Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.24 @ 00:59:05

Player: Tmvn

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (758)      758
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-110)               -110
              TOTAL SCORE: 1913

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             394/400
Matter                     102/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox1
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (3) ---
         Light Treads
               Wheel
       Compact Wheel
>              --- UTILITY (3) ------
         Large Storage Unit
         Large Storage Unit
               Sensor Array
>              --- WEAPON (2) -------
  High-powered Shotgun
>              --- INVENTORY (16) ---
               Ion Engine
       Compact Wheel
         Small Storage Unit
        Medium Storage Unit
        Medium Storage Unit
               Transmission Jammer
         Small Laser
               Assault Rifle
         Light Assault Rifle
               Rocket Launcher
               Katana

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
               Wheel
       Compact Wheel
>              --- UTILITY ----------
         Small Storage Unit
        Medium Storage Unit
               Sensor Array
>              --- WEAPON -----------
  High-powered Shotgun
               Missile Launcher
>              --- INVENTORY --------
       Compact Wheel
               Transmission Jammer
         Small Laser
               Assault Rifle
         Light Assault Rifle
               Rocket Launcher
               Katana
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Missile Launcher
  Ballistic Gun            High-powered Shotgun
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 3   6   3   5   
  Power                    2    | .   1   .   1   
    Engine                 2    | .   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   1   1   
    Treads                 2    | .   1   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   2   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   .   3   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   1   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | .   1   2   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   1   2   1   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      1    | .   1   1   1   
Average Slot Usage (%)     97   | .   100 96  97  
  Engine                   11   | .   14  11  9   
  Treads                   13   | .   12  14  11  
  Wheel                    14   | .   15  14  22  
  Storage                  27   | .   28  28  22  
  Ballistic Gun            17   | .   28  14  11  
  Launcher                 9    | .   .   13  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 15  20  26  47  
  Greatest Support         32   | 32  32  20  26  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 8   10  10  16  
  Average Capacity         9    | 6   8   10  13  
  Most Carried             11   | 8   10  10  11  
  Average Carried          9    | 6   8   9   9   
  Final Capacity           16   | 8   10  10  16  
  Final Carried            11   | 8   10  10  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           587  | 238 118 231 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            990  | 100 398 300 192 
  Parts                    60   | 3   23  19  15  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  25   | .   8   12  5   
  Guns                     13   | .   8   5   .   
  AOE                      12   | .   .   7   5   
Classes Destroyed          7    | 1   3   1   2   
  Worker                   2    | .   1   .   1   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | 1   .   2   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  9    | .   .   8   1   
  Grunt                    15   | .   8   4   3   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           8    | 1   4   4   8   
  Combat Bots Only         5    | .   4   3   5   
Max Kills in Single Turn   3    | 1   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               874  | .   522 310 42  
  Core                     195  | .   136 53  6   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         62   | 100 .   24  .   
Volleys Fired              74   | 4   45  19  6   
  Largest                  2    | 2   2   2   2   
  Hottest                  61   | 40  40  61  61  
Shots Fired                139  | 8   90  31  10  
  Gun                      122  | 8   90  19  5   
  Cannon                   .    | .   .   .   .   
  Launcher                 17   | .   .   12  5   
  Special                  .    | .   .   .   .   
  Kinetic                  122  | 8   90  19  5   
  Thermal                  .    | .   .   .   .   
  Explosive                17   | .   .   12  5   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | 7   10  3   5   
  Robot Miss Streak        3    | .   3   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           93   | 7   67  14  5   
  Core Hits                63   | 2   28  23  10  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1979 | 53  602 890 434 
  Guns                     915  | 53  602 220 40  
  Cannons                  .    | .   .   .   .   
  Explosions               1064 | .   .   670 394 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  915  | 53  602 220 40  
  Thermal                  .    | .   .   .   .   
  Explosive                1064 | .   .   670 394 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            58   | .   .   53  5   
  Projectiles              .    | .   .   .   .   
  Explosions               58   | .   .   53  5   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      62   | .   .   62  .   
  Shots                    3    | .   .   3   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        24   | .   24  12  .   
  Average Temperature      9    | .   9   8   .   
  Received Heat Transfer   360  | .   288 72  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             291  | 5   291 181 137 
  Initial                  31   | .   3   31  .   
  Average                  89   | 2   160 72  31  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         89   | 100 56  100 100 
  Level 1                  10   | .   43  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   5   1   .   
  Investigation            4    | .   3   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   19  16  4   
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        4    | .   .   3   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          6    | .   5   1   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   18  1   .   
  Successful               17   | .   16  1   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   15  .   .   
  Terminals                18   | .   18  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   6   1   .   
  Robot Analysis           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   
  Terminals                10   | .   10  .   .   
    Track                  4    | .   4   .   .   
    Botnet                 5    | .   5   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               2    | .   .   2   .   
  Total Damage             40   | .   .   40  .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               1724 | 40   404  1200 80   
Spaces Moved               996  | 22   281  637  56   
  Core                     .    | .    .    .    .    
  Treads                   644  | .    7    637  .    
  Legs                     12   | 12   .    .    .    
  Wheels                   340  | 10   274  .    56   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            90   | 100  90   160  90   
  Average Speed            149  | 110  96   178  97   
  Slowest Speed            180  | 120  160  180  100  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 3    62   96   12   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 14   | .    .    14   .    
Terrain Destroyed          164  | .    .    150  14   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      164  | .    .    150  14   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1107 | 30  342 666 69  
  Wait                     .    | .   .   .   .   
  Move                     993  | 21  280 636 56  
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | .   4   4   2   
  Fast Attach              4    | 3   .   1   .   
  Attach                   4    | .   .   1   3   
  Detach                   2    | 2   .   .   .   
  Swap                     9    | .   6   1   2   
  Drop                     11   | .   7   4   .   
  Fire                     74   | 4   45  19  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   41 | -11/Scrapyard | Entered Materials
   56 | -10/Materials | Discovered new exit (range 22)
  231 | -10/Materials | Discovered new exit (range 6)
  262 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 6)
  423 | -10/Materials | Core integrity fell below 50%
  445 | -10/Materials | Entered Mines
  494 | -10/Mines     | Met a Derelict shopkeep closing up shop
  586 | -10/Mines     | Discovered new exit (range 9)
  625 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  675 | -10/Mines     | Escorted by a lone wolf Derelict
  695 | -10/Mines     | Learned location of Storage (-7)
 1135 | -10/Mines     | Discovered new exit (range 10)
 1645 | -10/Mines     | Entered Materials
 1645 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1725 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01409_ Acquired 16 matter.
01411_ Acquired 22 matter.
01424_ The unstable cave ceiling collapses. <x5>
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
01647_ ZY-EXM(g): "Okay, now we're kinda screwed."
01684_ W-16 Scout sends out distress signal.
01686_ Acquired Med. Storage Unit.
01699_ W-16 Scout sends out distress signal.
01701_ Integration Channel disabled.
01701_ Acquired Ion Engine.
01702_ G-34 Mercenary destroyed.
01702_ G-47 Trooper destroyed.
01704_ K-01 Serf destroyed.
01704_ Destroyed Heat Sink.
01708_ G-34 Mercenary destroyed.
01711_ W-16 Scout destroyed.
01711_ ZY-EXM(g) destroyed.
01717_ Missile Launcher destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronFocalProtomatter
  Manual?         0
Play Time         00:12:24
  Cumulative      70.2 hours
  Start           2020.10.24 @ 00:25:18
  End             2020.10.24 @ 00:59:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           111
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(15)
Steam             1


RUN: eea21b30-0c3a-4ec5-b29c-fcd61d560679