Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.29 @ 19:45:52 Player: Symyn Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3884) 3884 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-52) -52 TOTAL SCORE: 8292 Bonus ------- Friendly Fire -52 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Deuterium Engine Carbon-fiber Leg Nuclear Pulse Array Improved Heat Sink ECM Suite Improved Thermal Shield Improved Thermal Shield Lightning Gun Improved Lightning Gun Heavy Laser Beamcaster Gauss Rifle Gauss Cannon Shock Bomb Launcher Improved Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Thunder Leg Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Medium Battery Improved Trap Scanner Improved Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer Advanced ECM Suite Hacking Suite Trap Extractor Drone Bay > --- WEAPON ----------- Precision Shock Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Carbon-fiber Leg Gyrokinetic Inverter Nuclear Pulse Array Improved Heat Sink ECM Suite Improved Thermal Shield Lightning Gun Improved Lightning Gun Heavy Laser Beamcaster Proton Cannon Heavy Plasma Cannon Gauss Rifle Gauss Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Rocket Launcher Improved Datajack Makeshift Spear [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Backup Plating III Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Carbide Saw Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 9 | . . 1 . 2 2 2 2 Weapon . | . . . . . . . . Parts Attached 88 | 3 6 8 9 10 13 17 22 Power 9 | 1 1 . 3 1 2 . 1 Engine 9 | 1 1 . 3 1 2 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 . 3 2 3 2 4 8 Treads 14 | 2 . 3 2 3 2 2 . Leg 3 | . . . . . . . 3 Wheel 2 | . . . . . . 2 . Hover 4 | . . . . . . . 4 Flight 1 | . . . . . . . 1 Utility 25 | . 1 3 1 4 5 5 6 Device 13 | . . . . 3 3 2 5 Storage 4 | . 1 2 . . . 1 . Processor 5 | . . 1 1 . 1 1 1 Hackware 2 | . . . . 1 1 . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 30 | . 4 2 3 2 4 8 7 Energy Gun 7 | . 1 1 1 . 1 2 1 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 4 | . 2 1 . . . 1 . Ballistic Cannon 9 | . . . 1 2 3 . 3 Launcher 4 | . . . 1 . . 3 . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 32 | . . . . . 2 10 20 Power 1 | . . . . . . . 1 Propulsion 11 | . . . . . . 6 5 Utility 13 | . . . . . 1 4 8 Weapon 7 | . . . . . 1 . 6 Highest Loss Streak 9 | . . . . . 1 3 9 To Critical Strikes 2 | . . . . . . 1 1 Average Backups 14 | 1 4 11 14 14 14 15 20 Power 1 | . 1 1 1 1 1 1 2 Propulsion 1 | . . 2 2 2 3 . 1 Utility 3 | . 1 2 3 2 3 3 3 Weapon 7 | . 1 4 5 6 6 9 12 Tool/Special . | . . . . . . . . Unused Backups 20 | . . 1 2 4 2 . 11 Power 3 | . . . . . 1 . 2 Propulsion 1 | . . . 1 . . . . Utility 7 | . . 1 1 . . . 5 Weapon 8 | . . . . 4 1 . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 77 92 100 96 96 77 80 Engine 7 | . 13 11 11 9 7 6 4 Treads 17 | . 26 29 33 27 22 10 . Device 10 | . . . . 12 14 11 19 Storage 11 | . 12 20 17 9 7 11 10 Processor 11 | . . 8 15 12 11 13 14 Hackware 6 | . . . . 7 14 6 4 Energy Gun 6 | . 12 11 11 7 4 3 2 Ballistic Gun 2 | . 11 11 . . . . . Ballistic Cannon 6 | . . . 10 10 9 5 5 Peak Build Rating 80 | 3 6 12 18 33 44 51 80 Average Rating 34 | 2 5 10 16 30 39 42 59 On Entrance 19 | . 3 6 12 18 31 43 45 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 122 | 3 12 31 36 41 48 112 122 Greatest Support 62 | 40 40 60 60 60 60 62 53 Greatest Overweight (x) 35 | . . . . . 1 35 27 Average Overweight (x) 1 | . . . . . . 