Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.24 @ 00:59:05 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (758) 758 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-110) -110 TOTAL SCORE: 1913 Bonus ------- Follower Combat Kills 7 Friendly Fire -117 Cogmind --------- Core Integrity 394/400 Matter 102/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Wheel Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Sensor Array > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (16) --- Ion Engine Compact Wheel Small Storage Unit Medium Storage Unit Medium Storage Unit Transmission Jammer Small Laser Assault Rifle Light Assault Rifle Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Sensor Array > --- WEAPON ----------- High-powered Shotgun Missile Launcher > --- INVENTORY -------- Compact Wheel Transmission Jammer Small Laser Assault Rifle Light Assault Rifle Rocket Launcher Katana [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Missile Launcher Ballistic Gun High-powered Shotgun Launcher Missile Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 17 | 3 6 3 5 Power 2 | . 1 . 1 Engine 2 | . 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 3 1 1 Treads 2 | . 1 1 . Leg . | . . . . Wheel 5 | 2 2 . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 . 3 Device 1 | . . . 1 Storage 4 | 1 1 . 2 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | . 1 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | . 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 1 2 1 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 97 | . 100 96 97 Engine 11 | . 14 11 9 Treads 13 | . 12 14 11 Wheel 14 | . 15 14 22 Storage 27 | . 28 28 22 Ballistic Gun 17 | . 28 14 11 Launcher 9 | . . 13 9 Naked Turns . | . . . . Heaviest Build 47 | 15 20 26 47 Greatest Support 32 | 32 32 20 26 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 8 10 10 16 Average Capacity 9 | 6 8 10 13 Most Carried 11 | 8 10 10 11 Average Carried 9 | 6 8 9 9 Final Capacity 16 | 8 10 10 16 Final Carried 11 | 8 10 10 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 587 | 238 118 231 . Remotely . | . . . . Salvage Created 990 | 100 398 300 192 Parts 60 | 3 23 19 15 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 25 | . 8 12 5 Guns 13 | . 8 5 . AOE 12 | . . 7 5 Classes Destroyed 7 | 1 3 1 2 Worker 2 | . 1 . 1 Hauler 1 | . 1 . . Recycler 4 | 1 . 2 1 Watcher 1 | . . . 1 Swarmer 9 | . . 8 1 Grunt 15 | . 8 4 3 Sentry 1 | . . . 1 Best Kill Streak 8 | 1 4 4 8 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 874 | . 522 310 42 Core 195 | . 136 53 6 Absorbed by Shields . | . . . . Core Remaining (%) 62 | 100 . 24 . Volleys Fired 74 | 4 45 19 6 Largest 2 | 2 2 2 2 Hottest 61 | 40 40 61 61 Shots Fired 139 | 8 90 31 10 Gun 122 | 8 90 19 5 Cannon . | . . . . Launcher 17 | . . 12 5 Special . | . . . . Kinetic 122 | 8 90 19 5 Thermal . | . . . . Explosive 17 | . . 12 5 Electromagnetic . | . . . . Robot Hit Streak 10 | 7 10 3 5 Robot Miss Streak 3 | . 3 3 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 93 | 7 67 14 5 Core Hits 63 | 2 28 23 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1979 | 53 602 890 434 Guns 915 | 53 602 220 40 Cannons . | . . . . Explosions 1064 | . . 670 394 Melee . | . . . . Ramming . | . . . . Kinetic 915 | 53 602 220 40 Thermal . | . . . . Explosive 1064 | . . 670 394 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 58 | . . 53 5 Projectiles . | . . . . Explosions 58 | . . 53 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 62 | . . 62 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 24 | . 24 12 . Average Temperature 9 | . 9 8 . Received Heat Transfer 360 | . 288 72 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 291 | 5 291 181 137 Initial 31 | . 3 31 . Average 89 | 2 160 72 31 Maximum Alert Level 1 | . 1 . . Low Security (%) 89 | 100 56 100 100 Level 1 10 | . 43 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 5 1 . Investigation 4 | . 3 1 . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 19 16 4 Peak Tracking Total 6 | . 5 3 6 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 5 1 . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 18 1 . Successful 17 | . 16 1 . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 15 | . 15 . . Terminals 18 | . 18 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 6 1 . Robot Analysis 2 | . 2 . . Open Door 1 | . . 1 . Alert Level 1 | . 1 . . Recall Investigation 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 10 . . Terminals 10 | . 10 . . Track 4 | . 4 . . Botnet 5 | . 5 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 2 | . . 2 . Total Damage 40 | . . 40 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1724 | 40 404 1200 80 Spaces Moved 996 | 22 281 637 56 Core . | . . . . Treads 644 | . 7 637 . Legs 12 | 12 . . . Wheels 340 | 10 274 . 56 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 100 90 160 90 Average Speed 149 | 110 96 178 97 Slowest Speed 180 | 120 160 180 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 62 96 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 14 | . . 14 . Terrain Destroyed 164 | . . 150 14 Melee . | . . . . Projectile . | . . . . AOE 164 | . . 150 14 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1107 | 30 342 666 69 Wait . | . . . . Move 993 | 21 280 636 56 Hop . | . . . . Pick Up 10 | . 4 4 2 Fast Attach 4 | 3 . 1 . Attach 4 | . . 1 3 Detach 2 | 2 . . . Swap 9 | . 6 1 2 Drop 11 | . 7 4 . Fire 74 | 4 45 19 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 22) 231 | -10/Materials | Discovered new exit (range 6) 262 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 6) 423 | -10/Materials | Core integrity fell below 50% 445 | -10/Materials | Entered Mines 494 | -10/Mines | Met a Derelict shopkeep closing up shop 586 | -10/Mines | Discovered new exit (range 9) 625 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 675 | -10/Mines | Escorted by a lone wolf Derelict 695 | -10/Mines | Learned location of Storage (-7) 1135 | -10/Mines | Discovered new exit (range 10) 1645 | -10/Mines | Entered Materials 1645 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1725 | -9/Materials | Self-destructed Last Messages --------------- 01409_ Acquired 16 matter. 01411_ Acquired 22 matter. 01424_ The unstable cave ceiling collapses. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01647_ ZY-EXM(g): "Okay, now we're kinda screwed." 01684_ W-16 Scout sends out distress signal. 01686_ Acquired Med. Storage Unit. 01699_ W-16 Scout sends out distress signal. 01701_ Integration Channel disabled. 01701_ Acquired Ion Engine. 01702_ G-34 Mercenary destroyed. 01702_ G-47 Trooper destroyed. 01704_ K-01 Serf destroyed. 01704_ Destroyed Heat Sink. 01708_ G-34 Mercenary destroyed. 01711_ W-16 Scout destroyed. 01711_ ZY-EXM(g) destroyed. 01717_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????? ??????????????? | | ????????????????# //????????????? | | ????????????????# ?????????? | | ????????????????# ???????? | | ????????????????# ?????? | | ????????????????# #?????? | | ????????????????# #?????? | | ????????????????# #?????? | | ????????????????# ??????? | | ????????????????# = #??????? | | ????????????????# =%* #???????? | | ?????? ######### ! #???????? | | ?????? "" #???????? | | ????? ]!* "" #???????? | | ????????? ]!* """=%####????? | | ????????????????# ] "" = !!##???? | | ????????????????# "" !#???? | | ???? ???????????# """ #???? | | ???# ######?????# """ #???? | | ?### ????# " #???? | | ? ????# @ !!##???? | | ????# ####????? | | ?" ????# #???????? | | ?Y ????######## #???????? | | "" ???????????# #???????? | | ???????????# #???????? | | ###????????# #???????? | | ########## #???????? | | #???????? | | ########## #???????? | | ?""" #### #????????#######???????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #####??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????????####+####??????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronFocalProtomatter Manual? 0 Play Time 00:12:24 Cumulative 70.2 hours Start 2020.10.24 @ 00:25:18 End 2020.10.24 @ 00:59:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: eea21b30-0c3a-4ec5-b29c-fcd61d560679