Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.22 @ 00:59:06 Player: DoityWottenBastid Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (100) 500 Value Destroyed (3338) 3338 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 10674 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 148 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/1150 Matter 152/300 Energy 450/450 System Corruption 4% Temperature Cool (0) Movement Treading (145) Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Fusion Compressor > --- PROPULSION (6) --- Advanced Medium Treads > --- UTILITY (8) ------ Energy Well Graphene Brace > --- WEAPON (3) ------- Heavy Gauss Cannon > --- INVENTORY (5) ---- Improved Fusion Compressor Power Amplifier Phase Shifter Improved Cloaking Device Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit Triangulator Improved Power Shielding Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Shock Rifle Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Armored Leg VTOL Module Energy Well Phase Shifter Gatling Laser Katana Katana [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Slots Evolved 12 | . . . . . 4 . . . 4 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . 1 . 1 Utility 6 | . . . . . 1 . . . 3 1 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 150 | 7 8 14 1 3 21 16 13 4 32 7 24 Power 16 | 2 . 3 . 1 2 1 . . 2 1 4 Engine 9 | 2 . 2 . 1 2 1 . . . . 1 Core 6 | . . 1 . . . . . . 1 1 3 Reactor 1 | . . . . . . . . . 1 . . Propulsion 48 | 2 1 6 . . 9 3 5 1 12 3 6 Treads 12 | . . 2 . . 4 1 3 . 1 . 1 Leg 6 | . . 2 . . . . . 1 1 . 2 Wheel 7 | 2 1 2 . . 1 1 . . . . . Hover . | . . . . . . . . . . . . Flight 23 | . . . . . 4 1 2 . 10 3 3 Utility 43 | 1 3 1 1 . 4 5 2 2 12 3 9 Device 24 | . . . 1 . 1 5 . 1 10 1 5 Storage 8 | 1 3 . . . 1 . . . 1 . 2 Processor 1 | . . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . 1 . Protection 9 | . . 1 . . 1 . 2 1 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 4 4 . 2 6 7 6 1 6 . 5 Energy Gun 11 | 1 4 1 . . . . 1 . 3 . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 14 | 1 . 3 . 1 5 3 1 . . . . Ballistic Cannon 3 | . . . . . . 1 1 . . . 1 Launcher 4 | . . . . 1 . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . 3 . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 1 1 1 . . . Unidentified Prototypes 6 | . . . . . 2 4 . . . . . Parts Lost 49 | . . 3 . . 1 3 14 . 8 3 17 Power 6 | . . 2 . . . . 1 . . 1 2 Propulsion 19 | . . 1 . . 1 2 5 . 2 1 7 Utility 12 | . . . . . . . 3 . 5 . 4 Weapon 12 | . . . . . . 1 5 . 1 1 4 Highest Loss Streak 11 | . . 1 . . 1 2 4 . 3 3 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 94 99 100 100 99 93 63 26 75 75 39 Engine 4 | . 14 2 . 12 8 9 6 . . . . Core 3 | . . 11 14 1 . . . . 1 . 3 Treads 4 | . . 13 . . 12 1 5 . . . 1 Leg 1 | . . 5 . . . . . 2 2 . . Wheel 10 | . 28 8 28 28 14 3 . . . . . Flight 12 | . . . . . 8 28 25 18 26 28 11 Device 10 | . . . 7 14 9 12 10 1 23 15 7 Storage 9 | . 22 24 14 14 9 5 . . 1 5 6 Processor 1 | . . . . . 3 9 3 . . . . Protection 3 | . . 3 6 . 5 . 4 . 5 5 1 Energy Gun 3 | . 21 10 . . . . . . . 4 . Ballistic Gun 12 | . 6 17 28 21 23 14 1 . . . . Slashing Weapon 1 | . . . . . . . . . 5 5 2 Special Melee Weapon 1 | . . . . . 2 3 1 4 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 46 | 14 22 22 18 22 28 30 20 1 32 36 46 Greatest Support 40 | 26 26 40 32 32 40 32 33 20 36 24 30 Greatest Overweight (x) 6 | 2 1 2 . . 1 1 . . 