Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 23:40:03

Player: Fazzonamite

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (79)      395
Value Destroyed (2590)     2590
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (6476)               6476
              TOTAL SCORE: 18841

 Bonus
-------
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      176
Met Warlord at Research    2000
Win                        3000

 Cogmind 
---------
Core Integrity             1580/1600
Matter                     300/300
Energy                     184/190
System Corruption          0%
Temperature                Cool (12)
Movement                   Flying (20)
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (2) --------
      Light Quantum Reactor
>           --- PROPULSION (7) ---
            VTOL Module
            VTOL Module
            Field Propulsion Array
            Electron Diverter
            Electron Diverter
            Electron Diverter
>           --- UTILITY (13) -----
   Advanced Heat Sink
            Structural Scanner
   Advanced Signal Interpreter
            Core Analyzer
   Advanced Reaction Control System
   Improved Cloaking Device
   Improved Medium Armor Plating
  Makeshift Hacking Suite
  Makeshift Hacking Suite
            System Shield
  Makeshift System Shield
  Makeshift System Shield
>           --- WEAPON (3) -------
            Railgun
   Advanced Remote Datajack
            Phasing Sabre
>           --- INVENTORY (5) ----
    Compact Matter Pod (150)
   Advanced Weight Redist. System
   Improved Propulsion Shielding
   Improved Medium Armor Plating
   Improved Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
      Light Quantum Reactor
      Light Quantum Reactor
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            Field Propulsion Array
            Electron Diverter
            Electron Diverter
            Electron Diverter
>           --- UTILITY ----------
            Power Amplifier
   Advanced Heat Sink
            Structural Scanner
   Advanced Signal Interpreter
            Core Analyzer
   Advanced Reaction Control System
   Improved Cloaking Device
   Improved Medium Armor Plating
  Makeshift Hacking Suite
  Makeshift Hacking Suite
            System Shield
  Makeshift System Shield
  Makeshift System Shield
>           --- WEAPON -----------
            Railgun
   Advanced Remote Datajack
            Phasing Sabre
>           --- INVENTORY --------
    Compact Matter Pod
   Advanced Weight Redist. System
   Improved Propulsion Shielding
   Improved Medium Armor Plating
   Improved Plasma Cutter
[Rating: 142]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              VTOL Module
Utility                    Makeshift Hacking Suite
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Backup Laser III
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   .   .   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  11   | .   .   .   2   .   .   .   1   1   2   1   .   .   1   .   .   .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             219  | 7   5   1   50  4   3   2   17  31  16  2   3   .   2   1   3   1   7   21  15  7   11  10  
  Power                    17   | 1   .   .   3   .   .   .   .   2   3   .   .   .   .   .   1   .   1   2   2   .   1   1   
    Engine                 5    | 1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   1   .   1   1   1   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   
  Propulsion               45   | 2   2   .   7   .   .   .   3   6   1   1   1   .   .   .   .   .   .   7   6   2   1   6   
    Treads                 15   | .   .   .   5   .   .   .   3   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 24   | .   .   .   .   .   .   .   .   3   1   1   1   .   .   .   .   .   .   3   6   2   1   6   
  Utility                  96   | 2   3   1   27  4   1   .   8   9   8   1   1   .   2   .   .   .   2   10  5   4   5   3   
    Device                 42   | 1   1   1   14  2   1   .   3   5   2   .   .   .   1   .   .   .   1   2   1   2   2   3   
    Storage                5    | 1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Processor              9    | .   .   .   2   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   1   2   .   
    Hackware               10   | .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   4   1   1   .   .   
    Protection             30   | .   1   .   11  2   .   .   4   2   1   .   .   .   1   .   .   .   1   3   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   .   .   13  .   2   2   6   14  4   .   1   .   .   1   2   1   4   2   2   1   4   .   
    Energy Gun             9    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 2   .   .   7   .   .   2   2   8   .   .   .   .   .   .   .   .   .   2   1   .   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   1   .   1   .   1   .   
