Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 02:44:29 Player: Player Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1852) 1852 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4477 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 94/100 System Corruption 0% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Seismic Detector Armor Integrity Analyzer Transmission Jammer Improved Weapon Shielding Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Light Armor Plating > --- WEAPON ----------- Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Titanium Leg Improved Cooling System Advanced Visual Processing Unit Improved Sensor Array Advanced Terrain Scan Processor Seismic Detector Core Analyzer Armor Integrity Analyzer Particle Charger Kinecellerator Weapon Cycler Improved Power Shielding Improved Weapon Shielding System Shield System Shield High-powered Tractor Beam High-powered Shotgun Improved Grenade Launcher Katana [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 94 | 8 11 29 30 16 Power 7 | 1 2 2 1 1 Engine 5 | 1 2 1 1 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 19 | 2 1 6 7 3 Treads 13 | 2 1 5 4 1 Leg 3 | . . . 1 2 Wheel 3 | . . 1 2 . Hover . | . . . . . Flight . | . . . . . Utility 38 | 2 3 11 16 6 Device 18 | 1 . 5 10 2 Storage 3 | 1 1 . . 1 Processor 5 | . 1 1 1 2 Hackware . | . . . . . Protection 12 | . 1 5 5 1 Artifact . | . . . . . Weapon 30 | 3 5 10 6 6 Energy Gun 5 | 1 1 3 . . Energy Cannon 5 | . . 2 2 1 Ballistic Gun 6 | 2 3 1 . . Ballistic Cannon 7 | . . 2 3 2 Launcher 3 | . . . 1 2 Special Weapon 3 | . 1 2 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . . 2 11 Power 1 | . . . . 1 Propulsion 7 | . . . 2 5 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 97 | . 99 96 99 94 Engine 7 | . 14 3 6 2 Core 2 | . . 7 2 3 Treads 20 | . 27 28 18 2 Leg 2 | . . . 1 11 Wheel 4 | . . 1 6 13 Device 12 | . 2 9 24 14 Storage 10 | . 14 11 9 7 Processor 10 | . 7 11 9 18 Protection 2 | . 4 1 2 3 Energy Gun 5 | . 11 7 . . Energy Cannon 4 | . . 2 9 6 Ballistic Gun 5 | . 15 2 . . Ballistic Cannon 4 | . . 8 8 5 Peak Build Rating 42 | 8 11 17 32 42 Average Rating 20 | 5 9 15 24 38 On Entrance 13 | . 8 10 17 32 Naked Turns . | . . . . . Heaviest Build 69 | 12 53 58 69 66 Greatest Support 60 | 40 40 60 60 24 Greatest Overweight (x) 16 | . 1 4 5 16 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 19 Most Carried 20 | 8 20 20 20 20 Average Carried 17 | 4 14 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 18 20 20 5 Class Distribution -------------------- 43% | Mutant 25% | Scavenger-Skirmisher 18% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1563 | 304 274 366 469 150 Remotely . | . . . . . Salvage Created 1799 | 117 519 374 644 145 Parts 147 | 11 38 32 48 18 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 11 10 16 5 Guns 16 | . 11 5 . . Cannons 19 | . . 5 10 4 AOE 7 | . . . 6 1 Classes Destroyed 14 | 2 6 2 4 . Worker 2 | . 1 . 1 . Builder 2 | . . . 2 . Tunneler 6 | 3 . 1 1 1 Recycler 1 | 1 . . . . Mechanic 1 | . 1 . . . Operator 2 | . 1 . . 1 Watcher 9 | . 3 2 3 1 Swarmer 13 | . 3 3 3 4 Grunt 16 | . 8 3 5 . Duelist 1 | . . 1 . . Sentry 5 | . . 3 2 . Specialist 4 | . . . 4 . Hunter 2 | . . . 1 1 Heavy 1 | . . . 1 . Best Kill Streak 8 | 3 3 3 8 3 Combat Bots Only 6 | . 3 3 6 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 489 | . 64 64 100 261 Missed 149 | . 17 19 27 86 Damage Taken 4454 | . 542 572 1274 2066 Core 1099 | . 58 114 221 706 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 84 | . 84 . . . Core Remaining (%) 76 | 100 76 71 59 . Volleys Fired 193 | 8 51 49 62 23 Largest 2 | 2 2 2 2 2 Hottest 140 | 60 140 114 114 113 Shots Fired 336 | 16 100 84 104 32 Gun 165 | 16 99 50 . . Cannon 156 | . . 