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 10 10 10 Average Capacity 8 | 7 9 10 10 10 10 8 5 5 5 10 8 Most Carried 10 | 5 10 10 10 10 10 10 5 5 9 10 10 Average Carried 7 | 3 8 9 9 9 9 7 4 3 5 8 6 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 10 10 5 Final Carried 10 | 5 10 9 10 10 10 5 4 5 8 10 5 Class Distribution -------------------- 38% | Mutant 23% | Scavenger-Mutant 11% | Skirmisher 10% | Sprinter 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Sprinter | -8/Recycling Ninja | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Matter Collected 2446 | 273 163 361 . 38 377 452 59 . 461 60 202 Remotely 150 | . . . . . . . . . 150 . . Salvage Created 3345 | 56 260 459 . 15 609 860 226 . 437 101 322 Parts 172 | 1 13 23 . 3 23 37 20 . 21 7 24 Haulers Intercepted 2 | . . . . . 1 1 . . . . . Recyclers Shooed 4 | . 2 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Combat Hostiles Destroyed 78 | . 3 10 . 3 6 22 12 . 9 4 9 Melee 18 | . . . . . . . . . 9 4 5 Guns 23 | . 3 9 . 1 6 2 1 . . . 1 Cannons 3 | . . . . . . . . . . . 3 AOE 33 | . . . . 2 . 20 11 . . . . Classes Destroyed 16 | 1 3 1 . . 2 4 1 . 2 . 2 Worker 3 | . 1 . . . . 2 . . . . . Builder 4 | . . . . . . 2 . . . . 2 Tunneler 1 | . . . . . . . . . . . 1 Hauler 2 | . . . . . 1 1 . . . . . Recycler 8 | 1 1 2 . . 3 1 . . . . . Mechanic 2 | . . . . . . 2 . . . . . Drone 1 | . . . . . . 1 . . . . . Watcher 2 | . 1 . . . 1 . . . . . . Swarmer 24 | . . 5 . 3 1 . 8 . 3 4 . Cutter 5 | . . . . . . . . . . . 5 Grunt 31 | . 3 5 . . 4 14 2 . 3 . . Brawler 4 | . . . . . . 4 . . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 7 | . . . . . 1 4 1 . . . 1 Hunter 2 | . . . . . . . . . 1 . 1 Programmer 4 | . . . . . . . . . 2 . 2 Best Kill Streak 25 | 1 3 4 . 3 7 25 8 . 4 3 5 Combat Bots Only 20 | . 2 3 . 3 4 20 8 . 4 3 5 Max Kills in Single Turn 5 | 1 1 1 . 2 2 5 5 . 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 5 | . . . . 1 . 4 5 . . . . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Damage Taken 6341 | . 229 360 . 65 132 765 1006 . 826 229 2729 Core 1913 | . 49 71 . 7 26 70 302 . 203 32 1153 Absorbed by Shields 30 | . . . . . . . 30 . . . . Redirected to Shielding 177 | . . . . . 2 . . . 58 25 92 Regen/Repaired (Parts) 59 | . . . . . 59 . . . . . . Core Remaining (%) 69 | 100 . . . 49 . . . 27 76 96 . Volleys Fired 169 | 1 27 27 . 3 29 28 14 . . 2 38 Largest 3 | 2 2 2 . 2 3 3 2 . . 1 1 Hottest 94 | 60 90 90 . 50 66 94 69 . . 50 80 Shots Fired 291 | 2 52 47 . 6 78 46 19 . . 2 39 Gun 232 | 2 52 47 . 3 78 30 7 . . 2 11 Cannon 36 | . . . . . . 3 5 . . . 28 Launcher 23 | . . . . 3 . 13 7 . . . . Special . | . . . . . . . . . . . . Kinetic 190 | 1 14 23 . 3 78 33 10 . . . 28 Thermal 72 | . 37 24 . . . . . . . . 11 Explosive 23 | . . . . 3 . 13 7 . . . . Electromagnetic 6 | 1 1 . . . . . 2 . . 2 . Robot Hit Streak 19 | 2 17 11 . 2 10 18 16 . . 6 19 Robot Miss Streak 3 | . 3 3 . . 3 3 1 . . . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . . 3 . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . Shots Hit Robots 256 | 2 38 36 . 1 64 31 9 2 19 8 46 Core Hits 182 | 1 14 20 . 4 28 64 13 . 12 5 21 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 10 | . . . . . . . . . 1 1 8 Blast 7 | . . . . . . . . . . . 7 Sever 3 | . . . . . . . . . 1 1 1 Melee Attacks 67 | . . . . . 6 2 4 2 30 9 14 Impact . | . . . . . . . . . . . . Slashing 55 | . . . . . . . 2 . 30 9 14 Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 3 2 . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 Damage Inflicted 7663 | 39 472 360 . 97 692 2590 688 . 860 279 1586 Guns 2102 | 13 455 360 . 9 674 188 40 . . 30 333 Cannons 968 | . . . . . . 68 33 . . . 867 Explosions 2999 | 26 . . . 88 . 2334 551 . . . . Melee 1547 | . . . . . . . 64 . 860 249 374 Ramming 47 | . 17 . . . 18 . . . . . 12 Kinetic 2136 | . 138 142 . 9 674 256 50 . . . 867 Thermal 881 | 26 304 218 . . . . . . . . 333 Explosive 2973 | . . . . 