    Impact Weapon          5    | .   .   .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 45   | .   .   .   4   1   .   1   4   4   3   .   1   1   1   4   2   1   2   .   13  1   1   1   
  Power                    6    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   .   .   .   
  Propulsion               13   | .   .   .   2   .   .   .   .   2   2   .   .   1   1   1   .   .   .   .   3   1   .   .   
  Utility                  18   | .   .   .   1   1   .   .   2   1   1   .   .   .   .   2   1   1   1   .   6   .   .   1   
  Weapon                   8    | .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
  Highest Loss Streak      10   | .   .   .   4   1   .   1   2   2   2   .   1   1   1   4   2   1   1   .   10  1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 100 99  99  100 99  99  98  86  80  81  76  83  64  40  26  30  75  84  73  77  89  
  Engine                   6    | .   14  14  10  11  11  11  9   5   .   .   .   .   9   5   .   .   .   5   3   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   1   6   5   3   .   .   .   2   .   .   2   4   .   .   .   
  Treads                   13   | .   .   .   20  22  22  22  27  21  1   .   .   .   .   .   .   .   .   9   18  .   .   .   
  Wheel                    1    | .   28  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   7   14  9   12  11  10  3   .   .   .   1   2   27  17  22  
  Device                   12   | .   12  14  17  14  11  11  8   15  17  11  11  11  14  12  3   .   3   5   4   .   10  17  
  Storage                  6    | .   14  14  11  11  11  11  9   7   4   .   1   5   5   5   3   .   .   2   4   .   .   .   
  Processor                5    | .   .   .   5   4   .   .   .   1   3   17  17  17  15  15  15  15  14  10  5   5   8   8   
  Hackware                 10   | .   .   .   .   .   .   .   9   5   15  17  17  17  15  13  10  5   5   19  21  28  26  21  
  Protection               9    | .   1   .   9   13  22  22  18  14  7   5   3   .   .   .   .   .   4   6   9   .   .   4   
  Energy Gun               2    | .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   .   3   .   
  Ballistic Gun            9    | .   28  28  14  22  .   19  13  12  2   .   .   .   .   .   .   .   .   1   9   .   1   4   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   4   .   5   5   5   5   4   .   .   .   .   4   3   4   
  Impact Weapon            1    | .   .   .   .   .   11  1   .   .   3   5   5   5   5   4   .   .   .   .   .   .   .   .   
Peak Build Rating          142  | 8   9   9   23  22  22  23  31  38  42  52  58  58  67  61  51  27  50  82  79  87  117 142 
  Average Rating           45   | 4   8   9   18  20  21  22  27  34  37  50  53  56  65  52  38  24  30  62  73  66  85  125 
  On Entrance              38   | .   8   9   9   21  22  22  23  31  38  41  52  58  56  61  40  27  24  26  81  53  79  112 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 13  34  28  43  40  38  40  45  42  41  13  15  11  17  17  14  3   9   74  76  16  40  44  
  Greatest Support         108  | 26  26  26  44  44  44  44  64  85  42  20  20  16  24  17  12  3   3   108 108 37  40  47  
  Greatest Overweight (x)  2    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   20  20  5   5   5   
  Average Capacity         11   | 5   14  15  15  15  15  15  15  15  8   5   5   5   5   5   5   5   5   11  18  5   5   5   
  Most Carried             20   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   20  20  5   5   5   
  Average Carried          11   | 3   12  15  14  14  14  14  14  14  7   4   5   5   4   5   4   5   4   8   17  4   4   4   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   20  5   5   5   5   
  Final Carried            20   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   20  5   5   5   5   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 29% | Mutant
  9% | Hacker-Mutant
  9% | Wizard-Sprinter
  8% | Hacker-Scout
  4% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
     Hacker-Scout | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Waste
    Hacker-Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
 Scavenger-Mutant | -3/Proximity Caves
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -2/Research
  Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Matter Collected           3998 | 288 86  .   748 157 .   147 358 749 211 .   113 .   .   .   .   44  115 300 242 .   340 100 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2682 | 94  117 .   744 95  .   313 397 596 56  .   .   .   .   .   .   .   28  95  72  .   14  61  
  Parts                    171  | 9   11  .   47  4   .   12  25  43  2   .   .   .   .   .   .   .   .   3   6   .   4   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   15  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  61   | .   2   .   16  2   .   6   10  20  .   .   .   .   .   .   .   .   1   1   2   .   .   1   
