Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 23:51:27 Player: lumberblack Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (92) 460 Value Destroyed (2562) 2562 Prototype IDs (301) 6020 Alien Tech Used (9) 1800 Bonus (26634) 26634 TOTAL SCORE: 48776 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 2127 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1618 Cogmind --------- Core Integrity 1605/1850 Matter 290/300 Energy 206/450 System Corruption 14% Temperature Cool (8) Movement Flying (33) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Experimental Heat Sink Energy Well Machine Analyzer Advanced Melee Analysis Suite Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Improved Heavy Armor Plating Graphene Brace Experimental Thermal Shield Phase Redirector > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Field Propulsion Array Centrium Greatsword Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Reaction Control System Improved Phase Shifter Improved Cloaking Device Improved Heavy Armor Plating System Mapper > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Field Propulsion Array Phase Armor Graphene Brace Advanced Focal Shield Experimental Thermal Shield Phase Redirector [Rating: 194] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Graviton Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Utility 11 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 327 | 5 2 2 4 1 13 19 5 3 2 1 42 2 . 2 16 21 . . 3 . 15 . 4 . 1 7 . 35 17 19 17 32 8 29 Power 15 | . . . . . 2 . . . . . 4 . . . 1 . . . . . . . . . . . . 1 1 . . . 3 3 Engine 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 3 Propulsion 36 | 2 . . . . 3 4 . . . . 7 . . . . 6 . . . . 4 . . . . 1 . 3 . 2 2 . . 2 Treads 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . . 2 4 . . . . 7 . . . . 6 . . . . 4 . . . . 1 . 3 . 2 2 . . 2 Utility 140 | 2 1 . 2 1 4 7 . . . . 8 . . . 5 7 . . 3 . 4 . . . 1 6 . 21 6 8 7 20 5 22 Device 77 | 2 1 . 2 1 1 4 . . . . 3 . . . 2 2 . . . . 2 . . . 1 5 . 16 4 3 5 16 2 5 Storage 10 | . . . . . . . . . . . 1 . . . 1 1 . . 1 . . . . . . . . 3 . 1 . . . 2 Processor 12 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 2 2 Hackware 10 | . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . 2 . . . 1 2 Protection 28 | . . . . . . 1 . . . . 1 . . . 2 3 . . 2 . 1 . . . . . . 1 . 4 2 2 . 9 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Weapon 136 | 1 1 2 2 . 4 8 5 3 2 1 23 2 . 2 10 8 . . . . 7 . 4 . . . . 10 10 9 8 12 . 2 Energy Gun 15 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 5 . . Energy Cannon 34 | . . . 1 . . 4 2 1 1 . 9 1 . . 4 2 . . . . 1 . 1 . . . . 4 3 . . . . . Ballistic Gun 31 | . . . . . 2 4 2 2 1 . 12 1 . 2 5 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . 1 . . 1 2 . . . 1 1 . . . . . . . . . . . . . 1 . 1 . . Special Weapon 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Slashing Weapon 36 | . 1 1 . . 2 . . . . . . . . . . 4 . . . . 3 . 2 . . . . 5 5 1 4 6 . 2 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . 1 1 1 1 . . . . 2 . . . 2 2 . . 2 . 1 . . . . 4 . 1 5 3 1 4 1 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 10 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 6 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 5 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 71 72 81 71 42 97 100 100 100 100 98 100 100 86 100 96 94 94 93 94 80 78 78 78 78 78 78 76 77 77 72 72 72 73 Engine 2 | . . . . . 2 7 7 7 7 7 5 6 6 6 4 . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 6 6 Treads 2 | . 28 28 28 28 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . 9 28 30 30 30 30 32 33 33 33 33 32 29 29 29 29 21 21 21 21 21 21 21 19 19 16 17 17 16 16 Device 16 | . 28 28 28 28 9 24 15 15 15 15 8 13 13 13 14 11 11 11 11 11 9 15 15 15 15 15 15 17 20 21 20 20 21 14 Storage 3 | . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 6 4 4 4 4 4 5 Processor 11 | . . . . . 5 16 23 23 23 23 15 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 6 9 8 8 9 12 12 Hackware 4 | . . . . . . . . . . . 8 13 13 13 13 11 11 11 11 11 12 5 5 5 5 5 5 1 5 5 4 4 4 5 Protection 6 | . . . . . . 2 7 7 7 7 6 6 6 6 4 10 11 11 10 11 10 10 10 10 10 10 10 9 2 6 8 7 4 6 Ballistic Gun 5 | . . . . . . 14 14 14 15 9 12 12 13 . 12 1 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . 7 12 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . 7 8 . . 6 . . . . . . . . . . 4 5 5 5 5 5 10 9 10 10 10 10 8 6 3 3 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 6 4 4 13 3 16 27 27 20 20 24 30 30 30 30 35 36 36 36 36 36 51 51 51 51 52 52 52 66 58 61 61 61 71 71 Greatest Support 72 | 3 3 3 3 3 19 25 24 24 24 24 30 30 30 30 30 37 37 37 37 37 51 51 51 51 51 53 53 61 61 62 62 71 71 72 Greatest Overweight (x) 4 | 1 1 1 4 . . 1 1 . . . 1 . . . 1 . . . . . 1 . . . 1 1 . 1 . . . . . . Average Overweight (x) . | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | 3 3 4 4 5 4 4 5 5 5 5 9 10 10 9 9 9 10 10 9 10 9 10 9 10 10 10 10 9 9 9 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 41% | Sprinter 21% | Hacker-Sprinter 18% | Hacker-Ninja 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Mutant | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 4538 | 250 . 40 40 30 115 282 115 69 23 66 729 217 69 . 272 130 122 . 40 . 130 20 40 . . 80 . 336 112 261 190 380 40 340 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5363 | 122 . 69 . . 127 182 161 43 . 89 841 217 69 . 52 277 131 . 421 . 229 . 79 . . . . 564 112 227 84 716 11 540 Parts 221 | 20 . 4 . . 5 8 1 2 . 11 39 3 . . 2 8 1 . 6 . 4 . 7 . . . . 22 4 15 2 31 2 24 Haulers Intercepted 13 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . . . 2 . 1 . 1 . . Recyclers Shooed 5 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 1 4 . 4 . . . . 8 . . . 4 . . . . 2 . 32 2 . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 35 | . . . . 