30 99 27 Launcher 10 | . . . 5 5 Special 5 | . 1 4 . . Kinetic 185 | 8 74 45 51 7 Thermal 141 | 8 26 39 48 20 Explosive 10 | . . . 5 5 Electromagnetic . | . . . . . Robot Hit Streak 16 | 10 11 11 16 4 Robot Miss Streak 5 | 1 4 5 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 187 | 13 51 51 56 16 Core Hits 96 | 5 28 19 32 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 2 1 . . Burn 2 | . 1 1 . . Destroy 1 | . 1 . . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4294 | 153 622 892 1919 708 Guns 1280 | 153 621 506 . . Cannons 2165 | . . 386 1337 442 Explosions 826 | . . . 568 258 Melee . | . . . . . Ramming 23 | . 1 . 14 8 Kinetic 1710 | 64 424 482 577 163 Thermal 1735 | 89 197 410 760 279 Explosive 826 | . . . 568 258 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 49 | . . . 46 3 Projectiles 32 | . . . 29 3 Explosions 17 | . . . 17 . Melee . | . . . . . Knockbacks 12 | . . 3 8 1 Impact . | . . . . . Kinetic 11 | . . 3 7 1 Secondary 1 | . . . 1 . Self-Inflicted Damage 41 | . . . 37 4 Shots 1 | . . . 1 . Rammed 7 | . . . 5 2 Targets Rammed 8 | . 1 . 5 2 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 531 | . 120 189 531 99 Average Temperature 94 | . 30 55 174 35 Received Heat Transfer 792 | . 288 144 180 180 Effects 15 | . . . 15 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Interference 4 | . . . 4 . Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (minor) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 1 3 . Heat Transferred 3199 | 200 520 925 1147 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 330 | 20 204 226 330 268 Initial 149 | . 13 2 26 149 Average 101 | 10 53 82 164 133 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 86 | 100 99 93 56 92 Level 1 13 | . . 6 43 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . 5 2 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 7 | . 2 . 5 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 23 14 24 21 Peak Tracking Total 6 | . 5 3 6 4 Tactical Retreats 8 | . 1 . 2 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 6 2 4 6 Terminals 12 | . 4 2 4 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 33 | . 11 4 8 10 Successful 13 | . 7 1 3 2 Failed 20 | . 4 3 5 8 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 24 | . 7 1 8 8 Terminals 24 | . 8 4 8 4 Fabricators 3 | . . . . 3 Repair Stations 3 | . 2 . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 5 | . 2 1 2 . Alert Level 3 | . 1 . 2 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . 1 1 Terminals 3 | . 2 . 1 . Botnet 3 | . 2 . 1 . Fabricators 1 | . . . . 1 Report 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 10 | . 4 1 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4726 | 144 1471 1004 1124 983 Spaces Moved 2121 | 72 514 419 469 647 Core 23 | 18 . . . 5 Treads 1138 | 54 514 371 199 . Legs 20 | . . . . 20 Wheels 940 | . . 48 270 622 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 150 120 120 Average Speed 173 | 132 233 171 167 135 Slowest Speed 850 | 160 240 320 400 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 80 36 40 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 18 | . 1 4 13 . Terrain Destroyed 64 | . 1 4 43 16 Melee . | . . . . . Projectile 20 | . 1 4 14 1 AOE 44 | . . . 29 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2831 | 103 688 612 704 724 Wait 271 | 4 84 84 88 11 Move 2117 | 71 513 418 468 647 Hop . | . . . . . Pick Up 79 | 12 18 13 25 11 Fast Attach 16 | 3 1 6 3 3 Attach 20 | 4 2 2 8 4 Detach 3 | . . 2 . 1 Swap 58 | 1 8 21 19 9 Drop 65 | . 10 17 26 12 Fire 193 | 8 51 49 62 23 Melee 1 | . . . . 1 Ram 4 | . . . 2 2 Kick . | . . . . . Crush 4 | . 1 . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 825 | -10/Materials | Discovered new exit (range 14) 871 | -10/Materials | Identified exit to Mines 1062 | -10/Materials | Discovered new exit (range 15) 1149 | -10/Materials | Identified exit to Materials 1267 | -10/Materials | Repaired Lgt. Treads 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2268 | -9/Materials | Build established: Scavenger-Mutant 2508 | -9/Materials | Discovered new exit (range 10) 2618 | -9/Materials | Identified exit to Materials 2620 | -9/Materials | Entered another Materials area 2620 | -8/Materials | Evolved 2 slots: Utility x2 2622 | -8/Materials | Discovered new exit (range 8) 2663 | -8/Materials | Identified exit to Storage 2917 | -8/Materials | Build established: Scavenger-Skirmisher 3475 | -8/Materials | Discovered exit to Storage (range 14) 3710 | -8/Materials | Discovered new exit (range 16) 3743 | -8/Materials | Identified exit to Factory 3744 | -8/Materials | Entered Factory 3744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3814 | -7/Factory | Build established: Skirmisher 4619 | -7/Factory | Build established: Scavenger-Skirmisher 4708 | -7/Factory | Core integrity fell below 50% 4721 | -7/Factory | Core integrity fell below 20% 4727 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04636_ U-05 Engineer lays Concrete. 04641_ Missile Launcher destroyed. 04644_ U-05 Engineer builds a Wall. 04646_ R-06 Scavenger inserts Katana into recycling unit. 04664_ Slammed into S-27 Virus. 04667_ Imp. Sensor Array destroyed. 04674_ U-05 Engineer lays Concrete. 04687_ Carbon-fiber Leg destroyed. 04687_ Imp. Titanium Leg destroyed. 04692_ Arm. Wheel destroyed. 04697_ Hvy. Ion Cannon destroyed. 04702_ Door malfunctions. 04708_ S-27 Virus destroyed. 04714_ Power Maul destroyed. 04720_ Door malfunctions. 04722_ Dropped Hcp. Storage Unit. 04723_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04723_ Acquired Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????##############??????????????????????????????? | | ###### #??????????????????????????????? | | + + #??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | / # #??????????????????????????????? | | #### # #??????????????????????????????? | | #??# # #??????????????????????????????? | | #??# # !#??????????????????????????????? | | #??# # #??????????????????????????????? | | #??# # #??????????????????????????????? | | #??# #?? ????????????????????????????????? | | #??# #???? ??????????????????????????????????? | | #### #######+#####???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ############??????""????????????? | | ## !!!! # """ ""????????????? | | ## ]! @! / """ ""????????????? | | s !=!![ # #????????? | | p%[ Y !! #???"" """ #????????? | | / ?????"?????????????? | | # "?????????????????? | | r # ????????????????? | | #+################# #? """ ??????????????? | | # #????# #??""" "?????????????? | | # #????###########???"" ""????????????? | | + """"""" #??????????????????? ?????????????? | | #[ """"""" #????????????????????#??????????????? | | # """"""" #???????????????????????????????????? | | #] """"""" #???????????????????????????????????? | | # #???????????????????????????????????? | | # """"""" #???????????????????????????????????? | | # """"""" #???????????????????????????????????? | | # """"""" #???????????????????????????????????? | | # ]""""""" #???????????????????????????????????? | | # #???????????????????????????????????? | | ##############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularPoweredCore Manual? 0 Play Time 01:26:44 Cumulative 92.9 hours Start 2025.04.21 @ 00:12:33 End 2025.04.21 @ 02:44:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ea95dab-160f-493a-a6a5-3bba9c46b567