Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 18:30:36 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2328) 2328 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 6224 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 50 Cogmind --------- Core Integrity 820/850 Matter 220/300 Energy 22/280 System Corruption 0% Temperature Cool (19) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (7) ------ Large Storage Unit Weight Redist. System Weapon Cycler Medium Armor Plating Medium Reactive Plating Remote Shield > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY (15) --- Cooled Ion Engine Angular Momentum Engine Huge Storage Unit High-capacity Matter Pod (54) Transmission Jammer Hardened Heavy Armor Plating Thermal Shield Improved Field Recycling Unit (0) Improved Assault Rifle Gauss Rifle Coil Gun Assault Cannon Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Weapon Cycler Medium Armor Plating Medium Reactive Plating Remote Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Angular Momentum Engine Huge Storage Unit High-capacity Matter Pod Transmission Jammer Hardened Heavy Armor Plating Thermal Shield Improved Field Recycling Unit Improved Assault Rifle Gauss Rifle Coil Gun Assault Cannon Rocket Launcher Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Remote Shield Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . 2 1 2 Weapon 2 | . . 2 . . . . Parts Attached 68 | . 13 11 20 11 6 7 Power 8 | . 2 2 3 . . 1 Engine 8 | . 2 2 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | . 6 1 1 1 3 . Treads 9 | . 3 1 1 1 3 . Leg 3 | . 3 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 2 1 4 7 2 3 Device 6 | . . . . 2 1 3 Storage 6 | . 2 1 1 2 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . . . 3 2 1 . Artifact . | . . . . . . . Weapon 29 | . 3 7 12 3 1 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | . 3 6 9 2 1 1 Ballistic Cannon 3 | . . 1 . . . 2 Launcher 4 | . . . 3 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 5 | . . . 3 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 99 95 93 97 92 Engine 10 | . 14 11 11 9 7 6 Treads 18 | . 8 21 21 17 22 20 Leg 2 | . 19 . . . . . Device 6 | . . . . 13 21 19 Storage 15 | . 27 22 14 9 7 6 Protection 4 | . . . 4 4 7 13 Ballistic Gun 33 | . 28 38 38 35 30 20 Ballistic Cannon 2 | . . 5 2 . . 5 Naked Turns . | . . . . . . . Heaviest Build 75 | 10 32 43 50 55 75 75 Greatest Support 75 | 20 46 46 46 52 75 75 Greatest Overweight (x) 2 | . 2 . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 15 Average Carried 13 | 6 8 13 14 13 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 11 15 15 12 15 15 Class Distribution -------------------- 41% | Gunner 40% | Tank 12% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2516 | 200 138 658 679 403 318 120 Remotely . | . . . . . . . Salvage Created 2951 | . 219 916 949 389 362 116 Parts 211 | . 15 57 85 28 25 1 Haulers Intercepted 8 | . . 3 3 2 . . Recyclers Shooed 3 | . . 1 1 1 . . Parts Field Recycled 3 | . . . . . 3 . Retrieved Matter 41 | . . . . . 41 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 66 | . 7 16 23 12 6 2 Guns 52 | . 7 15 17 6 6 1 Cannons 2 | . . 1 . . . 1 AOE 12 | . . . 6 6 . . Classes Destroyed 12 | . 2 5 3 1 1 . Worker 2 | . . . 2 . . . Builder 5 | . . . 3 2 . . Hauler 8 | . . 3 3 2 . . Recycler 1 | . . . . . 1 . Operator 1 | . . 1 . . . . Watcher 3 | . . 1 1 1 . . Swarmer 17 | . 2 . 7 8 . . Grunt 29 | . 5 9 9 1 4 1 Brawler 2 | . . 1 1 . . . Protector 2 | . . . 2 . . . Sentry 14 | . . 6 4 2 1 1 Hunter 2 | . . . . 1 1 . Best Kill Streak 11 | . 