  Melee                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     45   | .   2   .   13  2   .   3   8   13  .   .   .   .   .   .   .   .   1   1   2   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   3   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   3   .   4   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   .   3   .   .   .   3   11  .   .   .   .   .   .   .   .   1   .   2   .   .   1   
  Grunt                    23   | .   2   .   7   1   .   5   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   5   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 3   3   .   3   2   .   3   3   7   3   .   .   .   .   .   .   .   1   1   1   .   1   1   
  Combat Bots Only         7    | .   2   .   3   2   .   3   3   7   .   .   .   .   .   .   .   .   1   1   1   .   .   1   
Max Kills in Single Turn   3    | 2   1   .   3   1   .   1   1   2   1   .   .   .   .   .   .   .   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Hostile Shots Fired        841  | .    11   .    121  7    .    24   65   196  20   4    25   11   8    2    37   53   21   7    156  11   4    58   
  Missed                   323  | .    1    .    34   3    .    6    18   79   8    3    11   9    4    .    22   24   4    1    47   5    2    42   
Damage Taken               9115 | .    123  .    1201 68   .    292  741  1382 334  22   255  39   57   91   282  455  243  653  2221 164  98   394  
  Core                     1891 | .    11   .    159  .    .    31   88   122  103  16   102  20   20   39   224  399  122  16   264  107  28   20   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  305  | .    .    .    .    .    .    .    5    27   27   6    39   .    .    .    .    .    46   .    155  .    .    .    
  Regen/Repaired (Parts)   15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    
Core Remaining (%)         79   | 100  .    95   .    .    .    52   84   82   87   .    .    86   .    .    .    .    .    .    5    91   98   98   
Volleys Fired              271  | 9    18   .    74   7    .    10   46   68   .    .    .    .    .    .    2    .    2    13   19   .    3    .    
  Largest                  2    | 2    2    .    2    2    .    2    2    2    .    .    .    .    .    .    1    .    2    2    2    .    2    .    
  Hottest                  188  | 40   40   .    88   46   .    46   88   73   .    .    .    .    .    .    20   .    188  80   46   .    75   .    
Shots Fired                521  | 18   36   .    146  14   .    20   88   124  .    .    .    .    .    .    2    .    4    26   38   .    5    .    
  Gun                      492  | 18   36   .    144  14   .    20   85   102  .    .    .    .    .    .    .    .    4    26   38   .    5    .    
  Cannon                   15   | .    .    .    .    .    .    .    1    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    2    .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  425  | 18   36   .    106  14   .    20   62   116  .    .    .    .    .    .    .    .    .    12   38   .    3    .    
  Thermal                  83   | .    .    .    38   .    .    .    24   .    .    .    .    .    .    .    1    .    4    14   .    .    2    .    
  Explosive                12   | .    .    .    2    .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 6    8    .    17   19   .    9    15   11   .    .    .    .    .    .    4    .    3    8    8    .    2    .    
  Robot Miss Streak        7    | 1    2    .    2    2    .    1    4    5    .    .    .    .    .    .    .    .    1    2    7    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           367  | 14   29   .    114  10   .    23   50   73   6    1    .    .    .    .    1    .    3    19   19   .    2    3    
  Core Hits                154  | 4    11   .    38   3    .    9    22   47   1    .    .    .    .    .    .    .    1    8    7    .    1    2    
  Critical Kills           2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    2    .    .    1    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              73   | .    .    .    2    .    .    7    .    .    12   3    .    .    18   .    .    .    .    .    .    .    1    30   
  Impact                   41   | .    .    .    2    .    .    7    .    .    12   2    .    .    18   .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    30   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        3    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6710 | 118  223  .    1592 152  .    534  931  1731 415  .    .    .    .    .    16   .    89   302  293  .    34   280  
  Guns                     4742 | 118  223  .    1475 152  .    248  764  1044 .    .    .    .    .    .    .    .    89   302  293  .    34   .    