1 . . . . . 7 8 . . . 2 . . . . . . . . . . . . 3 . . . 9 . 5 Melee 18 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 9 . 5 Guns 5 | . . . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . AOE 12 | . . . . . . . . . . 7 5 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | 1 . 1 . 1 2 2 . 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Worker 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 Builder 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 1 . Tunneler 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . . . 2 . 1 . 1 . . Recycler 10 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . 2 . 2 Operator 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 Watcher 11 | . . . . . 2 . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 2 2 . . 1 Swarmer 28 | . . . . 1 . . . . . 7 4 . . . 2 . . . . . . . . . . . . . . . . 9 . 5 Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . . . Packrat 6 | . . . . . . . 1 . . . . 3 1 . . . 1 . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 . . . 1 1 3 . . . 7 8 . . . 2 2 . . . . 1 . 1 . . . . 4 1 1 1 4 1 4 Combat Bots Only 7 | . . . . 1 . . . . . 7 5 . . . 2 . . . . . . . . . . . . 3 . . . 4 . 4 Max Kills in Single Turn 5 | 1 . 1 . 1 1 1 1 1 . 2 5 1 1 . 1 1 1 . . . 1 . 1 . . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 5770 | . 150 53 . 49 73 52 46 . . 47 717 . . . . 20 . . . 20 143 . . 90 42 . 16 553 301 . 267 712 814 1605 Core 675 | . 55 18 . 6 17 11 . . . . 148 . . . . . . . . . . . . . . . . 29 48 . . 98 15 230 Absorbed by Shields 151 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 . . . . 42 . Redirected to Core 138 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Redirected to Shielding 537 | . . . . . . . . . . . . . . . . 13 . . . 13 . . . . . . . 42 . . 57 108 . 304 Regen/Repaired (Parts) 1403 | . . . . . 62 . . . . . 184 . . . . 12 . . . . . . . . . . . . . . 71 . 238 836 Core Remaining (%) 91 | 100 . . . 68 96 . . . . 98 . . . . 82 . . . . 100 . . . . . . 100 . 94 . . 94 . 86 Volleys Fired 291 | 24 . . 2 . 2 25 14 8 1 10 83 22 3 . 23 9 . . . . 2 . 5 . . . . 22 5 15 5 11 . . Largest 2 | 1 . . 1 . 2 2 2 2 1 1 2 2 2 . 2 1 . . . . 1 . 1 . . . . 1 1 1 1 1 . . Hottest 120 | 40 . . 120 . 50 90 90 90 90 39 90 90 50 . 115 90 . . . . 90 . 90 . . . . 90 90 80 80 80 . . Shots Fired 393 | 24 . . 2 . 4 36 20 12 1 10 137 38 7 . 28 9 . . . . 2 . 5 . . . . 22 5 15 5 11 . . Gun 264 | 24 . . . . 4 22 12 8 . 4 109 33 7 . 10 . . . . . . . . . . . . . . 15 5 11 . . Cannon 99 | . . . 2 . . 14 8 4 1 . 21 5 . . 18 6 . . . . 2 . 2 . . . . 11 5 . . . . . Launcher 16 | . . . . . . . . . . 6 7 . . . . 3 . . . . . . . . . . . . . . . . . . Special 14 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 11 . . . . . . Kinetic 209 | . . . . . 4 22 12 8 . 4 109 33 7 . 10 . . . . . . . . . . . . . . . . . . . Thermal 168 | 24 . . 2 . . 14 8 4 1 . 21 5 . . 18 6 . . . . 2 . 5 . . . . 22 5 15 5 11 . . Explosive 16 | . . . . . . . . . . 6 7 . . . . 3 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 5 . . . . 1 5 5 6 . 9 16 7 3 . 4 . . . . . . . 3 . . . . 2 . . . 1 . . Robot Miss Streak 3 | 3 . . . . 2 2 1 1 . . 3 2 2 . 2 . . . . . . . 1 . . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 286 | 16 . 1 . . 7 13 10 6 . 5 79 25 3 . 4 10 3 . 11 . 6 . 5 . . . . 22 1 7 3 23 1 25 Core Hits 151 | 7 . 1 . . 3 6 3 3 . 12 34 12 2 . 3 16 2 . 5 . 1 . 2 . . . . 9 . 5 2 13 . 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . Critical Strikes 8 | . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . . . 4 . . . . . . Destroy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Melee Attacks 319 | . . 1 . . 15 . . . . . . . . . . 28 4 1 11 1 12 . 8 14 1 . 3 51 6 33 20 35 16 59 Impact 13 | . . . . . . . . . . . . . . . . 4 1 . 1 . 7 . . . . . . . . . . . . . Slashing 297 | . . 1 . . 15 . . . . . . . . . . 24 3 1 10 1 5 . 8 14 1 . 3 51 6 24 20 35 16 59 Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Sneak Attacks 27 | . . 1 . . . . . . . . . . . . . 3 3 . . . 3 . 2 . . . . 3 1 2 . 5 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 3 . . . . . . Damage Inflicted 14958 | 194 . 50 . 7 233 259 173 105 . 708 2215 436 56 . 66 958 257 . 1150 . 525 . 298 . . . . 1226 94 585 253 2343 164 2603 Guns 2720 | 194 . . . . 20 259 173 105 . 63 1410 332 56 . 66 . . . . . . . . . . . . . . . . 42 . . Cannons 104 | . . . . . . . . . . . . 104 . . . . . . . . . . . . . . . . . . . . . . Explosions 1759 | . . . . . . . . . . 645 805 . . . . 309 . . . . . . . . . . . . . . . . . . Melee 10246 | . . 50 . . 213 . . . . . . . . . . 649 257 . 1150 . 525 . 276 . . . . 1126 94 585 253 2301 164 2603 Ramming 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2484 | . . . . . 20 259 173 105 . 63 1410 332 56 . 66 . . . . . . . . . . . . . . . . . . . Thermal 725 | 194 . . . . . . . . . . 263 104 . . . . . . . . . . 22 . . . . 100 . . . 42 . . Explosive 1326 | . . . . . . . . . . 645 542 . . . . 139 . . . . . . . . . . . . . . . . . . Electromagnetic 170 | . . . . . . . . . . . . . . . . 170 . . . . . . . . . . . . . . . . . . Impact 564 | . . . . . . . . . . . . . . . . . . . 142 . 422 . . . . . . . . . . . . . Slashing 9602 | . . 50 . . 213 . . . . . . . . . . 649 257 . 1008 . 103 . 276 . . . . 1126 94 505 253 2301 164 2603 Piercing 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . . . . Highest Corruption 17 | . . . . . . . . . . . 8 8 8 8 8 . . . . . . . . . . . . 11 12 . . 3 2 17 Average Corruption 6 | . . . . . . . . . . . 3 8 8 8 8 . . . . . . . . . . . . 7 11 . . 2 1 7 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 79 | . . . . . . . . . . . 15 5 4 . 19 . . . . . . . . . . . . 8 8 . . 1 1 18 Message Errors 17 | . . . . . . . . . . . 5 . . . 3 . . . . . . . . . . . . 2 2 . . . 1 4 Matter Fused 20 | . . . . . . . . . . . 4 2 . . 