5 4 11 8 3 1 Combat Bots Only 10 | . 5 4 10 7 3 1 Max Kills in Single Turn 4 | . 1 1 4 3 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 2586 | . 282 531 820 477 238 238 Core 285 | . 24 65 58 104 4 30 Absorbed by Shields 192 | . . . . 76 67 49 Regen/Repaired (Parts) 153 | . . 69 47 . . 37 Core Remaining (%) 87 | 100 90 . 69 81 99 . Volleys Fired 149 | . 19 45 40 23 15 7 Largest 4 | . 2 4 4 4 4 4 Hottest 113 | . 40 108 108 92 92 113 Shots Fired 518 | . 38 180 132 80 60 28 Gun 485 | . 38 167 123 76 60 21 Cannon 21 | . . 13 1 . . 7 Launcher 12 | . . . 8 4 . . Special . | . . . . . . . Kinetic 506 | . 38 180 124 76 60 28 Thermal . | . . . . . . . Explosive 12 | . . . 8 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 14 13 18 20 10 6 Robot Miss Streak 4 | . 1 3 2 4 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 336 | . 30 114 82 48 45 17 Core Hits 150 | . 13 37 50 24 18 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6475 | . 243 1847 1960 1419 707 299 Guns 4820 | . 243 1734 1238 730 698 177 Cannons 222 | . . 100 . . . 122 Explosions 1405 | . . . 722 683 . . Melee . | . . . . . . . Ramming 28 | . . 13 . 6 9 . Kinetic 5042 | . 243 1834 1238 730 698 299 Thermal . | . . . . . . . Explosive 1405 | . . . 722 683 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . 4 . . . Message Errors 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . . 8 15 . . Projectiles . | . . . . . . . Explosions 23 | . . . 8 15 . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 230 | . . . 230 . . . Shots 4 | . . . 4 . . . Rammed 2 | . . 1 . 1 . . Targets Rammed 3 | . . 1 . 1 1 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 248 | . 18 142 126 58 38 248 Average Temperature 35 | . 9 38 34 17 12 108 Received Heat Transfer 966 | . 126 297 231 145 76 91 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 777 | . 190 391 777 522 449 209 Initial 304 | . . . 109 304 237 121 Average 269 | . 94 224 406 342 301 132 Maximum Alert Level 3 | . . 1 3 2 2 1 Low Security (%) 38 | 100 100 26 30 5 . 94 Level 1 47 | . . 73 24 73 97 5 Level 2 10 | . . . 26 20 2 . Level 3 4 | . . . 18 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 3 7 . 2 1 Investigation 7 | . 2 1 1 . 2 1 Extermination . | . . . . . . . Reinforcement 3 | . . 2 1 . . . Assault 2 | . . . 2 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 8 | . . 4 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 9 24 29 18 7 4 Peak Tracking Total 6 | . 5 4 6 5 2 3 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 5 | . . . 4 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 24 | . 6 4 5 5 1 3 Terminals 16 | . 4 3 4 4 . 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . 1 1 . . 1 Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . . 1 Total Hacks 71 | . 16 11 15 19 4 6 Successful 45 | . 7 9 8 14 3 4 Failed 26 | . 9 2 7 5 1 2 Catastrophic 5 | . 2 . 2 . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 44 | . 12 6 13 11 . 2 Fabricators 4 | . . . . . 4 . Repair Stations 10 | . . 5 2 . . 3 Recycling Units 4 | . 4 . . . . . Scanalyzers 8 | . . . . 8 . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 23 | . 5 5 6 6 . 1 Record 8 | . 3 1 3 1 . . Prototype ID Bank 3 | . . 1 2 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Locate Traps 3 | . . 1 1 1 . . Reinforcement Status 1 | . . . . 1 . . Assault Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 8 | . . 4 2 . . 2 Scan Component 4 | . . 2 1 . . 1 Repair 4 | . . 2 1 . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 8 | . . . . 8 . . Insert Component 3 | . . . . 3 . . Analyze 5 | . . . . 5 . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 4 2 3 3 1 2 Full Trace Events 4 | . 1 1 . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 31 | . . . . . 31 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired 4 | . . 2 1 . . 1 Time 140 | . . 64 51 . . 25 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . 17 . . . Total Damage 261 | . . . 261 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4035 | 4 539 929 974 660 490 439 Spaces Moved 1817 | 4 274 390 417 289 212 231 Core . | . . . . . . . Treads 1565 | . 26 390 417 289 212 231 Legs 252 | 4 248 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 Average Speed 162 | 120 158 160 171 162 160 160 Slowest Speed 260 | 120 260 160 240 240 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 46 45 60 25 7 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 102 | . . 3 91 8 . . Melee . | . . . . . . . Projectile 3 | . . 3 . . . . AOE 99 | . . . 91 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2564 | 3 350 585 586 428 323 289 Wait 438 | . 26 113 90 94 86 29 Move 1811 | 3 273 389 416 288 211 231 Hop . | . . . . . . . Pick Up 41 | . 7 13 8 4 2 7 Fast Attach 9 | . 2 2 1 1 2 1 Attach 18 | . . 3 5 6 1 3 Detach 5 | . . 1 . 2 1 1 Swap 41 | . 11 6 14 4 3 3 Drop 49 | . 12 12 12 5 1 7 Fire 149 | . 19 45 40 23 15 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 . 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 455 | -10/Materials | Discovered new exit (range 10) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Weapon x2 736 | -9/Materials | Repaired Imp. Treads 769 | -9/Materials | Repaired Hvy. Assault Rifle 850 | -9/Materials | Build established: Gunner 1158 | -9/Materials | Identified exit to Mines 1158 | -9/Materials | Identified exit to Storage 1473 | -9/Materials | Entered Storage 1598 | -9/Storage | Repaired Imp. Assault Rifle 1726 | -9/Storage | Met a pair of Derelict thieves 1837 | -9/Storage | Garrison activated, responded to threat 1904 | -9/Storage | Destroyed 10 combat bots 2276 | -9/Storage | Discovered new exit (range 10) 2447 | -9/Storage | Entered Materials 2447 | -8/Materials | Evolved 2 slots: Utility x2 3004 | -8/Materials | Destroyed 7 combat bots 3077 | -8/Materials | Build established: Tank 3091 | -8/Materials | Discovered new exit (range 10) 3107 | -8/Materials | Entered Factory 3107 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3369 | -7/Factory | Fabricated Imp. Treads (x2) 3559 | -7/Factory | Discovered new exit (range 11) 3597 | -7/Factory | Entered another Factory area 3597 | -6/Factory | Evolved 2 slots: Utility x2 3900 | -6/Factory | Identified exit to Garrison 3998 | -6/Factory | Repaired Remote Shield 4036 | -6/Factory | Self-destructed Last Messages --------------- Access door unlocked. 03900_ EXIT=UNLOCKED: GARRISON 03933_ Connecting with DSF Access... 03973_ Connecting with Repair Station... >>Scan(Remote Shield) Scanning Remote Shield... Ready to Repair: Remote Shield Rating: 5 Time: 25 >>Repair Repairing Remote Shield... ETC: 25 03973_ ALERT: Suspicious activity at Repair Station F002. Dispatching Investigation squad. 03998_ Repair station completes Remote Shield repairs. 03998_ Acquired Remote Shield. 04011_ G-50 Soldier knocked back. 04023_ G-50 Soldier destroyed. 04026_ Acquired 52 matter. 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Treads | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed QuantumNuclearPenetrator Manual? 0 Play Time 01:05:03 Cumulative 22.2 hours Start 2022.03.20 @ 11:21:32 End 2022.03.20 @ 18:30:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2075215-b1a5-4cf3-b9a5-1a80ae10baae