  Cannons                  191  | .    .    .    .    .    .    .    .    191  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               780  | .    .    .    117  .    .    .    167  496  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    981  | .    .    .    .    .    .    286  .    .    415  .    .    .    .    .    .    .    .    .    .    .    .    280  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4079 | 118  223  .    1100 152  .    248  507  1235 .    .    .    .    .    .    .    .    .    182  293  .    21   .    
  Thermal                  870  | .    .    .    375  .    .    .    257  .    .    .    .    .    .    .    16   .    89   120  .    .    13   .    
  Explosive                780  | .    .    .    117  .    .    .    167  496  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   701  | .    .    .    .    .    .    286  .    .    415  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 280  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    280  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    1    1    1    .    .    1    .    .    .    .    9    9    9    9    9    .    1    .    .    
  Average Corruption       3    | .    .    .    .    1    1    1    .    .    1    .    .    .    .    9    9    9    9    9    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    2    1    .    .    1    .    .    .    .    1    4    4    8    1    .    .    .    .    
    Message Errors         4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Matter Fused           8    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    4    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            289  | .    .    .    .    .    .    88   .    13   92   .    .    .    .    .    .    .    .    .    .    .    .    96   
  Projectiles              19   | .    .    .    .    .    .    .    .    2    17   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    259  | .    .    .    .    .    .    88   .    .    75   .    .    .    .    .    .    .    .    .    .    .    .    96   
Knockbacks                 7    | .    .    .    .    .    .    1    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    9    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3    | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        327  | .    34   .    228  34   .    98   152  7    .    .    .    .    .    .    .    .    127  155  327  .    .    5    
  Average Temperature      38   | .    18   .    37   15   .    43   35   3    .    .    .    .    .    .    .    .    49   90   172  .    .    5    
  Received Heat Transfer   1893 | .    60   .    405  12   .    216  288  177  .    .    48   18   .    .    70   21   39   72   395  27   9    36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    .    .    4    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         2073 | .    .    .    1036 .    .    .    592  .    .    .    .    .    .    .    37   .    111  260  .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Peak Influence             446  | 15  135 52  256 78  .   130 185 390 322 110 .   .   133 15  119 .   .   .   .   30  81  446 
  Initial                  117  | .   9   52  20  23  .   .   50  61  95  64  .   .   117 15  .   .   .   .   .   23  11  1   
  Average                  114  | 4   73  52  99  53  .   84  101 221 165 99  .   .   96  12  22  .   .   .   .   20  48  115 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         83   | 100 100 100 86  100 .   100 100 45  68  100 .   .   100 100 100 .   .   .   .   100 100 79  
  Level 1                  16   | .   .   .   13  .   .   .   .   54  31  .   .   .   .   .   .   .   .   .   .   .   .   19  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   .   .   .   .   3   2   .   .   .   1   .   1   .   .   .   .   .   1   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Distress Signals           16   | .   .   .   1   .   .   .   5   1   3   .   .   .   .   .   .   .   .   2   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              281  | .   6   .   29  2   .   6   24  22  13  3   18  9   5   6   10  14  8   44  12  3   5   42  
  Peak Tracking Total      17   | .   2   .   4   2   .   3   5   6   8   1   9   10  4   6   8   11  5   17  5   3   3   13  
  Tactical Retreats        37   | .   .   .   .   .   .   .   5   1   5   1   4   .   .   .   2   3   3   .   4   .   .   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            7    | .   1   .   .   .   .   .   .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          5    | .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          57   | .   5   .   10  .   1   .   4   5   6   3   1   .   3   .   2   .   1   .   .   3   1   12  