6 . . . . . . . . . . . . 1 3 . . . . 4 Heat Flow Errors 13 | . . . . . . . . . . . 3 1 1 . 2 . . . . . . . . . . . . 1 . . . . . 5 Energy Discharges 8 | . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . 1 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . . . . . . . 2 1 1 . 1 . . . . . . . . . . . . 3 . . . . . 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2173 | . . . . . 39 . . . . 44 135 . . . . 148 45 . 190 . 225 . 91 . . . . 13 64 34 3 395 144 603 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 179 | . . . . . . . . . . 44 135 . . . . . . . . . . . . . . . . . . . . . . . Melee 1994 | . . . . . 39 . . . . . . . . . . 148 45 . 190 . 225 . 91 . . . . 13 64 34 3 395 144 603 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . . . . . . 101 . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | . 2 . 70 . 16 228 224 190 56 20 338 221 110 . 246 54 60 73 8 . 20 . 116 19 27 28 49 271 228 160 30 120 . 207 Average Temperature 66 | . 2 . 42 . 11 112 54 85 16 10 85 84 40 . 38 9 27 33 4 . 12 . 65 12 12 11 21 64 126 64 11 44 . 98 Received Heat Transfer 468 | . 102 30 . . 27 18 27 . . . 18 . . . . . . . . . . . . 27 36 . . 9 114 . . 36 15 9 Effects 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 1205 | 450 . . . . . . . . . . 200 111 . . . . . . . . . . 74 . . . . 333 . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1396 | 35 312 121 . 50 200 153 . . . . 427 . . . . 263 . . . . 44 15 58 . . . . 233 314 452 504 604 961 1396 Initial 614 | . 22 121 . . 19 91 . . . . 74 . . . . 67 . . . . . 15 10 . . . . 40 130 176 254 187 362 614 Average 282 | 18 159 121 . 33 94 83 . . . . 147 . . . . 174 . . . . 28 15 36 . . . . 97 216 288 375 394 590 970 Maximum Alert Level 4 | . 1 . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 2 2 2 3 4 Low Security (%) 50 | 100 54 100 . 100 96 100 . . . . 66 . . . . 49 . . . . 100 100 100 . . . . 96 34 21 . 12 . . Level 1 26 | . 45 . . . 3 . . . . . 29 . . . . 50 . . . . . . . . . . . 3 65 70 60 28 40 . Level 2 13 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 7 39 59 25 21 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 36 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . . 1 1 1 . . . . 10 . . . . 1 . . . . . . . . . . . 3 . 2 1 4 . 5 Investigation 8 | . 1 . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 Extermination 9 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . 1 1 2 . 1 Reinforcement 13 | . 2 . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . 1 . 1 . 2 . 2 Assault 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 24 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 1 2 . 2 3 11 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 237 | . 26 2 . 4 3 2 4 3 . 3 25 . . . 1 4 . . . 2 3 . 2 4 5 . 1 29 7 11 8 39 22 27 Peak Tracking Total 18 | . 10 2 9 4 3 1 4 3 . 3 5 . . . 1 2 . . . 2 3 . 1 4 5 . 1 18 5 5 4 18 9 4 Tactical Retreats 38 | . 4 . . 1 . 1 1 1 . . 4 . . . . 2 . . . . . . . . 3 . . 2 1 4 1 5 5 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . . . . . . 4 . . . . 2 . . . . . . . . . 3 . . . . . . 1 . 1 1 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 11 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 31 | . . . 1 . . 1 . . . . 6 . . . . 3 . . . . . . . . . . . 1 4 . 7 4 2 2 Max in Single Turn 5 | . . . 1 . . 1 . . . . 5 . . . . 2 . . . . . . . . . . . 1 1 . 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 83 | . 5 2 1 . 5 8 1 . . . 8 1 . 4 . 2 1 . 7 . 1 . 2 . 1 2 . 5 5 6 4 6 1 5 Terminals 27 | . 4 1 . . 4 5 . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . 6 . 3 Fabricators 5 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 12 | . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . 1 1 1 2 . . 2 Recycling Units 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . 3 2 . 1 . Garrison Access 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 1 2 . . . . Total Hacks 229 | . 12 2 1 . 18 14 1 . . . 30 1 . 32 . 3 1 . 46 . 5 . 5 . 1 2 . 7 7 13 8 8 1 11 Successful 172 | . 8 1 1 . 11 3 1 . . . 22 1 . 32 . 3 1 . 46 . 5 . 2 . 1 2 . 3 2 6 7 7 1 6 Failed 57 | . 4 1 . . 7 11 . . . . 8 . . . . . . . . . . . 3 . . . . 4 5 7 1 1 . 5 Catastrophic 7 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 189 | . 8 1 1 . 11 9 . . . . 22 . . . . 11 . . . . 7 . 5 . . 1 . 17 16 24 12 23 9 12 Terminals 56 | . 10 1 . . 15 9 . . . . . . . . . 1 . . . . . . 2 . . . . . 4 . . 8 . 6 Fabricators 13 | . . . . . . 1 . . . . 11 . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 30 | . . . . . 3 . . . . . 10 . . . . 2 . . . . . . . . . . . 1 1 3 5 . . 5 Recycling Units 11 | . 2 . . . . 2 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 23 | . . . . . . . . . . . . . . . . . . . . . 5 . 3 . . . . 3 . 8 3 . 1 . Garrison Access 10 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . 3 1 2 . . . . Terminal Hacks 111 | . 5 1 1 . 6 1 1 . . . . 1 . 32 . 1 1 . 46 . . . 1 . 1 2 . . 1 . . 7 . 3 Record 45 | . . . . . . . . . . . . . . 11 . . . . 34 . . . . . . . . . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Open Door 14 | . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 2 . . 1 . . 5 . 1 Open DSF 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 7 | . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Build 5 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 20 | . . . . . 3 . . . . . 7 . . . . 2 . . . . . . . . . . . . . 1 4 . . 3 Scan Component 12 | . . . . . 2 . . . . . 4 . . . . 1 . . . . . . . . . . . . . 1 2 . . 2 Repair 8 | . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 2 . . 1 Recycling Unit Hacks 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Recycle Component 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Process 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . 2 . 4 3 . 1 . Insert Component 10 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . 2 3 . 1 . Analyze 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . 2 . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 8 | . 3 . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 4 1 . . 5 8 . . . . 7 . . . . . . . . . 1 . 2 . . . . 4 4 5 3 2 1 4 Full Trace Events 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 4 . . . . 7 . . . . . . . . . . . . . . . . . 3 . . Robots Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . 116 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 99 | . . . . . . . . . 13 . . . . 11 . . . . 4 . 1 . . . . . . 1 11 31 . 27 . . Parts Built 5 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 296 | . . . . . . 35 . . . . 159 . . . . . . . . . . . . . . . . . 102 . . . . . Total Part Build Rating 32 | . . . . . . 12 . . . . 12 . . . . . . . . . . . . . . . . . 8 . . . . . Parts Repaired 8 | . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 2 . . 1 Time 312 | . . . . . 26 . . . . . 139 . . . . 80 . . . . . . . . . . . . . . 51 . . 16 Parts Recycled 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 363 | . . . . . . . . . . . 363 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 363 | . . . . . . . . . . . 363 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 102 | . . . . . . 1 . . 4 . 1 . . . 1 3 . . . . . 20 2 . . 3 . 6 . 7 . 2 4 48 Largest Group 34 | . . . . . . 1 . . 4 4 1 . . . 1 2 . . . . . 20 2 2 . 3 3 6 . 4 4 2 4 34 Highest-Rated Group 3204 | . . . . . . 10 . . 149 149 26 . . . 96 58 . . . . . 766 206 206 . 177 177 576 . 345 330 192 614 3204 Highest-Rated Ally 269 | . . . . . . 10 . . 39 39 26 . . . 96 35 . . . . . 50 103 103 . 65 65 96 . 115 115 96 269 269 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 2 . 4 . . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . DROP 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . Ally Attacks 293 | . . . . . . . . . . . . . . . 6 1 . . . . . . . 2 . . 11 28 . 10 7 7 22 199 Total Damage 17299 | . . . . . . . . . . . . . . . 290 37 . . . . . . . 110 . . 373 1300 . 568 260 352 1032 12977 Kills 57 | . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . 3 5 . 3 . 2 9 31 Allies Corrupted 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 13 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . . 2 1 2 2 . 3 2 . . . . . . 1 . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . 6 . . . . 1 . . . . 1 . . . . . . 2 4 4 3 6 1 2 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Active Terminals 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 1 Active Garrisons 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 13927 | 225 189 102 887 141 224 689 2356 115 480 147 1230 146 72 34 680 381 71 87 73 96 245 23 117 235 142 413 307 663 188 726 543 755 396 749 Spaces Moved 19389 | 67 257 126 529 256 337 929 421 351 1142 358 2139 380 285 104 499 719 251 336 150 307 626 80 250 395 348 462 287 1065 317 1409 838 1430 678 1261 Core 1352 | 67 257 126 529 256 117 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18037 | . . . . . 220 929 421 351 1142 358 2139 380 285 104 499 719 251 336 150 307 626 80 250 395 348 462 287 1065 317 1409 838 1430 678 1261 Fastest Speed 20 | 50 50 50 50 50 32 26 26 26 26 26 23 23 23 23 23 20 25 25 25 25 21 29 29 29 29 29 29 27 32 32 32 32 32 32 Average Speed 34 | 58 69 68 164 50 38 26 27 26 26 26 23 23 23 23 24 21 25 25 25 25 28 29 29 29 39 69 29 31 32 32 32 32 32 32 Slowest Speed 250 | 100 100 100 250 50 50 91 91 26 26 26 95 23 23 23 91 25 25 25 25 25 104 29 29 29 109 109 29 112 32 33 33 32 32 33 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . . . . 2 5 . . . 1 11 5 1 . . 2 . . . . 1 . . . . . . 15 3 10 . 10 4 14 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 57 27 70 68 22 25 51 57 88 56 42 50 49 68 55 18 52 57 57 53 20 71 8 60 65 69 42 33 71 32 82 67 19 31 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 18 | . 1 . . . . . . . 1 . 8 . . 1 . . . . 3 . . . . . . . . . . . . 4 . . Known Exits Taken 28 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . 1 . . 1 1 2 2 . 1 . . 2 . . 1 . 2 . . . 1 3 . 1 . . . . . . . Spaces Dug 229 | . . . . . 2 12 8 4 . . 21 . . . 18 20 . 1 . 1 5 . 5 11 1 . 3 30 6 28 8 13 11 21 Terrain Destroyed 387 | . . . . . 2 12 8 4 . 80 74 2 . . 18 42 . 1 . 1 5 . 5 11 1 . 3 30 6 28 8 14 11 21 Melee 119 | . . . . . 2 . . . . . . . . . . 14 . 1 . 1 3 . 3 11 1 . 3 19 2 14 7 6 11 21 Projectile 113 | . . . . . . 12 8 4 . . 21 2 . . 18 6 . . . . 2 . 2 . . . . 11 4 14 1 8 . . AOE 155 | . . . . . . . . . . 80 53 . . . . 22 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 25673 | 230 267 142 546 264 404 1336 2644 363 1322 400 2751 406 286 115 1027 892 253 336 169 323 672 79 273 497 350 556 505 1273 383 1614 1069 1632 821 1473 Wait 4985 | 125 5 2 . 1 26 293 2205 2 178 33 439 8 . . 481 98 . . 1 16 . . 6 92 . 56 216 93 28 117 165 104 88 107 Move 19194 | 66 256 125 528 255 332 918 420 350 1141 355 2115 369 282 103 498 714 250 335 149 306 624 79 249 394 347 461 286 1038 310 1389 837 1410 669 1234 Hop 76 | . . . . . 2 5 . . . 1 11 5 1 . . 2 . . . . 1 . . . . . . 11 3 9 . 9 4 12 Pick Up 99 | 1 2 5 5 . 3 8 . . . . 23 . . 4 1 7 . . 1 . 4 . 1 . . . . 9 3 7 6 3 1 5 Fast Attach 146 | 3 2 1 1 1 10 8 . . . . 9 . . 2 4 7 . . 4 . 10 . . . . 7 . 11 7 8 7 18 5 21 Attach 48 | 2 . 1 1 . 3 1 . . . . 8 . . . 1 4 . . . . 3 . . . . . . 2 2 2 4 5 3 6 Detach 34 | . 1 1 1 . 3 . . . . . 3 . . . 2 2 . . . . 1 . . . . 1 . 2 2 1 4 6 3 1 Swap 140 | . . . 2 . . 10 5 3 2 1 25 2 . . 11 10 . . . . 2 . 4 . 1 . . 22 8 9 6 14 . 3 Drop 220 | 9 1 6 6 1 8 14 . . . . 16 . . 6 6 15 . . 4 . 16 . 1 . 1 7 . 20 9 13 15 17 4 25 Fire 291 | 24 . . 2 . 2 25 14 8 1 10 83 22 3 . 23 9 . . . . 2 . 5 . . . . 22 5 15 5 11 . . Melee 291 | . . 1 . . 15 . . . . . . . . . . 24 3 1 10 1 9 . 7 11 1 . 3 43 6 26 20 35 16 59 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 119 | . . . . . . 