88 . 2334 551 . . . . Electromagnetic 79 | 13 13 . . . . . 23 . . 30 . Impact . | . . . . . . . . . . . . Slashing 1547 | . . . . . . . 64 . 860 249 374 Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 . 4 Average Corruption 1 | . . . . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 4 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 286 | . . . . . . 57 30 . 97 . 102 Projectiles 79 | . . . . . . . . . . . 79 Explosions 87 | . . . . . . 57 30 . . . . Melee 120 | . . . . . . . . . 97 . 23 Knockbacks 8 | . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 119 | . 7 . . 32 7 28 41 . . . 4 Shots 6 | . . . . 1 . 3 2 . . . . Rammed 25 | . 4 . . . 7 . . . . . 14 Targets Rammed 26 | . 4 1 . . 7 . . . . . 14 Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 437 | . 322 134 . 12 437 133 36 . 11 . 21 Average Temperature 54 | . 100 47 . 9 83 44 11 . 3 . 8 Received Heat Transfer 1590 | . 171 141 . . 99 405 354 . 102 . 318 Effects 1 | . . . . . 1 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . 1 Heat Transferred 2031 | 50 758 548 . . . . . . . . 675 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Peak Influence 1248 | 5 119 309 . 124 192 764 1141 517 1248 352 338 Initial 1084 | . 2 39 . . 40 25 330 438 1084 262 108 Average 330 | 1 78 150 . 52 62 198 686 477 903 275 207 Maximum Alert Level 4 | . . 1 . . . 3 4 2 4 1 1 Low Security (%) 53 | 100 100 71 . 100 100 75 . . . 2 53 Level 1 16 | . . 28 . . . 1 21 . . 97 46 Level 2 12 | . . . . . . 16 23 100 32 . . Level 3 13 | . . . . . . 6 48 . 48 . . Level 4 4 | . . . . . . . 7 . 18 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . . . 2 4 . . 3 1 4 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . 1 Reinforcement 10 | . . . . . 2 2 . . 2 1 3 Assault 2 | . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 3 . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Distress Signals 12 | . 2 . . . 4 3 . . 2 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 211 | . 11 13 . 4 16 47 51 9 30 12 18 Peak Tracking Total 21 | . 6 3 . 3 4 21 17 6 5 4 9 Tactical Retreats 32 | . . 2 . . 2 4 11 . 8 3 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Traps Triggered 7 | . . . . . 1 1 4 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . 9 . . . . Triggered 1 | . . . . . . . 1 . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . . . Reused 1 | . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . Triggered 2 | . . 1 . . . 1 . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Machines Disabled 6 | . . . . 1 . 2 1 . 2 . . Max in Single Turn 1 | . . . . 1 . 1 1 . 1 . . Garrison Relay 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Machines Accessed 36 | . 4 . 3 . 5 5 . 7 10 2 . Terminals 27 | . 4 . . . 4 4 . 6 8 1 . Fabricators 2 | . . . . . . . . . 1 1 . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 71 | . 6 . 5 . 15 8 . 18 17 2 . Successful 45 | . 4 . 5 . 11 7 . 7 10 1 . Failed 26 | . 2 . . . 4 1 . 11 7 1 . Catastrophic 3 | . . . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . 1 . . 5 . 9 1 . . Terminals 55 | . 6 . . . 13 7 . 16 12 1 . Fabricators 4 | . . . . . . . . . 3 1 . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 4 | . . . . . . . . 2 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 35 | . 4 . 5 . 9 4 . 5 8 . . Record 6 | . . . 4 . . . . . 2 . . Prototype ID Bank 3 | . . . . . 2 . . 1 . . . Open Door 2 | . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . Alert Level 2 | . . . . . 1 . . 1 . . . Unreport Threat 3 | . . . . . 2 . . . 1 . . Locate Traps 1 | . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . . . . 1 . . Registered Components 3 | . . . . . 1 . . 1 1 . . Registered Prototypes 1 | . . . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 . Network Status 2 | . . . . . . . . . 1 1 . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 2 1 . . Report Inventory 2 | . . . . . . . . 1 1 . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . . Terminals 2 | . . . . . . 2 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 3 . . . 3 4 . 6 5 1 . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 32 | . . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . 2 1 . . . . . Non-combat 3 | . . . . . 2 1 . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 2 1 . . . . . no_distress 2 | . . . . . 1 1 . . . . . find_recycling 1 | . . . . . 1 . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . 4 . . Machine Destruction 3 | . . . . . . . 3 . . . . Programmers 4 | . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Total Allies 9 | . . . . 3 . 3 . . 3 . . Largest Group 3 | . . . . 3 3 2 . . 2 . . Highest-Rated Group 62 | . . . . 40 40 62 . . 62 . . Highest-Rated Ally 31 | . . . . 16 16 31 . . 31 . . Total Orders 3 | . . . . . 2 1 . . . . . ROAM 2 | . . . . . 1 1 . . . . . RETURN 1 | . . . . . 1 . . . . . . Ally Attacks 50 | . . . . . 28 13 . . 9 . . Total Damage 612 | . . . . . 297 169 . . 146 . . Kills 8 | . . . . . 5 2 . . 1 . . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches 17 | . . . . . 2 15 . . . . . Drone Recoveries 2 | . . . . . 1 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Turns Passed 6856 | 88 388 964 694 395 1161 449 469 171 1172 443 462 Spaces Moved 7750 | 68 259 595 692 311 917 600 674 461 2318 389 466 Core 23 | 4 . . . . . . . . . . 19 Treads 421 | . . 282 . . 57 1 43 . . . 38 Legs 94 | . . 76 . . . . . 3 8 . 7 Wheels 2392 | 64 259 237 692 311 772 57 . . . . . Hover . | . . . . . . . . . . . . Flight 4820 | . . . . . 88 542 631 458 2310 389 402 Fastest Speed 20 | 50 80 95 100 100 34 26 27 32 23 23 20 Average Speed 66 | 91 90 140 100 100 101 42 46 33 34 89 47 Slowest Speed 350 | 150 95 260 100 100 240 160 160 120 190 102 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 85 | . . . . . 3 28 18 3 27 . 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 47 94 94 56 44 62 70 88 40 11 10 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 159 | 5 . . . 23 . 76 48 . . . 7 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 7 AOE 152 | 5 . . . 23 . 76 48 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Fac Fac Total 8980 | 88 361 677 694 393 1087 732 785 470 2610 468 615 Wait 740 | 9 54 28 . 69 92 85 51 6 230 57 59 Move 7585 | 67 258 594 691 310 910 555 639 454 2265 388 454 Hop 70 | . . . . . 3 17 16 3 25 . 6 Pick Up 30 | 4 4 5 . 3 5 3 . . 6 . . Fast Attach 83 | 6 2 2 1 1 10 6 6 3 27 5 14 Attach 28 | . . 3 . . 6 2 6 1 2 . 8 Detach 24 | . 1 . 1 . 2 3 4 1 6 2 4 Swap 40 | 1 6 9 . 2 6 8 1 . 3 2 2 Drop 68 | . 5 8 . 5 11 15 1 . 16 3 4 Fire 169 | 1 27 27 . 3 29 28 14 . . 2 38 Melee 65 | . . . . . 6 2 4 2 30 9 12 Ram 25 | . 4 . . . 7 . . . . . 14 Kick 1 | . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . 34 . . . . Rewire 1 | . . . 1 . . . . . . . . Trap 10 | . . . . . . 1 9 . . . . Miscellaneous 7 | . . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Identified exit to Materials 185 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 477 | -10/Materials | Entered Mines 496 | -10/Mines | Met a Derelict bent on vengeance 780 | -10/Mines | Learned 4 Materials zone layouts 841 | -10/Mines | Found a hidden stash of uninstalled traps 1165 | -10/Mines | Discovered exit to Materials (range 4) 1199 | -10/Mines | Discovered exit to Materials (range 6) 1435 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1436 | -10/Mines | Discovered new exit (range 5) 1441 | -10/Mines | Entered Exiles 1457 | -10/Exiles | Discovered new exit (range 15) 1492 | -10/Exiles | Build established: Scavenger-Mutant 1492 | -10/Exiles | Met 8R-AWN 1515 | -10/Exiles | Met EX-HEX 1586 | -10/Exiles | Met EX-DEC 1644 | -10/Exiles | Met EX-BIN 1668 | -10/Exiles | Aligned with FarCom system 1669 | -10/Exiles | Given EX-Vault access code 1701 | -10/Exiles | Opened EX-Vault 1765 | -10/Exiles | Found Supersonic Drone Bay 1786 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1822 | -10/Exiles | Learned location of Zion (-7) 1862 | -10/Exiles | Visited The Gauntlet 2124 | -10/Exiles | Discovered new exit (range 14) 2135 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 2135 | -10/Exiles | Entered Mines 2298 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2301 | -9/Mines | Found Prototype Device 2316 | -9/Mines | Identified exit to Materials 2318 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2361 | -9/Mines | Core integrity fell below 50% 2442 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2466 | -9/Mines | Discovered exit to Materials (range 8) 2467 | -9/Mines | Learned location of Storage (-8) 2468 | -9/Mines | Assembled infested the area 2473 | -9/Mines | Build established: Mutant 2530 | -9/Mines | Entered Materials 2530 | -8/Materials | Accompanied by 3 allies 2530 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2531 | -8/Materials | Identified exit to Storage 2795 | -8/Materials | Repaired Imp. Ion Engine 2803 | -8/Materials | Discovered exit to Storage (range 15) 3238 | -8/Materials | Build established: Skirmisher 3691 | -8/Materials | Entered Storage 3892 | -8/Storage | Identified exit to Recycling 3893 | -8/Storage | Met a pair of Derelict thieves 3977 | -8/Storage | Identified Exp. Sensor Array 4030 | -8/Storage | Found Prototype Launcher 4030 | -8/Storage | Identified Gui. Missile Launcher 4041 | -8/Storage | Found Gui. Missile Launcher 4086 | -8/Storage | Destroyed 20 combat bots 4140 | -8/Storage | Identified exit to Garrison 4140 | -8/Storage | Entered Garrison 4180 | -8/Garrison | Triggered checkpoint 4241 | -8/Garrison | Garrison Relay disabled 4308 | -8/Garrison | Triggered checkpoint 4343 | -8/Garrison | Build established: Mutant 4344 | -8/Garrison | Lost 3 parts (1u2w) 4348 | -8/Garrison | Destroyed 8 combat bots 4387 | -8/Garrison | Discovered exit to Recycling (range 13) 4402 | -8/Garrison | Lost 3 parts (1n2w) 4438 | -8/Garrison | Triggered checkpoint 4456 | -8/Garrison | Triggered checkpoint 4477 | -8/Garrison | Discovered exit to Recycling (range 14) 4487 | -8/Garrison | Lost 4 parts (3n1u) 4500 | -8/Garrison | Triggered checkpoint 4507 | -8/Garrison | Core integrity fell below 50% 4531 | -8/Garrison | Discovered exit to Recycling (range 8) 4543 | -8/Garrison | Found Powered Armor 4592 | -8/Garrison | Triggered checkpoint 4609 | -8/Garrison | Entered Recycling 4624 | -8/Recycling | Spotter reported a threat 4647 | -8/Recycling | Spotter reported a threat 4647 | -8/Recycling | Spotter reported a threat 4650 | -8/Recycling | Spotter reported a threat 4670 | -8/Recycling | Spotter reported a threat 4700 | -8/Recycling | Spotter reported a threat 4738 | -8/Recycling | Spotter reported a threat 4738 | -8/Recycling | Spotter reported a threat 4755 | -8/Recycling | Spotter reported a threat 4766 | -8/Recycling | Spotter reported a threat 4767 | -8/Recycling | Spotter reported a threat 4771 | -8/Recycling | Spotter reported a threat 4773 | -8/Recycling | Spotter reported a threat 4774 | -8/Recycling | Discovered new exit (range 15) 4780 | -8/Recycling | Entered Factory 4780 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4946 | -6/Factory | Discovered new