  Terminals                44   | .   5   .   10  .   .   .   4   3   4   1   .   .   2   .   1   .   .   .   .   3   1   10  
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                149  | .   17  .   25  .   1   .   10  6   16  7   1   .   8   .   9   .   1   .   .   11  2   35  
  Successful               81   | .   8   .   15  .   1   .   7   5   7   4   1   .   3   .   2   .   1   .   .   8   2   17  
  Failed                   68   | .   9   .   10  .   .   .   3   1   9   3   .   .   5   .   7   .   .   .   .   3   .   18  
    Catastrophic           8    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   16  .   15  .   1   .   9   4   11  3   .   .   4   .   4   .   .   .   .   9   1   28  
  Terminals                130  | .   17  .   25  .   .   .   10  4   13  4   .   .   6   .   6   .   .   .   .   11  2   32  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             27   | .   1   .   8   .   1   .   2   .   1   1   1   .   1   .   1   .   1   .   .   3   1   5   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Robot Analysis           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         48   | .   7   .   7   .   .   .   5   3   6   1   .   .   1   .   1   .   .   .   .   5   1   11  
  Terminals                46   | .   7   .   7   .   .   .   5   3   4   1   .   .   1   .   1   .   .   .   .   5   1   11  
    Assimilate             7    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Botnet                 36   | .   4   .   7   .   .   .   4   3   2   1   .   .   1   .   1   .   .   .   .   3   1   9   
    Operators              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   5   .   10  .   .   .   1   1   5   1   .   .   3   .   2   .   .   .   .   2   1   8   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Total Allies               7    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   .   2   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   1   3   3   .   .   1   .   .   .   .   .   .   .   1   
  Highest-Rated Group      127  | .   .   .   .   .   .   .   .   .   26  127 127 .   .   46  .   .   .   .   .   .   .   45  
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   26  49  49  .   .   46  .   .   .   .   .   .   .   45  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   4   .   .   .   .   .   .   .   .   
  Total Damage             764  | .   .   .   .   .   .   .   .   .   .   .   687 .   .   77  .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               10314 | 109  351  43   1611 407  313  207  1055 1487 422  280  149  13   577  47   124  101  243  612  768  244  436  715  
Spaces Moved               8580  | 69   247  40   778  250  213  35   378  707  663  235  388  28   372  82   177  198  423  519  571  253  747  1207 
  Core                     1041  | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    37   177  198  423  200  .    .    .    .    
  Treads                   2848  | .    .    .    738  250  213  35   378  707  19   .    .    .    .    .    .    .    .    133  375  .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   390   | 63   247  40   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    166  .    .    .    .    
  Flight                   4135  | .    .    .    .    .    .    .    .    .    644  235  388  28   372  45   .    .    .    20   196  253  747  1207 
  Fastest Speed            20    | 50   90   105  105  145  145  145  150  157  30   35   35   35   45   50   50   50   50   29   24   25   28   20   
  Average Speed            78    | 86   103  105  150  145  145  145  152  158  37   35   36   44   46   52   59   50   50   92   120  25   28   21   
  Slowest Speed            250   | 90   105  105  240  145  145  145  158  161  157  37   37   45   55   55   100  50   150  250  170  28   29   96   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19    | .    .    .    .    .    .    .    .    .    2    5    2    .    .    .    .    .    .    .    1    1    3    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 5    38   10   68   69   60   7    28   22   26   7    72   7    9    80   9    53   63   60   86   11   17   40   
  Regions Visited          22
    Branch Regions         10
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    1    .    .    1    1    .    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    1    2    .    2    .    .    .    
