soldier unfolds itself.
05526_ G-47 Trooper unfolds itself. <x2>
05530_ Hvy. EM Pulse Gun destroyed.
05532_ Hvy. Ion Engine destroyed.
05535_ Lgt. Nuclear Core fried.
05535_ Particle Gun fried.
05535_ G-47 Trooper destroyed.
05537_ Lgt. Armor Plating destroyed.
05541_ Com. Wheel destroyed.
05542_ Lgt. EM Pulse Cannon destroyed.
05544_ K-01 Serf collects debris. <x2>
05548_ Carbon-fiber Leg destroyed.
05552_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????#            #?????????#     #???????? |
| ????????????##           #????????##     #???????? |
| ?????????????####        #???????##      #???????? |
| ????????????????##      ##??????##       #######?? |
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| ?????????????????#    ####   ###         ##### #?? |
| ?????????????????##  ##?#          ###   #??## ### |
| ??????????????????####?##         ##?#####??#      |
| ???????????????????????#         ##?????????#      |
| ???????????????????????# """    ##??#########  ### |
| ???????????????????????# """   ##??##  ##  ##  #?? |
| ???????????????????????# """  ######       ##  #?? |
| ???????????????????????#     ##?#           =  #?? |
| ???????????????????????##  ###??# ###      *[% #?? |
| ????????????????????????## #????# #?##   ###%###?? |
| ?????????????????????????# #????# #??#######%##??? |
| ?????????????????????????# ###### #??????# #=##??? |
| ?????????????????????????#        #??????###[##??? |
| ?????????????????????????# ########?????###  ###?? |
| ?????????????????????????# #???????????##      ### |
| ?????????????????????????# #############           |
| ?????????????????????????#                         |
| ?????????????????????????# ##############          |
| ?????????????????????????#t#????????????##       # |
| ?????????????????????##### #?????????????#      ## |
| ?????????????????????#%! @ #????????????##    #### |
| ?????????????????????#ggk  #???????????##   ###??? |
| ?????????????????????#%#####???????????#   ##???## |
| ?????????????????????# ????????????????#   #????#  |
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| ?????????????????????????????????????????##  #??#  |
| ??????????????????????????????????????????####??## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonCompositeRail
  Manual?         0
Play Time         00:47:16
  Cumulative      30.9 hours
  Start           2020.08.12 @ 15:27:45
  End             2020.08.13 @ 16:22:06
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          60
  Rogue           46
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f7baaf7-9d11-42b6-a53d-ef3f02464829