exit (range 5) 5093 | -6/Factory | Spotted B-75 Beast 5130 | -6/Factory | Search patrols dispatched 5401 | -6/Factory | Build established: Ninja 5472 | -6/Factory | Allied Derelicts emerged from ambush trap array 5474 | -6/Factory | Discovered new exit (range 15) 5480 | -6/Factory | Search patrols dispatched 5830 | -6/Factory | Search patrols dispatched 5851 | -6/Factory | Lost 3 parts (1n2u) 5952 | -6/Factory | Entered another Factory area 5952 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6126 | -5/Factory | Build established: Scavenger-Mutant 6391 | -5/Factory | Discovered new exit (range 10) 6395 | -5/Factory | Entered another Factory area 6395 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6399 | -4/Factory | Lost 3 parts (1p1n1w) 6631 | -4/Factory | Core integrity fell below 50% 6634 | -4/Factory | Lost 11 parts (1p6n2u2w) 6717 | -4/Factory | Core integrity fell below 20% 6834 | -4/Factory | Build established: Mutant 6857 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06840_ Wall collapses. 06841_ Penetrated by Slug. 06841_ Slug penetrates Earth. 06844_ Imp. Medium Armor Plating destroyed. 06845_ Slug penetrates Wall. 06848_ Slug penetrates H-77 Assassin. 06850_ Penetrated by Slug. 06850_ H-77 Assassin knocked back. 06851_ Penetrated by Slug. 06851_ Imp. Surge Thruster destroyed. 06851_ Penetrated by Slug. 06852_ R-10 Processor collects Lgt. Antimatter Reactor. 06852_ H-77 Assassin Coil Gun blasted off. 06853_ Slug penetrates Earth. 06854_ Penetrated by Slug. 06854_ Slug penetrates Wall. 06854_ H-77 Assassin destroyed. 06855_ R-10 Processor collects Coil Gun. 06856_ Slug penetrates Wall. 06857_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ?######????# #?????????????????????????????????? | | ?# ????# #?????????????????????????????????? | | ?# """"" #?# #?????????????????????????????????? | | ?# ""T"" ??# #?????????????????????????????????? | | ?# ??# #?????????????????????????????????? | | ?# #?# #?????????????????????????????????? | | ?# """ #?# #?????????????????????????????????? | | ?#! """ #?# #?????????????????????????????????? | | ## """??## ##?##+#????#??????????????????????? | | # ????# ###; #### #??????????????????????? | | ##+#######= % #??????????????????????? | | g % #??????????????????????? | | #######+## R%h ####??????????????????????? | | ## # ;;;%%;;#######???????????????????? | | ### """" ####### %! % ###?????????????????? | | ??# """" #?????# % * # #?????????????????? | | ??# """" #?????#"R % ###?????????????????? | | ??# """" #?????#"=" %% ; #?????????????????? | | ??#] """" #?????# * @ ; ##????????????????? | | ??#???""" #?????# #????????????????? | | ???????"" #?????# ##????????????????? | | ???????? #?????# #????????????????? | | ??###########???# ##????????????????? | | ??# #???# %! #?????????????????? | | ??# "" #???# # #????????????????? | | ### "Y #???# % # #???????????????? | | # ""! #???####;#;## #### # #???????????????? | | / ! """ #??????### "%" ## ???????????????? | | # """ #????????### ####?##??????????????? | | # ] """ #??????????######????????????????????? | | # #????????????????????????????????????? | | ###########????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 24 Energy Capacity 665 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 70 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hehehe Hunted Killing Spree Challenges ------------ None Game ------ Seed ShadeTrackerStripper Manual? 0 Play Time 02:56:23 Cumulative 89.8 hours Start 2023.01.21 @ 21:58:17 End 2023.01.22 @ 00:59:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 97 Rogue 91 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10b15f42-1400-47d4-8d95-4076f3ae55d6