54 . . . . 19 . . . . . . . . . . . . . . . . . . 18 . . 28 . Rewire 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 226 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 426 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 455 | -10/Mines | Found the Drone Emporium 463 | -10/Mines | Found Prototype Device 515 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 515 | -10/Mines | Discovered new exit (range 5) 517 | -10/Mines | Entered Exiles 530 | -10/Exiles | Met 8R-AWN 538 | -10/Exiles | Met EX-HEX 554 | -10/Exiles | Met EX-BIN 559 | -10/Exiles | Aligned with FarCom system 560 | -10/Exiles | Given EX-Vault access code 571 | -10/Exiles | Opened EX-Vault 582 | -10/Exiles | Warned to stay clear of 0b10 Research branches 619 | -10/Exiles | Found Gui. Plasma Cannon 943 | -10/Exiles | Met EX-DEC 1327 | -10/Exiles | Identified Sensor Drone Bay 1350 | -10/Exiles | Discovered new exit (range 14) 1396 | -10/Exiles | Attacked by the Exiles 1404 | -10/Exiles | Entered Mines 1449 | -9/Mines | Met a Derelict testing a Signal Generator 1499 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1500 | -9/Mines | Found Prototype Device 1500 | -9/Mines | Identified Exp. Sensor Array 1541 | -9/Mines | Discovered new exit (range 7) 1545 | -9/Mines | Entered Materials 1545 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1560 | -8/Materials | Identified exit to Storage 1560 | -8/Materials | Identified exit to Factory 1623 | -8/Materials | Repaired Lgt. Treads 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Utility x2 1850 | -7/Factory | Identified exit to DSF 1955 | -7/Factory | Build established: Sprinter 2113 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 2454 | -7/Factory | Discovered new exit (range 8) 2456 | -7/Factory | Identified exit to Lower Caves 2458 | -7/Factory | Entered Lower Caves 4806 | -7/Lower Caves | Discovered new exit (range 13) 4807 | -7/Lower Caves | Learned Factory emergency access door positions 4811 | -7/Lower Caves | Learned Factory garrison access intel 4812 | -7/Lower Caves | Identified exit to Lower Caves 4814 | -7/Lower Caves | Entered another Lower Caves area 4825 | -7/Lower Caves | Discovered new exit (range 3) 4825 | -7/Lower Caves | Identified exit to Factory 4925 | -7/Lower Caves | Identified exit to Zion 4929 | -7/Lower Caves | Entered Zion 4966 | -7/Zion | Learned 8 Factory zone layouts 5047 | -7/Zion | Given A8's code to call for help 5098 | -7/Zion | Learned location of Armory (-4) 5133 | -7/Zion | Learned Factory garrison access intel 5186 | -7/Zion | Imprinted 5188 | -7/Zion | Declared Zion's savior 5229 | -7/Zion | Discovered new exit (range 12) 5232 | -7/Zion | Identified exit to Proximity Caves 5409 | -7/Zion | Entered Proximity Caves 5409 | -6/Proximity Caves | Accompanied by 4 allies 5499 | -6/Proximity Caves | Destroyed 7 combat bots 5556 | -6/Proximity Caves | Entered Factory 5556 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5559 | -6/Factory | Loaded intel: 4 garrison access locations 5672 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 5736 | -6/Factory | Repaired Exp. Sensor Array? 5836 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5954 | -6/Factory | Fabricated Adv. Hacking Suite? 6393 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6436 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6440 | -6/Factory | Repaired Enh. Autogun? 6487 | -6/Factory | Crushed by falling debris 6501 | -6/Factory | Fabricated O-24 Administrator? 6543 | -6/Factory | Build established: Hacker-Sprinter 6677 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6745 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6760 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6767 | -6/Factory | Discovered new exit (range 7) 6768 | -6/Factory | Identified exit to Factory 6779 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6784 | -6/Factory | Discovered new exit (range 9) 6786 | -6/Factory | Identified exit to Lower Caves 6786 | -6/Factory | Entered Lower Caves 6788 | -6/Lower Caves | Learned Factory machine intel 6789 | -6/Lower Caves | Learned Factory garrison access intel 6794 | -6/Lower Caves | Identified exit to Lower Caves 6823 | -6/Lower Caves | Spotted B-75 Beast 6932 | -6/Lower Caves | Entered another Lower Caves area 6934 | -6/Lower Caves | Learned 12 Factory zone layouts 6949 | -6/Lower Caves | Learned Factory terminal intel 6956 | -6/Lower Caves | Encountered a Warlord checkpoint 7003 | -6/Lower Caves | Discovered new exit (range 5) 7004 | -6/Lower Caves | Identified exit to Data Miner 7004 | -6/Lower Caves | Entered Data Miner 7005 | -6/Data Miner | Discovered new exit (range 6) 7013 | -6/Data Miner | Identified exit to Proximity Caves 7022 | -6/Data Miner | Met Data Miner 7026 | -6/Data Miner | Learned location of Section 7 (-2) 7026 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7029 | -6/Data Miner | Received God Mode back door access code from Data Miner 7038 | -6/Data Miner | Entered Proximity Caves 7541 | -5/Proximity Caves | Found Prototype Device 7541 | -5/Proximity Caves | Identified Exp. Thermal Shield 7713 | -5/Proximity Caves | Discovered exit to Factory (range 15) 7718 | -5/Proximity Caves | Entered Factory 7718 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7719 | -5/Factory | Identified exit to Upper Caves 7720 | -5/Factory | Identified exit to Factory 7721 | -5/Factory | Loaded intel: 322 machine locations 7722 | -5/Factory | Loaded intel: 28 terminal locations 7723 | -5/Factory | Loaded intel: 4 garrison access locations 7752 | -5/Factory | Zion Melee Resupply teleported in 7765 | -5/Factory | Zion Thermal Resupply teleported in 7928 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7929 | -5/Factory | Zion Demo squad teleported in 8044 | -5/Factory | Repaired Cld. Cesium-ion Thruster 8099 | -5/Factory | Entered Upper Caves 8168 | -5/Upper Caves | Discovered new exit (range 8) 8170 | -5/Upper Caves | Identified exit to Upper Caves 8170 | -5/Upper Caves | Entered another Upper Caves area 8174 | -5/Upper Caves | Encountered a Warlord checkpoint 8174 | -5/Upper Caves | Discovered exit to Factory (range 8) 8254 | -5/Upper Caves | Discovered new exit (range 13) 8257 | -5/Upper Caves | Identified exit to Zhirov 8257 | -5/Upper Caves | Entered Zhirov 8257 | -5/Zhirov | Discovered new exit (range 3) 8262 | -5/Zhirov | Met Zhirov 8268 | -5/Zhirov | Found Alien Artifact 8268 | -5/Zhirov | Identified Integrated Reactor 8268 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8320 | -5/Zhirov | Learned location of Quarantine (-2) 8320 | -5/Zhirov | Learned location of Testing (-3) 8320 | -5/Zhirov | Learned location of Command (-1) 8323 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8330 | -5/Zhirov | Identified exit to Proximity Caves 8330 | -5/Zhirov | Entered Proximity Caves 8336 | -4/Proximity Caves | Learned location of 1 exit from Research 8422 | -4/Proximity Caves | Discovered exit to Factory (range 15) 8426 | -4/Proximity Caves | Entered Factory 8426 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8427 | -4/Factory | Loaded intel: 4 garrison access locations 8548 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8570 | -4/Factory | Found Powered Armor 8613 | -4/Factory | Discovered new exit (range 8) 8615 | -4/Factory | Identified exit to Upper Caves 8644 | -4/Factory | Found Prototype Slashing Weapon 8644 | -4/Factory | Identified Vibroblade 8671 | -4/Factory | Sucked down chute 8671 | -4/Factory | Entered Waste 8672 | -4/Waste | Joined by Warlord forces that had cleared the area 8689 | -4/Waste | Discovered new exit (range 16) 8693 | -4/Waste | Identified exit to Factory 8694 | -4/Waste | Entered Factory 8694 | -4/Factory | Accompanied by 1 ally 8747 | -4/Factory | Identified exit to DSF 8763 | -4/Factory | Zion Recon squad teleported in 8769 | -4/Factory | Discovered exit to Upper Caves (range 16) 8779 | -4/Factory | Zion Heavy squad teleported in 8811 | -4/Factory | Entered Upper Caves 8811 | -4/Upper Caves | Accompanied by 2 allies 8923 | -4/Upper Caves | Build established: Sprinter 8982 | -4/Upper Caves | Identified exit to Upper Caves 9046 | -4/Upper Caves | Entered another Upper Caves area 9048 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9059 | -4/Upper Caves | Discovered new exit (range 14) 9062 | -4/Upper Caves | Identified exit to Research 9090 | -4/Upper Caves | Encountered a Warlord checkpoint 9186 | -4/Upper Caves | Discovered new exit (range 3) 9187 | -4/Upper Caves | Identified exit to Warlord 9188 | -4/Upper Caves | Entered Warlord 9281 | -4/Warlord | Visited the Vortex Lab 9297 | -4/Warlord | Warlord's base attacked by MAIN.C 9423 | -4/Warlord | Rebuked by Warlord 9433 | -4/Warlord | Build established: Mutant 9435 | -4/Warlord | Opened Warlord's prototype stash 9446 | -4/Warlord | Found Prototype Processor 9446 | -4/Warlord | Identified Exp. Targeting Computer 9454 | -4/Warlord | Found Prototype Device 9454 | -4/Warlord | Identified System Purifier 9535 | -4/Warlord | Opened side exit 9550 | -4/Warlord | Discovered new exit (range 10) 9554 | -4/Warlord | Identified exit to Proximity Caves 9601 | -4/Warlord | Entered Proximity Caves 9601 | -3/Proximity Caves | Accompanied by 3 allies 9820 | -3/Proximity Caves | Build established: Sprinter 9875 | -3/Proximity Caves | Discovered exit to Research (range 4) 9908 | -3/Proximity Caves | Entered Research 9908 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9909 | -3/Research | Identified exit to Testing 10316 | -3/Research | Discovered new exit (range 10) 10352 | -3/Research | Zion Light squad teleported in 10359 | -3/Research | Zion Light squad teleported in 10380 | -3/Research | Identified exit to Research 10439 | -3/Research | System corruption reached 10% 10476 | -3/Research | Zion dispatch access revoked 10485 | -3/Research | Retrieved Zion intel report: Active Terminals 10557 | -3/Research | Retrieved Zion intel report: Active Garrisons 10571 | -3/Research | Entered Testing 10587 | -3/Testing | Found Prototype Hackware 10587 | -3/Testing | Identified System Mapper 10618 | -3/Testing | Retrieved Zion intel report: Main Access 10632 | -3/Testing | Retrieved Zion intel report: Guard Positions 10656 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 10666 | -3/Testing | Retrieved Zion intel report: Active Garrisons 10694 | -3/Testing | Found Prototype Hackware 10694 | -3/Testing | Identified Exp. Hacking Suite 10700 | -3/Testing | Fabricated Helical Railgun? 10759 | -3/Testing | Entered Research 10759 | -2/Research | Evolved 2 slots: Utility x2 10811 | -2/Research | Build established: Hacker-Ninja 10821 | -2/Research | Found Tactical Quantum Warhead 10997 | -2/Research | Spotted B-90 Cyclops 11025 | -2/Research | Retrieved Zion intel report: Active Terminals 11034 | -2/Research | Retrieved Zion intel report: Main Access 11034 | -2/Research | Identified exit to Access 11035 | -2/Research | Zion Infowar Resupply teleported in 11041 | -2/Research | Found Prototype Device 11041 | -2/Research | Identified Exp. ECM Suite 11081 | -2/Research | Zion Resource Resupply teleported in 11112 | -2/Research | Spotted B-90 Cyclops 11116 | -2/Research | Retrieved Zion intel report: Component Schematics 11288 | -2/Research | Retrieved Zion intel report: Component Schematics 11289 | -2/Research | Zion Light squad teleported in 11359 | -2/Research | Found Prototype Protection 11359 | -2/Research | Identified Zio. Weapon Casing 11436 | -2/Research | Discovered new exit (range 22) 11460 | -2/Research | Zion Demo squad teleported in 11481 | -2/Research | Identified exit to Quarantine 11485 | -2/Research | Entered Quarantine 11485 | -2/Quarantine | Accompanied by 4 allies 11502 | -2/Quarantine | Found Alien Slashing Weapon 11502 | -2/Quarantine | Identified Sigix Broadsword 11510 | -2/Quarantine | Cryocooling Duct disabled 11525 | -2/Quarantine | Ambient heat levels rising (+20) 11525 | -2/Quarantine | Non-combat units ordered to evacuate 11541 | -2/Quarantine | Repaired Imp. Phase Shifter 11626 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 11639 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 11648 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 11672 | -2/Quarantine | Found Alien Artifact 11680 | -2/Quarantine | Repaired Field Propulsion Array? 