Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 04:59:54 Player: shapeshifter Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1018) 1018 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3083 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 35/300 Energy 80/100 System Corruption 2% Temperature Warning (381) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit System Shield > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (20) --- High-capacity Storage Unit Huge Storage Unit Improved Signal Interpreter Improved Terrain Scanner Targeting Computer Reaction Control System Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit ECM Suite Light Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Wheel Wheel High-capacity Storage Unit Huge Storage Unit Improved Signal Interpreter Improved Terrain Scanner Targeting Computer Reaction Control System Improved Medium Laser Improved Medium Laser Shotgun Shotgun Shotgun EMP Blaster EMP Blaster Plasma Cutter Heavy Hammer [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 42 | 8 4 9 3 18 Power 5 | 1 1 2 . 1 Engine 5 | 1 1 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 3 . 1 2 5 Treads 6 | 2 . . . 4 Leg . | . . . . . Wheel 5 | 1 . 1 2 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 4 1 3 Device 2 | 1 . 1 . . Storage 4 | 1 1 1 . 1 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 4 | . . 2 1 1 Artifact . | . . . . . Weapon 15 | 2 2 2 . 9 Energy Gun 5 | . 1 1 . 3 Energy Cannon . | . . . . . Ballistic Gun 7 | 2 1 1 . 3 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 1 . 1 Parts Lost 23 | . 1 1 2 19 Power 3 | . 1 . . 2 Propulsion 9 | . . 1 1 7 Utility 5 | . . . 1 4 Weapon 6 | . . . . 6 Highest Loss Streak 14 | . 1 1 2 14 To Critical Strikes . | . . . . . Average Backups 12 | 5 7 13 16 16 Power . | . . . . . Propulsion 3 | 3 4 4 4 1 Utility 3 | . 1 3 4 6 Weapon 4 | . 2 5 8 6 Tool/Special . | . . . . . Unused Backups 13 | . 1 5 . 7 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 8 | . . 2 . 6 Weapon 2 | . 1 1 . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 98 89 100 83 Engine 10 | . 13 11 11 8 Treads 15 | . 28 4 . 20 Wheel 9 | . . 16 22 5 Device 14 | . 14 13 22 11 Storage 11 | . 14 11 11 9 Hackware 1 | . . . . 5 Protection 6 | . . 11 11 6 Energy Gun 4 | . . 1 11 7 Ballistic Gun 16 | . 27 20 11 7 Peak Build Rating 23 | 7 10 18 18 23 Average Rating 12 | 5 7 11 16 17 On Entrance 9 | . 7 8 18 16 Naked Turns . | . . . . . Heaviest Build 64 | 12 26 64 64 63 Greatest Support 80 | 40 40 40 20 80 Greatest Overweight (x) 3 | . . 3 3 2 Average Overweight (x) 1 | . . 1 3 . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 15 | 7 9 17 20 20 Most Carried 20 | 8 9 20 20 20 Average Carried 12 | 5 7 13 16 16 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 7 9 20 16 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 927 | 350 125 74 145 233 Remotely . | . . . . . Salvage Created 1402 | 80 266 103 77 876 Parts 74 | 12 16 4 5 37 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 32 | . 8 1 5 18 Guns 30 | . 8 1 5 16 AOE 2 | . . . . 2 Classes Destroyed 11 | 2 2 2 1 4 Worker 4 | 2 . . . 2 Tunneler 3 | 3 . . . . Hauler 1 | . . 1 . . Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 11 | . 3 . 3 5 Grunt 16 | . 5 . . 11 Duelist 1 | . . . . 1 Sentry 2 | . . 1 . 1 Assembled 2 | . . . 2 . Best Kill Streak 13 | 1 3 1 3 13 Combat Bots Only 10 | . 3 1 3 10 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 320 | . 43 8 42 227 Missed 75 | . 3 1 13 58 Hits 245 | . 40 7 29 169 Melee 10 | . . . . 10 Projectile 235 | . 40 7 29 159 AOE 12 | . . . 12 . Critical Strikes 9 | . . . 1 8 Damage Taken 3810 | . 420 100 655 2635 Core 738 | . 62 29 93 554 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 75 . 69 . Volleys Fired 149 | 20 27 6 18 78 Largest 2 | 2 2 2 2 2 Hottest 110 | 40 40 40 79 110 Shots Fired 264 | 40 54 12 35 123 Gun 262 | 40 54 12 35 121 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 182 | 40 54 12 18 58 Thermal 80 | . . . 17 63 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 14 | 5 8 14 5 11 Robot Miss Streak 7 | 4 2 . 3 7 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 188 | 24 37 12 19 96 Core Hits 87 | 7 16 5 8 51 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Burn 4 | . . . 2 2 Melee Attacks 10 | . . . . 10 Impact 10 | . . . . 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2983 | 262 370 98 324 1929 Guns 2766 | 262 370 98 324 1712 Cannons . | . . . . . Explosions 217 | . . . . 