Spaces Dug                 51    | .    .    .    2    .    .    .    1    3    2    1    .    .    14   .    .    .    .    .    .    .    1    27   
Terrain Destroyed          142   | .    .    .    17   .    .    .    14   65   2    1    .    .    14   .    .    .    1    .    .    .    1    27   
  Melee                    47    | .    .    .    2    .    .    .    .    .    2    1    .    .    14   .    .    .    .    .    .    .    1    27   
  Projectile               7     | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  AOE                      88    | .    .    .    15   .    .    .    13   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      11516 | 103  314  40   1077 285  217  162  778  965  819  421  390  27   744  84   191  198  448  630  618  429  962  1614 
  Wait                     2145  | 5    27   .    121  5    .    108  323  135  109  186  2    .    347  2    6    .    2    43   6    166  190  362  
  Move                     8524  | 68   246  39   777  249  212  34   377  706  658  225  384  27   372  81   176  197  422  518  568  250  741  1197 
  Hop                      15    | .    .    .    .    .    .    .    .    .    2    4    1    .    .    .    .    .    .    .    1    1    2    4    
  Pick Up                  120   | 14   12   .    22   8    1    1    10   11   6    1    .    .    3    .    .    .    4    15   2    3    4    3    
  Fast Attach              68    | 1    .    .    7    .    .    .    1    9    5    1    1    .    .    1    2    1    2    14   3    4    10   6    
  Attach                   71    | 6    .    .    10   1    1    1    7    5    6    1    .    .    2    .    1    .    5    7    12   3    1    2    
  Detach                   17    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    4    10   .    .    .    .    
  Swap                     80    | .    5    1    33   3    2    1    9    17   5    .    2    .    .    .    .    .    .    .    .    .    .    2    
  Drop                     123   | .    6    .    29   7    1    .    5    14   16   .    .    .    2    .    2    .    4    10   7    2    10   8    
  Fire                     271   | 9    18   .    74   7    .    10   46   68   .    .    .    .    .    .    2    .    2    13   19   .    3    .    
  Melee                    73    | .    .    .    2    .    .    7    .    .    12   3    .    .    18   .    .    .    .    .    .    .    1    30   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
   110 | -11/Scrapyard      | Entered Materials
   283 | -10/Materials      | Discovered new exit (range 16)
   311 | -10/Materials      | Build established: Mutant
   407 | -10/Materials      | Discovered new exit (range 5)
   461 | -10/Materials      | Entered Mines
   498 | -10/Mines          | Discovered new exit (range 7)
   502 | -10/Mines          | Assembled infested the area
   504 | -10/Mines          | Entered Materials
   504 | -9/Materials       | Evolved 2 slots: Utility x2
   593 | -9/Materials       | Lost 4 parts (1p2n1u)
   854 | -9/Materials       | Discovered new exit (range 16)
  1505 | -9/Materials       | Build established: Scavenger-Mutant
  1524 | -9/Materials       | Discovered new exit (range 16)
  1580 | -9/Materials       | Identified exit to Materials
  1828 | -9/Materials       | Discovered exit to Materials (range 16)
  2079 | -9/Materials       | Identified exit to Mines
  2115 | -9/Materials       | Entered Mines
  2218 | -9/Mines           | Build established: Mutant
  2229 | -9/Mines           | Discovered exit to Materials (range 7)
  2377 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2434 | -9/Mines           | Found a hidden stash of uninstalled traps
  2486 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2516 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2516 | -9/Mines           | Discovered new exit (range 5)
  2522 | -9/Mines           | Entered Exiles
  2560 | -9/Exiles          | Met 8R-AWN
  2585 | -9/Exiles          | Met EX-HEX
  2626 | -9/Exiles          | Met EX-BIN
  2643 | -9/Exiles          | Aligned with FarCom system
  2644 | -9/Exiles          | Given EX-Vault access code
  2682 | -9/Exiles          | Opened EX-Vault
  2691 | -9/Exiles          | Found Superbattery
  2719 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2744 | -9/Exiles          | Exiles lab attacked by MAIN.C
  2817 | -9/Exiles          | Discovered new exit (range 14)
  2835 | -9/Exiles          | Left Exiles lab with Superbattery
  2835 | -9/Exiles          | Entered Mines
  3003 | -8/Mines           | Discovered exit to Materials (range 9)
  3042 | -8/Mines           | Entered Materials
  3042 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3043 | -8/Materials       | Identified exit to Factory
  3943 | -8/Materials       | Build established: Scavenger-Mutant
  4097 | -8/Materials       | Entered Factory
  4097 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4603 | -7/Factory         | Destroyed 7 combat bots
  5547 | -7/Factory         | Discovered new exit (range 8)