3 4 Largest Inventory Capacity 25 | 5 8 15 15 15 15 25 25 Average Capacity 17 | 5 7 14 15 15 15 22 25 Most Carried 25 | 4 7 14 15 15 15 20 25 Average Carried 14 | 1 4 11 14 14 14 15 21 Final Capacity 25 | 5 8 15 15 15 15 25 25 Final Carried 20 | 4 7 14 15 15 15 20 18 Class Distribution -------------------- 65% | Hacker-Mutant 20% | Mutant 6% | Scavenger-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2945 | 111 264 54 263 340 599 728 586 Remotely . | . . . . . . . . Salvage Created 3094 | . 189 111 201 374 884 885 450 Parts 175 | . 12 5 12 22 60 47 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 95 | . 5 2 20 16 22 20 10 Melee 2 | . . . . . . 2 . Guns 25 | . 5 2 4 5 7 1 1 Cannons 56 | . . . 7 11 15 16 7 AOE 12 | . . . 9 . . 1 2 Classes Destroyed 14 | . 3 1 2 1 4 3 . Worker 3 | . . . . . 1 2 . Builder 1 | . . . . . . 1 . Recycler 1 | . . . . . . 1 . Operator 1 | . . . . . 1 . . Watcher 9 | . 2 . . 2 3 2 . Swarmer 23 | . 2 . 2 8 8 3 . Grunt 20 | . 3 . . 3 4 6 4 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . 1 . . Sentry 13 | . . 2 2 3 4 2 . Demolisher 2 | . . . 2 . . . . Hunter 5 | . . . . 2 . 2 1 Programmer 16 | . . . . . 5 6 5 Assembled 14 | . . . 14 . . . . Best Kill Streak 10 | . 2 2 10 3 3 3 2 Combat Bots Only 10 | . 2 2 10 3 3 3 2 Max Kills in Single Turn 3 | . 1 1 3 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 1 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 883 | . 34 35 55 80 182 255 242 Missed 287 | . 16 13 19 28 69 80 62 Hits 596 | . 18 22 36 52 113 175 180 Melee 6 | . . . . . 5 1 . Projectile 590 | . 18 22 36 52 108 174 180 AOE 6 | . . . 6 . . . . Critical Strikes 24 | . . . . 1 3 8 12 Part Disruptions 2 | . . . . . . 2 . Damage Taken 7229 | . 144 232 446 423 901 2186 2897 Core 1744 | . 60 55 110 31 98 377 1013 Absorbed by Shields 436 | . . . . . 192 244 . Ignored by Resistances 2116 | . 45 67 128 132 331 609 804 Regen/Repaired (Parts) 153 | . 43 . . . . 71 39 Core Remaining (%) 78 | 100 76 . 58 94 86 55 . Volleys Fired 252 | . 14 10 30 35 57 72 34 Largest 2 | . 2 2 2 2 2 2 2 Hottest 165 | . 60 60 108 112 115 127 165 Shots Fired 461 | . 22 20 60 70 113 121 55 Gun 181 | . 22 20 36 29 41 18 15 Cannon 264 | . . . 19 41 72 95 37 Launcher 16 | . . . 5 . . 8 3 Special . | . . . . . . . . Kinetic 273 | . 8 10 25 41 72 89 28 Thermal 149 | . 14 10 30 29 41 24 1 Explosive 9 | . . . 5 . . 1 3 Electromagnetic 30 | . . . . . . 7 23 Robot Hit Streak 23 | . 11 15 13 15 22 18 23 Robot Miss Streak 6 | . 1 2 3 4 4 6 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 354 | . 19 18 36 56 85 95 45 Core Hits 259 | . 11 5 31 56 50 79 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 27 | . . . 2 2 7 7 9 Burn 8 | . . . 1 2 3 2 . Destroy 1 | . . . 1 . . . . Blast 17 | . . . . . 4 5 8 Corrupt 1 | . . . . . . . 1 Melee Attacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 4 | . . . . . . 4 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8778 | . 196 170 1091 1254 1839 2777 1451 Guns 1938 | . 195 170 225 363 628 261 96 Cannons 5185 | . . . 308 891 1191 1963 832 Explosions 1460 | . . . 558 . . 390 512 Melee 122 | . . . . . . 122 . Ramming 73 | . 1 . . . 20 41 11 Kinetic 4949 | . 62 72 345 891 1191 1634 754 Thermal 2331 | . 133 98 188 363 628 749 172 Explosive 936 | . . . 558 . . . 378 Electromagnetic 367 | . . . . . . 231 136 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 122 | . . . . . . 122 . Highest Corruption 26 | . . . . . 1 9 26 Average Corruption 4 | . . . . . 1 6 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 106 | . . . . . 13 71 22 Message Errors 28 | . . . . . 2 20 6 Matter Fused 23 | . . . . . 3 15 5 Heat Flow Errors 15 | . . . . . 3 10 2 Energy Discharges 10 | . . . . . 2 7 1 Data Loss (minor) 19 | . . . . . 1 13 5 Data Loss (major) 3 | . . . . . 1 2 . Misfires 4 | . . . . . 