11706 | -2/Quarantine | Found Alien Artifact 11712 | -2/Quarantine | Found Alien Artifact 11756 | -2/Quarantine | Identified Phase Redirector 11756 | -2/Quarantine | Identified Terrabomb (x2) 11812 | -2/Quarantine | Found Alien Artifact 11867 | -2/Quarantine | Found Zio. Weapon Casing 12000 | -2/Quarantine | Spotted Fortress 12027 | -2/Quarantine | Discovered new exit (range 6) 12028 | -2/Quarantine | Identified exit to Section 7 12028 | -2/Quarantine | Entered Section 7 12303 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 12308 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 12311 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 12469 | -2/Section 7 | Found Alien Artifact 12469 | -2/Section 7 | Identified Spacefold Activator 12487 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 12512 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 12518 | -2/Section 7 | Spotted Executioner 12535 | -2/Section 7 | Enhanced Grunt warped into view, answering call for help 12536 | -2/Section 7 | Spotted B-99 Colossus 12542 | -2/Section 7 | Enhanced Grunt warped into view, answering call for help 12562 | -2/Section 7 | Found Alien Artifact 12562 | -2/Section 7 | Identified LRC Armor 12562 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 12569 | -2/Section 7 | Found Alien Artifact 12569 | -2/Section 7 | Identified LRC Boosters 12569 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 12587 | -2/Section 7 | Found Alien Artifact 12587 | -2/Section 7 | Identified Integrated Dissipator 12587 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12588 | -2/Section 7 | Found Integrated Dissipator 12588 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12590 | -2/Section 7 | Found Integrated Dissipator 12590 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12661 | -2/Section 7 | Spotted Executioner 12696 | -2/Section 7 | Found Alien Reactor 12727 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 12729 | -2/Section 7 | Spotted Alpha 7 12730 | -2/Section 7 | Spotted Alpha 7 12733 | -2/Section 7 | Spotted S7 Guard 12754 | -2/Section 7 | Spotted B-90 Cyclops 12755 | -2/Section 7 | Spotted S7 Guard 12778 | -2/Section 7 | Discovered exit to Access (range 14) 12783 | -2/Section 7 | Entered Access 12783 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12784 | -1/Access | Identified Matter Drive 12856 | -1/Access | Retrieved Zion intel report: Branch Access 12856 | -1/Access | Identified exit to Command 12857 | -1/Access | Zion Experimental squad teleported in 12888 | -1/Access | Zion Light squad teleported in 12984 | -1/Access | Identified Phase Armor 13023 | -1/Access | P-80 Master assimilated allied SN-PCR(z) 13166 | -1/Access | Spotted B-99 Colossus 13166 | -1/Access | Spotted B-99 Colossus 13179 | -1/Access | Entered Command 13196 | -1/Command | Found Prototype Launcher 13196 | -1/Command | Identified Point Singularity Launcher 13198 | -1/Command | Found Prototype Slashing Weapon 13198 | -1/Command | Identified Centrium Greatsword 13236 | -1/Command | Retrieved Zion intel report: Active Terminals 13296 | -1/Command | Incoming investigation squad redirected 13304 | -1/Command | Repaired Imp. Heavy Armor Plating 13346 | -1/Command | Retrieved Zion intel report: Component Stockpiles 13429 | -1/Command | First assault squad dispatched 13444 | -1/Command | Incoming assault squad redirected 13487 | -1/Command | Crushed by falling debris 13506 | -1/Command | Build established: Hacker-Sprinter 13565 | -1/Command | Disengaged cave seal 13565 | -1/Command | Zionites emerged from the dark tunnel 13644 | -1/Command | Disengaged cave seal 13644 | -1/Command | Zionites emerged from the dark tunnel 13695 | -1/Command | Found Prototype Protection 13695 | -1/Command | Identified Zio. Heavy Carapace 13706 | -1/Command | System corruption reached 10% 13765 | -1/Command | Spotted Combat Programmer 13770 | -1/Command | Spotted M Guard 13770 | -1/Command | Spotted Combat Programmer 13770 | -1/Command | Spotted M Guard 13775 | -1/Command | Allies destroyed Combat Programmer 13782 | -1/Command | Allies destroyed Combat Programmer 13788 | -1/Command | Allies destroyed M Guard 13790 | -1/Command | Allies destroyed M Guard 13790 | -1/Command | All MAIN.C guards destroyed 13814 | -1/Command | Found Zio. Weapon Casing 13816 | -1/Command | Found Zio. Weapon Casing 13829 | -1/Command | Found Zio. Weapon Casing 13871 | -1/Command | Met MAIN.C 13875 | -1/Command | 0b10 Conduit disabled 13887 | -1/Command | Allies destroyed MAIN.C Shell 13889 | -1/Command | MAIN.C activated Command garrisons 13912 | -1/Command | Allies destroyed MAIN.C 13913 | -1/Command | Discovered new exit (range 39) 13913 | -1/Command | Discovered new exit (range 101) 13913 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 13928 | *** | Establishing 0b11! Last Messages --------------- 13907_ 9D-4FH(M) suffers critical hit (Destroy). 13907_ 9D-4FH(M) destroyed. 13909_ MAIN.C knocked back. 13911_ MAIN.C suffers critical hit (Destroy). 13912_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" [Achievement: void main()] Heavy Barrier opened. 13912_ MAIN.C destroyed. 13912_ Acquired 9 matter. 