  5584 | -7/Factory         | Entered another Factory area
  5584 | -6/Factory         | Evolved 2 slots: Utility x2
  6001 | -6/Factory         | Discovered new exit (range 12)
  6006 | -6/Factory         | Identified exit to Factory
  6006 | -6/Factory         | Entered another Factory area
  6006 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6086 | -5/Factory         | Discovered new exit (range 14)
  6248 | -5/Factory         | Fabricated Y-64 Sentinel (x2)
  6272 | -5/Factory         | Identified exit to Upper Caves
  6286 | -5/Factory         | Entered Upper Caves
  6286 | -5/Upper Caves     | Accompanied by 3 allies
  6308 | -5/Upper Caves     | Spotted B-75 Beast
  6353 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6426 | -5/Upper Caves     | Identified exit to Upper Caves
  6435 | -5/Upper Caves     | Entered another Upper Caves area
  6440 | -5/Upper Caves     | Discovered new exit (range 12)
  6445 | -5/Upper Caves     | Identified exit to Factory
  6448 | -5/Upper Caves     | Entered Factory
  6448 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  6764 | -4/Factory         | Build established: Hacker-Scout
  7025 | -4/Factory         | Sucked down chute
  7025 | -4/Factory         | Entered Waste
  7026 | -4/Waste           | Met a frightened Derelict
  7036 | -4/Waste           | Spotted C-40 Crusher
  7040 | -4/Waste           | EMP discharged
  7040 | -4/Waste           | Spotted C-40 Crusher
  7046 | -4/Waste           | Spotted C-40 Crusher
  7046 | -4/Waste           | Spotted C-40 Crusher
  7049 | -4/Waste           | Spotted C-40 Crusher
  7052 | -4/Waste           | Crushed by Compactor (2 parts destroyed, 1 dropped)
  7058 | -4/Waste           | Spotted C-40 Crusher
  7060 | -4/Waste           | Discovered new exit (range 22)
  7066 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  7071 | -4/Waste           | Identified exit to Factory
  7072 | -4/Waste           | Entered Factory
  7097 | -4/Factory         | Lost 4 parts (1p1n2u)
  7179 | -4/Factory         | Discovered new exit (range 22)
  7196 | -4/Factory         | Identified exit to Upper Caves
  7196 | -4/Factory         | Entered Upper Caves
  7218 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
  7234 | -4/Upper Caves     | Core integrity fell below 50%
  7285 | -4/Upper Caves     | Learned Research terminal intel
  7286 | -4/Upper Caves     | Discovered new exit (range 18)
  7296 | -4/Upper Caves     | Identified exit to Upper Caves
  7297 | -4/Upper Caves     | Entered another Upper Caves area
  7298 | -4/Upper Caves     | Identified exit to Warlord
  7338 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  7382 | -4/Upper Caves     | Learned location of Armory (-3)
  7486 | -4/Upper Caves     | Build established: Mutant
  7512 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7540 | -4/Upper Caves     | Entered Warlord
  7557 | -4/Warlord         | System corruption cleaned by Quarantine Array
  7623 | -4/Warlord         | Met Warlord
  7648 | -4/Warlord         | Warlord's base attacked by MAIN.C
  7839 | -4/Warlord         | Lost 5 allies
  7948 | -4/Warlord         | Build established: Hacker-Mutant
  7998 | -4/Warlord         | Warlord forces counterattacked
  8055 | -4/Warlord         | Lost 9 allies
  8058 | -4/Warlord         | Spotted Executioner
  8076 | -4/Warlord         | Spotted Executioner
  8124 | -4/Warlord         | Lost 13 allies
  8131 | -4/Warlord         | Discovered new exit (range 14)
  8150 | -4/Warlord         | Identified exit to Proximity Caves
  8152 | -4/Warlord         | Entered Proximity Caves
  8153 | -3/Proximity Caves | Identified exit to Research
  8182 | -3/Proximity Caves | Lost 3 allies
  8364 | -3/Proximity Caves | Build established: Scavenger-Mutant
  8675 | -3/Proximity Caves | Spotted B-86 Titan
  8785 | -3/Proximity Caves | Core integrity fell below 20%
  8862 | -3/Proximity Caves | Lost 10 parts (3p2n4u1w)
  8910 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8920 | -3/Proximity Caves | Entered Research
  8920 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
  8921 | -3/Research        | Loaded intel: 23 terminal locations
  8941 | -3/Research        | Lost 3 parts (1n2u)
  9107 | -3/Research        | Identified exit to Research
  9164 | -3/Research        | Entered another Research area
  9164 | -2/Research        | Warlord forces began assault on 0b10
  9164 | -2/Research        | Evolved 2 slots: Utility x2
  9210 | -2/Research        | Build established: Wizard-Sprinter
  9217 | -2/Research        | Identified exit to Access
  9274 | -2/Research        | Research machine network offline
  9443 | -2/Research        | Met up with Warlord
  9600 | -2/Research        | Entered Access
  9600 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 10164 | -1/Access          | Build established: Hacker-Sprinter
 10218 | -1/Access          | Identified exit to Surface
 10312 | -1/Access          | Spotted B-99 Colossus
 10315 | ***                | Escaped!