1 1 2 Alerts 3 | . . . . . . 2 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 241 | . . . 17 . 4 102 118 Projectiles 59 | . . . . . 4 8 47 Explosions 182 | . . . 17 . . 94 71 Melee . | . . . . . . . . Knockbacks 78 | . . . 1 25 20 25 7 Impact 1 | . . . . . . 1 . Kinetic 71 | . . . 1 20 20 24 6 Secondary 6 | . . . . 5 . . 1 Self-Inflicted Damage 219 | . . . . . . 128 91 Shots 5 | . . . . . . 3 2 Rammed 16 | . 1 . . . 4 5 6 Targets Rammed 16 | . 1 . . . 4 5 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 287 | . 40 46 105 142 287 203 271 Average Temperature 62 | . 17 25 42 59 77 58 131 Received Heat Transfer 1139 | . 69 72 9 126 177 443 243 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 2 3 . Heat Transferred 4459 | . 300 225 518 777 1332 1157 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 142 | . 60 50 113 133 142 105 74 Initial 43 | . . 14 . . 43 3 . Average 18 | . 6 5 23 28 33 16 8 Influence Increases 2636 | . 211 63 174 495 668 713 312 Destroy 0b10 Robot/C 1620 | . 100 40 120 320 440 400 200 Destroy 0b10 Robot/NC 75 | . 10 . . 10 25 30 . Destroy Leader 398 | . 14 20 20 84 106 114 40 Successful Hack 70 | . 27 3 . . 4 36 . Disable Machine 108 | . . . . . 18 72 18 Destroy Structure 155 | . . . 34 6 15 46 54 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 195 | . 60 . . 75 45 15 . Influence Decreases 2636 | . 171 103 174 382 771 723 312 Entered New Map 103 | . . 26 . . 70 7 . Time Decay 2429 | . 171 77 174 382 691 646 288 Lost Part 104 | . . . . . 10 70 24 Squads Dispatched 22 | . 1 . . . 5 8 8 Investigation 5 | . 1 . . . . 1 3 Extermination 13 | . . . . . 4 6 3 Reinforcement 3 | . . . . . 1 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 6 | . . 1 1 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 23 8 24 25 33 31 16 Peak Tracking Total 7 | . 6 6 7 4 4 3 4 Tactical Retreats 9 | . 1 . . 2 3 3 . ECM-based Alert Blocks 6 | . . . . . . 6 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 15 | . 3 1 . . 5 5 1 Indirectly 2 | . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . 6 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 14 | . . . 2 . 2 8 2 Max in Single Turn 4 | . . . 2 . 1 4 1 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 32 | . 4 4 . . 8 9 7 Terminals 16 | . 3 1 . . 5 5 2 Fabricators 3 | . . . . . 1 1 1 Repair Stations 5 | . 1 . . . . 2 2 Recycling Units 4 | . . 1 . . 1 1 1 Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 76 | . 13 14 . . 16 19 14 Successful 43 | . 8 9 . . 9 9 8 Failed 32 | . 5 4 . . 7 10 6 Catastrophic 2 | . . . . . 1 1 . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 32 | . 9 3 . . 7 9 4 Fabricators 5 | . . . . . 2 1 2 Repair Stations 15 | . 4 . . . . 6 5 Recycling Units 14 | . . 5 . . 4 3 2 Scanalyzers 6 | . . 6 . . . . . Garrison Access 4 | . . . . . 3 . 1 Terminal Hacks 21 | . 6 3 . . 4 6 2 Record 5 | . 3 . . . 1 1 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 4 | . . . . . 2 1 1 Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . Alert Level 2 | . . 1 . . . . 1 Locate Traps 2 | . . . . . 1 1 . Reprogram Traps 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 . 2 Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 7 | . 2 . . . . 2 3 Scan Component 4 | . 1 . . . . 1 2 Repair 3 | . 1 . . . . 1 1 Recycling Unit Hacks 5 | . . 2 . . 2 1 . Recycle Component 2 | . . 1 . . 1 . . Report Inventory 2 | . . . . . 1 1 . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 3 | . . . . . 2 . 1 Seal Access 2 | . . . . . 1 . 1 Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 23 | . 3 3 . . 5 7 5 Full Trace Events 6 | . 1 1 . . . 1 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 95 | . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . 5 Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired 3 | . 1 . . . . 1 1 Time 94 | . 13 . . . . 25 56 Parts Recycled 2 | . . 1 . . 1 . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . 2 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 6594 | . . 456 863 1177 2252 1015 831 Optics 5718 | . . 456 863 1177 2252 970 . Sensors 2235 | . . . . 732 1503 . . Traps 831 | . . . . . . . 831 ECM 45 | . . . . . . 45 . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 10872 | 76 1228 570 863 1177 2252 2986 1720 Spaces Moved 4515 | 56 583 297 473 451 1146 926 583 Core 72 | 20 . . . . . 46 6 Treads 3689 | 36 583 297 473 451 1146 703 . Legs 189 | . . . . . . . 189 Wheels 367 | . . . . . . 177 190 Hover 198 | . . . . . . . 198 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 170 155 155 Average Speed 200 | 120 160 160 160 169 170 286 250 Slowest Speed 1800 | 160 160 160 160 170 250 1800 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 31 | 5 58 22 81 33 24 19 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 114 | . . . 35 2 9 45 23 Melee . | . . . . . . . . Projectile 25 | . . . 1 2 9 9 4 AOE 89 | . . . 34 . . 36 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 5859 | 65 857 373 522 803 1333 1118 788 Wait 795 | . 230 42 . 277 95 61 90 Move 4508 | 55 582 296 472 450 1145 925 583 Hop . | . . . . . . . . Pick Up 101 | 7 16 14 4 13 7 19 21 Fast Attach 13 | . . . . 2 6 3 2 Attach 52 | 3 13 3 . 1 3 10 19 Detach 4 | . . . . . . . 4 Swap 58 | . 1 5 9 8 8 14 13 Drop 56 | . . 3 7 17 8 5 16 Fire 252 | . 14 10 30 35 57 72 34 Melee 4 | . . . . . . 4 . Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush 10 | . 1 . . . 4 5 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Met a group of wandering Federalists 132 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Build established: Mutant 379 | -10/Materials | Repaired Lgt. Treads 747 | -10/Materials | Discovered new exit (range 10) 862 | -10/Materials | Discovered new exit (range 12) 878 | -10/Materials | Identified exit to Mines 985 | -10/Materials | Discovered new exit (range 11) 1305 | -10/Materials | Entered another Materials area 1305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1592 | -9/Materials | Central database locked down 1862 | -9/Materials | Discovered new exit (range 8) 1875 | -9/Materials | Entered Mines 1876 | -9/Mines | Assembled infested the area 1958 | -9/Mines | Destroyed 10 combat bots 1987 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2334 | -9/Mines | Build established: Scavenger-Mutant 2361 | -9/Mines | Discovered new exit (range 12) 2577 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2657 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2738 | -9/Mines | Entered Materials 2738 | -8/Materials | Evolved 2 slots: Utility x2 3207 | -8/Materials | Build established: Hacker-Mutant 3885 | -8/Materials | Discovered new exit (range 18) 3915 | -8/Materials | Entered Factory 3915 | -7/Factory | Evolved 2 slots: Utility x2 5063 | -7/Factory | Build established: Hacker-Skirmisher 5465 | -7/Factory | Discovered new exit (range 11) 5485 | -7/Factory | Identified exit to Lower Caves 5638 | -7/Factory | Discovered new exit (range 14) 5722 | -7/Factory | Build established: Hacker-Mutant 6163 | -7/Factory | Identified exit to Factory 6167 | -7/Factory | Entered another Factory area 6167 | -6/Factory | Evolved 2 slots: Utility x2 7137 | -6/Factory | Crushed by falling debris 7285 | -6/Factory | Lost 3 parts (2n1u) 7745 | -6/Factory | Repaired Beamcaster 9070 | -6/Factory | Discovered new exit (range 6) 9138 | -6/Factory | Identified exit to Factory 9153 | -6/Factory | Entered another Factory area 9153 | -5/Factory | Evolved 2 slots: Utility x2 9276 | -5/Factory | Allied Derelicts emerged from ambush trap array 9417 | -5/Factory | Garrison activated, responded to threat 10245 | -5/Factory | Lost 3 parts (1n1u1w) 10402 | -5/Factory | Repaired Antigrav System 10621 | -5/Factory | System corruption reached 10% 10635 | -5/Factory | Fabricated Imp. System Shield? 