217 Melee . | . . . . . Ramming . | . . . . . Kinetic 1751 | 262 370 98 172 849 Thermal 1076 | . . . 152 924 Explosive . | . . . . . Electromagnetic 156 | . . . . 156 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . . . . 37 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed 1 | 1 . . . . Highest Temperature 386 | . 18 16 104 386 Average Temperature 122 | . 8 7 35 165 Received Heat Transfer 1640 | . 198 36 20 1386 Effects 7 | . . . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 2555 | . . . 481 2074 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 176 | 5 108 20 85 176 Initial 1 | . . 1 . . Average 25 | . 40 2 14 53 Influence Increases 856 | 25 231 52 85 463 Destroy 0b10 Robot/C 600 | . 160 20 60 360 Destroy 0b10 Robot/NC 55 | 25 . 5 . 25 Destroy Leader 114 | . 30 12 10 62 Successful Hack 40 | . 25 15 . . Disable Machine 15 | . . . 15 . Destroy Structure 17 | . 1 . . 16 Partial Spotted 15 | . 15 . . . Influence Decreases 696 | 25 227 56 85 303 Entered New Map 3 | . . 3 . . Time Decay 493 | 25 217 53 65 133 Lost Part 200 | . 10 . 20 170 Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 12 1 20 27 Peak Tracking Total 9 | . 4 1 9 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 6 2 1 . Terminals 8 | . 5 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 16 7 2 . Successful 11 | . 7 3 1 . Failed 14 | . 9 4 1 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 18 | . 11 7 . . Terminals 24 | . 15 7 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 1 1 . Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . Registered Components 1 | . . 1 . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 2 . . Terminals 5 | . 3 2 . . Botnet 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 2 1 . Full Trace Events 4 | . 2 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1648 | 41 564 366 418 259 Seismic 1590 | 41 564 366 418 201 ECM 740 | . . 63 418 259 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2168 | 329 564 366 418 491 Spaces Moved 1118 | 160 287 258 278 135 Core 8 | 8 . . . . Treads 570 | 152 287 39 . 92 Legs . | . . . . . Wheels 540 | . . 219 278 43 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 125 101 Average Speed 138 | 154 160 117 125 143 Slowest Speed 320 | 160 160 240 125 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 10 57 25 52 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 16 | . . . . 16 Melee 9 | . . . . 9 Projectile . | . . . . . AOE 7 | . . . . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1469 | 205 349 314 313 288 Wait 48 | 3 17 6 12 10 Move 1114 | 159 286 257 277 135 Hop . | . . . . . Pick Up 57 | 14 8 23 . 12 Fast Attach 1 | . . 1 . . Attach 36 | 7 4 5 2 18 Detach 2 | . . . . 2 Swap 25 | 1 1 5 2 16 Drop 26 | . 6 11 2 7 Fire 149 | 20 27 6 18 78 Melee 10 | . . . . 10 Ram . | . . . . . Kick . | . . . . . Crush 1 | 1 . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 330 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 6) 586 | -10/Materials | Discovered new exit (range 15) 772 | -10/Materials | Discovered new exit (range 16) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Utility x2 1160 | -9/Materials | Discovered new exit (range 15) 1260 | -9/Materials | Entered Mines 1261 | -9/Mines | Assembled infested the area 1489 | -9/Mines | Discovered new exit (range 14) 1524 | -9/Mines | Discovered new exit (range 4) 1678 | -9/Mines | Entered Materials 1678 | -8/Materials | Evolved 2 slots: Propulsion x2 1679 | -8/Materials | Identified exit to Storage 1986 | -8/Materials | Lost 3 parts (3n) 2088 | -8/Materials | Core integrity fell below 50% 2129 | -8/Materials | Core integrity fell below 20% 2155 | -8/Materials | Destroyed 10 combat bots 2169 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02149_ R-06 Scavenger collects Corrupted Hvy. Laser. 02149_ Imp. Medium Laser destroyed. 02153_ G-47 Trooper misfires. 02153_ R-06 Scavenger destroyed. 02153_ R-06 Scavenger collects Corrupted Flight Unit. 02155_ G-47 Trooper misfires. 02156_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 02159_ R-06 Scavenger collects Corrupted Hvy. Laser. 02160_ Imp. Ion Engine destroyed. 02161_ Overheating: System Shield damaged (-7). 02161_ G-47 Trooper destroyed. 02162_ R-06 Scavenger collects Com. Wheel. 02162_ U-05 Engineer repairs door. 02163_ U-05 Engineer builds a Wall. 02168_ U-05 Engineer lays Concrete. 02169_ Overheating: Matter decay (-6). 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