13913_ EXIT=FOUND 13913_ Acquired data core, extracted map data and part IDs. 13920_ Slug penetrates Wall. 13922_ Penetrated by Slug. 13922_ Acquired Energy Well. 13923_ Slug penetrates Wall. 13925_ Penetrated by Slug. 13926_ Slug penetrates Wall. 13926_ Penetrated by Slug. [Achievement: Commander 0b11] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | # + # ^ #????# #??#?#### | | # # # #????# #??#?#""" | | ## ## / #????# "#??#?#"" | | ## ## "" # #????# "" ""#??#?#""" | | ## ##""" # #????#"""" ""#??#?#""" | | ## ##"T ##""" """# #????#"""" ""#??#?#" | | ## ##""" ##"""T"""# #????# "" ""#??#?#"" | | ## "" ########## #????# T"#??#?#"" | | ## ########## #????# ""#??#?# " | | ## ## ## # #????# "" ""#??#?# " | | ## ##+##/##### # #????#"""" ""#??#?# " | | ## ##### # #????#"""" ""#??#?#""" | | ## + # #????# "" "#??#?#" | | ## ########### # #????# #??#?# | | ## # # / #????# #??#?# | | ## # ^ # # #########+############ | | ## # "" # # | | # """" # # | | +^ """" # # | | #+#+#^ "" # # !// ####+#####" | | # ^ ######### // ## #?##" | | # #???????# !/ ## #?### | | """###########???????# ####%* ## #?#?#### | | """#?????????????????# #### ## #?#????? | | R"#?????????????????# ## ## #?###### | | """#?????????????????# @ ## ## #??????? | | #?????????????????# ## ## #??????? | | #?????????????????####### ## #??????? | | #????????################ ## #??????? | | #????????# + #######??????? | | #????????# # ######???????? | | #####????????# # #???????? | | ############## # * #???????? | | # # # = #???????? | | ########## #!%! #???????? | | #????????#######+####### != #???????? | | ########?????????# ###### #???????? | | #####?????# #???????? | | #?????# #???????? | | #?????# ##### #???????? | | #?????########## #???????? | | #??????# # #???????? | | """" #??????# + #???????? | | """" #??????# # #???????? | | """" #??????# # #???????? | | """" ######## # #???????? | | ## #######+## ######### | | | | T | | #####+##+#### #####+#######################"""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 65 Energy Generation 55 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 30 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 85 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Lance | -7/Zion | Archive Med. Treads | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Energy Well | -4/Factory | Scanalyzed Imp. Energy Mantle | -3/Research | Scanalyzed Enh. Armored Leg | -3/Testing | Z-intel Exp. Field Recycling Unit | -3/Testing | Z-intel Exp. Terrain Scan Processor | -3/Testing | Z-intel Lgt. Antimatter Cannon | -3/Testing | Z-intel Tactical Quantum Warhead | -3/Testing | Z-intel Cld. Antigrav System | -3/Testing | Z-intel Gravity Flail | -3/Testing | Z-intel Stealth Drone Bay | -3/Testing | Z-intel Com. Tesla Bomb Launcher | -3/Testing | Z-intel Kinetic Spear | -3/Testing | Z-intel Hvy. Wave Gun | -3/Testing | Z-intel Recoil Nullifier | -2/Research | Z-intel ECM Suite | -2/Research | Z-intel Linear Accelerator | -2/Research | Z-intel Cmb. Antigrav System | -2/Research | Z-intel Adv. Corruption Screen | -2/Research | Z-intel Adv. Force Field | -2/Research | Z-intel Hvy. Insulated Plating | -2/Research | Z-intel Adv. System Shield | -2/Research | Z-intel Hvy. Disruptor Cannon | -2/Research | Z-intel Adv. Shield Generator | -2/Research | Z-intel Plasma Cutter | -2/Research | Z-intel Adv. Sensor Array | -2/Research | Z-intel Imp. Reaction Control System | -2/Research | Z-intel Quantum Rifle | -2/Research | Z-intel Imp. Arc Projector | -2/Research | Z-intel Imp. Linear Gravjet | -2/Research | Z-intel Imp. Heavy Armor Plating | -2/Research | Scanalyzed Exp. Energy Well | -2/Research | Scanalyzed Adv. Launcher Guidance Computer | -2/Research | Z-intel Imp. Heavy Treads | -2/Research | Z-intel Micro-nuke Launcher | -2/Research | Z-intel Imp. Phase Shifter | -2/Research | Z-intel Graphene Brace | -2/Research | Z-intel Imp. Hardlight Generator | -2/Research | Z-intel Impulse Thruster Array | -2/Research | Z-intel Imp. Thermal Generator | -2/Research | Z-intel Imp. Power Shielding | -2/Research | Z-intel Adv. Terrain Scan Processor | -2/Research | Z-intel Cmb. Gravmag System | -2/Research | Z-intel Adv. Medium Treads | -2/Research | Z-intel Core Analyzer | -2/Research | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Cld. Impulse Thruster | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Exp. Matter Compressor | -2/Section 7 | Z-intel Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Hdn. Centrium Heavy Treads | -2/Section 7 | Z-intel Impulse Thruster | -2/Section 7 | Z-intel Adv. Heavy Siege Treads | -2/Section 7 | Z-intel Phase Shifter | -2/Section 7 | Z-intel Antimissile System | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Nova Cannon | -2/Section 7 | Z-intel Imp. Recalibrator | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel Arm. Heavy Treads | -2/Section 7 | Z-intel Force Lance | -2/Section 7 | Z-intel Kinecellerator | -2/Section 7 | Z-intel Imp. Signal Interpreter | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free G-73 Enforcer | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Z-intel Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory O-24 Administrator | x1 | -6/Factory | Preloaded Helical Railgun | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Spacefold Activator LRC Armor LRC Boosters Integrated Dissipator Matter Drive Phase Armor Phase Redirector Achievements -------------- Commander 0b11 Derelict Escape void main() Challenges ------------ None Game ------ Seed AccelerationAssembledCharger Manual? 0 Play Time 05:26:25 Cumulative 380.8 hours Start 2022.03.26 @ 16:59:00 End 2022.03.26 @ 23:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 324 Adventurer 0 Explorer 0 Win Type 1 Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 54 Gallery% 75 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b611c71d-b977-4dd0-8645-fb740b68c614