10742 | -5/Factory | Lost 9 parts (1p2n1u5w) 10764 | -5/Factory | Core integrity fell below 50% 10836 | -5/Factory | Core integrity fell below 20% 10849 | -5/Factory | Lost 5 parts (1n4u) 10873 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- System corrupted: Component data lost. Slammed into P-70 Sage. Destabilizing: System corrupted (+2). Slammed into P-70 Sage. System corrupted: Component data lost. Slammed into P-70 Sage. Destabilizing: Core damaged (-20). Imp. Signal Interpreter destroyed. Slammed into P-70 Sage. System corrupted: Matter fused (-10). Hacking Suite destroyed. Slammed into P-70 Sage. P-70 Sage misfires. System corrupted: Matter fused (-8). Trap Extractor destroyed. Gyrokinetic Inverter destroyed. System corrupted: Component data lost. Med. Battery destroyed. >=F&LNPXC3ZGFZ0PF/Q/DNEJ3VG T4>NF,SQ7<=WXTPVIKU=N0XI Map ----- +----------------------------------------------------+ | ?# # """ #????????????????????????????????? | | ## # #????????????????????????????????? | | # """ #????????????????????????????????? | | # """ #????????????????????????????????? | | # """ #????????????????????????????????? | | + #????????????????????????????????? | | ####+#####????????????????????????????????? | | #??# #????????????????????????????????????? | | #### ######## #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | """ """ #???????????????????????????? | | """ """ #???????????????????????????? | | """ """ #???????????????????????????? | | ######### #???????????????????????????? | | ## """ # """ #???????????????????????????? | | ## "Y" # """ """ #???????????????????????????? | | # " " # """ G" #???????????????????????????? | | # # """ +???????????????????????????? | | # / # #???????????????????????????? | | # / # +???????????????????????????? | | # ########???????????????????????????? | | #####+### #??????????????????????????????????? | | % #####################??????????????? | | # #??????????????? | | #@p #??????????????? | | # [ #???#########??? | | ## # #???# #### | | #####/########## ###+########### | | # ###### % ! % | | # + % % | | + ###### % ! ! | | # #????###+###+################ %% | | # #?????# #????????# #### | | # #?????# """ """ !#????????#########??? | | # ! #?????# """ """ #???????????????????? | | # !!! #?????# """ """ #???????????????????? | | # !! #?????# #???????????????????? | | ###########?????##############???????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 40 Evasion (%) 50 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Welding Torch | -9/Materials | Scanalyzed Imp. System Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -5/Factory Repaired ---------- Lgt. Treads | 69% | -10/Materials Beamcaster | 21% | -6/Factory Antigrav System | 29% | -5/Factory Studied --------- Mining Claw | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Organ Harvest Overwhelming Resistances Are Futile Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed DataOmegaDrive Manual? 0 Play Time 01:41:02 Cumulative 18.7 hours Start 2026.01.27 @ 20:37:09 End 2026.01.29 @ 19:45:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 3 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e8864f1c-83d9-4822-8cf1-c99b21ad6a20