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  System interface override in place.
>>Alert(Purge)
Purged threat record, alert level lowered.
10241_ O-32 Director accesses terminal...
10241_ O-32 Director IFF database reprogrammed.
10250_ ALERT: Rogue bot located, Programmers
  report to Access Zone 2Z.
10260_ Door malfunctions.
10263_ K-01 Serf cleans the Wave Collapse
  Detector. <x3>
10273_ Power Amplifier destroyed.
10293_ Slug penetrates Wall.
10307_ Connecting with Scanalyzer...
10313_ Connecting with Terminal... <x2>
>>Open(Door)
Sealed Barrier opened.
10314_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????    ???????? |
| ??????????????????????????????????????  ##???????? |
| ??????????????????????????????????????  ##???????? |
| ??????????????????????????????????????  ##???????? |
| ??????????????????????????????????????  ##???????? |
| ????????????????????????????#####?????  ##???????? |
| ???????????????????###################  ##???????? |
| ???????????????????########### #######  ##???????? |
| ???????????????????""                  k##???????? |
| ??????????????BB????"                   ##???????? |
| ??????????????BB????"                   ##???????? |
| ????????????????????"                   ##???????? |
| ????????????????????"   "@              ##???????? |
| ????????????????????"   ""              ##???????? |
| ????????????????????"                   ##???????? |
| ??????????????BB????"                   ##???????? |
| ??????????????BB????"          """ """  ##???????? |
| ???????????????????""          """T"""  ##???????? |
| ???????????????????########### #######  ##???????? |
| ???????????????????###########;#######  ##???????? |
| ???????????????????????#######"######"  ##  ?  ??? |
| ???????????????????????##            #pp       ? # |
| ???????????????????????##            #           # |
| ???????????????????????##            /           # |
| ???????????????????????##            #   """""   # |
| ???????????????????????##        ""  #   """""   # |
| ???????????????????????##   =    ""  #   """"" ?   |
| ???????????????????????##        S"  #   """?????? |
| ???????????????????????##       """  #   """?????? |
| ???????????????????????##       """  #     ??????? |
| ???????????????????????##       """  #    ???????? |
| ???????????????????????##            #     ??????? |
| ????????????????????#####            #    ???????? |
| ????????????????????#####"###+########     ??????? |
| ????????????????????##    ### ######     ????????? |
| ????????????????????##    ##? ##?????????????????? |
| ????????????????????##    ### ###????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          29
Energy Capacity            1650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        20
Additional Mass Support    9
Armor Coverage             600
Core Shielding             30
Weapon Shielding           66
Evasion (%)                78
Targeting Accuracy         6
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           6
Offensive Hacking          33
Defensive Hacking          32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Y-64 Sentinel | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
All-out Warlord
Epsilon Run
Hey, That's Mine!
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              AngularCloakingRouter
  Manual?         0
Play Time         06:11:18
  Cumulative      113.5 hours
  Start           2024.12.28 @ 15:47:44
  End             2024.12.28 @ 23:40:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2d341bb-1e4d-497e-9b3c-996412414dbb